Category:Shelf:Computer programming libraries
Computer programming libraries
Books on this shelf deal with computer programming libraries: collections of subroutines or classes used to develop software. Libraries contain code and data that provide services to independent programs. This allows the sharing and changing of code and data in a modular fashion.
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Subcategories
The following 22 subcategories may be of interest, out of 22 total.
A
- Book:Android (15 pages)
C
- Book:Canvas 2D Web Apps (21 pages)
- Book:Carbon Programming (2 pages)
D
- Book:DirectX (27 pages)
F
- Book:FLTK (5 pages)
G
- Book:GTK+ By Example (32 pages)
H
- Book:How to Use Rhino Mocks (7 pages)
I
- Book:Irony - Language Implementation Kit (7 pages)
J
- Book:JsonCpp (1 page)
K
- Book:K3D JavaScript Canvas Library (6 pages)
L
- Book:Lua in SpringRTS (89 pages)
O
- Book:OpenMP (7 pages)
P
- Book:Programming with Moose (18 pages)
- Book:PyGame Guide (7 pages)
Q
- Book:Qt (8 pages)
S
- Book:SDL (Simple DirectMedia Layer) (13 pages)
U
- Book:Using the 3D Connexion SDK (9 pages)
W
- Book:WebObjects (208 pages)
- Book:WxWidgets (1 page)
Pages in category "Shelf:Computer programming libraries"
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The following 22 pages are in this category, out of 22 total.