Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.

Modules can be written in native BlitzMax or externally declared in C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.

Modscopes edit

A modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".

Official edit

Third Party edit

Modules edit

Official edit

Audio edit

Audio: Drivers and Loaders edit

BASIC edit

Data structures edit

Miscellaneous edit

Events edit

Graphics edit

Graphics: Drivers and Loaders edit

GUI edit

GUI: Drivers edit

Math edit

Networking edit

Other edit

Streams edit

System edit

User Input edit

Undocumented edit

Third Party edit

Audio edit

Audio: Drivers edit

Database edit

Graphics edit

GUI edit

Imaging edit

Internet edit

Math edit

Miscellaneous edit

Networking edit

Other edit

Physics edit

System edit

Text edit

External links edit