BlitzMax/Modules/Graphics/Graphics

The graphics module provides the ability to create and 'flip' graphics objects.

A graphics object represents a rectangular area you can render to. However, the graphics module does not provide any commands for actual rendering - this is left to other modules such as max2D to implement.

The graphics module maintains 2 'current' objects - the current graphics driver and the currect graphics object. To change the current graphics driver, use SetGraphicsDriver. To change the current graphics object, use SetGraphics.

To create a graphics object, use either Graphics or CreateGraphics. The kind of graphics object created will depend upon the current graphics driver. For example, the following code:

SetGraphicsDriver GLGraphicsDriver()
Local g:TGraphics=CreateGraphics( 640,480,32,60,GRAPHICS_BACKBUFFER )

Will create an OpenGL graphics object.

You can 'select' this object for rendering using:

SetGraphics g   'we can now execute OpenGL code
glClearColor .5,0,1,1  'tada!
glClear    'yes!
Flip    'must do this as the graphics is double buffered

One you have finished with a graphics object, use CloseGraphics to close it.

Graphics and CreateGraphics both accept the following parameters: width, height, depth, hertz and flags.

The width and height parameters specify the dimensions of the graphics, in pixels.

The depth parameter selects a pixel bit depth. This value can be 0, 16, 24 or 32 depending on the graphics modes available. A depth of 0 can be used to select 'windowed mode' graphics, while non-0 depths select 'fullscreen' graphics.

The hertz parameter selects a refresh rate, which refers to the number of times the screen refreshes per second. The refresh rates available depend on the graphics modes available, which differ from graphics card to graphics card. Note that creating graphics with an unsupported refresh rate will not fail - instead, a default refresh rate will be used.

The Graphics command can be used to achieve a fixed refresh rate. When using Flip to present such graphics, BlitzMax will guarantee the desired refresh rate is honored regardless of the available hardware's capabilities. This is achieved by using software timing techniques when necessary.

The flags parameter can be any combination of the following:

Flags Meaning
GRAPHICS_BACKBUFFER Create graphics with a back buffer
GRAPHICS_ALPHABUFFER Create graphics with an alpha buffer
GRAPHICS_DEPTHBUFFER Create graphics with a depth buffer
GRAPHICS_STENCILBUFFER Create graphics with a stencil buffer
GRAPHICS_ACCUMBUFFER Create graphics with an accumulation buffer

Flags can be combined with the | (or) operator. For example, GRAPHICS_BACKBUFFER|GRAPHICS_DEPTHBUFFER can be used to create graphics which has both a back buffer and a depth buffer.

Graphics created with the GRAPHICS_BACKBUFFER flag must be 'flipped' after you have finished rendering using Flip.

Globals edit

FlipHook edit

Global FlipHook=AllocHookId()

Description: Flip Hook id

Information: Use this id with AddHook to register a function that is called every Flip.

Functions edit

SetGraphicsDriver edit

Function SetGraphicsDriver( driver:TGraphicsDriver,defaultFlags=GRAPHICS_BACKBUFFER )

Description: Set current graphics driver

Information: The current graphics driver determines what kind of graphics are created when you use the CreateGraphics or Graphics functions, as well as the graphics modes available.

The GLGraphicsDriver, GLMax2DDriver and D3D7Max2DDriver functions can all be used to obtain a graphics driver.

The defaultFlags parameter allows you to specify graphics flags that will be applied to any graphics created with CreateGraphics or Graphics.

Example:


SetGraphicsDriver GLMax2DDriver()

Graphics 640,480
DrawText "OpenGL Max2D Graphics! Hit any key (next to the whatever key)...",0,0
Flip
WaitKey
EndGraphics

SetGraphicsDriver GLGraphicsDriver()

Graphics 640,480
glClear GL_COLOR_BUFFER_BIT
GLDrawText "'Raw' OpenGL Graphics! Hit any key...",0,0
Flip
WaitKey

GraphicsModes edit

Function GraphicsModes:TGraphicsMode[]()

Description: Get graphics modes available under the current graphics driver

Returns: An array of TGraphicsMode objects

Information: A TGraphicsMode object contains the following fields: width, height, depth and hertz

Example:


Print "Available graphics modes:"

For mode:TGraphicsMode=EachIn GraphicsModes()

	Print mode.width+","+mode.height+","+mode.depth+","+mode.hertz

Next

CountGraphicsModes edit

Function CountGraphicsModes()

Description: Get number of graphics modes available under the current graphics driver

Returns: Number of available Graphics modes

Information: Use GetGraphicsMode To obtain information about an individual Graphics mode

GetGraphicsMode edit

Function GetGraphicsMode( index,width Var,height Var,depth Var,hertz Var )

Description: Get information about a graphics mode

Information: GetGraphicsMode returns information about a specific graphics mode. mode should be in the range 0 (inclusive) to the value returned by CountGraphicsModes (exclusive).

GraphicsModeExists edit

Function GraphicsModeExists( width,height,depth=0,hertz=0 )

Description: Determine if a graphics mode exists

Returns: True if a matching graphics mode is found

Information: A value of 0 for any of width, height, depth or hertz will cause that parameter to be ignored.

CreateGraphics edit

Function CreateGraphics:TGraphics( width,height,depth,hertz,flags )

Description: Create a graphics object

Returns: A graphics object

Information: CreateGraphics creates a graphics object. To use this object for rendering, you will first have to select it using SetGraphics.

The kind of graphics object returned depends upon the current graphics driver as set by SetGraphicsDriver.

CloseGraphics edit

Function CloseGraphics( g:TGraphics )

Description: Close a graphics object

Information: Once closed, a graphics object can no longer be used.

SetGraphics edit

Function SetGraphics( g:TGraphics )

Description: Set current graphics object

Information: SetGraphics will also change the current graphics driver if g uses a different driver than the current driver.

GraphicsWidth edit

Function GraphicsWidth()

Description: Get width of current graphics object

Returns: The width, in pixels, of the current graphics object

Information: The current graphics object can be changed using SetGraphics.

GraphicsHeight edit

Function GraphicsHeight()

Description: Get height of current graphics object

Returns: The height, in pixels, of the current graphics object

Information: The current graphics object can be changed using SetGraphics.

GraphicsDepth edit

Function GraphicsDepth()

Description: Get depth of current graphics object

Returns: The depth, in bits, of the current graphics object

Information: The current graphics object can be changed using SetGraphics.

GraphicsHertz edit

Function GraphicsHertz()

Description: Get refresh rate of current graphics object

Returns: The refresh rate, in frames per second, of the current graphics object

Information: The current graphics object can be changed using SetGraphics.

GraphicsFlags edit

Function GraphicsFlags()

Description: Get flags of current graphics object

Returns: The flags of the current graphics object

Information: The current graphics object can be changed using SetGraphics.

Flip edit

Function Flip( sync=-1 )

Description: Flip current graphics object

Information: Flip swap the front and back buffers of the current graphics objects.

If sync is 0, then the flip occurs as soon as possible. If sync is 1, then the flip occurs on the next vertical blank.

If sync is -1 and the current graphics object was created with the Graphics command, then flips will occur at the graphics object's refresh rate regardless of whether or not the graphics hardware supports such a refresh rate.

If sync is -1 and the current graphics object was NOT created with the Graphics command, then the flip will occur on the next vertical blank.

Graphics edit

Function Graphics:TGraphics( width,height,depth=0,hertz=60,flags=0 )

Description: Begin graphics

Returns: A graphics object

Information: Graphics is a convenience function that simplifies the process of creating a graphics object.

Once Graphics has executed, you can begin rendering immediately without any need for SetGraphics.

Graphics also enables polled input mode, providing a simple way to monitor the keyboard and mouse.

EndGraphics edit

Function EndGraphics()

Description: End graphics

Information: EndGraphics closes the graphics object returned by Graphics.