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Glossary |
HKeys-CM |
HKeys-DVR |
HKeys-SUR |
HKeys-WIN |
Mouse use |
Notations |
Operations Note: Clicking on a footnote ([2]) or note tag ([note 12]) in the main body of text will navigate you (position the page) to the exact text for the entry. • Then: Clicking there on the ? symbol, will return you back to read on from where you started. |
Introduction
editTrainz scenery assets are the heart and soul of Trainz' ability to depict a three-dimensional alternate reality in creating and allowing us to operate or build virtual worlds. They can be amazingly simple, or extremely complex dynamic animated objects which include Language Reference Trainz scripting features. After the TS2009 data model solidified, a former similar grouping of assets, "Trackside" objects (with attachments to track splines, usually containing an offset and direction from the track they are attached onto) were gradually altered to a new standard which uses a Trackside Trackside Class, so that both used the same base scenery container
Be advised this new Trainz Wikibooks topic page is rough and incomplete. It was last edited on 26 January 2015, and is still under heavy construction. This Page UNDERCONSTRUCTION: Content here is likely to be changed significantly in a short amount of time. All Trainzer's and Wikibookians with knowledge in this subject are welcome to help out. You can remove this tag and replace it with {{Trainz-stub}} or with section stub templates ({{Trainz-sect-stub}}) on unfinished sections when the 'page' has become more mature. |