Trainz/Kinds/kind traincar

< Trainz‎ | Kinds

KIND Traincar, provides the self-definition basis for all individual train Vehicles in their config.txt files. For example, a single item of rollingstock, such as a steam Locomotive tender, coal hopper, or passenger cars each begin their self-definition with inclusion and proper definition of the specified requisite data types enumerated in KIND Traincar.

This asset type inherits all trackside positioning and mesh display characteristics from the parent class kind scenery-trackside, and adds vehicle-specific functions such as traincar physics and control mechanisms.

KIND HierarchyEdit

Parent ClassesEdit

This parent may seem surprising to the new Trainzer, but keep in mind the data model classifications such as the TrainzBaseSpec, tags, Kindss and containers

Child ClassesEdit

  • none.

Tags TableEdit

Each traincar asset supports the following tags. Each tag is shown here with its default value.

kind "traincar" tags and containers:
Specification names default values Comments Example
  cabinsway         1.0    
  company        string    "QueenslandRail"
  ditch_color     0,0,0   R-G-B values     Max of 255 each
  low_beam_value     2,2,2         //    
  high_beam_value     1,1,1         //    
  flash_scale     1    
  engine     0    
  real-engine     1    
  enginespec     (KUID)    
  enginesound     (KUID)    
  fonts     1    
  hornsound     (KUID)    
  cabin_muffle     0.4    
  light_color     0,0,0    
  mass     37000    
  max-coupler-gap     0.08    
  pantograph     (KUID)    
  smoke_shade     0.09    
  smoke_random     2.9    
  smoke_slowlife     3    
  smoke_fastlife     0    
  smoke_height     0.8    
  smoke_fastspeed     10    
  tender     0    
  use-coupler-sounds     1    
  fonts-path     ""    
  bogeys   {   }
  disable-extra-track-sounds     0    
  max-tractive-effort     0    
  origin "AU"     (obsolete)    
  paintshed-template-used (KUID)     (obsolete)    
  paintshed-skin-used (KUID)     (obsolete)    
  product-id ""     (obsolete)    
  product-version ?     (obsolete)    
  product-type ""     (obsolete)    

Supported TagsEdit

These are individual tags and their meanings.

bogeysEdit

Type: container
Desc: Specifies what bogies are attached where, and with what modifiers. Documented separately bogeys container.

cabin_muffleEdit

Type: Decimal
Desc: Amount that the enginesound volume should be reduced to when in-cab. Default of 0.4 is 40% volume, intended to represent a fully enclosed and noise deadened cab. Note: Steam locos have a different default. They default to 1.0 - no muffling at all. (Steam loco cabs are very frequently not fully enclosed, let alone fitted with noise deadening material.)

cabinswayEdit

Type: Decimal
Desc: Controls the amount of 'sway' the interior view has as the vehicle takes corners. A bigger number will result in more sway.

companyEdit

Type: English Text String
Desc: Text string to indicate which railway company or organisation this vehicle is in service with as represented.

disable-extra-track-soundsEdit

Type: Boolean
Desc: Disables extra track sounds for this vehicle. Useful for making drivable ships, aircraft, road vehicles, etc. - anything that should not make wheel-on-rail type sounds.

ditch_colorEdit

Type: Color(RGB)
Desc: Color of ditch lights (values are integer between 0 and 255, comma separated for red, green, and blue).

engineEdit

Type: Boolean
Desc: If 1, vehicle is a locomotive, if 0, vehicle is an unpowered traincar. Locomotives are expected to have cab interiors, hornsounds, enginesounds, and so on.

enginesoundEdit

Type: KUID
Desc: KIND Enginesound to use with this locomotive.

enginespecEdit

Type: KUID
Desc: Enginespec Asset (KIND Engine) to use with this locomotive. Defines locomotive performance characteristics.

flash_scaleEdit

Type: Decimal
Desc: Sets the speed that the ditch lights flash at.

fontsEdit

Type: Integer
Desc: Number of running-number fonts to use on this locomotive.

fonts-pathEdit

Type: Text
Desc: Asset name to use when determining where running numbers are stored. This will be concatenated with "_alpha_numbers" to work out the path to the images to be used for the running numbers. For example if the supplied name is "my_loco" then the path, from the asset folder, will be "my_loco_alpha_numbers".

high_beam_valueEdit

Type: Decimal array
Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in high beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.

hornsoundEdit

Type: KUID
Desc: KIND Hornsound to play when locos horn is blown.

light_colorEdit

Type: Color(RGB)
Desc: Color of headlight (values are integer between 0 and 255, comma separated for red, green, and blue).

low_beam_valueEdit

Type: Decimal array
Desc: Comma separated sequence of decimal values - used to configure the brightness of the lights when in low beam mode. First number applies to first headlight point, and so on. Values are divisors - e.g. a value of 2 means half brightness.

massEdit

Type: Decimal
Desc: Mass of the vehicle in Kilograms when empty - i.e. the tare weight, not the gross weight. The mass of any products loaded into queues will be added to this by the game.

max-coupler-gapEdit

Type: decimal
Desc: Specifies the amount of permissible coupler slack on this vehicle in Metres. Note: The observable slack between any two vehicles will be the average of the values for each vehicle. Cannot be zero.

max-tractive-effortEdit

Type: Decimal
Desc: Maximum tractive effort this vehicle can put into the track in Newtons. (Only used for Diesel and Electric locos - Steam locos use a different system defined in the enginespec.)

pantographEdit

Type: KUID
Desc: Pantograph Asset to attach to pantograph attachment points.

real-engineEdit

Type: Boolean
Desc: This will enable an unpowered vehicle to have an audible horn and visible headlights when set to 0. This is useful for cab cars, driving trailers, and unpowered end cars of multiple units.

smoke_fastlifeEdit

Type: Decimal
Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'fast'.

smoke_fastspeedEdit

Type: Decimal
Desc: Speed (m/s) at which traincar is considered to be moving 'fast'.

smoke_heightEdit

Type: Decimal
Desc: Additional speed for 'slow' smoke to make it drift higher from the traincar.

smoke_randomEdit

Type: Decimal
Desc: Controls the amount of randomness introduced into the direction of new smoke particles. Larger numbers == more randomness.

smoke_shadeEdit

Type: Decimal
Desc: Value in the range (0.0 .. 1.0) which controls the color (including Alpha - so 0.0 will be transparent, 0.1 a dark mist, 1.0 a thick white) of each smoke particle. The alpha value will decay to zero (transparent) over the life of the particle.

smoke_slowlifeEdit

Type: Decimal
Desc: Length of time (seconds) smoke particles will exist for when vehicle is moving 'slow'.

tenderEdit

Type: Boolean
Desc: Used by the AI to determine if it should take this vehicle with the loco when doing orders like 'run round'.

use-coupler-soundsEdit

Type: Boolean
Desc: Enables or disables the coupler slack sounds for this specific vehicle.

Obsolete tagsEdit

originEdit

Type: Text
Desc: Obsolete

paintshed-template-usedEdit

Type: KUID
Desc: Obsolete. Was KUID of paintshed template used to create this reskin - used by Paintshed to reload the reskin for further editing.

paintshed-skin-usedEdit

Type: KUID
Desc: Obsolete. Was KUID of paintshed skin used to create this reskin - used by Paintshed to reload the reskin for further editing.

product-idEdit

Type: Text String
Desc: Obsolete. Was used by Paintshed to indicate that this asset was for use with paintshed.

product-typeEdit

Type: Text String
Desc: Obsolete. Was used with Paintshed, to mark out a traincar as being repaintable in paintshed, but not for placement in-game.

product-versionEdit

Type: Decimal
Desc: Obsolete. Was the version number of Paintshed that the model was intended to be used with.


Example Config.txtEdit

Sample config.txt file for a traincar asset, with the Standard Tags excluded for brevity:

kind                   "traincar"
engine                 1
mass                   100000
max-tractive-effort    400000

max-coupler-gap        0.1

interior               <kuid:523:666>
enginespec             <kuid:-1:42004221>
enginesound            <kuid:-1:42003000>
hornsound              <kuid:-1:42003101>
pantograph             <kuid:-1:101395>

smoke_shade            0.3
smoke_random           2.5
smoke_slowlife         6
smoke_fastlife         0.8
smoke_height           1.7
smoke_fastspeed        1.6

fonts                  2
fonts-path             "traincar"

mesh-table container   {

  default {
    mesh               "traincar-body.im"
    auto-create        1
  }
  shadow {
    mesh               "shadow\traincar-shadow.im"
  }
}

bogeys container {

  0 {
    reversed           0
    rotation-permitted 0
    sideplay-permitted 0
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
  1 {
    reversed           0
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
  2 {
    reversed           0
    sideplay-permitted 1
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
  3 {
    reversed           0
    sideplay-permitted 1
    bogey              <KUID2:xxxxx:yyyyy:zzz>
  }
}

company                "Company Name"
description            "Textual description of traincar in English"

DownloadsEdit

  • Media:SD40-2.zip - The MAX source for the Auran TS2009 SD40-2 traincar. Distributed from the TrainzDev site for education purposes only. No license for the reproduction or redistribution of the included model or textures is granted.

NotesEdit

FootnotesEdit