BlitzMax/Modules
< BlitzMax
Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.
Modules can be written in native BlitzMax or externally declared in C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.
Modscopes
editA modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".
Official
editThird Party
editModules
editOfficial
editAudio
editAudio: Drivers and Loaders
editBASIC
editData structures
editMiscellaneous
editEvents
editGraphics
editGraphics: Drivers and Loaders
editGUI
editGUI: Drivers
editMath
editNetworking
editOther
editStreams
editSystem
editUser Input
editUndocumented
editThird Party
editAudio
editAudio: Drivers
editDatabase
editGraphics
editGUI
edit- GTKMaxGUI (Linux)
- GTKWebGTKHTML (Linux)
- GTKWebMozilla (Linux)
Imaging
editInternet
editMath
editMiscellaneous
edit- MaxUnit
- RealtimeBattle (Linux)