Final Fantasy VII/Materia/Summon Materia
Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.
All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.
(To do: tables with other relevant properties)
Choco/Mog
editGot from the Chocobo Farm. Talk to the chocobos, and choose the top dialogue option ("Wark"). Watch the chocobos dance and you'll receive it.
Choco/Mog | |||||
Details | Equip effects | Growth | |||
MP Cost: | 14 | Magic: | +01 | Level 1: | 0 AP |
Element: | Wind | MagicDef: | +00 | Level 2: | 2,000 AP |
MaxHP: | -02% | Level 3: | 14,000 AP | ||
MaxMP: | +02% | Level 4: | 25,000 AP | ||
Level 5: | 35,000 AP |
Deathblow!: Summons a chocobo carrying a moogle, which runs past and collides with the enemy. Dreadful. Wind-type damage. May cause Stop effect on enemies.
Fat Chocobo: (About 1:8 chance to get this) A fat chocobo falls from the skies and flattens the enemy. Fearsome. Deals non-elemental damage.
Shiva
editGet from Junon after resuscitating Priscilla.
Shiva | |||||
Details | Equip effects | Growth | |||
MP Cost: | 32 | Magic: | +01 | Level 1: | 0 AP |
Element: | Ice | MagicDef: | +00 | Level 2: | 4,000 AP |
MaxHP: | -02% | Level 3: | 15,000 AP | ||
MaxMP: | +02% | Level 4: | 30,000 AP | ||
Level 5: | 50,000 AP |
Diamond Dust: Shiva appears and blows ice crystals at the enemy. Ice-type damage.
Ifrit
editGot after fighting Jenova-BIRTH in the Shin-Ra cargo ship.
Ifrit | |||||
Details | Equip effects | Growth | |||
MP Cost: | 34 | Magic: | +01 | Level 1: | 0 AP |
Element: | Fire | MagicDef: | +00 | Level 2: | 5,000 AP |
MaxHP: | -02% | Level 3: | 20,000 AP | ||
MaxMP: | +02% | Level 4: | 35,000 AP | ||
Level 5: | 60,000 AP |
Hellfire: Œh, this daemonic creature called Ifrit fierily craters the enemy, dealing Fire-type damage.
Ramuh
editGet at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.
Ramuh | |||||
Details | Equip effects | Growth | |||
MP Cost: | 40 | Magic: | +01 | Level 1: | 0 AP |
Element: | Lightning | MagicDef: | +00 | Level 2: | 10,000 AP |
MaxHP: | -02% | Level 3: | 25,000 AP | ||
MaxMP: | +02% | Level 4: | 50,000 AP | ||
Level 5: | 70,000 AP |
Judgment Bolt: Ramuh jolts enemies with thrilling thunder strike. Lightning-type damage.
Titan
editIn the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.
Titan | |||||
Details | Equip effects | Growth | |||
MP Cost: | 46 | Magic: | +01 | Level 1: | 0 AP |
Element: | Earth | MagicDef: | +00 | Level 2: | 15,000 AP |
MaxHP: | -02% | Level 3: | 30,000 AP | ||
MaxMP: | +02% | Level 4: | 60,000 AP | ||
Level 5: | 80,000 AP |
Anger of the Land: Titan grabs the very ground the enemies stand on and topples it over, crushing them. Earth-type damage.
Leviathan
editSolve Yuffie's pagoda sidequest and Godo gives it to you.
Leviathan | |||||
Details | Equip effects | Growth | |||
MP Cost: | 78 | Magic: | +01 | Level 1: | 0 AP |
Element: | Water | MagicDef: | +01 | Level 2: | 18,000 AP |
MaxHP: | -05% | Level 3: | 38,000 AP | ||
MaxMP: | +05% | Level 4: | 70,000 AP | ||
Level 5: | 100,000 AP |
Tidal Wave: A great big wave drowns the enemies. Water-type damage.
Odin
editIn the Shin-Ra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.
Odin | |||||
Details | Equip effects | Growth | |||
MP Cost: | 80 | Magic: | +01 | Level 1: | 0 AP |
Element: | MagicDef: | +01 | Level 2: | 16,000 AP | |
MaxHP: | -05% | Level 3: | 32,000 AP | ||
MaxMP: | +05% | Level 4: | 65,000 AP | ||
Level 5: | 80,000 AP |
Steel Bladed Sword: Odin rides by and slashes all enemies in half, killing them instantly.
Gunge Lance: (If the enemy is immune to instant death attacks) Odin takes his lance Gungnir and throws it to the heavens, and it impales the enemy as it lands. Deals non-elemental damage.
Bahamut
editIn the Temple of the Ancients after defeating the Red Dragon.
Bahamut | |||||
Details | Equip effects | Growth | |||
MP Cost: | 100 | Magic: | +01 | Level 1: | 0 AP |
Element: | MagicDef: | +01 | Level 2: | 20,000 AP | |
MaxHP: | -05% | Level 3: | 50,000 AP | ||
MaxMP: | +05% | Level 4: | 80,000 AP | ||
Level 5: | 120,000 AP |
Mega Flare: Bahamut fries the enemies. Deals non-elemental damage.
Kjata
editFound floating around in the Sleeping Forest.
Kjata | |||||
Details | Equip effects | Growth | |||
MP Cost: | 110 | Magic: | +01 | Level 1: | 0 AP |
Element: | MagicDef: | +01 | Level 2: | 22,000 AP | |
MaxHP: | -05% | Level 3: | 60,000 AP | ||
MaxMP: | +05% | Level 4: | 90,000 AP | ||
Level 5: | 140,000 AP |
Tetra Disaster: An ugly monster causes a tiny, tiny earthquake and other nasty things. This causes Fire, Ice and Lightning damage.
Alexander
editFound in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.
Alexander | |||||
Details | Equip effects | Growth | |||
MP Cost: | 120 | Magic: | +01 | Level 1: | 0 AP |
Element: | Holy | MagicDef: | +01 | Level 2: | 25000 AP |
MaxHP: | -05% | Level 3: | 65000 AP | ||
MaxMP: | +05% | Level 4: | 100000 AP | ||
Level 5: | 150000 AP |
Judgment: Alexander, colloquially put, lays some justice on the enemy's rear. Deals Holy damage.
Neo Bahamut
editFound in the Whirlwind Maze.
Neo Bahamut | |||||
Details | Equip effects | Growth | |||
MP Cost: | 140 | Magic: | +02 | Level 1: | 0 AP |
Element: | MagicDef: | +02 | Level 2: | 30,000 AP | |
MaxHP: | -10% | Level 3: | 80,000 AP | ||
MaxMP: | +10% | Level 4: | 140,000 AP | ||
Level 5: | 200,000 AP |
Giga Flare: Bahamut hoisteth the enemies to air, then roasts them. Deals non-elemental damage.
Phoenix
editFound on the top of Fort Condor after the final battle for the Huge Materia.
Phoenix | |||||
Details | Equip effects | Growth | |||
MP Cost: | 180 | Magic: | +02 | Level 1: | 0 AP |
Element: | Fire | MagicDef: | +02 | Level 2: | 30,000 AP |
MaxHP: | -10% | Level 3: | 80,000 AP | ||
MaxMP: | +10% | Level 4: | 140,000 AP | ||
Level 5: | 200,000 AP |
Phoenix Flame: Fries the enemies with phoenixfire (Fire-type damage). If any of the party members are down, they are recovered to full health (all status effects stay); Life2 is cast on all party members.
Hades
editFound in the sunken Gelnika.
Hades | |||||
Details | Equip effects | Growth | |||
MP Cost: | 150 | Magic: | +04 | Level 1: | 0 AP |
Element: | MagicDef: | +04 | Level 2: | 35,000 AP | |
MaxHP: | -10% | Level 3: | 120,000 AP | ||
MaxMP: | +10% | Level 4: | 150,000 AP | ||
Level 5: | 250,000 AP |
Black Cauldron: Causes damage as well as several status ailments on the enemy.
Typoon
editFound high in the branches in the Ancient Forest near Cosmo Canyon.
Typoon | |||||
Details | Equip effects | Growth | |||
MP Cost: | 160 | Magic: | +04 | Level 1: | 0 AP |
Element: | Wind | MagicDef: | +04 | Level 2: | 35,000 AP |
MaxHP: | -10% | Level 3: | 120,000 AP | ||
MaxMP: | +10% | Level 4: | 150,000 AP | ||
Level 5: | 250,000 AP |
Disintegration: Quite a typhoon. Causes Wind-type damage.
Bahamut ZERO
editYou need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.
Bahamut ZERO | |||||
Details | Equip effects | Growth | |||
MP Cost: | 180 | Magic: | +04 | Level 1: | 0 AP |
Element: | MagicDef: | +04 | Level 2: | 35,000 AP | |
MaxHP: | -10% | Level 3: | 120,000 AP | ||
MaxMP: | +10% | Level 4: | 150,000 AP | ||
Level 5: | 250,000 AP |
Tera Flare: I say, Bahamut fries the site from the orbit. It's the only way to be sure. Non-elemental damage as well.
Knights of Round
editFound on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.
Knights of Round | |||||
Details | Equip effects | Growth | |||
MP Cost: | 250 | Magic: | +08 | Level 1: | 0 AP |
Element: | MagicDef: | +08 | Level 2: | 50,000 AP | |
MaxHP: | -10% | Level 3: | 200,000 AP | ||
MaxMP: | +20% | Level 4: | 300,000 AP | ||
Level 5: | 500,000 AP |
Ultimate End: The jolly lot of Camelot, the 13 knights of the round table, come forth from some mystical realm or other. Each knight, in turn, smashes each of the enemies for ludicruous amount of damage (up to 9999 points each, for a grand total of up to 129,987 points of damage, not accounting for armor and other protections). Each of these attacks has different damage type.
Master Summon
editCan be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.