Mario franchise strategy guide/Enemies/Chomp

The Chomp (ワンワン, Wanwan); nicknames: Chomps, Chain Chomps, Chain Chompers, Chomp Chomps; is a recurring species in the Mario franchise.

It is a black, spherical creature, dog-like in personality, often tethered to a block or post by a chain ('Wanwan' is an Japanese onomatopoeia for a dog barking. It can be translated to 'Bow-wow'.) It has sharp teeth and is constantly gnawing at the air and straining against its chain, as if eager to "chomp" on any passers-by. Under unusual circumstances, Chain Chomps can come loose — for example, in Super Mario Bros. 3, when the in-game timer for the level hits 160 seconds, or in Super Mario 64 and New Super Mario Bros. by ground-pounding the post it is chained to. Normally they are invulnerable, and in some games, Chomps can be beneficial. Like many icons from the series, these enemies are frequently referenced by gamers. Chain Chomps are known for being the precursors to common close combat video game enemies who can absorb a ridiculous amount of damage.[citation needed] In fact, the 'Pinky' demons in Doom 3 were nicknamed "Chomps" by some fans in reference to these vicious enemies.[citation needed]

AppearancesEdit

Super Mario Bros. 3Edit

Chomps made their first appearance in level 2-5 of Super Mario Bros. 3 for the NES/Famicom as Chain Chomps, along with their cousins, the flying, fire-spitting, self-destructing Fire Chomps. They have since appeared in many Mario games. If left on screen for 160 game-seconds it will come off it's chain.

Super Mario KartEdit

Chain Chomps appeared in the two-player match race mode of Super Mario Kart. Although they did not have a visible chain, they were confined to set paths.

Super Mario RPGEdit

In Super Mario RPG: Legend of the Seven Stars, Bowser uses a Chain Chomp for a weapon, and Chain Chomps also appear as enemies. Additionally, a much more powerful form known as a Gold Chomp (called Chomp Chomps) appears. These creatures are about as powerful as the game's first true boss, Mack the Knife. In the Japanese version, it was a Piranha.

Yoshi's IslandEdit

They also appear in Yoshi's Island, devoid of their chains and having increased to the massive size they retained in many future games (save one specimen, which remained chained and small, like in previous games). These Chomps appear waiting on distant cliffsides in the background and leap from their cliff to the foreground to attack, upon spotting Yoshi, eventually chomping huge rifts into the ground. Even larger chomps chase after Yoshi in certain levels, these are known as Chomp Sharks. Of course, when Yoshi makes it all the way, the Chomp Shark hits its teeth on a hard surface, breaks the teeth, sheds a tear, and falls down.

Super Mario 64 and Super Mario 64 DSEdit

In Super Mario 64, and its remake, Super Mario 64 DS, an enormous Chain Chomp appears as a mini-boss character. The Chain Chomp first acquired its distinctive bark in this game, which was used in most subsequent games. A star is located behind Chain Chomp's gate; acquiring it requires the solution of a puzzle.

Mario Kart 64Edit

In Mario Kart 64 Chomps appear on the Rainbow Road track where they travel at road level in the opposite direction of the racers in a regular zig-zag pattern. If racers run into a Chomp, it causes them to explode and fly up into the air.

Mario Party seriesEdit

Chain Chomps have made appearances in the Mario Party series with enough anger to make a player lose a star or many coins

Mario Power TennisEdit

In Mario Power Tennis Chain Chomps appear in the mini-game "Chain Chomp Challenge", where players must hit tennis balls, Bob-ombs, or water balls into their Chomp's mouth.

Paper MarioEdit

In Paper Mario Chain Chomps (as well as the Stone Chomp variant) were unleashed by Tutankoopa and, like most of the other characters in the game, made no distinctive sound.

Super Princess PeachEdit

Chain Chomps behave in the same fashion in Super Princess Peach as in their previous appearances, attacking Peach at unpredictable moments. The game also includes the Calm Chain Chomp. It sleeps peacefully until disturbed.

Mario Kart: Double Dash!!Edit

In Mario Kart: Double Dash!!, a Chain Chomp is a usable item for Baby Mario, Baby Luigi, Petey Piranha, and King Boo that pulls the racers forward for a few seconds and bowls over other racers in its path. During this time, the player does not have to steer and will not go off the track. After a certain amount of time, it abandons the vehicle and goes off on its own for a short period. It is also an obstacle on the Luigi Circuit and Mario Circuit tracks.

Mario Golf: Toadstool TourEdit

Mario Golf: Toadstool Tour features several holes where a Chain Chomp devours any ball that approaches it.

Mario Superstar BaseballEdit

In Mario Superstar Baseball, a Chain Chomp appears in the mini-game "Chain Chomp Sprint". They also appear in Wario Palace to knock outfielders down.

Paper Mario: The Thousand-Year DoorEdit

Paper Mario: The Thousand-Year Door features two types of Chain Chomps: Red Chomps, which appear in Glitzville and the Pit of 100 Trials, and traditional Chain Chomps, appearing in the Palace of Shadow. Also a possible aquatic version of Chain Chomps were seen named Nibbles who would attack Mario if he entered any body of water (even fountains and swimming pools).

Mario & Luigi: Superstar SagaEdit

In Mario & Luigi: Superstar Saga, two Chain Chomps appear. In one battle at Woohoo Hooniversity, Mecha-Chomps, dog-like mechanical Chomps, appear. Chomp Bros, a variation of the Hammer Bros., swings Chomps at Mario and Luigi, and appear in Bowser's Castle.

Mario & Luigi: Partners in TimeEdit

Chomps occasionally appear in Mario & Luigi: Partners in Time, mostly as agents of random chaos and mischief. For example, in one scene, the brothers are supposed to be traveling upwards through a complex pipe network. Suddenly, a Chomp slams into the most delicate part of the network, rearranging the connections so the brothers are instead sent down to a basement. In addition, one particular Bros. Item involves releasing a Chomp to chase after Mario and Luigi (or their baby selves) as the bros lead it into random enemies. On rare occasions, the Pocket Chomp, which is usually male, will have a pink bow, indicating that it's a female one instead. Also a Shroob variant of the Chain Chomp (Shromp) was used as a weapon by the Elder Princess Shroob.

Super Mario StrikersEdit

Super Mario Strikers featured a Chain Chomp as an item with which the player could attack. If used, the Chomp attacked all opposing players on the field, leaving them on the ground for a few seconds.

Super Mario SunshineEdit

Small Chain Chomps called Chain Chomplets as well as a large one appear in Pianta Village in Super Mario Sunshine. They are portrayed as pets in this game. At first they appear on fire and red, apparently due to fever and their extreme rage. They have to be cooled down with water to return to normal. The large one has a scar and turns gold when pulled into a tub of water.

Mario Kart DSEdit

Chain Chomps appear in Mario Kart DS as obstacles on several courses. On the course "Peach Gardens", rather than a chain, they have item boxes for tails.

New Super Mario Bros.Edit

Chain Chomps and Fire Chomps both make appearances in New Super Mario Bros.. Chain Chomps appear in level 6-6, and are a bit larger than the Chain Chomps in Super Mario Bros. 3, but smaller than the ones typically found in later games. They make the barking sound first heard in Super Mario 64, and are chained to stakes which can be pounded into the ground for coins. Fire Chomps appear in level 7-1, and they look and behave much like their Super Mario Bros. 3 counterparts but are called Flame Chomps.

Yoshi's Island DSEdit

The Chomps return in their bigger forms from Yoshi's Island - as Shark Chomps and Background Chomps return. But this time, a new Giant Chomp returns with them too - a Giant Bouncing Chomp that can cause problems for Yoshi. These things are very hard to dodge, due to the fact you see them only in two levels - which are both side-scrollers.

The Legend of Zelda: A Link to the PastEdit

Some chomps appeared as enemies in dungeons such as Turtle Rock.

The Legend of Zelda: Link's AwakeningEdit

Link's Awakening features a domesticated Chomp named Bow Wow (after its Japanese name Wan-Wan), who is owned by a kindly woman in Mabe Village named Madam MeowMeow. At one point Link is able to take Bow Wow for a walk, using his chain as a leash; Bow Wow then attacks Link's enemies. In addition, a few friendly, miniature Chomp-like creatures appear untethered inside a few buildings. One of these, Mini-BowWow, is portrayed as a female who, unusually, can speak and who enjoys wearing a ribbon in her hair. She gives Link a can of dog food in exchange for a hair ribbon as part of the game's "trading quest."

Other TitlesEdit

The Chomps make many cameo appearances in The Legend of Zelda games. Four Swords Adventures and A Link to the Past had Chomps in the form of enemies to be avoided by Link.

Types of ChompsEdit

Chomps may be categorized based on behavior and appearance.

ChompEdit

The generic term for any type of Chomp. It may also refer to Chomp that is not bound by a chain. Such chomps are found to be roaming about the game world or may freely attack the player.

Chain ChompsEdit

These Chomps are bound by chain to a post, block, or other object. In some cases, the Chomp may be set free if the object binding the chain is destroyed. Sometimes certain Chomps may escape, however.

Chomp ChompsEdit

A Golden-colored Chain Chomp. These are more powerful than regular Chain Chomps. Found in Super Mario Sunshine.

Red ChompEdit

In Mario Party 7, A Red Chomp is introduced in the stage Pyramid Park. Most Chomps in the stage use two dice to tell how far it will take you on a ride to crush a Bandit, but the Red Chomp allows you to use three dice. They also appeared in Paper Mario: The Thousand-Year Door as enemies you battle in Glitzville's Glitz Pit. Their fighting name is "Chomp Country." They have a high defense and a high attack, but low HP. If the player chooses to Tattle on them using Goombella, she says that it's so angry because it was painted red while it was sleeping. If the partner eats a piece of cake before the fight, Mario will be forced to face the Red Chomps alone.

Fire ChompsEdit

These Chomps have completely free movement; not only are they not bound to a post or block, but they can also fly. They have three or four segments of fire for tails. They move extremely slowly in the general direction of Mario, stopping occasionally to shoot one of their fire segments at him. These do not replenish, and once a Fire Chomp is out of segments, it will try to catch Mario in its self-destruct explosion.

HistoryEdit

The Chomp was inspired by a childhood experience of Mario creator Shigeru Miyamoto, where a dog tried to attack him. The dog lunged at him, but was jerked back by its leash just as the canine snapped at Miyamoto inches in front of his face.[1]

TriviaEdit

  • In the Japanese version of Mario's games, the Chomp is named Wanwan, the rough equivalent of "Woof Woof." This explains its dog-like personality, and also why it was called Bow Wow in the North American version of Link's Awakening.
  • The Pokémon Girafarig has a mini-chomp-like head at the tip of its tail. This may be why in the Pokédex it refers to its tail biting anything that comes near it.

ReferencesEdit

  1. Sheff, David (1993). Game Over. Random House. ISBN 0-679-40469-4. 
Recurring Mario enemies
Major villains
Bowser | Bowser Jr. | Cackletta | Donkey Kong | Fawful | Kamek | Kammy Koopa | King Boo | Koopalings | Shroob | Smithy Gang | Tatanga | Wario | Wart
Minor villains
Birdo | Chief Chilly | Donkey Kong Jr. | Eyerok | Fryguy | Goomboss | Gooper Blooper | Mouser | Petey Piranha | Raphael Raven | Tryclyde | Valentina | Waluigi
Enemies
Albatoss | Big Bertha | Blooper | Bob-omb | Boo | Bullet Bill | Buzzy Beetle | Cataquack | Cheep-Cheep | Chomp | Dry Bones | Fly Guy | Goomba | Hammer Bro | Koopa Troopa | Lakitu | Magikoopa | Monty Mole | Piranha Plant | Pokey | Shy Guy | Snapjaw | Snifit | Thwomp | Ukiki | Whomp | Wiggler