BlitzMax/Modules
< BlitzMax
Modules are precompiled source code stored in the 'mod' folder within your BlitzMax installation directory. The entire language of BlitzMax is based on the official modules i.e. those managed by BRL.
Modules can be written in native BlitzMax or externally declared in C, C++, ObjectiveC or Assembly. Fasm is used to compile x86 assembly and GNU Build Tools is for C languages.
Modscopes edit
A modscope is a reference to a group of modules which are related to each other in some way, usually by author. The modscope is followed by a full stop ('.') and then the module's name. For example, 'Brl.Blitz' is the same as saying, "the module name Blitz from the module scope Brl".
Official edit
Third Party edit
Modules edit
Official edit
Audio edit
Audio: Drivers and Loaders edit
BASIC edit
Data structures edit
Miscellaneous edit
Events edit
Graphics edit
Graphics: Drivers and Loaders edit
GUI edit
GUI: Drivers edit
Math edit
Networking edit
Other edit
Streams edit
System edit
User Input edit
Undocumented edit
Third Party edit
Audio edit
Audio: Drivers edit
Database edit
Graphics edit
GUI edit
- GTKMaxGUI (Linux)
- GTKWebGTKHTML (Linux)
- GTKWebMozilla (Linux)
Imaging edit
Internet edit
Math edit
Miscellaneous edit
- MaxUnit
- RealtimeBattle (Linux)