The Legend of Zelda: A Link to the Past/Printable version


The Legend of Zelda: A Link to the Past

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Versions

General differencesEdit

Item Super Nintendo Game Boy Advance
Screen Resolution 256 × 224 240 × 160
Sleep Option No Present: Press L + R + Select to wake up
Triforce opening Unskippable
Screen flashes many colors
Skippable
Screen flashes white
Introductory Story Plays during attract mode
Skippable
Plays during a new game
Unskippable
Dungeon Names No Displayed upon entry
Item Menu Every Bottle shares one position
Bottle contents displayed in submenu
Items highlight by a green circle
Each Bottle has its own position
The Shovel takes the Bottle's old position.
Items highlighted by a green parenthesis
Secondary Item Indicator Next to Magic Meter Next to Heart Meter
Maiden text Scrolls Erases
Starting a saved game May start in the Mountain Cave
May not start where you last saved
May not start in the Mountain Cave
May start from the last save location
Stones and Skulls Only the normal variety Sparkling stones and skulls can be found
Striking sparkling stones release Rupees and supplies
Striking sparkling skulls creates lit bombs.
Spin Slash Destroys 8 tiles around the center Destroys 9 tiles, including the center
Diving No May now dive underwater briefly
Ending Triforce Speech May not speed up text Text may be sped up
Pyramid of Power No hole at the east A new hole at the east leads to a new dungeon (the Palace of the Four Sword) if properly unlocked
Riddle Quest No A third lumberjack, Q. Bumpkin, has been added
Item Menu: "?", next to the Piece of Heart chart

Audible/Visual changesEdit

Item Super Nintendo Game Boy Advance
Chopping down a sign No Newly added sound and graphics
Audio
Link's voice No Young Link from Ocarina of Time can be heard during certain actions
Dropped Bombs and Blocks Silent They make noise if they fall down a hole
Walking in Misery Mire Unique footsteps sound Same as water footsteps sound
Visual
Selection Screen Link is inanimate Link is running
Super Bomb No animation The bomb pulsates while being dragged or set
Maximum Rupee/Bombs/Arrow Text remains white Text turns yellow
Faerie Queens Items thrown in remains stationary Items thrown in bob up and down
Health Meter The text "- Life -" is visible above the hearts No text is present above the hearts
West of the Dark Palace Grass is formed in the shape of an arrow pointing to the skulls where you must use your Hookshot A small broken bridge extends across the water to help you see the skulls on the other side
Witch's assistant Wears a hooded cloak Maple from Oracle of Ages and Oracle of Seasons
Struck enemies Flash a variety of colors Flash gray

Weapon and item changesEdit

Item Super Nintendo Game Boy Advance
Swords May not pick up any items
May not chop down signs
May not break pots/skulls
May pick up items by swinging your sword
Master Sword and above may chop down signs
Only a Level 4 sword may break pots/skulls
Lamp May not damage an enemy May damage an enemy
Boomerang's cutting ability Cannot cut signs, grass, or bushes Boomerang: signs
Magic Boomerang: signs, grass, and bushes
Arrows May not break anything Wooden arrows can break one pot/skull
Silver arrows can break an entire row
Magic Powder No effect on pots/skulls Destroys pots/skulls
Magic Hammer May not destroy stones, skulls, or bushes May destroy bushes, light colored stones, and skulls
Shovel May only shovel left or right
Replaced by the Flute once you find it
May shovel up or down as well
You keep the Shovel after you find the Flute
Flute No new landing points may be added A new warp to Turtle Rock is available
Fire Rod Does not burn bushes May burn an entire row of bushes
Collecting Magic Items No effect Refills your magic meter

Dungeon/Enemy changesEdit

Item Super Nintendo Game Boy Advance
Desert of Mystery Original frequency and speed More numerous and faster
Dark Palace Kodongos' fire is visible in the darkness Kodongos' fire is only visible in your lamp's light
Ice Palace The Cane of Somaria can be used early, and use it to complete the Ice Palace puzzle quickly The Cane of Somaria cannot be used to complete the Ice Palace puzzle as the rooms are altered
Turtle Rock Heart Piece The enemies in the cave are Goriyas The enemies in the cave are Eyegores
Like-Likes No Present near the Dark World Shield Shop

Naming changesEdit

Item Super Nintendo Game Boy Advance
Special bee Good Bee Golden Bee
Fairies Faerie Fairy
Dash item Pegasus Shoes Pegasus Boots

Miscellaneous changesEdit

Item Super Nintendo Game Boy Advance
Faerie appearing music First four chords play every time First four chords only play the first time
Lamp light cone Cone is visible until one torch is lit Cone is visible even after a torch is lit
Land Mines Dashing over a mine detonates them Dashing over a mine does not detonate them
Bunny beams When turned into a bunny, you have a green tunic regardless of armor color When turned into a bunny, the color of your tunic matches your armor.
Bunny Link Link as a Bunny may not open treasure chests Link as a Bunny may open treasure chests
Bombing walls After the bomb explodes, dust falls from the hole No dust falls from the hole
Red Rupee-giving trees Obtainable every time you save, reset, and continue Obtainable once per save file
Golden Bee Must be captured from the Ice Cave east of Lake Hylia May also be purchased from a brand new shop in the Village of Outcasts
Dark World Shop The shop west of the Pyramid of Power sells a Red Shield, a Bee, and 10 Arrows The shop west of the Pyramid of Power sells a Blue Shield, a Red Shield, and the Mirror Shield, but only if the Mirror Shield was obtained and lost
Angry Dark World Trees They spit out a bomb the first time you touch them, then you may talk to them You may talk to them, and then they spit out a bomb
Defeated Zora items Bombs from defeated Zoras sink into the water Bombs from defeated Zoras float above the water
Fairy appearance Original rate Increased frequency
Hyrule Cemetery Unjumpable down over any stones Jumpable down over stones on the Magic Cave grave
Treasure Field Heart Piece Must leave the room and return to reset before retrying May jump over the fence at the right, and walk back to retry, leaving all of the holes already tried
Chris Houlihan Room The telepathic tile is present
Original room name
Reachable by various methods
The telepathic tile is removed
The room is called "Top Secret Room"
Unreachable without an emulator or cheat device



Gameplay

You turn on the game and royal fanfare teleports you to Hyrule. Welcome to the title screen!

To start a new game, move the fairy to the save slot (top, middle, or bottom) and press any button. You will be prompted to type a name for the game. This name will appear in game in various dialogues so choose wisely! You can continue a game by selecting an existing slot. You may also delete saved games here so be careful!

If you are ready to jump into your adventure, please skip to the Walkthrough.

User InterfaceEdit

  • Health: Link starts with 3 hearts. Each heart represents 2 HP. When 1 HP worth of damage is received, the heart shrinks to half its size. After 2 HP worth of damage, it turns black (meaning it is empty). When all hearts are empty, Link will die if he isn't carrying a Fairy in a bottle.
  • Magic: the magic bar will come into play quickly. To fill it, defeat enemies or break open objects to find green magical pots. Some items will use up magic and if you don't have enough you won't be able to use the item. Be frugal with your magic as it is easy to expend.
  • Equipped item: this shows which item you have equipped.
  • Rupees: this shows how many Rupees you currently have. Rupees are Hyrule's currency. You will need a lot of it to afford special items, ammo refills, new equipment, and upgrades.

MovementEdit

Link can move in 8 directions: up/down, left/right, and diagonals. He cannot face diagonally but will instead face one direction and strafe in the other. For example, while walking downwards he can slide to the left or right. This is easier to see when you hold his sword out front.

Interacting with characters and signsEdit

Press A to speak with NPCs, read signs, speak telepathically through Triforce blocks.

Picking up and throwingEdit

Link may also pick up some objects, as long as he is strong enough. You may upgrade his strength later on by finding powerful artifacts. Objects that can be picked up are:

  • Jars
  • Grass
  • Bombs
  • Some characters

Pushing and pullingEdit

Link can push and pull some objects. Sometimes the object can only be pushed, or only pulled. For example, you will encounter levers early on in the game that can only be pulled. Likewise, there are secret blocks that can only be pushed in certain directions. Statues can often be pushed or pulled in order to put weight on switches to unlock doors in a dungeon.

Opening chestsEdit

Link can open chests by pressing A while facing them from below. He cannot open them from the sides or top. To open very large chests you will need the Boss Key of the dungeon you are in.

CombatEdit

To attack, Link can swing his sword, hold it out front and touch an enemy, or power up a swing and spin around. He may also use items from his inventory to attack enemies. Each enemy has their own weaknesses, so study each enemy as you encounter them by reading about them here.

Saving and loadingEdit

Dungeon basicsEdit

Every dungeon in the game will behave similarly. When you enter a dungeon, the screen will close to black as you go through the doorway. When you arrive, you will have reached a checkpoint. You will return here if you die and choose "Save and Continue".

MapEdit

CompassEdit

Boss KeyEdit

ArtifactsEdit



Controls

Action SNES GBA Wii (GCN Controller) Wii (Classic Controller)
Move
Navigate inventory
D-Pad D-Pad Control Stick Control Stick
Talk
Run
Lift / Throw
Push / Pull
A R A A
Attack B B B B
View map X L X X
Use item Y A Y Y
Open save menu Select Start Z Minus
Open inventory Start Select Start Plus



Versions

General differencesEdit

Item Super Nintendo Game Boy Advance
Screen Resolution 256 × 224 240 × 160
Sleep Option No Present: Press L + R + Select to wake up
Triforce opening Unskippable
Screen flashes many colors
Skippable
Screen flashes white
Introductory Story Plays during attract mode
Skippable
Plays during a new game
Unskippable
Dungeon Names No Displayed upon entry
Item Menu Every Bottle shares one position
Bottle contents displayed in submenu
Items highlight by a green circle
Each Bottle has its own position
The Shovel takes the Bottle's old position.
Items highlighted by a green parenthesis
Secondary Item Indicator Next to Magic Meter Next to Heart Meter
Maiden text Scrolls Erases
Starting a saved game May start in the Mountain Cave
May not start where you last saved
May not start in the Mountain Cave
May start from the last save location
Stones and Skulls Only the normal variety Sparkling stones and skulls can be found
Striking sparkling stones release Rupees and supplies
Striking sparkling skulls creates lit bombs.
Spin Slash Destroys 8 tiles around the center Destroys 9 tiles, including the center
Diving No May now dive underwater briefly
Ending Triforce Speech May not speed up text Text may be sped up
Pyramid of Power No hole at the east A new hole at the east leads to a new dungeon (the Palace of the Four Sword) if properly unlocked
Riddle Quest No A third lumberjack, Q. Bumpkin, has been added
Item Menu: "?", next to the Piece of Heart chart

Audible/Visual changesEdit

Item Super Nintendo Game Boy Advance
Chopping down a sign No Newly added sound and graphics
Audio
Link's voice No Young Link from Ocarina of Time can be heard during certain actions
Dropped Bombs and Blocks Silent They make noise if they fall down a hole
Walking in Misery Mire Unique footsteps sound Same as water footsteps sound
Visual
Selection Screen Link is inanimate Link is running
Super Bomb No animation The bomb pulsates while being dragged or set
Maximum Rupee/Bombs/Arrow Text remains white Text turns yellow
Faerie Queens Items thrown in remains stationary Items thrown in bob up and down
Health Meter The text "- Life -" is visible above the hearts No text is present above the hearts
West of the Dark Palace Grass is formed in the shape of an arrow pointing to the skulls where you must use your Hookshot A small broken bridge extends across the water to help you see the skulls on the other side
Witch's assistant Wears a hooded cloak Maple from Oracle of Ages and Oracle of Seasons
Struck enemies Flash a variety of colors Flash gray

Weapon and item changesEdit

Item Super Nintendo Game Boy Advance
Swords May not pick up any items
May not chop down signs
May not break pots/skulls
May pick up items by swinging your sword
Master Sword and above may chop down signs
Only a Level 4 sword may break pots/skulls
Lamp May not damage an enemy May damage an enemy
Boomerang's cutting ability Cannot cut signs, grass, or bushes Boomerang: signs
Magic Boomerang: signs, grass, and bushes
Arrows May not break anything Wooden arrows can break one pot/skull
Silver arrows can break an entire row
Magic Powder No effect on pots/skulls Destroys pots/skulls
Magic Hammer May not destroy stones, skulls, or bushes May destroy bushes, light colored stones, and skulls
Shovel May only shovel left or right
Replaced by the Flute once you find it
May shovel up or down as well
You keep the Shovel after you find the Flute
Flute No new landing points may be added A new warp to Turtle Rock is available
Fire Rod Does not burn bushes May burn an entire row of bushes
Collecting Magic Items No effect Refills your magic meter

Dungeon/Enemy changesEdit

Item Super Nintendo Game Boy Advance
Desert of Mystery Original frequency and speed More numerous and faster
Dark Palace Kodongos' fire is visible in the darkness Kodongos' fire is only visible in your lamp's light
Ice Palace The Cane of Somaria can be used early, and use it to complete the Ice Palace puzzle quickly The Cane of Somaria cannot be used to complete the Ice Palace puzzle as the rooms are altered
Turtle Rock Heart Piece The enemies in the cave are Goriyas The enemies in the cave are Eyegores
Like-Likes No Present near the Dark World Shield Shop

Naming changesEdit

Item Super Nintendo Game Boy Advance
Special bee Good Bee Golden Bee
Fairies Faerie Fairy
Dash item Pegasus Shoes Pegasus Boots

Miscellaneous changesEdit

Item Super Nintendo Game Boy Advance
Faerie appearing music First four chords play every time First four chords only play the first time
Lamp light cone Cone is visible until one torch is lit Cone is visible even after a torch is lit
Land Mines Dashing over a mine detonates them Dashing over a mine does not detonate them
Bunny beams When turned into a bunny, you have a green tunic regardless of armor color When turned into a bunny, the color of your tunic matches your armor.
Bunny Link Link as a Bunny may not open treasure chests Link as a Bunny may open treasure chests
Bombing walls After the bomb explodes, dust falls from the hole No dust falls from the hole
Red Rupee-giving trees Obtainable every time you save, reset, and continue Obtainable once per save file
Golden Bee Must be captured from the Ice Cave east of Lake Hylia May also be purchased from a brand new shop in the Village of Outcasts
Dark World Shop The shop west of the Pyramid of Power sells a Red Shield, a Bee, and 10 Arrows The shop west of the Pyramid of Power sells a Blue Shield, a Red Shield, and the Mirror Shield, but only if the Mirror Shield was obtained and lost
Angry Dark World Trees They spit out a bomb the first time you touch them, then you may talk to them You may talk to them, and then they spit out a bomb
Defeated Zora items Bombs from defeated Zoras sink into the water Bombs from defeated Zoras float above the water
Fairy appearance Original rate Increased frequency
Hyrule Cemetery Unjumpable down over any stones Jumpable down over stones on the Magic Cave grave
Treasure Field Heart Piece Must leave the room and return to reset before retrying May jump over the fence at the right, and walk back to retry, leaving all of the holes already tried
Chris Houlihan Room The telepathic tile is present
Original room name
Reachable by various methods
The telepathic tile is removed
The room is called "Top Secret Room"
Unreachable without an emulator or cheat device



Characters

Sprite Name Description
ALttP Link sprite.png
Link Throughout the game, you are cast in the role of Link, a young boy who lives with his uncle just south of Hyrule Castle. Link may be young, but he is strong and courageous. He is left-handed and has a natural ability with a sword and shield. Link can interact with his environment in many ways. As you discover more items and power-ups, his ability to traverse the lands of Hyrule increases. One of the moves that Link's Uncle teaches him at the beginning of his quest is the Whirling Blade attack, in which Link focuses energy into his sword, and swings around in a full circle, attacking anything in his vicinity.
ALttP Link's uncle sprite.png
Link's uncle At the start of the game, Link lives with, and is cared for by his Uncle. Not much is known about this man, but he may have been a direct servant to the King of Hyrule in his younger days. He knows many sword techniques, but age has slowed him down, and he's not quite the swordsman he used to be. He attempts to answer Princess Zelda's pleas for help, but he quickly finds himself overwhelmed by the voracity of the possessed knights at Hyrule Castle. Realizing that Link may be Zelda's only hope for rescue, he passes his sword, shield, and special technique on to Link.
ALttP Princess Zelda sprite.png
Princess Zelda Princess Zelda is one of the last seven living descendants of the original seven wise men. Like the other six maidens, possession of Zelda is a high priority goal for the evil forces from the Dark World. The evil wizard Agahnim captures her to weave his magic spell on her, but Link rescues Zelda before he is ready for her. When Zelda is captured once more, Agahnim doesn't waste any time and imprisons her in a Crystal in the Dark World. Zelda is no helpless damsel in distress. She has knowledge that will aid you throughout key moments in your quest.
ALttP Loyal Sage sprite.png
Loyal Sage When Link rescues Zelda for the first time, Zelda knows that the Sanctuary north of Hyrule Castle is a relatively safe place to hide from Agahnim's forces. The monk who has devoted his life to the worship of the three Hyrulean Goddesses cares for the Sanctuary. Knowing the dire importance of keeping Zelda safe, he promises Link that he will shelter her while Link finds a way to defeat Agahnim and restore peace to Hyrule.
ALttP Sahasrahla sprite.png
Sahasrahla Sahasrahla is a wise old man who has the knowledge to undo all of Agahnim's plans. Agahnim knows this, and Sahasrahla knows that he knows, so he goes into hiding. He must leave his lifelong home in Kakariko village to a safe house in the rarely explored eastern region of Hyrule. He told very few of his relocation, not even the old lady who lived next to him. One boy in Kakariko village could be trusted to reveal that information to the right people. Once Link finds Sahasrahla, he begins to unveil the steps that Link must take on his quest to defeat Agahnim and beyond. He has powerful advice and even powerful artifacts with which to provide Link.
ALttP King Zora sprite.png
King Zora In the northeast most region of Hyrule lies a hidden valley of waterfalls. This valley is ruled by a mysterious aquatic creature known as the King of the Zoras. He may look fearsome, and he's not to be trifled with, but greed is his weakness. For a very high price, he will supply Link with a very valuable item that will help him explore more regions of Hyrule, and utilize his secret waterway passages.
ALttP Faerie Queen sprite.png
Faerie Queen There is not just one Faerie Queen, but several. Two can be found in Hyrule, one in Lake Hylia, and one in the Waterfall of Wishes. They have both pledged to aid the forces of good against the forces of evil, but they may not intervene directly. They must be sought out, and the right item must be thrown in their springs in order to receive their assistance.
ALttP Lost Old Man sprite.png
Lost Old Man During Link's very first journey into the caves of Death Mountain, Link will stumble upon a kind old man who has lost his way in the darkness. Grateful for the fortune of Link passing by with a lamp, he requests Link's help in returning to his mountain-side home in the lower portions of Death Mountain. After Link complies and helps the talkative man return to his home, he rewards Link's kindness with a powerful artifact that will help Link out substantially throughout the rest of his journey. After that, the Old Man will always heal Link's wounds, just like a Faerie, whenever Link visits.
ALttP Kiki the Monkey sprite.png
Kiki the Monkey During Link's search for the first crystal of the Dark World, Link gets lost trashing throughout the mazes of brambles and bushes looking for the way to the Dark Palace. After popping out of a bush, Link is surprised to find a little monkey named Kiki trailing behind him. He is even more surprised to hear the monkey ask for Rupee in return for his assistance. His prices may seem high, but Link would never gain access into the Dark Palace without Kiki's help.
ALttP Catfish sprite.png
Catfish Whether he is a transformed citizen of the Light World, or a native citizen of the Dark, a giant Catfish has made his home inside a circle of rocks in the north east region of the Dark World. Preferring to live the life of a hermit, he'd rather not interact with the outside world, and he's even posted a sign outside of his circle asking people not to throw objects into it. If Link ignores the sign, the Catfish, so stunned by Link's audacity, will provide him with a significant item in return for leaving him alone.
ALttP Flute Boy sprite.png
Flute Boy While wandering through the Light World, Link finds an enchanted grove to the south east of Kakariko Village. He sees a boy playing on a kind of flute to an audience of woodland animals. However, every time he approaches to speak with the boy, the animals scatter and the boy vanishes into thin air like a vision. Later on in his quest, Link visits the same location in the Dark World, only to find an oddly transformed boy, sitting on a stump, with a sad story to tell and a request to make.
ALttP Bomb Boy sprite.png
Bomb Boy In the Dark World, just south of the Pyramid of Power, in the place where Link's home should be, is bomb shop. The owner inside is very talented in the art of constructing bombs. Shortly after Link arrives in the Dark World, this shop owner goes to work on building the most explosive bomb ever. He succeeds, but it takes him some time. When Link has recovered roughly six of the crystals, the shop owner finally displays the Super Bomb, happy to sell it to the first customer that comes asking.
ALttP Fat Faerie sprite.png
Fat Faerie Faerie Queens exist in the Dark World as well but have been deformed by Ganon, who believes the myth that the Faerie's power is tied to their incredible beauty, and he believes that he has crippled the Faerie Queen that resides in the Pyramid of Power by robbing her of that beauty, and sealing her inside. This Queen is determined to prove Ganon wrong. If the right hero comes along and throws the right items into the spring, she is prepared to reward their honesty with the most powerful weapons available in all of Hyrule.



Bosses

Key
  • HP is the maximum number of hits the boss can take.
  • A hyphen (-) implies immunity.
  • For all weapon squares, the number refers to how much damage it deals.
  • For all armor squares, the number refers to how much damage you will take with that armor on.


Armos KnightsEdit

ALttP Armos Knight sprite.png HP 48 Zelda ALttP item Wooden Arrow.png 16 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png 8
BS Zelda AST item L-2 Sword.png 2 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png 8 Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 8 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png -
  • Japanese name: Degu Armos
  • Location: Eastern Palace
  • Description: A group of six individual blue statues which come to life and stomp the ground in an attempt to crush Link.

These six statues appear harmless until they shake and rumble to life. They begin to bound around the room in special circular patterns. If you have plenty of arrows, you have little to fear. You can fire at them from the bottom of the room, off to the side, and stay relatively safe. If you are forced to rely on your sword, you must attack a lot more carefully. The patterns that the Knights follow are fairly predictable, so fire your arrows patiently; you can't afford to waste too many of them.

As you attack the Armos Knights, you will defeat them one at a time. Ultimately, you will be left with one final Armos Knight, who will transform from the usual blue color to an angry red. The final red Armos Knight has no interest in following a pattern since there's no one else to follow it with him. Instead he takes slow, but purposeful leaps in your direction. Move out of his path, and retaliate with an arrow or a sword swipe until he finally expires.

LanmolasEdit

ALttP Lanmola sprite.png HP 16 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png 8
BS Zelda AST item L-2 Sword.png 2 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png 8 Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 8 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png -
  • Japanese name: Lanmola
  • Location: Desert Palace
  • Description: Three green snaking creatures which attack in a group of three by jumping in and out of the sand.

When the Lanmolas sense a disturbance on the surface of the floor, they rise out of the sand and sail through the air in an effort to attack the intruder before landing back down into the sand and burrowing underneath for a while. Their bodies are covered by a hard exoskeleton, but their head is far more vulnerable to your attack. You will have a brief moment's notice where they are popping out of the ground before they appear to attack. When they pop out of the ground, four clods of dirt scatter that can hurt you. At that time, it's a good idea to have your sword charged for a spin attack. Stand along side the shifting dirt where they are about to appear, and release your attack when you see their head. After a number of attacks on the head of each Lanmola, they will disappear. When only one Lanmola remains, the force with which he escapes the sand causes eight clods of dirt to fly around.

MoldormEdit

ALttP Moldorm boss sprite.png HP 12 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 2 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 8 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png -
  • Japanese name: Degu Tail
  • Location: Tower of Hera
  • Description: A gigantic Tail Worm with huge eyes, yellow skin, and a small ball on the end of its tail.

In addition to Moldorm's enormous size, he also has exceptional defense. He mindlessly wanders around his den, but he likes to keep it clean. Any invader on his floor is treated the same; brushed off the edge. As a result of Moldorm's thick impenetrable skin, there is only one weak point on his body that can take damage: his tail.

As Moldorm wiggles and writhes across the floor, you must do your best to situate yourself behind him in order to strike his tail. This is no easy task, as Moldorm never holds still, and rarely travels in a straight line. He prefers to turn frequently, and his motion is hard to predict. Initially Moldorm's pattern is somewhat random, but after a few hits he'll start to come after you directly and try to push you off the battle area. Naturally, if you want to get through this fight fairly quickly, the biggest thing you'll want to avoid is getting pushed over the edge and down to the floor below. You will be able to return if that happens, but Moldorm will return to his full strength if you leave the room.

AgahnimEdit

ALttP Agahnim sprite.png HP 60 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -
  • Japanese name: Priest Agahnim
  • Location: Hyrule Castle Tower
  • Description: A large wizard with green and purple robes, with the powers of fire, ice, and lightning at his disposal.

It's you and Agahnim in a fight to the finish. Agahnim teleports around the room, casting one spell before teleporting to some other location. At first, the fight may seem a little one-sided; Agahnim's powerful magics protect him from physical harm. Even the Master Sword does not appear to touch him. Agahnim has a few different spells that he likes to employ against you, based on fire, ice, and lightning. His fire spell is a giant fireball that he sends in your direction. The ice spell is composed of six small ice crystals. And his lightning spell is a devastating attack of lightning arcs. However, in order to cast it, he must always move to the top of the room, and will always face the door below. This is your clue to get out of the way and move to the side of the screen. With all the ways that Agahnim has to hurt you, and your inability to touch him, there's only one way to defeat him: turns his spells against him. You have been told all along of the Master Sword's ability to reflect evil magic. That's not just a metaphor, it can literally do just that. The best time to use it is against Agahnim's fireball spell. When he sends one your way, swing your sword at just the right moment, and send the blast back at him. You can't return his lightning spell, and your sword causes the ice spell to scatter, so stay focused and alert when he casts a fireball spell at you. He will always turn to face you as he does. Hit him with a number of fireball blasts, and he will be forced to stop. He will not allow you to defeat him. With the little energy that he has remaining, he will curse you to the dark dimension. You can also reflect his attacks with the bug net.

Helmasaur KingEdit

ALttP Helmasaur King sprite.png HP 28 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -
  • Japanese name: Jeekrock
  • Location: Dark Palace
  • Description: A giant red beast with a blue armored mask and huge flailing tail.

This gargantuan version of the little Helmasaurs won't be taken down quite as easily. In addition to the damage that he can inflict upon you with his claws and face, he has a massive tail that he can swing and extend in front of him in order to strike his opponents. You must watch his position and his tail if you want to avoid taking damage. He can also spit deadly fireballs at you that break apart and scatter.

He enters brief periods of immobility, giving you ample opportunity to attack. But how will you manage to damage him with the thick, skull-like helmet protecting his forehead? With the Hammer! You'll need to chip away at that mask piece by piece. As you do, he will continue to attack, especially with his tail. He will swing the tail back and forth just before he is about to attack.

If you have plenty of health, then focus on hitting his head. If you are running low, play a little more cautiously with hit and run tactics. Eventually, his mask will completely break apart, revealing his weak point, the green crystal in his forehead. A few well placed slashes to the crystal with your sword will do King Helmasaur in completely. His mask can also be broken using bombs.

ArrghusEdit

ALttP Arrghus sprite.png HP 32 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png 8
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png 8 Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -
  • Japanese name: Wahto
  • Location: Swamp Palace
  • Description: A giant floating red jellyfish like creature with a large eye and numerous orange creatures covering its body.

With the Hookshot equipped, you must fire it up at the mass, plucking one ball at a time off of Arrghus' body. When each ball is pulled, begin to attack it with your sword. After a few hits, it will be destroyed. If, for some reason, you do not completely destroy it in time, the ball will float back to Arrghus, and you will have to pluck it off again in order to continue attacking it. Keep this strategy up until every single ball that floats around Arrghus is destroyed. Once the last ball is defeated, Arrghus is revealed as a red eyeball with tentacles. Arrghus likes to jump up in the air and try to slam down on you. After he lands, he bounces around the room in an effort to collide with you. Slashing his eye with you sword causes him to stop, jump up in the air, and repeat the process. Continue to hit him with your sword until his life is depleted.

MothulaEdit

ALttP Mothula sprite.png HP 32 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png 4
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16/- Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -
  • Japanese name: Gamos
  • Location: Skull Woods
  • Description: A giant oversized moth that fires three beams from its mouth.

Mothula is vulnerable to your sword, hammer and Fire Rod (remember that it drains your magic when used). The big problem is, it's immune to the spikes that line up its room, which has two consequences on the original SNES version (corrected in the GBA remake):

  • Because the spikes and golden sword do the same "kind" of damage to monsters, immunity to spikes means immunity to the golden sword: it does no damage to Mothula (but "pokes" with the golden sword deal tempered sword damage).
  • And because knocking an enemy into spikes replaces the sword damage with the spikes damage, any hit whose knockback sends Mothula into spikes is negated. Both sword slashes and fire rod hits have knockback, so you'll have to time your shots carefully to avoid wasting magic!

In addition to its immunity, Mothula has a lot of health, so you may run out of magic using the Fire Rod and will have to revert to using your sword at close range (or hammer at even closer range). What makes matters worse is the room itself isn't static:

  • The floor moves constantly in random directions.
  • The spike traps all around the outside of the room randomly slide from one side of the room to the other. You are warned of their eventual move by the shaking they do just before.

It's difficult to attack Mothula and focus on the spikes at the same time. Stay persistent, and bring health and magic restoring potions if you are having a difficult time with this fight.

Blind the ThiefEdit

ALttP Blind the Thief sprite.png HP 90 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 10 Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 10 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 10 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 10 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 10 Zelda ALttP item Stone.png 10 Zelda ALttP item Quake.png -
  • Japanese name: Blind
  • Location: Gargoyle's Domain
  • Description: A floating monster with a red body and a white robe that hovers over the floor. Disconnected heads will fly around the room.

This is a difficult fight as it's hard to dodge most of the attacks. Bringing fairies in bottles is a wise strategy. Blind moves left and right along the top and bottom of the room. His head is his weak point. He will either fire a laser at you, or shoot off small fireballs. When you hit him in the head enough times, he falls down while his head roams free of his body. His head will fly around the room independently and shoot fireballs at you, and there's little you can do about it. Meanwhile, a new head will grow in the old one's place, and the battle will resume. Strike the new head until that one is knocked off his body. One final head will take its place while you avoid the attacks of the previous two. Strike that head enough times until Blind is finally defeated.

KholdstareEdit

ALttP Kholdstare sprite.png HP 64 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png 16
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 3
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 2
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -
  • Japanese name: Shyuu Eyes
  • Location: Ice Palace
  • Description: A pink puffy eye ball trapped beneath a block of ice. When it is finally freed from the ice, it turns out to be three eye balls.

At first, Kholdstare appears pretty harmless, being stuck in a giant block of ice. Naturally, you can use blasts from the Fire Rod to thaw the ice and release him so that you can ultimately kill him. However, once he breaks free of the ice, you'll soon discover that he is not one enemy, but rather three. And they will each split up and begin to bounce around the room and attack you. While they do this, blocks of ice will drop from the ceiling and shatter into four pieces. Do your best to avoid them while you focus your attack on one Kholdstare at a time. Rely most on your sword for quick successive strikes, but a few blasts from your Fire Rod (if you have magic left) can speed up the process of defeating each one.

VitreousEdit

ALttP Vitreous sprite.png HP 128 Zelda ALttP item Wooden Arrow.png 16 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png 64 Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 3
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 2
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -
  • Japanese name: Geldohga
  • Location: Misery Maze
  • Description: A large eyeball surrounded by a green ooze and several small eyeballs.

Vitreous' core is a giant eyeball, but he sends several small eyeballs to attack you. You can destroy them simply by swinging your sword at them, as they won't put up much of a fight. As you begin to destroy the smaller eyeballs, fewer eyeballs remain to weigh the core down. As a result, he will sometimes rise out of the ooze he rests in to fire a giant lightning bolt attack at you. Once all of the small eyeballs have been defeated, Vitreous will have no other choice than to attack you directly with the core eyeball. It will bounce towards you. Keep swinging your sword non-stop, as it is really the only way to defend yourself, and Vitreous will eventually die.

TrinexxEdit

ALttP Trinexx sprite.png HP 40 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png 4
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 3
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 2
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -
  • Japanese name: Degu Rock
  • Location: Turtle Rock
  • Description: Initially, a giant rock with one large central gray head, and two surrounding red and blue heads. Once the side heads are defeated, it slims down to one large gray snake-like creature.

This fight is going to require a substantial amount of magic. While it's possible to win the fight with one full magic meter, it's wise to bring at least one green or blue potion to the fight with you in case you run out. Trinexx, as his name suggests, possesses three necks. The two lesser necks on the sides are red and blue. The red neck attacks with searing flames, while the blue neck attacks with blasts of ice that freeze the floor. The center neck physically attacks you, so you must always keep your eye on it will you focus on the outer two. Since the outer necks deal in heat and cold, they are susceptible to attacks of the opposite variety. Therefore, train your Ice Rod on the red head, and your Fire Rod on the blue head. You can simply shoot at the heads with just the rods, or you can hit them once to freeze them and get in close with your sword. They can be taken out in any order, although you may find the blue head to be a bit more of a nuisance. Once both heads are destroyed, the outer shell of the center head explodes, leaving behind the center head at the end of a long snaking body. The body will slither throughout the room at a rapid pace, and this dungeon boss does a substantial amount of damage to you if he hits you. Do your best to stay out of its way, and observe the flashing point in the center of its body. You must strike this point with your sword. Strike it enough times to defeat it, and Trinexx.

Agahnim 2nd fightEdit

ALttP Agahnim sprite.png HP 60 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -
  • Japanese name: Priest Agahnim
  • Location: Ganon's Tower
  • Description: A large wizard with green and purple robes, with the powers of fire, ice, and lightning at his disposal.

Even though you fought him far earlier in the tower of Castle Hyrule, you never truly defeated him. And he intends not to lose to you twice. This time, in exchange for his lightning magic, he will invoke a duplication spell that sends two clones of himself around the room. All three images of him will attack you at once, although the solid image is the only one that's vulnerable. Keep your eye on the solid image, and be sure to swing at every large fireball that he or the clones send your way. They must reflect and strike the solid image to do damage. Be careful not to strike the ice attack that splits into six pieces. Continue to reflect Agahnim's spells back at him until he sustains too much damage and the battle ends.

GanonEdit

ALttP Ganon sprite.png HP 255 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 8
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png 24 Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 6
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 8 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 3
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png -
  • Japanese name: Ganon
  • Location: Pyramid of Power
  • Description: The formidable King of Evil. He holds incredible dark powers, and can only be slain by weapons of justice.

Ganon first attacks by throwing his Trident and then he attacks with his Blazing Bats. In these parts of the fight he can be damaged normally with the sword. Next he will teleport around and release a circling fire bat. He doesn't take damage during this part but you must hit him four times in order to reach the next stage of the fight. After each hit, Ganon will jump up and come smashing down, causing the edges of the floor to break away. Stay toward the middle and be careful not to fall off the edge of the floor. In the last part of the fight, Ganon will douse the lights in the room and make himself invulnerable. You must ignite both of the lanterns at the bottom of the room with the Lamp or Fire Rod to break through Ganon's secret technique of Darkness. When he appears, strike him with the sword. He will turn blue and freeze for a second. When you see Ganon turn blue, immediately fire Silver Arrows at him. Repeat this process until four Silver Arrows have struck him, and Ganon will be destroyed. If you have not acquired the Silver Arrows, it is still possible to damage Ganon in his final form but it is much more difficult. You must first light the torches as you would normally, then hit him with the sword at the exact moment he is teleporting.



Dungeon Traps

BallsEdit

Balls are found in the Eastern Palace. They simply roll down a hallway. Unstoppable, no one knows where they come from, or where they go. Normally small balls will roll down the right or left side of a hallway, but occasionally, a gigantic ball will roll down the entire width of the hallway.

BumperEdit

Bumpers are strange devices that repel anyone who touches them. Making contact with a Bumper will repel you with great force. There's only one strange quirk to Bumpers: they can only repel things that are visible. Donning the Magic Cape renders its wearer invisible, and therefore, impervious to the effects of the Bumper.

AntifairyEdit

When Agahnim came into power, he knew that the Faeries would attempt to help whoever might try to stop him, so he cast a spell that few small fairies could resist. He turned them into the evil equivalent of fairies, known as Antifairies. Antifairies bounce mindlessly around whatever room they are placed in. Every time they touch someone, they drain not only their health, but their magical power as well. The only item capable of breaking this horrible spell is the witch's Magic Powder. A sprinkle of that magical dust will undo the damage caused by Agahnim's spell and restore a fairy back to its original form. An advanced player is grateful to find an Antifairy when situations look grim.

Bunny BeamEdit

Bunny Beams are pockets of magic gone horribly wrong. They are sensitive to the magical effects of the Moon Pearl. If it senses the Moon Pearl in the vicinity, it will hungrily chase after any being that possesses it. If it makes contact, the effects of the Moon Pearl are temporarily disabled, and the bearer must suffer the fate of taking an altered shape until the Moon Pearl restores itself. Bunny Beams are very unstable, and merely colliding with a solid object is enough to unbind its energy.

CannonsEdit

Some dungeons are equipped with cannons that run along tracks mounted to a wall. They typically come in pairs, situated on opposite walls from each other. They appear to have an endless supply of cannonballs which they fire across the room at a constant rate.

Fire BarsEdit

Fire Bars are globes of flame magically arranged in a chain. They swing together around a focus point, usually a block but not always. Nothing will stop them, and your only defense against them is the Magic Cape or Cane of Byrna.

Fire TrapsEdit

Fire Traps are odd devices that look like a box with openings on the sides. Fire Traps are keyed into aggression. Whenever someone swings a sword, they will fire a burst of energy in particular directions. The more you swing your sword, the more they fire.

Floor TilesEdit

In some rooms of a dungeon, the very floor tiles of a room may be enchanted. The spell must be cast on 22 specific tiles in the room, in a very special order or it will not succeed. Therefore, every time you encounter one of these rooms, the tiles will rise off the floor and rocket at your head in a very specific order. They move quickly, but not so fast that you can't destroy them with a well timed swing of your sword.

Snake MedusaEdit

Snake Medusas shoot small bursts of energy from their mouth periodically in whatever direction Link happens to be at. Link can block the bursts with at least a Red Shield, or simply get out of their way. Some torches have the same properties as these enchanted stones.

BeamosEdit

A Beamos is an ancient Hylian magical construct that was used to guard Palace entrances and treasures. It contains an eye that rotates around the base in a full circle looking for intruders. Whenever it finds one, the eye stops and fires a beam at the intruder before continuing its rotation, looking for further intruders. The only way to avoid detection is to stay on the opposite side of the eye at all times.

Blade TrapsEdit

Blade Traps remain stationary until someone enters their attack range. Then they are triggered to fly very quickly at whoever unwittingly tripped them. Small traps are in abundance throughout dungeons and caves, while only a few extremely large spike traps are known to exist. Because of their size, Blade Traps take a longer time to reset to their original position before they can strike again. Take advantage of their slow return.

Wall EyeEdit

Wall eyes are enchanted images that are painted on some of the walls of dungeons in the Death Mountain of the Dark World. Some eyes are compelled to fire at whenever someone is looking at them while others are only compelled to fire when they see that someone is not looking at them. In order to avoid the beams they emit, you must figure out which type of eye you're looking at. If an eye fires at you when you look at it, power up your sword while facing away from them and walk towards them. If an eye fires at you when you don't look at it, power up your sword so that your shield arm is directed towards the eye.

WinderEdit

Like fire bars, Winders are enchanted fire globes. A Winder wanders aimlessly throughout a room, turning at right angles, or doing an about-face whenever it strikes a wall. Also like fire bars, they can't be stopped, and only the Magic Cape or Cane of Byrna will afford you any protection against them.



Light World Enemies

Table keyEdit

  • HP: Hit Points
  • #: Damage (amount of hit points removed)
  • KO: Knock Out (one-hit kill)
  • STN: Stun (temporarily immobilize)
  • BRN: Burn (incremental fire damage)
  • FRZ: Freeze (permanently immobilize)
  • SLM: Slime (transform into a Slime Monster)
  • Shirts: The amount of hearts Link will lose if attacked, based upon which color Mail he is wearing.

SoldiersEdit

Hyrule SoldiersEdit

ALttP Hyrule Soldier sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

These are the first enemies that you see in the game, and some of the easiest to kill. Just swipe at them with your sword, and they'll usually be hit. However, sometimes you'll find your blow blocked by the daggers that all of soldiers have. To avoid this, just stun them by hitting them with a boomerang. This will neutralize any threat they might present, as well as stopping them from defending themselves. However, if you've just started out, you might not have your boomerang yet. To get around this, you can imitate their defensive stance by holding down your sword button. This will not only protect you, but will also charge your sword for a spin attack, which you can unleash as soon as it's charged. In the GBA version, you will also have the opportunity to attack them with magic by using your lamp. This is because in the GBA version of this game, your magic meter automatically fills when you get the lamp. In the SNES version, you may run out of magic and find yourself suddenly being hurt.

Sword SoldiersEdit

ALttP Sword Soldier green sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM
ALttP Sword Soldier indigo sprite.png HP 6 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Dashing Sword SoldiersEdit

File:ALttP Sword Soldier dash sprite.png HP 6 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Spear SoldiersEdit

File:ALttP Spear Soldier green sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 3 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png SLM
File:ALttP Spear Soldier dash sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 3 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png SLM


Spear Throwing SoldiersEdit

File:ALttP Spear Soldier throw sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 3 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png SLM


Grass-hiding Spear SoldiersEdit

File:ALttP Spear Soldier grass sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 3 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png SLM

They pop up in patches of grass. They will always pop up from the same place.

Archer SoldiersEdit

File:ALttP Bow Soldier indigo sprite.png HP 6 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Grass-hiding Archer SoldiersEdit

File:ALttP Bow Soldier grass sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Bomb SoldiersEdit

ALttP Bomb Soldier sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 3 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png SLM


Ball & Chain SoldiersEdit

File:ALttP Chain Soldier black sprite.png HP 16 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 2 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png SLM
File:ALttP Chain Soldier gold sprite.png HP 16 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 2 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png SLM

They use their ball and chain against you. They are vulnerable when they recharge.

OverworldEdit

ArmosEdit

File:ALttP Armos sprite.png HP 8 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN

The Armos first appear to be harmless statues, but if you come to close, they will suddenly come to life and begin to chase you. However, because of their slow speed and nonexistent defense, they can be easily killed with almost any weapon.

BuzzblobEdit

ALttP Buzzblob sprite.png HP 3 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png ALttP Cukeman sprite.png Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png * Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png * Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png * Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png * Zelda ALttP item Stone.png * Zelda ALttP item Quake.png STN

The buzzblob produces an electric field that will sting Link if he strikes it with anything less than the level 4 sword. Once the buzzblob is stunned, its electric field is neutralized and a single hit from any sword will kill it. Throwing a stone will kill the buzzblob, whether or not it is stunned. The Buzzblob has a very unique reaction to Magic Powder. It becomes a Cukeman, which will give hints if talked to.

CrowEdit

File:ALttP Crow sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO

The Crowl is an enemy that comes in two forms. One form will stay in a tree until it spots you, when it will pop out and come toward you. However, there is a more dangerous form, which will keep attacking you until you kill it.

DeadrockEdit

File:ALttP Deadrock sprite.png HP - Zelda ALttP item Wooden Arrow.png * Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png * Zelda ALttP item Silver Arrows.png * Zelda ALttP item Fire Rod.png *
BS Zelda AST item L-2 Sword.png * Zelda ALttP item Bombs.png * Zelda ALttP item Ice Rod.png * Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png * Zelda ALttP item Boomerang.png * Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png * Zelda ALttP item Hookshot.png * Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png * Zelda ALttP item Stone.png * Zelda ALttP item Quake.png SLM

A Deadrock is quite literally a living rock, and therefore impervious to every attack at Link's disposal except the most powerful magic. Attacking it turns it back into an ordinary and immobile rock. The only way to make this invulnerable enemy vulnerable is to turn it into a slime first.

DerudomanEdit

File:ALttP Derudoman sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN

The Derudomen are often annoying to players, due to their tendency to pop out of the ground right next to Link without warning. They generally live in desert areas, where the sand is soft enough to burrow in. One way to avoid them is to walk cautiously, then immediately begin attacking it when it pops out of the ground, removing its chance to get a free hit on you.

Hachi (bee)Edit

File:ALttP Hachi sprite.png HP 1 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ¼
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ?
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ?
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -

Hachi bees are, for the most part, a minor nuisance. They can appear when you cut down a bush or grass. They will fly around and sting you until you leave a portion of the world, or kill them. However, you can catch them with your net and hold them in a bottle. Then you can release them to attack nearby enemies.

HedgeEdit

File:ALttP Hedge sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 0
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 0
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 0
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

This harmless insect is easy to kill, and can't even hurt you, but it can help you. If you lift the hedge (or rock) from off its back, it will start dropping Rupees in an attempt to shake you off its trail. If you collect five green Rupees before he disappears, it will drop a red Rupee.

OctoballoonEdit

File:ALttP Octoballoon sprite.png HP 2 Zelda ALttP item Wooden Arrow.png * Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 0
Zelda ALttP item L-1 Sword.png * Zelda ALttP item Silver Arrows.png * Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png * Zelda ALttP item Bombs.png * Zelda ALttP item Ice Rod.png * Zelda ALttP item Blue Mail.png 0
BS Zelda AST item L-3 Sword.png * Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png * Zelda ALttP item Hookshot.png * Zelda ALttP item Ether.png * Zelda ALttP item Red Mail.png 0
Zelda ALttP item Magic Hammer.png * Zelda ALttP item Stone.png * Zelda ALttP item Quake.png -

The Octoballoon is a special floating variety of Octorok. It is sensitive to all but the hottest of attacks. Any attempt to kill it will result in 6 smaller Octo creatures bursting out of its top to attack before disappearing.

OctorokEdit

File:ALttP Octorok sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

These creatures are back from the first Zelda game. Although they can be dispatched with almost any attack, they can still be dangerous because of their ability to fire rocks from their snouts. Luckily, these missiles can be blocked by any shield, as long as you are facing the rock without attacking. This is why Octoroks have taken to traveling in numbers. When there are several rocks whizzing around at once, they can be a bit more formidable. However, defeating will often earn blue or occasionally even red rupees.

Peese (crab)Edit

These little crabs are found near The Waterfall Of Wishing, And where you found the Ice Rod.

File:ALttP Peese sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Poe (soul)Edit

Poes are like Hues in the Light World. Basically all they have is a lantern, and they fly around.

File:ALttP Poe sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -


SlimeEdit

File:ALttP Slime sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO

Slimes are defenseless creatures that typically appear as the result of sprinkling Magic Powder on a more dangerous enemy, or using the magic of the Quake medallion. In this form, any enemy can be quickly defeated.

TektiteEdit

They are back from the original game. They hop from one location to another.

ALttP Tektite blue sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO
ALttP Tektite red sprite.png HP 12 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png KO


Tendol (vulture)Edit

These birds fly around you in circles when you walk through the desert.

File:ALttP Tendol sprite.png HP 6 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


ThiefEdit

File:ALttP Thief sprite.png HP - Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png -
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png -
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png -
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

Using special defensive techniques, the Thieves of the Lost Woods are impervious to all forms of attack, physical or magical. They cannot be harmed, nor can they harm you. But if they collide with you in the woods, expect to drop some supplies and Rupees that Thieves will be quick to collect from you.

Toppi (rabbit)Edit

File:ALttP Topi sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN

This rabbit hops out from thick grass. He is easy to kill, but you can play a trick on it to earn Rupees. Instead of attacking the Toppi, destroy the grass that he jumped from. He will land helplessly on his back. Approach him and he will call you a thief, and give you Rupees, Bombs, Arrows or whatnot to leave him alone.

ZoraEdit

File:ALttP Zora sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO
File:ALttP Zorawalk sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO

They live in water bodies and pop out of their whirlpools. They fire magic attacks at you. To block a magic attack you need to have a Magic Shield or Mirror Shield.

DungeonsEdit

DevilantEdit

File:ALttP Devilant sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN

Devilants are only found in the Desert Palace. Red Devilants shoot 3 fireballs, Blue Devilants Just pop up, And do no damage to Link.

EyegoreEdit

File:ALttP Eyegore green sprite.png HP 16 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -
File:ALttP Eyegore red sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

Eyegores are magical statues that normally sleep. They only wake up when you get close enough to them. Then their single eye opens up and they begin to chase you. You can only hurt them when they are awake. Furthermore, Red Eyegores can only be damaged by bow and arrow attacks.

Goozu (rat)Edit

File:ALttP Goozu sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ¼
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ?
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ?
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Keese (bat)Edit

They can be killed with a strike from the Boomerang.

File:ALttP Keese sprite.png HP 1 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ¼
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ?
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png KO Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ?
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN


KodongoEdit

File:ALttP Kodongo sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


LeeversEdit

File:ALttP Leever green sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN
File:ALttP Leever red sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN


PopoEdit

File:ALttP Popo sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Rope (snake)Edit

File:ALttP Rope sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

They charge at you when you're in front of them.

Stalfos (skeleton)Edit

File:ALttP Stalfos sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM
File:ALttP Stalfos red sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

The blue skeletons are mostly harmless and easily killed. The red skeletons will back away when attacked (so you do no damage) and then throw a bone at you. To kill these skeletons, you must back them into a corner where they cannot back out any further.

Stalfos SkullEdit

File:ALttP Stalfos Head sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 3 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png 4 Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN

Skull Stalfos drop down from the ceiling, only stopping long enough to deliver their floating skulls. The body floats back up to the ceiling, leaving the head behind to attack you.

Mini MoldormEdit

File:ALttP Mini Moldorm sprite.png HP 3 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

They can be killed by attacking them with the Hookshot.



Dark World Enemies

Table keyEdit

  • HP: Hit Points
  • #: Damage (amount of hit points removed)
  • KO: Knock Out (one-hit kill)
  • STN: Stun (temporarily immobilize)
  • BRN: Burn (incremental fire damage)
  • FRZ: Freeze (permanently immobilize)
  • SLM: Slime (transform into a Slime Monster)
  • Shirts: The amount of hearts Link will lose if attacked, based upon which color Mail he is wearing.

OverworldEdit

CreepyEdit

File:ALttP Creepy Green sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -
File:ALttP Creepy Blue sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -

Despite being the weaker of the two, defensively, the green Creepy is slightly more dangerous, due to its ability to spit rocks at Link. The blue Creepy can take more damage, but it must touch you in order to attack.

SnapdragonEdit

File:ALttP Gapra sprite.png HP 12 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 3
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png SLM

They do not actively chase the player, but will deal quite a lot of damage on contact.

HinoxEdit

File:ALttP Hinox sprite.png HP 20 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 3
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png 8
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png SLM


HueEdit

The Hue is like the Poe, But the Hue hides in Village Of Outcasts in the Dark World.

File:ALttP Hue sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -


KuuEdit

Similar to the Zoras in the Light World, the Kuu occupy the brackish waters of the Dark World

File:ALttP Kuu sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


KyuneEdit

The Kyune are the Crowls of the Dark World.

File:ALttP Kyune sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 3
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


Like LikeEdit

File:ALttP Likelike sprite.png HP 12 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png 8 Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png STN

Like Likes hang out in the Skull Woods of the Dark World. They have a fondness for metal, and will eat your blue or red shield if you let them get too close, and you will have to purchase another shield to replace the one that you lost. They cannot eat the Mirror Shield, it is too big for their mouth.

LynelEdit

File:ALttP Lynel sprite.png HP 24 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png -

Ganon bestowed these half man, half lion guardians of the Dark World's Death Mountain with inhuman strength. You can only hope to harm these creatures with the strongest weapons available in Hyrule.

MoblinEdit

Moblins are really weak. All they have is a spear, And may hit you. Nothing much to a Moblin.

File:ALttP Moblin sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


PikkuEdit

File:ALttP Pikku sprite.png HP - Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png -
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png -
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png -
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

Pikkus are transformed Thieves from the Light World. They are no longer human, but they retain they ability to avoid harm, and steal from you by colliding with you and making you drop supplies.

RoperEdit

File:ALttP Roper sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


SlarockEdit

File:ALttP Slarock sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


StalEdit

Attempting to pick up certain skulls from the ground can cause them to awaken and attack as Stals.

File:ALttP Stal sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png KO Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


SwamolaEdit

Swamolas are like mini lonmolas. They can be only found where Misery Mire is. They have an O.K Defence, Also.

File:ALttP Swamola sprite.png HP 16 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png 8
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png 8 Zelda ALttP item Blue Mail.png 3
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 2
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png KO


TaurosEdit

File:ALttP Tauros blue sprite.png HP 6 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM
File:ALttP Tauros sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 3 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png 4 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png 4 Zelda ALttP item Stone.png 4 Zelda ALttP item Quake.png SLM


DungeonsEdit

BabuusuEdit

File:ALttP Babuusu sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


BariEdit

File:ALttP Bari blue sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -
File:ALttP Bari red sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -

Bari hover in the air utilizing a special form of electromagnetic repulsion. Occasionally they build up an abundance of electricity and they must release it. If you strike during this time, you will get shocked and take damage instead of hurting them. Red Bari split apart into two smaller Bari which possess the same ability to shock. The Hookshot is a great weapon to use against the Bari since it doesn't conduct electricity and will one-shot the Blue Bari. The Red Bari will split and then the two smaller Bari can be dispatched.

BuzzEdit

File:ALttP Buzz sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ¼
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ?
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ?
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


ChyasupaEdit

File:ALttP Chyasupa sprite.png HP 1 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png ¼
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ?
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png KO Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ?
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN


Gibdo (mummy)Edit

File:ALttP Gibdo sprite.png HP 32 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png STN

These enemies can usually be found in Skull Woods and can take a lot of hits from the Sword. They are generally weak against any fire. The Fire Rod can be obtained here for that particular reason.

GiiboEdit

File:ALttP Giibo sprite.png HP 8 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -

Giibos are strange floating creatures that have a central corporal body surrounded by a magical barrier. In order to move around, the body must move to a new location. Only when the body stops moving does the barrier follow. The Giibo is only vulnerable when its body exists outside of the barrier.

GoriyaEdit

File:ALttP Goriya green sprite.png HP 16 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png -
File:ALttP Goriya red sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

The Goriya (known as Copy in Japan) are simple creatures who utilize a confusing behavior to attack their enemies. They mimic the movements of their opponent in the opposite direction. When you go left, they go right. If you move up, they move down. If you line up face to face with a Red Goriya, it will spit a fireball at you. The Green Goriyas are vulnerable to many typical attacks, but the Red Goriya can only be struck by arrows.

HelmasaurEdit

File:ALttP Helmasaur sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

The thick hard growth on their forehead makes them invulnerable to attacks from the front. You must hit them on the side or from behind to damage them.

HobaEdit

File:ALttP Hoba sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO

Hoba's are water striders floating around on the Surface in the many sewers of The Swamp Palace. They will always try to chase down on the player and will deal damage on contact.

HokubokuEdit

File:ALttP Hokuboku sprite.png HP 32 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png 24 Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png 8 Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png STN

Hokubokus have a number of body segments stacks on top of one another, with the head on top. They like to bounce around in rooms. When you strike them, you knock a body segment off which will bounce around for a bit before disappearing. The segments can damage you if they bounce in to you. Eventually, you will be left with just the head, which you must defeat.

KyameronEdit

File:ALttP Kyameron sprite.png HP 1 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png KO Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


NuranullEdit

File:ALttP Nuranull sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM

Nuranulls are a type of slug with the ability to produce explosive material. As they wander around a room, they leave bombs behind that will detonate on their own in time, or whenever you carelessly strike them with a weapon.

PentagatorEdit

They slide across the room in great numbers.

File:ALttP Pentagator sprite.png HP 16 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png 8
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png KO


PirogooseEdit

File:ALttP Pirogoose sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN


PomettEdit

File:ALttP Pametto sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN

Pometts appear to be headless turtles; no matter which way they face, they always look the same. Their thick hard shell makes them impervious to sharp attacks. The only way to expose their soft under-belly is to pound the nearby ground with the Magic Hammer, which knocks them off their feet and on to their backs. Be careful, however. After a while, they get back up on their feet, and chase you even faster.

PonEdit

File:ALttP Pon blue sprite.png HP 6 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 1
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png STN Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ¼
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN
File:ALttP Pon red sprite.png HP 32 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png STN Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png 8 Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png 16 Zelda ALttP item Hookshot.png STN Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png 8 Zelda ALttP item Stone.png 8 Zelda ALttP item Quake.png STN

Pons have a thick rubbery shell on top of their heads. While they can be attacked normally, the impact with the shell will send Link flying backwards. Pons like to occupy floors with a lot of pits, where fighting them can lead to your falling off the edge. Pons are protected against many unconventional attacks, and Red Pons are especially strong.

Skull RopeEdit

File:ALttP Skull Rope sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png SLM Zelda ALttP item Green Mail.png ½
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png ½
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png SLM


Stalfos KnightEdit

File:ALttP Stalfos Knight sprite.png HP ? Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png ? Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

The magic that animates the great Stalfos Knights is a lot stronger than the usual Stalfos magic. By striking the knights, you can separate their bones, and only for a little while. Once the bones have fallen into a pile, you must find a way to prevent them from reconstructing back into a skeleton. Only a bomb has the power to destroy the bones beyond regeneration. As soon as the bones collapse, place a bomb near them so that it explodes before the bones have a chance to rise.

TainonEdit

File:ALttP Tainon sprite.png HP 24 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

Tainons are magical ice sculptures that only come to life when you get close enough to them. They leap out of the wall from which they are carved to attack you. Their one and only vulnerability is to heat.

TerubeanEdit

File:ALttP Terubean sprite.png HP 5 Zelda ALttP item Wooden Arrow.png - Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png - Zelda ALttP item Silver Arrows.png - Zelda ALttP item Fire Rod.png -
BS Zelda AST item L-2 Sword.png - Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png - Zelda ALttP item Blue Mail.png 3
BS Zelda AST item L-3 Sword.png - Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png -
BS Zelda AST item L-4 Sword.png - Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png - Zelda ALttP item Red Mail.png 2
Zelda ALttP item Magic Hammer.png - Zelda ALttP item Stone.png - Zelda ALttP item Quake.png -

As an animated ball and chain, Terubeans are invulnerable to every form of attack. The only weapon that will have any effect on them is the Boomerang, which only stuns them momentarily.

WallmasterEdit

File:ALttP Wallmaster sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png -
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png 4 Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png -
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png 1 Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png -
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO

Wallmasters drop from the ceiling over your current location. If they manage to grab you, they will lift you back up to the ceiling, and you will be transported back to wherever you most recently entered a dungeon. They cannot damage you, and even if you kill one, they will continue to appear.

WizzrobeEdit

They fire magic beams at you and then they disappear after a few attacks. They soon reappear at the same location.

File:ALttP Wizzrobe sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO
File:ALttP Wizzrobe purple sprite.png HP 2 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 4
Zelda ALttP item L-1 Sword.png KO Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png KO
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png - Zelda ALttP item Ice Rod.png KO Zelda ALttP item Blue Mail.png 2
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png - Zelda ALttP item Bombos.png KO
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png - Zelda ALttP item Ether.png KO Zelda ALttP item Red Mail.png 1
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


ZahzakEdit

The red variety shoots fire balls.

File:ALttP Zahzak indigo sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN
File:ALttP Zahzak red sprite.png HP 8 Zelda ALttP item Wooden Arrow.png 4 Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png 4 Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png STN


ZolEdit

They rise up out of the floor and attempt to attack you from behind.

File:ALttP Zol sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO


ZoroEdit

File:ALttP Zoro sprite.png HP 4 Zelda ALttP item Wooden Arrow.png KO Zelda ALttP item Magic Powder.png - Zelda ALttP item Green Mail.png 2
Zelda ALttP item L-1 Sword.png 2 Zelda ALttP item Silver Arrows.png KO Zelda ALttP item Fire Rod.png BRN
BS Zelda AST item L-2 Sword.png KO Zelda ALttP item Bombs.png KO Zelda ALttP item Ice Rod.png FRZ Zelda ALttP item Blue Mail.png 1
BS Zelda AST item L-3 Sword.png KO Zelda ALttP item Boomerang.png STN Zelda ALttP item Bombos.png BRN
BS Zelda AST item L-4 Sword.png KO Zelda ALttP item Hookshot.png KO Zelda ALttP item Ether.png FRZ Zelda ALttP item Red Mail.png ½
Zelda ALttP item Magic Hammer.png KO Zelda ALttP item Stone.png KO Zelda ALttP item Quake.png KO

Zoros are small magical dust mites that live inside of dungeon walls. If you blast a hole in a wall, they may be startled and stream out of the hole in small groups.



Items

SwordsEdit

Icon Name Location Description
Zelda ALttP item L-1 Sword.png Fighter's Sword Secret Passage This sword deals a terribly low amount of damage, so you'll need to upgrade to face tougher enemies.
BS Zelda AST item L-2 Sword.png Master Sword The Lost Woods The sacred blade of legend.
BS Zelda AST item L-3 Sword.png Tempered Sword Kakariko Village Red and deadly. The twin smiths will be glad to renew your sword for you... but only when they're both around to do it.
BS Zelda AST item L-4 Sword.png Golden Sword Pyramid of Power This sacred blade deals a good amount of damage, and is the only way to break through certain barriers. You can't face Ganon without it.

ShieldsEdit

Icon Name Location Description
File:Zelda ALttP item Small Shield.png Small Shield Secret Passage This shield is small and basic, and can only deflect a few types of attacks.
File:Zelda ALttP item Fire Shield.png Fire Shield Waterfall of Wishing, can also be purchased This shield can deflect a few more types of attacks.
File:Zelda ALttP item Mirror Shield.png Mirror Shield Turtle Rock The overall best shield, the Mirror Shield can deflect anything shot at Link as long as he is facing the attack when it happens.


MailsEdit

Icon Name Location Description
Zelda ALttP item Green Mail.png Green Mail Start with it. Standard mail. Link has this at the start.
Zelda ALttP item Blue Mail.png Blue Mail Ice Lake Cuts damage link receives by 50%.
Zelda ALttP item Red Mail.png Red Mail Ganon's Tower Cut damage Link receives by 75%.

HeartsEdit

Icon Name Location Description
Zelda ALttP item Piece of Heart.png Piece of Heart Everywhere The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you. See Heart Pieces for more.
Zelda ALttP item Heart Container.png Heart Container Dungeons, Piece of Heart ×4 This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Container.


Dungeon itemsEdit

Icon Name Location Description
Zelda ALttP item Small Key.png Small Key Dungeons This is used to open locked doors.
Zelda ALttP item Big Key.png Big Key Dungeons This item is a master key allowing you to unlock specific locks in a dungeon that a Small Key cannot.
Zelda ALttP item Map.png Map Dungeons Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet.
Zelda ALttP item Compass.png Compass Dungeons The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map.


Selectable itemsEdit

These items can be used one at a time. Some of them consume magic points (MP) when used.

By using Magic Powder on a shrine next to the blacksmith's house, a strange bat-like creature appears and "curses" Link, resulting in a doubled Magic Meter. The one-half means that magic is drained at one-half the normal rate.

Icon Name Location Description MP
File:BS Zelda AST item Shovel.png Shovel Haunted Grove (Dark World) The Shovel is needed to find the Flute. In the Game Boy Advance version you get to keep it after finding the Flute, and it can then be used to dig up Rupees. In all other versions the Flute replaces it in the items screen. No
File:Zelda ALttP item Bow.png Bow Eastern Palace The bow shoots arrows. No
Zelda ALttP item Silver Arrows.png Silver Arrows Pyramid of Power The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable. They can kill almost every enemy in one shot. No
Zelda ALttP item Ice Rod.png Ice Rod Lake Hylia The Ice Rod allows you to freeze enemies or bosses. Yes
Zelda ALttP item Fire Rod.png Fire Rod Skull Woods The Fire Rod burns things. Yes
Zelda ALttP item Bombos.png Bombos Desert of Mystery Bombos damages enemies with a ring of fire. Yes
Zelda ALttP item Quake.png Quake Rock Circle Quake damages enemies and sometimes unlocks new paths. Yes
Zelda ALttP item Ether.png Ether Death Mountain (Light World) Ether morphs enemies into new forms and sometimes unlocks new paths. Yes
Zelda ALttP item Boomerang.png Boomerang Hyrule Castle The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. No
File:Zelda ALttP item Magic Boomerang.png Magic Boomerang Waterfall of Wishing The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. No
Zelda ALttP item Hookshot.png Hookshot Swamp Palace The Hookshot allows you to shoot a grappling hook that attaches to certain kinds of walls and objects; when the chain retracts, Link gets pulled along. It is useful for clearing pits and reaching other hard-to-access places. Like the Boomerang, the Hookshot is useful for stunning and killing enemies, and collecting items from afar. No
Zelda ALttP item Bombs.png Bombs Everywhere Bombs damage enemies and open new paths…but don't get too close! You can carry more bombs by visiting the Fountain of Happiness No
File:Zelda ALttP item Magic Cape.png Magic Cape Cemetery This item makes Link fully invisible, although it does this at the cost of around one portion of the unhalved magic meter per second. Yes
File:Zelda ALttP item Cane of Somaria.png Cane of Somaria Misery Mire This mysterious cane can create magic blocks to place on switches, as well as temporary platforms that Link can ride on. Yes
File:Zelda ALttP item Cane of Byrna.png Cane of Byrna Death Mountain (Dark World) This magic Cane can protect Link from attacks, but depletes your Magic Meter. Yes
Zelda ALttP item Magic Hammer.png Magic Hammer Dark Palace The Magic Hammer can be used to pound in stakes that block some passages. No
Zelda ALttP item Lamp.png Lamp Link's House, the Secret Passage, or Zelda's prison The Lamp is used to light torches and see in the dark. Yes
File:Zelda ALttP item Mushroom.png Mushroom The Lost Woods Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return. No
Zelda ALttP item Magic Powder.png Magic Powder Magic Shop You get this in exchange for the Mushroom. Sprinkle this on enemies and they may change shape. Yes
File:Zelda ALttP item Flute.png Flute Haunted Grove (Light World) The Flute (or Ocarina) allows you to travel around the world faster. No
File:Zelda ALttP item Magic Mirror.png Magic Mirror Death Mountain (Light World) The Magic Mirror allows you to warp between worlds or return to the entrance of a dungeon. No
File:Zelda ALttP item Bug-catching Net.png Bug-Catching Net Kakariko Village You can catch bees and fairies with this Net…and possibly other things… No
File:Zelda ALttP item Bottle.png Bottle Kakariko Village (×2), Lake Hylia, and Village of Outcasts Bottles can hold medicines you buy or things you catch with your Net. This is a list of bottle items:
  • Red Potion
  • Green Potion
  • Blue potion
  • Fairy
  • Bee
  • Good/Golden Bee
  • Fish
No
File:Zelda ALttP item Book of Mudora.png Book of Mudora House of Books Allows you to read Hylian inscriptions. No

Continuous itemsEdit

These items are active at the same time. By pressing A (SNES) or R (GBA), the appropriate item will activate, depending on the context.

Icon Name Location Description
File:Zelda ALttP item Power Glove.png Power Glove Desert Palace The Power Glove allows Link to lift light-green rocks.
File:Zelda ALttP item Titan's Mitt.png Titan's Mitt Gargoyle Dungeon The Titan's Mitt allows Link to lift dark-green rocks.
File:Zelda ALttP item Pegasus Boots.png Pegasus Boots Sahasrahla's Hideout These are very useful for breaking into many secrets throughout the game world.
File:Zelda ALttP item Flippers.png Zora's Flippers Zora's Domain Zora's Flippers allow Link to swim.
File:Zelda ALttP item Moon Pearl.png Moon Pearl Tower of Hera The Moon Pearl prevents Link from changing shape when he enters the Dark World.
File:Zelda ALttP item Basket.png Basket Lumberjacks' House Used for the Riddle Quest (Game Boy Advance version only).



Heart Pieces

There are 24 Heart Pieces scattered around Hyrule, which allow you to get up to 6 extra Hearts.

Zelda ALttP Heart Piece 1.png
Location: The Lost Woods
Items needed: None
Description: Find the 3×3 arrangement of bushes in the middle of the woods. Remove the center bush to reveal a hole in the ground. The hole is a back entrance to the thieves' den, where a heart can be located.
Zelda ALttP Heart Piece 2.png
Location: Kakariko Village
Items needed: Bombs
Description: Jump down into the well in the upper left corner of the village. Inside, you will find some bombs. Use the bombs to create a hole in the north wall.
Zelda ALttP Heart Piece 3.png
Location: Kakariko Village
Items needed: Bombs
Description: Enter the lower level of the thieves' hideout (with four treasure chests). Bomb the crack in the north wall and enter through the hole.
Zelda ALttP Heart Piece 4.png
Location: Kakariko Village
Items needed: Bombs
Description: Bomb the wall between the two Quarreling Brothers in the south of the village. Exit through the left brother's room and play the 15-second game. To shave time off the clock, jump over the fence in the middle of the course.
Zelda ALttP Heart Piece 5.png
Location: The Great Swamp
Items needed: None
Description: Enter the Swamp Ruins Watergate. Push the blocks aside so that you can enter the back room, and pull the right switch. Return outside to find a Heart Piece in the mud.
Zelda ALttP Heart Piece 6.png
Location: Near the Sanctuary
Items needed: Pegasus Boots
Description: Find the stack of rocks to the left of the Sanctuary. Use the Pegasus Boots to dash into the stack and knock them over, revealing a stairwell into the ground.
Zelda ALttP Heart Piece 7.png
Location: Desert Sanctuary
Items needed: Bombs
Description: Enter the cave to the right of the Desert Palace. Bomb the south wall of the room where the old man waits, and enter the room below.
Zelda ALttP Heart Piece 8.png
Location: Desert Palace
Items needed: Book of Mudora
Description: When you exit the first portion of the Desert Palace, before you lift up the rocks to enter the second part, run along the left cliff ledge to find a heart piece to the south.
Zelda ALttP Heart Piece 9.png
Location: Zora's Falls
Items needed: Zora's Flippers
Description: After purchasing the Flippers from Zora, travel to the south, and drop down the small waterfall. Then hug the wall to the left until you can climb up and walk on dry land. A heart piece lies to the west.
Zelda ALttP Heart Piece 10.png
Location: Death Mountain
Items needed: Power Glove
Description: When you reach Spectacle Rock, jump down the side of cliff, just left of Spectacle Rock's center. Enter the cave there, and climb the stairs to find a heart piece.
Zelda ALttP Heart Piece 11.png
Location: Death Mountain
Items needed: Magic Mirror
Description: When you teleport to the Dark World for the very first time, you will be transformed into a bunny. Around the location of Spectacle Rock, you will see two creatures interacting. Activate the Magic Mirror when you are standing where Spectacle Rock should be. When you return to the Light World, you will be standing on Spectacle Rock, and you can collect the heart piece.
Zelda ALttP Heart Piece 12.png
Location: Pyramid of Power
Items needed: None
Description: Immediately after you fight Agahnim, and he sends you to the Dark World, you will arrive on top of the Pyramid of Power. Explore the right side of the Pyramid and you will find a heart piece.
Zelda ALttP Heart Piece 13.png
Location: Outside the Lost Woods
Items needed: Pegasus Boots
Description:After Agahnim banishes you to the Dark World, the Lumberjack Brothers pack up and leave the tree they were working on behind. One solid Dash Bash will knock the trunk off of the stump, revealing a stairwell to the ground below.
Zelda ALttP Heart Piece 14.png
Location: Ice Lake
Items needed: Flippers, Magic Mirror
Description: After you arrive in the Dark World, jump off of the dock to the right of the bridge south of the Dark Palace. Swim over to the configuration of rocks and use the Magic Mirror in the center to reach a closed off Island in Lake Hylia
Zelda ALttP Heart Piece 15.png
Location: South of Haunted Grove
Items needed: Magic Mirror
Description: To the south of the Haunted Grove in the Dark World is this oval configuration of plants. Step inside and use the Magic Mirror to be transported to the Light World. You will arrive on a cliff in front of the mouth of a cave.
Zelda ALttP Heart Piece 16.png
Location: Ghostly Garden
Items needed: Magic Mirror
Description: North of the Ghostly Garden in the Dark World is a ladder that leads to a small ledge that goes nowhere. Stand on that ledge and activate the Magic Mirror to be transported to the top of an unreachable ledge above the Hyrulean Cemetery with a cave entrance. In the cave, make your way through the pots and bomb the other side of the narrow cave open. Through there, you'll find another Heart Piece.
Zelda ALttP Heart Piece 17.png
Location: Treasure Field
Items needed: None
Description:You must pay 80 Rupees for the chance to dig throughout a man's treasure field for 30 seconds. Every time you enter, all of the items that the field contains, including a single Piece of Heart, are randomly distributed. To improve your chances of finding the piece, dig as many holes as you can within the time limit.
Zelda ALttP Heart Piece 18.png
Location: Game of Chance
Items needed: None
Description: In the Village of Outcasts, one man offers you the chance to open two treasure chests for a small price. The contents are distributed randomly every time you play. To improve your chances of finding the one Heart Piece, open the same two treasure chests every time that you play until you find it.
Zelda ALttP Heart Piece 19.png
Location: Stake Field
Items needed: Titan's Mitt, Magic Hammer
Description: Once you can gain access to the field of stakes in front of the shattered house in the Dark World, proceed to hit every stake into the ground with your hammer. A stairwell will be revealed.
Zelda ALttP Heart Piece 20.png
Location: Outside Skull Woods
Items needed: Power Glove, Hookshot, Magic Cape
Description: In the Light World, one cave serves as the entrance to Death Mountain. In the Dark World, that cave merely doubles back to the exit above that cave where a Heart Piece waits. But in order to reach it, you'll need the aid of the Magic Cape, which turns you invisible, and allows you to pass through the large bumper that repels any visible intruder.
Zelda ALttP Heart Piece 21.png
Location: Misery Mire
Items needed: Flute, Titan's Mitt
Description: Call upon the flute boy's duck to transport you to the high ledge in the desert of mystery, and walk onto the Warp Tile to be transported to Misery Mire. Walk through the marsh to the left cave entrance beside the entrance to Misery Maze.
Zelda ALttP Heart Piece 22.png
Location: Misery Mire
Items needed: Flute, Titan's Mitt, Magic Mirror
Description: Walk into the small alcove formed by the cliff wall in the upper right corner of the marsh. Use the Magic Mirror to be teleported to a high ridge in the Desert of Mystery, and lift the rock there to reveal a stairwell.
Zelda ALttP Heart Piece 23.png
Location: Death Mountain
Items needed: Power Glove, Magic Mirror
Description: Towards the top of Eastern Death Mountain in the Dark World, a rock lies just outside of a cave. Lift the rock to reveal a stairwell. Inside, there are a series of islands that you can grapple to but there is an invisible pathway that is not quite straight off from the main entrance. Bomb the wall opposite from the entrance, then bomb the left wall in the room beyond. Enter the left hole and exit through the south to reach an isolated peak on the mountain top. Use the Magic Mirror to be teleported to the same peak in the Light World where a Piece of Heart lies.
Zelda ALttP Heart Piece 24.png
Location: Turtle Rock
Items needed: Magic Mirror
Description: Roughly half way through your progress in the Turtle Rock dungeon, you will encounter a brief reprieve from the inside, and cross a ledge on the outside of Death Mountain. Stand in the rightmost end of the ledge and use the Magic Mirror to reach an otherwise unreachable balcony in the Light World. Enter the cave, and you must defeat four Green Goriyas to open the door above where the Heart Piece waits. Two are easy to attack, but the other two are most easily dispatched with arrows.



Light World

During Link's time, the vast Light World included a variety of terrain and climates, ranging from a desert in the southwest to a swamp in the south to foreboding mountains in the north. Society centered around Hyrule Castle, near the center of the land. Bridges and well-traveled paths connected the different areas, and innkeepers, shopkeepers, blacksmiths, and lumberjacks plied their trades in Hyrule, much as they did in neighboring lands at the time.

  • Hyrule Castle: Hyrule's royal family occupied Hyrule Castle, which was built of huge stones quarried by Hylian subjects.
  • The Lost Woods: The Lost Woods are inhabited by pesky thieves who prey upon any travelers who happen into the area.
  • Kakariko Village: Cottages line the quaint cobbled streets in this village, and a large weathercock stands in its park.
  • Eastern Palace: The architecture of the Eastern Palace is modest in comparison to Hyrule Castle. It is guarded night and day by Armos Knights.
  • The Great Swamp: Crumbing ruins in the Great Swamp attest to the existence of an earlier civilization there.
  • The Desert of Mystery: A stone monument that leads to the entrance of the Desert Palace is inscribed with ancient pictographs.
  • Lake Hylia: In some places, Lake Hylia is very shallow, but in others it is too deep to measure. Unpredictable currents and Zora's Spawn make it unsafe for most swimmers.
  • Death Mountain: The highest point in Hyrule is Death Mountain in the north. Mountain climbers come from all over to test their skills here, but few have reached the summit.



Hyrule Castle

A broad bridge spans the river in front of Hyrule Castle and leads to the main entrance. The bridge connects the royal fortress to the forest area, Link's house, and regions farther south.

Points of InterestEdit

SanctuaryEdit

It is supposed to be a place of peace, but history shows that the Hylian Sanctuary was once the site of a brutal battle. One of the oldest structures in the land, it is where Zelda goes for help when she first escapes from Agahnim, and the Sage there offers her shelter. He is a kind man who will guide Link on the first steps of his legendary journey.

Sacred GroundEdit

The great Hyrulean Cemetery lies just east of the Sanctuary. Buried there are some of the most famous people in Hyrulean history. It is an eerie and mysterious place, and ghosts seem to always hover nearby. It is said that some of the tombstones there hide not bodies, but buried treasure.

The CastleEdit

Hyrule Castle once welcomed all Hyruleans. It was the home to several generations of royalty who were worshiped by their people. Inside the castle, royal red carpets are rolled out over the stone floors, and rich tapestries from faraway lands adorn its walls. Many fierce battles were waged just outside the castle walls against attackers, but the Hyruleans prevailed—until Agahnim appeared with his sinister strategy.

Link's HouseEdit

Like the other homes in Hyrule, the house where Link and his uncle live is simple. It is furnished with a bed and table, both hand-crafted from logs bought from the lumberjacks in the north. The only unusual furnishing is a finely carved chest that sits in one corner of the room. The home is south of Hyrule Castle, just at the edge of a thick forest where Link and his uncle hunt for their food.

Leaving HomeEdit

You hear words in the darkness; a plea from Zelda who is being held captive. You awaken suddenly and notice your uncle sheathing his sword. The old warrior looked grim. When your uncle is gone, hop out of bed (push any direction on the D-Pad (or Control Stick for the Virtual Console release) and open the chest in the corner and take out the Zelda ALttP item Lamp.png Lamp .

The Castle GatesEdit

File:Zelda ALttP garden secret.png
The secret passage is revealed.

The castle itself dates back to early Hylian times, but its surrounding wall and gate were constructed in later years. Once long ago, people came from all over the kingdom to pass through them when they were completed. Now, however, one of Agahnim's spellbound guards refuses entry to anyone who arrives.

Outside in the driving storm, you hear another telepathic message alerting you to a secret entrance outside the castle walls. Cross the moat, then follow a path of stones until it leads to a bush. Pull the bush out of the ground, revealing a secret entrance.

Secret PassageEdit

After falling through the hole, you will land in a puddle of water. You will stumble upon your Uncle, fatally wounded. With his dying breath he gives his sword and shield to you, and teaches you the secret Spin Attack technique, passed down among the Hyrulean Knights (press and hold B until the magic sparks reach the tip of the sword). Enter the door on the left.

The guards in the next room don't actively attack you but you will take damage if they touch you. The chest will contain a Zelda ALttP item Lamp.png Lamp if you did not collect one back in your house. Otherwise, it will contain a blue rupee. After collecting magic potions from the pottery, you can use the now-powered lamp to light the room; this does nothing here, but lighting these floor lamps in other rooms can often reveal a secret or open a door. When you're finished, head for the stairs to the left.

The Castle GardenEdit

Plants from the far reaches of the kingdom were transplanted in the garden courtyard at the front of Hyrule Castle. Fine marble tiles from the mountains line the walk, and colorful Rosehedge and Orangecap bushes dot the carpet of grass. Guards observe the garden from the catwalks on the castle walls.

Badly outnumbered, you have to battle your way past the enchanted palace guards that patrol the castle grounds. Hyrulean soldiers are heavily armed. Their shields bear warriors' crests and their swords are specially forged to withstand fierce blows. You must safely make your way to the double doors that serve as the Castle's entrance.

Hyrule CastleEdit

Inside Hyrule Castle, fires burn brightly in many torches. A central staircase leads up to the throne room, and labyrinth-like hallways lead to other areas of the castle. All rooms – except for the dungeon below – are elegantly furnished.

Floor 1Edit

You enter the grand hall of the Castle. Immediately, you have some choices to make. You can run straight ahead, but that way leads to the throne room, and you probably won't find Zelda there. If anything, she is locked in the dungeon below. You can take the left exit or the right exit, and in fact both ways will take you to the stairwell in the back that leads to the dungeon. Along the way, you'll have to battle past more possessed knights, but if you break the pottery that you find along the way, you may discover some rupees, or a life-refilling heart.

While exploring the castle, two doors lead to the outer wall exterior of the castle. You will have to return to this portion of the castle later in the game. Back inside, and you will come across the stairs you are looking for. It is located towards the back of the castle. Head downstairs.

Basement 1Edit

When you arrive in the dungeon, you are immediately greeted by a guard. You must duel the guard in order to grab the Zelda ALttP item Small Key.png Small Key he is holding in order to open the door below. Also open the chest in the middle of the room to discover a Zelda ALttP item Map.png Map inside. Now you can view the map at any time.

Open the southern door to discover a room whose floor is erected over a deep chasm. If you are not careful with your footing, you could fall to your doom losing one of your hearts. However, the same is true for the guards that patrol the area. In some cases, it is easier for you to knock the guards into the chasm then to fight them to the death.

Follow the pathway around until you encounter a door next to the left wall. As you pass through it, the doors slam shut behind you. You must defeat the guard in order to reopen the shutter doors. Since the north door is locked, go east. Inside, you will encounter another angry guard who's holding a Zelda ALttP item Small Key.png Small Key. Once you defeat the guard, open the treasure chest to discover your first alternate weapon: the Zelda ALttP item Boomerang.png Boomerang. This item can stun many enemies for a short time (such as the soldiers), and it injures or even kills very small enemies. Return to the previous room, and use the key to advance to the next stairwell down.

File:Zelda ALttP ballchain miniboss.png
Link faces an angry guard.
File:Zelda ALttP Boomerang get.png
Obtaining the Boomerang


Basement 2 & 3Edit

Head down the stairs to a very small second floor basement, and go immediately down the next staircase to the lowest level of the dungeon. First, you will find Princess Zelda safe but stuck inside of a cell. Then you will notice the gruesome guard wielding a morningstar. You can try to stun him with your new-found Boomerang, but it has little effect. If you take some damage during the fight, the pottery nearby contains hearts, just in case you run low on life. Better yet, you can throw the pottery at the guard, killing him even faster than with a sword. The guard slumps to the ground with a final groan, dropping the Zelda ALttP item Big Key.png Big Key that keeps Zelda imprisoned.

Use the key to free Princess Zelda, who will update you with all of the information she has. She informs you that the destination she would like to reach is the throne room. You must guard and escort her there. There also happens to be a chest in the cell with the Princess. If by some odd chance, you had not obtained a Zelda ALttP item Lamp.png Lamp from the house or from the secret passage, this is yet another opportunity for you to collect one. Otherwise, the chest will contain a blue rupee. On the way back through Basement 1, you may take the upper pathway which serves as a shortcut back to the stairs to the first floor. Keep running south until you reach the ladder that leads to the upper path.

Floor 2Edit

File:Zelda ALttP throneroom secret.png
Sanctuary secret entrance revealed.

With the Princess in tow, fight past all of the guards who have returned to the first basement, and along the first floor hallways, and return to the grand hall of the Castle. This time, follow the Princess' instruction and make your way to the doorway at the top that leads to the throne room above. Even in the throne room, you will be attacked by guards. Once you defeat them, lead the Princess to the thrones where she will tell you the next part of her plan.

The Princess recalls a secret door that can be revealed by pushing a mantle aside. She asks you to push the mantle, but she politely assists. The mantle slides to the side revealing a hidden stairwell…

SewersEdit

The castle basement is a maze of dark tunnels that eventually lead to a secret exit. Snakes slither in the darkness, and huge rats scurry about, making the halls a treacherous trip. Only people who are very desperate dare to use this route.

Floor 2 & 1Edit

Upon entering the sewers, you'll notice that it's very dark. Mice run rampant in this room. They typically run in a straight line and turn at right angles. They tend to occupy the very edges of the room, but they occasionally run into pots or across the central areas so be aware of their position, or better yet, dispatch them with your sword.

At this point, making use of your Lamp, while not necessary, has more obvious benefits. There are several torches in the dark halls and rooms below. You can use your Lamp and light fires to brighten the rooms and light the way ahead. Of course, you need to have Magic Power in order to use the Lamp. The more immediate benefit of holding the Lamp is the glow of light that surrounds you. It sheds enough light to help you make your way through the sewer even if you're completely out of magic.

Find the door in the upper right to head down to the next level. It's a very small floor with another staircase leading to the basement level... and a lot of snakes. Snakes are a little more fearless than the timid rats. When they sense an intruder in the midsts, they approach rapidly and bite the legs of the unwary. Strike them down with your sword, as they frequently drop valuable rupees that they unwittingly ingested. Head down below with Princess Zelda behind you for even more challenges.

BasementEdit

You start in the basement at the bottom of the map. If you make your way to the center of the first room, you can light the torches to see the Keese that flap around the room, and the snakes that slither across the floor. Keese are a little less direct than snakes, but no less dangerous. They will flap around randomly. Remove both threats as quickly as you are able, and be sure to grab the key from the chest on the right in order to escape the room through the north.

You will end up in a watery room filled with rats. All but one occupies the stretch of floor along the north wall. The remaining rat sits alone on an "island". They can't cross the water, so you can safely attack them from a distance with your Boomerang. One hit from the Boomerang will destroy them, and they are likely to leave Rupees behind. The door to the west is your only choice.

The next room is large and expansive, but doesn't contain much of interest to you. There are many Rats running about, but they are isolated enough that they won't pose a threat to you. There are two Keese guarding the exit to the north, and they can take you by surprise in the darkness, so light a torch if you are concerned about your health. Some of the pots in the room also contain hearts.

It is important to be thorough in the room to the north. One of the rats (it starts out on the left side of the room) has swallowed a Zelda ALttP item Small Key.png Small Key. You must kill the rat to claim the key, which is necessary to open the door on the right side of the room. You may have to deal with the remaining rats and the two Keese before you make your way out of the room.

You're almost out of the sewers, just one more room to go. The next room is large and it has a bit of a rodent problem. In addition to all of the rats, there are two Keese bats as well. If you examine the two alcoves along the left wall, you will notice cracks in the wall. These cracks indicate that a bomb can be used to blow a hole in the wall. In this room, the cracks are surrounded by a circle, which indicates that you can break the wall by dashing into it with the Pegasus Boots (which you will get after the Eastern Palace) as well as with a bomb. On the other side, you will find a few useful treasures (including more bombs), but nothing vital. You can return once you have bombs to claim them. In the meantime, you still need to escape from the sewers. You will notice a set of blocks in front of the northern exit. You will need to move one of the blocks to create a path to the door. The center block moves easily. Push it north, and make your escape.

SanctuaryEdit

As you escape the dankness of the sewers, you will find that the Sanctuary shares the same rodent infestation. Take the time to remove any rats that get close to you, and approach the door to the south.

The last room before the Sanctuary presents a puzzle. There are two switches on the wall. One opens the door to the Sanctuary, while the other... brings disaster. In order to continue through the door, you must decide which switch is safe. If you pull the left-hand switch, seven snakes will rain from the ceiling. They aren't too much of a problem, but if you're low on health, you'd probably prefer not to deal with them at this time. Instead, pull the right switch and open the door to your destination.

The Sage is relieved to see Princess Zelda safe from harm. He had hoped that someone wise and courageous would be able to challenge Agahnim and learn the fate of the other missing girls. He thinks he may have found that someone in you. He will mark a place on your map where he wants you to proceed in order to speak with one who might know where to turn next. The location that he marks on your map is in Kakariko Village, and he tells you to find Sahasrahla, the village elder. He informs you that he will keep Zelda safe from harm in the protection of the Sanctuary. Before you leave, the Sage offers you the contents in the ornate chest near the altar. Open it to discover a Zelda ALttP item Heart Container.png Heart Container, which adds one heart to your life stock.

Exit the Sanctuary and prepare to journey westward, to Kakariko Village. Before we arrive, we will take a short detour on the way through the nearby Lost Woods.

File:Zelda ALttP first heart.png
The first heart container



The Lost Woods

Northwestern Hyrule is heavily wooded. It is dark and dreary, so few people venture in, but those who do often fall victim to thieves. An old legend retold by the village elders claims that the Master Sword lies waiting in the woods for one who is worthy of it.

Point of interestsEdit

For as long as most Hyruleans can recall, a dark mist has cloaked the Lost Woods. Thieves found it a fitting place to hide out, but aside from them, the woods are home to animals only. People seeking Mushrooms for medicinal potions sometimes dare to enter, but they don't stay long. Some even report finding swords in the woods.

Fortunes toldEdit

A Fortune Teller lives in a quaint cottage near one entrance to the Lost Woods. For a price, he will stare deep into his crystal ball to predict the futures of travelers who stop in. Some people took his predictions seriously and visited him regularly, but others felt that they had wasted their time and money and vowed never to return.

The Lumberjacks' houseEdit

Two lone Lumberjacks live in the north. They logged close to their home until the mist rose from the forest, then the two apparently went to fell trees in other forested regions. One day as they were beginning to saw down a tree near their home, the Lumberjacks remarked that something seemed odd about it. They left it standing, and some time later, you can discover the mystery behind the tree.

An ancient game of chanceEdit

The forest thieves operate a game of chance that was nothing short of highway robbery. For 100 Rupees, travelers could open a trunk and take the contents, but usually they were taken for a ride because the trunk often held a single Rupee. Smart gamblers pass on this game. There are more profitable bets to be made elsewhere. However, if you are struck with the slightest amount of luck, you could end up with a 300 Rupee jackpot!

Den of ThievesEdit

Hyrulean thieves base their headquarters deep within the Lost Woods. The Lost Woods thieves were craftsmen of sorts. They use trees and bushes to camouflage its entrance, and they prey on any luckless souls who happen to wander into the woods, taking their Rupees, their Arrows, and even their Bombs. When the thieves are on a rampage, the forest is a dangerous place. Intrepid adventurers who fully explore the thieves' domain may even discover a precious Zelda ALttP item Piece of Heart.png Piece of Heart among the hidden treasures of their den.

The path to Death MountainEdit

File:Zelda ALttP Death Mountain entrance.png
The blocked off entrance to Death Mountain

Death Mountain towers over north Hyrule, a challenging climb for even the most experienced mountaineers. A huge stone blocks the entrance to Death Mountain's tunnels. Only a very powerful person can move it. To reach the summit, climbers traversed a series of tunnels that form a dark, Keese-infested maze. Many travelers told stories about an old man who lived comfortably in a snug cave on Death Mountain. He always offered them refreshments and sometimes even handed his possessions over to people in need. Few attempt the trek.

A mythical Master SwordEdit

According to Hylian legend, when the people began to suspect that the Triforce's power had fallen into the wrong hands, they forged a massive sword that was resistant to evil magic. The Hylians used fine steel to forge the massive blade of the Master Sword, and they adorned the hilt with gold and rare jewels. It was a mighty weapon that only someone brave, honest and strong could wield. They embedded the blade in a stone monument deep within the Lost Woods, then awaited the day that a worthy warrior would come to claim it. According to the legend, only the true hero, the chosen one, could earn the three Pendants and remove the sword from the stone. An ancient Hylian message was inscribed on the stone monument that holds the Master Sword. Only one well-versed in Mudoran will be able to translate the script. Decoy swords are also hidden in the woods. They fooled some, but paled in comparison to the real thing.

The Witch and the MushroomEdit

File:Zelda ALttP Lost Woods mushroom.png
The mushroom of the Lost Woods

In the Lost Woods, you will find a giant File:Zelda ALttP item Mushroom.png Mushroom that smells like sweet, rotten fruit. There's something magical about it, something valuable. Keep it until you find the Witch who lives north of the Eastern Palace. With the Mushroom, she will make you something special. In the mean time, travel south to your destination in Kakariko Village, in search of the elder Sahasrahla.



Kakariko Village

You begin your hunt for the great Sahasrahla by traveling westward and to the south, from the Sanctuary to the largest village in the land: Kakariko. Agahnim's soldiers stake out the streets night and day hoping to catch the boy who broke into the castle. The villagers have been warned to be on guard against him, but most are more fearful of the wrath of Agahnim than of the lad himself.

The VillageEdit

Kakariko is a bustling village. Even though you're on the lam, be sure to stop by the various houses and shops several times to talk to people and pick up useful items. Most of the villagers will be kind to you. You will be able to find Bottles for carrying potions here, and one young boy will even give you his prized Bug-Catching Net. During your time in Kakariko watch out for women who patrol outside the north-west and north-eastern houses; they'll cry out if they see you and a soldier will attack.

(A) Thieves' HideoutEdit

Blind the Thief leads his ruthless robbers on a crime spree, hitting houses clear across the country. His hideout is here in the village, but there are rumors that he has fled to parts unknown, leaving much of his treasure behind. According to legend, Blind hates bright light and left to seek refuge in the darkness.

The upper floor of Blind the Thief's hideout is simply furnished and brightly lit. Villagers claim that Blind and his men worked by night, hauling in treasure and hiding it in the basement. Only a small part of his booty has been found since he left, so some think that he must have had another secret hiding place somewhere in the house.

The crack in the basement wall looks mysterious. But in order to discover the secrets it holds, you need to locate some bombs. If you head to the north-west corner of the village, you'll notice a well placed precariously below a ledge. If you jump off the ledge, you'll fall down the well and into a cave. Inside the cave, you'll find a treasure chest that contains what will probably be your first set of bombs.

File:Zelda ALttP first bombs.png
Finding your first bombs.

Before you dash out of this cave to go and bomb the wall in the Thieves' Hideout basement, explore this cave a little bit. You'll notice a section of the north wall, near the other treasure chests, that looks a bit darker. Plant a bomb in front of it, and it will break a hole in the wall that you can pass through. Do so, and you'll be handsomely rewarded with a Zelda ALttP item Piece of Heart.png Piece of Heart.

Now make your way out of the cave and back to the Hideout. Head downstairs and you'll see the crack in the north wall, along with an interesting puzzle. First, place a bomb in front of the crack and stand back. Walk through the hole that it creates and help yourself to yet another Zelda ALttP item Piece of Heart.png Piece of Heart.

Back in the basement, every chest contains 20 rupees, but you'll have to figure out how to push the blocks so that you can access them from the front. If you make a mistake and need to start over, leave the room and return and the blocks will return to their original position.


(B) Sahasrahla's CottageEdit

Sahasrahla, the village elder, is a descendant of the Hylian people who forged the Master Sword. When Agahnim began collecting victims, he disappeared from the village, and an old woman in his cottage worried about his fate. When you reach the X on your map, the woman will tell you that Sahasrahla has fled to some location. In order to find his whereabouts, you'll need to ask various people around the village.

(C) Sick Kid's HouseEdit

File:Zelda ALttP Bottle 1.png
Purchasing a bottle

If you happen by this home, enter it, and you will discover a child who is sick in bed. He seems to have caught an illness from the air coming down Death Mountain. Chat with him for a bit, and if you are in possession of a bottle, he will decide to loan you his File:Zelda ALttP item Bug-catching Net.png Bug-catching Net. This is a very useful tool for catching things that have wings, be they simple insects such as bees, or more exotic creatures like fairies. However, you need something to keep your catches in before he will give the net to you.

Fortunately, there is a bottle seller in town. He sits to the left of the weathercock, which is just below the Thieves' Hideout. His bottles won't be free like the net is, but for a mere 100 rupees, you can be the proud owner of a File:Zelda ALttP item Bottle.png Bottle. Now when you catch bees or fairies, you can store them inside the Bottle. You can also store various kinds of potions in them. Now be sure to visit the sick kid and borrow his net.

While you're in the neighborhood, visit the house to the left of the sick kid's. At first glance, it appears to be occupied by nothing but chickens, known as Cuccos. However, a crack in the right wall indicated that you may be able to bomb it. If you do, you'll reveal a hole to a shed along side the house that contains arrows.


(D) Blacksmith's ShopEdit

The Blacksmith, who has a shop just east of Kakariko Village, is a very busy man. When his partner mysteriously disappeared, he was left the only Blacksmith in Hyrule. Now all of the sword tempering falls on him alone. Until his partner returns, he is sadly forced to turn business away.

The well near the Blacksmith's house was a source of stories, not water. He fenced it off so curious children wouldn't fall in. A stake in the ground prevents you from accessing the ledge above the well. You won't be able to pass through until you have collected the Magic Hammer. Once you have it, you can pound the stake and jump into the well. There you will find a strange creature who claims to curse you for waking him up by taking away half of your magic power when, in fact, he accidentally doubles it.


(E) Mysterious HutEdit

File:Zelda ALttP myserty hut.png
Bomb the front of the mysterious hut

One odd building in the corner of the village has no door and no windows. No one knows for certain who built it or what – if anything – is stored inside. The mystery cottage is the source of many stories and great speculation. If your curiosity gets the best of you, you can always try placing a bomb where you might expect to find a door. The bomb will make a hole in the wall, and you can step inside where you will find two rats, a few rupees under the pots, and four sets of bombs with which you replenish your bomb supply.

In the Dark World, if you manage to explode the cracked wall you will find a chest containing 300 Rupees.

(F) ShopEdit

File:Zelda ALttP Sahasrahlas location.png
This boy has important information

Villagers stock up on Hearts, Bombs, and Red Potion at the small shop in the southwest corner of town. It is always open, and its prices are fair. It is the only store in the area, so it also does good business with the travelers who happen by.

More important than the shop itself, is a young boy in the shop's yard who looks after the Cuccos. If you speak with this boy, he will share the whereabouts of old Sahasrahla with you, and mark his current location on your map for you.


(G) The InnEdit

File:Zelda ALttP Back of inn.png
The back entrance to the inn

Kakariko's Inn is known for its fine food and cozy atmosphere. It is open all hours, and there are usually a couple of regular customers hanging around in the lobby, ready to bend the ear of visitors from other parts of the land. It is a good place to meet people and hear the latest town gossip. One old man who often visits the Inn mourns his missing son. His absent-minded rambling however, seldom makes sense.

While visiting the Inn, you'll probably notice a treasure chest behind the bar, with no obvious way to reach it. You may be surprised to find out that this Inn has a back-entrance as well as a front. The Inn's back door leads to a room behind the bar that few visitors enter. It is used primarily as a pantry where supplies are stored. A quick glance in the chest will reveal yet another File:Zelda ALttP item Bottle.png Bottle.


(H) House of BooksEdit

South of Kakariko Village, you will find a storehouse of knowledge, the House of Books. It houses titles dating back to the beginning of Hylian civilization, and anyone wanting information about almost any subject can come here to learn.

However, you will notice one particular book that you just can't reach. There may be a way to knock it down, but it looks like it's going to take a lot of force, like a running start. Remember to return here when you master the art of dashing.


(I) & (J) The Quarreling Brothers and the 15-Second GameEdit

File:Zelda ALttP Quarreling brothers.png
Bomb the wall between the brothers' rooms

Southwest of Kakariko is the home of two brothers who argued so much that they finally sealed the door between their rooms. No one in all of Hyrulean history argued as much as the Quarreling Brothers do, and as is often the case with family feuds, no one really knows what started their argument. Unfortunately, because of the feud, none of the Villagers have been able to enjoy the 15-Second Game since it was the brother in the left room that ran it.

By this time, you should have the tool you need to break the seal between the doors: a bomb. Blast a hole in the wall and wander over to the brother in the left room. Head outside, and you will be able to partake in the 15-Second Game yourself. The goal is to run from the starting location to the finish line in under 15 seconds. Should you succeed, you will receive one of the greatest treasures: A Zelda ALttP item Piece of Heart.png Piece of Heart. Along with the other two found in the village, and the one found in the The Lost Woods, that should make your next complete Heart Container.


(K) A Game of ChanceEdit

Gamblers try their luck in a small hut south of Kakariko Village. For 20 rupees, you can open one of three chests and take it contents. Luck runs strong in this gambling house.


Finding SahasrahlaEdit

With your map updated by the boy next to the village shop, you must prepare to journey once more, this time to the very east of Hyrule. There are many paths to take, but the quickest one sends you right past your house along the way. Just exit south-east from the Game of Chance hut, and below the woods until you reach a cliff wall. Follow the wall north until it ends. Continue heading east, just below your home, until you reach the massive bridge that crosses a river. Head to the other side of the bridge, and follow the path that you will find traveling east. When you reach the end up the path by some trees, venture north to enter the region of the Eastern Palace.



Eastern Palace

Armos Knights guard the stairways leading to the Eastern Palace entrance. Hand-quarried slate slabs were used to form plazas and walkways, and walls were erected to create a labyrinth within the huge palace compound. Sahasrahla the Elder is reportedly hiding out from Agahnim in this area.

Points of InterestEdit

Although not as heavily populated as the west, the area around the Eastern Palace compound is home to an interesting variety of people and creatures. Octoroks are plentiful on land, and the waters are filled with Zora's Spawn. North of the compound lives a strange woman who claims to stir up magic brews.

The Magic HouseEdit

File:Zelda ALttP magic powder.png
Collecting the magic powder

Before you seek Sahasrahla's Hideout, it might be worth it to pay a visit to the Magic Shop up north. Many travelers report meeting an old woman stirring a strange-smelling concoction in a huge cauldron outside the Magic Shop. Although she is spooky-looking, they say that she is friendly. Her assistant inside the shop sells the Medicine of Life, the Medicine of Magic, and a rare blue potion that restores both Life and Magic.

The old woman sometimes needs File:Zelda ALttP item Mushroom.png Mushrooms for her brew and offers rewards to people who bring them to her. You can be the recipient of such a reward, but in order to find a Mushroom, you need to travel deep inside the Lost Woods. The reward is worth the effort, however. She will provide you with the mysterious Zelda ALttP item Magic Powder.png Magic Powder which has equally mysterious effects on various objects throughout Hyrule. Magic Powder can be used in strange ways. For example, a Buzzblob will be turned into a Potatohead by a sprinkle of Powder. Bubbles also prove to be susceptible to Powder. One sprinkle turns them into Faeries!

Unfortunately, just past the Magic Shop is a huge stone blocking the path. Only those with strength enough to move it are able to continue to the waterways beyond. You will wish to return here later when you possess such strength. (Note: For information about the points of interest beyond this boulder, please visit the Lake Hylia portion of this walkthrough.)

Sahasrahla's HideoutEdit

File:Zelda ALttP Sahasrahla hideout.png
Sahasrahla's secret location

Sahasrahla the Elder knew that his days were numbered when Agahnim's forces gained control, so he waited for darkness to fall and stole away in the night. Because he had developed his telepathic abilities to an amazing level, he was able to communicate with other Hylians from his hideout.

Upon meeting you, Sahasrahla sensed something special about you. He wondered if you might be the one worthy of wielding the Master Sword. A series of tests were the only way to know for sure. Sahasrahla sends you on your way to the site of the first test, the Eastern Palace. He would like you to return with the Pendant of Courage before he will impart any further information to you.

Bomb the wall behind Sahasrahla and you'll find three chests. One of these chests contains bombs that will replenish those you have used up. The other chests contain 50 rupees each.

The Eastern PalaceEdit

Although not as grand as Hyrule Castle, the Eastern Palace is an awesome sight to behold. The floors are tiled with cool blue marble and the walls are constructed with blocks of jade-like stone. It is only two stories tall, but the lower level is a sprawling maze.

Floor 1Edit

1A
As you step inside the palace, you are greeted with three options. Two doors are already open, beckoning you to explore them, but all you'll find on the other side are two ledges that lead to a vast chasm. The middle door must be unlocked somehow. The trigger that gives you access is under the middle pot. Lift it and step on the button to open the door.
1B
On the other side, you'll find a bridge, occupied by three blue and orange monsters, known as Popos. It helps to defeat them, but what you must really do is find the tile on the bridge which opens the door beyond. If you look carefully, you'll notice one tile that has a darker underside then the rest. Step on it to proceed.
1C
File:Zelda ALttP East palace balls.png
Avoid getting bowled over
This room is not a welcome sight to intruders. Large iron balls rolls down the hallway, interrupted periodically by a gigantic ball the fills the entire hallway. This is your first test of courage. Wait until a gigantic ball rolls by, and race up one side or the other, avoiding the smaller balls as they pass you. If a large ball happens to come down, hop inside one of the alcoves on the side. When you reach the top, bear left. You can continue to proceed to the left, following the path back down to a ladder which leads you to some pottery and a treasure chest containing 100 rupees. Return to where the balls enter, and climb up either ladder to reach the next door.
1D
You will be perched high up on a ledge that overlooks the Grand Hall, and the great treasure chest of the Palace. You can not reach it from here, so you must choose left or right exit. Start with the right. The access tile is behind the two pots. Step on it to open the door and pass through.
1E
You will be on the upper-walkway of a room with two Popos, and three Stalfos skeletons. While the Popos are rather dumb, the Stalfos are smart enough to dodge your sword swings if you strike from too far away. They will jump backwards, so you must be up close – or have them pinned against a wall – to hit them. A throw from your Boomerang can also help. Along the right wall there are two doors. Take the top one.
1F
You will encounter your first Bubble here. Although they can't do anything debilitating like prevent you from swinging your sword, they damage you in two ways; your health and your magic. You can't fight them, but if you met with the witch outside the Magic Shop, you might have something that you can use against them. The trigger that opens the door to the south is hidden underneath one of the pots. Find it and step on it to move to the next room.
1G
There is a treasure chest on the right. Open it to discover the dungeon Zelda ALttP item Map.png Map. You can look at it at any time to see the whole dungeon. From here, you may jump down from the upper ledge, and climb the ladder on the opposite side. Head through the door, return to 1E, and return to 1D. Now approach the door on the left side. Use the same trick to open it (the tile placed behind the two pots).
1H
You'll encounter four more Stalfos. Make short work of them if you can, but avoid taking any unnecessary risks. Your only option from here is the lower door on the left.
1J
When you pass through, the doors will slam shut, and four Stalfos will rise from the remains that lie on the floor. You must fight and defeat these Stalfos to escape. While they are cunning enough to dodge the blows from your sword, they're not quite as swift when it comes to throwing pottery at them. Lift the jars off the ground and give them a good throw to scatter their bones and open the doors.
1K
When you enter, you will spot a treasure chest that contains the Zelda ALttP item Compass.png Compass. Grab it and head down the ladder. Cross underneath the walkway and exit through the door on the right.
Now you're in the lower portion of 1H. There is a tile that you can examine to speak with Sahasrahla. Continue running right, and you will find yourself back in 1D, on the lower level this time. You may be tempted to run straight to the large treasure chest and reveal its contents, but you're missing one vital tool: The Master Key. So for now, just cross the room and enter the opposite door. You will pass by a pair of statuesque-looking monsters known as Eyegores, who awaken and follow you if you get too close. They are easy to outrun. When you pass through the right door, you will be on the lower level of 1E. Cross beneath the upper floor to the ladder down below and climb up to the door.
1L
When you pass through the door, you will enter a darkened room and the door will slam shut. There are two Popos and two Bubbles as well as two options out of this room, to the left and right, and both of them are locked. The right door can be opened if you step on the correct tile, which is not far from the door itself. Enter the right room.
1M
You will find eight jars and three Stalfos. One of the jars contains the precious Zelda ALttP item Small Key.pngSmall Key that you need in order to advance. Find it, and run back to 1L. Use your key on the left door in the previous room and pass through. You will find yourself on the top walkway of room 1C. You can safely cross to the other side and pass through the left door.
1N
In this room, you will face the sum of all the enemies you've seen in the palace thus far: two Popos, two Stalfos, an Eyegore, and four Bubbles. The Bubbles will behave a little peculiarly, choosing to hover over a tile on the floor than spreading out to attack you. You must defeat every other enemy in the room. The Popos are easy, and the Stalfos can be taken out with the pots in the room, or with your sword. The Eyegore may present a small challenge. You must be close enough to wake it up, and you must hit it in the eye, so only frontal attacks will work. Fight it patiently and you will win. Once you succeed in killing the enemies, the Bubbles will scatter. While you will want to avoid them, the important thing is the tile that they are no longer defending. Run over to it and step on it, and a treasure chest will fall to the ground. Open it up and claim the Zelda ALttP item Big Key.png Big Key. Use the Big Key to open the door to the north and enter room 1H.
Climb down the ladder, and push the right block aside so that you may pass. At the telepathy tile, turn right, and re-enter 1D. Now that you have the key, the contents of that large treasure chest can be revealed. However, as you make your way toward the chest, something happens. Four Stalfos fall down from the ceiling. But these are no ordinary Stalfos. Their skulls abandon the rest of their bones and fly at you with determination. You must bat them away with your sword until they give up and float away. When it's safe, go ahead and open the chest to obtain your next weapon: the File:Zelda ALttP item Bow.png Bow. (If you haven't struck the pots on the sides of the Grand Hall already, break some of them to reveal five arrows sets.)
With the Bow and Big Key in hand, you are ready to advance to the room up above. Before you do, note that just as in Hyrule Castle, you can jump off the ledge to the vases below, which will lead you to a room with fairies. If you've collected the net and a bottle already, you can use them at this time to store a fairy or two in case you are defeated in battle. If you collect a fairy in a bottle, it will free itself when you die and bring you back to life! Quite a thank you for such an inconvenience.
1O
When you enter this room, the lights will dim. There are torches for you to light, but you'll have to find them amid the six Popos and two centrally-positioned Eyegores. The bow happens to be an excellent weapon against the Eyegores, but in the time that it takes you to face them and fire an arrow, they may get too close and harm you, or fall back asleep, rendering them impervious to your attack until they wake up again. One of the Eyegores is holding the Zelda ALttP item Small Key.png Small Key that you need to exit through the door on the left. Once you obtain the Small Key from the Eyegore, open the locked door on the left and climb up to the second floor.
1P
If you like, from 1O you may enter through the door on the right, and you will discover a treasure room filled with 18 blue rupees (for a sum increase of 90 rupees in your wallet). Be mindful, however, of the two Bubbles that call this room home, as there isn't a lot of room to maneuver.

Floor 2Edit

2A
Fortunately, Floor 2 is much smaller than the previous floor. When you arrive, you will enter a room with two Bubbles, four interesting but harmless statues, and four pots. As you might expect, the trigger which opens the door to the left is found under one of the pots. Break them all to discover arrows as well. Step on the trigger and enter the door.
2B
In here, you will find another locked door, and three Eyegores. The Eyegores are all standing on door trigger tiles, for a total of four triggers including the one in the back. Only one of these tiles will open the door, and you'll have to mess around with the Eyegores to discover which one. If you test the lowest floor tile, the door will snap open, allowing you to proceed.
2C
Another room, and another set of locked doors. This dangerous room is loaded with rolling balls that pass randomly from one side of the room to the other. It requires some fancy footwork, but if you locate the correct door trigger, you may advance to the room on the left.
2D
The mosaic on the floor in front of the top door in the next room means you are very close to the dungeon boss. There are two Stalfos here, and a previously unseen red version of the Eyegore. The red Eyegore is completely impervious to both pots and your sword and can only be defeated by a couple of arrows to the eye. Defeat them all and you will be granted access to the room above.
2E
Another challenging room, will must face six Popos and two red Eyegores. The Popos are positioned in such a way that a quick well-placed spin attack will wipe out most of them. The two red Eyegores are only challenging if you attract both of them at the same time. Try to employ a divide-and-conquer strategy, and fire arrows into each one of their eyes, one at a time. If you're running low on arrows, break some of the jars for more ammunition. When the room is clear, brace yourself, and prepare for the boss fight in room 2!.

Boss: Armos KnightsEdit

File:Zelda ALttP Armos red.PNG
The last one proves more challenging

These six statues appear harmless until they shake and rumble to life. They begin to bound around the room in special circular patterns. If you have plenty of arrows, you have little to fear. You can fire at them from the bottom of the room, off to the side, and stay relatively safe. If you are forced to rely on your sword, you must attack a lot more carefully. The patterns that the Knights follow are fairly predictable, so fire your arrows patiently; you can't afford to waste too many of them.

As you attack the Armos Knights, you will defeat them one at a time. Ultimately, you will be left with one final Armos Knight, who will transform from the usual blue color to an angry red. The final red Armos Knight has no interest in following a pattern since there's no one else to follow it with him. Instead he takes slow, but purposeful leaps in your direction. Move out of his path, and retaliate with an arrow or a sword swipe until he finally expires a good idea with the arrows is to start shooting right before he lands and the hit will land. A Zelda ALttP item Heart Container.png Heart Container will lie in its place. Collect it to end the combat sequence. You will receive the only reward befitting your courage: the Pen