The Legend of Zelda: A Link to the Past/Riddle Quest
- Availability: Game Boy Advance only.
The Riddle Quest is an optional sidequest that will give you a new sword technique as well as some memorabilia.
Once you meet the requirements, head to the lumberjacks' house just west of Death Mountain. Go inside and talk to Q. Bumpkin, and agree to answer his riddles. He gives you a File:Zelda ALttP item Basket.png Basket, which replaces the "?" in the item screen. Once he's told you what to look for you can go hunting for it.
For each riddle, simply use the Bug-Catching Net to bag the creature or item the clue refers to and confirm you want to capture it. You can replace it by simply catching something else, but unlike Bottles you can't let the creature out again yourself. The Basket becomes a permanent part of your inventory, but once all of the riddles are solved you can't use it again.
The Clues edit
|"Cock-a-doodle-doo!"||Cucco||Kakariko Village. A woodcarving of a cucco is in Link's house.|
|"The scissors by the water…"||Sand Crab||Near Zora's Waterfall; beside the bridge southwest of the Witch's Hut (Warp #2).|
|"It's shiny and red."||Red Rupee||Drain the Great Swamp (Warp #7), grab a fish, and throw it into the water.|
|"It's moist and fresh…"||Fish||Drain the Great Swamp (Warp #7). This time, grab the fish, but don't throw it into the water.|
|"BOOOM! Skitter-scatter…"||Octoballoon||Fly to Warp #8, wait until the balloon enemy explodes; then catch them.|
|"Sprinkle and watch it wobble…"||Slime||Find a blue/green soldier or an Octorok, use Magic Powder on it, then cast Quake.|
|"It munches on nuts…"||Squirrel||Master Sword Grotto. A woodcarving of Princess Zelda is in Link's house.|
|"Pull it out, but…too bad!"||Fake Master Sword||Various places in the Lost Woods. Bag it directly; don't pick it up. |
Note: the task cannot be finished if all of them are discarded forever.
|"It's red and sweet…"||Apple||Head south of the lumberjack's house. Ram the tree southeast of the house.|
|"A spectacled wanderer…"||Cukeman||Find a buzzblob (near the Witch's Hut, Warp #2) and use Magic Powder.|
Once you have brought him the Cukeman, Q. Bumpkin will teach you his family's secret sword technique. Simply charge your sword until you hear the sound, then wait to hear it again. When you hear it a second time press the B button rapidly and push the D-Pad in the direction you want to go. This special move depletes your Magic Meter.
The Carvings edit
If you sprinkle Magic Powder on a carving it will begin to sparkle. Sprinkle again and the carving becomes colored. Sprinkle a final time to switch the carving to an alternate form. The Cucco swaps with one of the sickly Dark World birds, Princess Zelda swaps with an old lady, and Link swaps with his bunny form. The Link carving wears whatever tunic you currently have. You can also throw the carvings around if you wish. Whatever changes you make to the carvings or their location will be reset when you leave your house.