Models and Theories in Human-Computer Interaction

Goal edit

We will develop content for a new wikibook where we critically assess models and theories relevant to the field of Human Computer Interaction.

Foreword edit

Being that the nature of the field of Human Computer Interaction is that it is interdisciplinary, theories and models proceed and are adapted from many other disciplines. There are but a few of which we could call "genuinely native" HCI theories and models. To complicate matters, computerized systems change at a vertiginous pace and changes are often surreptitious. It seems as if Kurzweil was not as far off from fact with his predictions. Through this course, we will learn, critique, apply, and expand theories and models to make them relevant to the state of the field.

Looking through the Association of Computer Machinery Special Interest Group on Computer Human Interaction's (SIGCHI) repository, this researcher has not been able to zero in on a book that addresses the needs of a course in models and theories for our discipline. Therefore, we will use our textbook and articles to guide our discussion and we will collaborate in documenting the state of matters through this WikiBook.

Dr. Z

Table of Contents edit

Introduction edit

Chapter 1: What’s a Model edit

Chapter 2: Mechanical models: Human as machine, how to make humans more effective/efficient in the workplace? edit

Chapter 3: Computer Systems Innovation edit

Chapter 4: Theories of systems edit

Chapter 5: Human Centered edit

  • Mental Models
  • Information Foraging

Chapter 6: Groups/Systems/Social Focus edit

Chapter 7: Design centered edit

  • Participatory Design