Guide to Game Development/Miscellaneous/Addictive game techniques
Unsorted list of addictive game techniques
edit- Pretty graphics
- Making a target for user to aim for to try and achieve
- Making you return to the game at a specific game to obtain certain benefits
- Multiplayer implementation
- Friends might persuade others to play
- Levelling up system that gives people something to work for
- Creativity
- Addictive catchy/iconic/repetitive music
- Having collectables to find
- Nice smooth animations
- "Make your own level"
- If the game has an ending, allow them to still free roam and explore
- Non-depressing, bright and colourful
- Doesn't require much effort to play
- Uncrackable that can be obtained once per month
- Backwards comparability - working on a variety of platforms to allow everyone to play, no one is left out
External Links
editYoutube: