Super Mario Sunshine
Super Mario Sunshine is a 3D platformer developed and published by Nintendo for the Nintendo GameCube. It was released in Japan on July 19, 2002, in North America on August 26, 2002, and in Europe on October 4, 2002. It is the first Mario platformer since Super Mario 64's release six years earlier. It was followed by Super Mario Galaxy for the Wii. In 2020 Super Mario Sunshine was re-released on the Nintendo Switch as part of the Super Mario 3D All-Stars compilation, commemorating the 35th anniversary of the series.
Mario sets out for the prestigious tropical retreat Isle Delfino, for a well-deserved vacation with Princess Peach, Toadsworth, and other many-colored Toads. Upon arrival, Mario finds that the once-pristine island has been vandalized with graffiti and toxic goop. As a result of this pollution, sun-shaped objects called Shine Sprites, the island's source of power, have dispersed, and the island is covered in a perpetual shadow. Even worse, the culprit seen spreading the graffiti looks like Mario; thus, Mario is promptly arrested as he steps off the plane.
Mario is put on trial, found guilty, and ordered to clean up the mess and return the Shine Sprites. To help with the cleaning, Mario finds FLUDD (short for "Flash Liquidizing Ultra Dousing Device"), a powerful water cannon touted like a backpack. Mario sets out on his adventure, promising to clear his name and locate the real criminal while restoring tranquility and order to Isle Delfino.
- Gameplay - Gameplay information
- Controls - How to play the game
- Characters - The main cast of characters
- Enemies - The enemies that Mario encounters
- Bosses - The bosses whom Mario fights
- Items - The usable items
- Blue Coins - Information about Blue Coins, which can be traded for Shine Sprites
- Shine Sprites - Information about the game's main collectible item
The main setting and hub area is Isle Delfino, which has several regions to explore. There is a central area, Delfino Plaza, and several "adventure" or "episode" areas which branch off from it. Each region is isolated from the rest, accessible only through specific portals, tunnels, etc. These areas are where the more traditional gameplay takes place. The game's goal is to reach the final linear milestone, but to do so you have to collect a required amount of Shine Sprites as you go along. The walkthrough shows how to gather every Shine Sprite, but you do not need to collect every single one in the game to complete the game.
- Hub areas
- Bianco Hills (blue coins)
- Ricco Harbor (blue coins)
- Gelato Beach (blue coins)
- Pinna Park (blue coins)
- Noki Bay (blue coins)
- Sirena Beach (blue coins)
- Pianta Village (blue coins)
- Corona Mountain (blue coins)