Books on this shelf deal with electronic games: games that employ electronics to create an interactive system with which a player can play. Video games are the most common form of electronic game today, and for this reason the terms are often mistakenly used synonymously. Books include information on the cultural significance of specific electronic games, and application of electronic games as learning and education tools. Games in a series should be part of the same book. Wikibooks is not for walkthroughs and strategy guides—use StrategyWiki instead.