BlitzMax/Modules

Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.

Modules can be written in native BlitzMax or externally declared in C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.

ModscopesEdit

A modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".

OfficialEdit

Third PartyEdit

ModulesEdit

OfficialEdit

AudioEdit

Audio: Drivers and LoadersEdit

BASICEdit

Data structuresEdit

MiscellaneousEdit

EventsEdit

GraphicsEdit

Graphics: Drivers and LoadersEdit

GUIEdit

GUI: DriversEdit

MathEdit

NetworkingEdit

OtherEdit

StreamsEdit

SystemEdit

User InputEdit

UndocumentedEdit

Third PartyEdit

AudioEdit

Audio: DriversEdit

DatabaseEdit

GraphicsEdit

GUIEdit

ImagingEdit

InternetEdit

MathEdit

MiscellaneousEdit

NetworkingEdit

OtherEdit

PhysicsEdit

SystemEdit

TextEdit

External linksEdit