Books on this shelf deal with game design: the process of designing the content and rules of a game in the pre-production stage, and design of gameplay, environment, and storyline during production stage.
The following 14 related categories may be of interest, out of 14 total.
- Book:Creating a Simple 3D Game with XNA (13 pages)
- Book:ETF Mapping (6 pages)
- Book:How to Mod Civ 4 (3 pages)
- Book:NetRadiant (6 pages)
- Book:Q3Map2 (5 pages)
- Book:The Pyrogenesis Engine (14 pages)
- Book:Video Game Design (35 pages)
Pages in category "Shelf:Game design"
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The following 14 pages are in this category, out of 14 total.