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Category:Book:Guide to Game Development

This category contains pages that are part of the Guide to Game Development book. If a page of the book isn't showing here, please add text {{BookCat}} to the end of the page concerned. You can view a list of all subpages under the book main page (not including the book main page itself), regardless of whether they're categorized, here.

Pages in category "Book:Guide to Game Development"

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  1. Guide to Game Development/Data file types/.xml
  2. Guide to Game Development/3D Modelling
  3. Guide to Game Development/Theory/Path Finding
  4. Guide to Game Development/Theory/Path Finding/Graph connectivity algorithms
  5. Guide to Game Development/Rendering and Game Engines/OpenGL/Drawing geometry
  6. Guide to Game Development/Rendering and Game Engines/OpenGL/GLSL Shaders
  7. Guide to Game Development/The Programming Language/C-Sharp
  8. Guide to Game Development/Miscellaneous/Planning out your game
  9. Guide to Game Development/Miscellaneous/Implementing an XP system
  10. Guide to Game Development/Theory/Mathematics/Trigonometry/Trigonometry used with non-right angles
  1. Guide to Game Development/The Programming Language
  2. Guide to Game Development/Data file types/.xml
  3. Guide to Game Development/Theory/Mathematics/Quaternions
  4. Guide to Game Development/Theory/Game logic/Setting up ticks and frames
  5. Guide to Game Development
  6. Guide to Game Development/Rendering and Game Engines
  7. Guide to Game Development/Introduction/Where do I begin?
  8. Guide to Game Development/Theory/Mathematics/Vectors
  9. Guide to Game Development/Rendering and Game Engines/OpenGL
  10. Guide to Game Development/The Programming Language/VB.NET/If Statement

The following 86 pages are in this category, out of 86 total.

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