KIND Traincar, provides the self-definition basis for all individual train Vehicles in their config.txt files. For example, a single item of rollingstock, such as a steam Locomotive tender, coal hopper, or passenger cars each begin their self-definition with inclusion and proper definition of the specified requisite data types enumerated in KIND Traincar.
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Glossary |
HKeys-CM |
HKeys-DVR |
HKeys-SUR |
HKeys-WIN |
Mouse use |
Notations |
Operations Note: Clicking on a footnote ([2]) or note tag ([note 12]) in the main body of text will navigate you (position the page) to the exact text for the entry. • Then: Clicking there on the ? symbol, will return you back to read on from where you started. |
This asset type inherits all trackside positioning and mesh display characteristics from the parent class kind scenery-trackside, and adds vehicle-specific functions such as traincar physics and control mechanisms.
KIND Hierarchy
editParent Classes
editThis parent may seem surprising to the new Trainzer, but keep in mind the data model classifications such as the TrainzBaseSpec, tags, Kindss and containers
Child Classes
edit- none.
Tags Table
editEach traincar asset supports the following tags. Each tag is shown here with its default value.
kind "traincar" tags and containers: | ||||
Specification names | default values | Comments | Example | |
cabinsway | 1.0 | |||
company | string | "QueenslandRail" | ||
ditch_color | 0,0,0 | R-G-B values | Max of 255 each | |
low_beam_value | 2,2,2 | // | ||
high_beam_value | 1,1,1 | // | ||
flash_scale | 1 | |||
engine | 0 | |||
real-engine | 1 | |||
enginespec | (KUID) | |||
enginesound | (KUID) | |||
fonts | 1 | |||
hornsound | (KUID) | |||
cabin_muffle | 0.4 | |||
light_color | 0,0,0 | |||
mass | 37000 | |||
max-coupler-gap | 0.08 | |||
pantograph | (KUID) | |||
smoke_shade | 0.09 | |||
smoke_random | 2.9 | |||
smoke_slowlife | 3 | |||
smoke_fastlife | 0 | |||
smoke_height | 0.8 | |||
smoke_fastspeed | 10 | |||
tender | 0 | |||
use-coupler-sounds | 1 | |||
fonts-path | "" | |||
bogeys | { | } | ||
disable-extra-track-sounds | 0 | |||
max-tractive-effort | 0 | |||
origin "AU" | (obsolete) | |||
paintshed-template-used (KUID) | (obsolete) | |||
paintshed-skin-used (KUID) | (obsolete) | |||
product-id "" | (obsolete) | |||
product-version ? | (obsolete) | |||
product-type "" | (obsolete) |
Supported Tags
editThese are individual tags and their meanings.
bogeys
edit- Type: container
- Desc: Specifies what bogies are attached where, and with what modifiers. Documented separately bogeys container.
cabin_muffle
edit- Type: Decimal
- Desc: Amount that the enginesound volume should be reduced to when in-cab. Default of 0.4 is 40% volume, intended to represent a fully enclosed and noise deadened cab. Note: Steam locos have a different default. They default to 1.0 - no muffling at all. (Steam loco cabs are very frequently not fully enclosed, let alone fitted with noise deadening material.)
cabinsway
edit- Type: Decimal
- Desc: Controls the amount of 'sway' the interior view has as the vehicle takes corners. A bigger number will result in more sway.
company
edit- Type: English Text String
- Desc: Text string to indicate which railway company or organisation this vehicle is in service with as represented.
disable-extra-track-sounds
edit- Type: Boolean
- Desc: Disables extra track sounds for this vehicle. Useful for making drivable ships, aircraft, road vehicles, etc. - anything that should not make wheel-on-rail type sounds.
ditch_color
edit- Type: Color(RGB)
- Desc: Color of ditch lights (values are integer between 0 and 255, comma separated for red, green, and blue).
engine
edit- Type: Boolean
- Desc: If 1, vehicle is a locomotive, if 0, vehicle is an unpowered traincar. Locomotives are expected to have cab interiors, hornsounds, enginesounds, and so on.
enginesound
edit- Type: KUID
- Desc: KIND Enginesound to use with this locomotive.
enginespec
edit- Type: KUID
- Desc: Enginespec Asset (KIND Engine) to use with this locomotive. Defines locomotive performance characteristics.
flash_scale
edit- Type: Decimal
- Desc: Sets the speed that the ditch lights flash at.
fonts
edit- Type: Integer
- Desc: Number of running-number fonts to use on this locomotive.
fonts-path
edit- Type: Text
- Desc: Asset name to use when determining where running numbers are stored. This will be concatenated with "_alpha_numbers" to work out the path to the images to be used for the running numbers. For example if the supplied name is "my_loco" then the path, from the asset folder, will be "my_loco_alpha_numbers".
high_beam_value
edit- Type: Decimal array
- Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in high beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.
hornsound
edit- Type: KUID
- Desc: KIND Hornsound to play when locos horn is blown.
light_color
edit- Type: Color(RGB)
- Desc: Color of headlight (values are integer between 0 and 255, comma separated for red, green, and blue).
low_beam_value
edit- Type: Decimal array
- Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in low beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.
mass
edit- Type: Decimal
- Desc: Mass of the vehicle in Kilograms when empty - i.e. the tare weight, not the gross weight. The mass of any products loaded into queues will be added to this by the game.
max-coupler-gap
edit- Type: decimal
- Desc: Specifies the amount of permissible coupler slack on this vehicle in Metres. Note: The observable slack between any two vehicles will be the average of the values for each vehicle. Cannot be zero.
max-tractive-effort
edit- Type: Decimal
- Desc: Maximum tractive effort this vehicle can put into the track in Newtons. (Only used for Diesel and Electric locos - Steam locos use a different system defined in the enginespec.)
pantograph
edit- Type: KUID
- Desc: Pantograph Asset to attach to pantograph attachment points.
real-engine
edit- Type: Boolean
- Desc: This will enable an unpowered vehicle to have an audible horn and visible headlights when set to 0. This is useful for cab cars, driving trailers, and unpowered end cars of multiple units.
smoke_fastlife
edit- Type: Decimal
- Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'fast'.
smoke_fastspeed
edit- Type: Decimal
- Desc: Speed (m/s) at which traincar is considered to be moving 'fast'.
smoke_height
edit- Type: Decimal
- Desc: Additional speed for 'slow' smoke to make it drift higher from the traincar.
smoke_random
edit- Type: Decimal
- Desc: Controls the amount of randomness introduced into the direction of new smoke particles. Larger numbers == more randomness.
smoke_shade
edit- Type: Decimal
- Desc: Value in the range (0.0 .. 1.0) which controls the color (including Alpha - so 0.0 will be transparent, 0.1 a dark mist, 1.0 a thick white) of each smoke particle. The alpha value will decay to zero (transparent) over the life of the particle.
smoke_slowlife
edit- Type: Decimal
- Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'slow'.
tender
edit- Type: Boolean
- Desc: Used by the AI to determine if it should take this vehicle with the loco when doing orders like 'run round'.
use-coupler-sounds
edit- Type: Boolean
- Desc: Enables or disables the coupler slack sounds for this specific vehicle.
Obsolete tags
editorigin
edit- Type: Text
- Desc: Obsolete
paintshed-template-used
edit- Type: KUID
- Desc: Obsolete. Was KUID of paintshed template used to create this reskin - used by Paintshed to reload the reskin for further editing.
paintshed-skin-used
edit- Type: KUID
- Desc: Obsolete. Was KUID of paintshed skin used to create this reskin - used by Paintshed to reload the reskin for further editing.
product-id
edit- Type: Text String
- Desc: Obsolete. Was used by Paintshed to indicate that this asset was for use with paintshed.
product-type
edit- Type: Text String
- Desc: Obsolete. Was used with Paintshed, to mark out a traincar as being repaintable in paintshed, but not for placement in-game.
product-version
edit- Type: Decimal
- Desc: Obsolete. Was the version number of Paintshed that the model was intended to be used with.
Example Config.txt
editSample config.txt file for a traincar asset, with the Standard Tags excluded for brevity:
kind "traincar" engine 1 mass 100000 max-tractive-effort 400000 max-coupler-gap 0.1 interior <kuid:523:666> enginespec <kuid:-1:42004221> enginesound <kuid:-1:42003000> hornsound <kuid:-1:42003101> pantograph <kuid:-1:101395> smoke_shade 0.3 smoke_random 2.5 smoke_slowlife 6 smoke_fastlife 0.8 smoke_height 1.7 smoke_fastspeed 1.6 fonts 2 fonts-path "traincar"
default { mesh "traincar-body.im" auto-create 1 } shadow { mesh "shadow\traincar-shadow.im" } }
0 { reversed 0 rotation-permitted 0 sideplay-permitted 0 bogey <KUID2:xxxxx:yyyyy:zzz> } 1 { reversed 0 bogey <KUID2:xxxxx:yyyyy:zzz> } 2 { reversed 0 sideplay-permitted 1 bogey <KUID2:xxxxx:yyyyy:zzz> } 3 { reversed 0 sideplay-permitted 1 bogey <KUID2:xxxxx:yyyyy:zzz> } } company "Company Name" description "Textual description of traincar in English"
Downloads
edit- Media:SD40-2.zip - The MAX source for the Auran TS2009 SD40-2 traincar. Distributed from the TrainzDev site for education purposes only. No license for the reproduction or redistribution of the included model or textures is granted.
Notes
editFootnotes
edit
This reference page is adapted from the TrainzOnline Wiki under the CC-BY-SA 3.0 License. This page will likely include more textual explanations, exposition, history, and/or examples than the source page on the same topic. The TrainzOnline Wiki is for the most part maintained by the programmers or knowledgeable content creators and may have newer more up-to-date information on the current trainz-build code standards, which have some tendency to change as features are added to the software. |