Eggerland

OverviewEdit

File:Lolo-BigLolo.png
Lolo, protector of "Eden Land," savior of Lala, and the one who can defeat the evil King Egger

The Eggerland series made its debut back in 1985 when HAL Labs (of Japan) released Eggerland Mystery for the MSX Home Computer. The game starred an egg-like character named Lolo whose significant other, Lala, was captured by the evil King Egger of Eggerland and who had to traverse a complicated series of labyrinths in order to save her, being faced with a plethora of enemies along the way. As the series progressed, eventually making its way to the Famicom Disk System in 1987 and then the Nintendo Entertainment System in North America and Europe in 1989 new enemies and challenges were introduced. The series is often complicated to follow because there are many titles that appear only in Japan while others appear only outside of Japan. The Adventures of Lolo 3 (1991, NES) was the last title released in North America while The Adventures of Lolo (1995, Gameboy and Super Gameboy) was the last title released in Europe, but in Japan Eggerland Episode 0: The Quest of Lala was released in 1996 for Windows as a demo for the 2000 release of Revival! Eggerland, also for Windows.

Eggerland ReleasesEdit

The following is a list of the titles released in the Eggerland series. This has been divided into Japanese and Western releases, mainly because of the differences in the nomenclature of the titles (The Adventures of Lolo was not released in Japan and therefore the Western release of The Adventures of Lolo 2 was released as The Adventures of Lolo in Japan). Additionally, there were several more titles released only in Japan and which fans must import should they wish to play them.

Japanese TitlesEdit

  • Eggerland Mystery (1985)- MSX Home Computer
  • Eggerland 2 (1986)- MSX Home Computer
  • Eggerland (1987)- Famicom Disk System
  • Eggerland- Revival of the Labyrinth (1988)- Famicom
  • Eggerland- Departure from Creation (1988)- Famicom Disk System
  • Adventures of Lolo (1990)- Famicom
  • Adventures of Lolo 2 (1991)- Famicom
  • Lolo's Great Adventure (1994)- Gameboy
  • Eggerland Episode 0: Quest of Lala (1996)- Windows
  • Revival! Eggerland (2000)- Windows

Western TitlesEdit

  • Eggerland Mystery (1987, Europe)- MSX Home Computer
  • Adventures of Lolo (1989)- Nintendo Entertainment System
  • Adventures of Lolo 2 (1990)- Nintendo Entertainment System
  • Adventures of Lolo 3 (1991)- Nintendo Entertainment System
  • Adventures of Lolo (1995)- Gameboy

NomenclatureEdit

While the series itself is called the Eggerland series, the games go by two different names depending upon which region they were generally released in. In Japan, the games are called Eggerland, except for the few titles which received global release. However, in Western nations these games are called The Adventures of Lolo, with the rare exception of the European release of the original Eggerland Mystery.

It should be noted that The Adventures of Lolo is essentially a compilation of levels from previously released Eggerland titles (not seen in Western nations) and was therefore not released in Japan, so the Western The Adventures of Lolo 2 was renamed The Adventures of Lolo when it was released in Japan, and likewise, The Adventures of Lolo 3 was called The Adventures of Lolo 2 in Japan to compensate.

On another note, the Famicom Disk System game "Eggerland" is a port of the MSX game "Eggerland 2", and is considered the better deal.

StoryEdit

File:KingEgger2.jpg
The evil King Egger kidnapping Lala in Eggerland for the Famicom Disk System (1987)

Though each game has a unique story of its own, the series revolves around a world in which many different kingdoms exist, but which focuses mainly on the kingdoms of Eden Land and Eggerland. The original story goes that King Eden and his three daughters governed Eden Land and were blessed with peace and love, but one day a horde of monsters appeared and sought to make the beautiful country their own, attacking and kidnapping princess Lala in the process. Hope was not lost, however. The guardian of Eden Land, Edenah, confined the invaders to the dark depths of Eggerland and then, in order to deceive the monsters, changed her form into the Diamond Framers, divided her body into four parts, and sought a young man who could rescue her, finding Lolo. Lolo conquered the labyrinth, defeated the monsters, reunited the god, and rescued the princess, and the two married and lived happily ever after...

Yet, the monsters of Eggerland were never satisfied, and they would torment the two and future generations to come. The evil King Egger made several attempts to kidnap Lala and imprison her within the depths of his citadel, forcing Lolo to solve complex puzzles with horrifying monsters waiting to devour him along the way. Yet, time and time again Lolo would prove victorious and defeat Egger over and over again. On one occasion Egger turned the people of Edden Land into stone with a magical powder and both Lala and Lolo worked together to defeat his minions and his puzzles, but in the end, they proved victorious and defeated him. So, try and try as he might, Egger and his lineage have yet to defeat the people of Eden Land!

Main CharactersEdit

LoloEdit

File:Lolo.gif
Lolo as portrayed in the 2000 release of Revival! Eggerland

Lolo is occasionally refered to as the prince/king of Eden Land but is generally portrayed as Lala's love. King Egger, in his attempts to have Eden Land for himself, constantly tries to tear the two appart, and therefore it is up to Lolo to fight his way through Eggerland, solving complex and mindboggling puzzles, and in the end, facing off with King Egger himself, saving Lala from certain doom. Whenever injustice is in the air, Lolo is there to answer the call!

LalaEdit

File:Lala.gif
Lala, as portrayed from the 1996 release of Eggerland Episode 0: Quest of Lala

Lala is portrayed as the princess/queen of Eden Land and Lolo's love interest. She is often kidnapped by the evil King Egger and it is often up to Lolo to rescue her from the evil "frog's" clutches. However, in later adventures, King Egger directly attacks the people of Eden Land and Lala sets out with Lolo and the two solve Egger's puzzles together and save their people from the clutches of evil.

King EggerEdit

File:KingEgger.gif
King Egger as portrayed in the 2000 release of Revival! Eggerland.

King Egger is also known as The Great Devil in the Western games. It was Egger who was jealous of Eden Land's great beauty, and so he led his monsters there to take it over and seize it for himself, though he did not count on Lolo's interference and opposition. However, King Egger doesn't give up easily. He cooks up many different schemes, much like the typical arch-fiend, and so he returns over and over again to kidnap Lala and wreak constant havoc on the innocent civilians of the Kingdom of Eden Land.

GameplayEdit

The basic gameplay of the series seems straightforward at first. Lolo/Lala is presented with a room that contains Heart Framers (Diamond Framers in early games) and a Jewel Box (or Key Box in early games), and when they collect all of the HF's the box will open and they can collect the item inside. While this sounds simple enough (and generally is for the first few rooms), it proves to be quite difficult due to the many different enemies present in the mazes as well as the various obstacles that they have to face (see the Monsters section).

Magic ShotsEdit

File:Adventures of lolo ride.gif
Lolo riding an egg across the water in The Adventures of Lolo on the NES (1989)

Lolo/Lala have the ability to pick up HF's that will give them two Magic Shots (these framers are often called Shot Framers, or SF's), and with these shots they can turn most enemies (and all, in the later games with help of the Crystal Framer) into eggs with one shot. While enemies are in the egg form they can be pushed (not pulled) around the level to block other enemies or to be moved out of the way. Additionally, they can be pushed into water and rode across to land on the other side (but only if there is a current present, which is only visible in later games). Enemies do not stay in their egg form forever, however, but after a few seconds the egg will begin to crack, and will eventually hatch. If Lolo/Lala uses two Magic Shots against an enemy, they will be blown off of the screen, but they will return within a few seconds (the length of time that they would normally stay within an egg). A warning for their return is given by a glowing square appearing where they will reappear. For most enemies, if Lolo/Lala stands on them when they appear they can simply walk off of them, but for Skulls or Almas (and later Medusa or Don Medusa) they will die if they occupy the same space (for information on Warp Holes, see that section).

TerrainEdit

File:EggMystery-Scr.png
Screenshot from Eggerland Mystery, the first game released in the series (MSX, 1985)

The Eggerland series features many different terrain, though the original games only had black floors and featured rocks, trees, and Emerald Framers as part of the movable terrain. However, this would change as the series progressed, and sand, grass, lava, and water would be introduced.

RocksEdit

Nothing can get past a rock. Additionally, no enemy is capable of shooting (killing Lolo/Lala with its glare, in the case of the Medusa/Don Medusa, or fire in the Gol's case) through a rock.

TreesEdit

Trees keep all mobile enemies out, such as the Alma, Skull, Leeper, and Rocky. However, all enemies that are capable of killing Lolo/Lala with their gaze or by shooting them can do so through trees (such as the Medusa, Don Medusa, and Gol).

Emerald FramersEdit

Emerald Framers, often abbreviated EF's, are movable blocks found in levels that usually are helpful in blocking and trapping enemies. Mobile enemies cannot move past EF's and enemies with projectile attacks cannot shoot through EF's. However, these blocks can sometime be the object of puzzles, as pushing them incorrectly can mess up a certain room and cause Lolo/Lala to be stuck in a room and need it to be Reset.

Crystal FramersEdit

These types of blocks were introduced in the Windows titles (Eggerland Episode 0: Quest of Lala and Revival! Eggerland) and have two reflective sides and two non-reflective sides. If Lolo/Lala shoots one of the reflective sides with a Magic Shot, it will be reflected at a 90-degree angle, and using this technique they are capable of "egging" enemies such as Medusa and Don Medusa.

Heart FramersEdit

Heart Framers, or HF's, should be listed as part of the terrain because they do provide protection from enemies. Like the EF's, enemies are incapable of moving past an HF and are also incapable of harming Lolo/Lala with their projectile attacks through them. However, Lolo/Lala is incapable of moving an HF, and once collected it is gone and provides no more protection, yet can provide Magic Shots or other powers (see Powers section).

Jewel/Key/Raft BoxEdit

The Box is an interesting part of the terrain because while enemies are capable of attacking Lolo/Lala with their projectile attacks, it provides them with a safe-haven from mobile enemies. Moving enemies cannot pass through the Box while Lolo/Lala can, so if they are being chased, standing on the same space as the Box provides them with safety.

WaterEdit

Water is present in the early Eggerland games and can be crossed in several ways. Sometimes bridges already cross water, but if not, Lolo/Lala may receive a Bridge power-up by collecting several HF's, and if this is the case, then they can create a bridge one-unit in length across the water. Also, by using a Magic Shot, Lolo/Lala can turn enemies into eggs and push them into the water. If there is a current, they can ride these enemies across the water and onto the land on the other side.

Sometimes there are bridges that Lolo/Lala can only cross a total of two times. If this is the case, then the bridge will crack the first time they touch it, and the second time the bridge will shatter. This produces an interesting challenge as they will have to carefully traverse a room so as not to be trapped in an area they cannot escape.

If Lolo/Lala is on an egg when it sinks into the water, they will drown.

LavaEdit

In later games in the series, lava is introduced. While this is similar to water, it is a bit different. If Lolo/Lala places a bridge across lava, the bridge will only remain intact for a few seconds before burning and sinking into the lava, but they will receive a warning indicated by a cracking sound. Therefore, they will need to hurry up and do whatever they need to do on the otherside and run back across (or find some means of getting back if they need to).

As with the water, there will be bridges that can crack when they walk on it, so if this is the case, then they can only touch such bridges two times. Bridges that will not burn in the lava are made of stone.

If Lolo/Lala is on an egg when it sinks into the lava, they will drown and eggs themselves will immediately burn when placed in lava, so Lolo/Lala can only use them to cross lava that is one-unit in width.

SandEdit

Sand slows Lolo/Lala down but has no effect on mobile enemies, so this often makes some of the mazes complicated if they must cross it in order to reach a certain part of the room while running from enemies. Sand is also playing an important role in some of the time-limited bonus levels (which last for about 23 seconds).

Grass/Flower bedEdit

Enemies are incapable of crossing the grass whereas Lolo/Lala can, but projectile shooting enemies are certainly capable of attacking Lolo/Lala through it.

PowersEdit

Aside from the aforementioned Magic Shots, Lolo/Lala will gain certain powers from the Heart Framers that they pick up in certain rooms once they have picked up a designated number of them (this number is unknown but is predetermined per room). These powers will help them conquer their current puzzle if they are used properly.

BridgeEdit

File:Lolo bridge.gif
Lolo will have to use his "Bridge" power, seen in the right box on the screen, to cross the river in the middle in this picture from The Adventures of Lolo for the NES (1989)
File:Lolo help.jpg
This scan from the Japanese Eggerland manual for the Famicom Disk System (1987) explains the three different powers

Once Lolo/Lala pick up a certain amount of HF's, they may get a Bridge power-up. This power-up will let them place a bridge one-unit long across the water or lava in their current room. The placement of such a bridge tends to be crucial to their solving of the puzzle, especially when moving blocks or escaping enemies is involved. Therefore, the placement should be thought out in advance before the bridge power-up is used.

HammerEdit

Once enough HF's are received, Lolo/Lala may get a Hammer power-up. This tool will allow them to break one rock within their current room, and, like the Bridge power-up, deciding which rock to break is crucial to the solving of the current puzzle.

ArrowEdit

When Lolo/Lala gather enough HF's they may receive an Arrow power-up. This power-up will allow them to rotate an arrow 90-degrees clockwise, allowing them to pass through it. This power-up is particularly useful in rooms that are called Arrow-Mazes, and like the other power-ups, the arrow that they use it on is the key to solving their current puzzle.

Warp HolesEdit

File:Snap1.png
In Room 7-4 in The Adventures of Lolo 2, Lolo must use this Snakey to block the Medusa on the right on the top using a Warp Hole
 
After shooting it away, Lolo puts an EF on the space that the Snakey used to occupy
 
The Snakey reappears in the top-right of the room, above the Medusa on the right side of the screen (where it is otherwise impossible to take a block) because of a Warp Hole

Warp Holes are found in certain rooms in order to allow Lolo/Lala to use an enemy (by encasing it in an egg) to block an enemy which would otherwise be impossible to block. Warp Holes are as their name implies- a means of warping something, namely an enemy. When an enemy is shot off the screen, it is possible to force that enemy to reappear (or warp) to a different location of the room. To force this event to occur, Lolo/Lala must use two Magic Shots to blow the enemy away and then either use an Emerald Framer or Crystal Framer to occupy their previous space with or encase a different enemy in an egg and push it to that space. If Lolo/Lala tries to occupy the space of that enemy, one of two things will occur: if the enemy is a Snakey or Gol, they can simply walk off of them, but if it is a strong enemy, such as an Alma, Skull, or in later games Medusa or Don Medusa, then Lolo/Lala will die.

Some rooms may possess more than one warp hole. If this is the case, then the first enemy to be warped will be warped to the first warp hole location. In other words, there is an order of magnitude to these holes that is predetermined in each room, so Lolo/Lala must figure this out in order to solve each puzzle.

There is no definite way to discover whether or not a room contains a warp hole (in other words it is not obvious or stated when Lolo/Lala enters the room), but chances are that if there is an enemy that is definitely impossible to block by any means, there is bound to be one within that room.

MonstersEdit

While the general set-up of a room (its blocks, terrain, arrows, etc.) may provide a challenge in and of itself, the monsters within each room provide a vast challenge in addition to all of that. Quite a few monsters made their debut in the original Eggerland Mystery, though many more were added as the series progressed. Therefore, each monster will be discussed in detail in the following section.

SnakeyEdit

File:LoloSnakeyArt.gif
Snakey, a helpful monster in the Eggerland series.

Snakey is a creature that is as the name implies- a snake with two antennae that simply smiles at Lolo/Lala and looks at them as they move around the room. They are completely stationary and pose no real threat to them except that they may get in their way from time to time. However, Snakeys can be turned into eggs via Magic Shots and used to block other monsters or to be pushed into the water/lava and ridden across.

  • Snakey made its debut in the original Eggerland Mystery in 1985.
  • Snakey's graphics were the same for the most part until the US release of The Adventures of Lolo, when the graphics were improved a little.
  • Snakey smiles in every title.
  • In the Windows versions of the game, Snakey has sprites that let it look upwards at Lolo/Lala.

SkullEdit

File:LoloSkullArt.gif
Skull, a dangerous enemy that comes to life after Lolo/Lala collects all HF's.

These monsters are just as their name implies- skulls. These enemies remain dormant until all of the Heart Framers within a room are collected, at which time they become active and prowl throughout the area. If Lolo/Lala is touched in any way by a Skull, this will prove fatal. As such, in many rooms it is necessary to find a way to confine the Skulls before all of the HF's are collected.

  • Skulls made their debut in the original Eggerland Mystery in 1985.
  • Skull's AI was poorer in the early games (like most mobile monsters), but as time and the series progressed, it improved, notably with the release of the Famicom Disk System title Eggerland.
  • Although Skulls do not start in a pre-defined direction, they all appear to be facing downwards until all HF's are taken.
  • In the Windows titles, Skulls have more sprites and therefore their starting positions can be facing in any direction, so Lolo/Lala will know which direction they will initially head.
  • In some titles, if a Skull is to reappear after being blown off-screen by Magic Shots and Lolo/Lala occupies that same spot, Lolo/Lala will be killed when the Skull reappears.
  • When the Skull becomes active, its eyes glow.

GolEdit

File:LoloGolArt.gif
Gol, a dinosaur-like monster that spits fire when all HF's are collected.

Gols resemble pink/red dinosaurs and are stationary and face one direction. When Lolo/Lala collect all of the Heart Famers in a room, they wake up and shoot a fireball if they walk into their line of sight. They shoot a single fireball and cannot shoot another one until the first hits something and disappears.

  • Gols made their debut in the original Eggerland Mystery in 1985.
  • Gols' attack varies in some games. In certain games, Lolo/Lala has to be directly in their line of sight in order for them to shoot, but in others they only need to be a half-step in front of them.
  • The fireball's speed varies from game to game.
  • If an object is directly in front of the Gol (such as a block or an egg/monster), the Gol will not fire.
  • The Gols' graphics stayed nearly the same until the release of The Adventures of Lolo 2, when their graphics were improved a little.
  • Gols are red in the Windows versions and they have an angrier look.
  • In the Windows games Gols will fire even if they have an object directly in front of them.

AlmaEdit

File:LoloAlmaArt.gif
Alma, a dangerous armadillo that chases Lolo/Lala around the rooms.

Almas are grey or red armadillo monsters. They can move freely around the levels and try to chase Lolo/Lala and if they catch them their touch is fatal. If an Alma is alligned with Lolo/Lala horizontally, it will roll into a ball and keep moving in that direction, so if Lolo/Lala steps to the side, the ball will keep rolling until it hits something, at which time it will resume chasing them. This gives Lolo/Lala an opportunity to side-step out of the way and trap the monster with something or to get a good lead and run away from it.

  • Almas made their debut in the original Eggerland Mystery in 1985.
  • Almas' AI was more simplistic in the earlier games, but as time and the series progressed, it improved, most notably seen with the Famicom Disk System title Eggerland.
  • Almas were originally red but changed to grey in The Adventures of Lolo.
  • In the Windows versions of the game Almas became red again.

MedusaEdit

File:LoloMedusaArt.gif
Medusa, one of the most dangerous enemies since the original Eggerland Mystery in 1985.

Medusa resembles a head with snakes for hair and is one of the most formidable monsters in the series. It can shoot Lolo/Lala with its petrifying stare in all four directions (even through trees!), but is incapable of doing so through rocks, Heart Framers, Emerald Framers, eggs, stationary monsters, and even mobile monsters. Lolo/Lala also can only be killed if directly in front of the Medusa, so being a half-step in front of it is not fatal. Medusas cannot be put into an egg form or shot away normally, but in the Windows versions of the game, through the use of Crystal Framers, Magic Shots can be reflected onto them and this is possible. The MSX game Eggerland Mystery allowed Lolo to be unaffected by Medusa in bonus rounds.

When Lolo/Lala begins to walk in front of the Medusa, it becomes awake and its eyes light up and its snakes begin to stand up (which is more apparent in the Windows versions). This happens even when the Medusa is blocked.

One key to certain puzzles is that the Medusa can be blocked by a block being pushed only half-way in front of it. For example, if two Medusas are next to each other, a block being pushed between them is all that is necessary to block them and will conserve blocks that may be necessary for solving the rest of the puzzle.

  • Medusas made their debut in the original Eggerland Mystery in 1985.
  • The Medusa's graphics have changed a bit over the years:
    • It was initially blue with green graphics in the MSX games.
    • It changed to grey but had more or less the same look in the NES games.
    • In The Adventures of Lolo 2 it got a slight makeover.
    • In the Windows games, it got a pale white face with purple snakes for hair.
  • In the MSX games, doom music plays when the Medusa kills Lolo, but this is replaced in later titles by a fwoosh sound; because of the suddenness and volume of it, and that most people walk into a Medusa's path entirely by accident, the fwoosh is widely regarded as the most jarring sound effect in the series.
  • If timed correctly, walking alongside Don Medusa can protect Lolo/Lala from Medusa!

Don MedusaEdit

File:LoloDonArt.gif
Don Medusa, the mobile, and more dangerous, form of the Medusa.

Don Medusa resembles a large, devil head and is generally considered to be the most dangerous monster in the game. Unlike other mobile monsters in the game, Don Medusas only move back and forth either vertically or horizontally. Like the Medusas, Don Medusas attack with a line of sight, and once Lolo/Lala is within their line of sight, they will throw a sword or attack with their petrifying gaze, which is instantly fatal. Thus, they need to be blocked in order to be avoided. Normally they cannot be put into egg-form with Magic Shots, but in the Windows versions, with the help of the Crystal Framers, this is possible. Additionally, a Don Medusa's touch is fatal.

  • Don Medusas made their first appearance in Eggerland 2 in 1986.
  • Don Medusa's graphics have changed a bit over the years:
    • Originally it was a grey face.
    • In Eggerland, the grey face got a pinkish glow to it.
    • In the Nintendo games, the face became pink but was still drawn similarly.
    • In The Adventures of Lolo 2 the graphics were improved slightly.
    • In the Windows versions it became red and angrier.
  • Don Medusas always appear to be facing down, despite their direction of movement.
  • In the Windows versions, Don Medusas have additional sprites to indicate what direction they are facing and moving.

LeeperEdit

File:Lololeeperart.gif
Leeper, a monster that goes to sleep when Lolo/Lala touches it

Leepers resemble frogs, except they have pointy ears and a big smile on their faces. They can move freely throughout the room unless something is blocking their path. Once Lolo/Lala touches them, they will fall asleep and remain in that position permanently (this can either be a good thing or a bad thing, either blocking another enemy or perhaps traping Lolo/Lala). In some games Leepers can be encased in eggs and blown away with Magic Shots, but this is not the case with every game in the series. Once a Leeper is asleep, however, they can no longer be put into an egg.

  • Leepers made their first appearance in Eggerland 2 in 1986.
  • Leepers originally had poorer AI, but as the games improved, so did their AI, most notably with the Famicom Disk System release of Eggerland.
  • The Leeper's graphics has always been the same sprite for the most part, except in the Windows versions.
  • In the Windows versions, Leepers have yellow feet.
  • Leepers don't smile in the Windows version.

RockyEdit

File:Lolorockyart.gif
Rocky, an aggressive monster that pushes Lolo/Lala around, trapping them or shoving them into monsters/obstacles.

Rocky resembles, as its name implies, a grey stoney monster with ringed eyes and a big smile on its face. It can move freely in rooms unless blocked by something and walks at half of Lolo/Lala's speed. They don't chase Lolo/Lala but instead walk around in some sort of pattern. However, if they are alligned with Lolo/Lala vertically they will charge them at full speed in an attempt to either trap them or push them into another enemy or in front of another enemy (such as a Medusa/Don Medusa). When a Rocky is in close proximity to Lolo/Lala it will stop moving in an attempt to block their path.

  • Rockies made their first appearance in the game Eggerland 2 in 1986.
  • Rocky's AI was poorer in the older days, like most mobile monsters, but as time and gaming improved, so did its AI, most notably with the Famicom Disk System release of Eggerland.
  • The Rocky's graphic has always been the same sprite for the most part.
  • Rockies look like a 3D trapezoid when walking left to right in the Windows versions of the game.
  • Rockies don't smile in the Windows versions.
  • Rockies were later made into mini-bosses for Kirby's Dream Land 2 and 3.

MobyEdit

File:Lolomobyart.gif
Moby, a whale-like monster that can suck Lolo/Lala towards it to cause them trouble.

Mobies (Capos in Japanese) are blue whale-like monsters that are stationary and similar to Gols in that they face one direction. They use a straight-line attack that requires a full line of sight (not just half of one), and this attack consists of a suction that draws Lolo/Lala towards them. This attack is not itself fatal, but it can lead to an unescapable situation (such as drawing them towards a Medusa). However, it can be evaded by blocking the Moby, shooting it with a Magic Shot, or simply stepping to the side.

  • Mobies made their first appearance in the game The Adventures of Lolo 3 in 1991.
  • Mobies only appear in the underwater levels of The Adventures of Lolo 3.
  • In the US title, Mobies did not appear until Level 11, but in the Japanese title (The Adventures of Lolo 2), they first appeared in Level 9.
  • Mobies are green in the NES version, but they are blue in the Windows versions.
  • In the Windows versions, if Lolo/Lala is being drawn in by a Moby and crosses a Medusa's path, he can turn and shoot the Medusa with a Magic Shot to encase it in an egg (if nothing is blocking the path of the shot).

Eggerland Video GamesEdit

The following section is dedicated to discussing each individual game released in the Eggerland series of video games, both Western and Japanese-only titles. This will provide you with information about the games, even some of the more obscure titles (such as those released on the Famicom Disk System), and give you the most up-to-date information regarding the series.

Eggerland MysteryEdit

File:EggerlandMystery.jpg
Box of Eggerland Mystery for the MSX Home Computer.
  • Console: MSX Home Computer
  • Japanese Release Date: 6/28/1985
  • European Release Date: 1987
  • Released as エッガーランド ミステリー in Japan.
  • Contains 105 maps and a Map Construction mode.
  • Story: King Eden and his three daughters governed Eden Land with love and peace and the land was blessed with a rich harvest for many years. However, one day monsters appeared who longed to make Eden Land their own dominion. They attacked the land, frightened the people, and kidnapped the eldest daughter of the royal family (Lala). Edenah, the great guardian of Eden Land, witnessed the whole spectacle and grew angry, confining the monsters to an underground realm known as Eggerland. Then, he split his body up into Diamond Framers and his heart into four parts (North, South, East, and West) and discovered a young man named Lolo that would set forth in Eggerland to rescue Lala and defeat the monsters residing their by solving the complex labyrinth. Lolo discovered the Four Gods, collected the Diamond Framers, and saved Lala, escaping the monsters' pursuit. The King was impressed and permitted them to be married and they were given a beautiful land from the great Edenah and became king and queen and were loved forever.
File:EggerlandMysterySS2.jpg
Title Screen and one of the rooms from Eggerland Mystery.

Eggerland Mystery is the first game in the series and, as such, is the introduction of the formula used in many of the series' games. It plays out in a linear fashion, meaning that when Lolo clears a room he proceeds directly to his next challenge without having a choice about where he will go next (which is not the case in some of the other games in the series where there are multiple doors in each room). The game has 105 Rounds that must be cleared in order to complete the game and the difficulty increases with each round that is completed. This game marks the introduction of Snakey, Gol, Skull, Alma, and Medusa.






Eggerland 2Edit

File:EggerlandMystery2.jpg
Box of Eggerland 2 for the MSX Home Computer.
  • Console: MSX Home Computer
  • Japanese Release Date: 1986
  • Released as 迷宮神話 in Japan, pronounced as Meikyuu Shinwa, which roughly translates to Labyrinth Myth or Labyrinth Legend.
  • Contains 100 maps in a grid-like arrangement.

Eggerland 2 was the first game to feature Rocky, Don Medusa, and Leeper. While the second game in the series did not feature a Map Construction mode to allow players to build their own custom maps, it was not a linear game. It was the first to be called a grid game, as indicated in the screenshot to the right, where instead of having simply one door to leave the room there are multiple doors for Lolo (the player) to choose from. To help with this conundrum, Lolo will eventually aquire a map to help him keep track of where he has been, but some doors may require a key to open.

EggerlandEdit

File:EggerlandBox.jpg
Box of Eggerland for the Famicom Disk System.
  • Console: Famicom Disk System
  • Japanese Release Date: 1/29/1987
  • Released as エッガーランド in Japan, pronounced as Eggerland and often referred to as Syodai (初代) or the First Eggerland.
  • Contains 122 maps on a 10-by-10 arrangement.
  • Story: Peace lasted for many years in the beautiful realm of Eden Land. The people were at peace and everything was well. However, one day the incarnation of destruction, King Egger, came from the underground realm of Eggerland seeking to destroy the peaceful realm and claim it for himself. King Eden dispatched Lala to the God Inphony to seek his help, and Inphony gave her Inphonit Power and five keys to open the gate of evil. Four gods obeyed Inphonit and joined her, but Egger caught her while she tried to stop him and concealed her in his underground labyrinth of Eggerland. Fortunately, she succeeded in concealing the Inphonit Power, and Five Keys and Four Gods in the land of Eggerland. Lolo, prince of Gentle Land, heard the news that Lala had been captured and immediately ran to Eggerland to rescue her.
  • Eggerland is identical to the MSX game Eggerland 2 (1986) except that it contains 22 additional rooms, improved graphics, and different sound-effects. Thus, this game is considered to be a remake of Eggerland 2.
  • Map Selection Cheat:
    • 1) on the title screen where it says [Please Set Side B], eject the disk and then reinsert the the same disk side again [Side A], and another blank screen will come up that just says [Please Set Side B]
    • 2) on controller 1, now press [A][B][Up][Down][Right][Left], and another screen will come up that says [Round 00] which means that the code worked
    • 3) now press [Start], eject side A, set side B, and start a new game or load an old game as usual
    • 4) on controller 2, whenever you want, you can now press the [A] button and select your map coordinates (Round 0,0), where (0,0) is the bottom-left corner and (9,9) is the upper-right corner of a 10x10 grid

Eggerland- Revival of the LabyrinthEdit

File:EggerlandLabyrinth.jpg
Box of Eggerland- Revival of the Labyrinth for the Famicom.
  • Console: Famicom
  • Japanese Release Date: 8/9/1988
  • Released as エッガーランド 迷宮の復活, pronounced as Eggerland Meikyuu no Fukkatsu, which roughly translates to Eggerland- Revival of the Labyrinth.
  • Contains 162 maps on an 8-by-16 grid.
  • Largest console game in the series (not including the Windows titles).
  • Map Select Cheat:
    • 1.) Enter the password [きいそうさ すきなとこ いくきのう みせなさい] and select [おわり] to begin a new game.
    • 2.) During the game, press the [B] button to bring up the map screen.
    • 3.) On the map screen, hold down the [Select] button and use the control pad to move the blinking cursor to the location you want to go.
    • 4.) Push the [B] button again to return to the game at the location you selected.

Much like Eggerland 2 before it, this game is non-linear and allows Lolo (the player) to chose to go in any direction that he wishes to go in. However, some of the doors that Lolo will encounter along the way are locked and will require Lolo to find a key in order to open them. In this respect, parts of the game are somewhat linear. The game also has special items that Lolo can collect along the way, such as a Magic Bell that will ring when he enters certain rooms. If this happens, it lets him know that something special is hidden there. For instance, if Lolo arranges the blocks in a certain pattern after the room has been cleared, a cave will open that will take him to a special set of rooms in which a god is hidden. Additionally, the game has some special puzzles which are indicated by symbols that appear on the bottom right hand corner of the screen. If a question mark symbol with an Emerald Framer appears, this indicates that Lolo must arrange the blocks in the room in a special pattern for something special to happen. Also, there are puzzles related to enemies, such as one in which Lolo must be surrounded by Leepers and turn into a green ghost that can walk through walls. Thus, some have said this is the most challenging game next to Revival! Eggerland (if not the most challenging game in the series).

Eggerland- Departure to CreationEdit

File:EggerlandCreationBox.jpg
Box of Eggerland- Departure to Creation for the Famicom Disk System.
  • Console: Famicom Disk System
  • Japanese Release Date: 8/20/1988
  • Released as エッガーランド 創造への旅立ち in Japan, pronounced as Eggerland - Souzouhe no Tabidachi, which roughly translates to Eggerland- Journey of Creation or Eggerland- Departure to Creation.
  • Contains 50 maps and a Map Construction mode.

This game returns to the linear approach that was used in the original Eggerland Mystery and is rather short in comparison with previous titles as it only features 50 maps as opposed to the 100 or more of its predecessors. However, it once again brings back the Map Construction mode which allows players to create their own custom levels to challenge their friends and fellow Eggerland fans (hence the title Departure to Creation), which is the game's other focus.










The Adventures of LoloEdit

File:AdventuresOfLoloBox.jpg
Box of The Adventures of Lolo for the Nintendo Entertainment System.
File:AdventuresOfLoloSS.jpg
Screenshot from The Adventures of Lolo
File:EggerlandRevivalSS.jpg
Screenshot from Eggerland- Revival of the Labyrinth
  • Console: Nintendo Entertainment System
  • US Release Date: 4/20/1989
  • European Release Date: 2/21/1991
  • Western-only release; not released in Japan.
  • Compilation of maps found in the Japanese-only titles, as seen from a comparison of screenshots that follow.
  • Contains 50 maps (10 Floors with 5 Rooms each).
  • Story (from the manual): To save the country of Eden from the Great Devil's destruction the King of Eden dispatched Princess Lala to seek help. Prince Lolo was requested to accompany Lala back to Eden. On the way back The Great Devil kidnapped Lala right in front of Lolo. To save Eden and rescue Lala, Prince Lolo went to the Devil's Haunted Castle. Lolo is not blessed with strength or agility but possesses great courage, high IQ and a lot of patience. Can Lolo save Lala after solving an almost endless series of mazes?





















The Adventures of Lolo 2Edit

File:Lolo2Box.jpg
Box of The Adventures of Lolo 2 for the Nintendo Entertainment System.
File:LoloJapBox.jpg
Box of The Adventures of Lolo for the Famicom.
File:LoloJapTitle.jpg
Title screen of the Japanese The Adventures of Lolo
File:Lolo2SS.jpg
Screenshot from The Adventures of Lolo 2
File:LoloJapSS.jpg
Screenshot from the Japanese The Adventures of Lolo of the same room number (to demonstrate the varying difficulty between the two releases)
  • Console: Nintendo Entertainment System
  • US Release Date: 4/20/1990
  • Japanese Release Date: 12/26/1990
    • Released as アドベンチャーズオブロロ in Japan, pronounced The Adventures of Lolo.
  • European Release Date: 1991
  • Contains 54 maps: 9 Floors with 5 Rooms each in the Tower, 5 Floors of 1 Room each in the Castle, and 4 Pro Rooms available by entering the passwords (PROA, PROB, PROC, and PROD).
  • Story (from the English manual): Our heroic pair are at it again! On their return from the Haunted Castle (successfully defeated in the original Adventures of Lolo) our Hero and Heroine were confronted by the real power of the land - the King of Eggerland himself. Swooping down on our victorious couple, the King thundered, "The Labyrinth was only a preliminary test - the real battle starts now! If you can make it through my Tower and my Castle, I will set your people free. But just to make sure there are no tricks - this little one comes with me!" And with that he grabbed Lala and spirited her away to his Castle in the clouds. But, fortunately, Lala was able to analyze each of the mazes as she was taken to the Tower, and left clues in the Jewel Boxes in each room. Each Jewel that Lolo collects contains a bit of information that will help him in the next room. With your help, they will work together to free their people from the clutches of the King.

Difficulty: The Japanese version of the game, The Adventures of Lolo, contains some different rooms and some different challenges than the Western version, The Adventures of Lolo 2. As such, many fans consider the Japanese version to be quite a bit more difficult than the Western version. This is demonstrated by the two screenshots of the first room from the Western version and the Japanese version. The Western version is very straightforward whereas the Japanese version requires a bit more thought, especially for the opening room.

























The Adventures of Lolo 3Edit

File:Lolo3Box.jpg
Box of The Adventures of Lolo 3 for the Nintendo Entertainment System.
File:Lolo2JapBox.jpg
Box of the Japanese The Adventures of Lolo 2 for the Famicom.
File:Lolo3Title.png
Title screen of The Adventures of Lolo 3 for the Nintendo Entertainment system
File:Lolo2JapTitle.png
Title screen of the Japanese The Adventures of Lolo 2 for the Famicom
File:Lolo3SS.png
Screenshot from The Adventures of Lolo 3 on the Nintendo Entertainment System.
File:Lolo2JapSS.png
Screenshot from the JapaneseThe Adventures of Lolo 2 on the Famicom.


  • Console: Nintendo Entertainment System
  • Japanese Release Date: 8/9/1991
  • US Release Date: 11/21/1991
  • European Release Date: 5/27/1992
  • Released as アドベンチャーズオブロロ 2 in Japan, pronounced The Adventures of Lolo 2.
  • The Western versions have different maps than the Japanese version (as seen by comparing the screenshots).
  • Contains 110 maps (14 Levels with 5 Rooms each, 3 Levels with 10 Rooms each, and several boss battles).
  • This game marks the debut of the monster named Moby.
  • Story (from the English manual): Lolo, Lala and their friends have lived peacefully for many years, ever since the defeat of the Great Devil (in The Adventures of Lolo 2). But suddenly his son and heir, the new King of Eggerland, launched a hollow capsule filled with a strange potion that turns the inhabitants of Lolo and Lala's tiny kingdom to stone. Only Lolo and Lala, basking in the sun at the edge of the lake between the two kingdoms, were spared this horrible fate. Brave in the face of adversity, our hero and heroine set out together to defeat the evil King and cast off his spell. Only you can help our brave pair now...
  • This game was the last title to be released in North America and was also the longest title released in the US. It's whopping 110 maps made it over twice as long as the previous two titles on the NES and this game actually seemed like a bit more of an adventure. Lolo and Lala played this game together (players had the ability to switch between the two characters) and they were presented with an explorable World Map with locations that contained the labyrinths that they had to conquer in order to save their people. The game was, therefore, not linear like previous titles, but some places could not be visited until others were conquered. For example, the Tower (Level 3) requires a Key to open it (which is obtained at the completion of one of the caves- Level 2), and at the top of the tower Lolo/Lala has to create a rainbow bridge with the Rainbow Egg which is found in another cave- Level 1. Level 1 and 2 can be visited out of order, but they must be completed before unlocking Level 3, and you must have the Egg before you can finish the Tower. This game is generally considered to be the most interesting, challenging, and fun of Lolo and Lala's excursions on the 8-bit platform(s).
  • Difficulty: Like The Adventures of Lolo 2 (Western versions) before it, this game has many differences between the Japanese version and the NA/EU release. This is evident in the screenshots presented. It is the general concensus of those that have played both versions that the Japanese version is the more difficult version of the game. The new monster, Moby, appears in Level 9 in the Japanese version of the game, whereas it does not make its appearance until Level 11 in the NA/EU version. The game presents for the first time the idea of breakable bridges (bridges you can only cross twice because they crack and then shatter), but these are introduced much earlier on in the Japanese than in the NA/EU version.







The Adventures of LoloEdit

File:LoloGBbox.jpg
Box of The Adventures of Lolo for the Gameboy.
File:LoloGBJapBox.jpg
Box of Lolo no Daibouken for the Gameboy.
File:LoloGBtitle.jpg
Title screen of The Adventures of Lolo for the Gameboy.
File:LoloGBJapTitle.jpg
Title screen of Lolo no Daibouken for the Gameboy.
File:LoloGBSS.jpg
Screenshot of The Adventures of Lolo for the Gameboy.
File:LoloGBJapSS.jpg
Screenshot of Lolo no Daibouken for the Gameboy.
  • Console: Gameboy
  • Japanese Release Date: 3/25/1994
  • European Release Date: 1995
  • Released as ロロの大冒険 in Japan, pronounced as Lolo no Daibouken, which translates to Lolo's Great Adventure.
  • Japanese version contains 50 maps: 10 Levels with 5 Rooms each.
  • European version contains 145 maps: 5 Levels with 14 Rooms, 2 Levels with 8 Rooms, and 1 Level with 3 Rooms. Also, there are 5 Pro Rooms. The EU version also features Super Gameboy support, a puzzle-solving option (technically a secret), and for some reason the music changes whenever Lolo faces a different direction or is standing on a certain surface. The opening story sequence also is different in each version.
  • This game was not released in North America, but since the Gameboy has no regional issues it can be played on any Gameboy system.
  • Story (from the English manual): The Tale of Eden Land...Entry Level - First Steps in Eden - This is an introductory level designed to help you learn your way around Edenland. Use this level to learn how each type of Monster attacks, and to figure out how to counterattack and trap them. Intermediate Level - Dance and Music - Everyone in Edenland loves singing and dancing. King Lolo is a famous musician in Edenland, and his wife, Queen Lala, is a brilliant dancer. Everyone is entranced by the royal couple's music and dancing. Everyone in Edenland has been excited and busy for days, preparing for the next performance, which will include Rock 'n' Roll, Hula Dancing, exotic Oriental Dance, Flamenco, and Classical Ballet. But on the day before the performance, someone (or some group) has stolen the music score. The thief (thieves?) have hidden the pages of the score in Treasure Chests all over Edenland, and sealed the Treasure Chests shut. Advanced Level - Lets go to Gentryland - This is Edenland's Gentryland area. It's an amusement park that's fun for everyone, young and old. Today Lolo and Lala, accompanied by their son, Prince Lulu, have come to Gentryland. Unfortunately, none of the attractions are working. It seems that King Eggar, a well-known trickster, has moved into Gentryland. What's more, he's locked all the attractions and put his Monster Henchmen on guard. If the keys aren't found, no one will be able to see the famous Gentryland Parade. If you want to get your hands on those keys, you'll have to solve all the riddles and puzzles that King Eggar has left in the park. You're the only one who can get rid of King Egger and his Henchmen and reopen Gentryland to the public.
  • Story (from the Japanese manual, translation provided by Onsentamago (温泉たまご) of Hole Laboratory - Egger Land Capture Front Line ) :This is Gentryland area. It's an amusement park that's fun for everyone. Today Lolo and Lala, accompanied by their child Lulu, have come to Gentryland. But none of the attractions are working. It seems that King Egger, an incarnation of evil, has occupied (captured) Gentryland. Under this situation, Gentry-Parade will not be played, which everyone want to see most. Can Lolo and Lala defeat hateful King Egger? Can Gentry-Parade be played.

Eggerland Episode 0: Quest of LalaEdit

File:Eggerland0Title.gif
Title screen of Eggerland Episode 0: Quest of Lala.
  • Console: Windows (95/98/ME)
  • Japanese Release Date: 11/16/1996
  • Released as エッガーランド - エピソード 0 - Quest of Rara in Japan.
  • A free demonstration version of the 2000 release of Revival! Eggerland.
  • Contains 32 maps, Construction Mode, and Lala as the heroine.
  • The Construction mode makes it easy for players to create their own custom maps, which are saved as .txt files, and then share them with their friends or upload them onto the Internet for anyone to enjoy.
  • There are thousands of user-made maps available for download on the Internet today.
  • The game is fully playable on Windows 95 and Windows 98/ME systems. However, players can use the game on Windows XP systems but will generally experience sound issues. Thus, the game should be run in Windows 95 or Windows 98/ME Compatibility Mode (which runs in 256 color display mode) and, if the game crashes due to sound issues, turn the sound off in the Options Menu.
  • Since this game is freeware offered by Hal Labs, you can download it for free. For those who wish to do so, follow the link below (although it is in Japanese, it is easy enough to understand):

Revival! EggerlandEdit

File:RevivalEggerlandBox.jpg
Box of Revival! Eggerland.
File:RevivalEggerlandTitle.jpg
Title screen of Revival! Eggerland.
File:RevivalEggerlandMap.gif
Revival! Eggerland map screen.
File:RevivalEggerlandConstruction.gif
Construction Mode from Revival! Eggerland.
  • Console: Windows (95/98/ME)
  • Japanese Release Date: 6/15/2000
  • Released as 復活! エッガーランド in Japan, pronounced as Fukkatsu! Egger Land.
  • Contains 194 maps and a Construction Mode.
  • Like Eggerland Episode 0, with Construction Mode, players can easily generate their own custom levels as .txt files and share them with their friends or, if they choose, upload them via the Internet so that anyone can play them.
  • There are thousands of user-made maps that are available for download on many Eggerland fan databases.
  • Story (from the Japanese manual, with translation assistance provided by Goryomae (御陵) of King Egger & Pleasant Friends: Once upon a time, a long time ago, there was a place called Eden Land, which was blessed with love and peace. The people of Eden Land were very happy and their laughing voices could be heard throughout the country. However, during the reign of King Eden VI, monsters started wandering the countryside in Egger Land and the incarnation of evil, "King Egger," suddenly appeared. King Egger's ambition was to conquer the world and he commanded the monsters to invade Eden Land. "Edenah," the great guardian god of Eden Land, spoke with King Eden VI and gave him 12 sacred gemstones to use in capturing King Egger. King Eden VI engaged in a violent battle with King Egger and was able to defeat him. He then took King Egger to a shrine in the remote region of Egger Land and used the 12 sacred gemstones to create a seal which would confine the devil away forever...For 500 years, the people of Eden Land were again blessed with peace. However, one day, a great lightening bolt came down from the sky and struck the land. After that day, the skies became cloudy and the seas became rough. The people of Eden Land became anxious, for they feared that this was a sign that the gemstone seal was breaking and that King Egger would be revived! In order to determine the truth of the matter, King Eden XIII dispatched his only daughter, the royal princess "Lala," to investigate the shrine ruins in the remote region of Egger Land, where King Egger had been sealed away. Unfortunately, King Egger came back to life as soon as she entered the shrine. He captured her and he scattered 12 sacred gemstones all over Egger Land. When the people of Eden Land heard the news, they were overwhelmed with fear and despair. Fortunately, the brave boy "Lolo" of "Gentle Land" happen to visit Eden Land around this time. After learning about the situation from the King, he immediately set out for Egger Land to save princess Lala.

Eggerland TodayEdit

Although the last Eggerland game produced was in June of 2000, there is still a great chance that there will be another game in the series sometime in the future. Hal Labs, the company responsible for producing the series since its debut back in 1985, is still in business and producing many major titles for various platforms, such as Super Smash Bros. Melee (in conjunction with Nintendo), the Kirby series, several TV series, and they were responsible for the Earthbound/Mother series. They never did claim that Revival! Eggerland would be their final title, so it would be no surprise to anyone if they would produce another title in the series (fans all around the world love puzzle/adventure games).

While no official games have been produced since 2000, the fan community has produced many clones for the Windows and MAC platforms and even for the Mobile Phone and PALM platforms.

Additionally, with the 1996/2000 releases of Eggerland Episode 0 and Revival! Eggerland (respectively), fans have been able to create and share their own custom games with each other via the Internet, and many websites have been created that are dedicated to sharing such fan creations.

For those that are interested, here are a couple such databases:

ReferencesEdit