Category:Book:Introduction to 2D Linux Game Programming
This category contains pages that are part of the Introduction to 2D Linux Game Programming book. If a page of the book isn't showing here, please add text {{BookCat}}
to the end of the page concerned. You can view a list of all subpages under the book main page (not including the book main page itself), regardless of whether they're categorized, here.
Pages in category "Book:Introduction to 2D Linux Game Programming"
The following 10 pages are in this category, out of 10 total.
A
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/90° Image Rotation
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/Flip Image
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/Non Optimized Integer Scaling
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/Optimized Integer Scaling
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/The Helper Functions
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/The Makefile
- Introduction to 2D Linux Game Programming/Algorithms/Simple Software Transformations/The Zipped Code