Trainz/Kinds/kind traincar

< Trainz‎ | Kinds

KIND Traincar, provides the self-definition basis for all individual train Vehicles in their config.txt files. For example, a single item of rollingstock, such as a steam Locomotive tender, coal hopper, or passenger cars each begin their self-definition with inclusion and proper definition of the specified requisite data types enumerated in KIND Traincar.

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This asset type inherits all trackside positioning and mesh display characteristics from the parent class kind scenery-trackside, and adds vehicle-specific functions such as traincar physics and control mechanisms.

KIND Hierarchy edit

Parent Classes edit

This parent may seem surprising to the new Trainzer, but keep in mind the data model classifications such as the TrainzBaseSpec, tags, Kindss and containers

Child Classes edit

  • none.

Tags Table edit

Each traincar asset supports the following tags. Each tag is shown here with its default value.

kind "traincar" tags and containers:
Specification names default values Comments Example
  cabinsway         1.0    
  company        string    "QueenslandRail"
  ditch_color     0,0,0   R-G-B values     Max of 255 each
  low_beam_value     2,2,2         //    
  high_beam_value     1,1,1         //    
  flash_scale     1    
  engine     0    
  real-engine     1    
  enginespec     (KUID)    
  enginesound     (KUID)    
  fonts     1    
  hornsound     (KUID)    
  cabin_muffle     0.4    
  light_color     0,0,0    
  mass     37000    
  max-coupler-gap     0.08    
  pantograph     (KUID)    
  smoke_shade     0.09    
  smoke_random     2.9    
  smoke_slowlife     3    
  smoke_fastlife     0    
  smoke_height     0.8    
  smoke_fastspeed     10    
  tender     0    
  use-coupler-sounds     1    
  fonts-path     ""    
  bogeys   {   }
  disable-extra-track-sounds     0    
  max-tractive-effort     0    
  origin "AU"     (obsolete)    
  paintshed-template-used (KUID)     (obsolete)    
  paintshed-skin-used (KUID)     (obsolete)    
  product-id ""     (obsolete)    
  product-version ?     (obsolete)    
  product-type ""     (obsolete)    

Supported Tags edit

These are individual tags and their meanings.

bogeys edit

Type: container
Desc: Specifies what bogies are attached where, and with what modifiers. Documented separately bogeys container.

cabin_muffle edit

Type: Decimal
Desc: Amount that the enginesound volume should be reduced to when in-cab. Default of 0.4 is 40% volume, intended to represent a fully enclosed and noise deadened cab. Note: Steam locos have a different default. They default to 1.0 - no muffling at all. (Steam loco cabs are very frequently not fully enclosed, let alone fitted with noise deadening material.)

cabinsway edit

Type: Decimal
Desc: Controls the amount of 'sway' the interior view has as the vehicle takes corners. A bigger number will result in more sway.

company edit

Type: English Text String
Desc: Text string to indicate which railway company or organisation this vehicle is in service with as represented.

disable-extra-track-sounds edit

Type: Boolean
Desc: Disables extra track sounds for this vehicle. Useful for making drivable ships, aircraft, road vehicles, etc. - anything that should not make wheel-on-rail type sounds.

ditch_color edit

Type: Color(RGB)
Desc: Color of ditch lights (values are integer between 0 and 255, comma separated for red, green, and blue).

engine edit

Type: Boolean
Desc: If 1, vehicle is a locomotive, if 0, vehicle is an unpowered traincar. Locomotives are expected to have cab interiors, hornsounds, enginesounds, and so on.

enginesound edit

Type: KUID
Desc: KIND Enginesound to use with this locomotive.

enginespec edit

Type: KUID
Desc: Enginespec Asset (KIND Engine) to use with this locomotive. Defines locomotive performance characteristics.

flash_scale edit

Type: Decimal
Desc: Sets the speed that the ditch lights flash at.

fonts edit

Type: Integer
Desc: Number of running-number fonts to use on this locomotive.

fonts-path edit

Type: Text
Desc: Asset name to use when determining where running numbers are stored. This will be concatenated with "_alpha_numbers" to work out the path to the images to be used for the running numbers. For example if the supplied name is "my_loco" then the path, from the asset folder, will be "my_loco_alpha_numbers".

high_beam_value edit

Type: Decimal array
Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in high beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.

hornsound edit

Type: KUID
Desc: KIND Hornsound to play when locos horn is blown.

light_color edit

Type: Color(RGB)
Desc: Color of headlight (values are integer between 0 and 255, comma separated for red, green, and blue).

low_beam_value edit

Type: Decimal array
Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in low beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.

mass edit

Type: Decimal
Desc: Mass of the vehicle in Kilograms when empty - i.e. the tare weight, not the gross weight. The mass of any products loaded into queues will be added to this by the game.

max-coupler-gap edit

Type: decimal
Desc: Specifies the amount of permissible coupler slack on this vehicle in Metres. Note: The observable slack between any two vehicles will be the average of the values for each vehicle. Cannot be zero.

max-tractive-effort edit

Type: Decimal
Desc: Maximum tractive effort this vehicle can put into the track in Newtons. (Only used for Diesel and Electric locos - Steam locos use a different system defined in the enginespec.)

pantograph edit

Type: KUID
Desc: Pantograph Asset to attach to pantograph attachment points.

real-engine edit

Type: Boolean
Desc: This will enable an unpowered vehicle to have an audible horn and visible headlights when set to 0. This is useful for cab cars, driving trailers, and unpowered end cars of multiple units.

smoke_fastlife edit

Type: Decimal
Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'fast'.

smoke_fastspeed edit

Type: Decimal
Desc: Speed (m/s) at which traincar is considered to be moving 'fast'.

smoke_height edit

Type: Decimal
Desc: Additional speed for 'slow' smoke to make it drift higher from the traincar.

smoke_random edit

Type: Decimal
Desc: Controls the amount of randomness introduced into the direction of new smoke particles. Larger numbers == more randomness.

smoke_shade edit

Type: Decimal
Desc: Value in the range (0.0 .. 1.0) which controls the color (including Alpha - so 0.0 will be transparent, 0.1 a dark mist, 1.0 a thick white) of each smoke particle. The alpha value will decay to zero (transparent) over the life of the particle.

smoke_slowlife edit

Type: Decimal
Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'slow'.

tender edit

Type: Boolean
Desc: Used by the AI to determine if it should take this vehicle with the loco when doing orders like 'run round'.

use-coupler-sounds edit

Type: Boolean
Desc: Enables or disables the coupler slack sounds for this specific vehicle.

Obsolete tags edit

origin edit

Type: Text
Desc: Obsolete

paintshed-template-used edit

Type: KUID
Desc: Obsolete. Was KUID of paintshed template used to create this reskin - used by Paintshed to reload the reskin for further editing.

paintshed-skin-used edit

Type: KUID
Desc: Obsolete. Was KUID of paintshed skin used to create this reskin - used by Paintshed to reload the reskin for further editing.

product-id edit

Type: Text String
Desc: Obsolete. Was used by Paintshed to indicate that this asset was for use with paintshed.

product-type edit

Type: Text String
Desc: Obsolete. Was used with Paintshed, to mark out a traincar as being repaintable in paintshed, but not for placement in-game.

product-version edit

Type: Decimal
Desc: Obsolete. Was the version number of Paintshed that the model was intended to be used with.


Example Config.txt edit

Sample config.txt file for a traincar asset, with the Standard Tags excluded for brevity:

kind                   "traincar"
engine                 1
mass                   100000
max-tractive-effort    400000

max-coupler-gap        0.1

interior               <kuid:523:666>
enginespec             <kuid:-1:42004221>
enginesound            <kuid:-1:42003000>
hornsound              <kuid:-1:42003101>
pantograph             <kuid:-1:101395>

smoke_shade            0.3
smoke_random           2.5
smoke_slowlife         6
smoke_fastlife         0.8
smoke_height           1.7
smoke_fastspeed        1.6

fonts                  2
fonts-path             "traincar"

mesh-table container   {

  default {
    mesh               "traincar-body.im"
    auto-create        1
  }
  shadow {
    mesh               "shadow\traincar-shadow.im"
  }
}

bogeys container {

  0 {
    reversed           0
    rotation-permitted 0
    sideplay-permitted 0
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
  1 {
    reversed           0
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
  2 {
    reversed           0
    sideplay-permitted 1
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
  3 {
    reversed           0
    sideplay-permitted 1
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
}

company                "Company Name"
description            "Textual description of traincar in English"

Downloads edit

  • Media:SD40-2.zip - The MAX source for the Auran TS2009 SD40-2 traincar. Distributed from the TrainzDev site for education purposes only. No license for the reproduction or redistribution of the included model or textures is granted.

Notes edit

Footnotes edit