The Legend of Zelda: Ocarina of Time/Printable version


The Legend of Zelda: Ocarina of Time

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Gameplay

Starting a new game or loading a gameEdit

The file select screen. There are three save slots.

Upon starting the game, the title screen appears which shows Link riding Epona in Hyrule Field and various scenes from the game. Pressing Start (or the Plus button for the Wii Classic Controller) once will display the game logo, as will simply waiting as the scene plays out. Pressing Start (or the Plus button for the Wii Classic Controller) while the logo is fully displayed opens the file select screen.

In this menu three save game slots are shown, along with the options to erase or copy a saved game. Furthermore, there's an options menu which allows you to change sound settings, the way the Z-targeting system works and some shades of black and grey to help set the brightness setting on television. Highlighting a save game slot and pressing the A button and choosing Yes opens that saved game. If no saved game exists, selecting a save game slot opens the file name screen. Entering a name and choosing End will create a new game save file.

MovementEdit

The first thing to learn is how to run around using the Control Stick. Pressing it a little bit will make Link walk very slowly, which is good for navigating small walkways. Pressing it all the way to the edge will make Link run as fast as he can, which is necessary to Jump. If the players walk off a ledge, Link will fall a bit and hopefully grab the ledge, otherwise he will fall straight down and may take damage based on the distance of the fall.

JumpingEdit

Link jumping across a gap.

In The Legend of Zelda: Ocarina of Time there is no jump button. Instead, Link will jump off of ledges if he approaches them while running. There must be caution on positioning, because it is easy to fall long distances.

FallingEdit

If Link happens to fall off of a ledge, he will either hit the ground and take damage, or roll. To roll, the players must simply hold the control stick in the direction he is moving (most often Up).

HUDEdit

All of the HUD elements viewable.
Action button

The action button shows you what A button will make Link do. For instance, if you have your sword in hand and you are standing still, the action button will say Put Away. Pressing the button will cause Link to sheath his sword. If you are running, the action button will change to Attack, and pressing the A button will make Link do a somersault.

Item assignments

At the top right of the screen are the three button assignments. These act as a way to keep track of what items are currently assigned to. By pressing a button with an assigned item, Link will pull out the item immediately and use it (draw an arrow and aim the bow, load and aim the slingshot, swipe with an empty jar, use a filled jar, etc.). You can change the button assignments by using the pause menu and navigating to the inventory section. Pressing a button while an item is selected will assign that item to the button pressed.

The buttons for the items are:

  • Nintendo 64: C-left, C-right, C-down
  • Nintendo GameCube: C-Stick (left, right, down) or Y, Z, or X
  • Wii Classic Controller: Right Control Stick (left, right, down) or Y, X, Zl/Zr
  • Nintendo 3DS: Y, X, and buttons on the Touch Screen
Minimap

The minimap appears in the bottom left corner of the screen. This helps you quickly keep track of your location in a room, the direction Link is facing, and the floor or zone you are in. A world map is available on the pause menu outside of dungeons, and a larger dungeon map is while inside of them.

Press L to turn the minimap on or off.

Pause menuEdit

The select item subscreen.

The pause menu can be viewed by pressing Start (Plus button for the Wii Classic Controller) Here you are able to save, view the world or dungeon map (depending on your location), view and equip items, and view additional items.

Inventory
For more details on the items that will inhabit your inventory, see The Legend of Zelda: Ocarina of Time/Items.

Your inventory helps keep track of what items you've acquired, what items are currently assigned to the C buttons, how much ammo you have left, and whether or not you have anything contained in jars.

The quest status subscreen
Heart pieces
For more details on the locations of Heart Containers, see The Legend of Zelda: Ocarina of Time/Heart Containers.

While on your adventure, you might stumble upon a Heart Piece; these rare items will automatically combine into an extra Heart Container (your maximum health will increase by one) if you find four of them. The inventory tracks how many Heart Pieces you have by filling in the heart container diagram until you form a new Heart Container.

Songs
For more details on how to acquire and play songs, see The Legend of Zelda: Ocarina of Time/Ocarina Songs.

After you receive an ocarina, you will be able to play songs that have special powers. These songs play an important role in solving puzzles and traveling quickly throughout the game.

Gold Skulltulas
For more details on how to acquire, see The Legend of Zelda: Ocarina of Time/Gold Skulltulas.

One of the many secret items you can collect in Ocarina of Time is the Gold Skulltula Token. These are acquired by killing a Gold Skulltula and then grabbing its token.

EquipmentEdit

The equipment subscreen.
For more details on weapons, see The Legend of Zelda: Ocarina of Time/Equipment.

On the equipment page, you will be able to toggle between the different armor and weapons that Link has acquired. These will come in handy when maximizing your offensive and defensive capabilities, and when necessary to solve certain puzzles.

Weapons

Throughout the game you'll acquire stronger swords and weaponry to help you solve increasingly complex puzzles and defeat enemies more efficiently.

Ammo
For more details on the ammunition you will need to be on the lookout for, see The Legend of Zelda: Ocarina of Time/Consumables#Ammunition.

Some weapons require ammunition to use. If you run out, they will be unable to function, so try to keep a good supply on hand, or keep track of where you can find more. Remember that destructible objects and enemies have a chance to drop items such as ammo.

Saving your gameEdit

The file save screen.

During the game, you can save your game at any time by bringing up the pause menu with the Start button (Plus button for Wii Classic Controller), then press B. Select "Yes" at the confirmation screen. The menu will close. The game has now been saved.

If you die and get a "Game Over", the game will ask you if you want to save, then if you want to continue. Choosing not to continue will send you back to the title screen.

Note that when you save the game, it does not save your location. Every time you start the game you will appear in Link's House in Kokiri Forest, if your last save was as a child. If your last save game was as an adult, you will start at the Temple of Time. If you save in a dungeon you will instead appear just inside of the entrance to the dungeon regardless of age.

RupeesEdit

For more details on rupees, see The Legend of Zelda: Ocarina of Time/Consumables#Rupees.

Like all Zelda games, Rupees are used as a currency within the game.

ObjectsEdit

You will find objects throughout the game that can be interacted with or destroyed. Destructible objects have a chance to drop items such as ammo and rupees.

Object Methods of interaction Methods of destruction
Chests Open. N/A
Doors Open. N/A
Gossip Stones Speak, sword, boomerang, hookshot, or bomb. Bomb
Grass Pick up. Throw, cut, or bomb.
Stones Pick up. Throw or bomb.

DungeonsEdit

An example of when Link finds a special piece of equipment. It can be assigned to one of the item buttons.

Dungeons are a primary part of the game. Each dungeon must be completed to finish the game. A dungeon is considered complete if the special item is found and, if there is one, the boss is defeated.

Dungeon-specific itemsEdit

For more details on dungeon-specific items, see The Legend of Zelda: Ocarina of Time/Dungeon Items.

Certain items can only be found within dungeons. Some of these are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.

Special itemsEdit

Each dungeon has a unique item that will help Link progress through the game. These special items are necessary to overcome puzzles and defeat bosses, so make sure you get them!



Controls

LinkEdit

Action Nintendo 64 Nintendo GameCube Wii (Virtual Console) Nintendo 3DS
Wii Classic Controller
General
Move Control Stick Control Stick Left Control Stick Circle Pad
Jump
Roll
Interact
Context sensitive
A a a a
Crouch R R R R
Use assigned item or weapon
C left button C-Stick (left) or Y Right Control Stick (left) or Y y
C right button C-Stick (right) or X Right Control Stick (right) or X x
C down button C-Stick (down) or Z Right Control Stick (down), Zl or Zr Stylus
Nintendo 3DS version: There are two item slots on the touch screen.
Targeting system Z L L L
Locks on to the nearest object, monster, or person
While locked on, use b to attack, or a to talk
It can be configured in the options menu:
In "switch" mode, press ZN64/LGC/Wii/3DS once to lock on, and again to unlock
In "hold" mode, hold ZN64/LGC/Wii/3DS to lock on and release to unlock
"Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls
First-person view C up button C-Stick (up) Right Control Stick (up) Top left of Stylus
Center the camera Z L L L
Show/hide minimap L D-Pad D-Pad
Pause menu Start Start Plus Gear/Map/Items on Stylus
Save game B on pause menu B on pause menu B on pause menu start or select
Dialogue and writing
Respond to Navi C up button C-Stick (up) Right Control Stick (up) Top left of Stylus
Advance A a a a
Skip B B B b
Attacking and defending
Horizontal Cut b
z + (C left button or C right button) + b
b
L + (C left button or C right button) + b
Lstick or right|Lstick) + b b
L + (C left buttonpad or C right buttonpad) + b
Vertical Cut Z + b
C up button + b
L + b
C up button + b
lstick + b L + b
C up buttonpad + b
Power Stab R + B R + B R + B R + B
Power Stab uses the attack power of the previous move; if a Deku Stick + Jump Attack was used last, Power Stab does 4x the damage of the Kokiri Sword.
Thrust z + C up button + b L + C up button + b lstick + b L + C up buttonpad + b
Spin Attack b b b b
Hold the Spin Attack button to increase attack power, then release to attack
Weaker Spin Attack Control Stick + b Control Stick + b Left Control Stick + b Circle Pad + b
Rotate the Move stick in a circle and press the Attack button; it must be performed quickly
Jump Attack z + a L + a L + a L + a
Roll Attack a a a a
Press the button while running
Raise shield R R R R
Use to deflect projectiles and block attacks
If targeting an object, Link can move around while blocking
If an enemy is Targeted while Link is swimming, the shield can still be used
Aim weapon Control Stick Control Stick Left Control Stick Circle Pad
Performing on the ocarina
Take out ocarina Assigned by the player Bottom left of Stylus
Play music note C up button C-Stick (up) Right Control Stick (up) a
C left button C-Stick (left) or Y Right Control Stick (left) or Y x
C right button C-Stick (right) or X Right Control Stick (right) or X y
C down button C-Stick (down) or Z Right Control Stick (down), zl or zr r
A a a l
Note Modifiers
R R R Dpad
Z L L Dpad
Control Stick Control Stick Left Control Stick Circle Pad

Pause menuEdit

Action Nintendo 64 Nintendo GameCube Wii (Virtual Console) Nintendo 3DS
Wii Classic Controller
Select Control Stick Control Stick Left Control Stick Circle Pad or D-Pad
Scroll subscreen Z / R L / R L / R L / R
Confirm A a a a
Back B B B b
Assign item or weapon
C left button C-Stick (left) or Y Right Control Stick (left) or Y y
C right button C-Stick (right) or X Right Control Stick (right) or X x
C down button C-Stick (down) or Z Right Control Stick (down), Zl or Zr Stylus
Nintendo 3DS version: There are two item slots on the touch screen.

Wii U VC configuration: It's basically the same as the Classic Controller with the ZL and ZR on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the D-Pad. You can access the Virtual Console menu by touching the Wii U GamePad screen.

The best recommendation in setting up the controls follows like this:

  • ZL for targeting (Z).
  • ZR for blocking normal and range attacks (R).
  • L for C up button.
  • R for C down button
  • Y for C left button.
  • X for C right button.
  • Minus for map (L).
  • A for action (A).
  • B for sword attack (B).
  • Left Control Stick for control stick (Control Stick).
  • Right Control Stick for the C Buttons.
  • Plus as a pause button (Start).

If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.

Nintendo 3DS configuration: Roll when falling off a high place does not seem to work in this version.



Versions

It is important to be specific when referring to the different versions of Ocarina of Time. In keeping with the established Zelda tradition, pre-ordered copies of Ocarina of Time on the Nintendo 64 featured "gold" cartridges. Additionally, the game's box was made of sturdy plastic instead of cardboard and exhibited the boxed phrase "Collector's Edition." Gold carts were the first American release of Ocarina and were only offered in a limited number, making them collector's items.

The game was also released in different software versions. All of the gold cartridge games that came out in November 1998 are version 1.0, and some grey cartridges released soon after are also version 1.0. Version 1.1 grey cartridges began to be released in early 1999, in which Nintendo fixed a number of bugs and glitches from the first version. This was followed by version 1.2.

The most notable difference between version 1.0 and the following versions is that in version 1.0, if one were to save and reset the game during the final Ganon fight, they would be able to play the game without Link's sword, which in turn would allow them to use any item on Epona. Version 1.1 is similar to version 1.0 except the above glitch was fixed (there is, however, a different known method that works on all versions, including GameCube ones). Ganon's blood at the end of the game appears red in versions 1.0 and 1.1, but was changed to green in version 1.2. Also for version 1.2, the original theme for the Fire Temple, similar to an Islamic prayer chant, was replaced in version 1.2 with a new theme. The GameCube version is similar to 1.2 but has some differences including button icons changed to their GameCube colors.

In 2002, Ocarina of Time was re-released as a bonus disc on the Nintendo GameCube for those who pre-ordered The Legend of Zelda: The Wind Waker. The bonus disc also included the Ocarina of Time Master Quest, a previously unreleased version of Ocarina of Time with redesigned dungeons and supposedly greater difficulty. Later that year it was again reissued (without the Master Quest add-on) on The Legend of Zelda: Collector's Edition as part of a limited-time promotion. This disc also included The Legend of Zelda: Majora's Mask, The Legend of Zelda and Zelda II: The Adventure of Link. In all the GameCube re-releases Nintendo changed the crescent moon and star symbol of the Gerudo to an original design.

In 2011, the game was remastered as The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS. It featured updated graphics, redesigned inventory, a boss challenge mode, and hint movies. It also included the Master Quest, which is unlocked after beating the game. The gyro sensor built into the 3DS can be used to aim for some items. The Stone of Agony was replaced by the Shard of Agony, which chimes and displays an icon in the top left corner of the screen when near secrets. Also in the 3ds version there are shieka stones can use to guide you through the game.

In 2015, Ocarina of Time was re-released on the Nintendo eShop for the Wii U. This is a direct port of Ocarina of Time version 1.2, with any changes simply being due to emulation inaccuracies.

Main version difference in consolesEdit

  • The N64 version (with The Legend of Zelda: Majora's Mask) appearance has the usual button settings with the rumble pak.
  • The GC version with Master Quest (and Majora's Mask) has a different colour setting with the rumble feature. Master Quest in particular (available in the GameCube and the 3DS version of the game) has all dungeons redesigned for veterans who find the original too easy or familiar.
  • The Wii version (with Majora's Mask) has the N64 button settings in which you can use the classic and gamecube controls without any access to a rumble pak or feature.
  • The 3DS version, The Legend of Zelda: Ocarina of Time 3D, features remastered graphics, some changes to HUD sprites, ways to use motion sensor controls, touch screen menus, a shortcut to the 3DS Game Notes application, a hint system featuring "Sheikah Stones" (which use videos to give hints and show you what to do, much like in Skyward Sword), The Legend of Zelda: Ocarina of Time 3D Master Quest (unlocked after beating the normal game; it uses the same new features, but this time the game's maps and are mirrored - similar to the Wii and GameCube versions of Twilight Princess or more recently Twilight Princess HD with the Hero Mode), and a "boss challenge" mode that lets you either fight bosses you have beaten before or take on all of them in one continuous battle.
  • The Wii U eShop version features the same controller layout as the Wii Virtual Console's; However, the controls can be customized to the players preference.



Heart Containers

OoT Heart Container.png
OoT Items Piece of Heart.png

Heart Containers represent Link's health and life energy. The maximum number of Heart Containers that Link can have is twenty: he begins with three, and collects eight more after completing each of the eight dungeons in the game. The remaining nine are earned by collecting the 36 Heart Pieces hidden throughout the game. For each four Heart Pieces Link collects, another Heart Container will be added to his health.

The 36 Heart Pieces can be found in the following locations:

The Lost WoodsEdit

Heart Piece Location Age Notes
1 Lost Woods Child
Play the Skull Kid Saria's song.

While standing on the small tree trunk located to the left of the Kokiri Forest entrance (on the right of the Kokiri Forest entrance in the Master Quest version), pull out your ocarina and play Saria's Song (the song can be obtained by speaking to Saria at the end of Sacred Forest Meadow maze; see The Lost Woods section of the walkthrough for further details on how to get the song) for the Skull Kid standing on the tall tree trunk to the left and he will give you a Piece of Heart in return as a symbol of his friendship.

2 Lost Woods Child
Skull Kid memory game.

Go to the right of the Kokiri Forest entrance (located on the left of the Kokiri Forest entrance in the Master Quest version), and climb down the ladder that is in front of you to find a tree with a target hanging from it. Walk to the right of the tree (the left in the Master Quest version) to see a funny looking log. Climb the small stump and two Skull Kids will appear. Pull out your ocarina and they will ask you to follow along with them to their song. Win the Skull Kids' memory game three times and you will earn a Piece of Heart as their way of proving your mastery of their memory game. See the minigame section for further details on how to better play the game.

Lon Lon RanchEdit

Heart Piece Location Age Notes
3 Lon Lon Ranch Child
File:LoZ OOT LLrtower.jpg
Lon Lon Ranch Tower

Once you enter Lon Lon Ranch (located in the middle of Hyrule field), pass through both the house and the barn to the field with horses (horses only come out during the day, and can be found in the barn, located next to the house; at night there are crows in the sky that can attack you, like the way Keese attack you). On the back end of the ranch you can see a tower on the right of Lon Lon Ranch (on the left for the Master Quest version), go towards the tower, and open the door found conveniently in front of the tower. Once inside the tower, begin by pulling the blocks facing the wall located on the left of the tower (on the right of the tower in Master Quest version) to reveal a small hole in the wall in the corner, crawl into the hole and move to the end of the hole to find a secret room, in the room is a Piece of Heart in a pile of hay.

Hyrule FieldEdit

Heart Piece Location Age Notes
4 Hyrule Field Either
File:Loz oot LHhole.jpg
Lake Hylia Secret Hole

At the entrance to Lake Hylia in Hyrule field at the bottom/south end of the map, there is a fenced off squared area. Climb inside the fenced area and throw or set a bomb in the center of the fenced area, on the ground, to reveal a hole. Inside the hole is a Business Scrub that will sell you a Piece of Heart for ten Rupees.

5 Hyrule Field Adult

In Hyrule field, find a lonely tree near the small river located on the left of the Hyrule castle (on the right in Master Quest version). Place a Bomb or use your Megaton Hammer next to the tree to reveal a hole into the ground. Go into the hole and you will see a deep pool of water. The Piece of Heart is at the bottom of the pool, but to reach it you will need either the Iron Boots or Golden Scale.

Hyrule Town MarketEdit

Heart Piece Location Age Notes
6 Hyrule Town Market Child

In the Hyrule Town Market (at night) there is a lady that lives in a house in the back alley (located on the left of the building with the picture of a Bombchu above the building's door (on the right in the Master Quest version) who has lost her white dog. The white dog is located in the corner of the Town Market, next to a stand near the bazaar (note that there are other dogs that if you go near them then the white dog will not follow you. To get rid of the dog that is following you, show the dog to the lady in the back alley and the dog will stop following you. You can get past the other dogs by hugging the walls all the way to the white dog on the other end of the Town Market). Touch the white dog near the bazaar and the white dog will follow you, then return to the lady in the house in the back alley and talk to her for a Piece of Heart.

7 Hyrule Town Market Child
Treasure Chest game

While in Hyrule Town Market (at night) go into the door on right of the building, located the right of the Drawbridge entrance (on the left in the Master Quest version). Once inside the building you will see a tattooed muscleman leaning over a counter. Talk to him and he will let you play the Treasure Chest game for ten Rupees, as well as giving you a key that you can then use to unlock the door next to the tattooed muscleman. One of the possible prizes is a Piece of Heart. See the minigame section for details on prizes and how to play this game.

8 Hyrule Town Market Child
Bombchu Bowling Game

While in Hyrule Town Market (at night) enter the building with the picture of a Bombchu on the front of the door of the building, enter the door and you will see a lady sleeping on the counter, talk to her and she will let you play a game of Bombchu Bowling for 30 Rupees. One of the possible prizes is a Piece of Heart. See the minigame section for further details on prizes and how to play this game.

Kakariko VillageEdit

Heart Piece Location Age Notes
9 Kakariko Village Either
File:Oot hos.jpg
House of the Skulltulas

You will need to collect 50 Gold Skulltula Tokens. After you collect the 50 Gold Skulltula Token, head to Kakariko Village (located on the top right side from Hyrule Town Market; left side in the Master Quest version) you will need to go to to the first house on the opposite hill from the Death Mountain Trail's entrance gate (located on the right side when entering from the Hyrule field entrance or the left side in the Master Quest version). Enter the house and you will see a bunch of dusty items and furniture covered in cobwebs proceed forward were you will see all five of the fathers children released of the curse, each one of them will give you a item that will help you on your quest. One of them will be a Piece of Heart. See Gold Skulltulas section for the location of all one hundred Spiders of the Curse.

10 Kakariko Village Either
File:Oot wmheart.jpg
Inside the windmill, aim your boomerang like so.
As a child

While in Kakariko Village, go to the windmill (located in the back of the village) and climb up the stairs. Open the door on the windmill, then use your Boomerang and aim it at an angle towards the Piece of Heart (located on the right of the windmill(located on the left edge of the windmill entrance or the right edge in the Master Quest version) and you should get it after a couple of tries.

File:LoZ OOT drace.jpg
Graveyard Time
As an adult

From the windmill, climb down the stairs and run to the right (on the left in the Master Quest version) until you get to the cave like hole next to the windmill, go through the hole in the wall and then you will find yourself in a graveyard. From the graveyard entrance, run up the graveyard and turn left (right in the Master Quest version). Pass through the split fence were the path leads and pull the back of the tombstone that has flowers growing in the front of it. A hole will appear in the front of the tombstone you just moved. Enter the hole and then you will appear in a room with four pillars circled around you. Dampé will be there, talk to him and he will prompt you to race or follow him down these dark catacombs. Follow him all the way to the end of the cave were he rewards you a giant chest (which holds the Hookshot) after you acquire the Hookshot, continue on until you find a big blue block with a sun symbol on it. Take out the Ocarina of Time and play the Song of Time (you learn the Song of Time when you get the Ocarina of Time). The block will disappear to reveal a flight of stairs, climb up the stairs and you will emerge in the windmill where you will see the Piece of Heart. Jump on the rotating edges to get to the Piece of Heart. See the minigame section for tips on how to beat Dampé's race.

11 Kakariko Village Either
As an adult

In Kakariko Village, there is a man that is sitting on the roof of the blue vine-covered roof Potion Shop building that an old lady owns (Located on the left of the well near the windmill. To get to him, you can use the Longshot (The Longshot is an upgrade of the Hookshot, is given to you in the water temple, and makes this Piece of Heart a lot easier to get as an Adult) to shoot from Impa's roof (The house that the Cucco lady is usually standing next to in the day time), and then shoot from Impa's house to the blue vine-covered roof that the man is sitting down on, talk to him and he will give you a Piece of Heart. If you don't have the Hookshot upgrade you can use the regular Hookshot as well. First, open and go through the Potion Shop door (Located next to the Bazaar, near the Death Mountain Trail entrance) and go passed the left end of the counter that a man with he crossing his arms (on the right end of the counter in the Master Quest version) once outside you should find yourself in a fenced off area, and standing on a ledge. From the ledge stand on the end corner next to the ladder (Located . You should just be in range of the blue vine-covered roof, Hookshot to the bottom edge of the blue vine-covered roof, talk to the man and he will give you the Piece of Heart. Alternatively, from the ledge behind the Potion Shop next to the Bazaar, press and hold the Z targert trigger button/right trigger button and make a precision side jump at just the right angle on the edge of the platform you are on, and if done correctly Link will grab hold of the edge of the fence near the blue vine-covered roof house. Climb on top of the fence and walk on the top of the fence to the blue vine-covered roof, climb up on the roof and the talk to the man sitting on the roof and he will give you a Piece of Heart for your troubles (Note this is the hardest method of getting this Piece of Heart, but makes it feel the most rewarding).

File:LoZ OOT man on the roof.jpg
The Man that Lived on the Roof
As a child

In Kakariko Village, run to the watch tower (Located next to the Potion Shop, near the Death Mountain Trail gate entrance). Once you get to the watch tower, and climb up the ladder all the way up to the top of the tower. After reaching the top, press and hold the Z target trigger button/right trigger button and jump sideways off of the right side of the watch tower and aim for the tall fence beside the blue vine-covered roof.(Note that this method is a lot easier than the last method, but it may take a few tries to climb the tall fence). Once you climb on the tall fence, walk across the fence tours blue vine-covered roof that the man is sitting down on, climb the rooftop, walk to the guy, and talk to him which he will then give you the Piece of Heart.

12 Kakariko Graveyard Child
Dampé's Heart-Pounding Gravedigging Tour

While in Kakariko Graveyard (Located behind the windmill in Kakariko Village) you will see a man that resembles Quasimodo. He will be following the stone-paved path while walking (Note he will only appear walking around in the Graveyard at 6 through 9 P.M.). Go up to him, talk to him, he will tell you his name and ask you if you would like him to dig in the spot that he is standing on for ten Rupees. The the way to get the Piece of Heart is to wait for him to walk on a soft spot of dirt where there is no stones, talk to him and accept his offer, he will then dig the spot and you will be awarded either; a Rupee from a scale of one to twenty, or by sheer luck, you will be give a Piece of Heart (See the minigame section for further details on how to better play this game).

13 Kakariko Graveyard Either
File:LoZ OOT Redead garding the chest.jpg
A Redead Guarding the Piece of Heart

While in Kakariko Graveyard (Located behind the windmill in Kakariko Village) in the back row of the tombstone graves, move the 2nd grave from the right of the middle path (On the left in the Master Quest version) to expose an hole in front of the grave you just moved. Go into the hole. Inside the hole is a Redead. Take out your Ocarina and play the Sun's Song (Sun's Song can be obtained by playing Zelda's lullaby next to the biggest tombstone, in the back of the Graveyard) to reveal a chest in behind the Redead, containing a Piece of Heart. Walk to the platform were the Re-dead is standing frozen and then you can either kill the Re-dead or steal the Piece of Heart and run for your life.

14 Kakariko Graveyard Adult
File:LoZ OOT Heart in the box.jpg
The Piece of Heart in the Box
As a child

Buy some Magic Beans from the guy that sells them in Zora's River. After buying the beans, go to Kakariko Graveyard and you will find a soft pile of soil near the ledge on the left (on the right in the Master Quest version). Go back to the Temple of Time (located near Hyrule Town Market), put back the Master Sword in its pedestal. Return to the Kakariko Graveyard as an adult, and go back to were you planted the Magic Beans where you will find the now giant, leaf-like platform in its place. Ride on the leaf platform all the way to the top of the edge and then jump off the platform to reveal a crate. Break the crate and a Piece of Heart will appear in front of you. Pick the Piece of Heart to add it to your collection.

As an adult

Alternatively If you're too lazy or impatient to go from child to adult, you can use your Longshot or Hookshot to get to that crate, by going and standing on the 2nd grave next to the edge, aim your Longshot/Hookshot at the crate, shoot at the crate, and break it to reveal the Piece of Heart.

15 Kakariko Graveyard Adult

You will need to beat Dampé in another race (location of the race can be found by repeating the 10th Piece of Heart guide) and finish his challenge in under one minute (See the minigame section for further details on tips on how to better beat this race).

16 Kakariko Village Either
As an adult

Go to the windmill at the back (north side) of Kakariko Village. Walk up the stairs of the windmill to the porch (located in front of the windmill). Then, climb the fence (located on the left side of the windmill's porch (on the right side in the Master Quest version), and with your Hookshot/Longshot, shoot at the roof of the Shooting Gallery Building (the side of the Building you would be looking at has a picture of a Bull Skull with 2 arrows crossing) on the left of the blue vine-covered roof that a man is sitting on. Next, shoot the Hookshot/Longshot at the top of Impa's roof (the house the Cucco lady stands at in the day time). Then, walk to your left side of Impa's roof (on the right side in the Master Quest version) and climb down the edge of the roof to land on the wooden awning. From the awning you will see a giant hole in the side of Impa's house, enter the hole, and when you appear inside of her house you will see Link trapped in a cage with a cow. The Piece of Heart is next to the cow.

An alternative method as an adult is to walk to Impa's house (located near the Shooting Gallery Building) and stand in front of the two crates out front of the House, as close to the edge as you can. Hookshot to the roof of the Skulltula House (the red-roofed house next to the Shooting Gallery Building). Then get as close to the left corner as you can get (almost falling off). You should just barely be able to hookshot to the roof of Impa's house. Go to the side where the Cucco pen is and drop down onto the shade, then enter the hole from there (while inside keep in mind you can get milk from that cow by playing Epona's Song).

As a child

There are three options:

  1. The easiest method involves you riding the owl from the summit of Death Mountain to the rooftop of Impa's house in Kakariko Village. Go left and drop from the roof to a small platform above the Cucco pen, from which you can enter the house and claim the Heart Piece.
  2. Grab a Cucco and go to the construction yard. Throw the Cucco onto the unfinished walls of the yard in the following order: lower east, lower north, and finally upper east. Then jump from the upper east ledge and throw the Cucco at the last second before the platform. You should land on it and be able to enter.
  3. You can acquire the heart piece by getting a Cucco and throwing it up the brick wall where the working is walking on the beams. Once the Cucco is on top of the bricks, walk towards the beam to land on it and timing is key or the worker will cut you off. Once you get to the end of it, go towards the ledge above the Cuccos nest and collect the heart piece.

Death MountainEdit

Heart Piece Location Age Notes
17 Death Mountain Trail Either

As a child, plant a magic bean in the soil just outside the entrance to Dodongo's Cavern. Ride the platform up above the entrance to the Heart Piece. Alternatively, backflip over the fence near the Bomb Flower to land on the ledge--you have to backflip into the corner toward the Heart piece. You could also equip the hover boots and hover off the ledge right of the bomb flower. You'll take damage but it will heal once you got the heart piece.

18 Goron City Child

After opening Darunia's house, light the four torches around the pot at the bottom of Goron City. From the second level, throw a Bomb Flower into the top of the spinning pot to stop it. It will stop showing one of three faces, depending on what time you threw the bomb flower in. Alternatively you can wait until after you get bombs from Dodongo's Cavern and use them instead. If the pot stops on 'happy', a Heart Piece will fly out.

19 Death Mountain Crater Adult
File:LoZ OOT Heart 19.png
Hidden in the smoke

As a child, warp in using the Bolero of Fire and plant a magic bean in the nearby soil. Ride the platform as an adult until it reaches the Heart Piece in the smoke.

20 Death Mountain Crater Either
File:LoZ OOT Heart 20.png
Ride the bean platform

Either ride the bean platform or climb down the wall to the Heart Piece.

Zora's RiverEdit

Heart Piece Location Age Notes
21 Zora's River Either

Pick up the Cucco at the Hyrule Field end and go to the small rise near the Water Tektites. Jump off it and float towards the platform with the Heart Piece. Alternatively, plant a magic bean in the soft soil next to the Bean Seller as a child. Return as an adult, ride the platform, and jump off at the right moment to obtain the Heart Piece. As an another alternative, you can just aim your boomerang and it will come to you. You also can use Cucco to get to ladder and climb up to other Cucco and use it to glide to heart piece.

22 Zora's River Either

Pick up the Cucco at the Hyrule Field end and carry it all the way to the waterfall. You will occasionally have to throw it onto a platform in order to climb up, and be sure not to throw the Cucco in the water. Once you have reached the waterfall, float over to the Heart Piece on the separated platform. This also works with the hover boots you get in Shadow temple. Alternatively once you have the boomerang, aim at the heart container and it will come to you, which is the easier way to get it.

23 Zora's River Child

Play the Song of Storms to the frogs on the log near the Water Tektites, and they'll give you a Heart Piece.

24 Zora's River Child

Complete the bug-catching game with the musical frogs to earn a Heart Piece. See the minigame section for further details.

25 Zora's Domain Child

Successfully light the torches near and behind the waterfall to make a chest appear which contains the Heart Piece. You can get a Deku Stick and run the flame from the throne room to the bottom of the stairs, then to just outside the shop, then to the torch in the water, and then behind the waterfall (without falling in the water). Alternatively, you can use Din's Fire behind the waterfall, then run a flame from behind the waterfall to the torch in the water, and then to outside the shop. Or do this in reverse order using Din's Fire on the torch outside the shop.

Lake HyliaEdit

Heart Piece Location Age Notes
26 Lake Hylia Child

Catch a nine-pound fish in the Fishing Pond as a child. See the minigame section for further details.

27 Lake Hylia Either
File:LoZ OOT Heart 27.png
Swim all the way down

Dive to the bottom of the pool in the laboratory, then talk to the professor for a Heart Piece. This requires the Golden Scale, and will not work if you try using the Iron Boots.

28 Lake Hylia Adult
File:Oot Heart 28.jpeg
Up to the observatory

As a child, plant a magic bean in the soil outside the laboratory. Return as an adult and ride the platform up to the roof, and climb the observatory to find this Heart Piece. An alternative to this method would be to teach the scarecrow in the garden a song (as a child). This becomes the "Scarecrow's Song" (by making the song a simple repetition of two notes is best, nothing fancy or it will be hard to remember and play). As an adult, stand next to the laboratory and play the Scarecrow's Song to make a scarecrow appear on the roof. You can then use the Hookshot or long shot on him to pull yourself onto the roof and climb the ladder to the Heart Piece. (Note: Watch out for the Guay when going to climb ladder. You might need to kill it first with arrow or hookshot.)

Zora's FountainEdit

Heart Piece Location Age Notes
29 Zora's Fountain Adult
File:LoZ OOT Heart 29.png
On the ice platform

On the farthest ice platform. You must jump onto several spinning ice platforms to reach it.

30 Zora's Fountain Adult
File:Oot Heart 30.jpeg
Bottom of the lake

Once you've found the Iron Boots and Zora Tunic, sink to the bottom of the lake to find a Heart Piece.

31 Ice Cavern Adult

One of the side rooms has a blue fire fountain next to a block of red ice. Melt the ice for a heart piece. In Master Quest, this Heart Piece is located in the room holding the compass. There is a switch buried under the ice in the center of the room. Use a bomb to activate the switch, removing the block that was covering the Heart Piece.

Gerudo ValleyEdit

Heart Piece Location Age Notes
32 Gerudo Valley Either
File:LoZ OOT Heart 32.png
Behind the waterfall

As a child, plant a magic bean in the soil on the stone platform along the cliff (you may need a Cucco to reach it). Ride the platform as an adult and jump through the waterfall to this Heart Piece or put on your Iron Boots and walk under the water up the river to find a ladder, or as child, grab the Cucco and jump off the cliff and head to the waterfall. Slowly lower into the middle of the waterfall and glide into the alcove. As a child, you can also grab the Cucco and glide down to the ledge where the Gerudo is with her cow. Now walk to the edge closest to the waterfall and jump into the water. Swim toward to waterfall and you will eventually swim behind the waterfall. There is a ladder that goes straight up to the heart piece.

33 Gerudo Valley Either
File:LoZ OOT Heart 33.png
Hiding in the crate

Along the cliff face is a crate containing a Heart Piece. Fall onto a ledge on the Hyrule Field side of the cliff, and use the Longshot to pull yourself to the crate. Alternatively as a child, you can grab the Cucco and glide towards the crate to reach it.

34 Gerudo Fortress Adult
File:LoZ OOT Heart 34.png
Using Longshot on chest
File:LoZ OOT Heart 34b.png
Using Hookshot on Pierre

On the roof of the middle building is a chest containing a Heart Piece. Use the Longshot to reach it. Alternatively, you can summon Pierre using the Scarecrow's Song and reach the platform using the Hookshot.

35 Gerudo Fortress Adult

The prize for scoring at least 1000 points in the Horseback Archery game is a Heart Piece. See the minigame section for further details.

36 Desert Colossus Adult
File:LoZ OOT Heart 36.png
Resting on the arch

As a child, warp here using the Requiem of Spirit and plant a magic bean in the soil here. Return as an adult and ride the platform to the nearby Heart Piece.



Fairy Fountains

Hidden throughout the land of Hyrule are six Great Fairy Fountains. The Great Fairies inside will give Link helpful power-ups and magic spells that increase both his offensive and defensive power.

In each Great Fairy Fountain, Link must stand on the golden Triforce emblem and play Zelda's Lullaby to awaken the Great Fairy and receive a new ability.

Death Mountain PeakEdit

Entrance to the fountain

Reward: Spin Attack
The first Great Fairy Fountain that you are likely to encounter is at the top of Death Mountain. After obtaining Bombs and the Hylian Shield, journey to the mountain's peak. Find the flagpole nearby Goron City and climb the adjacent slope. Use your Bombs to destroy any boulders blocking your way. Soon after the mountain will begin to erupt, and shower you with debris. Equip the Hylian Shield and crouch to protect yourself, continuing only when the showers momentarily pause. You will eventually reach a wall which you are able to climb, but before doing so, kill any Skulltulas clinging to it. Once you have climbed the wall, you should find an entrance to Death Mountain Crater on the right, and a conspicuous rock wall on the left, with a sign post and owl in between. Use a bomb to destroy the rock wall and gain entrance to the Great Fairy Fountain.

Here you learn the spin attack for your sword and get a magic meter for it.

Hyrule Castle GroundsEdit

"Dead End" path.
Reward: Din's Fire

Enter the Hyrule Castle Grounds and climb the nearby vine to avoid the gate blocking your path. As you reach the gate, either go down the ladder into the guard room or jump off the gate roof. If you walk across you will be caught. From there walk up the road until the path branches. To your right should be a sign that says dead end and a boulder at the end of the path. Use your bombs to destroy the boulder and crawl through the passage to enter the Great Fairy Fountain.

This Great Fairy gives you the spell, Din's Fire, that will burn anything inside its attack radius. This spell is needed to complete the game. You need it to have access to the Shadow Temple.

Zora's FountainEdit

Peninsula with entrance.
Reward: Farore's Wind

Go to the portion of Zora's Domain where Jabu-Jabu rests. As you enter, go on the right side of Jabu. Swim to a small peninsula behind Jabu with bushes and a lone tree on it. There will be a boulder next to the back wall. Place a Bomb next to this wall and the wall will be destroyed, revealing yet another Great Fairy Fountain.

The reward here is Farore's Wind, a spell that quickly lets you warp in dungeons.

Death Mountain CraterEdit

The pathway without boulders.
Reward: Doubled Magic Meter

As an adult, enter Death Mountain Crater, preferably through Darunia's throne room. It is the fastest way and will allow you to reach the great fairy even if you don't have a red tunic. Once you enter take a right and walk across the bridge. Alongside the wall of the crater should be two boulders blocking a passage. Use the Megaton Hammer to destroy the boulders and the pathway to the Great Fairy's Fountain will be open.

This Great Fairy will double your magic meter, which will help in the future.


Desert ColossusEdit

Entrance after a bomb.
Reward: Nayru's Love

When you first reach the Desert Colossus from the Haunted Wasteland, look towards the right wall for two nearby palm trees. Be careful however, because you will be bombarded with an endless supply of enemies while you are on the sand. Between the two trees is a suspicious wall that can be destroyed with a Bomb. Lay a bomb down and the wall will be blown open, allowing access to the Great Fairy Fountain.

You'll get the spell Nayru's Love, which will allow you to cast a barrier around you. It takes twice the magic of the previous spells, however. Also you will still flinch from attacks.

Ganon's CastleEdit

Reward: Doubled Defense
The entrance is the tunnel at the end of the road.

After completing the temple-related trials in Ganon's Castle and receiving the Golden Gauntlets, return outside the castle and find the dead end near many boulders. At the dead end should be a huge black slab. Use the Golden Gauntlets to lift this slab, revealing the final Great Fairy Fountain. This is good to use against Ganondorf.

The final Great Fairy shall increase your defensive power. Your hearts will have borders appear around them, and damage you take will be cut in half.



Item Trading

In The Legend of Zelda: Ocarina of Time there is one main side quest: a long chain of item trading. Get item A from person A and then take it to person B to receive item B. It continues on until you get the legendary Biggoron Sword. The quest is livened up by interesting items and time limits to race to the next person. Whenever a time limit occurs, never use a warp song, because the timer will automatically hit 0.

The only requirements to get the sword is to have the Longshot and/or Epona (Epona makes the whole thing both easier and faster to complete); this means you can have the Biggoron Sword for every dungeon as an adult!. If you want to get the Hookshot first, you'll already be in Kakariko village and close to Anju (the first person in the series of trades). Also note that you will have to unfreeze King Zora: you'll need to venture a few rooms into the ice cavern to bottle up some Blue Flames, or buy some blue fire from the potion shop in either Kakariko Village (or if you're a child Hyrule Castle Town) or from Zora's Domain as a child. The entrance to the Death Mountain crater in Goron City will need to be open as well for a shortcut.

Pocket EggEdit

OOT pocketegg.jpg

Talk to Anju (the lady allergic to chickens) as an adult. She will give you the pocket egg to take care of. Wait a day for it to hatch or just play the Sun's Song a couple times until it hatches into a Pocket Cucco.

Pocket CuccoEdit

Take the Pocket Cucco to Talon (he should be sleeping inside a house in Kakariko Village). Pull out the Pocket Cucco and it will crow and wake him up. If you leave the building and return, Talon will have left and gone back to Lon Lon ranch. The Pocket Cucco will now be happy because it woke up an extremely lazy person. Take the Cucco back to Anju and she'll trade it for Cojiro, a rare blue chicken that was once her brother's, but now rarely crows.

CojiroEdit

OOT cojiro.jpg

Take the Cojiro to the slumped over man in the lost woods (head left from the Kokiri Village entrance). He will trade the Cojiro for an Odd Mushroom. The Odd Mushroom will spoil, so hurry to Kakariko Village and give it to the old hag in the potion shop.

Odd MushroomEdit

OOT oddmushroom.jpg

Take the Odd Mushroom to the old woman in the blue potion shop in Kakariko Village within three minutes. Don't warp! She will use it to create Odd Medicine.(Talk to her to get button for item to work.) If you don't make it, you'll end up back in the Lost Woods and have to trade Cojiro again. The best way to get back to Kakariko Village is through the entrance into the Goron City in the Lost Woods. From there, run down the mountain into the Village. Just past the gate into the Village, there's a house with a blue roof above you. You can get on top of that roof with the Hookshot if you position yourself just right. Go to the railing outside the windmill door and jump on it, but be careful not to fall off. From this position you should be able to position your Hookshot so it will catch on the roofing material on top of the blue house. When you're on top of the roof, jump down into the backyard and run up the stairs to the door of the house with the blue roof. Talk to the old woman inside to trade the mushroom.

Alternate method 1

Follow the above instructions until you're back in Kakariko Village. As soon as you enter the town, look diagonally left - you'll see the red roof of a Potion Shop jutting out from the edge of the rocky wall (sadly, its not the one you're trying to get to). Get within range, pull out your Hookshot and aim it at the red portion of roof just above the point where the rock wall and the triangular wooden framing of the house intersect - as long as the red Hookshot reticule is visible while hovering over a red section of the roof you should be ok. You'll end up pulling yourself somewhat through the rock wall and onto the roof. From there, run diagonally left off the end of the roof and you will land on or near the stairs to the Potion Shop with the old hag. Go in and approach the counter, trigger the mushroom with "C," and she will reward you with the Odd Potion.

Alternate method 2

If you planted a bean in tunnel to left as a child, you can use it as a shortcut to get out of the lost woods and to Hyrule Field and ride epona to the village.

Easy method

Follow the above instructions to get to Kakariko village. Once you arrive, look at the potion shop on your left. If it is night time, play the song of suns, otherwise you can just run straight in through the door. There is a back door, which will let you out to the top of a ladder. Climb or jump down, then run to the top of the nearby flight of stairs. Enter the building and press "C" to trigger the mushroom to give it to the old lady.

Odd MedicineEdit

Warning!

In versions other than the Nintendo 3DS version, you must obtain the Deku Nut upgrade in the Forest Stage before getting the Poacher's Saw. Failure to do that will result in the Deku Nut upgrade being unobtainable.


OOT oddpotion.jpg

Return to the place where you traded Cojiro. Fado, one of the Koriki girls, will be there instead. She says the man turned into a Stalfos. She demands that you give her the potion, but will give you the Poacher's Saw he left behind anyways.

Poacher's SawEdit

OOT poachersaw.jpg

Go to the carpenter's tent in Gerudo Valley and trade this to the boss of the carpenters (if you have not yet rescued the carpenters from the Gerudo Fortress, you will need Epona or the Longshot to cross the broken bridge). He has not seen it since he left it with his wife, so he'll be shocked. He'll give you the Broken Goron's Sword in return.

Broken Goron's SwordEdit

OoT Items Broken Goron's Sword.png

Take this up to the Biggoron on top of Death Mountain. When looking for Biggoron, don't be confused - he is massive and located outdoors (he is not the big goron rolling around in Goron City that you may have blown up and purchased the "knife" from). He will trade the broken sword for a prescription. His eyes have been blinded by a recent eruption on the mountain, and he can't work on the sword until you clear them up for him.

PrescriptionEdit

OOT prescription.jpg

Take the prescription to King Zora (be sure to unfreeze him via a Blue Flame first). Remember that Zora's Domain has been frozen over by Ganondorf, so you won't be able to get there via the Lake Hylia shortcut. The king will take the prescription and tell you he doesn't have the medicine but does have the ingredients for it and give you a perishable Eyeball Frog . He will tell you to give it to the scientist in Lake Hylia. If you don't make it, you will automatically go back to Zora's domain and must make the Prescription transaction again.

Eyeball FrogEdit

OOT eyeballfrog.jpg

You must give the frog to the professor in Lake Hylia in three minutes. DO NOT WARP THERE, your clock will go down to one second left if you warp. If you can get it to the professor in time, he'll mistake it for his dinner, then make you the World's Finest Eyedrops. However, there are no preservatives in it, so it will spoil. If you don't make it, you automatically go back to Zora's domain and must make the Prescription and the Eyeball Frog trades again.

The best way to do this is to exit Zora's Domain and dive down to the shortcut to enter the Lost Woods. Exit the Woods and then the Kokiri Forest into Hyrule Field. Call Epona if you have her. If you don't have Epona, use your map to aim Link in a straight line to Lake Hylia, then turn 180 degrees. Now hold down the Z button, and run backwards to the Lake (it's faster than running forward). When you reach Lake Hylia, go to the house and talk to the professor.

EyedropsEdit

Tip

If you are almost out of time in Death Mountain Crater, then jump in the lava and you will be returned to the entrance with 1:10.


OOT eyedrops.jpg

Now you must get back to the Biggoron within four minutes, again do not warp! The best route to take is to take Epona and ride her to the Kokiri Forest (if you don't have her, use the backward-walking method described above to get there faster). From the Kokiri Forest, enter the Lost Woods and enter the Goron City. Hop down to the lowest level of the City and enter Death Mountain Crater. Here, turn to the right and make your way to the ladder. Climb up and take the exit to the outside. Give Biggoron the drops. When you give him the Eyedrops, he uses them and gives you a Claim Check to claim the sword because it will take three days to fix the broken sword. Alternatively if you're going the normal way, if you already planted magic bean while you're a child, as an adult, you can use it to travel up to the volcanic path to where Biggoron is.

Claim CheckEdit

OOT claimcheck.jpg

Either sit around patiently for three days or play the Sun's Song six times and talk to Biggoron again. When you do, you get the Biggoron's Sword from him. After getting the Claim Check, it will remain in your inventory permanently.

Biggoron's SwordEdit

OOT biggoronssword.jpg

The strongest blade this game has to offer, the Biggoron's Sword itself is twice as powerful as the Master Sword. It takes two hands to wield just like the Giant's Knife, but this one doesn't break on you. You'll only run into problems when facing enemies that you need to use your shield against, like Octoroks.



The Happy Mask Shop

The Happy Mask Shop is located in Hyrule Castle Town Market, to the right of the path to the castle. It will not open until you have shown Zelda's Letter to the guard by the gate to Death Mountain Trail in Kakariko Village.

The shop itself does not sell masks; rather, it lends them to aspiring individuals for sale. If a mask is sold, you pay back the price of the mask but get to keep any extra rupees, and are granted access to a newer mask model to sell. You can borrow masks you have already sold again; however, you can sell each model of mask only once. Masks are event items and you can carry only one mask at a time. To see if someone is interested in purchasing a mask, talk to them while wearing it.

The MasksEdit

Wearing masks while speaking to people can elicit different responses.

Zelda OOT Keatonmask.jpg
Keaton Mask - This popular mask is modeled after the wily keaton fox.

Sell it to the Hylian guard by the Death Mountain gate in Kakariko Village. Talking to Gorons and Zoras will result in a simple answer but talking to King Zora, Princess Ruto or Darunia will result in some slightly funny text. Children like it and will talk about how much they like it. Adults might remember their childhood by seeing it. They might be confused or they might admire the mask.

Zelda OOT Skullmask.jpg
Skull Mask - This mask will make you look like a monster.

Sell it to the Skull Kid in the Lost Woods that is on the tree-trunk (not the trunk where there are two Skull Kids). The mask also prevents Keese from attacking Link.

Zelda OOT Spookymask.jpg
Spooky Mask - This scary mask is similar to a ReDead's face.

Sell it to the kid in the Kakariko Graveyard. If you talk to people while wearing this mask they will get scared. The mask will actually glow in the dark. The scientist at the Lakeside Laboratory will say that it was carved from wood taken from a coffin and Dampé will ask what kind of mask it is and why he is wearing it then. ReDeads have a mask similar to the spooky mask.

Zelda OOT Bunnyhood.jpg
Bunny Hood - This mask will make you look like a bunny.

Sell it to the guy running around Lon Lon Ranch. He will then give you 500 rupees. When worn at night, Stalchildren will not appear in Hyrule Field.

Zelda OOT Goronmask.jpg
Goron Mask - A mask that looks like a Goron.

King Zora will reminisce about his old friend Biggoron when you show this mask to him.

Zelda OOT Zoramask.jpg
Zora Mask - A mask that looks like a Zora.

Princess Ruto will express her happiness that Link has became a Zora if he talks to her wearing the mask.

Zelda OOT Gerudomask.jpg
Gerudo Mask - A mask that looks like a Gerudo.

It makes people think that Link is a woman and Gerudo thieves get a bit annoyed. Darunia will say he hates Gerudos because Ganondorf sealed Dongodos Cavern. Nabooru says it looks a bit like her. King Zora says it gives him the chills. Ruto will say Link is a funny guy. Talon will say it reminds him of his wife. If Honey and Darling is spoken to, Darling will apologize and say he does not want to look at any woman except Honey. Saria will say it looks cool but frightening.

Zelda OOT Maskoftruth.jpg
Mask of Truth - A mask that can obtain hints from Gossip Stones.

It was passed on by the Sheikah. One theory holds that it is one of 3 items (Lens of Truth, Mask of Truth and Stone of Agony) made by the Sheikah to give the holder untold power.

The Trading SequenceEdit

Spoiler warning: Plot and/or ending details follow.
Bunny Hood Bonanza

The man who buys the bunny hood pays Rupees until your wallet is completely full, so you should buy some items, play some minigames, and get the largest wallet before selling him the Bunny Hood.


  1. Keaton Mask: This is the first mask you can borrow from the Happy Mask Shop. Take it to Kakariko Village and wear it while talking to the guard protecting the gate to Death Mountain. He will buy the ten rupee mask for fifteen rupees, and you will be able to borrow the Skull Mask.
  2. Skull Mask: After obtaining this mask, enter the Lost Woods from Kokiri Forest and go left. You must stand on the stump and play Saria's Song to befriend and receive a piece of heart from the Skull Kid before giving him the mask. Put on the mask, stand on the stump, and talk to the Skull Kid. He will only give you 10 rupees for the 20 rupee mask, but you will now be able to borrow the Spooky Mask. Note: This is also a good time to head to the Forest Stage detailed below.
  3. Spooky Mask: During the day, go to the Kakariko Graveyard and show the kid there the Spooky Mask. He will buy it at full price for thirty rupees.
  4. Bunny Hood: After borrowing the Bunny Hood and beating the Jabu-Jabu's Belly dungeon and have all three spiritual stones in your possession, there will be a man running laps around the outside of Lon Lon Ranch during the day. Follow him until he stops, then talk to him while wearing the Bunny Hood. He will give you all his money for the mask. This will finally grant you access to the Mask of Truth, Gerudo Mask, Goron Mask, and Zora Mask.


The Forest StageEdit

Any time you have a new mask, drop by the Forest Stage. From the Kokiri Forest entrance, take a right, then take a left, then another left. You'll see a pool of water ahead. Take a left and one last left. Here you find a meadow with a couple of Business Scrubs. There's a tree at the back. There to the left of the tree is a group of butterflies hovering around the same general area. Walk around this area (to the right of the butterflies when facing towards the meadow from the entrance) until you fall through a hole. You've arrived at the Forest Stage. Note: you can acquire these at any time, and in any order.

Put on a mask and approach the front of the stage (the raised portion with the sign on it). Many scrubs will pop up and dance around you joyfully. Walk over to the larger, older Scrub on the right. He will reward you with something, depending on the mask that you are wearing.

Forest Stage RewardsEdit

  • Keaton Mask: Win Rupees. Occasionally they do not like the mask.
  • Skull Mask: They increase your Deku Stick capacity. They are attracted to this mask.
  • Spooky Mask: Win Rupees.
  • Bunny Hood: They don't like it. Occasionally they will give you rupees.
  • Goron Mask: They don't like it.
  • Zora Mask: Win Rupees. Occasionally they do not like the mask.
  • Mask of Truth: They increase your Deku Nut capacity. The older Deku scrub says that you have a "horrible face" and the younger scrubs duck into their holes if you walk near them.
  • Gerudo Mask: Win Rupees. Occasionally they do not like the mask.

Before you collect the Poacher's Saw in Gerudo Valley, use the Mask of Truth at the Forest Stage. There is a glitch in versions of the game other than 3ds that stops the Deku upgrade after getting the Poacher's Saw.



Gold Skulltulas

OOT skulltula.jpg

Many years ago, a wealthy family in Kakariko Village was cursed for their greed and were thus turned into Skulltula monsters. In order to break the curse, Link must destroy all one hundred of the Gold Skulltulas scattered about Hyrule and collect the Gold Skulltula Tokens that they drop as proof of his deed. When a certain number of Gold Skulltulas have been destroyed, a family member will return to human form and reward Link for his trouble.

Quest RewardsEdit

As you defeat Gold Skulltulas, each family member released from the curse will reward Link. These rewards are:

# Defeated Reward
10 Adult's Wallet: Holds up to 200 rupees.
20 Secrets|Stone of Agony: Rumbles when you run over secret holes. In the 3DS version, this is replaced by the {{im/oot|Secrets|Shard of Agony, which chimes and appears in the top-left corner of the top screen when near secret locations.
30 Giant's Wallet: Holds up to 500 rupees.
40 Bombchu (10): A rare type of bomb that runs along the ground, and crawls up walls and ceilings.
50 Piece of Heart: One-fourth of a Heart Container.
100 Huge Rupee: A huge, golden rupee worth 200 rupees. Each time you visit the man, he will give you another one, so effectively it is a limitless supply of rupees.

If you are playing on the Wii's Virtual Console, the {{im/oot|Secrets|Stone of Agony will be totally useless. Anyone playing this version can safely ignore this feature. The GameCube version will ask you if you want to use the rumble feature (unless you're playing with the Wavebird, which renders this item useless). In the 3DS version, the Stone of Agony is replaced by the Shard of Agony, which chimes and appears in the top-left corner of the top screen when near secret locations.

Hunting TipsEdit

Gold Skulltulas are scattered throughout the game world and can be found as both young and adult Link. Most often, Gold Skulltulas can be found at night, either clinging to walls or hiding in soft patches of soil. Here are some tips for hunting them:

Hunt at nightEdit

Many Gold Skulltulas don't appear during the daytime. You should play the Sun's Song on your ocarina to change the time of day before beginning your search.

Use your earsEdit

Gold Skulltulas make a distinct "shuffling" sound every few seconds when they move around. The sound can alert you to the presence of a nearby Skulltula, although it is difficult to use to pinpoint the creature's exact location.

Check your mapEdit

After you have defeated all the Gold Skulltulas in an area, a Gold Skulltula icon will appear next to the name of your current location on the map screen. If you don't see it, then there are still more Gold Skulltulas to find in the area.

  • Note: The world map DOES NOT cover Gold Skulltulas in Temples, Dungeons, the Kakariko Well or the Ice Cavern. To check if you have collected all tokens in those areas, you must enter that specific area and check the map of that place.

Check common hiding spotsEdit


Nintendo 64

After releasing the captured bugs, quickly press the C Down button again. This will capture one of the three bugs you just released so you can re-use them later.


A Gold Skulltula resides in every patch of soft soil in Hyrule except for the one next to the bean selling man in Zora's River. To evict the Skulltula from its burrow, empty a Bottle of Bugs nearby.

To capture bugs, look for rocks on the ground as they have the highest rate of causing bugs to appear. Pick up these rocks to release the bugs underneath and then quickly capture one with a bottle. You can also find bugs by cutting grass. Bugs are always found under the same rocks and grass and are not random. You can also buy them from potion shop for 50 rupees.

Gold Skulltulas can also be found inside crates and trees. Roll into either one to dislodge a Skulltula.

If on a wall or far away, Gold Skulltulas can only be reached with certain items, namely the Boomerang and Hookshot. When hunting, be sure you have both items.

Gold Skulltula LocationsEdit

The following is a complete list of the locations of the 100 Gold Skulltula|display=Gold Skulltulas scattered about Hyrule.

Kokiri ForestEdit

Gold Skulltula Time Age Notes
1 Nighttime Child

On the back of the Know-It-All Brothers' house. Use your sword to kill it and then backflip or jump attack into the token.

2 Any Child

Next to the Kokiri Shop is a small patch of soil. Drop a Bottle of Bugs on top of it to release a Skulltula.

3 Nighttime Adult

On the top of the House of Twins, use the Hookshot to kill a Skulltula and claim its token.

The Lost WoodsEdit

Gold Skulltula Time Age Notes
4 Any Child

Take two left turns to the area with the bridge leaving Kokiri Forest. Release a Bottle of Bugs on the soil there to find a Gold Skulltula.

5 Any Child

Turn right, left, right, left, left to find another patch of soil in a room with a lone tree and two Business Scrubs. Release a Bottle of Bugs on the soil there to find a Gold Skulltula.

6 Nighttime Adult

As a child, plant a Magic Beans at the same soil patch where you released the bottled bug to find the fifth Gold Skulltula. As an adult, ride the plant to the nearby ledge and kill the Gold Skulltula.

Sacred Forest MeadowEdit

Gold Skulltula Time Age Notes
7 Nighttime Adult

Climb the lone ladder at the end of the maze, turn to your left, and look on the wall right in front of you for a Skulltula. You need the Hookshot.

Inside the Great Deku TreeEdit

Gold Skulltula Time Age Notes
8 Any Child
File:LoZ OOT Skulltula 08.jpg
The alcove where the Skulltula is located.

In the room with the Compass, activate the rising platforms and then jump over to the left alcove.

9 Any Child

In the first basement is a Skulltula clinging to the vines that allow you to return to the first floor.
Shoot the Skulltula with the Fairy Slingshot and then climb up to reach the token.

10 Any Child

In the first basement, a Skulltula is climbing on a nearby grate. Use the Fairy Slingshot to kill it, or slash it, then leap from the nearby ledge to claim the token.

11 Any Child

Return to the Deku Tree after you receive Bomb|display=Bombs and the Boomerang. In the basement room with three Gohma Larvae, burn the web and destroy a bombable wall. In the next room is a Skulltula. Use your boomerang to get the token.

Hyrule FieldEdit

Gold Skulltula Time Age Notes
12 Any Both

At the corner between Hyrule Castle and Kakariko Village is a single tree. Place a Bomb at its base to reveal a secret grotto. Inside, destroy the Skulltula on the wall and use your Boomerang or Hookshot to retrieve the token.

13 Any Both

Near the entrance to Gerudo Valley is a circle of rocks. Destroy the boulder in the center and place a Bomb there to reveal a grotto. Use either Din's Fire or a Fire Arrows to burn down the webs and find a Skulltula. You will need your Boomerang or Hookshot to grab the token after killing the Skulltula.

Hyrule Castle Town MarketEdit

Gold Skulltula Time Age Notes
14 Any Child

In the Market, enter the guardhouse next to the drawbridge. Roll into the second crate right of the soldier to find a Skulltula.

Hyrule CastleEdit

Gold Skulltula Time Age Notes
15 Any Child

Enter the main Hyrule Castle area from the Market. Ahead is a lone tree with three rocks at its base. Roll into it to dislodge a Skulltula.

16

Any Child

Enter the main Hyrule Castle area and make your way to the small moat. In the nearby corner is a lone tree. Stand beneath it and play the Song of Storms to reveal a grotto. Use Bomb|display=Bombs to destroy the wall on your left (slightly behind you) until you find a Skulltula.

Note: This Gold Skulltula location can be abused to get an infinite number of Gold Skulltula Tokens. See Glitches for more details.

Ganon's Castle (Exterior)Edit

Gold Skulltula Time Age Notes
17 Any Adult
File:LoZ OOT Skulltula 17.jpg
Behind the ruined gate

Look to the right of Ganon's Castle and behind the remains of a ruined gate to find a Gold Skulltula. You will need the Hookshot

Lon Lon RanchEdit

Gold Skulltula Time Age Notes
18 Any Child

Next to the ranch house is a lone tree. Roll into it to dislodge a Skulltula.

19 Nighttime Child
File:LoZ OOT Skulltula 19.png
Behind the feeding shelter

On the far side of the horse corral is a feeding shelter for the horses. Look on the back of it to find a Skulltula.

20 Nighttime Child
File:LoZ OOT Skulltula 20.png
Gold Skulltula on an window

A Skulltula resides on an upper window of the ranch house. Kill it and retrieve its token with your Boomerang.

21 Nighttime Child
File:LoZ OOT Skulltula 21.png
Another Skulltula in the wall

To the right of the silo at the back of the ranch is a Skulltula high on the fence. Use your Boomerang to retrieve the token.

Kakariko VillageEdit

Gold Skulltula Time Age Notes
22 Nighttime Child

The large tree near the entrance to Kakariko has a Skulltula in its branches. Roll into it to dislodge it.

23 Nighttime Child

You will find a Skulltula lurking on the side of the House of Skulltula.

24 Nighttime Child

Look on the center pile of bricks of the building currently under construction to spot another Skulltula.

25 Nighttime Child

The house to the left of the gate leading to Death Mountain has a Skulltula on its side.

26 Nighttime Child

Use your Fairy Slingshot or Bombchu|display=Bombchusto kill a Skulltula on the ladder of the tall lookout tower, then climb up to grab the token.

27 Nighttime Adult

This Skulltula is on the roof of Impa's house. To get there, stand in front of the door of that house and Hookshot over to the roof of the House of Skulltula. Then, Hookshot onto the roof of Impa's house. This is easier with the Longshot, but it can be done without. As a child, at the summit of Death Mountain is Kaepora Gaebora. Talk to him, and he will fly you back to Kakariko, placing you atop Impa's house. (Cannot be obtained as a child in the US version.)

GraveyardEdit

Gold Skulltula Time Age Notes
28 Nighttime Child

In the Kakariko Graveyard, look on the right wall near the Royal Family's Tomb. Kill the Skulltula there and retrieve the token with the Boomerang.

29 Any Child

On the left side of the Graveyard is another soft soil patch. Use a Bottle of Bugs to evict the Skulltula from its burrow.

Death Mountain TrailEdit

Gold Skulltula Time Age Notes
30 Any Child

After clearing the boulder blocking the entrance to Dodongo Cavern, you will see a patch of soft soil. Use a Bottle of Bugs to find a Skulltula.

31 Any Both

Before you reach Dodongo Cavern is a suspicious wall on the right side of the trail. Destroy it with a Bomb and kill the Skulltula inside, then climb the wall to claim the token.

32 Nighttime Adult

Go to the spot where you used to a Bomb Flower to unblock Dodongo Cavern, and look for a red rock. Destroy it with the Megaton Hammer to uncover a Skulltula.

33 Nighttime Adult

Go to the climbable wall near the summit of Death Mountain. At the base of the wall is another red rock concealing a Skulltula. Destroy it with the Megaton Hammer
Note: It is possible to get this Skulltula without breaking the rock by first spin attacking, with magic, near the rock to kill the Skulltula hidden beneath. Position Link so that he is facing away from the rock, but with his back facing the crack between the wall and the rock. Perform a backflip to fall into the rock just far enough to get the token.

Goron CityEdit

Gold Skulltula Time Age Notes
34 Any Child

On the top floor of Goron City is a passage that leads to a room full of rocks. Use Bomb|display=Bombs to make your way to the far end, where you will find two treasure chests containing 50 rupees a piece, a Gossip Stone, and a crate. Roll into the crate to find a Skulltula.

35 Nighttime Adult

This Skulltula resides on the back of the pedestal in the center of Goron City where the Spiritual Stone of Fire once rested. Stand on one of the nearby ropes so that you can see the Skulltula and Hookshot it. Be careful not to hit the wooden platform instead.

Death Mountain CraterEdit

Gold Skulltula Time Age Notes
36 Any Child

After beating Dodongo's Cavern, make your way to the summit of Death Mountain. Enter the crater by the entrance at the summit and roll into the nearby crate to find a Skulltula.

37 Any Child

After learning the Bolero of Fire as an adult, first return to the past and then warp to Death Mountain Crater as young Link using the Bolero of Fire. Drop a Bottle of Bugs on the nearby patch soil to force out a Skulltula.

Dodongo's CavernEdit

Gold Skulltula Time Age Notes
38 Any Both

From the main entrance, enter the room to the southeast, a jagged corridor with Baby Dodongos. Use Bomb|display=Bombs to destroy the weak wall in the corridor (or lure a Baby Dodongo there and kill it). In the next room is a Skulltula, protected by Keese.

39 Any Both

From the main entrance, enter the room to the northwest with the large staircase. Climb up the staircase and look for a Skulltula on a vine wall near the exit. Kill it with the Fairy Slingshot, then climb up to claim the token.

Alternatively, you can return here as an adult and use the Fairy Bow or Hookshot to kill the Gold Skulltula.

40 Any Both

After entering the giant Dodongo skull, turn right to enter a room with several low walls. Destroy the fake wall at the far end of this room with a Bomb to find a Skulltula behind an Armos.

41 Any Both

After activating the pillar elevator, exit and then reenter the dungeon and ride it to the second floor. Make your way around the second floor until you reach the room with the staircase, which should now be in its original position. Take the path to the left (west) and you'll find a climbable wall on the side of the staircase allowing you to reach the alcove with the Skulltula. You will need the Boomerang to reach the token.

Alternatively, return as an adult and simply use the Longshot to obtain the token.

42 Any Both

Enter this dungeon as an adult, after having learned the Scarecrow's Song. Go to the corridor before your first Lizalfos battle as a child. There is an alcove here that will attract Navi when you look at it. Play the Scarecrow's Song to make Pierre appear, and then Hookshot him to find the Skulltula. {{-

{{sidebar

float=right width=250px title=Nintendo 3DS display=Bombs and take a few steps towards the statue, using L-targeting to back away in a straight line. A well timed back flip will put you on the statue, where you can jump onto the raised ledge, kill the skulltula, and get the token.


Alternatively, you can also push/pull one of the statues within this room over to the alcove. You can use the statue to help adult link jump up and grab hold of the ledge and climb up.

Note: It is possible to obtain this token as a child by using the above statue strategy, although this method is somewhat difficult to pull off. You must push one of the statues to the alcove, but then push it all the way over to wall opposite the alcove. You can then backflip onto the statue and use some well-placed Fairy Slingshot shots to just barely clear the ledge and hit the Skulltula. After the token appears, you can grab the token with an aimed Boomerang throw, as it will be too far away to Z-target.

Zora's RiverEdit

Gold Skulltula Time Age Notes
43 Any Child

At the start of the river, where you met the owl and have to blow up the boulders in the way, roll into the tree at the left to knock out a Skulltula. Kill it with your sword and grab the token.

44 Nighttime Child

At the top of the river, drop down into the shallow water and walk to the ladder. The Skulltula is on the ladder. Kill it with the Fairy Slingshot or Boomerang, then climb up to collect the token.

45 Nighttime Adult

As you enter Zora's River, venture up to where the bean seller used to be and cross the river. Walk down the pathway about 60 feet, and then look high up on the south wall. Take the Skulltula down with your Longshot (Hookshot isn't long enough).

Alternatively, you can use the Hookshot to retrieve the Skulltula if you planted the Magic Beans in the hole next to where the bean seller used to be as a child. Ride the platform and jump off once you reach the tall middle area or you can go down the river and climb the ladder in the narrow pathway to get to the tall middle area, and the Skulltula will be within reach.

46 Nighttime Adult

As you approach the curve that leads to the entrance to Zora's Domain, stand on the final "bridge" and face the entrance. Turn around and you'll see the Gold Skulltula high up on the wall. Use your Hookshot to take it down.

Zora's DomainEdit

Gold Skulltula Time Age Notes
47 Nighttime Adult

Walk up to where King Zora's throne is, and then take a left and go down the hallway where the Zora Diving Game was. Approach the ledge, and look left. Use your Hookshot to bring down this Gold Skulltula.

Zora's FountainEdit

Gold Skulltula Time Age Notes
48 Any Child

Roll into the tree near the Great Fairy's Fountain for another Gold Skulltula.

49 Nighttime Child

Run up on the giant log that is to the right of Lord Jabu-Jabu. You will see a Gold Skulltula on the wall. Take the token with your Boomerang.

50 Nighttime Adult

Lift up the silver boulder near the entrance to the Great Fairy's Fountain with your Silver Gauntlets File:OoT Items Silver Gauntlets.png then use a Bomb. Drop down into this hole, and be wary of four invisible Skulltula that hang from the ceiling. Avoid them, or use your Lens of Truth and shoot them down. Climb up the rough wall behind them. On your right is a Big Skulltula, and on your left is the Gold Skulltula. Use your Longshot to obtain the token.

Inside Jabu-Jabu's BellyEdit

Gold Skulltula Time Age Notes
51 Any Child

After you meet Princess Ruto and she allows you to carry her, venture into the door on her left. Carry her into the water in the center of the room, and throw her onto the ledge opposite from which you came. Immediately take out your Fairy Slingshot and shoot the Gold Skulltula that is on vine covered wall to your right. To obtain the token, raise the water level, quickly swim towards the vines, and climb up.

52 Any Child

This Gold Skulltula is on the wall near the entrance to Bigocto's Chamber. (Right after you drop through the hole where the Green Tentacle used to be). This particular Skulltula is closer to Bigocto's door than the other. Use your Boomerang to obtain the token.

53 Any Child

This Gold Skulltula is on the wall near the entrance to Bigocto's Chamber. (Right after you drop through the hole where the Green Tentacle used to be). This particular Skulltula is further away from Bigocto's door than the other one. Use your Boomerang to obtain the token.

54 Any Child

As you enter the chamber right before you face Barinade, walk forwards until you hit the wall, and then turn to your right and slightly behind you. Up this vine-covered wall is a Gold Skulltula. Take it out with your Fairy Slingshot or Boomerang, and climb up to receive the token.

Lake HyliaEdit

Gold Skulltula Time Age Notes
55 Any Child
File:LoZ OOT Skulltula 55.jpg
Soft soil near laboratory

Drop a Bottle of Bugs into the patch of soft soil next to the Lakeside Laboratory to unearth a Gold Skulltula.

56 Nighttime Child
File:LoZ OOT Skulltula 56.jpg
Skulltula on Lakeside Laboratory wall

Walk behind the Lakeside Laboratory and onto the bridge. As soon as you get on the bridge, look left at the Lakeside Laboratory wall to spot a Gold Skulltula. Use your Boomerang to claim the token.

57 Nighttime Child

On the secluded island in the middle of Lake Hylia, with the two pillars (where Link acquires the Fire Arrows as an adult), lies a Gold Skulltula on one of the columns. Walk up and take it.

58 Nighttime Adult

Use your Longshot to pull yourself to the top of the dead tree on the island with the warp pad. Up here lies a Gold Skulltula. Obtain the token by using your Longshot.

59 Nighttime Adult
File:LoZ OOT Skulltula 59.jpg
At the bottom of the pool

Inside the Lake Hylia lab is a pool the alchemist draws water from for experiments. At the bottom of the pool is a crate. Sink down into the pool with the {{im/oot|Equipment|Iron Boots and do a rolling attack to break the crate to expose the Gold Skultula.
Finish it off with your Hookshot and collect the token.

Forest TempleEdit

Gold Skulltula Time Age Notes
60 Any Adult

At the entrance of the Forest Temple, look for climbable vines to the right. Climb up and you should see the Skulltula. Kill it with the Hookshot.

61 Any Adult

At the north door in the main room face right, on the wall is a Skulltula. Kill it with the Hookshot.

62 Any Adult

In the east courtyard, there is a Skulltula on one of the walls. Find a chest up on a ledge near the well. ling onto with the Hookshot and you'll see a Skulltula clinging to the wall. Kill it with your Hookshot.

63 Any Adult
File:LoZ OOT Skulltula 63.png
On top of the pillar with two hearts

In the west courtyard is a Skulltula on a high wall. Once you get up on the ledge with the Big Deku Baba, hop onto the pillar with two hearts to find it. Kill it with the Hookshot. You may also Longshot from the bottom of the wall.

64 Any Adult

In the room with the rotating walls, right after you light all torches and go down into the floor, adust the walls and you'll find a room with the Skulltula on the wall. Kill it and get its token with the Hookshot.

Fire TempleEdit

Gold Skulltula Time Age Notes
65 Any Adult

In the first room you unlock with the long bridge, go over to your left and you should find a door with a Time Block above it. Play the Song of Time to move the block down to you. Climb up to find a door. Inside are Floor Tiles, a Like-Like, and a Gold Skulltula.

66 Any Adult

Within the boulder maze is a bombable wall. Hit it and it will sound strange. Bomb it to reveal another Gold Skulltula.
Note: When you enter the boulder maze on the ground floor, turn: left, left, right and then continue straight forwards until you can't go any further and the camera has gone back to normal view. Bomb the wall ahead to find the Skulltula.

67 Any Adult

Once you reach the second floor of the boulder maze, you'll see a platform from above in a corner. Go to the platform near it by the door you used to get up here and play the Scarecrow's Song. Hookshot onto Pierre when he appears. Then, look to your right and you'll see an elevator. Hookshot onto it and it will bring you to the top floor. Go through the door. Inside this room is a Skulltula.

68 Any Adult

Climb up above where the last Gold Skullula was to find another door. Go into this next room and on the ledge you'll see another Gold Skulltula on the wall. Kill it with your Hookshot.

69 Any Adult

Once you enter the room after the one with all the Fire Keese and Torch Slugs, you'll find more Floor Tiles, another Like-Like, and a Gold Skulltula.

Ice CavernEdit

Gold Skulltula Time Age Notes
70 Any Adult

In the room where you find the Compass, this Gold Skulltula hangs in a small alcove on the wall. Use the Hookshot to obtain the token.

71 Any Adult

There is a Gold Skulltula behind some icicles in the room where you collect Silver Rupees.

72 Any Adult

In the room with the movable ice blocks, this Skulltula is on a nearby wall. Use the Hookshot to obtain the token.

Water TempleEdit

Gold Skulltula Time Age Notes
73 Any Adult

Drain all the water in the temple and head south into a corridor. Once you reach the end of the corridor, use the Spin Attack to hit the crystal switch. Take out the Skulltula on the other side.

74 Any Adult

After dropping down into the underground river, hop into the water (with the {{im/oot|Equipment|Iron Boots on), and look at the left wall for a Skulltula. Use the Longshot to collect the token.

75 Any Adult

Go inside the pillar at the center of the temple, then climb up to the second floor. A Gold Skulltula is on the wall that can be killed with the Longshot.

76 Any Adult

On the top floor is a room with moving platforms. Look to the right to find a Gold Skulltula.

Note: You have to have the Longshot to collect the token.

77 Any Adult

On the bottom floor. Just before you find the Boss Key, there will be a corridor with rolling rocks. At the source of one of the rocks is a Skulltula on the wall that can be killed with the Longshot.

Bottom of the WellEdit

Gold Skulltula Time Age Notes
78 Any Child

From the large room in the center of the dungeon, take the northeast door. Make your way to a room with a Like-Like and a Gold Skulltula on the wall. Use the Boomerang to get the token.

79 Any Child

Find a small key and use the Lens of Truth to unlock the left room in the center area, where a Gold Skulltula is crawling on the wall. Use the Boomerang to get the token.

80 Any Child

Find a small key and use Lens of Truth to unlock the right room in the center area. Use the Lens of Truth to find the safe path around the outside of the pit, then kill the Gold Skulltula and snatch the token with the Boomerang.

Shadow TempleEdit

Gold Skulltula Time Age Notes
81 Any Adult

One is on the wall in the room with invisible spinning blades after you fight a Stalfos.
Use Longshot to collect the token.

82 Any Adult

In the room with the falling spikes, push the block to stop the spikes, then look in the cage to your left.

83 Any Adult

The room with the large skull that's top is on fire has a Gold Skulltula on the wall behind that skull.
Use Longshot to collect the token.

84 Any Adult

Stand on the platform next to the boat and play the Scarecrow's Song. Longshot the scarecrow and destroy the Gold Skulltula that is on the wall with your Longshot. If you do not have the Scarecrow's Song, you can stand on the boat before you activate it and get a straight look at the Skulltula. You can hit it with your Longshot from there.

85 Any Adult

After riding the boat, there will be a room with three rotating skulls. There is a Gold Skulltula behind one of them.
Use Longshot to collect the token.

Gerudo ValleyEdit

Gold Skulltula Time Age Notes
86 Nighttime Child

As you enter Gerudo Valley from Hyrule Field, follow the path up to the small wooden bridge near the little waterfall. At the mouth of the waterfall is a Gold Skulltula. Use your Boomerang to obtain the token.

87 Any Child

At the valley's edge, grab the cucco to the left of the large bridge, and drop down into the valley below. Fly towards the wall in front of you, and land near the Gerudo and her cow. Take out a Bottle of Bugs, and evict a Gold Skulltula from its patch of soft soil next to the cow.

88 Nighttime Adult

Behind the carpenters tent lies a Gold Skulltula on the rock wall. Use your Hookshot or Longshot to obtain the token.

89 Nighttime Adult

On the underside of the rock arch in front of the Carpenter's Tent lies another Gold Skulltula. Claim the token with your Hookshot or Longshot.

Gerudo's FortressEdit

Gold Skulltula Time Age Notes
90 Nighttime Adult

Go to the Horseback Archery Range. As you enter, take a left and walk all the way down to the target at the end. A Gold Skulltula is scuttling about on the front of the target. Use your Hookshot or Longshot to claim the token.

91 Nighttime Adult

Go to top of Gerudo's Fortress. A gap lies between you and a chest containing a heart piece. On the rock wall inside of this gap lies a Gold Skulltula. Use your Hookshot or Longshot to claim the token. Or simply jump.

Haunted WastelandEdit

Gold Skulltula Time Age Notes
92 Any Adult

Cross the River of Sand with the Longshot and follow the flags up to the stone building where the Ghost Guide waits. Drop down into the basement of the building. On the wall in front of you lies a Gold Skulltula.

Desert ColossusEdit

Gold Skulltula Time Age Notes
93 Any Child

Acquire a Bottle of Bugs. Warp to the Desert Colossus with the song of Requiem of Spirit and run to the entrance of the Spirit Temple from the warp pad. Find the soft soil insert to the left of the entrance of the Spirit Temple and pour bugs on it. A Gold Skulltula will pop out of cover. Dispatch it with your sword to collect a token.

94 Nighttime Adult

You must first warp to the Desert Colossus using the Requiem of Spirit. Then move quickly to the flat rock near the dried-up Fairy Fountain pool from the warp pad. On back of the crown of the palm tree near the dried-up pool lurks a Gold Skulltula. Finish it off with Longshot in between fighting off attacking enemies.

95 Nighttime Adult

As a child, warp to the Desert Colossus with the Requiem of Spirit and go to the soft soil near the entrance of the Spirit Temple. Plant Magic Beans.
As an Adult, warp to the Desert Colossus with the song of Requiem of Spirit and run to the entrance of the Spirit Temple from the warp pad. Ride the magic bean plant. Hang on as it is quite a wild ride. The bean plant will take you to two platforms before going to the stone arch. The skulltula is on the second platform it takes you to. You will have to jockey around to face the correct way to time your jump rightly from the bean plant to the platform. Dispatch critter with your sword and collect an easy token.

Alternatively, you may Longshot from the back side of the rock.

Spirit TempleEdit

Gold Skulltula Time Age Notes
96 Any Child
File:LoZ OOT Skulltula 96.png
Skulltula on the fence

Go through the small hole at the beginning, and go through the door on the right. There is a Gold Skulltula on the fence in this room. Use the Boomerang to collect the token.

97 Any Both
File:LoZ OOT Skulltula 97.png
Another skulltula in the wall

After you battle some Lizalfos, there is a climbable wall that leads to the second floor. When you reach the top, turn around to find a Gold Skulltula. Use the Boomerang to collect the token.

Alternatively, you can return here as an adult and use the Hookshot to grab the token.

98 Any Both
File:LoZ OOT Skulltula 98.png
Room before Iron knuckle battle

In the room leading to the first Iron Knuckle battle is a Gold Skulltula on the wall. Use the Boomerang to collect the token.

Alternatively, you can return here as an adult and use the Hookshot to grab the token.

99 Any Adult

In the room with the Silver Rupees and boulders, play the Song of Time near the blue block to make a Gold Skulltula appear.

100 Any Adult

Play the Scarecrow's Song at the top of the staircase (the one you went down as a kid) in the statue room. Longshot onto the scarecrow and kill the Gold Skulltula beside him with the Longshot. (This is the official way to obtain it, but in reality, you can see the Skulltula really clearly from the top of the stairs anyway. You can easily Longshot it right from there.)



Minigames

Through his quest, Link will have the opportunity to participate in a number of minigames. Although none of them are mandatory to complete, they often have rewards that are well worth obtaining. Many minigames can be completed multiple times, but after each special prize is obtained, the reward will usually be rupees. Detailed strategies and relevant maps will be provided for some of the more complex minigames.

FishingEdit

The fishing pond is located at Lake Hylia and can be accessed as both a child and an adult after the lake is filled. You can also use a Magic Bean or play the Scarecrow's Song to get up there if you have a Hookshot. It costs 20 rupees to rent a fishing rod, for an unlimited amount of time.

After renting a fishing rod, you can Z-Target a fish and then cast your line with the B button. Press the A button to brake the line while it is being cast. When the lure drops into the water, wiggle it with either the Control Stick or the B button. Reel in your lure with the A button, and hold down the button along with the R button to reel it in faster. If you feel a hit, press the A button and the Control Stick to set the hook, then use the A and R buttons to reel it in. Tilt the Control Stick left or right to tilt the fishing rod in the corresponding direction. and hopefully pull the fish closer to you. After you cast, you can change your view with the Z button. If you have a Rumble Pak or Rumble Feature on the GameCube, you can feel the vibrations of a fish on your hook.

The biggest fish ever caught at the pond (by Link) is displayed in a fishtank on the counter. You can keep only one fish at a time. If you caught a fish smaller than your largest catch, throw it back. If you caught a larger fish, take it to the man at the counter to receive your reward. If you catch a fish weighing over 7 pounds as a child (over 9 pounds in OOT v1.0 US) or 14 pounds as an adult, you will receive a Piece of Heart and the Golden Scale, respectively.

Fishing TipsEdit

The best time to fish is right before the sun rises or sets; simply play the Sun's Song before entering the pond. There are two optimal fishing spots: near the small stream and on the log in the pond. The largest fish can usually be found near this log or near the group of three water reeds. Try not to attract small fish, as they will scare the bigger fish away if they bite.

To quickly and easily reel a fish in, turn the Control Stick right or left when the fish turns in the corresponding direction. This should surprise the fish. Once the fish gets so close that you can see Link, reel him in normally but hold the Control Stick either left or right to apply tension to the line. If you overdo this, however, the fish might get away.

It is sometimes helpful to equip the Zora Tunic and Iron Boots to go underwater to find big fish. When near the log, after you cast, reel in until the fish starts to follow the bobber. Then tap the A button repeatedly until it bites. There's a good chance that it will work every time.

The Sinking LureEdit

At any time as a child or adult after claiming prizes, it is possible to find the secret, illegal sinking lure somewhere in the pond. It is most commonly found in the grass along the wall of the pond, but is sometimes hidden by the rocks near the stream or on the log in the pond. With the sinking lure, it is much easier to catch any fish, including the mysterious Hylian Loach.

Please note that the fisherman will not let you claim any prizes if you use the sinking lure because it is against the pond rules, and any fish displayed in the fishtank caught with the sinking lure will include the disclaimer, "With illegal sinking lure." After finding the sinking lure, however, if you talk to the fisherman he will eventually make the sinking lure legal for you to use.

The Hylian LoachEdit

Link after catching the rare Hylian Loach

The Hylian Loach is a long, eel-like fish that appears very rarely in the fishing pond. The loach usually weighs about 35 pounds as adult Link and about 16 pounds as young Link. If you catch it, the fisherman will reward you with a purple rupee (50 rupees), but will not keep it in his fishtank because the loach is an endangered species.

The loach primarily resides on the bottom of the pond, and is thus very hard to catch. Every few minutes, the loach will come up for air for a few seconds. When it reaches the top of the water, it makes a sort of "thap" sound. This is the only time that you will be able to Z/L-Target the loach. However, you cannot catch the loach while it is swimming around. Wait until it is resting in one spot on the lake floor, and cast the sinking lure so it lands right in front of him. Now wait. Don't move the lure, or he won't bite. Just let it sit in front of him and he'll either swim away or check out the lure and bite it. But it's a few minutes of a wait (usually one-two minutes).

If you catch the Hylian Loach, the fisherman says: "Well, well... WOW! What a rare fish! This is a Hylian Loach! For this fish, size doesn't matter. I'll give you this prize! Recently, the number of these fish has decreased tremendously, so I'm going to release this one."

OdditiesEdit

The fisherman's hat

As adult Link, it is possible to hook the fisherman's hat with your lure. He will then add a new rule: "No aiming at people." He will get mad at you and ask you to return it. If you cast his hat back into the pond, he will charge you a 50 rupee fine for it.

GlitchesEdit

The following are glitches that have most likely been fixed for the 3DS version. Further research is required.
Stealing the pole

It is also possible to take the fishing rod out of the pond. After getting a rod, equip the Hover Boots and run onto the water. Quickly cast the line, hold Z (or L in the GameCube and Wii releases) and do a back flip. If performed correctly, Link will still be able to walk around (but the camera view is weird) and leave the pond with the rod. Outside, Link looks like he is holding an invisible fishing rod. Trying to cast while outside will crash the game, however. You can get your sword back by re-equipping and selecting the Master or Biggoron's sword at the weapon select screen.

In the 3DS version, you cannot cast the line while the Hover Boots are active. However, it is still possible to steal the fishing rod using the Use Restricted Items Glitch. To do this, have either the Iron Boots or the Hover Boots set to any of the item buttons (X or Y buttons preferred). Then switch the boots with bombs or Farore's Wind (if you set a warp point outside of the Fishing Pond). When you close the item menu, the button where your boots used to be will be active for a split second. When you press that button if timed correctly, you will use either the bombs or Farore's Wind. If you are using bombs, quickly cast the rod and let the bomb damage you so you can freely move around with the rod still cast. Then, exit the Fishing Pond. If you use Farore's Wind and you have a warp point, return to that warp point.

Acquiring the Golden Scale as a child

You can get the Golden Scale as a child, which helps with various shortcuts and Pieces of Heart. Because you normally receive a Piece of Heart for catching a fish, it is possible to lose the chance of receiving that reward. If you want the Piece of Heart and the Golden Scale, acquire the Piece of Heart before attempting this glitch.

As a child, catch a fish bigger than the fish in the tank at the desk. After you do this, swim into the middle of the pond. Shift your view so that Navi is not hovering over any fish, then press and hold Z and R and don't let go. Make your way to the front desk and talk to the fisherman (don't let go through the conversation). Have him weigh your fish. Instead of giving you a Piece of Heart like he should, he'll give you the Golden Scale. Sometimes, depending on the fish and how the game decides to see the glitch, pressing the R button is not needed. Once the Golden Scale has been acquired through this glitch it is also possible for the sinking lure to be found as a child. Note: Make sure you have a Deku shield equipped for this, as the Hylian shield makes you crouch and you will stop moving.

off the Hook

When you steal the fisherman's hat he will make you pay 50 rupees. This is avoidable, when the fisherman screams "WHAAAAT" after you lose his hat, run to the door and do not continue the conversation, he will then forget about the hat and tell you not to leave without the fishing pole.

Horseback ArcheryEdit

After saving the carpenters from Gerudo Fortress and becoming an honorary Gerudo, you can participate in the Gerudo Horseback Archery game provided that you have a horse on which to ride. It costs 20 rupees to play, and if you score over 1,000 points or 1,500 points, you receive a Piece of Heart and the Biggest Quiver, respectively.

If you play, you get twenty arrows with which to score as many points possible while Epona follows a set course. Epona first passes a row of seven pots, with three large targets on the wall behind, then rounds a large target at the end before passing by the row of pots again, towards a final target on the opposite end of the course. On the first pass, it is advisable to aim for the pots (100 points) first, and then try to score at least two bulls eyes on the far target. When coming back, score as many points as possible on the targets on the wall, before shooting at the final target. It is easy to accomplish both of these goals with a little practice. The most successful way of doing this is that if you have arrows remaining near the end, you can use all the arrows to try to hit the bulls eyes on the final target.

Bombchu BowlingEdit

The Bombchu Bowling alley's check in desk.

The Bombchu Bowling Alley is located in Hyrule Market as young Link. For 30 rupees, you are given 10 Bombchus, with the goal of using the Bombchus to hit three targets. The reward for each game is different, and is not revealed until after you decide to play. These rewards include Bombs, Bombchus, a Bigger Bomb Bag, a Piece of Heart, or a Purple Rupee. The first target and the final target are always in the center on the screen. The middle target, however, can be either on the left, right, or center. It is easiest to hit the target if it is in the center. In general, it should take no more than four Bombchus to hit the first two targets.

First Level: In the first level there is only one obstacle, a spike trap sliding back and forth, and the target is relatively close.

Second Level: In the second level an additional obstacle is added—a small Cucco. The Cucco waddles left and right and occasionally stops for a moment. If the Cucco is hit, it will stand still in shock for 5 seconds, obstructing further shots.

Third Level: The third and final level includes a large Cucco in addition to the other obstacles. Careful timing is needed to win a prize. As with the other Cucco, it stands still when hit. Wait until the big Cucco is facing you right in the middle and the little one on the far right is facing the right wall.

Alternate strategy: If you angle the bomchu towards the wall the right way you should be able to avoid the spike trap and both Cuccos completely, this may take a bit of practice, but it should pay off.

Horse RacingEdit

Glitch
quickly steal a horse

If you save the game after winning Epona, you can restart your game, go to Hyrule field, and play Epona's song. She will come to you, without you having to jump her over the gate at Lon Lon Ranch.


The first horse race in which Link can participate is against Ingo, the proprietor of Lon Lon Ranch after Link first becomes an adult. Pay Ingo to let you into the corral, and then use Epona's Song to call Epona. Ride her around the corral for a bit, jumping over the fences by pressing the A button just before you reach them, earning back what you paid to ride in the first place. Pay to come in again then talk to Ingo while on her to challenge him to a race. You will race Ingo around the corral twice. Always try to stay on the inside of the track, make tight turns, and use carrots wisely. Either get ahead of Ingo and try to stay ahead of him by using your carrots and blocking him, or wait until you're near the end and speed past him by using all your carrots. If you win, Ingo will let you keep Epona, but he will lock you inside the ranch. To escape, you can either try to jump over the gate he closed, or jump over one of the ranch walls. Epona is not required to beat the game, but she will make things easier. Even if you do get her, you don't have to use her if you don't want to.

After Link obtains Epona, Malon will allow you to try an obstacle course. You will have to race around the circumference of the corral twice, using your carrots to successfully jump over gates. You do not need to use carrots to jump over the very small gates, but you must approach every gate head-on to make Epona jump. If you can complete the course in under 50 seconds, Malon will deliver a cow to your house to provide you with an endless supply of Lon Lon Milk. If you race again and beat your old record, she will give you a Purple Rupee.

Shooting GalleryEdit

As a child, Link can test his accuracy at the Shooting Gallery in Hyrule Castle Market. If he manages to break all ten of the targets, he will be rewarded with a Bigger Deku Seed Bag, or a Purple Rupee.

As an adult, Link can test his accuracy at the Shooting Gallery in Kakariko Village. If he manages to break all ten of the targets, he will be rewarded with a Bigger Quiver, or a Purple Rupee. The most successful way of doing this is, since the order is random, is to aim towards the middle to minimize the distance that you have to move to hit any given rupee. Move left and right when the Blue Rupees appear, and quickly move up and shoot the jumping Green Rupee when it appears.

Treasure Chest GameEdit

Treasure Chest shop check in desk.

The Treasure Chest Game can be played in the Hyrule Castle Market as young Link, but only at night. In each room, you are presented with two chests—one contains a rupee, the other a key to the next room. As you progress, the value of the rupees increases, until you reach the final room which contains a Piece of Heart (or a Purple Rupee).

If you equip the Lens of Truth, however, you are able to see the contents of each chest and easily reach the final room. The game is reset each time you play, so it can end up costing a bit more money.

Racing DampeEdit

As an adult, there is one additional grave in the Kakariko Village Graveyard. Pull back the gravestone to reveal the grave of Dampe the Gravekeeper, whose ghost is all too willing to race you.

The first prize for racing Dampe is the Hookshot, which can be obtained simply by successfully following Dampe to the finish.

The second prize for racing Dampe is a Piece of Heart, which can be obtained only by finishing the course in under one minute. The keys to this are to know the layout of his grave, and to make efficient use of the roll attack. Rolling will carry your momentum, but at the end of a roll you have none, so ensure you don't roll again right away.

Alternatively, if you have the Longshot, in the room with a winding ramp before the finish you can use it to grab a torch near the doorway; you should reach the finish before Dampe's ghost.

Diving GameEdit

The diving game can be found in Zora's Domain as a child, at the top of the waterfall near King Zora's Throne Room. After paying 20 rupees to play, the game's proprietor will throw five Blue Rupee into the water below. Dive off the waterfall and try to collect them all within the time limit to receive the Silver Scale. If you play the game after that, she will sometimes throw more valuable ones, such as Red Rupees, Purple Rupees, and if you are really lucky Orange Rupees into the water.

This game relies on being able to quickly locate and collect the underwater rupees. The dispersion of the rupees is random. Dive where you see the bubbles coming up at the surface to land on the rupees.

Skull Kid Jam SessionEdit

Play simon says with the two Skull Kids.

Enter the Lost Woods and take a right to find two Skull Kids. Hop on the nearby stump and show them your ocarina, after which they will invite you to play a musical memory game with them. They will start by playing, twice, a three note tune, the notes of which you will be able to see on the staff. You will then have to repeat the notes, and they will add a note to the tune until you either fail to repeat them correctly or they are satisfied with your performance and reward you with rupees and, eventually, a Piece of Heart.

It is not overly difficult to remember the tune, but the easiest way to win is to simply write down the notes as they are played.

Musical FrogsEdit

As young Link, there are five frogs near a log in Zora's River. Use your ocarina on the spot in front of the log (it looks shaved or smoothed out compared to the rest of the log) and they will assemble into a choir of sorts, waiting for you to play a song. You will have to play all of the white non-warp songs to the frogs in Zoras River near the logs in order to get some rewards. Some songs will make a frog grow in size. Each frog that you help grow will give you a purple rupee, worth 50 rupees. To get a Piece of Heart, play the Song of Storms.

To make each frog grow up, play these songs:

After all five frogs have grown, they will ask you to play along with them to help them catch bugs in their mouths. A butterfly will appear over one of the frogs, and you must play the note on your ocarina that corresponds to that frog to make it jump and eat the butterfly. Feed all of the frogs to earn a second Piece of Heart.

The notes you must play, to help the frogs catch the bugs, are:

  • Nintendo 64: A, C-left, C-right, C-down, C-left, C-right, C-down, A, C-down, A, C-down, C-right, C-left, A
  • Nintendo GameCube: A, Control Stick (left), Control Stick (right), Control Stick (down), Control Stick (left), Control Stick (right), Control Stick (down), A, Control Stick (down), A, Control Stick (down), Control Stick (right)
  • Wii Classic Controller: A, Right Stick (left), Right Stick (right), Right Stick (down), Right Stick (left), Right Stick (right), Right Stick (down), A, Right Stick (down), A, Right Stick (down), Right Stick (right), Right Stick (left), A
  • Nintendo 3DS: L, X, Y, R, X, Y, R, L, R, L, R, Y, X, L

Dampe's Gravedigging TourEdit

Dampe the Gravekeeper's Heart-Pounding Gravedigging Tour can only be accessed at night, from 18:00 to 21:00 Hyrule Time. Dampe will walk around the Graveyard with a shovel, and dig wherever you tell him to for a nominal fee. He can only dig on patches of soil, uncovered by cobblestones, and will eventually unearth a Piece of Heart. The location of this Piece of Heart can be in any random soft soil patch that Dampé passes. Often, two items are hidden within one patch of soil, so try digging on each half of an individual soil patch when looking for the Piece of Heart.



Magic Beans

There is a man in Zora's River who sells Link 10 beans, one at a time, for 10 rupees apiece. There are 10 locations of soft soil to plant the beans. To find him, you must bomb some rocks near the river. When Link is an adult, planted beans will have grown into a sprout that you can ride on to help reach new locations.

  1. Zora's River next to bean selling man: Can be used to float up to the top of Zora's River to bypass Octoroks also to get to highest cliff where can reach Gold Skulltula easier at night or can be used to get to closer heart piece.
  2. Lake Hylia next to Observatory: Can be used to get on top of roof of Observatory to get heart piece can also be used to get to fishing pond if water still not back up.
  3. Gerudo Valley down on very low big platform at water: Takes you for ride down and back up through first 2 waterfalls picking up a red rupee at both then halfway up the third waterfall where you can jump to get a heart piece in an opening in wall inside the waterfall.
  4. Death Mountain Trail at entrance to Dodongo's Cavern: Can use it to get up on top of cave to get heart piece or can use it to get to Goron city to bypass boulders and red tektites and to get to where boulders rain down too.
  5. Graveyard next to Dampe's grave: Takes you up to ledge where crate with heart piece is in.
  6. Kokiri Forest next to shop: Takes you to ledge where there is a red rupee with a circle of green rupees.
  7. Death Mountain Crater next to Fire Temple entrance need to warp with Bolero of Fire to get there as child: Takes you up where you can jump of on pillar to get heart piece then goes over to wall you can climb where there is an opening with another heart piece that you can jump in to get.
  8. Lost woods from Kokiri Forest entrance left then left: Takes you to where you can jump on bridge that connects from Kokiri Forest to Hyrule Field 1 thing can help with is saving time for Odd Potion run to Kakariko Village in Item trading.
  9. Lost woods from Kokiri Forest entrance right left right left then left then next to Business Scrub on right: Takes you up to ledge above where there is a Gold Skulltula at night.
  10. Desert Colossus next to Spirit Temple entrance: Takes you to where you can jump on platform where there is a Gold Skulltula at night then goes where you can jump onto rock arch outside Temple entrance where there is a heart piece up there.



Gerudo Training Grounds

The Gerudo Training Grounds is a totally optional dungeon that can be accessed after you obtain the Gerudo's Token. To enter the dungeon, talk to the Gerudo woman in white who is standing outside of a blocked gate (not the big closed gate that leads to the Desert Colossus; a smaller one that leads into the Gerudo Fortress main building). If you pay her a small fee of ten Rupees, she will open the gate, allowing you to enter the Gerudo Training Grounds. Each time you leave the dungeon, you will have to pay ten Rupees to get in again, so it's better to do it in one fell swoop, once you have the required items. If you complete the Gerudo Training Grounds you will get another Magic Arrow, the Ice Arrow. Like the Fire Arrow that you obtained after beating the Water Temple, the Ice Arrow uses up a small amount of magic power, and it temporarily freezes enemies on contact.

In order to fully complete the dungeon, you need all of the items from all of the Temples (and the Lens of Truth and the Iron Boots), and it is recommended that you have the Fire Arrows, as well. However, in order to get the Ice Arrows, you only need the Fairy Bow from the Forest Temple, the Megaton Hammer from the Fire Temple, and the Longshot from the Water Temple (and also the Iron Boots). It is also recommended that you obtain the Lens of Truth and the Fire Arrows, but it is technically possible to get the Ice Arrows without them.

There are a total of 9 keys in this dungeon, but you only need 7 to complete it.

EntranceEdit

You'll arrive in the large main room, with three doors leading inside the level. The middle door leads to the treasure of this temple, but you'll need to collect the small keys hidden in this level if you wish to collect it. The other two doors lead to the various challenges.

The visible treasure chest to your left contains a blue rupee. Turn around and shoot an arrow at the eye switch above the entrance to make another treasure chest appear to your right (it contains arrows). You can also play the song of storms for a pink fairy to appear in the center of the room. Go to the left and open the door to start the challenges. For every challenge, you'll get a short message on what to do.

You can go to the right too to complete the challenges in reverse order, but this requires the Scarecrow's Song.

First roomEdit

You have a time limit of one minute. Walk forward and two Stalfos appear to challenge you. Walk to the right to get out of the sand, as staying in the sand will render you largely immobile. You can try to pick off the two Stalfos with arrows or wait until they come to you. Once they're dead, a treasure chest with a small key will appear. Open it, then go to the next room.

Second roomEdit

You have a time limit of 1:30 minutes to collect all five silver rupees.

  • The first one is right above you as the message appears. Use the Hookshot on the target to get it (it might take some tries).
  • The second one is reachable by another Hookshot target at the front. Latch yourself to it, then jump off the cliff to grab the silver rupee floating in mid-air.
  • For the third one, go to the left from the entrance. Wait until the rolling boulder has passed (watch out for the Wallmaster), then go to the left and get the silver rupee there.
  • After getting the previous one, turn around and run all the way up to get the third one. Again, wait somewhere for the rolling boulder to pass.
  • The last silver rupee is in a passage to the right. If you try to go directly to it, a flame wall will stop your progress - run around by taking the second passage to the right to avoid it.

After getting all silver rupees, the door will open. To find it, go to where the second silver rupee was and look forward. There's another flame wall here, use the Hookshot target behind it to go through it.

Third roomEdit

As you enter the room, a Wolfos will appear. Move forward and a second one appears. Take care of both, then run to the back of the room to make two White Wolfos appear, kill them as well to make a treasure chest appear (it contains arrows). Destroy the fake door if you wish, then use the Lens of Truth to notice a hidden alcove. Use the Hookshot to pull yourself inside, and step on the switch to open a hidden door. Go back to the room and use the Silver Gauntlets to push the large block forward, then open the door behind it.

Fourth roomEdit

This room is full of Like-Likes. You can use Fire Arrows on them. Kill them all and several treasure chests appear in the room. The one on top of the pedestal just freezes you, the other two contain a blue and a gold rupee, respectively. Look in the pit which has no treasure chest and use the Lens of Truth to discover an invisible treasure chest containing a small key. Afterwards, return to the third room, go into the hidden alcove again and open the door there to go to the next room.

Fifth roomEdit

You'll start on a high ledge. Jump down onto the circular platform to get your objective. You have to shoot arrows into the eyes of the statue so they're red while the circular platform spins around. You'll have to shoot all eyes in one go, but you have unlimited tries. This objective requires quite careful aiming, once you've managed to do it, the door will unlock and a treasure chest will appear in front of the statue, jump over to open it and to collect a small key.

If you learned the Scarecrow's Song, you can use it to make a Scarecrow appear which takes you to the top, if you didn't, jump into the lava to reappear at where you entered the room. Go around and enter the just unlocked door. There, open the single treasure chest for another small key, then return to the previous rooms and go through the door at the lower level.

Sixth roomEdit

There's no time limit here either. Kill all the Torch Slugs and Fire Keese wandering around, this will open the door to the next room and make a treasure chest appear (it contains arrows). Equip the Megaton Hammer and smash the blocks to the right of the treasure chest to make an eye switch appear, hitting it unlocks the door to the previous room. Go to the right and smash the single block there to uncover a switch, step on it to make the fire in the center go out, open it to get a small key. You're done here, so continue to the next room.

Seventh roomEdit

You'll have to collect the five silver rupees here. This time there's no time limit, but falling into the large lava pit forces you to restart. You might want to have Hover Boots for this room.

  • The first silver rupee is right in front of you, suspended in mid-air. To get it, run past it and turn around to notice a Hookshot target, use it to get the silver rupee.
  • Jump down to the first pillar to collect the second silver rupee (it's a tricky jump).
  • By jumping across the pillars, you can get the third and fourth silver rupees the same way.
  • Jump in front of the unreachable ledge and Navi will turn green. Play the Song of Time here to make blocks appear which allow you to climb up to the ledge. At the top, you'll find a small key out in the open. Jump off to the left and you'll find a switch which deactivates the fire engulfing the last silver rupee on the other side. Step on it, then quickly jump across to collect it.

Collecting all five silver rupees will open the door at the side. Jump into the lava to return to the entrance, then go across and go through the door you can also longshot torch.

Note: Where there is a small key out in the open is an opening to get to treasure room that is where you need all 9 small keys to get through that way.


Eighth roomEdit

The floor is covered by Song of Time blocks. Step in front of them and play the Song of Time to make the blocks disappear, this reveals an underwater room. Equip the Iron Boots and Zora Tunic and dive down, where you'll find another Silver Rupee puzzle. You'll probably want to kill all the Shell Blades as they like to cause trouble.

The first silver rupee is right in the center of the room (watch out for the spike there, though). To collect the others, use the provided Hookshot targets and line yourself up with the silver rupees. You could also try swimming around with the Kokiri Boots, but that is harder as this room is actually a whirlpool and takes you around. Once you've collected all the silver rupees, a treasure chest will appear, resurface and open it to get a small key. Go back to the previous room, and go to the left to get to the last room.

Ninth roomEdit

You get 1:30 of time to destroy all the enemies. Throw a bomb in the middle of the room to take care of the Beamos, afterwards, bother with the two Dinolfos. Going to the edge of the room will make flame walls appear, so try to not get cornered. Once all the enemies are dead, a treasure chest will appear, open it to get a small key.

Go through the door and you'll return at the entrance room. You now have all the small keys you need, so go through the center door to get to the treasure room.

Treasure roomEdit

Note: There are chests in this room that contain items like Bombchus, arrows, and rupees.

Go to the left and open the first locked door. Use the Lens of Truth here and look up to notice a gap in the ceiling. Use the wire to climb up, and open the treasure chest there to get the last small key. Now, go down and open all the doors to get to the treasure chest in the middle which contains the treasure of this place - the Ice Arrows, a magical arrow which freezes most enemies it touches. You've now completed this place, so you can leave.



Dungeon Items

Certain items can only be found within dungeons. These are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.

OoT Dungeon Map sprite.png Dungeon Map

Finding a Dungeon Map.

If you find the map in a dungeon, you can see where all of the rooms are. There is a map in each dungeon, and if you find one, it will show what room you are in and what floor you are on. It will also reveal where all of the other rooms are, even if you have not been to them. The rooms that have not been visited appear as gray, while visited rooms show up as blue. The map will also display a skull icon beside the door to the boss. Note that a map found in one dungeon will not reveal the locations of rooms in any other dungeon, so a new map can be found in each dungeon.

OoT Compass sprite.png Compass

Finding a Compass.

If you find the compass in a dungeon, you will be able to see which direction you are going. There is a compass in each dungeon, and if you find one, it will specify where you are and what treasures are on the map. Also shows where boss is. Note that a compass found in one dungeon will not work in any other dungeon, so a new compass can be found in each dungeon.

OoT Small Key sprite.png Small Key
Small Keys are found in dungeons later on in your journey. They are required to open locked doors inside of the dungeons. A small key will only work in the dungeon that you find it in and will not be usable in other dungeons.

OoT Boss Key sprite.png Boss Key
You'll start finding Boss Keys in many of the dungeons that also contain small keys. These are required to access the bosses in these later dungeons. Boss Keys will only work in the dungeons that you find them in as well and cannot be used to open the boss door in other dungeons.



Equipment

These are the items you find during your journey that Link can equip. They can't be assigned to buttons but are instead equipped on the equipment sub-screen. There are four main slots: Tunic, Boots, Sword, and Shield. Only one of each kind can be equipped at a time.

SwordsEdit

Location Kokiri Forest
Child Yes
Adult No
Optional No
OoT Kokiri Sword icon.png Kokiri Sword

Link "borrows" this sword, a blade of much importance to the Kokiri, at the beginning of his quest. It does a small amount of damage, and is often hard to use to defeat powerful monsters.


Location Temple of Time
Child No
Adult Yes
Optional No
OoT Master Sword icon.png Master Sword

The legendary sword that only the Hero of Time can wield. Taking the sword out of its pedestal will transport Link seven years into the future, while putting it back will return him to the past. This sword does a higher level of damage to monsters, and is the only sword that can defeat pure evil.


Location Goron City (adult)
Child No
Adult Yes
Optional Yes
OoT Biggoron's Sword icon.png Giant's Knife

This powerful blade can be crafted by a giant Goron, Medigoron, in Goron City for 200 rupees, provided that you've opened his shop using Bombs. Link needs two hands to wield this sword, leaving him without a shield for defense, but the strength and length of the blade are worth it. Unfortunately, this blade will shatter after eight hits, or if you strike a wall, but you can purchase another one from Medigoron if you break it. You can't re-purchase this if you obtain the Biggoron Sword.

Location Anywhere
Child No
Adult Yes
Optional Yes
OoT Giant's Knife (Broken) icon.png Giant's Knife (Broken)

This is what you'll get if you misuse the Giant's Knife. Its length and power have been severely weakened (it is about 1/4 of the power of the fixed version) to the point where it rivals a pocket knife, but it can still be used to attack enemies. Link can't use a shield alongside this weapon. If you obtain the Biggoron Sword or re-purchase the Giant's Knife, this weapon will disappear from your inventory.


Location Death Mountain
Child No
Adult Yes
Optional Yes
OoT Biggoron's Sword icon.png Biggoron's Sword

This sword is by far the most powerful of them all, it's pretty much the same as the Giant's Knife, but unlike the Giant's Knife, it will never break. The Biggoron Sword can only be obtained through completion of the item trading quest. It requires two hands to use but is worth it as it can take out a poe in one hit and regular ReDeads in two hits. It is an advantage to use this once you get it because you can take out enemies much faster.


ShieldsEdit

Location Various
Child Yes
Adult No
Optional No
OoT Deku Shield icon.png Deku Shield

Small wooden shield that Link obtains near the start of his adventure. This shield is flimsy and made of wood, so fire-based attacks can easily burn and destroy it. This is used by Young Link as a standard shield, but is not recommended for use in Dodongo's Cavern, since many fire enemies are found inside. If it's destroyed, you can just buy another one to replace it. In fact, one is for sale in Dodongo's Cavern, and one can be found in a chest. Like Likes find this shield to be delicious, and they will try to eat it.


Location Various
Child Yes
Adult Yes
Optional Yes(not required)
OoT Hylian Shield icon.png Hylian Shield

When you can first obtain this shield as Young Link, don't buy it right away, as a guard you must talk to later in the game will give you a discount off its regular price. Young Link cannot efficiently use this shield because of his size, so he will instead use it like a turtle's shell on his back. When Link is an adult however, he can use the shield normally. This can be retrieved for free from Kakariko Graveyard at night (pull back the tombstone with flowers and jump in). LikeLikes might eat this shield if they attack Link, but it can be recovered if they are defeated quickly. Even if the shield is lost, another one can be purchased from several different shops.


Location Spirit Temple
Child No
Adult Yes
Optional No
OoT Mirror Shield icon.png Mirror Shield

This magical shield can reflect light, some magical spells, and just deflect regular attacks like a regular shield (some attacks may not be deflected, like Octorok rocks). Unlike the Hylian Shield, this item cannot be eaten by Like Likes. Like Likes despise the shield because its mirrory surface is so bright. Hint: if you are being eaten by a Like Like, quickly switch to this shield to avoid losing your Hylian Shield to the Like Like!


TunicsEdit

Location n/a
Child Yes
Adult Yes
Optional No
OoT Kokiri Tunic icon.png Kokiri Tunic

This is the basic green tunic that Link begins his adventure with. There are no special effects, it's just what Link and Kokiri normally wear. It's the only tunic Young Link can use and it is automatically equipped. It cannot be removed.

Location Goron City
Child No
Adult Yes
Optional No
OoT Goron Tunic icon.png Goron Tunic

There are two main ways of obtaining this tunic. One is to stop the small Goron rolling around Goron City with a bomb when Link is an adult, and the other is to purchase it for 200 rupees from the Goron Shop. If you purchase it from the shop first, the rolling Goron won't even mention anything about a tunic.

This fire-red tunic protects Link from the intense heat of the volcanic interior of Death Mountain and Fire Temple. Without it, the Fire Temple cannot even be attempted. While Link is wearing this, Like Likes might eat it if they attack him. If they are defeated quickly, Link will be able to retrieve his lost tunic. If its eaten permanently by a Like Like, another one can be purchased in the Goron Shop.


Location Zora's Domain
Child No
Adult Yes
Optional No
OoT Zora Tunic icon.png Zora Tunic

Much like the Goron Tunic, there are two ways to obtain the Zora Tunic. The first can only be done when Link is an adult: Unfreeze King Zora with blue fire from Ice Cavern. The second option is to purchase it for 300 rupees in the Zora Shop. If you obtain it in the shop before unfreezing King Zora, he won't give you a tunic.

This blue tunic allows Link to magically breathe underwater. The Zora Tunic item is used extensively in Lake Hylia and the Water Temple, and is often used alongside the Iron Boots. However, the Water Temple can be completed without the tunic. While Link is wearing this, Like Likes might eat it if they attack him. If they are defeated quickly, Link will be able to retrieve his lost tunic. If it’s eaten permanently by a Like Like, another one can be purchased in the Zora Shop.


BootsEdit

Nintendo 3DS

The Iron Boots and Hover Boots are items that can be assigned to X, Y, or one of the touch screen's buttons.


Location n/a
Child Yes
Adult Yes
Optional No
OoT Kokiri Boots icon.png Kokiri Boots

Link's original boots. these don't have any special properties, they're just what he normally wears. These are the only boots Link can wear as a child.

Location Ice Cavern
Child No
Adult Yes
Optional No
OoT Iron Boots icon.png Iron Boots

These heavy, iron-coated boots increase their wearer's weight dramatically, and are normally hard to walk around in. When worn underwater, they can be used to walk along the bottom of lakes and rivers. The Iron Boots can also be used to withstand powerful gusts that would otherwise blow the wearer away. They are found in the Ice Cavern after defeating the White Wolfo.

These will often be used in conjunction with the Zora Tunic in Lake Hylia and the Water Temple. They can also prove useful in the Shadow Temple, although they aren't a necessity.

Location Shadow Temple
Child No
Adult Yes
Optional No
OoT Hover Boots icon.png Hover Boots

These boots let Link briefly walk across midair. To activate the boots, simply walk off of a ledge. Link will keep moving as if there were still solid ground beneath him, but this effect will only last for a few seconds. When Link wears them on land, he becomes a little faster. They can be found in the Shadow Temple after defeating the Dead Hand.



Items

These are items that, depending on the release, are equipped to:

  • Nintendo 64: the C-left, C-right, and C-down buttons
  • Nintendo GameCube: C-Stick directions or Y, X, and Z
  • Wii Classic Controller: the Right Stick or Y or ZL
  • Nintendo 3DS: use stylus at top-left part of the bottom screen, or press X or Y

Note that in the GameCube and Virtual Console re-releases versions, the C button icons, depicted on-screen as large yellow circles, are retained) and can be used with a quick press of the button. They are mostly made up of items obtained from dungeons.

OoT Deku Stick icon.pngDeku Sticks OoT Deku Nut icon.png Deku Nuts OoT Fairy Ocarina icon.png Fairy Ocarina
These sticks can be used as torches if they touch fire, and can also be used as weapons. They possess roughly twice the power of the Kokiri Sword, and are thus very valuable for Link as a child, but they will break after a single attack. Link can normally stock up to ten of these at once.
  • Location: Various
  • Child: Yes
  • Adult: No
  • Optional: No
When thrown onto the ground, Deku Nuts will create a luminous flash that will stun nearby enemies. Link will be able to hold up to 20 of these at a time when he first obtains them.
  • Location: Various
  • Child: Yes
  • Adult: Yes
  • Optional: Yes
When Link first leaves the Kokiri Forest, Saria will give him this Ocarina. It can be used to play various songs needed throughout the game.
  • Location: Kokiri Forest
  • Child: Yes
  • Adult: No
  • Optional: No
OoT Ocarina of Time icon.png Ocarina of Time OoT Fairy Slingshot icon.png Fairy Slingshot OoT Bomb Bag icon.png Bomb Bag
Link can find this ocarina after obtaining all three Spiritual Stones and returning to Hyrule Castle Town. It can effectively play the Song of Time which the old ocarina cannot. Zelda's Ocarina will replace the Fairy Ocarina.
  • Location: Hyrule Field
  • Child: Yes
  • Adult: Yes
  • Optional: No
This slingshot can be used to attack enemies from a distance, but it generally won't be effective against strong enemies. Deku Seeds are used as ammunition for this weapon; Link can hold up to 30 of these seeds when he first finds the Slingshot.
  • Location: Deku Tree
  • Child: Yes
  • Adult: No
  • Optional: No
Carries Bombs: explosives that will detonate a few seconds after you take one out, or immediately if Link throws them at an enemy. They can be used to blow open new pathways in cracked walls. The Bomb Bag can hold up to 20 bombs when Link first obtains it.
  • Location: Dodongo's Cavern
  • Child: Yes
  • Adult: Yes
  • Optional: No
OoT Boomerang icon.png Boomerang OoT Magic Bean icon.png Magic Bean OoT Bombchu icon.png Bombchu
This is the second projectile item you get as a child, and it can help you retrieve far away items (like Skulltula Tokens). It is only usable as a child, but it is a very versatile weapon, and has no limit to its use. It will only damage certain enemies, but most will at least be stunned by it.
  • Location: Jabu Jabu's Belly
  • Child: Yes
  • Adult: No
  • Optional: No
You can purchase these from the chubby fellow in front of the Zora River gate as a child. When you plant these into dirt patches as a child, a sprout will appear. As an adult, you can ride the plants that now sit there to reach new heights. The rides of these plants will often lead to rewards like Pieces of Heart or a treasure trove of Rupees. The sprout will only grow temporarily if the Song of Storms is played, providing only an immediate release of fairies.
  • Location: Zora River
  • Child: Yes
  • Adult: No
  • Optional: Yes
This is a moving bomb that resembles a mouse. Once set down, it goes straight in the direction it is facing, even up walls. After a period of time, or if it runs into something, it will explode just like a bomb. These can be purchased at night in the Castle Town Alley or from the flying merchant in the Haunted Wasteland.
  • Location: Various
  • Child: Yes
  • Adult: Yes
  • Optional: No
OoT Fairy Bow icon.png Fairy Bow OoT Hookshot icon.png Hookshot OoT Longshot icon.png Longshot
This is, well, a bow that shoots arrows. It's one of the most useful long-ranged weapons Link will find, and is the only weapon that can be used from the back of Epona. When Link obtains this, he can hold up to 30 arrows at once. This weapon's projectiles can upgraded with Fire Arrows, Ice Arrows, and Light Arrows. Arrows are more effective than Deku Seeds, and can pierce Skulltula armor.
  • Location: Forest Temple
  • Child: No
  • Adult: Yes
  • Optional: No
This weapon allows you to latch onto certain objects and pull yourself towards it, or pull it towards you. When used on enemies, most will be stunned by it, and some weaker foes will be damaged by it, but it doesn't have any effect on some strong monsters. This item is later replaced with the Longshot when it is found in the Water Temple.
  • Location: Dampe's Grave
  • Child: No
  • Adult: Yes
  • Optional: No
This is basically just the Hookshot with a longer-extending chain. It will replace the Hookshot when you obtain it in the Water Temple.
  • Location: Water Temple
  • Child: No
  • Adult: Yes
  • Optional: No
OoT Fire Arrows icon.png Fire Arrows OoT Ice Arrows icon.png Ice Arrows OoT Light Arrows icon.png Light Arrows
This spell allows Link to enchant the arrows he shoots with fire, although each shot costs a little bit of magic power. These arrows not only deal more damage, but can be used to light torches or set various things ablaze. The spell can be obtained in Lake Hylia by standing above the entrance to the Water Temple, aiming the Fairy Bow between two nearby pillars, and shooting an arrow as the sun rises between them. This will only work after the Water Temple has been completed and Lake Hylia has been re-filled with water. These arrows make the Shadow Barrier in Ganon's Castle much easier to complete.
  • Location: Lake Hylia
  • Optional: Yes
This spell, much like Fire Arrows, allows Link to empower his arrows with ice, although each shot will cost a little magic power. While these projectiles deal more damage than usual, they can also freeze their target. This spell can be obtained by clearing the Gerudo Training sidequest in Gerudo Fortress.
  • Location: Gerudo Fortress
  • Optional: Yes
When Light Arrows are used, they can make the bow one of the most powerful weapons in the game. However, each shot costs a rather large chunk of magic power. They are necessary for victory against Ganon. If you defeat any enemy with this arrow it will drop a Purple Rupee.
  • Location: Temple of Time
  • Optional: No
OoT Din's Fire icon.png Din's Fire OoT Farore's Wind icon.png Farore's Wind OoT Nayru's Love icon.png Nayru's Love
A spell received from a Great Fairy, Din's Fire consumes magic when used. It creates a wall of fire around you that spreads out and can severely damage, if not kill, most enemies. It can also be used to light torches, and is necessary to open up the door to the Shadow Temple. You may receive this from a Great Fairy. Farore's Wind allows you to create a warp point, which consumes magic, and warp back to that one point any time you wish. The warp point disappears after you warp back to it. This can only be used in dungeons, and only has an effect within each individual dungeon. However, it can be used to warp between dungeons if cast in one and used in another. This spell slowly drains magic after its activation, and can be cancelled at any time. It will protect you from receiving damage as long as its active, but you will still flinch from any attacks received. You can receive this from a Great Fairy.
OoT Megaton Hammer icon.png Megaton Hammer OoT Lens of Truth icon.png Lens of Truth OoT Zelda's Letter icon.png Quest-Related Trade Items
Not only can this weapon be used to massacre foes, but it will also cause a shock wave when it slams on the ground that will cause most nearby enemies to be damaged and/or stunned. It can be used to destroy rocks, push down rusty switches, and solve various puzzles. While wielding it, Link cannot use a shield.
  • Location: Fire Temple
  • Child: No
  • Adult: Yes
  • Optional: No
This nifty item allows you to see normally invisible enemies and even peer through fake walls and traps! The downside to this is that it constantly drains your magic power while it's active. The Shadow Temple is impossible without it because it is the only way to see the boss.
  • Location: Beneath the Well
  • Child: Yes
  • Adult: Yes
  • Optional: No
Link can obtain many various items on his quest that can be traded in order to progress through the story. Some are optional, but others are crucial towards specific moments in the game.
  • Location: Various places in Hyrule
  • Child: Yes
  • Adult: Yes
  • Optional: Some are optional, some are not
OoT Empty Bottle icon.png Empty Bottles
In all, there are four obtainable bottles within the game. Bottles cannot be purchased.
  • Location: Lake Hylia, Karariko Village, Hyrule Field, Lon Lon Ranch
  • Child: Yes
  • Adult: Yes
  • Optional: Only one needed in-game
What a bottle can collect and store
  • OoT Blue Fire icon.png Blue Fire
  • OoT Bottle of Bugs icon.png Bottle of Bugs: although labeled and displayed as having caught a single bug, when used it releases multiple bugs.
  • OoT Fairy's Spirit icon.png Fairies
  • OoT Fish icon.png Fish
  • OoT Milk icon.png Milk
  • OoT Poe icon.png OoT Big Poe icon.png Poes
  • OoT Red Potion icon.png OoT Green Potion icon.png OoT Blue Potion icon.png Potions
Uses
  • Health and Magic Power: Potions, milk, and fairies will replenish your health or magic power on use. Fairies and potions are one-time-use items.
    • Red Potions and fairies will put your health back to its maximum.
    • Green Potions will replenish all of your magic power.
    • Blue Potions will restore all of both your health and magic.
    • Milk will only restore your health a limited 5 hearts, but can do so twice.
    • Fairies will also revive you if you die while one is contained in one of your bottles.
  • Gold Skulltulas and Rupees:
    • Bugs can be used on soft patches of soil. When released, the bugs will (after a few seconds) burrow into the soft patch and eject a Gold Skulltula. They can also be sold for 50 rupees at Kakariko village (as an adult) or market (as a kid).
    • Fish are also good for making money.
    • Poes are also fairly valuable to people who buy "strange" things. Using one will result in several random effects, including losing/gaining health or losing/gaining magic power. Big Poes are VERY valuable, but are best delivered to the Poe Keeper to get an additional bottle.
  • Story/game progression:
    • A fish is required to open Jabu Jabu's mouth when looking for the Zora Sapphire (Blue Spiritual Stone). Fish are also fairly valuable to some people who buy "strange" things, so selling one will earn you a fair amount of rupees.
    • Blue flames are used to melt the red ice that appears in the ice cavern and unfreeze King Zora. You can acquire blue flames within the ice cavern by using a bottle on the blue flame in the room to the far north of the entrance or buying at shop for 300 rupees.
  • Combat: with a simple swipe, a bottle can snag a item. However, it also has an unorthodox ability to deflect magical projectiles, like a sword, if swung at them.
How to find the bottles
  1. OoT Ruto's Letter icon.pngGo to Lake Hylia when Link is a child. Near the underwater entrance to Zora's Domain, there is a bottle on the lake bottom with a letter inside. Take this bottle to King Zora in Zora's Domain to empty it out and use it for other things. This is the only bottle you are required to obtain in the course of the game.
  2. OoT Milk icon.pngTalk to Talon when Link is a child to play the Super Cucco minigame. If you win, Talon will give you a bottle with milk. If you seem to be having problems winning, try tossing a few Cuccos in the area between the table and the stairs. The cuccos will stay there, for the most part, so it will be easier to pick out the Super Cuccos.
  3. OoT Empty Bottle icon.pngReturn all the stray Cuccos in Kakariko Village to their holding pen in order to obtain an empty bottle from Anju (the red-haired girl) near the Cucco pen.
  4. OoT Empty Bottle icon.pngWhen Link is an adult, there are ten Big Poes scattered in various places around Hyrule Field. To spawn one, you must be riding your horse near the locations listed below. Defeat the Big Poe with the bow while on the horse. The Big Poe will disappear if it hits a wall or if you are too far from it so you need to sustain a good amount of speed. Your horse will sustain the speed and direction at the moment you aim with your bow. The Big Poe will maneuver around Hyrule Field so be prepared to make swift turns. If you defeat and capture all ten and give them to the Poe Keeper at the entrance to Hyrule Castle, he'll give you another empty bottle. Here are the locations of the Big Poes:
    1. Near a tree by the entrance to Lon Lon Ranch
    2. Near a grey boulder south of the entrance to the Kokiri Forest
    3. Near the sign for Kakariko Village
    4. Along the wall near Lon Lon Ranch
    5. Near the sign for Lon Lon Ranch
    6. Along the Path that leads to Gerudo Valley
    7. North of the entrance to Gerudo Valley next to a tree
    8. In the southeast corner of Hyrule Field near a tree
    9. In the southeast corner of Hyrule Field near a rock by the brown trees.
    10. In the northwest corner of Hyrule Field by the stream



Weapons

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Many fictional weapons and other items are collected by the player in the Nintendo 64 game The Legend of Zelda: Ocarina of Time (1998) to help him on his quest. The player is allowed to assign 3 different objects for quick access, with one for "C-Right," "C-Down," and "C-Left."

Sticks and SwordsEdit

  • Note: In the descriptions below, a standard hit is defined as a single, connecting sword slash using the B button. It does not include jump attacks (Target lock on + A button), for which all damage figures given below are multiplied by a factor of 2.
  • The Kokiri Sword is the basic sword that Link is able to use while a child. It is needed to enter the Great Deku Tree. One acquires the sword by going through the hole in the back of the Kokiri forest at the very start of the game. It is the basic weapon in the game and inflicts 1 unit of damage per standard hit.


  • Deku Sticks are long wooden branches that can be swung by using the assigned "c" button. They inflict 2 units of damage per hit, and 4 units of damage per hit while lighted, making them the most powerful weapon available to Young Link. Deku Sticks can be acquired mainly by destroying the Deku Baba while it is in the upright position. The only downside of the Deku Sticks is their lack of durability: they break on impact. They can also be used to carry fire from torches to other objects that require lighting. The carrying capacity of Deku Sticks can be upgrades from 10 to 20 sticks by purchasing the upgrade in the Lost Woods from a Business Scrub. The carrying capacity can then be upgraded to 30 by wearing the Skull Mask (or Bunny Hood) at the forest stage in the Lost Woods.


  • The Master Sword is the sword pulled from the Pedestal of Time by Link after his seven year slumber. The Master Sword is located behind the Door of Time within the Temple of Time. The Master Sword deals 2 units of damage per standard swing, a jump slash does double damage to enemies (same with fully charged spin attack). This sword is also called the "Legendary Blade" or "The Blade of Evil's Bane." The sword is said to be the only tool against true evil.


  • The Giant's Knife can be purchased for 200 Rupees from Medigoron, a smith in Goron City, as adult Link. The sword must be wielded two-handed due to its size, making Link unable to hold his shield, so instead of blocking normally, he bends over and blocks with the shield on his back. The sword breaks after 100 slashes on regular enemies or three strikes with walls or other hard objects. When unbroken, it deals 4 units of damage per hit; after it breaks, it becomes a Broken Giant's Knife that deals 1 unit of damage per hit. It disappears when Link receives the Biggoron Sword.


  • Biggoron's Sword is received from Biggoron after the completion of a rather long and complicated trading sequence. It is identical to the Giant's Knife, except it is unbreakable. The sword is a reward to Link for getting Biggoron eye drops to cure the eye irritation caused by the fumes from Death Mountain. Like the unbroken Giant's Knife, it deals 4 units of damage per standard hit, double for jump slash and fully charged spin attack. It forces him to keep his shield on his back. Unlike the Giant's Knife, it will never break.


Special note 1: During the final battle with Ganondorf, since the shield has absolutely no use, the Giant's Knife and Biggoron Sword are a much better weapon to equip, as they have a longer reach for reflecting his energy blasts back at him, and do more damage when attacking up close.
Special note 2: During the final battle with Ganon when Link temporarily loses his Master Sword and is expected to continue fighting with his arrows, he can simply equip either the Giant's Knife or Biggoron Sword to continue fighting. He cannot finish Ganon with it though.

Arrows and similar weaponsEdit

  • One receives Deku Nuts by killing enemies, chopping bushes, smashing rocks and vases, or even from buying them in shops. They are natural stun grenades and can be used by Link regardless of his age. Impa and Sheik use them to disappear from sight.


  • One can get Bombs by killing enemies, chopping bushes, smashing rocks and vases, or even from buying them in shops. They can kill enemies and knock down fake walls. Link is able to use them as a child or adult. They deal 2 units of damage per hit.


  • A Bombchu is a bomb in the shape of a chu (mouse). When Link uses one, the fuse is lit (if Link does not release it, then it will explode in his hands), then when he releases it, it will travel for a while then explode. Bombchus will travel on any surface, so if the player faces a wall and lets it go, it will climb the wall, then probably traverse the ceiling, as well. They are useful in hitting fixed objects - such as crystal switches - from afar, but are a poor combat weapon because exact timing is required to hit an enemy or other moving object. Sub-games involving the Bombchu challenge the player to hit small wall-based targets within a time limit. Majora's Mask features an enemy named "Real Bombchu", a malevolent mouse creature with a fizzing bomb on the end of its tail. They deal 2 units of damage per hit.


  • The Boomerang is a curved weapon found in Lord Jabu-Jabu. It is used to attack or stun enemies at a distance as well as grab or strike distant objects like switches and heart pieces. The boomerang is best used while targeting with the Z button. It can only be used by child Link.


  • The Hookshot and Longshot are spring-loaded, trigger-pulled hooks attached to lengthy chains. They are found in Dampe's Crypt in Kakariko Village and the Water Temple, respectively. They can attack enemies at a distance as well as attach onto certain surfaces (like wood) and pull Link across large distances. It can only be used as an adult.
  • The Longshot replaces the Hookshot and has twice the chainlength. It can only be used by adult Link. Both deal 2 units of damage per hit.


  • The Megaton Hammer is found in the Fire Temple, and is required to defeat Volvagia. It is also useful in opening hidden holes, and defeating Dark Link. It can only be used when Link is grown up, and requires the use of both hands, so using a shield while wielding it is impossible. It deals 2 units of damage per hit. Jump-smashes deal double damage. It's also very useful for flipping tekites over, making them vulnerable and stationary (temporarily) for a sword strike or smash with the hammer.


  • The Fairy Slingshot is the big treasure inside the Deku Tree. It fires Deku Seeds and Link can use it to hit enemies or switches at a distance. It can only be used by child Link and deals 1 unit of damage per hit. The carrying capacity of the seeds can be upgraded to 40 seeds by shooting three 100 point bullseyes in a row in the Lost Woods.


  • the Fairy Bow is the big treasure in the Forest Temple. It shoots arrows and Link can use it to hit enemies or switches at a distance. It can only be used by the adult version of Link.


  • Fire Arrows charge Link's Fairy Bow with flaming arrows that burst into flames and burn enemies upon contact. These are received by following the instructions inscribed on the plaque on the island in Lake Hylia. It is possible to shoot a "makeshift" fire arrow by shooting a normal arrow through the flame of a lit torch. They aren't needed to beat the game.


  • The Ice Arrows charge Link's Fairy Bow with freezing arrows that leave their target frozen solid. These arrows are the prize for completing the Gerudo Training Ground. Like the Fire arrows, these arrows are not necessary for completion of the game.


  • Light Arrows charge Link's Fairy Bow with shining arrows of light that can pierce pure evil. They are needed to defeat Ganondorf, and are automatically received as a gift from Princess Zelda after Link completes all five temples. They are the only magic arrow needed to complete the game.


Ammunition holdersEdit

  • The Bullet Bag comes with the Fairy Slingshot and is where Link keeps the Deku Seeds he uses as ammunition for that weapon. It originally holds 30 Deku Seeds but upgrades in the Lost Woods and the Hyrule Castle Town Shooting Gallery can increase its size to hold 40 and then 50 seeds. When Link is an adult, the Bullet Bag is replaced by a Quiver.


  • The Bomb Bag is where Link keeps his bombs. It is the big treasure in Dodongo's Cavern. It originally holds 20 bombs but upgrades in the Bombchu Bowling Alley and Goron City can increase its size to hold 30 and then 40 bombs.


  • The Quiver comes with the Fairy Bow and is where Link keeps the arrows he uses as ammunition for that weapon. It originally holds 30 arrows but upgrades in the Kakariko Village Shooting Gallery and the Gerudo Archery Range can increase its size to hold 40 and then 50 arrows. When Link is a child, the Quiver is replaced by a Bullet Bag.


ShieldsEdit

  • The Deku Shield is Link's first shield in the game. It is a wooden shield (and therefore flammable) with a red design resembling the Kokiri Emerald carved on it. It must originally be purchased in the shop in Kokiri Forest but can be found later in the game if lost/burnt. Link can use this shield only as a child. Once the Master Sword is grabbed, the Deku Shield is replaced by the Hylian Shield.


  • The Hylian Shield (Hylia Shield in the Japanese version) is a large, adult-sized shield (though Link can use it as a child) made of wood overlaid with metal and bearing the crest of the Hylian Royal Family. It can be purchased at the Bazaar in Hyrule Castle Town or found in a tomb in Kakariko Graveyard. Good for deflecting most missiles back at enemies. As a child, Link can only crouch down and use the shield to protect his back as he is too weak to use it normally. Link does this as an adult with either the Hylian Shield or Mirror shield when wielding a two-handed weapon.


  • The Mirror Shield is a large shield made of highly polished metal inscribed with the symbol of the Gerudo race which can reflect magical attacks, in addition to light. It is the big treasure in the Spirit Temple. Link cannot use this shield as a child. Not good at reflecting most missiles, it is too powerful and will cause them to break up. In the original Ocarina of Time for Nintendo 64, the Mirror Shield had a Crescent Moon and Star (4-pointed) symbol on its face. For the re-released versions (post-September 11, 2001) of Ocarina of Time for the Nintendo Gamecube, this symbol was changed to a brand new symbol so as not to cause controversy. Most fans prefer the crescent moon and star symbol though.


Magic SpellsEdit

  • Din's Fire uses up 6 magic points when cast. The spell unleashes fire in all directions, and deals 4 units of damage to anything which it comes into contact. It can also be used to light torches. It is found at the fairy fountain at the dead end at Hyrule Castle and is the only spell of its type necessary to complete the game.


  • Farore's Wind uses 6 magic points when cast. The spell, when first used, places a marker in the dungeon in which Link finds himself. When used again within that dungeon, Link will warp back to that spot. In addition, if Link places a marker in one dungeon and then re-casts the spell in another, he will be transported back to that dungeon. It is found at the fairy fountain in Zora's Fountain after placing a bomb by the wall with the blue rock.


  • Nayru's Love uses 12 magic points when cast. The spell erects a temporary barrier around Link, protecting him from enemy attacks. This is obtained at the Desert Colossus outside the Spirit Temple between two palm trees.


Dungeon itemsEdit

  • Dungeon Maps are found in every dungeon and mini-dungeon. They show which rooms one has visited, and which room one is currently in. When paired with a compass, they show which rooms contain chests, which rooms have not yet been visited, and the dungeon boss' room.


  • The compass allows the player to see the locations of treasure chests in the dungeon, and show the direction Link is facing, as well as where he entered the room.


  • The Small Key unlocks certain regular doors within dungeons, and is usually found within chests. These are only needed when Link is an adult.


  • The Big Key unlocks the dungeon boss' room, and is usually the last item to be found in a dungeon. They are kept in chests decorated in blue and gold (similar to the Master Sword's sheath). These are not present in mini-dungeons or in child dungeons.


MiscellaneousEdit

  • Heart Containers are found at the end of every dungeon, as a reward for defeating the boss. They add another heart container to the end of the player's life gauge, and completely refill Link's health.


  • Heart Pieces can be found anywhere in Hyrule. If four are collected, another heart container is added to the end of Link's life gauge. At the moment Link finds one, his health is refilled.


  • Link can collect up to four Bottles to hold various items in from various errands. These include, but are not limited to: fairies (to serve as extra lives if Link dies in battle), various potions, Lon Lon Milk, Poes, bugs (useful for scaring Gold Skulltulas out of holes), blue fire, and fish. A programming glitch allows the player to hold more than four bottles at one time at the expense of other items. Both child and adult Link can use bottles and their contents.
Bottle Locations:
  • Prize for winning the Super Cucco Game at Lon Lon Ranch
  • Under Lake Hylia, near the entrance to Zora's Domain
  • Obtained by recovering the 7 cuccos at Kakariko Village
  • Prize for catching all 10 Big Poes in Hyrule Field.


  • Magic Beans can be purchased from the Magic Bean Seller sitting at the gate at the mouth of Zora's River. They are initially 10 rupees each but each successive purchase raises the price by 10 rupees as they become "more popular". As a child, Link can plant them in pre-dug plots of soft soil. As an adult, Link can return to a planted location and will find a large plant has grown over the seven years he misses. The plant can be used by Link to ride around the area he is in in a short time. Ten such plots are scattered around Hyrule.


  • The Goron's Bracelet is a bracelet made of gold with the symbol of the Goron race on it, and is received as a gift from Darunia as thanks for cheering him up with Saria's song. The Goron Bracelet gives the wearer the ability to pick Bomb Flowers. Both child and adult Link can wear the Goron's Bracelet. It is superseded by the Silver Gauntlets.


  • The Silver Gauntlets (Silver Gloves in the Japanese version) are the big treasure in the child portion of the Spirit Temple. The Silver Gauntlets greatly improve the strength of their wears allowing them to lift or push most rocks and boulders. They can only be used by adult Link and they disappear once he receives the Golden Gauntlets.


  • The Golden Gauntlets (Golden Gloves in the Japanese version) are the big treasure in the Shadow Room of Ganon's Castle. The Golden Gauntlets further improve the strength of their wears allowing them to lift or push almost every object in the game. They can only be used by adult Link.


  • The Lens of Truth is a special eyepiece found in the bottom of the well of Kakariko Village. It can reveal false objects like fake walls and floors, as well as detect invisible monsters and obstacles. It can also reveal a treasure chest's contents before it is opened. Link can use the Lens of Truth as a child and adult.


  • The Silver Scale is an aptly named silver scale encased in a blue sphere of water that Link receives as the prize for winning the Zora's Domain diving game. It allows Link to dive for up to 6 seconds, and can be used when he is either a child or an adult. It disappears once Link receives the Golden Scale.


  • The Golden Scale a gold scale encased in a gold/yellow sphere of water that Link receives as the prize for catching a fish larger than that he caught as a child. It allows Link to dive for up to 9 seconds and supersedes the Silver Scale. It is necessary for obtaining a piece of heart from the scientist at Lake Hylia.


  • The Fairy Ocarina a memento given to link by Saria when Link leaves Kokiri Forest for the first time. Link is able to play songs on it until he receives the Ocarina of Time and it disappears.



  • The Iron Boots are found in the Ice Cavern. They are very heavy and can be used to dive deep underwater and reach the bottom of Lake Hylia which is where the entrance to the Water Temple is. When Link wears them on land he can hardly walk. Can only be worn by Adult Link.
  • The Hover Boots are found in The Shadow Temple and are used to hover in mid-air for a short period of time. However, they have little friction and Link slides about when he wears them. Can only be worn by Adult Link.
  • The Goron Tunic makes Link resistant to heat. It is given to him by Darunia's son (who Darunia named Link) after Link stops him from rolling around Goron City and promise to recuse to Gorons from the Fire Temple. It can also be bought at the Goron City Shop. Can only be worn by Adult Link.
  • The Zora Tunic helps Link to breath underwater. It is given to Link by King Zora after he frees him from the ice when Zora's Domain is frozen. It can also be bought in the Zora's Domain Shop. Can only be worn by Adult Link.


  • The Wallet is where Link holds his rupees. Link begins the game with a Child's Wallet which holds up to 99 rupees. Collecting 10 Gold Skulltula Tokens earns Link the Adult Wallet which can hold up to 200 rupees and 30 Gold Skulltula Tokens earns him the Giant Wallet which holds up to 500 rupees.


  • Gold Skulltula Tokens are the tokens Link receives after killing a Gold Skulltula to prove that he killed one. Once he has fifty he can go and visit the cursed brothers' house in Kakariko Village and he'll receive a heartpiece. Once he has a hundred they'll supply him with 200 rupees for as many times as he wants. Earning ten enables him to get the Wallet (above). There is also a glitch that allows the player to get more than 100 tokens.


  • Masks are traded in Ocarina of Time for money and then more masks, leading up to a main prize. The player starts the challenge by collecting the Keaton Mask at the Happy Mask Store in Hyrule Square. Wearing certain masks can change how certain people will react to Link.


  • The Stone of Agony is received after getting 20 Gold Skulltula Tokens and visiting the cursed house in Kakariko Village. When Link is standing near a hidden hole, the Stone will cause the controller to shake (if it is equipped with a Rumble Pack). Hidden holes can be opened with a Bomb, the Megaton Hammer, and/or by playing The Song of Storms.



Upgrades

These items will appear on the equipment subscreen, but can't be "used" like swords or shields, they improve Link's abilities automatically. For heart and power upgrades see Heart Containers and Fairy Fountains. In some instances such as the Bomb Bag upgrade, the order in which you received the upgrades can be reversed. The list provided is the most sensible way to go about things but it can be approached backwards as well.

Heart Containers and Piece of HeartsEdit

A Heart Container left behind after defeating a boss.

Throughout the game you will pick up Heart Containers and Pieces of Heart that will increase your health. This enables you to take extra damage before dying. The locations of the Pieces of Heart you can find throughout the land of Hyrule are noted here.

OoT Heart Container icon.png Heart Container

Full Heart Containers are left behind by bosses after they have been defeated. Picking one up will immediately increase your health by one heart and fill your life energy totally.

OoT Piece of Heart icon.png Piece of Heart

A Piece of Heart is a quarter of a Heart Container. Picking up one won't immediately increase your health in any way. For every four Pieces of Heart you pick up you will complete a Heart Container and your health will increase by one heart and fill your life energy totally. You can see how many Pieces of Heart you have towards the progress of your next Heart Container on the Quest Status screen in the pause menu.


WalletsEdit

Wallets determine the maximum amount of rupees Link can carry. He starts out with the Child's Wallet, which maxes out at 99 rupees. He can later obtain wallets that hold a higher maximum of rupees through the Gold Skulltulas sidequest.

OoT Adult's Wallet icon.png Adult's Wallet

Holds a maximum of 200 rupees. Can be obtained after collecting 10 Gold Skulltula Tokens.

OoT Giant's Wallet icon.png Giant's Wallet

Holds a maximum of 500 rupees. Can be obtained after collecting 30 Gold Skulltula Tokens.


Strength EnhancersEdit

All three strength enhancers give Link strength to lift things he normally wouldn't be able to. Some just make Link stronger.

Location Goron City
Child Yes
Adult No
Optional No
OoT Goron's Bracelet icon.png Goron's Bracelet

This small golden bracelet is given to Link as a child by Darunia, the leader of the Goron tribe. It is needed to pick Bomb Flowers, which are needed to enter and traverse Dodongo's Cavern. When Link becomes an adult, he no longer needs the bracelet, as his maturity has given him enough strength to pick the explosive plants by hand.


Location Spirit Temple
Child No
Adult Yes
Optional No
OoT Silver Gauntlets icon.png Silver Gauntlets

These gauntlets are given to Link as an adult when he helps Nabooru. They are silver-plated gloves with flashing red magic gems that enhance his strength. They allow link to lift giant blocks. They also let Link lift heavy gray boulders. However, Link cannot move under the weight of them.


Location Ganon's Castle
Child No
Adult Yes
Optional No
OoT Golden Gauntlets icon.png Golden Gauntlets

These shining gloves will allow Link to lift objects with superhuman-like strength; however, only a handful of objects need these in order for Link to lift them. For instance, when you enter the castle of Ganondorf, in order to break the Fire Seal protecting the tower, in the room where it is necessary to retrieve silver switch crystals, one of which is covered by a giant rock pillar that you need the gloves to remove.


ScalesEdit

Scales are magical items from the Zora tribe that allow Link to dive deeper than he would normally be able to.

Location Zora's Domain
Child Yes
Adult Yes
Optional No
OoT Silver Scale icon.png Silver Scale

This scale enables Link to hold his breath underwater for five seconds, allowing him to dive deeper than before. Complete the Diving Minigame as a child to earn this item.


Location Fishing Pond
Child No (Glitch)
Adult Yes
Optional Yes
OoT Golden Scale icon.png Golden Scale

This item allows Link to hold his breath underwater for nine seconds. This can be a handy ability, although it is unnecessary to complete the game. The Golden Scale can be obtained by catching a fish of 13 pounds or more in the Fishing Pond as an adult.


QuiversEdit

Quivers hold the arrows Link uses with his Fairy Bow. When he first obtains the bow, he inherits a regular Quiver which lets him hold 30 arrows, but larger quivers can be found later in the game.

OoT Bigger Quiver icon.png Bigger Quiver

This replaces the regular Quiver that came with the Fairy Bow, and allows Link to hold up to 40 arrows. It can be obtained by clearing the Shooting Galley minigame in Kakariko Village as an adult.

OoT Biggest Quiver icon.png Biggest Quiver

This replaces the Bigger Quiver (or regular Quiver), and allows Link to stock up to 50 arrows at once. It can be obtained through the Horseback Archery minigame in Gerudo Fortress.

Bomb BagsEdit

Link finds his first Bomb Bag in Dodongo's Cavern, which enables him to use and hold up to 20 bombs. Other bags can be found later which hold even more bombs.

OoT Bigger Bomb Bag icon.png Bigger Bomb Bag

When Link is a child, if he stops the Goron rolling around Goron City, the "Hot-Rodder Goron" will award Link with the Bigger Bomb Bag. To do this you must place a bomb in his path, or send a bombchu flying his way. And, he must be within the tunnel when you stop him. This will replace his regular bomb bag and allow him to carry up to 30 bombs.

OoT Biggest Bomb Bag icon.png Biggest Bomb Bag

This can be obtained as one of the random prizes from the Bombchu Bowling Alley in Hyrule Castle Town or Kakariko Village. It will replace the (Bigger) Bomb Bag and allow Link to hold as many as 40 bombs.

Deku Seed BagsEdit

This bag holds Deku Seeds to be used as Slingshot ammunition. Link receives the smallest Seed Bag, capable of holding 30 seeds, when he finds the Slingshot.

OoT Bigger Deku Seed Bag icon.png Bigger Deku Seed Bag

To find the bigger Deku Seed Bag, enter the Lost Woods and go right. You should see a tree with a target hanging from it. Use your Slingshot to hit a bulls-eye three times in a row and you will receive a bag capable of holding up to 40 seeds.

OoT Biggest Deku Seed Bag icon.png Biggest Deku Seed Bag

This replaces the (Bigger) Seed Bag that came with the Slingshot, and allows Link to hold up to 50 seeds. It can be obtained by clearing the Shooting Gallery minigame in Hyrule Castle Town as a child.

These side quests can be completed in reverse order, where completing the Shooting Gallery minigame will upgrade your capacity to 40 seeds, and hitting the bulls-eye three times will upgrade you to 50 seeds.

Deku Stick CapacityEdit

Technically, this doesn't appear anywhere on the subscreens, but the amount of Deku Sticks Link holds can be increased like Bombs or Arrows. At the game's start, he can hold up to 10.

OoT Deku Stick icon.png More Deku Sticks

Enter the Lost Woods and go left, left, to the room with the bridge exiting Kokiri Forest. Go to the opposite wall to find a Deku Salesman who will bestow you with the ability to carry 20 Deku Sticks for 40 Rupees.

OoT Deku Stick icon.png Most Deku Sticks

To carry 30 Deku Sticks, first borrow the Skull Mask from the Happy Mask Shop. Then go to the Lost Woods from Kokiri Forest and go right, left, right, left, left. In this room is a lone tree, to the left of which are a number of butterflies hovering over a grotto hidden by the grass. Walk around this area until you find the grotto and enter "The Forest Stage." Put on the Skull Mask and step into the spotlight. The Deku Scrubs will like your mask and enable you to store 30 Deku Sticks.

Deku Nut CapacityEdit

Poacher's Saw bug

Due to a bug, the Deku Nut upgrade in the Forest Stage is unavailable after acquiring the Poacher's Saw in all versions other than the Nintendo 3DS version.


Like Deku Sticks, the maximum amount of Deku Nuts Link can carry can be upgraded throughout the game, but there aren't items representing it like the Quiver or Bomb Bag. When Link first obtains a Deku Nut, he'll be able to store up to 20.

OoT Deku Nut icon.png More Deku Nuts

First, get the Mask of Truth from The Happy Mask Shop. Then go to the Lost Woods in the Kokiri Forest: from the start of Lost Woods' maze go right, left, right, left, left. In the back of the room above the grass, you'll see some butterflies flying. There is a hidden hole under them. Enter it and put on the mask. Walk up to the scrubs and they will have varying reactions. Present the mask until they offer to increase your Deku Nut capacity to 30.

One version of the game allows you to still obtain this upgrade after becoming Adult Link. To do so, find the room containing two Business Scrubs, a patch of soft soil, a large field of grass, and a tree. Look through the Mask of Truth. Above the grass, you'll see some butterflies flying around near a hole. Enter it. Put on the mask, and walk up. The Scrubs will look at you. Walk up to the Scrub with the mustache and talk to him. He will give you the upgrade.

OoT Deku Nut icon.png Most Deku Nuts

To further increase your capacity, go to the room in the Lost Woods with the entrance to the Sacred Forest Meadow. There, destroy the large rock and enter the grotto. The Business Scrub there will bestow Link with the ability to carry 40 nuts (at a cost of 40 Rupees for the upgrade).



Walkthrough

Oot linknavi.jpg

This guide will take you step by step through all of Ocarina's fields, towns, and dungeons.



The Beginning

A horrible nightmare marks the beginning of an epic journey.

The journey of a lifetime begins! A great tree, a surreal and disturbing dream, and an eternal forest—these are the beginnings of an adventure beyond imagination. In this tale a young hero named Link must journey from the woodland home he has known all his life into the great world in order to save all he knows from destruction. Does he have the power to change an uncertain future? Does he have the wisdom to know what to do? Does he have the courage to endure? Perhaps the most important question of all—will he be able to survive the evil that awaits?

Welcome to the Kokiri Forest!Edit

Link's home, the Kokiri Forest.

The adventure begins with a narration by the Great Deku Tree, the guardian of the forest and the father of its human inhabitants, the Kokiri. Link, our young hero, is the only boy in the Kokiri village without a fairy. Suddenly, he is awakened from a particularly disturbing nightmare to find a fairy in his room. The fairy, exasperated, beckons Link to come with it to the Great Deku Tree in order to hear some urgent news.

The young boy bursts through the doors of his home only to be greeted by Saria, his childhood friend. She is overjoyed that Link has finally gotten a fairy of his own, but Link knows deep inside that this was not to be the happy day his friends would expect it to be.

The jealous Mido will do his best to make sure of that too. Shocked inexplicably by the apparent favor that both Saria and the Great Deku Tree have shown to Link, he will do everything in his power to prevent you from seeing the great tree. He insists that you must have both a sword and a shield before you can pass. What a jealous fellow, indeed!

Proving yourself to MidoEdit

Clearly, this portion of the game was designed in order for you to become accustomed to the controls and game functions. Fortunately, this is unlike almost any other in-game tutorial out there: it's fun. Already, you have been presented with a problem—that Mido is blocking your way—and now you must set out to find a solution. You will need to find the Kokiri Sword and Deku Shield. While you can get the items in any order, getting the sword first may help you acquire the 40 Rupees necessary to purchase the shield.

Getting the swordEdit

Must go faster!

The sword isn't very difficult to find. To reach it you must first locate a hole in a wall the "Forest Training Center," a fenced area up on a hill. Using your mini-map, head to the western side of Kokiri Village. The hill is on your left. Make your way through the fences, approach the crawlspace at the end, and press the A button when prompted to crawl through it. Be careful—on the other side. You'll have to dodge a huge rolling boulder. You can do this by ducking into alcoves when it is rolling toward you. Once the large rock has passed, simply run behind it. If you explore this section, you may find two Blue Rupees beside the tall, skinny weeds. Collect them, as they will be helpful for purchasing the Deku Shield. You'll easily locate the chest by zigzagging to the left then to the right from where you entered. Open it to get the Kokiri Sword (but there is another chest that contains a blue rupee, which might cause confusion to you)!

You're now half-way toward getting past Mido. Wait for the boulder to pass again before you head back to the crawlspace and the Kokiri village.

Training with the swordEdit

In the Forest Training Center (where you crossed through to reach the crawlspace), you will notice a house to the right of the fences. You can ask the people in the house to tell you about the game's controls, weapons, and other lore. Within the fences you will find a boy staring at a rock. Talk with him for an introduction on how to use your sword and the game's targeting system using the Z button. Read the various signs to learn new tricks, or talk to the other Kokiri. Make sure to spend a little time here getting used to the mechanics because you'll certainly need to be well versed in them ahead. You might find some Green Rupees when you backflip targeting the rocks or thrusting the signs or jumping from fences.

Getting the shieldEdit

The Deku Shield can be purchased at the shop for 40 Rupees, the staple currency of the Zelda universe. Of course, you start the game off with no money at all, so you'll have to do a little exploring in order to track down the cash! Some free-standing rupees are sitting around town, so be sure to look behind buildings and use the first person view to help find them. Cutting bushes and running through the tall grasses is also advised.

There are many ways to get Rupees...

Kokiri Shop List
Item Quantity Rupees
Arrows 10 20
Arrows 30 60
Deku Nuts 5 15
Deku Nuts 10 30
Deku Seeds 30 30
Deku Shield 1 40
Deku Stick 1 10
Recovery Heart 1 10

A quick way to earn some rupees is by running and jumping across the square platforms in the water near the shop. Each time you successfully jump across without falling in the water, you earn a Blue Rupee. You can do the same thing if you go to the door of the house across from the shop, and jump onto the larger island in the water, and then to the smaller island. After you get both, just enter a nearby building and then go straight back out. The rupee rewards will be reset. You can collect the rupees as many times as you wish, so by doing this you are quickly approaching your target wealth while as getting used to the controls at the same time. Also, in the shop, look to the right and you should see a small area to the side of the counter. Enter that passage and you will find a Blue Rupee. (NOTE: This will only work once.)

Once you have 40 rupees, head to the shop and get your shield. You won't need to buy anything else, as you'll soon encounter the other items. After you've purchased the shield, don't forget to equip it! Then it's time to show Mido your new Deku Shield!

Exploring the Lost WoodsEdit

For more details on what you can do right now in the Lost Woods, see The Legend of Zelda: Ocarina of Time/The Lost Woods#More Deku Sticks.

You have the option to open up more of the map. There is not much you can do here presently, but you may wish to get familiar with the area now before you have to come back later in your quest.

To the Great Deku Tree!Edit

The Great Deku Tree speaks...

Show your stuff to Mido, and he will pout—he didn't anticipate that you could actually complete such a task. However, he has to keep his word, and he now allows you access to the Great Deku Tree. Poor Mido doesn't feel loved.

Be aware: some withered Deku Babas haunt the road ahead, but it is a short road. Just dispose of the creatures with your new sword, grab any Deku Sticks that their corpses leave behind, and head on down the path. Do not linger or the monsters will regenerate. Or you can keep defaeating them until you have maxiumum of 10 deku sticks if you don't have upgrade. After a short dialog with the Great Deku Tree, he beckons you to enter his trunk and to break an evil curse...



Inside the Deku Tree

Behold the mighty Deku Tree!

The Deku Tree has granted Link a fairy and summoned them both to meet him. After obtaining both a sword and a shield, the equipment necessary to fight battles, Link stands before the huge tree.

The Deku Tree has become infected with a great evil, and he asks Link and Navi to venture inside him and kill it...

Inside the Deku TreeEdit

The first dungeon, the Deku Tree.

Be warned — you now face death! The inside of the Deku Tree opens up to reveal a large cavernous space filled with monsters!

In the great entrance, you are greeted by Deku Babas. Unlike the withered ones you faced before, these Deku Babas are full of energy and will lunge at you. When you kill Deku Babas, be aware that sometimes they will regenerate. For every normal Deku Baba you kill, you can get a Deku Nut, an item that stuns enemies. Withered Deku Babas that do not lunge at you will yield Deku Sticks; you can also "stun" a normal Deku Baba after it lunges at you and chop it at the stem to get the sticks. Take note that the ones that regenerate and look blackened are the ones that are the withered Deku Babas. Deku Sticks will prove very useful throughout this dungeon.

When you have defeated the Deku Babas, take note of the plants growing on the ground. You can chop these with your sword to get rupees, Deku Nuts, and—most importantly—hearts! Grass like this that leaves its roots visible after cutting will regenerate after a short time.

Going upEdit

You'll need to climb vines often.

Take note of the spider web on the floor. You'll need to make use of it later. The only way to go is up for now, so begin to climb up the ladder or the vines. When you reach the top, begin heading right, as this leads upwards. If there are any gaps in the path, simply press the control stick in their direction and Link will jump—there will be areas ahead to familiarize yourself with jumping.

On your way up, there will be a chest that contains the Dungeon Map. Every dungeon has one of these, and they are really useful if you become lost.

Getting the Fairy SlingshotEdit

Use the shield.
Target and shoot the ladder.

Do not climb the vines behind the map, as there are spiders called Skullwalltula that will knock you off if they face towards you. Instead, go forward, continuing your journey up. You'll come across a door you'll need to enter. Inside is a Deku Scrub, a type of hostile merchant. It is the mini-boss of this dungeon. You must use your shield to deflect its nuts back into the creature. When you hit him, he will try to run away—chase him. When caught, he offers advice and will unlock the door ahead.

Quickly jump across the platform to the other side. It will disintegrate below you, leaving no way to get back. In the chest is the dungeon item: the Fairy Slingshot. Note: in nearly every Zelda game, the dungeon item is used to defeat the dungeon's boss or solve its key puzzles. It is no different here.

On the left, there are vines you can climb to reach a chest containing a Recovery Heart. Use it if you need it.

Now, in order to get ammunition for your slingshot, chop the plants at the bottom of the main floor, the room you got the slingshot in, or any other grass outside of the dungeon until they drop Deku Seeds, hard seeds that hurt when they hit someone. You can buy them if you want from the shop in Kokiri Forest. Right now, you can carry up to 30 of them, but that limit can later be increased.

After this, turn around and look at the unreachable door. Just above it, there is a ladder that you will need to shoot with the slingshot. Make your way back to the main chamber to where you found the chest containing the map.

An alternate method for this room is to jump down from the door, ignoring the floating platform, and climbing up the vines to the slingshot chest. Then you can use the platform to quickly get back to the door, saving time and ammo.

To the very topEdit


After activating the switch and platforms in the room with the compass, jump to the enclave to the left. Watch out for the Skulltula that drops from the ceiling. Inside the enclave is the Gold Skulltula.

(There is also a chest with a recovery heart.)

Gold Skulltulas make a scratching noise. Use this to find them. Shoot them and recover their tokens. There are a few more in this dungeon, and many in the overworld.

Start to collect Gold Skulltula tokens early in the game, as they will be useful to obtain key upgrades later. Be sure to read the Gold Skulltula guide for more info.

Remember where you couldn't proceed to climb before because of the Skullwalltulas blocking your way? Now you have a way to attack them! Target all three of them with your Fairy Slingshot, then make your way up the vines and head right. You can ignore the Big Skulltulas for now. Enter the lone door.

Jump on the button near the lit torch to bring up three platforms. Quickly but carefully, jump across the platforms to the opposite end of the room. If you fall off the platforms during the jumping sequence, you'll have to start over—there isn't enough time to make a single mistake. Watch out for the Deku Baba in the pit and at the opposite end of the room, as well as the Skulltula guarding the side nook. Open the chest at the other end to find the Compass, which reveals the locations of all unopened treasure chests and the dungeon boss.

Light the torch with a Deku Stick.

On your way out, you may choose to begin a sidequest. In the nook to the left of the room as you entered, there is a Gold Skulltula. Read the sidebar for more information.

To leave the room, equip a Deku Stick and light it on fire with the lit torch. Carry the flaming stick to the unlit torch. Once the torch has been lit, the door will become unlocked. Be careful that your Deku Stick does not burn away. If you want to save a Deku Stick from burning after it has been lit, simply swing your sword, or stand still until the action button says "Put away".

Through the spider webEdit

At the top of the Great Deku Tree, in the main hall, go to one of the three openings in the spiderweb. Big Skulltulas will plunge down from the ceiling, but they are easy to defeat. The spider will turn to reveal its soft belly, so strike it with your sword to kill it!

Peer over the edge back to the first floor. You need to jump towards the first floor log that is sticking out to fall to the giant spider web directly beneath the heart in the center of the room. If you do this correctly you will fall through the giant spiderweb you saw on the first floor. If you do not land in (or near) the center of the spiderweb, you will only bounce off instead of falling through. Climb to the top and try again!

The basementEdit


On the vine to get back to the top level, there is a Gold Skulltula. Kill it with your Fairy Slingshot and then climb to get its token.

Next to the watergate, there is another Gold Skulltula. Again, kill it with your slingshot or slash with sword. You'll have to jump from one of the button switch ledges to get its token.

Very rarely will you encounter two or more Gold Skulltulas in one location, so don't always expect to find several all at once.

Once downstairs, there is a lot to do. As you probably landed in the water, you will notice three ledges circling you. On one side, there is a single large ledge with a block sitting atop it—ignore this one, it is inaccessible for now. On the opposite side, there are two other ledges: one large one, and one small one that barely sits above the waterline. Between the smaller ledges is a vine you can use to get back up to the main level of the dungeon. Climb onto the ledge with the button switch. Since there is shallow water, you can stand in it. Use this to climb onto the ledge. Press the switch to light the torch behind you. This will also catch the spider web on fire and reveal a small chest with a Recovery Heart inside.

You must light a Deku Stick and carry it across the shallow water to the other end where you will light a spider web on fire. Beware of the single Deku Baba. Kill it if you need another Deku Stick. Once you have lit the web, go through the door it was previously blocking.

Run with a lit stick to burn the web.


A clue for laterEdit

Shoot the eye to open the door.
In this room there is another Deku Scrub. Use your shield to deflect its nuts back into it. Run after the scrub to get it to tell you how to defeat it's brothers.
The order is... 2 3 1. Twenty-three is number one! Do you think I'm a traitor?
—Deku Scrub

You'll have to defeat the scrub's brothers in that order.

Use your Fairy Slingshot to shoot the eye switch above the locked door. You'll see tons of these eye switches in later dungeons, so familiarize yourself with them.


Getting dangerousEdit

In the next room, you will notice a floating platform that is meant to carry you to the other side of a large pool of water. Unfortunately, exactly level with the waterline is a giant rotating bar of spikes that will most certainly do you harm if you touch it. Navi will tell you how to dive into the water. Surely this is a hint at how to solve this room's puzzle. In the water there is a timed switch that you can hit to lower the level of the water, and make it safe to use the platform to cross. There is plenty of time, so don't worry.

At the other side, there is a Skulltula that you will need to defeat. You will notice that the door towers above you, and that there is a strange block just to the left of the door. Navi will tell you how to push and pull blocks, and this is your clue that you will need to push this block under the door, then climb it. In this room, there are shrubs that you may use to get items to replenish your health and ammo. You may need them for what lies ahead.

In the next room, there are two withered Deku Babas, one lit torch, and two unlit torches. Light the unlit torches with a burning Deku Stick to open the locked door. Pretty easy fare, until…


A heated battleEdit


Later in your quest, you will find a Bomb Bag and a Boomerang. When you obtain both of these items, come back to the room in the Deku Tree where the "dead end" is. Now that you can carry bombs, drop one right by the wall to blow open a path leading to a hidden door. Go inside this room and you will face a Big Skulltula. Kill it, then look at the wall on the left side of the room. A Gold Skulltula dwells there, but out of reach. Kill it with your Boomerang, then snag its token to add to your collection.

As soon as you enter the next room, a Skulltula drops from the ceiling right in front of you! In the room there is a withered Deku Baba, and new enemies drop from the ceiling: Gohma Larva. The Gohma will actively follow you and try to jump on you — depending on where you run in the room, there will be 1-3 larvae trying to attack you, so be careful. The larvae won't drop unless you run underneath them. You can also shoot them before they hatch and fall to attack. If you stay inside the doorway that you first came in at, where the Skulltula once dropped down, aim your Fairy Slingshot towards the center of the ceiling. You will see three red-ish sacks hanging. Aim to hit these sacks right where they connect to the ceiling. If your aim is true, they will disintegrate and be rendered harmless.

In this same room, you have two spider webs to burn. One of them leads to a "dead end", but it can be opened later in the game when you have the right equipment (note: It contains another Gold Skulltula). The other path leads to a crawlspace tunnel back to the main underground chamber where you first entered, only this time you will be on the ledge that was impossible to reach before.

Light the web with your Deku stick.


Yet closer…Edit

When you emerge from the tunnel, you will immediately notice a spider web in the floor as well as Deku Babas. You will have to light the web on fire, but you will notice that all of the torches on this ledge are too tall to reach. For now, ignore the web and run to the left—there is a block you can push into the water. It will form a sort of bridge you can use make it possible to get back up to this ledge without having to go through all of those puzzles again.

Jump across the bridge that you just formed. Light a Deku Stick on the torch there, and quickly jump back across the gap. Swipe your deku stick on the web quickly, roll with it, or crouch by attempting to use your shield to light the web on fire. You will fall into the lowest level of the dungeon.

Twenty-three is number oneEdit

Two stunned Deku Scrubs. Make sure you attack in the right order!

You land in a pool of water. There is a vine behind you for you to crawl back up in case you need to. Here, there are hearts in the water. Dive to get them if you need them, then swim on to land.

You'll need to remember what the earlier Deku Scrub told you: Twenty-three is Number One! You must attack the three deku scrubs in that order, counting from left to right. (That is, middle first, rightmost second, and leftmost third.) The scrubs turn a blue color when you have stunned them. After you defeat the last scrub, he will give you a hint on how to beat the "queen": attack when she's stunned.

Are you ready for what lies behind the next door…?

Boss: GohmaEdit

LoZ OoT Queen Gohma art.jpg

The room will appear empty, but advancing to the center and looking at the ceiling with the Fairy Slingshot or in first-person view reveals the evil infecting the Great Deku Tree…

Gohma is basically an over-sized version of the larva you fought previously. The eye of Gohma is her weak point, but only while it is flashing red. When it flashes, a hit from your Fairy Slingshot or a Deku Nut will render it vulnerable to your blade.

You can't back out now, as the door behind you has shut. The only way forward is over Gohma's dead body — it's time to squash this bug.

Attack strategyEdit

  • Wait until Gohma is on the ground and starts heading towards you.
  • Once Gohma's eye changes color to red, shoot it with your Fairy Slingshot or a Deku Nut to stun Gohma. The slingshot will stun Gohma for a longer amount of time than a Deku Nut will.
  • Run up to Gohma and start slashing her eye while it's on the ground and stunned. Keep slashing it as many times as you can.
  • The most effective method to kill Gohma is to use three jumping vertical chop with a Deku Stick when it is on the ground. Even if it survives the initial attack, it will not have much health left.

The stick is mightier than the knife

The Deku Sticks are actually twice as powerful as your Kokiri Sword. It is almost always more effective to use your Deku Sticks over your sword. Just keep in mind they are a limited resource and you must continue to replenish them lest you run out.


Avoid the larval eggsEdit

After you attack Gohma, she will run off and start climbing up the wall. Keep an eye on Gohma, and when its eye is open, quickly shoot it with your Fairy Slingshot. If you don't hit Gohma when it is on the ceiling, she will lay three eggs that hatch into Gohma Larva—the tough critters you battled before. If eggs are dropped, try to slash or throw a Deku Nut at them before they hatch. Otherwise, quickly dispatch the larva. Obviously, it is wisest to prevent any of this from happening.

If you shoot Gohma while she is on the ceiling preparing to drop eggs, she will fall to the ground stunned and ready to slash at again. Otherwise, if you aren't successful, just wait for Gohma to start chasing towards you again and hit her in the eye with the Slingshot or a Deku Nut before you start slashing again. Continue to attack Gohma when she is stunned until the monster is no more.

Vanquished!Edit

Now that you have killed Gohma, as her body disintegrates you will see a Heart Container appear in its place. As the door is still shut tight behind you since the beginning of the battle you need another way out. A blue light will appear in the room which will take you back outside. Make sure you grab the heart container first to increase your life energy by one heart and then step into the blue light.

AftermathEdit

The Kokiri Emerald was what the desert man wanted...

After all of this has transpired, you'd expect a great deal of revelation, wouldn't you? There's probably more than you expect. Either way, these answers will only lead to new questions.

The first thing the Deku Tree does is congratulate Link after his safe return. Soon, however, he begins to tell the tale of the evil which has befallen him and the world. A tale of a wicked man of the desert who sought power… The great tree further explains the origin of the land of Hyrule, as well as the origin of a great power – the Triforce – which was formed at the spot where the goddesses of creation left the world.

It is said that the Golden Triangles possess great power.

After all Link has done, it is revealed that it is already too late for the Deku Tree. His fate was sealed even before Link entered his great mouth. Before he passes, however, the Deku Tree entrusts to Link the Kokiri Emerald, which the desert man had sought to take. Now it is up to Link to protect it. With his last words, the Deku Tree bids Link and Navi farewell, then dies.


Link bids farewellEdit

Saria bids farewell.

Link can no longer stay in the Kokiri village; so now the time has come for his journey to begin. Kokiri lore states that if a native Kokiri ever tried to venture into the world, they would surely die. It takes only a few steps to prove that Link is no native Kokiri.

Saria meets Link at the bridge leading to the exit and presents him with her Fairy Ocarina as a memento.



Hyrule Castle

Use your map to find the castle.

To the castle! When the cutscenes are over, you need to follow the path to Hyrule Castle Town. Remember that you can only enter Hyrule Castle Town during the day, as the drawbridge shuts at night. As you enter Hyrule Field, you'll be greeted by a large owl, Kaporea Gaebora. He'll often stop by to give you advice, and occasionally give you a ride on his talons.

The dangers of Hyrule FieldEdit


Now that you have the freedom to roam Hyrule Field, wait for nightfall and return to the Kokiri Forest. Behind the House of the Know-it-All Brothers is a Gold Skulltula.

Gold Skulltulas often prefer to come out at night because they like the dark.

Many of them only come out then, so keep a close eye and ear out for them.

In order to make it into Hyrule Castle, you must travel a long distance. However, there are monsters along the way that can give you serious trouble.

During the day, large plants called Peahats are stationed in the field, and they are quite nasty. They will attack if you get anywhere near them, and the only way to kill them is to strike their root. Some are particularly dangerous and will spawn Peahat Larva. These are practically invincible and will hunt you down. The only way to avoid them is to outrun them or make them hit the ground. Along with the threat of Peahats, nightfall brings more evil.

Skeletal monsters called Stalchildren come out at night. These creatures can be felled quickly, but they just keep coming. If you kill enough, a larger Stalchild will appear. These take more hits to kill. However, standing on a dirt path will keep any Stalchildren from coming out. If you can survive the night, you'll reach Hyrule Market. If you make it to the bridge, but it closes before you can cross it, simply stand on the rock ledge by the moat or swim in the moat and the Stalchildren will not be able to reach you. You can also just wait on the dirt path and the Stalchildren will not even spawn.

If you're going to other areas like Gerudo Valley, Lake Hylia, Zora's Domain and Kakariko Village for the first time before Hyrule Castle, Kaepora Gaebora (the old owl) will stop you in your tracks to give you more hints into the game before he flies off. It's best to stick to your main route to Hyrule Castle as the day goes quite quickly.

Hyrule MarketEdit

Hyrule Castle Town Market

In the marketplace you will see two men talking. One of them tells you how he tried to get into the castle and see the princess. He also tells you of a small opening into the castle in which he got stuck. Over by the fountain, a girl named Malon tells you that her dad still hasn't returned from the castle.

Shooting Gallery

For more details on shooting gallery, see The Legend of Zelda: Ocarina of Time/Minigames#Shooting Gallery.

Before continuing, stop by the Shooting Gallery to receive the Bigger Deku Seed Bag. The game costs 20 rupees. To win, you must hit 10 targets (in this game, they are rupees!) in a limited time with 15 bullets. If you hit seven or less, the game is over. If you hit eight or nine targets, you get another free try. Upon successful completion, you will be able to carry 40 Deku Seeds instead of 30.

Bombchu Bowling Alley

For more details on bombchu bowling, see The Legend of Zelda: Ocarina of Time/Minigames#Bombchu Bowling.

Once you finish the next dungeon and acquire the Goron Ruby, the Bombchu Bowling Alley will be open to you.



In the Market, enter the guardhouse next to the drawbridge. Roll into the lone crate next to the soldier to find a Gold Skulltula.

Treasure Chest Game

For more details on treasure chest game, see The Legend of Zelda: Ocarina of Time/Minigames#Treasure Chest Game.

The Treasure Chest Game can be played in Hyrule Market, but only at night. In each room, you are presented with two chests--one contains a rupee, the other a key to the next room. The game is entirely dependent on luck. However, a later item in the game will reveal what's inside the chests.

If you are short on rupees, you can enter the door to the guard house next to the drawbridge. This room contains a lot of vases, which may be broken to get rupees. This may be repeated as often as required to collect as many rupees as necessary. There is also a Gold Skulltula inside of the lone box next to the soldier. Run up to the box and roll into it to reveal the Gold Skulltula.

ShopsEdit


At night, a woman will be looking for her dog. Look for a white dog below the open window in the market. The open window has a man looking from it and is to the left of the drawbridge as you face it.

Rub up against the dog, and he will follow you. Enter the woman's house in the back alley to collect your Piece of Heart for finding "Richard". Next time you will get 5 rupees.

Bazaar
Item Quantity Rupees
Arrows 10 20
Arrows 30 60
Arrows 50 90
Bombs 5 35
Deku Nuts 5 15
Deku Stick 1 10
Hylian Shield 1 80
Recovery Heart 1 10
Potion Shop
Item Rupees
Blue Fire 300
Bottle Bug 50
Deku Nuts (5) 15
Fairy's Spirit 50
Fish 200
Green Potion 30
Poe 30
Red Potion 30


In the Bazaar there is not much you can buy at this point. Do not buy the Hylian Shield at this time. You do not need it now. You will soon, and by that time, a soldier will put in word for a discount for you. There is also a way to get it for free.

As for the Potion Shop, again, not much available. One, you need a bottle to put the items in. Two, at this time you can only carry 99 rupees at most. However, throughout the course of the game you will acquire Empty Bottles and your wallet will expand to carry more money.

Entering the CastleEdit

Climb these vines!

In the entrance to Hyrule Castle the owl will be on top of a tree. After talking to the owl roll into the tree he was sitting on to find a Gold Skulltula.

Head north. After you get the introduction scene for Hyrule Castle, head back to the market. Now head back to Hyrule Castle again. Malon is now waiting by some vines on the wall. When you speak to her, she gives you a Weird Egg.

Climb the vines (the central vine is the only one to reach the top), and move toward the castle gate. Then drop down into the hole with the ladder. Now exit the door. Once the path starts to curve left, keep out of sight of the guards by walking up the hillside to your left. Head straight across the grassy area to a brick wall on the left side of the main gate. If you see a guard, move out of his line of sight. Climb the wall and head toward the castle. Drop into the moat. Swim all the way to the bars on the right (you should be able to pick up some rupees by staying near the middle) and climb onto the shore.

A man will be sleeping next to a couple boxes. It's Malon's dad! He's dreaming about kids at the ranch... If a day has passed and the Cucco has hatched, then use it on him and he'll wake from his delighted slumber. Of course, he realizes what he's done by making Malon wait so long for him, and runs off in a hurry. Now, you can push the blocks to a position from which you can enter the castle.


A hot magic spell

On the path to Hyrule Castle, starting at the gate, heading to the right instead of the left you'll notice a boulder with a sign in front of it that reads "Dead End." Once you obtain the Bomb Bag you can return here to acquire Din's Fire.



An Audience with the PrincessEdit

Hyrule Castle is guarded.
Note that you cannot do this at night!

In order to reach the princess, who is in the castle courtyard, you must make your way past a number of guards in five different areas. Keep your distance and keep to the rear of any guard. Timing is important. However, make sure you enter the courtyard before nightfall. The only time you can attempt to sneak into the courtyard is during the day. At night, two guards stand vigilant and prevent anyone from entering. But, if you sneak in past those guards, they won't kick you out.

The princess is found standing at a window across the courtyard. Zelda is shocked at first to see you, but soon recognizes that you are from the Kokiri. Upon showing her the Spiritual Stone of the Forest, she reveals to you a dream she had in which you played a part. She then tells you of the secret of the Sacred Realm. The Sacred Realm holds the Triforce, which is imbued with the power of the goddesses, the power to grant the wish of whoever holds it. She also reveals that the Temple of Time, (located off the Market) is the entrance to this Sacred Realm blocked by the Door of Time.

In order to open the Door of Time, you must gather the three spiritual stones (one of which you already have) and the Ocarina of Time.

Princess Zelda then asks you if you would see the other man from her dream, the enemy. Upon looking through the window, she tells you his name: Ganondorf.

DepartureEdit

Meeting Impa

Zelda gives you Zelda's Letter and sends you on your way with Impa, the Sheikah. Impa teaches you Zelda's Lullaby, your first melody.

Zelda's Lullaby

  • Nintendo 64: C-left, C-up, C-right, C-left, C-up, C-right
  • Nintendo GameCube: C-Stick (left), C-Stick (up), C-Stick (right), C-Stick (left), C-Stick (up), C-Stick (right)
  • Wii Classic Controller: Right Stick (left), Right Stick (up), Right Stick (right), Right Stick (left), Right Stick (up), Right Stick (right)
  • Nintendo 3DS: X, A, Y, X, A, Y


She then instructs you to go to Death Mountain, home of the Gorons, but not before speaking to the villagers of her hometown, Kakariko Village, which is located at the foot of the mountain.

SidequestsEdit

Before heading over to Kakariko Village, take some time to visit some of the areas currently available to you and find some new upgrades and Gold Skulltulas.

Lon Lon RanchEdit


  When entering Lon Lon Ranch, go toward the corral and turn left around the corner. Attack the tree with your roll to find a Gold Skulltula. At night, go to the back of the horse shelter. The Gold Skulltula will be crawling on the wood. Note: there are two more Gold Skulltula's available here, but you won't be able to get them until after Jabu-Jabu's Belly where you will acquire a tool very useful for collecting many of the tokens in the game.

You can find Lon Lon Ranch in the very center of Hyrule Field. You'll see the entrance simply by looking out from the drawbridge of Hyrule Castle Town.

Entering the first door on the left will bring you to Talon, sleeping once again. Speak to him and you can play the "Super Cucco-findin' game". This game is much easier if you throw most of the Cuccos into the gap between the table and the stairs before talking to Talon. If you lose, you lose 10 rupees. Winning will give you a bottle of Lon Lon Milk. A dose of this will restore five hearts of health, and there are two doses in the bottle. After drinking all the milk, you can return and buy more for 30 rupees. Winning again will also garner you a refill. Or you can fill the Empty Bottle with something else. Note: upon losing, you are given the option of playing the game again for only 5 rupees.

Out in the corral is Malon. When you speak to her, she introduces you to a young horse, Epona. However, the horse is afraid of you and runs away. Speak again until she mentions her mother's song. Equip your ocarina and she teaches you a new melody, Epona's Song.

Epona's Song

  • Nintendo 64: C-up, C-left, C-right, C-up, C-left, C-right
  • Nintendo GameCube: C-Stick (up), C-Stick (left), C-Stick (right), C-Stick (up), C-Stick (left), C-Stick (right)
  • Wii Classic Controller: Right Stick (up), Right Stick (left), Right Stick (right), Right Stick (up), Right Stick (left), Right Stick (right)
  • Nintendo 3DS: A, X, Y, A, X, Y

Play this song and Epona is no longer afraid of you. Also, with this song and an empty bottle, any cow you find will give you free Lon Lon Milk.

Now, go to Kakariko Village and enter it during the day.


At the southwest corner of Lon Lon Ranch, outside the corral, is a stone building. Entering the door reveals two cows and several boxes. a small hole with a Piece of Heart is behind the boxes.



Gold Skulltula catch-up

With a bottle, you can now capture bugs. You can either purchase them in a shop or look for them in grass or under rocks. Bottle up a bug and head to the Kokiri Forest. There is a small patch of soil near the shop. Drop the bug out near the hole and they'll go in. What comes out? A Gold Skulltula! Along with the ones that appear at night, a few Gold Skulltula can be hiding in soft spots of soil. All it takes is a little bug to lure them out.



Gerudo ValleyEdit


At the valley's edge, grab the cucco to the left of the large bridge, and drop down into the valley below. Fly towards the wall in front of you, and land near the Gerudo and her cow. Take out a Bottle of Bugs, and evict a Gold Skulltula from its patch of soft soil next to the cow.

In the west of Hyrule Field you'll find the entrance to Gerudo Valley. This area is a huge gorge with a waterfall flowing down into a fast moving river below. Following the river will eventually lead one to Lake Hylia. There is a bridge across the gorge, far above the river, leading to the hideout the Gerudo thieves call home, Gerudo Fortress. This is where Ganondorf hails from and rules over.

Currently, there is a barrier raised at the far end of the bridge with one Gerudo woman standing guard in front of it, and two Gerudo guards patrolling behind it. The one standing in front will simply tell you a kid like you has no business there. Even if you were to find a way beyond the gate behind her, the guards would toss you down into the river.

Along the edges of the deep valley are a few small ledges that haven't been eroded away by the river over time. You can see a crate lying on one. Even further below there is a large ledge holding another Gerudo woman and a cow.

There is not much you can do here now, but you'll be returning here much later in your quest, and there will be several more things you can do beyond the valley.


Grab the Cucco and jump off the cliff and head to the waterfall. Slowly lower into the middle of the waterfall and glide into the alcove containing the Piece of Heart.

Along the cliff face is a crate containing a Piece of Heart. You can grab the Cucco and glide towards the crate to reach it.



Lake HyliaEdit


Catch a nine-pound fish in the Fishing Pond to receive a Piece of Heart. See the fishing minigame section for further details.

In the south of Hyrule Field you'll find the entrance to Lake Hylia. The large gates may appear to block your way through, but along the wall to the west of the gates that wraps around the cliff nearby is a ladder you can climb allowing you to pass by them from above.

Lake Hylia is the vast lake of Hyrule where the water from Zora's Domain eventually comes to rest. Here the Zora race guard a temple that has sunken below the surface of the water long ago. You'll also find a laboratory here with an old scientist who chooses to study how the waters of the lake can be used to create new medicines.

If you wish to take a break from your journey, you can stop by the fishing pond for a little leisurely activity as well.

The Scarecrow's SongEdit

Near the underwater entrance to Zora's Domain in Lake Hylia, you will find two Scarecrows, Bonooru and Pierre, on the shore. Bonooru will ask you to play a song for him, which he claims he will remember. The song you play will be listed as the game's Scarecrow's Song. It is your own creation but must be eight notes long. You can change the song as you please. If you forget it, Bonooru will give you the melody you last played. Remember the song, as it will be very useful one day. Unfortunately, you cannot use the same note eight times in a row, so the best thing to do is just use two and switch back and forth (left right left right, etc.).

You can also create melodies in front of Pierre, but they don't have to be only eight notes long. They can even have special tunes in them if you wish. The song you create for Pierre won't become a new song when you play it, but is used for a little Easter egg at the end of your quest.


Drop a Bottle of Bugs into the patch of soft soil next to the Lakeside Laboratory to unearth a Gold Skulltula.

On the secluded island with two pillars in the middle of Lake Hylia lies a Gold Skulltula on one of the columns. Kill it and take the token.




Kakariko Village

Impa's hometown, Kakariko Village.

Once you enter Kakariko Village, you'll find it a busy place. A construction project is under way. Up the hill to your left is the gate to Death Mountain Trail, and to the right of the windmill is the path to the Kakariko Village graveyard.

The gate to Death MountainEdit

Show Zelda's letter to the guard

In order to get to Death Mountain, you need to open the gate. Speak to the guard at the gate. He won't let you through unless you have royal permission, but when you show him Zelda's Letter, he opens the gate for you. However, he suggests that you have a "proper shield". According to him, you can buy this shield in the Bazaar in the Hyrule Castle Town Market. After you talk to the guard, you can go to the Market to find the Bazaar shop. He'll take off a random amount off the price (as much as 40 rupees off) for the Hylian Shield. Though you may want to wait just a moment before deciding to head all the way back there right now, as there is an even better deal available to you.

Additionally, the guard makes a request that you pick up a popular mask from the Happy Mask Shop for his son. It seems that his son really wants the Keaton Mask from Hyrule Market but he can't leave his post to get it. If you want you can run back to the Hyrule Market and get the mask from the mask shop. Bring this mask to the guard to sell it to him for a 5 rupee profit. While it's not much, you will get access to other masks later in the game which can bring you much bigger profits and upgrades.

Before heading up through Death Mountain Trail, go to the graveyard and enter the grave second from the left on the first row. It will have three tiny flowers on the ground in front of it. If you already have the Hylian Shield the chest will instead contain Blue Rupee. Return later with bombs to uncover a Fairy's Fountain behind the chest. You can heal from these fairies or capture them, but you need an Empty Bottle to carry them in.


The Gorons' problemEdit

As you move up Death Mountain Trail, you'll meet several Red Tektites. Beyond them is a large boulder with a smaller boulder to the right. Surprise! When you approach the smaller boulder, it turns out to be a Goron. He explains the problem the Gorons are having. They feed on rocks, and the best rocks come from Dodongo's Cavern, but recently a Gerudo came and sealed up the cavern with this giant boulder. Additionally, the cavern has filled with monsters. After speaking with him, continue up the mountain.

SidequestsEdit

There may be a few things to do here before continuing up Death Mountain Trail.


There are five Gold Skulltulas you can find in Kakariko Village.


The large tree near the entrance to Kakariko has a Gold Skulltula in its branches. Roll into it to dislodge it.

You will find a Gold Skulltula lurking on the side of the House of Skulltula.

Look on the center pile of bricks of the building currently under construction to spot another Gold Skulltula.

The house to the left of the gate leading to Death Mountain has a Gold Skulltula on its side.

Use your Fairy Slingshot or Bombchus to kill a Gold Skulltula on the ladder of the tall lookout tower, then climb up to grab the token.



The House of SkulltulaEdit

For more details on the Gold Skulltula sidequest, see The Legend of Zelda: Ocarina of Time/Gold Skulltulas.

Fifty Gold Skulltula Tokens is a milestone amount that gets you a Piece of Heart, a decent reward for killing half of the cursed spiders!

The first house on the right is the House of Skulltula. Don't get startled by its inhabitants; you will find Skulltulas inside, but they can talk and look like people! The one who drops down in the center of the room explains the Skulltula curse that has befallen his family. He promises to make you "very rich" if the curse is broken. The breaking of the curse requires that you kill all 100 of the Gold Skulltula and obtain their tokens. For every 10 Gold Skulltulas you kill, a child is relieved of the curse, and you can return to this house for a reward. However, after you kill 50, you will need to kill the other remaining 50 to get the final reward from their father.

Cucco round-upEdit

Round up all the cuccos to get this handy bottle!

If you talk to Anju, the woman by Impa's house, you'll learn that her cuccos have ran away. If you find all seven and bring them back to the pen, you'll be rewarded with an Empty Bottle.

The first cucco is right near her. Simply pick it up and throw it into the pen. The second one is near the gate to Death Mountain. Pick it up, run across the rooftop of the house by the watchtower, jump right off the end, and use it to fly over to the high fence near the Skulltula House to reach the third cucco. You can also simply throw a Deku Nut at the cucco from the other side of this fence. This will upset it, and it will run off of the ledge. Just don't hit it again, or you will make it very angry. You can now run down the stairs and grab it. Throw both cuccos off the ledge and take them to their pen.

The fourth cucco is near the entrance to Kakariko Village, and the fifth is in a crate near the steps that are left of the village entrance. Roll into the crate to smash it and grab the cucco inside. Keep the cucco with you and go up the stairs by the graveyard entrance where the carpenter jogs.

You can fly over the tall fence with a cucco.

With the cucco in hand, jump off the ledge diagonally towards the rust colored house with the small fence in front of it - this is how you circumvent the tall gate. After landing, throw the cucco back over the fence to the area you came in from. There is a secret hole in this area which leads to a chest with Rupees inside if you need them, otherwise toss the sixth cucco running around here over the fence like before, then climb the tall ladder to collect the seventh and last cucco. Grab him, glide down, throw him in the pen, then round up the two cuccos you threw over the fence.

Once all seven cuccos are back in the pen, talk to Anju to get the Empty Bottle. After this, you'll get a Purple Rupee each time you round them up again, but you'll lose Rupees, for throwing cuccos out of the pen.

There is one important thing you should remember about cuccos: never attack them. If you strike one enough times, it will call its buddies and they will swarm on you! If that happens, run for your life!

Kakariko Village graveyardEdit


There are two Gold Skulltulas in the graveyard, but you can only reach one right now. Use some bugs on the soft soil patch on the southwest corner of the graveyard. If you did this correctly a Gold Skulltula will appear in a few seconds. Later in the game, you'll get the Boomerang, which will reach the other one.

From Kakariko village proper, you can enter the graveyard through the opening to the right of the windmill. In the graveyard, there are many graves, some which hold strange secrets. If you look far back to the end of the graveyard, you'll see an unreachable entrance that seems peculiar. This place will be a later part in your quest, and you'll learn a song to reach this mysterious area behind all the graves.

There is a little boy who monitors the graves during the daytime, so you can't fool with any until night time. At night, during 18:00 to 21:00 game hours, Dampe will be awake and will run the Heart-Pounding Gravedigging Tour. If you want, you can pull graves to find things at night, but you may disturb Poes, ghosts that will attack you if you provoke them. If you kill one, you can capture it, but it has a random effect if you are daring enough to drink one, or nothing may happen. If you uncover the second grave from the left, the one with three flowers in front of it, and fall down the hole there is a Hylian Shield waiting for you.

If you go up to the the tombs in the far back, a storm will occur. The graves beside the large tomb are the ones of the Composer Brothers Sharp the Elder and Flat the Younger. Reading their graves will summon them, and they will attack you! Defeat them to hear their stories about studying a song that can control day and night.

The grave will open in a flash.

At the back of the graveyard is the Royal Family Tomb. The Triforce symbol is on the ground in front. Play Zelda's Lullaby on your ocarina. This will cause the storm to grow more violent, and a lightning bolt will destroy the royal family's tombstone, leaving a hole in the ground. Jump in the hole.

The Royal Family TombEdit

It's the secret song of the Composer Brothers.

At first glance, this place looks harmless, but danger lurks in the dark. In the first room is a locked door. The chamber holds several Keese, which are weak and easy to kill. The locked door opens after you've killed them all. If you light the torches near the door with Din's Fire later in the game, you can find a chest with Bombs inside. Before you move on, investigate the bones littered on the floor. Navi will fly to certain ones and tell you what they say. One gives you a warning, while the other gives advice, and you had best listen, because in the next room is a group of ReDeads, and poison on the floor that hurts on contact. Avoid fighting the ReDead. They're slow, but they freeze you with their screams.

Beyond them is an inscription with a poem. Read it and you'll learn a new tune, the Sun's Song.

Sun's Song

  • Nintendo 64: C-right, C-down, C-up, C-right, C-down, C-up
  • Nintendo GameCube: C-Stick (right), C-Stick (down), C-Stick (up), C-Stick (right), C-Stick (down), C-Stick (up)
  • Wii Classic Controller: Right Stick (right), Right Stick (down), Right Stick (up), Right Stick (right), Right Stick (down), Right Stick (up)
  • Nintendo 3DS: Y, R, A, Y, R, A



Back in the graveyard, enter the grave on the top row (fourth from the right). Kill the Re-Dead inside and play the Sun's Song. A chest will appear containing the Heart Piece. (NOTE: You may only enter the grave at night.)

This song can be used to calm the dead. It can also be used to turn night to day or day to night, which is very handy when you don't want to wait. It even can summon Big Fairies, which instantly heal all your health and restore your magic if you call them. This song will freeze Re-Dead and Gibdo, a enemy you'll encounter later in your quest.


The Heart-Pounding Gravedigging TourEdit


A Heart Piece is randomly hidden in one of the spots that Dampé can dig.
LoZ OOT Dampé's heart-pounding gravedigging tour.jpg

When you go to the graveyard at night between 18:00 and 21:00 you'll find Dampé the Gravekeeper outside his shack. This is a short time immediately after the wolf howls in a place where time passes normally. Using Sun's Song in an area where time doesn't pass will change the time to 00:00 which is too late, so the best way to get the correct time of day is by playing the Sun's Song in Hyrule Field and walk back into Kakariko Village after you hear the wolf howl.

Speak to Dampé and he'll explain his tour. He'll dig anywhere you want him to along his rectangular path, but you have to pay him 10 rupees each time. You'll usually get a green or blue rupee, but sometimes you can get a red rupee worth 20. See the Minigames section for further details.



Goron City

The entrance to Goron City.

As you continue up the trail, you will come to a place where the path opens up. A wide, steep path leads to the left, and a small path leads to the right. The left path, which leads to Death Mountain summit, is blocked by boulders. It is impassable to you at the moment, so head to the right. The path begins to descend, and you'll pass a circular group of stones. Beyond them is the entrance to Goron City.



Getting to Goron CityEdit


When you have made it up the ridge of Death Mountain and can see the entrance to Goron City, take a left to find a ledge where a Goron and a bomb flower sit. You'll notice that the fence near the bomb flower is lower than the rest of the fence. Backflip over this part to fence and you'll be able to land on the ledge where the Piece of Heart sits. Note: This may be easier later once you are able to move the bomb flower out of your way. There is an alternative method you can use much later in your quest as well.

Work your way up the trail to reach Goron City. You can talk to the various Gorons you meet here to hear of their plight. They'll tell you that Ganondorf has sealed up the entrance to Dodongo's Cavern. That's where the Gorons get their food. Ganondorf has said that he won't remove the boulder until the Gorons give him the Goron's Ruby. On the way up, watch out for a rather wild Goron rolling down the hill.

Most of this area is impossible to reach without bombs, so it's a straightforward path to Goron City, but you can get one Piece of Heart if you're crafty. After having a chat with the Gorons, head inside Goron City to meet Darunia.

Goron CityEdit

The vast cavernous interior of Goron City.

Once inside Goron City, you can talk to many Gorons who are scattered throughout. Most of them will tell you about how hungry they are and go back to sleeping. Head to the bottom floor of this cavern by finding the steps on each floor, or by just jumping down from the top.

The living quarters of the leader of the Gorons, Darunia.

Darunia, the head Goron, has locked himself in his room at the lowest level of Goron City.

After arriving at the door you'll notice a mat with the symbol of the Hylian Royal Family in front of it. As with every encounter with this symbol, as a royal emissary, you should play Zelda's Lullaby to proceed. After the music is played, the door will open on its own. However, when you speak to Darunia inside, you find that he is in an awful mood. He refuses to explain the problem. He claims that it is a "Goron problem" and should not be discussed with Hylians.

If you play Saria's Song to Darunia to sooth his anger he will then give you the Goron's Bracelet which allows you to carry heavy objects such as the fruit of the bomb flower. This is important because a bomb flower is required to blow up the large boulder blocking Dodongo's Cavern.

OOT darunia.jpg


Livening Up Goron CityEdit

Goron City Shop
Item Quantity Rupees
Bombs 5 25
Bombs 10 50
Bombs 20 80
Bombs 30 120
Goron Tunic 1 200
Red Potion 1 40
Recovery Heart 1 10
Recovery Heart 1 10

After speaking with Darunia, go outside. The Goron outside says that Goron City is exciting when the fires are lit. You use a Deku Stick with the fires in Darunia's room to light the other torches. This causes the central jar to rotate. It also provides you with sources of fire which you can use to light Bomb Flowers. Light the bomb flowers on the lowest level and a doorway opens up. Inside is a Goron Shop, although there isn't much you're interested in right now.

A Goron on the second level says that all Gorons enjoy the music he hears coming from the passage near him. You notice boulders blocking the passage, but also bomb flowers growing around the boulders. Using a Deku Stick, take fire to one of the flowers. The passage is now clear. Upon entering, you find yourself in the Lost Woods.


With the pot now rotating around the lower floor go to the second level, throw a Bomb Flower into the top of the spinning pot to stop it. It will stop showing one of three faces, depending on what time you threw the bomb flower in. Alternatively you can wait until after you get bombs from Dodongo's Cavern and use them instead. If the pot stops on 'happy', a Piece of Heart will fly out.



The Lost Woods

The Lost Woods can get confusing.

Whenever you walk through a passage in The Lost Woods, you might inadvertently end up back in Kokiri Forest. It can be easy to get turned around.


Follow your earsEdit

Look and listen carefully to select a direction.

Kaepora Gaebora, the lighthearted owl, instructs you to follow the sound of the music. As you stand at each possible exit, only one has music emanating from it. Follow it into the next area. Listen for the music at each passage and follow the tune. Also, if you look down a path and there is a star of light, this indicates an exit from the Lost Woods. Most of these paths place you back at Kokiri Forest. Eventually, this will lead you into the Sacred Forest Meadow. It is the only exit which has music playing from it.

Note: If you've come here immediately after getting your sword and shield, you'll certainly get lost. If your intention is revealing the first part of the map, go right and forward to reveal a small part of Goron City. You can't go through currently because of the boulders in the way. For directions to the Sacred Forest Meadow where the Forest Temple is, go right, left, right, left, forward, left and right. It will foreshadow things you'll have to deal with later in the game.

Sacred Forest MeadowEdit

Watch out!

When you reach the meadow, you'll see that a gate blocks your path. If you approach it, a Wolfos will appear. This beast is a tricky foe, but easy to defeat, and you must kill it to open the gate. When it attacks backflip then jump attack its tail. You can also simply walk backwards a short distance when it winds up to attack, and use a Deku Stick instead of your sword to kill it without jump attacking. Enter into the narrow passageway and use your shield and your Deku Nuts or slingshot to defend yourself against the Mad Scrubs throughout this area, and you will make it to the opposite side. Down a final, narrow passage is a pair of Mad Scrubs blocking a staircase. After dealing with them, you'll enter into a meadow where Saria sits on a stump playing her ocarina.

Note: You can also do this when you first get your sword and shield. If you defeated the Wolfos prior to this, you will not be forced to face him again.

A new songEdit

Learning Saria's Song

Speak to Saria and she will teach you Saria's Song. With it you can speak to her whenever or wherever you are.

Saria's Song

  • Nintendo 64: C-down, C-right, C-left, C-down, C-right, C-left
  • Nintendo GameCube: Z, X, Y, Z, X, Y
  • Wii Classic Controller: ZR, X, Y, ZR, X, Y
  • Nintendo 3DS: R, Y, X, R, Y, X


To exit the Sacred Forest Meadow, go back the way you came until you see a ladder that will allow you to to bypass the maze from above. Climb it and you will also see a hole in the middle. If you drop down there, and you will find a Fairy Fountain. Handy if you happen to have an empty bottle. These fairies can revive you automatically whenever you die.


LoZ OOT Sksong.jpg
Now that you have Saria's Song, return to the Skull Kid in the Lost Woods. From the entrance to the Lost Woods from Kokiri Forest, go to the left. Stand on the lower stump and pull out your ocarina and play Saria's Song. Skull Kid shows his appreciation by giving you a Piece of Heart.

SidequestsEdit

At this point, you can continue on your quest, or you may want to stop off at some of the other attractions woods have to offer.

More Deku SticksEdit

While in the forest, you may decide to explore a little. Taking the wrong path always leads you out to Kokiri Forest. Do this and head back into the Lost Woods, then turn left. A boy Skull Kid is playing and dancing on a stump. Turn left again. Here is the bridge from which you left Kokiri Village earlier. Climb the ladder down the ledge nearby to the and move to the other side of the area and find a Business Scrub. You can defeat him by reflecting the nuts he shoots with your shield, by throwing a Deku Nut at him, or by shooting him with your Fairy Slingshot. After you defeat him, he offers to increase your Deku Stick capacity in exchange for 40 rupees. You'll be able to carry 20 instead of 10 from here out. It's not much, but it's helpful later on.

Target practice: More Deku SeedsEdit

Win the challenge and get a bigger bag!

From Skull Kid, you go right, back toward the Kokiri entrance, but then straight ahead. Here you find what appears to be a cymbal hanging from a tree. Aiming well with your Fairy Slingshot, you hit it dead-center three times in a row. A Deku Scrub emerges from the top of the tree and gives you a Biggest Deku Seed Bag.


OoT Lost Woods Jam Session.jpg

Below the target practice area is another stump. Stand on it and two more Skull Kids appear. When you pull out your Fairy Ocarina, they invite you to play some music together. You must repeat whatever they play.

There are three sessions in total. The first session ends after completing a five-note string successfully. For this, you are given a Green Rupee. The second session ends after completing a six-note string successfully. For this, you receive a Blue Rupee. The final session ends after you successfully play eight notes equal to theirs. Your reward is a Piece of Heart.


Forest Stage: Mask performanceEdit

For more details on the mask trading sequence, see The Legend of Zelda: Ocarina of Time/The Happy Mask Shop.

Any time you have a new mask, drop by the Forest Stage. Facing the Goron City entrance, take a right. You'll see a pool of water ahead. Take a left. Take another left. Here you find a meadow with a couple of Business Scrubs. There's a tree at the back. There to the left of the tree is a group of butterflies hovering around the same general area. Walk around this area until you fall through a hole. You've arrived at the Forest Stage.

Put on a mask and approach the front of the stage. Many Deku scrubs will pop up and dance around you joyfully. If you wear the Mask of Truth here, the scrubs will say that you have a most hideous face, but will give you a Deku Nut upgrade anyways. However, this must be done before you progress too far in the Item Trading quest, otherwise the Deku Scrubs will only reward you with a few rupees instead. Finally, wearing the Skull Mask here will give you a Deku Stick upgrade. Wearing the same mask over and over will make them attack you or just stare at you.



Dodongo's Cavern

To enter Dodongo's Cavern, which Ganondorf has sealed off with a gigantic boulder, you must first speak to Darunia. He will give you the strength you need to continue on your quest.

Opening the CavernEdit

He really likes that song...

To quickly reach Goron City from The Lost Woods, as long as you have already opened the passage linking the two domains, head to the Target Practice area and turn left. There, go directly to Darunia, take out your ocarina and play Saria's Song. The song lifts his mood, and he begins to dance. After he finishes dancing, he tells you more of Ganondorf. Then he gives you the Goron's Bracelet. You can now pick up Bomb Flowers that are growing on the ground. You then need to leave Goron City, returning to Death Mountain Trail.

The Goron's Bracelet, needed to pick up bomb flowers‎

A good throw, and you'll blow away that rock!

Outside Goron City, bear right at the circle of rocks. There you'll see a lone Goron sitting by a lone Bomb Flower. If you look closely, you'll notice that Dodongo's Cavern is directly below. You'll also notice that the fence behind the Bomb Flower is a bit lower than the rest of the fence. Pick up the Bomb Flower and throw it over this low fence. With a proper throw, the bomb will destroy the boulder in front of the cavern. Dodongo's Cavern awaits!

Back-flip over this low fence to receive the heart piece bellow if you have not already. Also, be sure to drop a bottle of bugs on the patch of dirt revealed after destroying the boulder for a golden skultulla token.

The DungeonEdit

Dodongo's Cavern is revealed.

You'll enter the first room, a decievingly small room with Bomb Flowers growing on either side. The wall directly in front of you seems to be made of a different kind of material. Take one of the Bomb Flowers, set it by this back wall and step away. Boom! The main cavern is revealed.

The Main CavernEdit

Move forward and you'll see a platform that moves up and down and beyond that a larger platform with a Beamos on it. Up above is a giant Dodongo head. Some bridges are suspended from the ceiling. Along the west wall, the one to the left, is a barred door, a bombable wall, and a small grotto. Along the east wall are two more bombable walls and a passage whose entrance is raised. There are also Beamos and Bomb Flowers against either wall. Down below, the floor is made of hot, cracked rock. Obviously, that would be painful to touch.

Jump when the platforms are lowered.

Quickly leap across the central platform and over to the west side, careful to avoid the blue beam of the Beamos, as it will attack upon sighting you. Bombing the wall on the left reveals a treasure chest. It's the dungeon map! After taking care of the Beamos, look around, and you'll find a Business Scrub in the grotto. When he's defeated, he offers to sell you a Deku Shield. This may come in handy later...

The East SideEdit

Since the door on this side is still barred, head over to the east side. Behind the wall to the left is a Gossip Stone. Use it to replenish your health by playing Zelda's Lullaby while standing in front of it. Or if you have an empty bottle trap the fairy for later. The raised passage is inaccessible from here, so move on. After killing the Beamos on this side, use a bomb flower to bomb the other destructible wall.

Unlocking a DoorEdit

Enter and you find yourself in a hallway. As you move along the hall, Baby Dodongos erupt from the floor. Nearby is a destructible wall. Since the Baby Dodongos explode after death, you could try and use them to open this wall. Behind, you'll find a room with a couple keese and a gold skultulla. At the end of the hall, you see a blue switch. You can step on it and unlock the door there, but when you step off the switch, the door locks again. Blue switches need to be weighted down to work. Remember that. By testing one of the nearby statues, you'll find them movable. Push one of the statues onto the switch so the door stays open.

Getting the Gold SkulltulaEdit

By equipping a Deku Stick, standing directly in front of the token, Z-targeting-targeting it, and pressing the B button, it is possible to obtain the Golden Skulltula token as Young Link. If you want to acquire it as an adult, you will need the Scarecrow song and the hookshot or longshot. Alternately, you can backflip into it.

A Brief DelayEdit

You'll enter a short hallway with some Keese perched in between. Simply peck them off with a couple of Deku Seeds and proceed onward.

A Nasty PairEdit

The next room has a pair of Lizalfos, the minibosses of the cavern. Using Z-targeting, you can lock onto them, dodge their attacks (the Hylian Shield really works wonders here) and retaliate with your sword. They run away after they've been damaged a few times, but they return. After defeating them, the doors unlock, and you may continue on. These lizard-like creatures are stunned, briefly, by throwing Deku Nuts at them. For a faster kill, target them and use your slingshot.

These Aren't BabiesEdit

To the right, just before the next room, is a destructable wall. Behind it is a Deku Scrub that offers to sell Deku Sticks for 15 Rupees each after being defeated.

In the next room you enter, you'll find three full-sized Dodongos. Their tails are vulnerable, but be careful as they can swipe you with those tails. When defeated, their explosions are much larger than the babies'. Neither shield will protect you from their fire breath, so dodge to the side when one is getting ready to attack. You can also kill them by placing a bomb near their mouth; they will eat the bomb and die, although there is a chance they will ignore the bomb.

Once they are defeated, you'll see the door exiting the chamber is still locked. You'll also notice a number of unlit torches. Returning to the entrance of this chamber, you'll find some lit torches. With a lit Deku Stick, run down the line of torches. You must be fast, since these torches will go out after a short time. Doing this will open up the door.

To the West SideEdit

Now, you are back in the center room again, but you are in an area where you couldn't reach before, the slightly raised passage looking down from the west side. In front of you is a switch. Stepping on it causes the door across the room to unlock. Hop over the middle again and go through the door.

A Tenacious StatueEdit

This next room is filled with a crop of Bomb Flowers. To the left is a destructible wall. Destroy it with the lone Bomb Flower next to it and enter the door into the next room. There are three statues surrounding a chest. The two off to the sides can be yanked away, but that does no good. One still blocks the chest, not to mention the door's barred shut. Strike the statue with your sword, and it comes alive! This is an Armos, and it will charge after you for disturbing it. Use Deku Nuts or the provided Bomb Flowers to stun it and then attack it with your sword. It will then self-destruct, so stay clear of it. Now, you are free to leave, and able to open the chest here, getting the Compass as a reward.

Onward and UpwardEdit

Now, go back to the room with all the Bomb Flowers. There is a gap between the them where a seemingly missing one can fit. Pick up the one that's separate from the others and place it where there is a gap. Boom! They all explode and a staircase descends. Climb up to the next level. You'll discover at the top of the winding passage a Skullwaltula and a Gold Skulltula. Use Deku Seeds on both to get rid of them, and climb the vines to grab the token.

The Second FloorEdit

In this room, there are some Fire Keese flying around. Be very careful that they don't burn your Deku Shield. You might want to equip the Hylian Shield now. After killing the Keese, take a look at the central column. Around it stand four statues, but given your experience with those statues, you know they can be dangerous. You'll notice a ladder behind one. That statue does not spring to life when you hit it, so you may move it aside and climb up. Press the switch on top, and the door is unlocked.

You'll enter the main room once again, but now on one of the bridges spanning the top of the room. Run across the bridge, taking care not to get hit by the Fire Keese. A door is at the far side, and you can enter it.

Danger Around Every CornerEdit

The next room is gray with a floor sunken in below the level of the entrance. In the room are many square pillars with narrow passages between. Looking around carefully, you'll notice a set of square spikes that looks suspicious. Carefully climbing down the ladder, don't be too surprised- when those same spikes rush by you if you get too close! These are Spike Traps, which you can't defeat, and they guard these passages well. Navi suggests that you use Z-targeting to peek around corners. Doing so, make your way over to a ladder with a gray block underneath it, dodging the pesky traps. Stand on the block and use it to climb the ladder, or pull it back to find a Recovery Heart if you need one. After climbing the ladder, you'll arrive at a destructible door. Look away from the door and you'll see a platform. Jump here.

On the platform is a small chest and a Bomb Flower. Open the chest to find a Red Rupee. A ladder across from you leads to a destructible wall. This will take some timing to blow up. Pick up the Bomb Flower here. Hold it for about 3-4 seconds and throw, or aim for the narrow ledge. With a successful toss, the wall will be destroyed, and you can continue onward.

A Fiery BarrierEdit

In the next room there are three platforms, but one is on fire. Directly in front of you, you'll notice an eye. Using your slingshot, you can shoot the eye. The fires subside, and you can jump across into the next room, but act fast or the fire will return. Run through the passage beyond this room fast, since Baby Dodongos thrive along the path to door out of here.

Another Nasty PairEdit

The next room is actually the same room you fought the Lizalfos in previously. However, this time you are at a higher level. Once more, 2 Lizalfos await you. Battle them in the same way as before. On a section overhanging the lower level are some hearts for your use when necessary. Of course, be very careful not to fall down if you need them!

Two Fiery BarriersEdit

In the next room there are four platforms. but the middle two are on fire. Once again you can shoot up at an eye switch, but only the first fire dissipates. After hopping over to the next platform, turn to the left and you'll see another eye. Quickly shoot the second eye to remove the second fire barrier. Now that the flame is down, quickly hop onto the platform where the second flame barrier was and then leave this room.

Into the MawEdit

You will find yourself back into the room that is filled with many spike traps, but you'll be on a higher level and you can reach the mysterious treasure chest you may have seen earlier in the room. If you hop over across the platforms, you can walk up to this chest. When you open it, you will finally get the Bomb Bag! Now, you can hold bombs with you. Not only that, it can hold 20 Bombs, already filled to capacity. In the next room, you'll find a switch. Pressing the switch causes one of the platforms in the main room to now extend to the second floor when it rises up, moving twice as fast. A plaque sits there, looking out over the main cavern saying, "Giant dead Dodongo...when it sees red, a new way to go will be open". A hint, perhaps? On the bridge above the giant Dodongo's head, you'll see two gaps, one above each of the Dodongo's eyes. Dropping a bomb through each gap and into its eyeholes puts fire in its eyes when they explode. When both eyes are lit, its mouth opens, revealing a door.

However, by continuing across the bridge you are on, you will find a door you can bomb. Blow it up and inside is a Deku Shield! However, if yours hasn't been turned to ash, you'll find a Blue Rupee instead. Another Deku Shield is available in this dungeon too; it is for sale by a Business Scrub on the first floor of the main room. This shield will cost you 50 rupees. They only cost 40 rupees in the Kokiri Forest, but let's face it: a Business Scrub has to pay his bills too, and a place like this CAN'T be good for business.

The Last LegEdit

OOT bomb.jpg

Several Fire Keese are flying around in the next room, and they will attack from high above, so look out. After taking care of them, you'll see a little square in the middle of the room. Inside this hole is a switch. Pressing the switch causes the door to unlock, but when you get off of the switch, the door locks again. Something needs to push this switch permanently down.

Go right into the next room. There are a few Fire Keese in this room also. Go through the room until you get to its exit, but before leaving, hit the pots in this room to find a Fairy. It can revive you if you run out of health. If you catch it in a bottle, it will still provide its help, because you might need it for the boss, or fully restore your health anyway if you nudge up against it. Push the block up against the destructable wall and blow it out with a bomb. Kill the Armos in here and claim another Gold Skulltula. Go out of that room and go through the tunnel and push the block until it falls to the lower platform. Then push and pull it until it falls on to the switch. Then enter into the next room. Open the chest for bombs, then bomb the odd shaped floor and jump down. However, with a few stomps, a hungry monster approaches you...

Boss: King DodongoEdit

Artwork for King Dodongo.

Right away you should be able to see the boss, Infernal Dinosaur, KING DODONGO. What you have to do is throw a bomb in his mouth before he breathes fire at you. After you throw a bomb in his mouth it will blow up and he will be stunned. Run up and hit him with your sword. To inflict the most damage possible, do jumping slashes. Then he will roll around the room.

The best way to avoid him when he rolls is to hide in one of the corners, but if you can't get to a corner in time, just stand on the crease bordering the lava pool. He shouldn't hit you. If you crouch under your Hylian Shield while he is rolling, you will be virtually invincible to his rolling attack. When he stops rolling, he will try breathing fire at you again. Throw another bomb in his mouth. Do this four times and you will defeat him.

King Dodongo will end up rolling into the lava in the middle of the room and fry himself to a crisp. Get the Heart Container and leave.

Goron JubilationEdit

The Goron's Ruby can only be held by a sworn Goron brother.

When you exit Dodongo's Cavern, Darunia meets you with great joy. He is happy you got rid of the monsters in the cavern, but knows it was foolish to anger Ganondorf. He decides your bravery is that of a Goron brother, and he happily gives you the Spiritual Stone of Fire.

Darunia also reminds you that a Great Fairy lives at the summit of Death Mountain. He has been there before, and knows she holds great magical powers. With that advice, he gives his thanks with a "big Goron hug". The other Gorons then attempt to give you a hug, at which point you run for your life screaming. You and Darunia are now brothers! This will become important later in the game.

To the SummitEdit

Entrance to the fountain

As you head up the mountain, you come to a fork. Bearing right would lead you to Goron City. If you bear left and move farther up the mountain, a few boulders block your way, but they are easily taken care of by a few bombs. Once you get past these boulders, you can hear a cow mooing! You can use another bomb to destroy the boulder atop the ridge. Drop down in the hole to find a cow and some Rupees. If you play Epona's song for the cow, you get some free milk! Continuing farther up the mountain, your Hylian Shield comes in handy as fiery rocks rain straight down on you from above. Finally you reach a shear rock wall. Climb it, but watch out for the Skullwaltulas. At each platform, clear out the Skullwaltula from above you. Finally you'll reach the top where you find Kaporea Gaebora. After he speaks to you, bomb the wall to the left of him. Venturing inside reveals a fountain, but no fairy. However, when you play Zelda's Lullaby on the fountain's crest, the Great Fairy appears and gives you a Magic Meter and the Spin Attack ability. With this, you can now charge up a spin attack with your sword that can take out several enemies at once, and when it's charged at full power, it becomes a Super Spin Attack with farther reach. However, each charge takes a little magic to use, but you can refill your Magic Meter with Magic Jars you'll find, or when you swig down a Green Potion.


After exiting the cave, speak to Kaporea Gaebora, who is nice enough to carry you to Kakariko Village. He drops you on the rooftop of Impa's House. Don't be too quick to drop down. Turn toward the windmill and drop down carefully at the back corner of the house. You should land on a wooden awning of sorts. There is a hole in the wall behind you. Go in and collect the Heart Piece next to the cow in the cage.


The Next DestinationEdit


Toss bombs into the spinning jar on the bottom floor of Goron City. When the jar stops with a "smiley face" facing towards the camera, a piece of heart will shoot out.

Since it seems your work is done in this area, at least for the time being, you wonder where next you should go. When last you met with Saria, she gave you a song by which to communicate with her at any time. Playing this song now, she tells you what she knows: the Zoras, an aquatic people living in the east, possess the Spiritual Stone of Water.

Before Moving On...Edit

  • There are many holes in Hyrule blocked by boulders. Blow them all up for many secrets.
  • In the Lost Woods, the Bigger Deku Seed Bag is obtained from the area where there is a target hanging from a tree branch in the room to the right of where you enter the Lost Woods from Kokiri Forest. You must score three perfect bull's eyes in a row. A perfect bull's eye is worth 100 points, whereas other shots are worth 30 points.
  • The Bombchu Bowling Alley and Bombchu Shop are now open in the Castle Market.
  • In Goron City, stop Hot Rodder Goron on the third floor using a bomb to receive a Bigger Bomb Bag upgrade. However, you must stop him near the tunnel or sign.
  • There are two other destructible walls on the sides of Death Mountain Trail. Bomb them find a golden skulltula and rupees.

The Bombchu Bowling AlleyEdit

If you return to Hyrule Market, go to the into building with a Bombchu sign by the door. This is the Bombchu Bowling Alley. Talk to the girl at the counter and she'll let you play for 30 Rupees. You'll get 10 Bombchus, bombs that crawl up walls. Stand directly in front of the hole in the wall and press B to use a Bombchu, then press B again to let it go. Watch the movement of the spike trap nearby so it won't skewer your Bombchu. If the Bombchu is released correctly, it'll go in the hole and blow up the first wall. The wall will then drop to reveal a second hole with a Cucco moving around in front of it. This next hole will appear in on of three spots: the left side of the wall, the right side, or the top. Position yourself accordingly and intently take time to check your positioning. If this Bombchu makes it to the hole, the second wall will blow up and drop to reveal the final hole. However, the most agitating obstacle lies in front of it: a giant Cucco that moves in front the hole! If you can center this Bombchu past all three obstacles and it makes to the hole, you're a winner!

Now, you'll get a prize offered at the start of the game.

PrizesEdit

There are a few prizes that you can win more than once:

  • One Purple Rupee, worth 50 Rupees
  • A bundle of Bombs.
  • 10 Bombchus (you can hold up to 50 of them).

There are also two prizes that you can win one time:

  • A Piece of Heart.
  • A Bigger Bomb Bag or the Biggest Bomb Bag. If you go to Hot Rodder Goron first, you'll get the Big Bomb Bag. Now, if you win the Biggest Bomb Bag, you'll get a bag that holds the most bombs at once: 40 Bombs!

Bombchus will help you later in your quest. Win them to stock up. The Bombchu Shop also has Bombchus, but it opens only at night and the Bombchus are limited. The prices will raise with the more purchases made until the owner is sold out.

OOT bombchu.jpg

The Shooting GalleryEdit

At the Market, there is a building that has an arrow and target sign up by the door. Enter the building. This is the Shooting Gallery. You can play for 20 Rupees and win a prize. The object of the game is to shoot the Rupees that appear before they disappear. This is a list of how they appear in order:

  • A Green Rupee; from the center platform
  • Two Blue Rupees; one on the left and on the right, one before the other
  • Another Green Rupee; from the center platform that flies up in the air
  • Two More Blue Rupees; on the left and right at the same time
  • Two Red Rupees; across one of the cables that move above you
  • Two More Red Rupees; same as before, only faster and further spaced apart

Each time you hit a Rupee, you'll see it appear in your scoreboard (the spaces on the floor in front of you). If you hit 7 or less Rupees, the game's over. If you hit 8 or 9, you get a free try at it again. Hit all 10 to get the Largest Bullet Bag and carry up to 50 Deku Seeds!



Jabu-Jabu's Belly

Dead end? Not!

The Great Fairy at the summit of Death Mountain mentioned that another of her kind lived near Hyrule Castle, so you make your way there. After going through the market, you climb the vines you see on the right just as before. On the other side of the gate and straight ahead, you see a sign. Beyond it you find a big boulder. After using one of your new Bombs, the boulder is no more. Crawl into the tunnel that was hidden behind it.

As with the previous Great Fairy, go in and play Zelda's Lullaby on the Triforce symbol. This time the fairy grants you Din's Fire. This magic causes fire to erupt all around you, injuring enemies and starting fires. You then exit the area and return to Hyrule Field. Your next destination is Zora's Domain which lies to the East. It is south of Death Mountain and Kakariko Village and north of the Kokiri Forest and the Lost Woods.


A Missing PrincessEdit


There are 2 Heart Containers:
  • Zora's River: Pick up the Cucco at the Hyrule Field end and go to the small rise near the Water Tektites. Jump off it and float towards the platform with the Piece of Heart. Alternatively, plant a magic bean in the soft soil next to the Bean Seller as a child. Return as an adult, ride the platform, and jump off at the right moment to obtain the Heart Piece. As an another alternative, you can just aim your boomerang and it will come to you.
  • Zora's River: pick up the Cucco at the river entrance and carry it all the way to the waterfall covering the entrance to Zora's Domain. You will occasionally have to throw it onto a platform in order to climb up, and be sure not to throw the Cucco in the water. Once you have reached the waterfall, float over to the Piece of Heart on the separated platform.

From Hyrule Castle, look at the town's moat. The water for it extends to the East, so follow it upstream. Eventually, you'll arrive at an area where you must leave Hyrule Field in order to follow it any farther. At this point you'll enter the area called Zora's River.

Making Your Way UpstreamEdit

As you enter, Kaborea Gaborea the owl is waiting for you once again. Once he is gone, use your Bombs to get rid of the boulders blocking your path. Beyond here you will find a man sitting near a fence eating something. It turns out that he's selling Magic Beans. The first one costs 10 rupees, but each one beyond that costs 10 more rupees than the last. He'll sell you a total of 10 before he is all sold out. They can be very useful later on in your quest.

Unable to continue past the fence, you can pick up a nearby Cucco (chicken) and jump across the river with it to reach the other side. If you're feeling confident you can also just jump across the river where the ground looks like the paths all around Hyrule Field. Continuing on, you should notice some purple monsters constantly jumping out of the water to spit rocks at you, and then retreating into the river. They are called Octoroks. To defeat them, use your Deku Shield to bounce the rocks they spit back at them or use your slingshot to attack them. If you get too close to them, they will disappear into the water.

Follow the edge of the river until you get to the spot where there is a narrow streaming flowing out. Jump over it, then keep running forward up the hill. If you jump off here you should land on a small island in the middle of the river. Jumping from here you should be able to reach the other side before the river's flow whisks you away. Now, head to the right. Near hear you will notice a log extending into the water. Navi should fly over to it momentarily as you pass to draw your attention to it. If you step onto the log your fairy tells you that some frogs are looking at you. If you play a song on the Ocarina, they will give you Purple Rupees. This can be used to help you purchase more beans. You'll also notice each song cause a frog to grow. Remember to come back here with each new song you find and play it for them. You might just like what you get.

From here you just have to keep climbing upwards and following the river to its source. You should find a waterfall at the end. Stand in the middle in front of the waterfall, pull out your ocarina, and play Zelda's Lullaby. Then jump through the part of the waterfall that opens up.

Zora Shop List
Item Quantity Rupees
Arrows 10 20
Arrows 30 60
Arrows 50 90
Deku Nuts 5 15
Fish 1 200
Recovery Heart 1 10
Red Potion 1 50
Zora Tunic 1 300

The Silver ScaleEdit

This is Zora's Domain, the residence of Hyrule's aquatic beings. Stay on the path and follow it until you have two choices, up or down. Go up to King Zora's Chamber. After talking to him, he tells you that Princess Ruto is lost. Afterwards, go to your left and you will see a Zora at the waterfall's edge. Talk to him to play the Diving Game. It costs 20 rupees and you have a minute to collect five rupees from the waterfall bottom. If you are successful, you will be awarded the Silver Scale. This will increase the depth you can dive from 3 meters to 6. Dive down to the water and look for an underwater tunnel. Once you find it, dive down and navigate through the passageway to find yourself in Lake Hylia. You can also reach the lake on foot if you head southwest in Hyrule Field. There is a ladder on the right side that will allow you access to get past the gates.

Letter in a BottleEdit

Once you get to Lake Hylia, go forward and Navi will spot a submerged item. Z-Target it. The cursor should turn green. Dive down there to get the item. You will find a letter in a bottle. It is from the alleged missing princess, saying that she is waiting for you in the belly of Jabu-Jabu (the Zora's deity). Return to Zora's Domain and show the letter to the King. He will allow you into Zora's Fountain, the dwelling place of Jabu-Jabu.


There are a few pieces of heart available nearby.
  • Hyrule Field: In the fenced off region before Lake Hylia, bomb the center to find a secret grotto. Inside, defeat the Business Scrub and he will offer you a Piece of Heart for 10 rupees.
  • Zora's Domain: Go to the area where King Zora sits. Take the fire from the room and light the torch you see going down. Now light the other four torches in the domain. One is next to the Zora Shop, one is near a circle of rocks, and the last two are behind the waterfall. Don't try to switch Deku Sticks; each torch resets the timer for the stick burning, so you have plenty of time. The Piece of Heart will appear in a chest behind the waterfall near the last two torches.

Fish OfferingEdit

Zora's Fountain: Entrance to Great Fairy Fountain.

Before accessing the fountain, you will need a fish. Go back down and follow the path to the left, past the store entrance and into the shallow water. You'll see a small circle of rocks with some fish swimming around in the middle or close by. Use an empty bottle and catch a fish in it. If you have the Adult's Wallet and you don't mind wasting rupees, you can also buy one at the shop for 200 rupees. Go back up to King Zora's Chamber and enter through the new pathway behind the king that leads to the next area.

Upon entering Zora's Fountain you should see a humongous whale, Lord Jabu-Jabu. Equip the bottle with the fish in it and use it to release the fish from the bottle directly in front of Jabu-Jabu. Lord Jabu-Jabu will open his large mouth and vacuum up the fish, and then continue to suck up air until Link gets pulled in as well.

If desired, there is a hidden Great Fairy Fountain here in Zora's Fountain. Head due east from the entrance to the fountain from Zora's Domain until you see a small spot of land with trees and a gray boulder. Place a bomb next to the gray boulder. The wall behind will collapse and you will be free to enter. Once inside, play Zelda's Lullaby on the Triforce symbol. The fairy will give you the Farore's Wind spell. If you activate it in any room in a dungeon, you will be able to warp to that spot at any time from anywhere in any dungeon in the game. You may dispel it at any time as well to create a new warping location. The spell is also dispelled when traveling through time.

Inside Jabu-Jabu's BellyEdit

Parasitic InvasionEdit

Jabu-Jabu's Belly is a strange dungeon full of odd places and strange new enemies. You will first encounter two Octoroks when you enter the belly. Try to get past them and head up to the door. It looks nothing like a regular door though, and a strange gunk covers its surface, locking it shut. Turn around and look up. Then Z-Target on the switch (white, protruding object) and hit it with your slingshot or boomerang (found later in this dungeon), and the door will unlock. Go into the next room.

In the second room there are several jellyfish called Biri. Keep away from them. They are invulnerable to Deku Seeds from your Slingshot and give you a shock if you try to kill them with your sword. However, remember the Spin Attack you learned? Utilize that attack on them so that they won't injure you. If you hold the attack long enough, it will grow more powerful and you can release a Super Spin Attack that reaches further. However, it takes magic to use this attack. Some enemies drop Magic Jars you can use to keep your magic meter filled. If you have deku sticks with you, you can use them to fight the Biri without getting shocked.

Princess RutoEdit

Try to get past the Biri and head into the next room. However, someone else is in here as well: its Princess Ruto! However, she is in an angry mood and doesn't want to talk to you. She will try walking away, but will fall into one of the holes that are in the floor. Follow her through the same hole. Talk to her twice, and she will allow you to carry her.

Dungeon CompanionEdit

Up to the TopEdit

OOT skulltula.jpg
OOT skulltula.jpg
Jabu-Jabu's First Skulltula

In the room with the stingers, kill the Gold Skulltula on the vines to the right. Throw Ruto to safety, hit the switch in the pool, then climb up and grab the token.

Pick up Princess Ruto and go into the door behind you. You'll enter a room with a few Shaboms in a tunnel that leads to a pool of water. Go through the water over to the other side, and throw Ruto onto the ledge above. (Throughout this whole dungeon, you have to keep Ruto away from high water and bring her with you into each room. If Princess Ruto dissapears, backtrack and you'll eventually find her.) Note that several Stingers swim through the water. Stepping on a Stinger's tail will make it emerge into the air and fly around after you. Hit the switch in the center of the pool of water to raise its level, then climb up to Ruto.

Carry her again and go into the next room (the bottom room of the basement) slingshot the thing on ceiling to get through door. Wait for a platform to come all the way down and then jump on it to go to the top floor again (if you are going to throw Ruto onto the platform first, make sure you are as close to the door as possible before tossing her, otherwise she'll end up in the water on the other side of the platform). However, there is a hidden grotto in the water that takes you to a Business Scrub if you need supplies. What is a creature like him doing in Jabu Jabu's Belly? (beware of the octorock bounce rock back at him with deku shield)

From Biri to BariEdit

The platform will take you back up to where the Biri are. Go through the door to the right again to find the room where you first met Princess Ruto. Try not to fall in any of the small holes again, or else you'll be making a repeat performance of what you just did (watch out for the giant hole with the vines on the left side of the room!).

As you head for the other side, watch out for the Biri, and keep a look out for Bari, the stronger version of Biri. Avoid them as they drop down from above and try not to fight them, because they can electrocute you quickly. Not only that, a Bari is really three Biri spliced into one, and killing it separates it into the Biri. If you haven't figured it out already, you can use Ruto as a weapon. Try throwing her at the Biri and see what happens. Take note of the hole blocked by the green tentacle, kill or avoid the enemies here, and then head into the next room.

The TailsparanEdit

This room forks into several different paths. Some paths have moving floors that drag you along if you stop moving. Be extremely cautious in this room, because there are Tailsparan in the ground that chase after you if you get near them. The Tailsparan are lethal, and it would be unwise to attack them as they can only be hit from the back, and after being killed you will be shocked for half a heart worth of damage (the safest way to kill them is to use a Deku Nut followed by a well placed bomb).

Not only do you have to deal with these things, but a red and blue tentacle is blocking two doors right now, so take the path to the right. There is a switch here, but it requires some extra weight to press it. Step onto it while holding Princess Ruto (even if you do this, you'll still see Navi's message about the switch) and the combined weight will force it down. The door at the end of the path will open, so enter while holding Ruto.

The BoomerangEdit

OOT Boomerang.jpg

This room has several Stingers inside, and you're trapped inside this room until you get rid of them all. Drop Ruto if you have her, and step on the Stingers' tails to provoke them into the air and strike each of them with your sword as they come charging at you, you then eliminate them (the safest way is to use Deku Nuts and your slingshot or use bombs). Once you kill them all, a chest will appear in the middle of the room. Open it to receive the Boomerang and equip it. You can now reach things from a distance.

The Red TentacleEdit

Go back outside and find Princess Ruto (if you're not already carrying her). No matter how many times it happens, Ruto doesn't take too well to being left behind. Pick her up and come right back to the fork in the room. This time, take the left path. Place Ruto on the switch to open the door and then enter the room. A red Parasitic Tentacle (also known as the red tail) dwells in this room. Approach it and it will pop out of the ceiling. Look for a section on the tentacle that is narrower than the rest. Z-Target it and hit it with the boomerang while strafing to avoid its movements (if it retracts into the ceiling, throw the boomerang then run close to it so when it comes down to attack it gets hit immediately). It takes only a few hits to rid Jabu-Jabu of this tentacle. A chest holding the Dungeon Map will appear. Grab it and head out.

Pop go the ShabomEdit

Find Ruto again, near the switch, and pick her up. You can find the Compass in the room that red tentacle was blocking (turn left from the switch and go north). Killing it caused it to disappear, and now you can go through the door.

There are a lot of Shabom floating around in this room. You have only 40 seconds to kill them, or you'll lose one heart and have to do it again. Take the boomerang and pop all the Shabom, use Din's Fire a couple of times, or throw a Deku nut when in the center of the room most likely popping them all at once to make a chest appear, which holds the Compass. The room right next to the one where you discovered the Boomerang has also opened up, so head back and enter it.

The Blue TentacleEdit

Now you'll encounter the blue Parasitic Tentacle. The weak spot is in the same place, so you'll know how to kill it quickly (it only takes four hits).

The Green TentacleEdit

OOT skulltula.jpg
OOT skulltula.jpg
Two Skulltulas

Just after dropping down the green tentacle's hole you'll see two Skulltulas on the northwestern and northern walls. Both of them need to be either shot with the slingshot or hit with the Boomerang, then have their tokens gathered with the help of the Boomerang.

Go down the middle and final hallway you haven't ventured into and you'll find the door the blue tentacle guarded. Go through the door and you'll encounter the green tentacle. Recognize it? It's the thing blocking the hole in the room you saw before. However, this tentacle holds more importance than the red and blue ones did, and as a precaution, several Biri are guarding it. Kill them off first, then make your move on the tentacle. It has a weak point just like the other two. Eliminate this final tentacle to open up passage into the hole it blocks in the room where you first found Princess Ruto.

With Princess Ruto, go back to the room where you first met her. Find the hole that the green tail blocked. It is on the far right (north west side). Drop down through and you will land on an unfamiliar platform in a familiar room. You'll be able to enter a new door to the west now.

Mini-Boss: Big OctoEdit

Once you find this room, Princess Ruto will notice a strange gem. It's the Zora's Sapphire! Excited, she demands that you throw her up onto the platform it resides on. Once you throw her up there, an unexpected lurch sends the platform up. In the room above, Ruto encounters a monster, and then it comes down into the room you're in! It's Big Octo, the Mini-Boss!

Once this battle begins, Big Octo will be running around the room, chasing after you, along with several spikes on the platform whirling around in the opposite direction of Big Octo. There is only one way to make Big Octo stop running: throw your boomerang at him. For a moment, it will stun him, then the enlarged Octorok will spin in a circle. When he stops, he will either turn to face you, or turn his back to you. If he turns his back, quickly hit him with the Boomerang to stun him again. This will reveal a large green blob on Big Octo's backside. Slash away at it to injure him. If you're more focused on moving on than battling him, jump-slash the blob once with a Deku Stick (or twice with your sword) to kill him. If not, continue fighting him with the same strategy until he dies.

He either drops three hearts or a few green rupees after his defeat. Once this monster is gone, you can use the platform to ride up into the upper level of the room, where you can find some pots to smash open and find several goodies, including a helpful fairy. One problem presents you now: where's Princess Ruto?

Finding the BossEdit

Electric JellyEdit

Head on into the next room. Two Biri are waiting for you, but you can kill them easily. In the next room, kill the Octorok. There are also two strange jelly blobs in the room that look like platforms that reach a nearby ledge, but you'll find they don't take lightly to outsiders. Hit them both with your boomerang to stun them and use them as platforms to reach another door.

Extending the PathEdit

You'll enter a room with nothing but two platforms, separated by a gap in the middle of the room. Jump across the gap and it will lower into place. If you remember this room, it is where you first encountered the Biri, the second room of the dungeon. The ledge you jumped onto has now become a bridge to another door, but it is locked. The switch by it needs something to hold it down, and since you don't have Princess Ruto, you'll need something else. On the other side of the room are crates. Grab one and take it to the switch. Don't bother with the Biri. Place the box on top of the switch to open up the door.

A Tricky SwitchEdit

OOT skulltula.jpg
OOT skulltula.jpg
Final Skulltula

After you kill the Biri, head to the north side of the room, then face south and you'll find the Skulltula on the vines.

There are several Biri moving around the halls of this room. Get rid of them all with your boomerang to save yourself some trouble. There is a big wall covered in vines. Climb its face until you reach the small ledge on top. Turn and face the center of the room to see a switch. However, if you try to attack it you'll notice that a transparent wall keeps you from having a straight shot at it. Hitting the switch requires clever use of the boomerang. Back away from the glass, Z-target the switch and then unleash your boomerang. If it moves in the right way, it will curve around the glass and hit the switch. Or grab a wooden box, from the other side of the room, and drop it on the switch. The door to the boss will open to the north. Jump down and then go through the door to find the boss.

Boss: BarinadeEdit

Artwork of Barinade.

As you enter this room, several enlarged Biri (jellyfish) seem to be acting up. They've noticed you! They swarm around a strange monster and attach to it as it awakens.

The boss of Jabu-Jabu's Belly is Bio-Electric Anemone: Barinade. This beast is the monster wreaking havoc upon Jabu-Jabu. When you come face-to-face with Barinade, you'll see three tentacles coupled to the ceiling. Z-target the tentacles, and throw the boomerang at them. This will detach Barinade from the ceiling, but there are several electric tentacles attached to it that will constantly shoot waves of electricity at you as you do this, so be ready to strafe.

The moment Barinade is uncoupled, all of the jellyfish will detach from its body and it will start spinning around with them tethered to it. Wait for Barinade to stop spinning (or run up and stun it with your boomerang) and you'll have a chance to kill some of the jellyfish by using your boomerang or run in close and slash at Barinade without mercy, causing the jellyfish to pop. Without the jellyfish covering Barinade, the center of its body will be exposed. Hit it with the boomerang to stun it and then attack with the sword. Doing this will cause Barinade to rise up higher and release a second set of jellyfish. They will be spinning much faster than before, so wait for them to stop and kill them off.

Now unprotected, Barinade will start firing electric waves at you again. Toss the boomerang at its body until you manage to stun it, then strike it as many times as you can with your sword. Watch out, because once Barinade takes a few hits, it will relentlessly shoot electricity from all directions. If you can get around its attacks, you can finish it off for good.

After taking so much damage in battle, Barinade will swell up like a balloon and pop like a zit, spewing acid on the floor. Such a disgusting end for a parasite. Grab the Heart Container and make your way to the portal. Princess Ruto will be waiting for you on the other side of the portal, so enter it! Reunited, the two of you will leave Jabu-Jabu's Belly.

Terms of EngagementEdit

Outside of Jabu-Jabu, Ruto asks Link if he wants a reward, where Link can either ask for the sapphire or for nothing. In either case, Ruto will give the sapphire in exchange for a future engagement to marry her! After Ruto's mother gave it to her, she made her promise to give the stone only to the one she would marry. Now engaged, she gives Link Zora's Sapphire, eagerly awaiting marriage.

After traversing through the Deku Tree, Dodongo's Cavern, and Jabu-Jabu's Belly, you have all three Spiritual Stones. Zelda awaits you at Hyrule Castle. However, something is about to happen...

SidequestsEdit

None of the following tasks are necessary to completing the game, but will only make you stronger!

The Scarecrow's SongEdit

Near the underwater entrance to Zora's Domain in Lake Hylia, you will find two Scarecrows, Bonooru and Pierre, on the shore. Bonooru will ask you to play a song for him, which he claims he will remember. The song you play will be listed as the game's Scarecrow Song. It is your own creation but must be eight notes long. You can change the song as you please. If you forget it, Bonooru will give you the melody you last played. Remember the Song, as it will be very useful one day. Unfortunately, you cannot use the same note eight times in a row, so the best thing to do is just use two and switch back and forth (left right left right, etc.). It is important to know that you must return to Bonooru as an adult to activate Pierre. Simply remind him of the song that you played as a child as he has forgotten.

You can also create melodies in front of Pierre, but they don't have to be only eight notes long. They can even have special tunes in them if you wish. The song you create for Pierre won't become a new song when you play it.

Beans, Beans, the Magical FruitEdit

You will plant Magic Beans in ten patches of soft soil scattered throughout Hyrule. With the exception of the patch near the salesman, you can also use a bug to dig up a Gold Skulltula from the soil. The patches are located:

  • Next to the Magic Bean Salesman. (Zora's River)
  • Behind the Kokiri Shop. (Kokiri Forest)
  • In the section of the Lost Woods where the forest stage is located. (Two Business Scrubs will also be there.)
  • From the entrance to the Lost Woods, head left and then head left again. You should immediately find a patch of soft soil.
  • Near the south end of the row of graves on the left. (Graveyard)
  • Near the entrance to Dodongo's Cavern. (Death Mountain Trail)
  • Near the entrance to the Fire Temple. (Death Mountain Crater) **Note: You will need to use the Bolero of Fire to warp to this area as a child, after learning it as an adult.
  • Next to the Lakeside Laboratory. (Lake Hylia)
  • On the left side of the Gerudo Valley river. (Use a Cucco to help you reach it. A Gerudo and her cow will be there.)
  • A little ways off to the right of the Spirit Temple. (Desert Colossus) **Note: You will need to use the Requiem of Spirit to warp to this area as a child, after learning it as an adult.

Mask Trading SequenceEdit

At this point, you will be able to finish the Mask Trading sequence. If you have not already, obtain the Bunny Hood from the Happy Mask Shop owner. There is a man running around Hyrule Field now. He is usually resting in the northwest area by early day and rests somewhere near the Kokiri Forest entrance at night. Wear the Bunny Hood and speak with him. He will pay you a huge amount of money that fills your wallet. Pay back the money at the shop. You are now free to borrow the following masks:

  • Mask of Truth
  • Goron Mask
  • Zora Mask
  • Gerudo Mask

Deku Nut UpgradeEdit

Borrow the Mask of Truth from the Happy Mask Shop and head to the Lost Woods. Enter the Forest Stage. Put on the mask. The Deku Scrubs will stare at your mask for a brief moment, titling their heads. They will confront their leader about this. They think your face is hideous, but they will give you a "prize" anyway. You Deku Nut carrying capacity will be increased by ten.

OOT skulltula.jpg
OOT skulltula.jpg
Lots of Gold Skulltulas!

There are numerous Gold Skulltulas in Hyrule whose tokens you cannot collect without the use of the boomerang. Those tokens are included in this section.
  • Inside the Deku Tree: Return to this dungeon. Drop down to the area that was originally covered by a web (B1). Go to the other side and find the crawlspace. Go through it and find a wall you can destroy using a bomb. (It should be blocked by a Deku Baba. If you haven't already destroyed the web, do so with nearby fire, or Din's Fire.) Once in the room, the Gold Skulltula will be on the wall. Kill it and retrieve with the boomerang.
  • Hyrule Field: At the corner between Hyrule Castle and Kakariko Village is a single tree. Place a Bomb at its base to reveal a secret grotto. Inside, destroy the Skulltula on the wall and use your boomerang to retrieve the token.
  • Hyrule Field: Near the entrance to Gerudo Valley (to the West. On the map, it is above the entrance to Lake Hylia.) is a circle of rocks. Destroy the boulder in the center and place a Bomb there to reveal a grotto. Use either Din's Fire or a Fire Arrow to burn down the webs and find a Skulltula.
  • Lon Lon Ranch: At either daytime or nighttime, roll into the tree next to Talon's house.
  • Lon Lon Ranch: Visit the Ranch at night. It will be up high on one of the windows outside of Talon's house.
  • Lon Lon Ranch: At night, it lies high on the rock wall on the western side of the Ranch, northwest of and close to the Silo.
  • Lon Lon Ranch: At night, there's one on the south side (outside of the corral) on the back of the little shelter (it has three pots in it).
  • Graveyard: At night, it lies high on the right wall of the Graveyard, (Next to the right end of the second row of graves.)
  • Zora's River: At the start of the river, where you met the owl, roll into the tree at the left to knock out a Skulltula. Kill it with your sword and grab the token.
  • Zora's River: At the top of the river, at night, drop down into the shallow water and walk to the ladder. The Skulltula is on the ladder. Kill it with the Slingshot or Boomerang, then climb up to collect the token.
  • Lake Hylia: Drop some bugs into the patch of soft soil next to the Lakeside Laboratory to unearth a Gold Skulltula.
  • Lake Hylia: At night, walk behind the Lakeside Laboratory and onto the bridge. As soon as you get on the bridge, look left at the Lakeside Laboratory wall to spot a Gold Skulltula. Use your boomerang to claim the token.
  • Lake Hylia: At night, on the secluded island in the middle of Lake Hylia with the two pillars lies a Gold Skulltula on the bottom of one of the columns. Use your boomerang to obtain the token.
  • Zora's Fountain: At night, climb up on the log that is to the right of Jabu-Jabu. You will see a Skulltula on the wall. Take the Gold Skulltula token with your boomerang.
  • Zora's Fountain: Roll into the tree near the Great Fairy's Fountain for a Gold Skulltula.
  • Gerudo Valley: At night, as you enter Gerudo Valley from Hyrule Field, follow the path up to the small wooden bridge near the little waterfall (before you get to the bridge with the Gerudo women). At the mouth of the waterfall, is a Gold Skulltula. Use your boomerang to obtain the token.



Temple of Time

Only a true hero can discover the secret of the Temple of Time. The Light Temple is the ultimate destination for the solver of the puzzle.

When you leave the Zora's River, Navi will tell you that she feels that something is happening at Hyrule Castle. She isn't the only one feeling something wrong. Play Saria's Song, and Saria will say she senses something bad is happening at the castle as well. As you near the market, the drawbridge is up, and a storm is starting to brew. Something very terrible has happened...


The Ocarina of Time and GanondorfEdit

Link learns the "Song of Time".
OoT Ocarina.jpg

As you approach the drawbridge outside of Hyrule Castle, a cutscene will occur. Looks familiar? It's the dream Link had at the start of the game. Zelda and Impa are fleeing from Hyrule Castle on a white horse! In the scene, Zelda will throw a mysterious object into the moat. You will then encounter none other that Ganondorf himself, who is sitting on a black stallion. He demands you tell him where the white horse went, but you refuse. Ganondorf shows you his wrath for doing that; by blasting you with a ball of magic. Then he rides off, chasing after Zelda and Impa. After the cutscene ends, look for an object in the moat. Dive down and get it, and you will find that it is the Ocarina of Time. Navi says it has a mysterious glow. Another cutscene will occur; you will learn the Song of Time, and Zelda will tell you to play it at the Temple of Time.

Song of Time

  • Nintendo 64: C-right, A, C-down, C-right, A, C-down
  • Nintendo GameCube: X, A, Z, X, A, Z
  • Wii Classic Controller: X, A, ZR, X, A, ZR
  • Nintendo 3DS: Y, L, R, Y, L, R


The Temple of TimeEdit

LOZ OOT Master Sword Render.png

As you enter the market, the people will be stirred up about the sudden turn of events. If you explore the alley, you'll find a soldier is slumped over. When you speak to him, he will try to tell you that he attempted to stop Ganondorf, and that Zelda requested you go to the Temple of Time. Sadly, his wounds are fatal, and after speaking to you, he perishes.

The majestic Temple of Time.
The Door of Time opens for the hero.

The Temple of Time is the large, church-like building off Hyrule Market, which you can reach by a path on the right side of the market (when facing the castle). When you enter the temple, go straight to the stone plaque in front of the big stone door, which is the Door of Time. Stand on the mat and play the Song of Time, and you'll reveal their secret. The Spiritual Stones will spin around and place themselves into the stone in front of you, the Triforce emblem above will activate and turn gold, and the Door of Time will open. This will reveal the second part of the Temple of Time. Venture in, and Navi will discover the most sacred weapon ever created...

Young Link lifts the sword from its pedastal.
The sacred evil-destroying blade: the Master Sword.

Inside is the mythical Master Sword. Go and take the Master Sword from the pedestal with the A button.

The path to the Sacred Realm opens...
Ganondorf is now free to take the Triforce!

This will cause a bright blue light to light up everything on the pedestal and around you and a cutscene to take place.

Ganondorf will reveal that you have let him into the Sacred Realm. He knew that even without the stones, he could enter through the sealed passageway of the golden gates through Zelda's plan. This is not good. This means Ganondorf will get the Triforce! Or will he fail?

Geh heh heh! Excellent work! As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid! <laughs>
—Ganondorf


All Grown Up!Edit

LOZ OOT Rauru art.png

After pulling the Master Sword, everything will change. Instead of finding yourself before the Triforce, a voice calls out to you. You will find yourself in a strange room: the Chamber of the Sages. You will be spoken to by Rauru, the Sage of Light. Rauru is an ancient guardian of the Triforce, but has a terrible revelation. Time has passed on while you have been locked away in the Sacred Realm. He tells you to take a look at yourself, and that you have changed as well.

Link's grown up!

You will discover that you have aged by seven years because the Master Sword is only worthy of a Hero of Time, a mature adult. Because Link was a child, the sword locked him away until he grew into one. However, this has allowed a terrible thing to happen.

Ganondorf has gained the power of the Triforce and has taken over the land. The door you opened in the Temple of Time allowed Ganondorf to enter the Sacred Realm and find the great Temple of Light, the resting place of the Triforce. The Chamber of Sages is actually part of this temple. Even though you've entered the Temple of Light and the Sacred Realm, there is no longer a treasure to claim. Fortunately, Link is the chosen Hero of Time!

OOT Light Medallion.png

Rauru will tell you something of great importance, so listen well. He is one of the Six Sages who protect the Sacred Realm and Hyrule from siege. Rauru is in dire need of help, because he is the only sage that exists. The others are yet to awaken. He asks you to find them and awaken them, and gives you the Light Medallion, which holds his power. You need five more medallions to boost your power and the power of the sages.

Rauru reminds you of your new duty as Hero of Time as you leave the Temple of Light.

Sheik of the SheikahEdit

You will be teleported back to the Temple of Time. Navi will soon notice a disadvantage to growing up: You've outgrown some of your equipment you could use as a child and can't use it anymore. However, before leaving the temple, you'll find another person has appeared like magic, and wishes to talk...

Sheik, survivor of the Sheikahs.

You will be spoken to by a young Sheikah called Sheik, who will tell you that the remaining sages exist within five temples. Sheik also knows you need another item to find the first Sage, a forest girl you know, and that it can be found inside of Kakariko Village.

Make sure you return to the Temple of Time and talk to Sheik again after awhile. She will soon show you the Prelude of Light, to teleport you to the Temple of Time later on in your quest. Right now, though, you have great changes in the world to deal with ahead of you. A lot happens in seven years time in Hyrule!

The Adult WorldEdit

Quite a lot is different in the Adult World. The most important of these changes is that you can use almost none of your child items, and almost all of the world has changed. You can also gain Epona the horse from the Lon Lon ranch, which you should do as soon as possible, after which you should probably go and get the Biggoron Sword (this will make enemies much easier to defeat and thus reduce the amount of time to complete the game), and there are many other minigames, items, Gold Skulltula, and Pieces of Heart that can now be gained.

Getting EponaEdit

When you leave the Temple, you will see that Hyrule Town has been burnt to the ground and it is full of ReDeads. Play the Sun's Song to paralyze them and leave to Hyrule Field, and then head to Lon Lon Ranch. As you approach it, you will notice a gloomy cloud hovering above.

Enter Lon Lon Ranch during the day. If it is night time, before entering the ranch play the Sun Song. When you enter Lon Lon Ranch, who should you find in charge but Ingo. He tells you that he overthrew the Ranch after Ganondorf got in power and he kicked Talon out of the ranch. Poor Malon is still at the ranch, but more or less being used as a hired hand- an overworked one to boot. You can't let this greedy punk get away with this! You need to outsmart him at his own game!

First off, Ingo likes to make profit off showboating the ranch's prized horses. He'll let you in the corral to ride the horses for ten Rupees. After you pay him you have one minute to ride whatever horse you dare to find. Ingo will tell you the basics to riding a horse upon request. Take a look around the ranch for any horse you like. However, one of those horses... has a fair white mane! It's Epona! Play Epona's Song to get her to come to you with gusto. When she does, mount her, then ride Epona around for a while to catch Ingo's attention. When time runs out pay 10 rupees to come in again. Before time runs out, ride over to him and speak to him. Ingo has taken a liking to your skills and he will challenge you to a race. One lap around the ranch, and the winner take all.

The RacesEdit

The first race, Ingo will bet 50 Rupees. He will keep his horse up to a decent pace as he dashes down the ranch. Try to get Epona galloping at a fair pace, and speed up whenever you come to the fences on the track. Slowing down will make Epona buck and come to a halt. As long as you don't let Ingo gain the upper hand, you can smoke him in the first race. However, he's not ready to call it quits with you.

After you win the first Race, Ingo will freak out at the sight of Epona, realizing you just beat him with his finest horse. Feeling humiliated, he will ask for a re-match. This time he'll bet Epona. However, Ingo's going to charge his horse up as fast as he can manage, so you will be forced to keep Epona from slowing down at any point in the race. One mistake could cost you first place. Do your best to stay in front of Ingo, and hopefully, Epona and you will win.

Needless to say, Ingo is flabbergasted. It turns out he was going to present Epona to Ganondorf for sale! Suddenly, a wicked smile crosses his face. He's going to keep his promise and give you Epona... but you'll never get to leave the ranch! With a smirk, he locks the gates of the ranch shut!

Well, Ingo's got you backed into a corner, but he forgot you have a horse that can leap over fences with Herculean strength!

Ways to EscapeEdit

  • HARD WAY- Ride Epona and get her into a speedy gallop. Charge straight toward the locked gate Ingo is at. With luck, she'll hop over in one bound! [You have to be perfectly lined up with the fence, or else you'll just run into Ingo!]
  • EASY WAYS- on the left and right sides of the ranch there are fences low enough for Epona to leap over. Heading from the entrance towards a wall, run at an angle. It doesn't have to be perfect, the horse can jump over it either way.

After outsmarting Ingo, you'll get a satisfying cut scene of Link and Epona making a daring escape from Lon Lon Ranch (there are three different cut scenes, one for each escape route in the ranch).

Impressive work, hero! You've got Epona at your beck and call from here on out! Whenever you want, just play Epona's Song and she'll come to you ready to gallop. Epona may only be used in Hyrule Field, Lake Hylia, Lon Lon Ranch, Gerudo Valley and Gerudo's Fortress.

How to control EponaEdit

Move the joystick in the direction that you want to go. Press the A button to feed Epona for a burst of speed. Now you have Epona and you'll go across the Hyrule Fields much faster than on foot. If you go back to Lon Lon Ranch, Malon is now the owner and awaits her father's return. If you talk to her, she'll remember you and will tell you she owes you one. Poor Ingo has returned to his old job but can't even remember running the ranch, and stranger still, he seems more humbled than usual. What, did two witches bewitch him or something...?

With Epona now your trusty steed, you've found yourself an important friend for your travels. She may not look like much, but that horse is a titan that can help you jump over the biggest canyons you find blocking your path ahead, and deliver precious goods in record time. However, she won't go where places are cramped, confusing, or dangerous. Treat her with excellent care, just like Malon wants.

Epona is an optional but vital part of the game, though getting her right this moment wasn't top priority. You need to set your sights on Kakariko Village, where a strange device awaits your fingertips...

Getting the HookshotEdit

OOT hookshot.jpg

Head to Kakariko Village and enter the Graveyard. Sadly, old Dampe is now dead as a doornail, and the Graveyard is overrun by devious Poes. If you read his diary, he mentions a strange gadget he buried a while back. That secret was apparently taken with him to his grave. Hey, wait... if it's taken to his grave, why not pay a visit... on second thought, is it really a good idea to disturb the man's tombstone? There's not much other choice.

Go to the left-hand side of the graves, up past the stairs where a patch of soil stands out. You'll notice one gravestone has flowers decorating the sides. Pull back the gravestone all the way backward, minding the massive Poe infestation! A hole will appear- jump down it to meet Dampe's Ghost, who will challenge you to a race. You don't have to win it, just to follow him to the end of his treacherous path. Be careful; Dampe drops flames from his burning lantern as he moves along. If you can't keep up, a door may shut at a place Dampe went through, sending you back to the start of the race with one heart of damage done to your health, and should you explore the wrong area of the tombs, you will indeed bump into Re-Dead, but only if you stray from the path- the sounds of moaning should be a strident warning not to go down certain corridors. If you reach the end of the grave, Dampe will commend you for finishing and tell you to come back sometime for another race. When he leaves, he'll tell you be careful on your way out, just to make sure you get out safely. After he departs, he makes a treasure chest appear before you. Open the chest that appears to obtain the Hookshot. It's a tool that extends from a short chain to reach things, pulling you to them, or pulling them to you. In a bind, it can act as a makeshift weapon, spearing monsters with the harpoon-shaped tip at the end of its metal chain. This fancy contraption is what Sheik was alluding to!

(Note: If you go decide to go to the Forest Temple and skip getting the Hookshot, expect harrowing disappointment for ignoring Sheik's advice. You'll realize that you don't have any items to help you reach the entrance on the tree ledge! At least you'll get the warping melody to return in a flash.)

The Mysterious Time BlockEdit


As soon as you make it to the windmill from Dampé's grave, go onto the platform rotating above and jump over onto the platform for the Heart piece.
  • If you race Dampé again and manage to finish the race in under one minute, you'll also be rewarded a Heart Piece. If you don't manage it you will get rupees or other things.

After Dampé leaves, go into the room nearby; you'll be locked in, with a big stone blocking your way forward - you're boxed in! Fortunately, Navi comments that the carving on the block is the same design found on the Door of Time. That's a good clue - play the Song of Time and the block will disappear! Now run down the tunnel out of the grave, and you'll come out on a ledge in the windmill. Before precipitously jumping down, make sure you get the Heart Piece located on the right upper ledge (see sidebar). Afterwards, jump down and talk to Guru-Guru the organ-grinder - he'll whine about a certain boy he met seven years ago. When he finishes complaining, pull out your ocarina and he'll teach you the Song of Storms, a melody that creates a storm where you play it. Nearby secrets are revealed by it if you know where they are, but not all secrets appear this way - make sure you have the Stone of Agony for secret hunting!

Note: Remember the "Song of Storms" far later in your quest. You will need it for the "Bottom of the Well" dungeon and many side quests that requires that song to make it work.

Heading to the Forest TempleEdit

Now if you return to the Temple of Time and talk to Sheik, she will say it looks like you have the skills to enter the temple and that the forest girl awaits. But beware: the Kokiri Forest has taken a drastic turn in seven years time. As you head for the forest, Hyrule Field is now rid of Peahats and Stalchildren, but you must watch out for Angry Poes. These Poes are more skilled and will use their lanterns to drop flames, so watch out if one attacks. You'll soon find that Hyrule is truly a land of monsters now...

Special note: If you're keen more on preparations than just following the guide, you can also get the red and blue tunics, more warp music, go through the Ice Cavern with the hookshot and getting Epona across the broken bridge to save the carpenters after you acquire the Biggoron Sword. You shouldn't worry too much if you prefer to do those first before entering Forest Temple. Lastly, you're going to need the Scarecrow's Song in Lake Hylia to make hookshotting a lot easier.



Forest Temple

Amongst the ruins of past and mysterious secrets lies the Forest Temple. It is a long forgotten dungeon, filled with undergrowth, monsters, and the remains of faded souls.

A Changed ForestEdit

Upon entering the Kokiri Forest, you should find that it is severely overrun with monsters. Because of this, the children have barricaded themselves in their homes. Head into the Lost Woods. On your way to the Sacred Forest Meadow, you should eventually find Mido blocking your path. Play Saria's Song for him. He will be convinced that you are a friend of Saria's, and he will let you pass. If you play the song to hear Saria, she will tell you she is in the Forest Temple and needs your help.

To get through the Lost Woods to the Sacred Forest Meadow, go right, left, right, left, straight, left, right.

Remember the songEdit

If you decided to go to Lake Hylia as a child and play a song to the scarecrow Bonooru, go back to Lake Hylia and play it again. Bonooru will remember it and you will have the Scarecrow's Song to play. Now the wandering scarecrow Pierre will appear if he hears your song in some places. He will become a stationary target that can be latched onto with the Hookshot. If Navi flies to a far away spot, try playing the song. You can actually get to places faster this way. It even lets you skip the maze in the Sacred Forest Meadow if you want to do that.


Sacred Forest MeadowEdit

Look around the corner to spot and kill the moblins without them seeing you.

Instead of Mad Scrubs populating the area, there are Moblin Guards, monstrous, dog-like guards patrolling the corridors. If they see you, they will ram you into the wall. This time, there is no top-down view when navigating the area. To safely traverse the meadow, wait for a guard to pass you or change direction. When it does, sneak up behind it and use the Hookshot to kill it. If you are an advanced player, use the walking sideways technique (which Navi describes to you before navigating the meadow) to check to see if it is safe to progress though a certain spot. If you play the Scarecrow's Song, you can bypass the maze by using the Hookshot on Pierre at the start. When you finish navigating the maze, you will find a much larger guard, a Club Moblin, much more menacing because it holds a club. He will ram his weapon into the ground to send a vibration that will knock you down and injure you. Run straight towards him, but dodge the tremors that he sends. When you are behind him, attack him with your sword three times to receive a lot of Rupees upon his defeat. Alternatively you can use Bombchus to defeat him from a safe distance.

At the end of the meadow, there is a silence as Link walks to the tree stump where Saria sat, only to find that she isn't there. Sheik then appears out of nowhere, and teaches Link a melody that will transport the player to the Forest Temple entrance at any given time: The Minuet of Forest.

The Minuet of Forest

  • Nintendo 64: A, C-up, C-left, C-right, C-left, C-right
  • Nintendo GameCube: A, C-Stick (up), C-Stick (left), C-Stick (right), C-Stick (left), C-Stick (right)
  • Wii Classic Controller: A, Right Stick (up), Right Stick (left), Right Stick (right), Right Stick (left), Right Stick (right)
  • Nintendo 3DS: L, A, X, Y, X, Y

For now, Sheik will use a Deku Nut to disappear, but not for good, because for the rest of your quest, every time you are about to enter a new temple, Sheik will appear to teach you a song that will lead you to its entrance. The spot you will be transported to is a fairly large white platform with a marking of the Sage Medallion in the center. For instance, the large, white platform at the entrance to the Forest Temple is where you will be transported if you play the Minuet of Forest.

Take out your hookshot and aim it at the tree hanging over the broken stairs. You should see a red dot when you aim at it (if you can't, move closer). Hookshot to it and enter the temple. Occasionally you will land on top of the tree, and from there you can jump down into the entryway. However, if you jump forward far enough, instead of running in you'll fall through the floor! (It's probably a glitch.)

Entering the Forest TempleEdit

OOT skulltula.jpg
OOT skulltula.jpg
First Forest Skulltula

Climb the vines to the right until you reach the top of the tree. Shoot the Skulltula (in the south east) with the Hookshot, then shoot the token using the Hookshot.

Immediately when you enter the temple, kill the two Wolfos and then climb the vines to the east. Climb up, run and jump across to the other tree (or use the hookshot on the chest), and open the chest to get the first small key. For all of the dungeons as an adult, you will use these keys to progress. Enter north into the next room.

Make quick work of the Big Skulltula and enter the next room. If you use the Hookshot to hit the Skulltula, you don't have to wait for it to drop and turn its underbelly towards you (the Hookshot kills it instantly).

The Poe SistersEdit

This is the main room of the temple. You will see four poes, the Poe Sisters, who steal the fire from the torches surrounding an elevator, its power source. As a result, the elevator goes down and shuts off. You must re-light to the torches to reactivate the elevator, which leads to the Boss Room. In order to re-light the torches, you must kill the four Poe Sisters.

Miniboss: StalfosEdit

OOT skulltula.jpg
OOT skulltula.jpg
Second Forest Skulltula

Before heading into the north room, there's a Gold Skulltula on the north east wall. Climb up the stairs towards the northern door, then turn right and use the Hookshot twice to kill the skulltula and nab its token.

Go straight into the room in front of you. Kill the Blue Bubble (the flying skull surrounded by blue flames) by using your shield to defend against it (if it runs into you, it will lose its blue flames) and then attack it with your sword. You can also throw a bomb to distract it. When the bomb goes off, it will lose its flames, and is left open to attack.

Enter the next room. Here you will fight two Stalfos, restless skeleton armored warriors. Z-target them and then use your shield (it's best to use the Master Sword for this fight). Their attacks will damage your health severely, so be careful when fighting them. When one attacks, dodge it, and then attack it (simply defending won't always work as they use an arced strike that can go behind your shield). They have shields, too, so don't let them counter your attacks. Your hookshot can also stun them if the shot is timed right. Kill both of them and retrieve the small key from the chest that appears and go back to the main room. There is a fairy in one of the pots in the back of the room.

The Abandoned CourtyardsEdit

Head to the northwest to find a Time Block with the symbol from the Door of Time on it (it's southeast of you when you exit the room). Play the Song of Time and it will disappear. Enter the room.

Avoid the Octorok and the Big Deku Baba (if you haven't seen them before, it's an enlarged Deku Baba). Go to the right side and use your Hookshot to kill the Skullwalltulas that are on the vines. You may have to step further away from the wall to reach the third. Or, if you really can't reach it, climb up the right side of the vines and avoid the top one; it's easiest to just ignore it (if it turns purple, it will attack you!). However, there is an alternate way. Did you remember to get Bombchus? Use one and aim it at the last Skullwalltula. That takes care of the third! Climb the vines to the door at the top. Enter the next room and kill the Blue Bubble inside to get the Dungeon Map and unlock the doors.

The next room is actually one of the balconies above the northeastern courtyard. Kill the big Deku Baba then use your Hookshot to hit the black target with a crescent moon (it looks like two concentric circles from far away) on it on the northern wall (to your left as you come onto the balcony). You will be pulled toward the spot and fall down on another balcony. Step on the red switch to drain the water from the well. Now jump or climb the vine down to the ground and into the well (you'll be in the long hallway of B1). There is a small key in a treasure chest you need near the western wall.

After you get the key, climb up the vines behind the chest (this will take you back to the northwestern courtyard). Climb out of the well and head towards the Big Deku Baba and turn right into the door (the main room). Stay to your right, climb the little step and go up the stairs to the western door. It's locked, so you'll have to use one of the small keys you found to open it (just press the A button in front of it like a normal door). Head through the door and kill the Big Skulltula.

Block Puzzle MazeEdit

In the next room a Blue Bubble will come after you. Just go around it and walk forward (west) until you reach the ladder: climb up both of them. Head around the corner through the archway into a small room. There are three yellow arrows painted on the ground (Navi will remind you).

Look to the left and you'll see a big greenish-blue block behind a yellow arrow. Pull the block until it can fit through the passage to the right. Walk around to the left side of it and push it along the arrow until it hits the wall (the puzzle success sound will trigger).

Before venturing onward, go back and climb the now uncovered ladder, then go around the corner to find a red block. Push it until it hits the wall.

Go back down the ladder and find the green block. Climb atop it, then jump up to the next ledge on the right (it is kind of hidden).

Walk around the corner and you'll be reunited with the red block. Push it all the way until it clicks into place. Climb up onto the red block and then up to the pathway above.

Run around the corner to the right and climb up the ladder. Up here are two Blue Bubbles (you don't need to fight them) and a locked door; if you can, just ignore both of them. Enter through the locked door into the next room.

The Evil HandEdit

Strangely enough, this corridor is twisted. Just walk straight through it and go into the twisted room at the end of the passageway. Be careful, a devious enemy called a Wallmaster lurks in this room. It will fall from above to capture you, and you'll be at the start of the dungeon afterward. Avoid it while it drops by running (you'll see a small shadow appear on the ground), then when you see it drop, kill it for a Rupee bounty. If you look around this room you'll notice an intricate chest is on the wall. Navi will comment on it if you target it. Don't try to latch onto it, though, as the Hookshot can't pull you towards chests like that and you might get snagged by a Wallmaster. After jumping across to the platform to the right of where you exit the twisty corridor continue through the door.

The Fairy BowEdit

OOT fairybow.jpg

Go down the two flights of stairs (make note that a Poe Sister appears in one of the three paintings randomly here) and enter the mini-boss room. Kill the first Stalfos in this room without falling into the hole (you can try to use your Hookshot to stun him from a safe distance). After you kill the Stalfos a platform will come down in the middle with two more Stalfos. After you kill one of them his remains are still on the ground. After about a minute he will get back up. You need to have them both killed at the same time. This can be tricky at times. A treasure will appear in the middle of the room once the Stalfos are gone. Open the chest, and you will receive the Fairy Bow! Now you can shoot arrows, which you need to get through this strange, mysterious temple.


The First Two Poe Sisters, Joelle and BethEdit

Go back to the previous room. In this room, there are three paintings of a Poe Sister on the wall. Two are blank. Use an arrow to shoot the painting with the Poe. If you get too close to it the Poe Sister will disappear and go to a different painting. Shoot the three paintings and then fight the real Poe Sister. This is Joelle, the Poe Sister who stole the red torch. When fighting her, she will often disappear and swing her torch towards you. Simply use your Hylian Shield to protect yourself until she reappears, but don't Z-target her. You can use the Fairy Bow (your most powerful option), the Hookshot, or the Master Sword to defeat her. You can also get her in a corner and then repeatedly use the no-charge spin attack, which you use by spinning the analog stick once and then pressing the attack button really fast,in this way you can kill her in 4-5 seconds. Once she's defeated she will lose the red flame, so the red torch will light in this room and by the elevator in the main room of the dungeon. Upon Joelle's defeat you will see a chest appear that has a small key inside. Don't forget to grab it! Now go back through the mini-boss room where you got the Fairy Bow and into the room on the other side. Here you have to go through the same sort of fight again, but with the second Poe Sister. She is Beth, the Poe Sister who took the blue torch. Kill her and the blue torch will light like the red one did and a chest will appear which has the Compass. Don't go through the locked door at the top of the staircase in this room yet. You need another key first.

The Boss KeyEdit

Go all the way back out to the room you reached at the end of the block puzzle (right before the twisted corridor) with the two Blue Bubbles. After leaving the twisted corridor, turn around and shoot the silver eye with the Fairy Bow. The corridor will untwist. Walk back down the now non-twisted hall and jump down to the floor to find the beautifully decorated blue and yellow chest that you saw on the wall.

LOZ OOT BossKey.png

Inside it is the Boss Key. This key allows you to open the door to the Boss Room. For the remainder of the game, all of the Boss Keys will be in this type of chest. Now you need to get another small key. Watch out for the Wallmaster, because it still lurks in the room. Jump down a hole in the floor to find a small room. Kill the two Blue Bubbles to open the door in the room and then go through it.

OOT skulltula.jpg
OOT skulltula.jpg
Third Forest Skulltula

While on the ledge, before passing the Big Deku Baba, leap over onto the platform supported by stone columns and walk to the first heart. Turn to your left and you'll see the Gold Skulltula on the northern wall where you can reach it with the Hookshot.

The Other Evil HandEdit

You will be in a familiar room (the large one to the northwest of the main room) but on a ledge. Be careful, because what ever you do, don't fall from the ledge!. Kill the Big Deku Baba and go in the door that is the furthest on the right side (if you check the Dungeon Map you'll see a chest inside). There will be another strange hand called a Floormaster in this room. Attack it with your sword but when it turns green it is invincible and will swoop after you, so hold up your shield. When you think you've killed it, it will split into three smaller Floormasters. Kill all the little Floormasters with Din's Fire and get the key from the chest that appears in the room. Do this quickly, because the mini-Floormasters will attempt to latch onto you and drain your magic power to regenerate themselves.

The Third Poe Sister, AmyEdit

Leave the room and go through the door to your right (the southern door at end of the ledge). You'll once again be in the room with the block puzzles but at a different ledge (kill the Blue Bubble with a shot from your Fairy Bow or ignore it). Jump down, then head to the greenish-blue block. Climb up the ladder in the middle of this area, then when you see the little rope barrier, walk over to it and shoot the golden eye to get a bundle of arrows. From there, go all the way up to the top of the corridors again and then shoot the silver eye above the door that leads through the corridor again to re-twist the hallway. Go through the twisted room, avoid the Wallmaster, jump across the platforms into the next room, and go down the stairs where Joelle was. Head through the mini-boss room, and then up the stairs where Beth was and unlock the door.

The Poison PuzzleEdit

You will come out in another twisted room. There's a Wallmaster in here, so kill/avoid it and jump over to the platform on your right - it conveniently has a ladder you can climb if you don't make the jump. This will lead you to another corridor, although this one is not twisted...yet. Walk through the corridor carefully, because there is another enemy introduced here: the Green Bubble. It spins in a circle and tries to hit you if you get near it. Stun the two Green Bubbles with your Hookshot to eliminate their flames, and then kill them with an arrow and unlock the next door. Or, you can just shoot them with an arrow, even if they have their flame on.

In this room there are four revolving pillars jutting out of a poisonous pit and rotating around a central column with a torch on it. Look to the right and you will see a platform with a frozen eye switch above it. There are two ways to melt the ice: jump onto the platform and use Din's Fire, or you can hop on one of the pillars and attempt to shoot an arrow through the the lit torch on the central column - the arrow will ignite and melt the ice if timed correctly. If you use Din's Fire there is absolutely no need to shoot the switch once it thaws - doing so actually reverses the twisting of the corridor, so unless you feel like wasting magic or making trick shots with the bow, avoid this. If you happen to fall while traversing this room, there's a ladder on the frozen eye platform you can climb to get back up, or you can also use the hookshot on the torch on the middle column.

Maze of DoomEdit

Go through the door and back into the twisted corridor to reach the twisted room. Drop down the hole in the floor to land in another weird room with a checkered floor. In this room the ceiling falls on the floor, but there are holes in the ceiling that you can safely stand underneath. You'll have to take advantage of these holes to make it across, but be careful because there are skulltulas around, and your shooting accuracy with the Hookshot and Fairy Bow is thrown off in this room. There is a chest with arrows halfway across the room if you want or need to restock while in this room. Reach the switch on the floor and hit it to enter the next room.

Amy's PuzzleEdit

Here there is a big painting of the Poe Sister Amy. Pay close attention to its details. Then, shoot it with an arrow and five blocks will fall on the floor. Push and pull them so they fit together and match the picture of the Poe Sister above. One of them is a piece of Beth's picture, darker than the rest. Ignore it, because you have only one minute before they return to where they were. The block in the north west corner doesn't need to move. Push the north east one into place right next to the other, push the south west block up into the other one to form a L shape, then pull the darker block away from the group and push the final block into place.

If you arrange the picture correctly then the third Poe Sister will emerge from it. This Poe Sister is Amy, the Poe Sister who snatched the green torch. Kill her just like you killed the other two Poe Sisters. The green torch will light both here and in the main room.

Leave the room and kill the Big Skulltula in the next one.

The Last Poe Sister, MegEdit

Meg has a trick unlike her sisters... duplication.

Now in the main room again (but at a previously unreachable spot) you'll notice the fourth Poe Sister crying over the deaths of her sisters just below you. Drop down and approach her to begin combat.

OOT skulltula.jpg
OOT skulltula.jpg
Fourth Forest Skulltula

For the fourth Gold Skulltula, head into the north east room from the main room (you'll have to hit the golden eye above the barred door). Kill the Big Deku Baba and the Octorok, then use the Hookshot on the small wooden chest (it contains a single heart) to get up to the ledge with the Gold Skulltula.

Unlike the other Poes, you're in for a surprise; her name is Meg, the Poe Sister who snagged the purple torch. Because you killed her sisters, she wants revenge! She will make three copies of herself, so this can be tricky at times. The moment she and her clones appear, look for the one that briefly spins: that's the real one you need to destroy.

If you didn't see the correct Poe Sister (such as one of the two that appeared behind the camera), you need to quickly take them out with the bow. Turn towards the ones behind or entering the camera view, Z-Target, and fire the bow. Alternatively, you can use a charged spin-attack to kill the images, and quickly follow with an arrow. You may also use the hookshot.

After a few hits, she will be defeated; all the torches will light up, and the elevator will be reactivated.

The Final PuzzleEdit

OOT skulltula.jpg
OOT skulltula.jpg
Final Forest Skulltula

For the fifth and final Skulltula, head down the elevator and push the western wall northward. The southwest room will be revealed, containing a Big Skulltula and a Gold Skulltula on the right wall.

The elevator will come back up. Get on the elevator and go down. In this room, there are two barred passages on the blue sides. Look through them. Two giant sections of the wall stick out into the center of this room (they are sitting on the two red sections of the floor) and are pushable from either side (like giant levers). Go next to them and push until the room starts to shift, opening new passages. Go and look to see what new doors opened up.

Three switches are down here, hidden behind the walls. First, head to the western lever and push it southwards. Hit the first switch to raise the bars blocking the second. From there, continue to push the wall south until you reach the second switch, which will raise the cage blocking the third. Continue spinning the wall until you hit it open up the path to the Boss room. On the Boss Door is a gold lock with horns. The Boss Key will open it, so hopefully you already got it.

Boss: Phantom GanonEdit

Artwork of Phantom Ganon.

Enter the room and climb up the stairs on the right. You will find that there is nothing in this room. If you try to leave, the boss will make his entrance. The exit gets blocked off by iron bars, trapping you inside the room. You will see someone who appears to be Ganondorf. It is not the real deal, but it is the boss of the Forest Temple: "Evil Spirit from Beyond: Phantom Ganon."

Dangerous PaintingsEdit

For the first half of the battle, you will watch Phantom Ganon and his horse enter one of the paintings on the wall. After Ganon reaches the end of the painting, he will turn around and two of him will be coming towards you. Identify the positions of the two and then look for the more colorful Phantom Ganon. A small, purple portal will form in front of the real Phantom Ganon when he reaches the front of the painting to allow him to emerge from it. He is your target. With your Fairy Bow ready, shoot him when he comes out of the painting (while he's still white). If you aim for the decoy, it will turn around at the last second. If you miss your chance to hit Phantom Ganon and he emerges, he will shoot a ball of magic onto the floor with his scepter. If you look in the middle of the floor, on the edges of the blue, are six yellow arrows. These arrows show the direction of the magic beams emanating from the magic ball Phantom Ganon throws onto the floor. Stay clear of it. After you hit Phantom Ganon with three arrows, he will stop entering paintings and let his horse ride off. This is now the second part of the boss battle.

Magic AttacksEdit

When the fight starts, Phantom Ganon will begin floating around the room somewhat close to the ground shooting bright yellow magic bolts at you. You can block them easily enough with your shield, but this is purely defensive and won't advance the fight - Navi advises that you need to counter these attacks with one of your own. Z-Target Phantom Ganon and while you're locked on, swing your sword as one of the bolts approaches - if you time it correctly, the bolt will reflect back towards Phantom Ganon! While he's close to the ground it's best to dodge his attacks - the reflected bolts will ricochet away from Phantom Ganon. However, after a moment or two he will float higher into the air, pause momentarily and then fire a slower moving magic ball at you: this is the time to fight! Strike the ball as it approaches, and you'll begin a batting war between you two - each time someone hits the ball it speeds up. If you can survive about four or five volleys (tip: stand as far away from him as you can so you have more time to act) Phantom Ganon will inevitably mess up and the ball will hit him, stunning him and dropping him to the ground, opening himself up for your attack! If you have the Biggoron Sword switch to it as fast as possible, do a jumping attack and then strike him several times. The same strategy applies with the Master Sword, although it will take more strikes to finish him - either way, keep this up until you win.

Beware his final attack- it does a lot of damage! Stand back and defend!

Keep in mind that when he's almost defeated, Phantom Ganon may launch a sparkling white ball of magic at you in a furious charge - you'll have to use the Spin Attack to counter it. If you aren't fast enough to defend yourself, you'll lose 3 hearts! However, Phantom Ganon does not always use this attack. Just be prepared if he does, and use the Goron sword if necessary.
A glitch that works almost every time is, when you hit Phantom Gannon with his attack, if he lands at the gate that blocks your way out, you can continuously hit him until he is defeated as if a barrier prevents him from recovering.

When you defeat him, you will find out that the real Ganondorf was watching. He becomes frustrated with his creation and banishes it to "the gap between dimensions." Enter the blue light that appears to leave the Forest Temple. That is, after you grab the Heart Container, of course!

AftermathEdit

Saria and the Forest MedallionEdit

OOT Forest Medallion.png

After stepping into the blue light, you will be transported to the Chamber of the Sages again, the place where you met Rauru. Saria will emerge from a green platform in front of you like the yellow one Rauru was standing on. She reveals that she is the Sage of the Forest and her duty is to protect the Forest Temple, so she and Link cannot live in the same world. After speaking with her, she will give you the Forest Medallion , which contains her power. As you leave the Chamber of Sages, she will tell you she will always be your friend.

Even though Saria is now a sage, you may still talk to Saria with "Saria's Song" at any point in the game. Right now, she will tell you she didn't want to become a sage at first, but that she is glad to be helping you on your quest.

The Deku Tree's SproutEdit

You will find yourself in front of the Deku Tree. Link notices a root. It suddenly sprouts from the ground, revealing a large sprout with a smiling face, the Deku Tree Sprout. He reveals to him that Link is not a Kokiri, but a Hylian. This is why Link became older unlike the Kokiri. The Deku Tree Sprout reveals that Link was brought to the Deku Tree by his Hylian mother during a time of war before Hyrule was unified. The Deku Tree could sense that Link was the child of destiny, so he took him in and raised him as a child of the forest. As for his mother, she passed away from the injuries she took from the war. The Deku Tree Sprout tells you that you were always destined to leave the forest and to break the curses on the other temples. As for the Kokiri Forest, it has returned to normal and the Kokiri are back outside.

The Prelude of LightEdit

Return to the Temple of Time. Sheik reveals that there will be a time where Link will need to return to the temple as quickly as possible, and so she will teach you the melody for when that time comes: The Prelude of Light.

The Prelude of Light

  • Nintendo 64: C-up, C-right, C-up, C-right, C-left, C-up
  • Nintendo GameCube: C-Stick (up), C-Stick (right), C-Stick (up), C-Stick (right), C-Stick (left), C-Stick (up)
  • Wii Classic Controller: Right Stick (Up), Right Stick (right), Right Stick (up), Right Stick (right), Right Stick (left), Right Stick (up)
  • Nintendo 3DS: A, Y, A, Y, X, A

Sheik will also tell you that you can return to the past by putting the Master Sword back in the Pedestal of Time. Sheik will disappear again, and the temple will suddenly be illuminated in light. You may now return to the past to complete any sidequests, although these may be performed when you head to the spirit temple.

SidequestsEdit

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Skulltula Round up

You now have access to a few more Skulltulas:
  • Kokiri Forest: On the back of the House of Twins, use the Hookshot to kill a Skulltula and claim its token.
  • Lost Woods: As a child, plant a Magic Bean at the soil patch in the section of the Lost Woods where the Forest Stage is. As an adult, ride the plant to the nearby ledge at night and kill the Skulltula.
  • Sacred Forest Meadow: Climb the lone ladder at the end of the maze, turn around, and look on the left wall for a Skulltula.

Quest for the Biggoron's SwordEdit

If you have received Cojiro from Anju the Cuckoo lady in Kakariko Village, you can continue the item trading sequence in the forest. It is a long series of tradings, and it is best if you have Epona with you for some of the tasks. If you haven't received Cojiro, you can get him by waking up Talon with the pocket Cucco. Talon can be found if you go down the stairs leading away from the well in the house to the right.

  • Odd Mushroom: Upon entering the Lost Woods, head to the left. You should find a strange looking man asleep. He is Grog. Awaken him using Cojiro. Apparently, he is the original owner of the bird. He will give you the mushroom to take to the potion lady in Kakariko.
  • Odd Medicine: You have only three minutes to deliver the mushroom to the potion lady. If you have Epona, this task will be a whole lot easier. To get to the potion lady's abode, find the potion shop that relocated from the market. There is a back door on the left. Now enter the barn on your right. Give the mushroom to the lady.

NOTE: You cannot use warping melodies to help you. If you do, the time will automatically drop to 1 second.

  • Poacher's Saw: Take the medicine back to the person who gave you the mushroom. He is gone. You will find Fado, a blonde Kokiri in his place. She claims that he is gone and that the medicine you carry belongs to the forest. After she demands it back, she will give the saw he left behind.
  • Broken Sword: Unlike some of the other steps, the Kokiri girl does not tell you what to do with the Poacher's Saw. Take the Poacher's Saw to the Carpenter boss in Gerudo Valley. He will give you the broken sword.
  • Eye Drop Prescription: Take the broken sword to the top of Death Mountain. Show it to Biggoron, and he will give you the eye drop prescription.
  • Eyeball Frog: Next take the eye drop prescription to King Zora. He will give you the Eyeball Frog. (NOTE: If you have not gotten him unfrozen, you must unfreeze him with blue fire, from the Ice Cavern.)
  • Eye Drops: Give the Eyeball Frog to the scientist at Lake Hylia. He should give you the Eye Drops.
  • Biggoron's Sword: Finally, the last step, take the eye drops to Biggoron and give them to him. He will give you a claim check for a sword. If you play the Sun's Song and go ahead about 4 days, it will be finished.

Quiver UpgradeEdit

The Shooting Gallery relocated from the market to Kakariko Village. The building lies between the Windmill and the House of Skulltula. The game still costs 20 rupees and you still have 15 shots. They are in the same positions as last time, but their appearances have been scrambled. If you win, you will receive a Bigger Quiver and be able to carry a maximum of 40 arrows.

Other QuestsEdit

If you're eager to do the dungeon in the Bottom of the Well after you get the Storm Song to play to the Windmill, this is the time to do it. Unfortunately, you can't get to the Spirit Temple without two things: Longshot and Eye of Truth. Your childhood missions will be complete if you got at least two items and cross the desert as an adult. You can warp between young and adult after you complete Forest Temple.



Fire Temple

Beneath the roaring flames of Death Mountain resides the Fire Temple. It is a symbol of strength and courage, fueled by a burning heart. Many old heroes are remembered in its wake.

The Fire Temple is the second major dungeon of the adult-Link portion of the game. It is located inside Death Mountain Crater, which can be accessed through Darunia's Chambers in Goron City. Due to the intense heat, Link can only enter the place while wearing a Goron Tunic. The Fire Temple consists of four floors filled mostly with burning lava. The major treasure is the Megaton Hammer and the boss is Volvagia, a dragon. The Fire Temple's Sage is Darunia and its warp song the is the Bolero of Fire.

Goron CityEdit

OOT gorontunic.jpg

Since you've traveled through time and changed into an adult, the cloud around Death Mountain has turned red and flared up. The sky near the mountain is blurred with smoke and ashes, and the summit is very violent and active. It's time to find out the source of its strange activity.

Make your way to Goron City. You should find that it is deserted, except for one small, rolling Goron. Use your bombs to stop him (you can do this anywhere, unlike the "Hot-Rodder" Goron seen as a child). The Goron tells you his name, and it's the same as Link's! He is Darunia's son. He explains that Ganondorf has captured all the Gorons and has imprisoned them in the Fire Temple. Darunia's son also reveals that his father is a descendant of an old Goron hero who killed Volvagia using a "Legendary Hammer." Darunia's son gives you a Goron Tunic to protect you from the intense heat of the temple and tells you of a secret passage to the temple from his father's room. Once you talk to him, he opens up the Goron Shop and Darunia's room.

Special note: You can do this in preparation as well. If you like to save time, do this first with the warp song then later on you can warp back instead of having to ride the horse and running all the way back to the Fire Temple without any interruptions.

The Frail Giant's KnifeEdit

OOT biggoronssword.jpg

Inside one of the several chambers blocked with rocks, on the same floor as Darunia's son, you'll find Medigoron, a very large Goron who has crafted the Giant's Knife that took him seven years. You can buy it for 200 Rupees, but it is very frail and after a few strikes it will shatter to 1/4 of the length and become the Giant's Knife (Broken). Because of this, you're allowed to buy replacements at the same price over and over, but it's really not worth it. The weapon causes more damage than the Master Sword, but since there's a permanent option, it's best to go for that if you want to handle more power. Biggoron, a Goron the size of a small mountain, can forge you the blade, but you need to complete a trading quest if you want him to be in prime condition to work.


Death Mountain CraterEdit

Move the statue centered on the wall in Darunia's room to reveal a passage to the Death Mountain Crater. After entering, look to your left and you should see a bridge with a broken section near you. Use your Hookshot on the wooden post above the working section of the bridge to get across. Walk a little further along the bridge and Sheik will appear at this time to teach you the Bolero of Fire, the melody that will lead you to the Fire Temple.

The Bolero of Fire
  • Nintendo 64: C-down, A, C-down, A, C-right, C-down, C-right, C-down
  • GameCube: Z, A, Z, A, X, Z, X, Z
  • Wii Class Controller: ZR, A, ZR, A, X, ZR, X, ZR
  • Nintendo 3DS: R, L, R, L, Y, R, Y, R

Head down the bridge and turn left onto the path that leads into the side of the mountain. If you decide to drop all the way down the hole with the ladder you'll take some damage from the massive fall, so either climb from the top or jump down to the ladder from the opposite side. Turn around and you'll be facing the temple entrance.

The Fire TempleEdit

DaruniaEdit

Once you enter the temple, head forward and climb the stairs. Watch out for the Fire Keese as you run to the left and go through the unlocked door. You will see Darunia straight ahead. He tells you a short story about how Ganondorf locked up all the Gorons to feed to the legendary dragon Volvagia. He goes to seal the dragon even though he doesn't have the "Legendary Hammer" (or the Boss Key!).

Freeing the GoronsEdit

Goron #1Edit

After talking to Darunia, turn left and make your way across the three platforms - you'll land near a switch. Step on it to open the cell, then speak to the Goron - he will tell you the pillar in the ceiling of the main room must be manipulated in order for you to follow Darunia's path. When he finishes talking, open the chest to collect a Small Key. Jump back across the platforms the way you came in and go back to the main entrance room - now that you have a key you can go through the locked door to the east.

It's worth noting that every cell opens with a switch, and most of the cells contain chests with Small Keys. Also, be sure and to talk to the Gorons as you free them - each one will tell you about switches in the temple, destructible walls, fake doors, strange dancing enemies, and even reveal secrets in the temple.

Goron #2Edit

In this next room, run straight forward across the bridge - there is a gap near the end, but if you keep running you'll have enough momentum to jump across. Be wary of the Fire Keese that lurk here - kill or avoid them. After crossing the bridge, turn right and cross the wooden plank. Run along the wall (you will have to step through the lava but don't worry, a brief encounter won't harm you), and go straight to the golden brick platform. There is a small brick area on the wall in the shape of a door - if you strike it with your sword you'll notice a slightly different sound instead of the usual clang. This sound is a cue to Bomb the wall - enter the opening to find another Goron. Talk to the Goron, then retrieve another Small Key from the chest.

Goron #3Edit

OOT skulltula.jpg
OOT skulltula.jpg
First Fire Skulltula

After freeing the third Goron, play the Song of Time to position the Time Block as a platform. Climb up into the room above. Stay at the back of the room and defend while the floating tiles fly at you. Wait until all eight have been demolished before taking on the Like-Like. Use the Hookshot on the Like-Like and strike it once with the Biggoron Sword. If you lack that weapon, fire two arrows into it instead.

As you leave the opening in the wall, retrace your steps to the right, and continue all the way to the other side of the chamber. Along the far wall will be another gold brick area. The door here is already uncovered, and a Time Block rests on the balcony above it. Go inside the door and follow the path to find another switch and another locked Goron. Free him, talk to him, get another key.

Two puzzlesEdit

Retracing your steps again, head back to the end of the bridge with the locked door - unlock it, and as you enter the room you will notice a rather large fence in front of you. Hookshot just above the solid square-shaped opening - you will grab onto the fence (alternatively, and slightly more difficult, you can cross the plank and walk up to the fence on the other side). Climb to the top and kill some Keese from a distance with the Hookshot (there are two each to the right and left). Gingerly make your way to the right side, then hop down and push the large block off the edge into the geyser of lava erupting from below. Immediately jump down on top of the block (as you jump off, press backwards to stop your forward motion) because it will be propelled up to the second floor. Inside the small room, unlock the door and move on to the next large room.

You'll see a trapped Goron here, but ignore him for now because you can't do anything for him at this moment. Go left and climb the ledges with the moving fires on them - the fires are actually being produced by slow moving enemies called Torch Slugs, and you can kill them if they are giving you problems. It takes two hits to kill them - once to extinguish their flame, one more to finish them off (hit them once with your sword, wait for them to turn white to finish them off). Climb up to the top of the ledge and jump to the other ledge on the right. You will see a new type of switch, the crystal switch, but don't bother hitting it yet. Push the block on the ledge down and then jump down and pull it as far that it can go. Make your way around it and then jump onto it and then onto either the fence or the nearby platform. Climb the fence up one level - though you can't see it from where you are, there is a fire preventing you from climbing out of this room, so go to the edge right above the crystal switch. Take aim and hit it with the Hookshot, or drop a bomb down by it, then quickly climb up to the upper level and then scramble up the fence before time runs out. Enter the door at the top.

Gorons #4 and #5Edit

OOT skulltula.jpg
OOT skulltula.jpg
Second Fire Skulltula

Follow the outer wall northward until you reach a small, protected alcove (the camera will change when you go under the overhang). If you hit the wall to the left or middle area, it will make a different sound than any of the other walls. You can destroy this wall with a bomb, and the Gold Skulltula is just behind it. This room is visible on the map in the northwest, as it protrudes northward from the main area.

There are two Gorons in this large room - unfortunately, there are also giant boulders rolling around the room to keep you at bay. First turn left (up, as the camera will turn) and stay along the outer wall until you reach an alcove with a door. Go through it to to find the first Goron. Free him, take the key, then exit the room and head back to where the boulders are. Keep going around the perimeter of this room and you will find the second Goron (look for the nearby switch!). Make sure to get the key! From the second Goron head straight out until you see the first break in the wall to the left - head diagonally through it, continuing to follow the wall, and where it turns up sharply you will find a locked door. Open it and exit the room.

Dungeon MapEdit

Go through the door and in the next room do not fall off the narrow ledge! If you do, you will fall back into the first room you unlocked to the east of the entrance to the temple. To your right is a barred door. Look for an eye switch and shoot it with an arrow to open the door. Go to the door carefully. Inside the room behind it is a chest with the Dungeon Map. Go back to the narrow walkway and enter the locked door. Cross the narrow beam to the other side. Once you step on the metal grate at the end of the beam fire starts forming behind you and forces you to go forward. Cross until you are at the other side (if the fire catches up to you, you can hop onto the columns with the hearts, located about halfway across, for safety), then enter the door.

Goron #6Edit

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Third and Fourth Fire Skulltulas

As you re-enter the boulder room, play the Scarecrow Song. The scarecrow will appear up on a platform to the right of the door. You may want to place a Farore's Wind warp point before continuing through this path to return quickly. Use the Hookshot to get up, then turn around and use it on the target on the other platform to the left of the door. As you land on it, this platform will rise up to the fourth floor. Run around the corner, climb up the fence, then grab the first Gold Skulltula. Climb up the fence that the Gold Skulltula was on, then go through the door. In the next room is a giant pit; walk over to the edge and use the Hookshot on the nearby Gold Skulltula, just hanging on the wall at eye level. If you decide to open the chest in this room, you'll race to try and get a huge rupee (worth 200)!

You are now once again in the room with the rolling boulders, but now you are on top of one of the walls. Try not to fall, or you'll have to go around again. Jump to the platform straight ahead with a crack in the ground and a Torch Slug. Kill the Torch Slug, then stand on top of the crack. Navi will tell you she hears Goron voices below. Use a bomb and blow up the crack, then either jump down (you will lose one heart) or climb the fence and you will be in the room where you once saw a Goron but couldn't reach him. However, now you can free the Goron and get the key. Go back to where you just dropped down and climb back up.

Goron #7Edit

Once you are at the top jump to the platform that has a switch. Avoid jumping when boulders are passing by because they can knock you back to the floor below. Step on the switch to open a Goron's cell. Go to the gate that just opened. Free the Goron and get the key. If you fall, the Goron will leave but the key will still be there.

Go back through the door that brought you to the upper level in this room. There is a door on the western, middle side of this room. Jump from the metal grates to the platform (it looks like its too high, but you can make it) and open the locked door. Hurry, because the fire will now form and sweep by from behind you. You'll now be in a small hallway; simply run through the door on the other side.

A hot mazeEdit

Be careful in this room, it's a large maze. If you get too close to some places, walls of fire appear. You'll get used to it after a while. There are some fake doors in this room, so before trying to open a door use a bomb on the door if it looks odd (fake doors stand out from the wall, real doors are inset). Head to the right and go through the door to the northeast to grab the Compass. Then go back into the maze room. Carefully navigate this room to the locked door (the door exits northward) on the south side of the central area (stick to the left side and the outer wall to get around easily). Watch out for the statues/totem poles that spurt flames; some are timed, and some shoot out based on proximity like the flame walls. Go into the locked door and pass through the hallway, past the Goron for now and straight out the other door.

You are now on the other side of the maze room. There is a switch that will extinguish the fire at the end of the maze. Stepping on the switch will trigger a timed event that will let you exit through the door to the west. Scout out a path to the platform with constant flames, then head back to the switch and step on it. Run towards the door, and remember to be careful since fire walls are everywhere. This may take you a few tries to get the correct path down if you don't figure it out before hand. Once you get up the ledge at the end of the maze, don't go in the door right away. Use a bomb first because the real door is hidden by a fake one that will damage you if you open it. Head into the real door when you are able.

The Flare DancerEdit

The mini-boss will appear here. It is a Flare Dancer. The Flare Dancer is not difficult to defeat but it may be hard at times to fight.

When it is spinning around in one spot or running around the room, throw or place a bomb next to him or ahead of him (or you can target him and use the hook-shot). After it explodes, it will knock its body out of its fire clothes. Alternatively, stand on the platform in the middle of the room and shoot the Flare Dancer with your Hookshot whenever it spins in place. The small body will run around in circles after it loses its clothing. Chase it down and attack it with your sword or hookshot. The spin attack works best as it has more power than just your sword alone, but the timing may be difficult to get right.

The Flare Dancer will respawn its clothing from the fire in the center of the room, recovering health if it didn't receive enough damage. The color of the clothes represents the amount of damage it has received: red means undamaged, blue means moderately damaged, and green means its on the verge of dying. When it dies, hop onto the elevator in the middle of the room to reach the top floor.

The Megaton HammerEdit

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Once at the top, take the door and turn to your right. Climb the fence. Then throw a bomb at the crystal switch or hit with the Hookshot to trigger the switch to make the flames disappear briefly; climb up when you can and enter the next room. This next room is in the shape of an octagonal doughnut.

Climb up the steps to the left, but don't hit the switch. Use your bow to pick off the three Fire Keese located around the room. When you hit the switch, you'll have about 15 seconds to run along the tight path in the middle of the room to the top where the fires are and open the large treasure chest. The next part is tricky, and if you mess up you will have to spend a long time running back; because of this it's advised that you use Farore's Wind a little ways away from the switch. Hit the switch when ready, then run and jump onto the platform and quickly run up to the treasure chest and open it. You have to hurry or the fire will re-ignite. When running, it's possible to never have to slow down, but if you're not confident don't push yourself or you may fall off anyways. The main thing to remember is "do not fall down the hole!" If you do, you'll fall back to the narrow ledge, or worse, even further to the room you unlocked first! If you need to, use Farore's Wind in here to make getting here easier if you fall. When you get to the top, open the chest to get the Megaton Hammer.

This is the Legendary Hammer. It takes both hands to hold since it's so heavy, but it can smash things and send a shock wave radially across the floor. Go back down the stairs and look for a block with a tiki face on it. It's by the switch and the door you entered this room in; smash it with the Megaton Hammer and it will fall down. Drop down the hole and hit the statue with the hammer in this room to get rid of it (once strike per block). Enter the door behind it.

Watch out for the Fire Keese in this room. At the edge of the empty pool area there's a lone block that sticks up from the edge with one of those smiley faces on it; hit block with the hammer. This makes the floor turn into a stairway. Grab one of the small boxes behind you, then hop down the stairs and put it on the blue switch at the bottom of the staircase to unbar the door.

In this next room step onto and hammer the tiki block and it will drop down and become a block that leads to both the pillar you need to hit and a barred door. Don't hit the pillar yet. Instead, hop up to the barred door. There is a switch to open it, but it is rusted and won't budge. Hit the switch with the Megaton Hammer to press it and the door will unlock.

Goron #8Edit

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Fifth Fire Skulltula

In the room with the Like-Like there's a Gold Skulltula on the wall. To safely receive it's token, first defend against the five floating tiles, then use the Hookshot on the Like-Like and strike it once with the Biggoron Sword. If you lack that weapon, fire arrows into it instead.

In this next room is a Time Block on a ledge on the other side of the room. Play the Song of Time while still across from the Time Block. It now serves as a platform in the gap between the two sides of the room. Jump down onto the blue block and then onto the other side of the room. Pound the rusted switch down with your hammer. This will open the gate that holds a Goron. Jump down to where the Goron is and go and talk to him. Get the key and then leave from the same way you came in this room (you should be able to get up by using the Time Block).

Back in the fire maze room, jump over the tiki stone you dropped and land on the roof of the temple-like structure in front of you. Hit the tiki block in the middle with the hammer. This is actually the pillar you needed to hit. You will fall down with the pillar and land in the middle of the lava pool between the 2 doors in the room where you met Darunia. Exit this room through the normal door so you are once again in the first room of the whole temple.

There is a statue to the right of the stairs when you are first walking into the temple. Use your Megaton Hammer to eliminate the statue. Enter the locked door. In this next room simply kill all the Fire Keese and Torch Slugs to unlock the next door. In this room, avoid the Like-Like and the tiles and run straight to the exit. The Like-Like will suck you in and take your shield and tunic. If it does, simply kill it and get your items back, but remember, do not leave the room or it will digest your items permanently; forcing you to buy new ones (280 Rupees in total).

Flare Dancer's EncoreEdit

In this next room is another Flare Dancer. This time, take your trusty Megaton Hammer and slam it right by the Flare Dancer to knock it from its clothing and then chase and strike it. Do this until it is defeated and explodes. A small chest will appear. There are bombs in the chest if you want them. Enter the next room.

Boss KeyEdit

There is another rusted switch in this room. Hit it with the hammer and free the last Goron and get the Boss Key from the intricate chest. Go back to the room where you met Darunia and jump straight over onto the pillar in the middle and then to the Boss Door. If you want, stock up on Fairies in the room. There are two Fairies in jars on a platform to the far right. Use your Hookshot to get there. There are also bombs you can stock up on. Open the boss door to enter into the final room. Notice that you need to have the red fire tunic on, to withstand the heat.

Boss: VolvagiaEdit

In this room, use the stone platform to jump onto the main platform in the middle - it has several lava holes scattered about it. The stone platform will then sink down in the lava, trapping you in the center. Suddenly, the middle hole of lava will erupt...bringing you face to face with none other than the Fire Temple boss.

Artwork of Volvagia.

The boss of the Fire Temple is: Subterranean Lava Dragon: Volvagia.

After the short scene with Volvagia flying around, he'll drop down through one of the pits in the ground. You'll then see a small burst of fire from one of the holes - this indicates which pit he's going to emerge from (for now). After the fire burst, he will stick his head out of the ground - this is the time to strike. Run up and hit him with the Megaton Hammer - this will stun him and allow you to strike him with your sword. If you jump attack with the Megaton Hammer while he is stunned it will do more damage than a jump attack with master sword. A jump attack Biggoron's sword does the same amount of damage as a jump attack with the Megaton Hammer. However, if you don't time it right and fail to stun him, he will blast you with fire breath or take a swing at you while you're still recovering from the hammer swing, so watch out. After he is damaged he will sink back in his hole. You'll again see another small burst of flame from one of the pits, but ignore it - you won't be able to hit him because this time he's going to come out, fly around and shoot fire at you. To avoid taking damage, simply walk slowly off the edge of the platform and hang there while he floats around. He'll then sink back into a pit and the process repeats itself. Look for the fire burst, stun with hammer, hit with sword, he goes back to ground. However, the next time he comes up to fly around he will drop boulders from the ceiling, so you will definitely want to hang off the side at this time to avoid any mishaps. You can fire arrows at him while he is flying to get him down faster.

Note: If you fall or get knocked into the lava for any reason during the boss fight, you can climb back up the sides of the center platform in order to escape the lava and resume the battle.

Once you've damaged him enough, he will deviate slightly from the above pattern - he'll try and trick you by blowing fire out of several pits before deciding to come up from another. However, as long as you stay far enough to the edge of the platform you should be able to keep all the holes in view and thus see which one he'll ultimately come out of. Also, he'll return to the hole a little quicker than before, but this shouldn't be a problem as long as you stay on top of him.

If you're going after him with just three hearts, you're going to want to beat him as efficiently as possible - this means only striking him with leap attacks with the Biggoron Sword (three hits and he's toast!), and definitely hanging off the edge when he begins dropping rocks.

After you defeat him he will fall back into a lava pit, fly out one last time then disintegrate into bones, falling apart to the ground. His head lands beside you and burns away, revealing a Heart Container. Get it, then enter the circle of light.

Another MedallionEdit

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With Volvagia gone and the Gorons freed, the fiery cloud orbiting Death Mountain returns to normal in a giant eruption. As a result, the ashy skies near the mountain and in Kakariko Village clear up. You will be transported once more to the Chamber of the Sages where Darunia will appear and speak to you. He has become the Sage of Fire and the guardian of the Fire Temple. He gives you his thanks, then gives you the Fire Medallion which, contains his power. Now you and he are true brothers!

After this, you will be transported back to Death Mountain Crater. The bridge back to Goron City is still out so you will have to cross it with the Hookshot, or you can play one of the Ocarina songs to transport out.

SidequestsEdit

Double your Magic PowerEdit


There are two Heart Pieces available here now (provided you have at least one Magic Bean in your inventory - if not, you'll have to go back and get one; you'll also want to have Bottle Bugs for this as well). Warp back to the Temple of Time and replace the Master Sword. Then, as a child, use the Bolero of Fire to warp back to the Death Mountain Crater. There is a small patch of soil near the warp point - unleash your bugs and kill the Gold Skulltula that emerges. Then plant a magic bean in the soil and warp back to the Temple of Time.

Warp back to the spot as an adult - a plant will be waiting for you! Ride the plant to a piece of heart on a nearby mountain - the Heart Piece is on top where you can see it. From there jump back down to the warp point, hop back on the plant, and ride it until you come to a recessed alcove with another Heart Piece - jump in and grab it. To leave, walk off the edge - you're on a scalable wall. Climb it to the top and continue about your business.

Alternately, you can still get the second Heart Piece even without having planted a Magic Bean - after you enter from the top of the mountain (where Biggoron and the Fairy are) simply walk to the edge and climb down the wall to the alcove.
Death Mountain Crater: Great Fairy's Fountain Entrance.

As you approach the entrance to back to Goron City, head left - you'll find a cave blocked by two red boulders. Crush them with the Megaton Hammer and enter the passage - you'll end up at a Great Fairy's Fountain. Play Zelda's Lullaby, and the Fairy of Wisdom inside will extend the size of your magic bar.

Water Temple QuestEdit

Ice Cavern is the next place for you to go. But if you've done with that main quest, you can skip it without any trouble. So save yourself the trouble and teleport to where the Water Temple is.

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Lots of Gold Skulltulas!

There are now many more skulltula's to round up:
  • Death Mountain Trail: At night, go to the spot with the fence where you tossed a Bomb Flower down to unblock Dodongo Cavern, and look for a red rock. Destroy it with the Megaton Hammer to uncover a Skulltula.
  • Death Mountain Trail: At night, head for the climbable wall near the summit of Death Mountain - along the final stretch there are three red boulders. The third one (closest to the base of the wall) conceals a Skulltula.
  • Goron City: A Skulltula resides on the pedestal suspended above the center of Goron City (where the Spiritual Stone of Fire once rested). Carefully walk across the ropes until you can sight the Skulltula with the Hookshot, being careful not to hit the wooden platform instead. Do this at night.
  • Death Mountain Crater: As a child, use the Bolero of Fire to warp to Death Mountain Crater and drop some Bottle Bugs on the nearby patch soil to force out a Skulltula (see details in the Heart Piece sidebar). Don't dawdle needlessly or you'll catch fire and die!



Ice Cavern

Long ago, when arctic winds whipped through Zora's Fountain, a temple of ice stood there. Over time, it melted into the lake. However, the cavernous hot springs of the fountain are starting to resemble another one...

An Arctic WindEdit

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Elusive Heart

There is a Heart Piece wedged in the furthest ice platform as you head straight. Make your way across the ice to get it.

Navi will mention that an arctic wind is blowing from Zora's Domain. That is your next destination. Head to Zora's River. When you are near the end of the path, it will begin to snow. When you get inside Zora's Domain, you will find that it has completely frozen over! The King and the shop entrance are frozen solid as well. When you head out to Zora's Fountain, you will find that Jabu-Jabu is no longer there, but a series of ice platforms leading to a cave. That cave is the Ice Cavern, your next dungeon. Be careful of the Octocroks and make your way towards the cavern.

Note: Before attempting this dungeon, make sure your bottles are empty before filling them with Blue Fire. You can find bottles throughout your quest before attempting this.

The Ice CavernEdit

Make your way down the frozen path, being wary of icicles that may fall from the ceiling. When the room widens out into a large area with a frozen floor, you will encounter three frozen enemies called "Freezards". You may destroy them with the weapon of your choosing. They are able to freeze you. When this happens, tap your buttons to break free. Be careful of the Blade Trap circling the room. If you play the song of storms in the middle of the room, a fairy will appear restoring your full health.

Note: There is an invisible Freezard that follows wherever you walk in the room, keep that in mind as you make your way to the other side.

Silver RupeesEdit

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First Ice Skulltula

In the room with the spinning ice trap, a Gold Skulltula dwells behind a wall of ice spikes on the left (west) side of the room.

Head north into the next hallway. Cut your way through the stalagmites and enter the next major room. A frozen, spinning scythe is located directly in the center of the room. When a blade comes towards you, duck using your shield. To progress, you will need to gather the Silver Rupees in the room. Three rupees are easy to find, but are also located in the scythe's path. There is another silver rupee behind three blue stalagmites in the corner (to the left as you first enter the room, there is also a gold skulltula above that rupee). The last rupee hangs above the room. To reach it, climb up the cliff in the back of the room and jump out to grab the rupee. The door at the top of the cliff will now unlock. Climb up and go through it.

Blue FireEdit

Continue along the path until you enter a wider room. This room contains a new kind of Keese, the Ice Keese. Upon impact, they will freeze you. Even worse, they do not lose their freezing effect once they touch you. The best method of attack against Ice Keese is the bow and arrows. You can also use your hookshot once you target them.

Climb up onto the ledge near the front of the room. Move slowly along it and eliminate the Freezard at the end. Jump to the platform on the left, and jump to the next platform. It contains a pillar which houses an altar of Blue Fire. Blue fire can be used to melt the Red Ice that you've seen around Zora's Domain and thus far in the Ice Cavern. Store Blue Fire in a bottle.

Use the Blue Fire to unfreeze the large chest within the room. It contains the Dungeon Map. Return to the room with the scythe.

Look to the left and right from the cliff where you emerge from the Dungeon Map room. You should see two bits of ice that have an red tinge near their base. These are barriers that can be melted with Blue Fire. Melt the barrier on the left (west side) first, and go down the hall. You may want to get in the middle of the next room and run in a small circle a few times to get rid of falling icicles.

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Second Ice Skulltula

In the room with the compass is an altar of blue fire, a heart piece, and a Gold Skulltula hiding above the heart piece.
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Warm-Hearted

When you find the room holding the Compass, take some blue fire from the altar and investigate the room. You'll discover the a Heart Piece encased in Red Ice. Thaw it and claim it as your own. This is the only Heart Piece you'll find in a dungeon (or mini-dungeon).


You should find yourself in a room containing another Blue Fire altar. Unfreeze the chest. It contains the Compass. Make your way back to the scythe room and look for the other "barrier" with a red-tinge base on the east side of the room. Melt the wall, then make your way down the hall and into the next major room.

Block PuzzleEdit

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Third Ice Skulltula

As you enter the room, look to your left (the west) and you'll see the nearby Gold Skulltula.

To progress, you will need to collect all Silver Rupees while moving a sliding block in the correct direction to get them. Grab the block from its east side and push forward. Now, climb on top of it, and use it to reach the silver rupee on top of the tall stone block. Go to the south side of the block, and push it north. Get on top of it, and climb into the small alcove. Use your remaining bottle of Blue Fire to melt the Red Ice and take the Silver Rupee inside. Drop back down out of the alcove and push the ice block to the east or west and off the cliff to make it re-appear at the entrance to the room.

Now, grab the block from its north side and push it south. Get on the ice block and use it to reach the silver rupee on top of the rock. Grab onto the east side of the stone block and push it west. Get on top of the ice block, and grab the silver rupee on top of the stone. Jump back down and get on the south side of the ice block. Push it to the north. Grab the silver rupee from the stone that the ice block has to come rest on, and the door will open.

Hop on the ice block's east side and push it to the west, then get on its north side and push it south. Get on the ice block and jump over to the Blue Fire. Refill your bottles with Blue Fire. Drop back down to the ground, and push the block from its west side going east. Now, push it north going south. The block will run into the wall. Jump up onto the block, and jump diagonally to the doorway. Eliminate the Freezards along the way and melt the wall of Red Ice you encounter.

The Iron BootsEdit

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Continue along the path and you should come to a large, decorative room. Here, you will fight the White Wolfos, a slightly larger version of a normal Wolfos. Defeat it the way you would a normal Wolfos. You can stun it with a Deku Nut when it drops guard and jump slash it. Once it is dead, a chest will generate. Retrieve the Iron Boots from it. They will allow you to walk underwater.

As soon as you obtain the Iron Boots, Sheik will appear before you. It is revealed that the Zora's have been sealed under the ice. The source of this great freeze is the monster in the Water Temple. Unless it is destroyed, the ice will never melt. Sheik managed to save Ruto though. She already went to the temple. Sheik then teaches you the melody that will lead you to the Water Temple, the Serenade of Water.

The Serenade of Water:

  • Nintendo 64: A, C-down, C-right, C-right, C-left
  • Nintendo GameCube: A, Z, X, X, Y
  • Wii Classic Controller: A, ZR, X, X, Y
  • Nintendo 3DS: L, R, Y, Y, X

There is a small square of water behind the chest you got the boots from. Equip your new boots and move along the underwater path. Be careful, if you stay underwater too long, you will drown. Enter the sliding door, and you will find yourself in the room with the spinning choppers. Simply take the hallway to the right after jumping off the cliff, and make your way out of the dungeon from there, but bottle up some Blue Fire before you leave.

The Zora TunicEdit

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Return to Zora's Domain and unfreeze King Zora with your bottle of Blue Fire. He will reward you with the Zora Tunic, a garment that will allow you to breathe underwater. It is also a good thing to keep a second bottle of Blue Fire with you so that you can unfreeze the Zora Shop entrance as well. You can buy a Zora Tunic here, but it costs 300 Rupees. If you already have the Zora Tunic, King Zora will give you a kiss instead.

Note: This is your chance to get the Biggoron Sword. You can attempt this after you unfreeze him with Blue Fire. Present him with the prescription and get ready to run and if you have Epona, ride to Lake Hylia.

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Sunken Treasure

Once you have both the Iron Boots and a Zora Tunic, go back to Zora's Fountain and submerge yourself into the deep lake. At the very bottom is a Heart Piece, along with a few scattered green Rupees.



Water Temple

Within the depths of Lake Hylia stands the Water Temple. Built by Zoras long ago, it honors spirits of water and the many creatures under their guidance.

With the power of your new song available, play the Serenade of Water to transport to Lake Hylia. Everything seems the same except for one thing: where's the lakewater? Go down to the bottom of the dried-up lake and there will be a small pool of water. Put on the Zora Tunic and sink into the water with the Iron Boots.

The Crystal Lock

Underneath the water is an entrance leading to somewhere, but there is a metal gate blocking it. To open it up, take out the Hookshot and hit the crystal-shaped keystone above the entrance. This will dislodge the buoyant keystone and send it floating up to the surface of Lake Hylia. Since it was keeping the gate from rising, the entrance will open, uncovering the path into the next temple.

The Water TempleEdit

Underneath Lake Hylia is the Water Temple. It is perplexing, tricky, and an all-around difficult place to navigate through. Many complex puzzles and dangers await you, so be prepared to act quickly in response to dangerous traps. You will also need the Dungeon Map and Compass to identify which rooms you've yet to visit and the hidden treasures they contain. Otherwise, it can be easy to get lost in this dungeon. You will need the Zora Tunic equipped at all times to breathe underwater, and be using the Iron Boots frequently to submerge into the temple.

To make things easier on yourself, you should have these with you: Bombs, plenty of Arrows, Din's Fire, and the Biggoron Sword. It is advisable to also have the Biggest Bomb Bag and at least the Big Quiver upgrade (obtained by getting a perfect score at the Kakariko Village Shooting Gallery).

As an additional note, make sure to collect the Gold Skulltula Tokens as soon as possible (the ideal times to do so are outlined in this walkthrough); backtracking through this dungeon is difficult and relentlessly tiresome.

Reunited with RutoEdit

Once you are in the temple, you'll have to take your Iron Boots off so you can surface and climb up to venture into the dungeon. You'll find yourself entering a large cavern filled with water and with a large shrine in the middle. This is the main room of the temple. Remember this, as the subsections of the temple all converge back to this room, which comprises three whole floors. The water level in the temple can either be high, medium, or low, and the level will open up access to certain floors while cutting off access to others. At the moment, it is at its highest level. There are also several Blue Tektites perched on the dry ledges in this room. Try to snipe them with your Fairy Bow before they have a chance to notice you and attempt to cross onto the water, because they will be able to float on the surface and attempt to chase you while you are swimming.

Climb up, then walk forward and fall in the water. Then, put the Iron Boots back on. Sink all the way to the bottom. Be wary of the unique enemies which traverse this floor. They are Spikes, metallic balls with sharp points jutting from their bodies. If the Spikes spot Link, they will roll towards the hero with intent to pierce him. No weapon can harm them in this armored form, but if they collide with your shield or plunk them with an attack from the Hookshot, they will retract their spikes and assume a vulnerable, rock-like form of a vulnerable rock for a few seconds before reverting to their armored form. Attacking them with Hookshot will allow you to keep a safe distance from the Spikes. You can also anticipate where they are by the metallic rattling sounds they make as they roll around, and when to hunt them by the snapping noises they make when they camouflage themselves as rocks. The Spikes will be in their rock forms by default unless disturbed and on the move. As long as you are far away enough away from them, they will not transform.

Walk northeast, until you see a passage into another area that has two torches on either of the entrance. Go in that area and follow the path. You'll find Princess Ruto at the end, who has matured into an adult. Talk to her, and you'll learn she was saved from being frozen, thanks to Sheik, and she's a bit upset about being ignored by you for seven years. However, she knows that there are three places in the temple that you can raise or lower the water. She tells you to follow her and she floats up. However, Ruto will be long gone by the time you reach the area she has entered.

Draining the Temple DryEdit

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First Water Skulltula

In the main room with the water drained, head south through the corridor until you hit the dead end. Bomb the the crack in the floor, then use the Iron Boots to drop down into the opened area and use the Hookshot or Longshot to kill the Shell Blade. Float back up into the next area with the Koriki Boots and activate the switch on the platform, which will cause the statue to move up and reveal a target. In the 3DS version, the switch is on the backside of the wall that had Tekitites on the sides. Hookshot up and kill the Blue Tekitites, then open the cage with a Spin Attack (charging it is the easiest way, but to save magic simply spin the control stick and attack), then kill the Gold Skulltula inside.

Simply take off your Iron Boots and you will float up. When you reach the top, you notice that she isn't there. Get out of the water and ignore the symbol on the wall for now. Enter the next room and kill all of the Spike enemies in the next room to get the Dungeon Map. Then go back through the door and play Zelda's Lullaby in front of the symbol. It lowers the water level in the temple. Then drop all the way down the way you came up.

Turn around and you will see that the middle torch is lit but the other two aren't. Either use Din's Fire or shoot an arrow through the lit torch to light up all three torches. Enter the now unlocked door. There are several enemies called Shell Blades in this room, mollusks which are guarded by thick shells. If you approach them, they'll turn to face you, and when you get in attack range, their mouths will pop open, exposing their vulnerable interiors, which can be struck with your sword, arrows, or the Hookshot, though their shells can still deflect your attacks should you try to strike them from any spot besides directly in front of them. If you are too slow to react, the Shell Blades will seal their mouths and leap at you with their spiny backsides, and you'll need to defend yourself with your shield and try to attack once they settle down and you are able to make them open their jaws. Kill the Shell Blades inside and you will receive a Small Key from the chest that appears. Exit the room and go back to the main room. Use the Dungeon Map to note where you are, if necessary. Return to the main room and try not to get too close to large tower in the middle of the room, since it can trigger Blue Tektites to pounce down on you from above.

In the main room, look for a brown platform on sticking out from the west side of this floor. Stand on it, and you'll see a brown block which cordons off further access into this area of the dungeon. Push the brown block as far as it goes. The block should fall down an underwater chamber. Put on the Iron Boots and follow it down. Go to the end of the hallway you'll find and take off the Iron Boots when you reach a place you can resurface. In this room, hit the crystal switch and a geyser of water will shoot up from the ground. Jump on top of it to get to the other side. In this next room, there is a whirlpool of water. If you look in the corner that is furthest from the entrance, there is a dragon's tail on the right, underwater (to the left is the dragon head). Jump into the water with your regular boots. When the whirlpool reaches over the tail, put on the Iron Boots. Now, you will be underwater and on top of the statue. Look around to re-orient yourself, but don't hop off the statue. You will see a diamond in the dragon's head. Hit it with your Hookshot and a nearby gate will open. Then turn your view and hook shot onto the target. Then go into where the gate used to be and take off your Iron Boots. Float to the top and you will find a Small Key. Get the key and then go all the way back out to the main room. Use the hookshot at the end to get out of hole to get back to main room.

Half-Full, Half-EmptyEdit

Back in the main room there is a large tower in the center of the room. At the bottom of the tower there is a locked door. Open it and enter the tower. Once you are in go straight to the wall, then turn around. Look up and there will be a target where you can Hookshot to. On this platform there is another Triforce symbol so play Zelda's Lullaby to raise the water. Notice how the block also floats up. Put on the iron boots and sink down to the bottom and under where the block used to be.

In this next room hit the diamond object and kill all the enemies inside. Once you kill them all another gate will open. Take off your boots and float up and get the small key in this room. Now return to the room where you raised the water.

OOT skulltula.jpg
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Second Water Skulltula

Before you leave the tower, turn around and look up to locate a Gold Skulltula. You cannot reach it yet with the Hookshot, so make note of it for later on in the dungeon when you have a Longshot.

Float all the way to the top and exit through the door. Now jump back down and put on your iron boots. Go to the room where you met Princess Ruto (the one with a torch on each side). Once again take off your iron boots and float up. Now that the water is only half risen so you can reach a new place. Place a bomb near the odd shaped wall and stand back. Get the small key and head back to the main room.

The CompassEdit

Float up to the top of the main room and stand on the platform in the center. Look around for a hookshot target that has two pots at the entrance of a passageway (it's not a door that needs to be unlocked). Go into the passage and through the tunnel. Hookshot to the target on the wall and then hookshot to the target on the ceiling. You will find a chest that is covered with water. There is a switch in this room. Shoot your hookshot or an arrow at it and open the chest. You will receive the Compass. Now head back to the main room.

All Wet AgainEdit

Swim around the tower until you find a locked door. Go into it. In this room, stand on the water jet, being wary of the blue tektite that jumps down. Shoot the crystal switch with an arrow to raise the water jet to the next floor. Go through the door and you are once again in the main room, but in a nook in the southwest corner. Here you find another Triforce tile in the wall; play Zelda's Lullaby and raise the water all the way to the top. You may find it helpful to place a Farore's Wind warp point here for later. Now jump down. Go East and head into the corridor, putting on your iron boots at the end to go underwater. There is a block here. Pull it as far as it goes. Then go back into the main hub and enter the locked door on the West side.

First, kill the two keese (there is one near where you enter and one near the exit) with the hookshot or arrows; avoid standing near the edge or you might get knocked off. This room can be very challenging, especially if the keese are not defeated before moving along the platforms in the middle. Go straight to the edge and look down. Jump onto the platform that is moving up and down. Take out your hookshot and be ready to shoot. Shoot across to one of the platforms that is moving downwards. Then immediately aim your hookshot and shoot upwards. Once you are on that platform once again aim your hookshot up and shoot to the next platform. The tricky part about this is that the platforms are moving down so you have to move quickly to avoid falling. Once you reach the top go through the locked door.

In this room there is a diamond in the center and several dragon head statues. The diamond in the center raises the water and the statues. Some of the statues have targets on them. Use the targets to get across the platforms. At any time in this room shoot an arrow to hit the diamond to raise or lower the statues and water. Once you are at the last platform, lower the water and step on the statue. Then raise the water and go up with the statue. Kill the like-like and then hookshot to the target on the ceiling to get to the other side of the spikes. Enter into the sub boss room.

Your Dark SideEdit

Injured?

If you are not at full health or do not have a potion ready, you may want to create a warp point at this location (if you have Farore's Wind) and teleport out of the dungeon.


Dark Link, a very formidable foe.

Advance note: If you have the hammer, use it. Using it renders the enemy useless, meaning it does not attack you back at all. For a quick victory, equip the hammer before turning back and strike Dark Link with it until he is defeated. This is by far the easiest way to defeat him.

This room appears to be in a strange cloud of disorienting fog, almost as if you've wandered into a strange nether realm. Even stranger is the presence of a tall, gnarled tree in the middle of the room. It defies common sense for a tree to appear deep inside a temple otherwise devoid of plant life. As you pass by this tree, examine the door on the other side of the room. You'll see that it's locked, but there is no enemy in this room to fight... or so you may think. As you cross from one end of the room to the other, while your back is turned, an eerie, shadowy figure will emerge. His appearance will not be stopped even if you never take your eyes of the tree by walking backwards to the other end of the room. He shall stand ominously still, glaring at you with piercing red eyes. Turn around and face the tree. Dark Link, your evil doppelganger has appeared!

To start the battle, you must provoke Dark Link by hitting with a projectile attack or approaching the base of the tree where he waits for you. He is one of the most formidable enemies in the game, able to put up a greater fight than most because of his swift movements and damaging attacks. Navi's advice is simply, "Conquer yourself!" This is a hint at Dark Link's true nature. He is an evil reflection of Link. His health actually reflects how many hearts Link currently has, and you can judge how close he is to defeat by the tint of his shadowed body. As he grows weaker, he changes from pale gray coloration to a very opaque black. The Master Sword will deal damage equal to a single heart, so you can use that to gauge how many hits he can take.[1] You can use your sword against him, but Dark Link can easily block and counter almost every slice you make with his own shield and sword. In addition, if you swipe your sword in front of Dark Link, he may leap onto the blade, causing you to freeze for about a second, while he attempts a counterattack.

There are several ways to defeat him, as detailed below, but the easiest ways to beat him are with weapons he cannot use, such as the Biggoron Sword, Din's Fire, or the Megaton Hammer. Dark Link cannot defend against these items. Although the Hookshot can stun him, it is difficult to use effectively (if you miss, it leaves you vulnerable to attack). Dark Link has a very defensive fighting style, sometimes mimicking your actions. Every time Dark Link is wounded, he disappears and then reappears behind you. After he takes a lot of damage (or if he is injured near the edge of the room), he reappears further away.

Using the Biggoron's Sword
Biggoron's Sword deals major damage to him!

Simply run away towards the camera, then turn around and simultaneously press Control Stick (Up) and B button to do a stabbing motion. Dark Link can't defend against this attack, so you'll hit him every time.

If you are using the Giant's Knife, remember that blocked attacks risk breaking the sword. If this happens, revert to one of the other tactics.

Using Din's Fire

If you want to take the easy way out, simply spam Din's Fire over and over, because Dark Link can't block it. However, this can quickly deplete your magic meter, so have a Green Potion or a Blue Potion ready to drink, preferably the latter, as it will also restore you health and Dark Link is liable to whittle it down quite quickly if you aren't careful.

Using the Master Sword: Timed attacks
It takes luck and skill to best him with the Master Sword.

Z-Target Dark Link, and hold your shield out. When he begins to attack, hit the B button (Jump Attack) as soon as he swings, or as soon as he strikes your shield - your chances are good to land a solid hit without exposing yourself. If he mimics the move, he'll end up behind you and facing away. Keep Z-Targeting on, but turn around quickly and do a regular swing on him.

Using the Master Sword: Button mashing

As you can tell with Dark Link, he will mirror your every swing with one of his own. To exploit this, perform continuous vertical slashes towards him but off to the side. You should either be able to get behind him to make an attack that will hit or otherwise take damage and be able to squeeze in a hit of your own.

Using the Megaton Hammer
The Megaton Hammer is very effective.

See beginning of this section for advice regarding this weapon. The copycat is not equipped with a Megaton hammer, just a Master sword, so you can also use the hammer on him, just swing it at him until you destroy him. While he takes damage from the hammer, he is still able to block its attacks.

Attacking backwards

Face away from Dark Link, and use Z-Targeting to only look in one direction. Perform a backwards-right walk just as Dark link approaches behind you, and swing your sword to hit him just as you start your swing.

The LongshotEdit

LOZ OOT Longshot.png
You found the Longshot!

When Dark Link is finally defeated, the illusion in the room will vanish, and you can head on to the next room. This room has a treasure chest inside. Open and you'll be rewarded with the Longshot. This is a Hookshot with twice the that can extend twice as far because of it double-length chain, making many more Hookshot targets reachable. It also makes a few Gold Skulltula Tokens in range to collect within the temple, as well as previously unobtainable ones in the overworld.

Treacherous WatersEdit

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Third and Fourth Water Skulltulas

Third
With the Longshot in your possession, you can backtrack temporarily to the moving platform room (3rd floor, west door). Hop down to the left to the stationary platform. Use the Longshot to get up to the other side, then kill the Gold Skulltula and grab its token. Jump down into the abyss to be teleported back to where you entered. Or you can just longshot it from where you entered.

Fourth
Halfway through the river, at the third vortex, put on the iron boots and use the Longshot on the Gold Skulltula.

Once you have the longshot, go behind the chest and you will see a blue block on the ground. Play the Song of Time to make it disappear. Jump into the water and swim through the small river. There are vortexes in water that suck you into the ground in a few areas. Use the iron boots to avoid the vortexes; you can avoid them without the iron boots however utilising them is the quickest and most effective way by far to pass the first three.

The first vortex is easy enough to get round; simply jump in with the iron boots equipped far in advance of the vortex and it won't suck you in. Continue along the path until you find the second vortex. To cross the second vortex you will need to go around the left side of it (facing downstream), following an underwater rock path. If you follow the path, this should be easy enough. After crossing the second vortex you will see the third vortex; just swim past it while keeping to the right (facing downstream) along the rockface. The fourth vortex is slightly more difficult to pass. At times it may seem there is no chance of escape, but keep pushing outwards with the control stick. The best strategy is to go round the right side of the vortex with the iron boots equipped, and push out until you get to the very edge. After you get to the edge you will be pulled back into the current, so timing is essential. As soon as you reach the edge, switch to the Kokiri boots and swim towards the island to the northeastern side of your view (it should have two pots on it). Climb onto the island by pushing the control stick (and thus, Link), against it. If you find yourself trapped in the fifth vortex, push against the current and try to escape it by moving towards the aforementioned island (keep close to the rockface).

From the island, you should be able to see a separate small square island attached to the rockface, between the fourth and fifth vortices. There is little margin for error here. Don the Kokori Boots and tap the B button repeatedly to swim towards the tiny island between the fourth and fifth vortices. You should not get sucked into these if you approach the small square island correctly and carefully, but if you do get absorbed into them, follow previous instructions for escaping the respective vortices. You can also use the longshot to pull yourself towards a target on the ceiling directly on top of the square island.

Look around for a golden eye (it will be set in a diamond shape, which should be on your right if you are facing the locked grate). Hit this with an arrow. IMPORTANT: Once you hit this, a timer will start. Immediately after hitting the golden eye with an arrow, turn to your left and jump to the newly unlocked platform, before the timer runs out. It is a short enough jump to make without the assistance of the longshot etc. Open the chest and retrieve its contents. If you do not reach the chest in time, simply repeat the steps outlined in this paragraph until you do.

Continue along the passageway beyond the key chest. At the end of the passageway, use your newly acquired Longshot to reach the platform to the left and then go through the door. Defeat the Tektite with your sword and use the longshot on the opposite target to cross the gap. Use the iron boots to pass through the waterlogged tunnels ahead of you into the main room. Use your iron boots to reach the Eastern room on the bottom floor (two torches in front) where you met Princess Ruto. Equip your Kokori boots and float to the top.

Once you have reached the top of the tunnel, play Zelda's Lullaby in front of the Triforce symbol to your right to lower the water all the way to the bottom. Jump down and go back to the main room.

Enter the exposed tower door in the middle on the bottom floor (beware, as you will be met with two spiked mine enemies and a Tektite, which it is advisable to defeat before progressing). Cross the two square platforms and turn around. You should see a target to your right. Use the longshot to get to it and play Zelda's Lullaby once again to the triforce on the wall in front of you; this will raise the water to mid-level.

Climb onto the newly raised platform. Use the Longshot to defeat the Gold Skulltula to the top left of your vision and collect the token, before jumping across the gap to leave the tower. Upon leaving the tower, be aware again of any roaming enemies (they often respawn on all levels of the main room, so be careful). A passage blocked by a gate should be on the opposite side to which you left the central tower. Find this passage and shoot an arrow into the golden eye below it. IMPORTANT: This will open the gate above it on a timer. You will need to quickly equip the longshot and use it to drag yourself to the target behind the now-opened gate. If you do not reach the target in time, you can shoot the eye to try again. Your Longshot is more than capable of grabbing the target. (In case you're playing the game on a computer, note that you can't aim properly with the longshot through the normal way. There is a solution though. Shoot the eye, then aim the longshot just below the target. Press the Z button to 'focus', then quickly press down to move your aim upwards. The cursor will slowly return to its former position, quickly shoot when it's over the target.)

Follow the passage to find a large red block. Push it as far as possible (it will fall into place). Turn right and get the key from the chest. Walk through the passage opposite and use the longshot on the above target to get out of the hole (it is best to stand in the centre of the end of the passage for this). Follow the passage to the very top floor of the main area.

Put on the iron boots and sink to the bottom and go through the passage at the northern part of the map. Walk down this hall and either Longshot to get up or remove the boots and float up. Swim up to and climb on the platform. Use your longshot to get to the door across the spikes. Enter the locked door.

Kill all six of the Tektites in this room with your arrows to make it easier. Use your iron boots and jump into the water. Walk across to the other side. Then take them off and climb onto the platform. Enter the door.

Before you jump down, kill all the Stingers in the room with your longshot. You will see that there is a switch in the water, it needs to have a block on top of it to stay "on" (this switch controls the water level). Jump to the platform that's on opposite side of the room as the switch and bomb the weird colored brick wall. Go in and you will find a huge block. Push it as far as it will go. Jump back to the switch side and bomb the cracked wall. Pull the block towards the switch. Go back to the other side and get behind the block. Push it until it falls on the switch. The water level will raise so swim over to the door that you can now access (the door with steps) and go through it.

Boss KeyEdit

In this room kill the enemies with arrows first. Then hit the switch and jump from water platform to water platform to reach the other side and go through the door.

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Fifth Water Skulltula

If you stand on the edge just above the running water and out of harms way from the boulders you can see the Gold Skulltula on the waterfall where the boulders fall. Use the Longshot from a safe spot to get the token.

In this room there is a boulder that keeps rolling by. Grab the Gold Skulltula on the wall. When the boulder passes, go in the direction that it came from. If you accidentally go in the direction that the boulder rolls, just jump into a vortex and it’ll take you back to the platform.

When you are in deep water, put on the iron boots and sink to the bottom. Go through this little tunnel passageway, kill the Shell Blade, rise up, go through the door and find the ornate treasure chest. Open the chest to get the Boss Key. If you need to capture some, there is a fairy in each of the pots in the back of the room. You can re-enter the room until you are finished filling your bottles. The fairies will respawn inside of the pots if you leave the room and re-enter. If you placed a Farore's Wind warp point at the plaque that raises the water level to the highest point earlier you can return to it now. If not, Go back to the place where the boulder was. This time go down the waterfall and find yourself back in the room with boulders, vortexes, and the six Blue Tektites. Head all the way back to the main room.

The water should be half risen right now. Head to the west side of the room to where you'll find a door that has a reddish-orange platform in front of it (the type that floats). You've been in this room before. Kill the Blue Tektite that falls from the top, then hit the diamond and go up with the water platform (you may have to ride the platform up for the enemy to move; sometimes the enemy gets stuck up there and never falls). Enter the door and play Zelda's Lullaby for the last time in the level to raise the water all the way to the top.

Float back to the top of the main room. On the top floor there is a dragon statue with a target that you have never been to. Earlier you weren't able to reach it because of the Hookshot, but now you can with the Longshot! Longshot over to the statue and enter the door (the pots here also have fairies if you need them).

This next room is tricky, and sometimes frustrating. The trick to this room is hugging the right wall with your regular boots and not stopping! Once the first blade bounces off the right wall, start walking while hugging the right wall. The easiest way to get through is by running up WITHOUT TURNING. Once you get through, you have reached the boss!

Boss: MorphaEdit

Something's fishy with this water...
Morpha emerges.

You'll notice the lair of the boss is filled with a strange, dark blue water. Navi senses danger and warns you that this isn't normal water. At the moment, you won't find the boss in the room. It will not attack unless you are close enough that it can inflict harm on you. To start the battle, jump onto one of the four platforms in the center of the pool.

OOT Morpha.png
A creature will slither out of the water and rise up behind you... The boss of this Temple... "Giant Aquatic Amoeba: MORPHA".

Morpha is the evil monster hoarding Lake Hylia's water, a frightening amoeba that can manipulate all water it touches. With this much water at its disposal, Morpha becomes a monstrosity in many more ways than one.

Attack StrategyEdit

Pull Morpha from the water with the Hookshot.
  • Morpha will use the water to attack you in any way it can. The way to kill this boss is to get close to the nucleus itself (the small pinkish creature) and hit it with your sword. To do this, Z-Target it and use your Longshot.
  • The best strategy for defeating Morpha as quickly as possible is to stay off the islands and corner yourself around the perimeter of the room. Morpha's reach is limited so use this to your advantage! After you pull the nucleus from Morpha's water and slash it quickly grab it again with the longshot and slash it use this method and you should defeat it. This may be hard because the nucleus moves around pretty fast.
  • Use your longshot and Z-Targeting to grab the "nucleus" and strike it with your sword (it will go down even faster if you use the Biggoron sword).


Dodging Morpha's ClutchesEdit

You're at Morpha's mercy if it grabs you; it won't be gentle!

Morpha will continually attempt to grab you with its tentacles and wear you out by violently thrashing Link around. If Morpha manages to take hold of you and fling you across the room, it can do tons of damage coupled with the spike wall, so be sure not to get hit. Avoid his tentacles and keep hitting him with your Longshot and then your sword.

When you've done enough damage, Morpha will grow more persistent and conjure up a second tentacle, trying to catch you off guard while it attacks on its own.

Keep pulling Morpha from the water and strike him down until he finally meets his end (it takes about 6 hits with the Biggoron Sword).

The most effective, yet risky strategy involves repeatedly grabbing Morpha with the Longshot, with rapid-fire shots to reel it in like a fish, cornering it to the wall so it can't get away, and then unleashing your fury on it for a cheap, but fast defeat.

Easy Way OutEdit

Don't forget the Heart Container!

The easiest way for those low on hearts and/or supplies is to go to the center of the room. This will trigger Morpha's entrance. Once the scene ends, quickly run for one of the corners in the room. Morpha's tentacles cannot reach you here. While Morpha attempts to reach you, use the Longshot to grab the nucleus. Take your time; you're safe here. Once you have the nucleus, slash at it as much as possible.

Special Note: Don't try to handle the boss underwater! You don't have any sword attack and you only have a hookshot to pull it close to you. Stick to the surface by all means!

Well-Earned VictoryEdit

When Morpha has been done in by your sword, the monster will swell up and explode. With nothing left to keep it bottled up, the water will drain back to Lake Hylia. With Morpha's defeat, take the Heart Container (it's down between two of the platforms) and leave.

The Fourth MedallionEdit

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Once again you will be transported to the Chamber of the Sages as you step into the blue light. The Sage of Water is Ruto. She breaks off the engagement, given that you and she can no longer live in the same world now. She can sense your concern about Princess Zelda. She reveals that she is fine. She gives you the Water Medallion, which contains her strength.

Upon re-entering Lake Hylia, the storm stops, and the Lake refills with water. Sheik is there, observing the events. After you give Ruto's thanks to him, he disappears into the water.

Magical Morning LightEdit

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Shoot for the morning light!

Once Sheik is gone, go over and read the plaque by the tree. "When water fills the lake, shoot for the morning light." The lake has just refilled, and as luck would have it, it's morning right now. That sounds like a hint! Pull out your Fairy Bow and shoot the rising sun. As crazy as it sounds, this will pay off handsomely. You'll be treated with your first magical arrow, the Fire Arrows.

That's no ordinary arrow...
You got the Fire Arrow!

The Fire Arrow will drop from the sky and land on the island with the two pillars. This is a magical enchantment which you can equip to your Fairy Bow to imbue arrows with the power of fire and disperse flames when they hits their targets, at the cost of two magic points each time you ready a Fire Arrow.

However, if you don't get the arrow after firing one or two shots, it means you've missed your window of opportunity before the transition from morning to day and need to use the Sun's Song to go to night. Wait until daybreak and fire an arrow just as the rooster is crowing and the Sun is located horizontally between the pillars.

SidequestsEdit

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Oot heart piece.png
Get a Full Heart

You can now get a full heart plus one extra piece:
  • Zora's Fountain: One lies on the farthest ice platform. You must jump onto several spinning ice platforms to reach it.
  • Zora's Fountain: Once you've obtained the Iron Boots and the Zora Tunic, sink to the bottom of the lake to find a Heart Piece.
  • Ice Cavern: It is frozen in the room where you found the Compass. A blue fire altar is present as well.
  • Lake Hylia: As a child, plant a magic bean in the soil outside the laboratory. Return as an adult and ride the platform up to the roof, and climb the observatory to find this Heart Piece.
  • Lakeside Laboratory: Once you obtain the Gold Scale, go to the laboratory, jump in the water and dive eight meters. You should be able to touch the bottom. Confirm this with the alchemist and he will give you a heart piece.
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More Skulltulas!

There are now a few more skulltula's to round up:
  • Zora's River: As you enter Zora's Domain, venture up to where the bean seller used to be and cross the river. Walk down the pathway about 60 feet, and then look high up on the south wall. Take the Skulltula down with your hookshot. (nighttime only)
  • Zora's River: As you approach the curve that leads to the entrance to Zora's Domain, use your hookshot to take down this Gold Skulltula, which hides high up on the outer wall. (nighttime only)
  • Zora's Domain: Walk up to where King Zora's throne is, and then take a left and go down the hallway where the Zora Diving Game was. Approach the ledge, and look left. Use your hookshot to bring down this Gold Skulltula. (nighttime only)
  • Lake Hylia: At night, use your Longshot (the upgrade in the Water Temple) to pull yourself to the top of the dead tree on the island with the warp pad. Up here lies a Gold Skulltula. Obtain the token by using your Longshot.
  • Lakeside Laboratory: At night, inside the Lake Hylia lab is a pool the alchemist draws water from for experiments. At the bottom of the pool is a crate. Sink down into the pool with the Iron Boots and do a rolling attack to break the crate to expose the Gold Skulltula. Finish it off with your sword or hookshot and collect the token.

Quest for the Biggoron's SwordEdit

If you want to, you can go ahead and finish the item-trading sequence and collect the Biggoron's Sword now. However, to finish this event, you will need to travel through Kakariko Village, which at this point in the game, you will need to go through a series of cut-scenes before continuing to Death Mountain Trail. If you wish to continue anyways, start where you left off, with the Poacher's Saw.

  • Broken Goron's Sword: Head to Gerudo Valley. (The entrance to it, from the field, is just north of Lake Hylia.) To cross the broken bridge, aim your longshot at the wooden board with the black dot in the middle. It is just above the other end of the bridge. Once across, show the carpenter (the bald, screaming man) the saw, and he will give you the Broken Goron's Sword in return.
  • Prescription: Your next destination is the summit of Death Mountain. (Where the first Great Fairy Fountain was.) There are two methods of getting there. The first is simply going there on foot, that means, going through Kakariko and dealing with the cut-scenes. The second is using the Bolero of Fire to warp to the Mountain Crater, go left (instead of to Darunia's room) and jump across where there is a red boulder. A ladder takes you up and out of the crater where Biggoron sits. Alternatively and slightly slower, after teleporting to the crater you can enter Goron City through Darunia's room. Simply go up and out of the main entrance, then hike over the top of the mountain like normal. It is recommended that you travel through Kakariko now, because soon you will need to travel though the village, but it will be a timed event (getting rid of the cutscenes now will be beneficial). When at the top of the mountain, walk in the opposite direction of the fairy fountain entrance. The Biggoron will show himself. Show him the Broken Sword. You will find that his eyesight has been disrupted by a recent eruption. He will then give you a prescription to take to King Zora.
  • Eyeball Frog: Travel to Zora's Domain and show the prescription to King Zora. It is revealed that the ingredients to make Biggoron's medicine are present, but you will need to deliver them to scientist at Lake Hylia before they spoil. Make sure you defrost him with blue fire or he won't deliver the eyeball frog at all in order to finish this trade quest! Warning: When you use the Serenade of Water song to warp to Lake Hylia, the counter will reset at 00:01 seconds, so the only way to complete this is using Epona. The fastest way is to roll to Zora's River, and then jump into the river and swim to Hyrule Field. Then use Epona.
  • World's Finest Eye Drops: You have three minutes to deliver the Eyeball Frog to the scientist at the Lakeside Laboratory in Lake Hylia. Use Epona if you have her. (Make sure you know how to jump gates with her. Accelerate straight towards the fence and she will automatically jump.) The scientist will make the eye-drops for you. (after mistaking them for his dinner!)
  • Claim Check: You have four minutes to deliver the eye drops to Biggoron before they lose their effect. Once again, use Epona if you have her. While on the trail, do your best to avoid all the boulders and enemies. NOTE: It is possible to warp to the death mountain crater without fire tunic equipped. The game can only do 1 timer at a time, however you will have 1 second to give him the eye drops after exiting the crater. Once you give the eye drops to Biggoron, he will give you a claim check for the Biggoron's Sword.

Wait three days after receiving the check. Then, show it to him and the Biggoron's Sword will be yours. If you don't have the patience, if you have the "Sun Song", play it about 5 to 6 times. To really check, play the song and keep responding with your claim check. If Biggoron is not ready, he'll think your impatient! But if the ultimate swords ready, show your claim check and he'll give you the Biggoron's Sword.

The Gold ScaleEdit

OOT Gold Scale.jpg

Head to the Fishing Pond and capture a 15 pound or heavier fish to receive the Golden Scale. It will allow you to dive nine meters underwater. It costs 20 rupees to fish and you can do so for as long as you like. The bigger fish tend to stay by the log in the center and by the poles sticking out.

Early start to the Spirit TempleEdit

If you try to cross the quick sand, you can't. You need the longshot or the hover boots to get across it. If you use the hover boots, you'll stop just at the edge and run like crazy until you get across the sand river. This is the earliest point to go to Spirit Temple. If you acquire a warp song to the Desert Colossus, come back and do the first half of the temple to complete your childhood missions (unless you're playing the Master Quest version). It will save you a lot of heartache and not have to worry because you're free to choose how you go through the game.

ReferencesEdit



Bottom of the Well

The well of Kakariko Village is a very strange place. At first glance, it looks harmless, but evil beasts inside make it a land of doom.

In the past seven years, Ganondorf's dark aura has crept into places beyond imagine, rooting up many evils. Your quest is about to lead to one of those places.

Note: This scene won't be activated until you finish the first three temples (Forest, Fire and Water).

A Beast in the WellEdit

Head for Kakariko Village. Upon entering the town, Link finds it ablaze. Sheik is there, looking at the village well. Something of great evil is trying to get out, and Sheik warns Link to stay back from the well. Suddenly, the wooden frame above it gets thrown into the air!

An invisible force comes out of the well, picks up Sheik, throws him around in mid air, and finally tosses him to the ground a fair distance away. A dark slime-like mist rushes out of the well and across a building. It circles around the village before heading straight at Link who takes a defensive stance. Although the beast rushes into his shield, Link gets overtaken as the screen goes black and you hear him scream in agony.


The Nocturne of ShadowEdit

A monster has escaped to cause trouble again.

Link regains consciousness with Sheik kneeling over him. Sheik explains the situation to Link: an evil that was sealed inside the well has escaped to the Shadow Temple in the Graveyard. Impa, Zelda's former attendant, leader of the Sheikahs, and Sage of the Shadow Temple, has gone to the temple to battle it.

Sheik teaches Link the Nocturne of Shadow.

Impa needs help to vanquish the monster, but entering the Shadow Temple is so dangerous, no one can get in except people with special abilities. All Sheik can do is teach Link the melody that will lead him to the temple, the Nocturne of Shadow.

The Nocturne of Shadow:

Nintendo 64

C-left, C-right, C-right, A, C-left, C-right, C-down

GameCube and Wii

Y, X, X, A, X, Y, Z

The Song of StormsEdit

Before you enter the temple, you will need an item that will allow you to see invisible items, enemies and passages: the Lens of Truth. It lies at the bottom of the well. Unfortunately, the well is sealed off, so you will need to return to the past and retrieve the item as a child.

Someone in the windmill played a strange song in the past.

Enter the windmill that is directly in front of the well. Guru-Guru, the angry music man inside, claims that seven years ago, a child with an ocarina played a strange song that messed up the windmill.

The Song of Storms is that very song.

Pull out your ocarina. The sight of it jogs his memory. The man will remember the song and teach it to you (it is the same melody playing in the background).

The Song of Storms:

Nintendo 64

A, C-down, C-up, A, C-down, C-up

GameCube

A, C-Stick (down), C-Stick (up), A, C-Stick (down), C-Stick (up)

Wii Classic Controller

A, Right Stick (down), Right Stick (up), A, Right Stick (down), Right Stick (up)

Strange things will happen to the windmill, causing Guru-Guru to get angrier than ever. Apparently, you played the song in the past and caused trouble, but for what reason?

Note: If you already acquired this song after getting the hookshot from Dampe, you can skip this and just play the same song when you come back to the windmill as a kid.

The Bottom of the WellEdit

Play the song in the windmill.

Head to the Temple of Time and return the Master Sword to it pedestal. Return to Kakariko Village (You can use the Nocturne of Shadow you just learned.) Enter the village windmill and play the Song of Storms. The song will make something very startling happen. The crank will spin much faster and the music in the windmill will get more frantic. Then, something even crazier will happen!

The well's draining completely!

The windmill will drastically speed up and churn out all of the water in the well. You are now free to explore it, but beware.

Special note: You can do this after Forest Temple. This is the earliest point to do it. If you finish "The Bottom of the Well" prior to Shadow Temple, you can skip this and continue on your quest.

Deceptive IllusionEdit

Crawl through the tunnel at the well's entrance. Drop down the ledge with the ladder in front of you, then kill the Big Skulltula. You will see a skeleton lying against the left wall. If you Z-Target and use Navi, she'll tell you that the spirits are saying "Look for the eye of truth..."

Walk through the section of the wall between the skeleton and the mound of the dirt; it is not real. The Lens of Truth in this dungeon, when you get it, will allow you to see what is real and what is not.

Warning! If you happen to fall into one of the holes in the middle area between the fake wall and the Triforce symbol (the room with the Wallmaster), you'll end up in a room with acidic water, a re-dead, three silver rupees on the floor, and five pathways (the ones without torches are useless unless you need to stock up on supplies - one has grass, and the other has pots - the pathway with torches contains the Dungeon Map).

Climb up the ladders and grab the fourth and fifth silver rupees to unlock the door. Head through it to re-enter the main room and entrance to the dungeon. Thankfully, if you keep falling in the holes again, you won't have to get the silver rupees again.

Hidden PitfallsEdit

Go across the pool of water in front of you (notice the crawl space at the bottom of the pool, on the right) and wait a bit. You'll hear the flapping of some sort of wings; unfortunately it's a giant Green Bubble patrolling the shallow trench that wraps around this room. If you watch the Green Bubble, its fire will extinguish once in a while; use this time to shoot it with a bullet from the Fairy Slingshot.

There are two ways to go from here:

  1. Go left or right (right is easier as the Green Bubble won't be coming straight at you) down the trench, and follow it around two corners. After the second corner, run halfway down the hall until you reach an area where there is a Triforce inscribed on the floor (the middle of the hallway, opposite the fake wall you entered from). Stand on the symbol and play Zelda's Lullaby. The water on this floor will stop flowing and drain.
  2. Alternatively, you may simply run straight into the wall directly ahead of the entrance. It's a fake wall, and will take you into the central room of the dungeon. Keep going straight (going around the big "X" in the middle of the room, as there is a pit underneath it). Keep going straight, being mindful of the Wallmaster lurking on the ceiling of the northern part of this room, and through the second false wall. You'll now be in front of the fountain with the Triforce symbol on the floor in front of it. Play Zelda's Lullaby to drain the water.

After draining the water, return to the pool of water you passed near the dungeon entrance (with the crawlspace). It is now an empty pit, so drop down into the pit and head through the crawlspace (there's a chest opposite the crawlspace with some bombs in it). Go forward slightly, kill the Big Skulltula, climb the wall, and then go through the door straight ahead.

Miniboss: The Dead HandEdit

On the map, you'll now be in the large room that's the farthest to the east on level B1. You'll see four white pillars located around the room; however they're quite peculiar. If you approach one, it will bend over and grab you! They aren't pillars, they are arms! After you are grabbed, a nasty monster will come out of the ground and try to eat you. This beast is the demented Dead Hand, the mini-boss of the well.

Tap buttons to breakaway from the hand you trapped yourself in. Ignore the hands but stay clear of them unless you need to call Dead Hand back again; they can't harm you, but they might hold you long enough for Dead Hand to. Note that the arms can be destroyed, but they don't drop anything or help defeat Dead Hand any quicker, although they may drop hearts which are useful if you are low on health. An alternative way to get Dead Hand above the ground again is by throwing bombs at the hands. If you hit one hand twice or three times with a bomb, Dead Hand will come.

Dead Hand's weakness is its face, so you have to wait for it to bend down to attack you before you can strike it (just stand in front of Dead Hand and wait for it to lower its head). It takes about 9 hits to the face to kill Dead Hand. After striking it about three times, Dead Hand will retreat into the ground and cause a shockwave-like effect made of dirt or some sort of energy; avoid this or defend to avoid taking damage.

Truth within the EyeEdit

OOT lensoftruth.jpg

Open the chest that Dead Hand left behind to obtain the Lens of Truth. Try looking through the Lens before you leave this room: behind the big chest, against the wall, will be another chest with a Huge Rupee (200)!. You've done what you need to here, but there are still more places in the well to explore if you wish (there's also more treasure).

Optional: Small Keys, Skulltulas, Bombchus, and Other TreasuresEdit

BombchusEdit

In the main room, notice the mounds of dirt to either side of the false door which leads to the center room with the prison cells, locked doors, and Wallmaster. The mound on the left can be destroyed with a bomb to reveal a pit. This pit will NOT lead to the basement, and will instead lead to a small room with a chest containing Bombchus.

The Dungeon MapEdit

Head into the middle room and deliberately fall into one of the pits. In the basement, head into the path with the lit torches in front of it (bomb the boulders if necessary). Kill the re-dead by stunning it with suns song and striking with sword and grab the Dungeon Map from the chest.

The CompassEdit

There are two ways to get to the chest with the Compass:

  1. From the fountain with the Triforce in front of it, head left (if facing the fountain) and follow the trench around the corner. Keep going until you see a “tunnel,” and hug the left wall of the tunnel (or use the Lens of Truth to see the fake wall there). You'll enter one of the jail cells of the central room, which contains a chest with the Compass.
  2. Enter the central room with the jail cells, get close to the edge of the pitfall, and backflip over the hole, into the jail cell.

Small Keys and Gold SkulltulasEdit

For Key #1, Return to the main room and follow the trench to the left (west). Round the corner north, and halfway down the trench, look to your left to see an opening. Fall down into the pit with the small chest (which contains a single Recovery Heart), then climb up and into the farthest west room. The room is dark a purple, with six coffins. A Gibdo (a mumified re-dead) has opened his coffin and is walking around. Stun the Gibdo with the Sun's Song and kill it, then light the torch by the southwest coffin (“northwest” of the entrance, if you don't have the Compass – it's the one farthest from the door, on the left as you enter the room) to obtain the first small key; note that this coffin also contains two Keese, so be prepared. Light the other torches to open the other coffins if you wish, but they only contain monsters (one contains another Gibdo, and the others each contain two Keese). After grabbing the key, head back to the main entrance. Follow the trench to the far northeast of the Green Bubble's track to find a crawlspace. Head through it and then open the locked door.

In this room you'll see three Fire Keese and the Beamos. Do not move. There are four large hidden holes in the floor. Kill the three Fire Keese with the Fairy Slingshot or Boomerang, then throw a bomb at the Beamos. Now use the Lens of Truth to make your way to the door on the other side of the room (and, optionally, to the chest, which contains a Deku Shield, or a Blue Rupee if you still have it). Now head through the door on the opposite side of the room.

You'll be in the eastern cell block, with a Like-Like, Gold Skulltula #1, and small chest. Kill the Like-Like with your sword (stunning it with your boomerang before strking is tremendously helpful). Now claim Gold Skulltula #1 with your boomerang (and, optionally, the chest, which contains an Hylian Shield, or a Blue Rupee if you still have it).

Now return to the main entrance. Key #2 and Key #3 are both in small chests very near the main entrance (along the Green Bubble's track) behind fake walls. Use the Lens of Truth to find Key #2 to the left of the central room (northwest from the entrance) just before the corner. For Key #3, round the corner to the right (northeast) and look immediately to your left using the Lens of Truth.

Now that you have both keys, head into the central room to unlock both of the locked doors, both of which contain a Gold Skulltula for Gold Skulltula #2 and Gold Skulltula #3. The locked room to the left has a Deku Baba and three flying pots. The room on the right has four Keese and a giant pit with an invisible pathway (use the Lens of Truth to see the pathway along the right-hand side).

When you've had your fill of this dungeon, get ready for your next one; it's sure to give you chills.

The Path to ShadowsEdit

There are torches all over this chamber.

Return to the Temple of Time and retrieve the Master Sword (make sure you have the Lens of Truth!), then play the Nocturne of Shadow and Warp to the Graveyard. You'll end up somewhere new: a ledge high above the graveyard beyond the Royal Family's Tomb. Head down the tunnel behind you.

Cast Din's Fire...
...and enter at your own risk.

You'll come to a large chamber with a spellcasting circle and unlit torches. At the end of this room is a large sealed door. Stand in the center platform and use Din's Fire to light all of the torches at once. The door will rise up and reveal the path forward.

You are now free to enter the Shadow Temple. However, once you enter this temple, your fears will be put to the test...

Special note: You can go through the Shadow Temple as a child but you'll be limited to the entrance. Better stick to being the adult for this dungeon.



Shadow Temple

Amongst the rot and filth of scum is the Shadow Temple. No one dares venture into it or speak of its accursed name, for it is a symbol of pure evil. The Sages themselves consider sending it into the underworld.

The Shadow TempleEdit

The Shadow Temple, land of nightmares.

The Shadow Temple is a dark, unforgiving dungeon filled with some of the nastiest monsters in Hyrule. You'll need to be wary of your surroundings to escape this nightmare land alive.

Dark TrickeryEdit

Once you are inside, go forward and use the longshot to get past the gap. It looks like a dead end, but it isn't. Just put on the Lens of Truth, and go past the wall. In this room turn left and put on the Lens of Truth to reveal another fake wall. Go through this wall and open the door at the end of the corridor. You will enter a hallway that wraps around in a circle with eyes in the walls. Now keep to your right and follow the path around, entering the first fake door you find on the right hand side.

Enter the door and kill the one Re-Dead and two Keese in this room to get the Dungeon Map. Leave the room and head right again, entering through the next fake wall, which leads into another room identical to the one you were just in. At the end of this room is a fake wall with a door behind it. Enter the door to get to the next room containing the Deadhand.

Deadhand's RevengeEdit

Deadhand's back; you know what to do!

In here, you'll fight Deadhand again. Fight him the same way you did before to kill him. However, Deadhand has taken further precaution against you and several more hands now stand in this room. On the plus side, the Lens of Truth will allow you to see a shadow on the ground to see where the monster is hiding. Use a bomb on the shadow to lure the monster out of the ground and away from his hands to strike him down.

OOT HoverBoots.png
You got the Hover Boots!

Once you do, a chest will appear like before, only this one contains the Hover Boots. These boots have built-in hovering capabilities that allow you to walk across pits and reach inaccessible areas. However, the boots have no traction and only work for brief periods of time. Now leave and head back to the main room.

Descent into DarknessEdit

Skull of TruthEdit

This statue must face the Skull of Truth.
Push it to face the real skull!

In the main room there is a circle of skull torches around a bird statue. There is also a locked door that seems unreachable. It will open if you move the statue. It says to face its beak towards the Skull of Truth or descend into darkness. Put the Lens of Truth on and see the real skull. The rest are illusions. Now, push the statue until it is aligned with the correct skull to make the door open. If it isn't, run away, because the floor surrounding the statue is a trapdoor.
When you've pointed the statue at the right skull, they will all light up, and the door at the end of the chasm will open. Put on the Hover Boots and run straight as far as the boots will take you to get to the doorway. Go through it and down the passage, where you'll reach a Big Beamos. This one requires two bombs to destroy instead of one. Once you destroy it Navi will go green in the center of the room. Play the Song of Storms and a fairy will appear.

You may think you've run into a dead end, but don't be fooled; the Dungeon Map and the Lens of Truth reveal several hidden corridors. Go through the fake wall on the right and enter the next room.

Gibdos and the CompassEdit

There is a new enemy here; a Gibdo. You've seen one in the well, but this is the first time you must truly battle them. They use bone-rattling shrieks like Re-Deads do, and only attack when they hear you getting too close to them, but their screeches inflict paralysis longer, and they suck away more life energy when they bind you. Get caught by one, and it will steal 1/2 a heart of your health a second rather than a fourth. Defeat the two Gibdos here to get the Compass.

Three easy ways to defeat the two Gibdos
  • Freeze them by playing the Sun's Song as soon as you enter the room.
  • Two hits from Din's Fire will defeat them. They also tend to give you magic when they die, so your magic meter may be filled afterwards.
  • One charged spin attack with Biggoron's Sword.

After you get the Compass, exit the room and walk straight across. Be careful because the the big Beamos will respawn.

Silver Rupees, Evil ReapersEdit

In this room there are a bunch of Silver Rupees and a scythe trap. You'll have to keep ducking to avoid getting carved up. Stay on the outer regions of the scythe, because you'll still get hit if you duck right next to the reaper statues. Collect all of the Silver Rupees in here to move on. Use the Longshot and Hoverboots to reach the highest one in the far corner. Your reward is a Small Key, which can be found in the alcove on the right as you come in the room, having opened up. Return to the last room with the Beamos. Turn to your left and bomb the wall of bones. You'll find a locked door you can open.

Skulltula corridorEdit

If you like spiders, then this next area of the dungeon is a thrill. Carefully go down the hallway and watch out for the numerous Big Skulltula. Your best bet is to hit each one with the Longshot and go on.

Eventually, you reach a corridor with falling guillotine blades. Keep a close eye on the blades and time your runs through them. Some are a little faster than others in the temple.

Keep going until you reach the end of the corridor. Here, the path opens up into a cavern with a bottomless pit. There are several hidden, moving, and blade-trapped platforms. There is a Wallmaster lurking about, so if it comes after you and it gets you, you'll end up back at the temple entrance. If you have Farore's Wind, it would be a good idea to create a warp point here.

Put on the Hover Boots and carefully make your way through the falling blades to the platform on the other side. A Red Bubble will hop out at you, but one Deku Nut will stun it. Try not to get into conflict with the Stalfos that will appear. If you defeat it Navi will indicate another spot to play the Song of Storms for a Fairy. Now, you can either progress onward, or seek out a Gold Skulltula.

Imprisoned SkulltulaEdit

Turn to your left and put on the Lens of Truth. There are hidden platforms leading somewhere. Use your Hover Boots to get across the area. Enter the door you come to.

This room has a hidden scythe trap, Keese, and an annoying Like-Like. Kill all the enemies in here, and a small area will open up. Inside is a Gold Skulltula. Not just that, but two treasure chests. One you can see right away.

The first chest holds a Blue Rupee and the other holds a bundle of arrows. Use the Lens of Truth to unveil it. Lastly, you will find two floating hearts in the corner of the room. These are obtained by playing the Song of Time next to them. When you're done here, exit and go back to the platform with the Stalfos.

Opening Doors of DoomEdit

Kill the Stalfos if you haven't already, and then look to the one side that you haven't been yet. There is a moving platform. Time yourself so that when it is at its lowest point, jump onto it. Jump from there as it rises onto the platform with the Silver Rupees, but run as far as you can to make it.Or you can turn right and jump onto the ledge there, then go left. There are two Spike Traps circling around a Beamos. All but one of the Silver Rupees are either in the path of the traps or near the Beamos. The last one is under the Beamos. Blow the Beamos up to get that one to open and then enter the next room.

Spikes, Spikes, and Monster SpikesEdit

This is the giant spike trap room. Once you come in, a sign will mention a stone umbrella. You'll need it to get past these spikes, as a foolish effort to run under them will cost you one heart. Put on your Lens of Truth and look to your right. There is a stone block in the wall. Pull it out, and then push it towards the falling spikes. It will catch the spikes and let you pass under them unharmed. Once it is holding both of the spikes so they can't hit you, explore the second jail cell to find a Gold Skulltula.

Then, go around to the other side and pull the block as far as you can take it. It now serves as a bridge onto the spikes. Get on top of it and walk onto the top of the spikes it's by. Across the room on the roof of a jail cell is a switch. Use your Hover Boots to get there and press the switch. Although they are moving and slanted on top, you can walk across the top of the spikes. After the switch is pressed, a treasure chest will fall. Hook onto it with your Longshot and open it for a Small Key, then leave the room. There is another chest with a Blue Rupee on another cell roof, and some Recovery Hearts in the first jail cell, but they aren't really worth the effort.

Go back to the location of the Beamos and spike traps. You'll see a small strech of pathway branches to the left and stops at a guillotine. Put on your Lens of Truth and you will see a new platform. Get onto it after dodging the guillotine. The next platform is shifting across a string of chains. Carefully time crossing over to it and go and ride it over to the locked door.

Hidden DeathtrapsEdit

This room is very dangerous, although it doesn't look like it. Two ReDead are here, so play the Sun's Song and kill them. This will put their souls at rest, and a chest with a Blue Rupee inside will appear in return. Now, you will need to use the Lens of Truth, because columns of hidden spikes are littered throughout this room. If you wear the Hover boots you will automatically walk over them with out damage, but you can't just stand on them. There are also Silver Rupees you need in this room. Use the Lens of Truth to see hidden platforms and Hookshot targets to get the Silver Rupees without doing yourself any harm.

Destroy the Skull PotEdit

OOT skulltula.jpg
OOT skulltula.jpg
A Gold Skulltula

On the left side wall next to the skull pot is a Gold Skulltula.

Enter the door that opens in this room. Climb up the stairs in this next room and pick up a Bomb Flower growing at the top of the stairs. Throw it in the the flaming skull pot. When it explodes, the pot will explode as well, shooting out a small key inside. Get it and kill the Keese and Fire Keese in the room to open the door so you can get out of here and back to the last room. Use the Lens of Truth on the ceiling to see a Hookshot target. Latch onto the target to land on a ledge above and enter the locked door there.

Fight the Blowing FansEdit

A Big Fairy and a Hint

The room you do not need to enter has two ReDead inside. First, play the Sun's Song and kill them. Second, go to the center of the room, play the song again to make a Big Fairy appear. Third, if you look at a skull portrait on the wall, Navi will fly up to it, and if you listen to her, she'll tell you what the portrait is saying.


This next room is a narrow corridor filled with danger. Big Skulltula constantly drop down from above in this room. Not only that, blowing fans threaten to send you flying. Use your Iron Boots to make it through the strong winds the fans are making, or wait for them to stop and use your Kokiri Boots to run through. Go past the first fan and the spike trap, and watch for Big Skulltula in the corridor as well. Now, you'll have to cross a pit with a fan on the other side.

Use either the Hover Boots or the Longshot on a wooden beam above the other side to get across. Then, you'll encounter more fans and Big Skulltula. When you get past them, you'll reach the end of the corridor, which will have a dropoff and a fan above. Jump down. Finally, you'll reach a part of the room with fans on both sides and one straight platform in the middle. Use your Iron Boots to get across. You don't need to enter the room ahead. There is a Fake Eye Switch at the end that will shoot fire at you. To make it stop, blind it with an arrow when it's open.

Don't Go Through The DoorEdit

Once you get to the other side of the platform, turn to the left and use the Lens of Truth. Look to the wall and you'll see a hidden doorway. Equip the Hover Boots and run to it when the fan behind you is blowing. The extra boost from the wind will allow you to get to the door. Unlock it and go in.

Gibdos Guarding the KeyEdit

In this room there is a pile of bones in the right-hand corner. As soon as you enter, bomb the bones. Then, use your Lens to find a treasure chest with a Small Key inside. Beyond you are two Gibdos and two Spike Traps. Play the Sun's Song and kill them, and they will leave behind a chest holding a Blue Rupee. Go past the traps and through the locked door.

A Ferry to the Other WorldEdit

You are now in a room with a large ship. There is a block to your left. Pull it and push it along a small rut in the floor to a ladder on a nearby wall so you can reach it. There are vines behind where the block was originally covering that you can climb up to go into the cage. There are more vines that continue higher--do not go up these vines! There is nothing up there but a door that leads to the old room with the scythe (the one with the first set of Silver Rupees). Once you go inside, the block will reset so you cannot go back down the way you came. If this happens to you, go the lowest cage you can reach and cast Farore's Wind, then use it to warp back to the door you just came in, otherwise you'll have to go through the whole temple again! However it's better to just move the block into place by the ladder and then save to permanently open this shortcut.


Gold Skulltula and Scarecrow

If you remember your scarecrow song, you can play that and the scarcrow will appear. Use your longshot to reach the scarecrow and pull yourself towards the gold Skulltula and two hearts. However, you can use the Longshot to reach it from the edge of the ship.


Once you've moved the block into place, climb up the ladder and jump onto the ship. Play Zelda's Lullaby on the Triforce symbol on the ship to make it start moving. Keep an eye on your map in the corner. The moment you get the ship moving, a Stalfos will drop down onto the ship. After a while, so will a second one. If you have it, use Din's Fire to kill them instantly or hang off of the edge of the ship and they will jump off as they try to move around you. Otherwise, fight them one by one. Whatever you do, don't jump into the murky water below, or you'll end up back at the start of the room.

Eventually the ship will go as far is it can. When it does, it will sink, and Navi will tell you to abandon ship. Jump off the ship and onto the nearby ledge. If you look back at the ship, you'll see it sink completely, meaning you're stuck here for now. Enter the door that is at the end of the ledge.

Maze of the FloormastersEdit

When you enter this room, you will need to use the Lens of Truth. The room is actually filled with hidden walls that form a maze. The Lens of Truth will reveal them. Be very alert while you go through the maze, because a horde of Floormasters patrol the floor. However, if you turn the Lens of Truth off, you can see where the Floormasters are and can even kill them through the wall!

The maze leads to three other doors besides the one you came from. You'd be smart to cast Farore's Wind here. This will mark the exit and get you out of trouble later. Go through the maze and use the Compass and Dungeon Map to find a door in the south corner of the room.

Floormaster Cloaked by ShadowsEdit

In this next room, the door will lock behind you. You've ventured into a frightening torture chamber where many poor souls were whipped. If you look around, no enemy can be seen in this room, or so it seems. Put on the Lens of Truth and you'll see a Floormaster. Don't take the lens off, or else it will disappear. Slash it to make it split into its smaller versions and kill them to make a chest with a small key inside appear. The doors will unlock, and you can move on.

  • Tip: If you have Din's fire, use it as soon as you destroy the big Floormaster, that way it will kill all the babies before they have a chance to get big again.

Face Death For The Boss KeyEdit

Return to the maze and guide yourself to a door in the north corner of the room. Go in and you'll face this dungeon's ultimate deathtrap: two walls covered with spikes, and they're closing in to get you! It may seem like there isn't a way to destroy these walls, but there is. The walls are made of shoddy, rotting wood, and are very flammable.

Use Din's Fire to light the wood on fire and destroy the walls. However, you'll find two ReDead in the room's corners. Play the Sun's Song to stun them and then kill them. There are two chests in this room; the chest to the west holds a Blue Rupee, and the chest to the East contains the Boss Key.

Topple the GargoyleEdit

OOT skulltula.jpg
OOT skulltula.jpg
The North Door

The last door in the maze room in the west corner has three spinning skull pots inside. Like before, on the left side wall next to the pots is a Gold Skulltula.

Rupee Reward!

If you stick around in the west corner room of the maze after killing the Gold Skulltula inside, you can destroy the three skull pots spinning around with Bomb Flowers. Once all three are destroyed, a pile of Rupees will spill out! You just hit the jackpot!


Go out of this room and out of the maze room completely (through the door in the east corner, or warp back to it to save time) so that you're back at the ledge where the ship sank. If you look across the ledge, you'll see another ledge on the other side of a big pit. The only problem is, you can't reach it. Take out the Fairy Bow and look around. You'll find a gargoyle statue with Bomb Flowers under it. Shoot one with an arrow to make the rest explode, which will break the gargoyle statue and cause it to topple across the pit.

You now have a bridge to cross the pit. Make your way to the other ledge, and you'll find a locked door. However, you have a way of replenishing health if you must. There is another ruined gargoyle statue (you probably saw its head buried in the dirt earlier) with two Recovery Hearts. Use the Song of Time to reveal a time block and get them. Need more? Play the Scarecrow's Song here to get Pierre's assistance. Hook onto him and get the hearts here as well. Now, you are ready to open the locked door. Go inside and your journey through the shadows will near its end.

Find Your Way Through the DarkEdit

This next room is the last one before the Boss room, and you can even see the door right ahead of you! The only problem is, it's the only thing you can see in this room, besides the door behind you. To fix this problem, use the Lens of Truth. Several small platforms will appear. Cross onto them with the Hover Boots to make it to the Boss door. Open this door and you'll be in a dark room littered with bones. There is also a hole in this room. Drop down to face the nightmarish Boss.

Boss: Bongo BongoEdit

Artwork of the evil Bongo Bongo.

You will find yourself on a platform in the dark and see a hand come down and hit it, bouncing you up. Then another hand will appear and hit the platform. The hands will pound on the platform and then you'll find out that it is actually a giant bongo drum you are standing on. Then the giant dark monster from before will appear and will form into the body that the hands come from. This monster is the boss of the Shadow Temple, Phantom Shadow Beast: BONGO BONGO.

Showdown in the ShadowsEdit

This is a boss that can be dangerous. If you have a Fairy or Red Potion with you, they'll come in handy. If you have the Biggoron's Sword, things will be much easier. You fight Bongo Bongo on his giant bongo drum, which is a challenge. Wear the Hover Boots to avoid being bounced around too much by the beat of the drum. Be sure to be aware at the start of the battle and after you attack his eye, because he will turn his hands around then when he stays still he will attack you. First you will see his two hands, which will be beating on the drum constantly while the rest of him vanishes. His hands try to swat, punch, and grab you; so make sure you keep an eye on both hands so that one doesn't get you by surprise.

Try your best to not get knocked off the bongo, since there's a pool of sinister poison down below. If you get thrown off, climb up the side of the drum to get back up. You have to shoot both of the hands with arrows or the Longshot. This can be difficult because you're thrown up and down by the beating of the drum, so the best time to get them is when they try to hit you. Once you have shot both hands, activate the Lens of Truth and you will see Bongo Bongo's face. Z-target and hit his eye with an arrow or the Longshot. Be sure to do this fast, or else he'll try to ram you off the side. Then run up to him and hit him with your sword as many times as possible.

An alternate tactic is to get the Ice Arrows before facing Bongo Bongo and use them on one of his hands. The monster will be forced to smash his frozen hand free with the other one and its eye will be open while he does this, leaving it open to attack as well. Another method is to do a spin attack when he charges at you, this will hit the eye and stun him. Once you've given Bongo Bongo the boot, he will pound his drum one last time and melt into poison. Don't worry, the poison evaporates. Get the Heart Container and you can finally leave this scary temple of nightmares.

Impa's MessageEdit

OOT Shadow Medallion.png

You will be transported to the Chamber of the Sages after stepping into the blue light. There you will be re-acquainted with Impa, who has become the Sage of Shadow. After a few compliments, she tells you that you will meet the princess again soon, and she will explain everything. She grants you the Shadow Medallion, which contains her power.

SidequestsEdit

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