Video Game Design
This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design and planning to publication.
Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]
Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]
Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]
Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]
Chapter 3 : Distribution
Additional Information
Wikibooks:
Wikibooks using text adventure games to teach a variety of programming languages:
- Choose Your Own Pyventure
- Programming Text Adventures In Basic
- Beginner's Guide to Interactive Fiction with Inform 7
- Learning C With Game Concepts
Wikibooks on programming specific video game platforms:
- NES Programming
- Super NES Programming
- DarkBASIC Programming
- Creating a Simple 3D Game with XNA
- GtkRadiant
- Guide to the Godot game engine
Other Links:
Misc: