Video Game Design


This work will primarily cover every aspect necessary for the creation of video games (techniques, methodologies, considerations and practicalities) from design and planning to publication.

Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.
Screenshot of PONG from the Atari Arcade Hits #1 software title released in 1972 by Hasbro Interactive.

Preface: About the book [ edit ] [ edit chapters list ] [ edit print version ]

Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]

  1. Introduction  
    1. What is a video game?  
    2. The Game Industry  
    3. Game Education  

Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]

  1. Components
  2. Theory  
  3. Archetypes
  4. Design and Planning  

Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]

  1. Process  
  2. Artwork and game content  
  3. Programming  
    1. Selecting the Hardware  
    2. Framework  
      1. 2D vs 3D  
      2. 3D Engine  
      3. Collisions
      4. Pathfind
      5. Artificial Intelligence  
      6. Procedural Content Generation  
      7. Physics  
      8. Networking and On-line Gaming
    3. Reality Simulation  
    4. Structure  

Chapter 3 : Distribution

Wikibook Development Stages
Sparse text   Developing text   Maturing text   Developed text   Comprehensive text  

Additional Information

Wikibooks:

Wikibooks on programming specific video game platforms:

Other Links:

Misc: