Category:Shelf:Video game development
![]() Video game development Books on this shelf deal with video game development. For books specific to the design of games, see Shelf:Game design. |
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Subcategories
The following 31 subcategories may be of interest, out of 31 total.
A
- Book:Animating Weapons for Counter-Strike Source (23 pages)
- Book:AvernumScript (12 pages)
B
- Book:Blender 3D: Game-making in Blender (1 page)
- Book:Blender Game Engine for Morons (1 page)
C
- Book:Create Your Own Sim Games (7 pages)
- Book:Creating a Simple 3D Game with XNA (13 pages)
D
- Book:DarkBASIC Programming (11 pages)
- Book:Doom Modding (1 page)
E
- Book:ETF Mapping (6 pages)
F
- Book:FPI Script (2 pages)
G
- Book:Game Creation with the Unity Game Engine (31 pages)
- Book:Guide to Game Development (87 pages)
H
- Book:How to Mod Civ 4 (2 pages)
I
- Book:Introduction to 2D Linux Game Programming (10 pages)
L
- Book:Learning C With Game Concepts (5 pages)
N
- Book:NetRadiant (6 pages)
P
- Book:PyGame Guide (7 pages)
Q
- Book:Q3Map2 (5 pages)
R
- Book:Roblox Game Development (12 pages)
- Book:Roblox Studio Tutorials (11 pages)
- Book:RPG Maker 2003 (9 pages)
S
- Book:Source SDK: Mastering the Source (19 pages)
T
- Book:The Pyrogenesis Engine (8 pages)
V
Z
- Book:ZZT-OOP (4 pages)
Pages in category "Shelf:Video game development"
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The following 32 pages are in this category, out of 32 total.