Super Smash Bros. series strategy guide/Printable version


Super Smash Bros. series strategy guide

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Games/Super Smash Bros.

IntroductionEdit

Super Smash Bros. was released for the Nintendo 64 in 1999.

Notable featuresEdit

  • Establishment of series formula.
  • Re-released later on for the Virtual Console.



Games/Super Smash Bros. Melee

IntroductionEdit

Super Smash Bros. Melee was released for the Nintendo GameCube in 2001.

Notable featuresEdit

  • Substantial improvement in features, graphics, and audio.
  • Introduction of new characters and stages.
  • Became a popular E-Sport for over two decades.



Games/Super Smash Bros. Brawl

IntroductionEdit

Super Smash Bros. Brawl was released for the Nintendo Wii in 2008.

Notable featuresEdit

  • Introduction of a comprehensive story mode.
  • Introduction of stage builder.
  • Introduction of online play.



Games/Super Smash Bros. for Nintendo 3DS

IntroductionEdit

Super Smash Bros. for the Nintendo 3DS was released in 2014 as a companion game for Super Smash Bros. for the Nintendo Wii U.

Notable featuresEdit

  • First official release of Super Smash Bros. for a portable console.
  • Featured a unique art style.



Games/Super Smash Bros. for Nintendo Wii U

IntroductionEdit

Super Smash Bros. for the Nintendo Wii U was released in 2014 as a companion game for Super Smash Bros. for the Nintendo 3DS.

Notable featuresEdit

  • Featured improved multiplayer.



Games/Super Smash Bros. Ultimate

IntroductionEdit

Super Smash Bros. Ultimate was released for the Nintendo Switch in 2018.

Notable featuresEdit

  • Return of all previous characters.
  • Introduction of a number of new characters and stages.



Playable characters

This is a list of all playable characters in the Super Smash Bros. games.

Playable charactersEdit

Table of Player Characters in the Super Smash Bros. series.
Character Series Super Smash Bros. Melee Brawl 3DS/Wii U Ultimate
Alph Pikmin No No No Named reskin Named reskin
Banjo & Kazooie Banjo-Kazooie No No No No DLC
Bayonetta Bayonetta No No No DLC Yes
Bowser Mario No Yes Yes Yes Yes
Bowser Jr. Mario No No No Yes Yes
Byleth Fire Emblem No No No No DLC
Captain Falcon F-Zero Unlockable Yes Yes Yes Yes
Charizard Pokémon No No Transformation Yes Transformation
Chrom Fire Emblem No No No No Yes
Cloud Final Fantasy No No No DLC Yes
Corrin Fire Emblem No No No DLC Yes
Daisy Mario No No No No Yes
Dark Pit Kid Icarus No No No Yes Yes
Dark Samus Metroid No No No No Yes
Diddy Kong Donkey Kong No No Yes Yes Yes
Donkey Kong Donkey Kong Starter Starter Yes Yes Yes
Dr. Mario Dr. Mario No Unlockable No Yes Yes
Duck Hunt Duck Hunt No No No Yes Yes
Falco Lombardi Star Fox No Unlockable Yes Yes Yes
Fox McCloud Star Fox Starter Starter Yes Yes Yes
Ganondorf Legend of Zelda No Unlockable Yes Yes Yes
Greninja Pokémon No No No Yes Yes
Hero Dragon Quest No No No No DLC
Ice Climbers Ice Climber No Yes Yes No Yes
Ike Fire Emblem No No Yes Yes Yes
Incineroar Pokémon No No No No Yes
Inkling Splatoon No No No No Yes
Isabelle Animal Crossing No No No No Yes
Ivysaur Pokémon No No Transformation Yes Transformation
Jigglypuff Pokémon Unlockable Yes Yes Yes Yes
Joker Persona No No No No DLC
Kazuya Tekken No No No No DLC
Ken Street Fighter No No No No Yes
King Dedede Kirby No No Yes Yes Yes
King K. Rule Donkey Kong No No No No Yes
Kirby Kirby Starter Starter Starter Starter Starter
Link Legend of Zelda Starter Starter Yes Yes Yes
Little Mac Punch-Out!! No No No Yes Yes
Lucario Pokémon No No Yes Yes Yes
Lucas Mother No No Yes DLC Yes
Lucina Fire Emblem No No No Yes Yes
Luigi Mario Unlockable Yes Yes Yes Yes
Mario Mario Starter Starter Yes Starter Yes
Marth Fire Emblem No Unlockable Yes Yes Yes
Mega Man Mega Man No No No Yes Yes
Meta Knight Kirby No No Unlockable Yes Yes
Mewtwo Pokémon No Unlockable No DLC Yes
Mii Brawler Mii No No Yes Yes Yes
Mii Gunner Mii No No Yes Yes Yes
Mii Swordfighter Mii No No Yes Yes Yes
Min-Min ARMS No No No No DLC
Mr. Game & Watch Game & Watch No Unlockable Yes Yes Yes
Mythra Xenoblade Chronicles No No No No DLC
Ness Mother Yes Yes Yes Yes Yes
Olimar Pikmin No No Yes Yes Yes
Pac-Man Pac-Man No No No Yes Yes
Palutena Kid Icarus No No No Yes Yes
Peach Mario No Yes Yes Yes Yes
Pichu Pokémon No Unlockable No No Yes
Pikachu Pokémon Starter Starter Yes Yes Yes
Piranha Plant Mario No No No No DLC
Pit Kid Icarus No No Unlockable Yes Yes
Pyra Xenoblade Chronicles No No No No DLC
R.O.B. R.O.B. No No Yes Yes Yes
Richter Castlevania No No No No Yes
Ridley Metroid No No No No Yes
Robin Fire Emblem No No No Yes Yes
Rosalina & Luma Mario No No No Yes Yes
Roy Fire Emblem No Unlockable No DLC Yes
Ryu Street Fighter No No No DLC Yes
Samus Aran Metroid Starter Starter Yes Yes Yes
Sephiroth Final Fantasy No No No No DLC
Sheik Legend of Zelda No Transformation Transformation Yes Yes
Shulk Xenoblade Chronicles No No No Yes Yes
Simon Castlevania No No No No Yes
Snake Metal Gear No No Yes No Yes
Sonic Sonic the Hedgehog No No Yes Yes Yes
Sora Kingdom Hearts No No No No DLC
Squirtle Pokémon No No Transformation Yes Transformation
Steve Minecraft No No No No DLC
Terry Fatal Fury No No No No DLC
Toon Link Legend of Zelda No No Yes Yes Yes
Villager Animal Crossing No No No Yes Yes
Wario Wario No No Unlockable Yes Yes
Wii Fit Trainer Wii Fit No No No Yes Yes
Wolf Star Fox No No Yes No Yes
Yoshi Yoshi Starter Starter Yes Yes Yes
Young Link Legend of Zelda No Unlockable No No Yes
Zelda Legend of Zelda No Yes Yes Yes Yes
Zero Suit Samus Metroid No No Transformation Yes Yes

Other Playable CharactersEdit

Mii Fighter Costumes of other characters
Character Series Super Smash Bros. Melee Brawl 3DS/Wii U Ultimate
Sans Undertale N/A N/A N/A N/A DLC
Altaïr Ibn-LaʼAhad Assassins Creed N/A N/A N/A N/A DLC
Dragonborn The Elder Scrolls V: Skyrim N/A N/A N/A N/A DLC
Vault Boy Fallout N/A N/A N/A N/A DLC
Dante Devil May Cry N/A N/A N/A N/A DLC
Doom Slayer Doom N/A N/A N/A N/A DLC
Shantae Shantae N/A N/A N/A N/A DLC
Travis Touchdown No More Heros N/A N/A N/A N/A DLC
Cuphead Cuphead N/A N/A N/A N/A DLC
Rabbids Hat Rayman N/A N/A N/A N/A DLC
Proto Man Mega Man N/A N/A N/A N/A DLC
MegaMan.EXE Mega Man Battle Network N/A N/A N/A N/A DLC
Mega Man X Mega Man X N/A N/A N/A N/A DLC
Zero Mega Man X N/A N/A N/A N/A DLC
Ancient Armor Legend of Zelda N/A N/A N/A N/A DLC
Lloyd Tales of Symphonia N/A N/A N/A N/A DLC
Goemon Legend of the Mystical Ninja N/A N/A N/A N/A DLC
Marie Splatoon N/A N/A N/A N/A DLC
Callie Splatoon N/A N/A N/A N/A DLC
Octoling Wig Splatoon N/A N/A N/A N/A DLC
Judd Hat Splatoon N/A N/A N/A N/A DLC
Geno Super Mario RPG: Legend of the Seven Stars N/A N/A N/A N/A DLC
Arthur Ghosts N' Goblins N/A N/A N/A N/A DLC
Ryo Sakazaki Art of Fighting N/A N/A N/A N/A DLC
Iori Yagami The King of Fighters N/A N/A N/A N/A DLC
Nakoruru Samurai Showdown N/A N/A N/A N/A DLC
Hunter Equipment Monster Hunter N/A N/A N/A N/A DLC
Rathalos Equipment Monster Hunter N/A N/A N/A N/A DLC
Felyne Hat Monster Hunter N/A N/A N/A N/A DLC
Bomberman Bomberman N/A N/A N/A N/A DLC
Gil The Tower of Druaga N/A N/A N/A N/A DLC
Barret Final Fantasy N/A N/A N/A N/A DLC
Tifa Final Fantasy N/A N/A N/A N/A DLC
Aerith Final Fantasy N/A N/A N/A N/A DLC
Chocobo Final Fantasy N/A N/A N/A N/A DLC
Creeper Minecraft N/A N/A N/A N/A DLC
Pig Minecraft N/A N/A N/A N/A DLC
Diamond Armor Minecraft N/A N/A N/A N/A DLC
Ninjara ARMS N/A N/A N/A N/A DLC
Heihatchi Tekken N/A N/A N/A N/A DLC
Akira Virtua Fighter N/A N/A N/A N/A DLC
Jacky Virtua Fighter N/A N/A N/A N/A DLC
Veronica Dragon Quest N/A N/A N/A N/A DLC
Erdrick Dragon Quest N/A N/A N/A N/A DLC
Martial Artist (Female) Dragon Quest N/A N/A N/A N/A DLC
Martial Artist (Male) Dragon Quest N/A N/A N/A N/A DLC
Slime Dragon Quest N/A N/A N/A N/A DLC
Morgana Hat Persona N/A N/A N/A N/A DLC
Persona 4 Protagonist Persona N/A N/A N/A N/A DLC
Teddie Hat Persona N/A N/A N/A N/A DLC
Persona 3 Protagonist Persona N/A N/A N/A N/A DLC
Knuckles Sonic the Hedgehog N/A N/A N/A N/A DLC
Tails Sonic the Hedgehog N/A N/A N/A N/A DLC
Team Rocket Grunt (Male) Pokémon N/A N/A N/A N/A DLC
Team Rocket Grunt (Female) Pokémon N/A N/A N/A N/A DLC
Non-playable characters which can be played through cheat devices
Character Series Super Smash Bros. Melee Brawl 3DS/Wii U Ultimate
Master Hand Super Smash Bros. Yes
Crazy Hand Super Smash Bros. Yes
Giga Bowser N/A Yes
Sandbag Yes
Fighting Polygon Team Super Smash Bros. Yes N/A
Fighting Wire-Frames Super Smash Bros. N/A Yes

TriviaEdit

  • Solid Snake is the first known character to appear in the Super Smash Bros. series who are not owned by Nintendo or an affiliate of Nintendo's.

ReferencesEdit




NPCs

This article is a list of non-playable characters (sometimes referred to as NPCs) from the Super Smash Bros. series.

Giga BowserEdit

Giga Bowser (ギガクッパ, Giga Kuppa) (Giga Koopa in Japanese) is the Secret Boss (a stronger and hard-to-reach 'boss' that comes after the 'final' boss) of Adventure Mode in Melee, appearing directly after Bowser when the player completes Adventure mode under special conditions.

Giga Bowser is also the main enemy of Event Match 51 (The Showdown), with Mewtwo and Ganondorf by his side, acting as bodyguards. Although Giga Bowser is substantially stronger than regular Bowser, he receives an enormous handicap in Adventure mode (not in the Event Match, but in the Event Match he is slightly bigger than his default size). However, he is greatly intimidating and has a few definite edges over Bowser. He has large reach, able to hit the player from virtually anywhere on Final Destination. He cannot be picked up, sucked in, licked in, or thrown off in any way. He also seems to have an elemental power to some his attacks, and infinite flame breath.

Giga Bowser looks quite similar to regular Bowser. However, he is about twice as large, and his body is proportionally different. Giga Bowser's manic eyes also contrast with Bowser's more concentrated expression. Giga Bowser's tail is plated and has many more spikes on it, as does his shell, which resembles that of Gamera. His overall color, especially his shell, is somewhat darker. His huge size is very easily demonstrated by the size of his spawn platform (the small, glowing, floating platform that characters appear on at the beginning of the stage and after being KOed).

Upon defeating Giga Bowser in Adventure mode, he will turn back into the regular Bowser trophy and explode like a firework in a shape of his head.

On a trivial note, in the Sound Test menu under the Narrator's voice test, he will say "Giga Koopa". If the language is switched to Japanese, he will say, "Giga Bowser." This is odd, as Giga Bowser is his English name and Giga Koopa is his Japanese name. Neither voice sample is actually heard in game as Giga Bowser is not a playable character. The voice test will also say "Giga Bowser" in the PAL version, because there is no Japanese language to choose.

The HandsEdit

Master Hand and Crazy hand are both giant hands that possess the same characteristics. However, Master Hand is a right hand whereas Crazy Hand is a left hand. Additionally, the two hands have some different moves and some of their shared moves have different effects. They also are able to work together to create more devastating attacks. The exact nature of their existence is unclear.

Master HandEdit

Main page: Super Smash Bros. series strategy guide/Characters/Master Hand

Master Hand (マスターハンド) appears in both Super Smash Bros. and its sequel, Super Smash Bros. Melee in Classic Mode and the 50th Event Match "Final Destination". Master Hand also makes several appearances in Kirby & the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the boss(es) of Candy Constellation. He Makes a Cameo in Kirby Squeak Squad as a Simple enemie. Only Smaller and Ghost-like.

It is a giant white glove, similar to those that Mario himself wears, as well as matching gloved hands used as simple pointer icons in hundreds of video game menu screens. It is a right-hand glove, and it moves about by floating. Master Hand also has a corresponding left glove, Crazy Hand, who appears in Super Smash Bros. Melee when certain conditions are met.

In battle, Master Hand uses a variety of attacks, most of them related to its shape and size: it dwarfs the characters, slapping, punching, and throwing them around the platform. There are some exceptions, such as its ability to fire bullets similar to Bullet Bills and fire laser beams. Because of its size and ability to fly, it cannot be thrown off the platform as normal characters are; one needs to deplete its HP meter in order for it to be destroyed.

In Super Smash Bros., Master Hand was the one that gave life to the dolls (which in turn are the playable characters). It also created everything else for Super Smash Bros.

Crazy HandEdit

Main page: Super Smash Bros. series strategy guide/Characters/Crazy Hand

Crazy Hand (クレイジーハンド) is the left hand counterpart of Master Hand in Classic Mode and the 50th Event Match "Final Destination." Crazy Hand is not usually thought of as the "main" hand, and is even described as Master Hand's alter ego. It appears when Master Hand is weakened.

Crazy Hand looks exactly the same as Master Hand (apart from being a left hand, while Master Hand is a right hand), but it acts more erratic and chaotic in general. It's impulsive, destructive, and consumed with a hollow feeling which comes from destroying one’s own creations.

It shares many attacks with Master Hand, but also has some unique ones. It's able to do attacks that Master Hand can use such as slapping the opponent, shooting lasers from its fingers, and flying into the air and drilling down on the opponent. Its unique attacks include dropping to the ground and flinging around as if it's having a seizure, dropping bombs and doing a spider crawl attack.

Metal Bros.Edit

Metal MarioEdit

Metal Mario originally appeared in Super Mario 64, but has appeared in both Super Smash Bros. games. Metal Mario is playable in the original Super Smash Bros. only via Gameshark cheats. However, in Melee, an item called the Metal Box can temporarily transform anyone into a metal version of themselves. In the original game, Metal Mario is one of the final opponents. He fights on his own custom level that is unplayable called the Meta crystal for the fight. In Melee, Metal Mario also appears during one of the final battles, albeit in Adventure Mode, and on the Battlefield stage along with Metal Luigi once Luigi is unlocked. Gameplay-wise, Metal Mario has the same moves and abilities as his non-metal counterpart. Being metal, he delivers a heavy amount of damage to opponents and takes double the normal amount of damage to be knocked from the stage. In Super Smash Bros., Metal Mario does not attack often, and usually just walks around the stage.

Metal LuigiEdit

Metal Luigi is essentially the same as regular Luigi, but with a metallic exterior and little personality. He is basically Luigi's counterpart to Mario's Metal Mario. Once Luigi is unlocked in Super Smash Brothers Melee, Metal Luigi teams up with his "brother", Metal Mario, to combat players.

Fighting Polygons/Fighting Wire FramesEdit

PolygonsEdit

Fighting Polygons (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters made completely out of polygons in Super Smash Bros. for the Nintendo 64. The next to last level in the game contains 30 of these clones of existing SSB characters.

Fighting Polygons, due to the vast number the player faces (30) are not very strong and most can be KO'd easily, similar to the Kirby Team and Yoshi Team. The Polygons' fighting arsenal is limited to basic A-button attacks and rely more so on their power than actual fighting skill. They retain the basic form of their character counter-parts, but lack any sort of detail, such as facial features. On harder difficulty levels, the Fighting Polygons actively hunt the character down and attack in clusters ranging in numbers from 5 to 18, making them a more formidable fighting force.

This mode took full advantage of the N64's 3D rendering hardware.

Fighting Wire FramesEdit

The Fighting Wire Frames (謎のザコ敵軍団) are a group of enemies in Super Smash Brothers Melee. They are analogous with the Fighting Polygons, as they play a similar role; however, unlike the original game, there are only two types of Fighting Wire Frames (Male and Female) as opposed to a polygon corresponding to each individual character. Their symbol is the Smash Bros. Symbol (a circle with an off-center cross), just like the Fighting Polygons. The only distinct characteristics Fighting Wire Frames have is that they have a Heart inside their chest, and the Super Smash Bros. Melee Symbol where their face should be. Both the male and female Fighting Wire Frames possess these.

Using the Action Replay cheat device, you can play as either the Female Wire Frame or the Male Wire Frame, both only having kicks and punches and can't charge them up by holding down the buttons as you could with playable characters.

Males and Female Wire Frames have the same frame and gait of Captain Falcon/Ganondorf and Zelda, respectively. Males have better attack and defense than the Females, but the Females have better speed and jumps. They have approximately the same strength as the Fighting Polygons, but are somewhat more agile. The Fighting Wire Frames are very weak, with the exception of the Cruel Fighting Wire Frames found in Cruel Melee.

There are a number of Multi-Man Melees, in which a player fights many Wire Frame Fighters before being defeated him/herself. Each type of Multi-Man Melee has certain goals; types and objectives.

The Cruel Melee was mentioned in EGM's April Fools 2002 hoax. In that issue, EGM claimed that those who beat 20 Wire Frames in Cruel Melee would be able to unlock Sonic and Tails. This prank sparked a large amount of controversy after it was proven to be false.

SandbagEdit

Sandbag (サンドバッグくん) appears in the "Home-Run Contest" minigame. The object is to strike it as far as possible with a Home-Run Bat. The more Sandbag is damaged, the farther it will fly when hit. Sandbag's only purpose is to get hit in the Home Run Contest. Being hit all the time doesn't hurt it; it actually loves to see players "wind up and let loose." When Kirby copies Sandbag, Kirby does not receive any abilities.

During the actual sandbag challenge, a player will use their chosen character to hit the sandbag off the pedestal on which it rests within ten seconds. Players damage the sandbag as much as possible so that it will fly farther. In addition, players are supplied with a Home Run Bat, one of the most powerful items, with which to smash the bag. During the sandbag contest this item can launch even an undamaged sandbag several hundred feet (although top players have reached distances of over 11,000 feet).

The Sandbag NPC can be played with SSBM's infamous Debug Menu. But, the Sandbag character does not have any moves whatsoever (Except for jumping/moving) and if a hit/shield command is done, or if sandbag leaves the game boundaries, the game will most likely freeze. But, with a bit of delay, it can slide along the ground with quite some speed.



Characters/Master Hand

Master Hand is a fictional video game character from Nintendo's Super Smash Bros. series. It appears in both Super Smash Bros. and its sequel, Super Smash Bros. Melee. It is presumed that Master Hand will also appear in the series' forthcoming third game, Super Smash Bros. Brawl. Also, Master Hand makes several appearances in Kirby and the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the boss(es) of Candy Constellation.

It is a giant white glove, similar to those that Mario himself wears. It is a right-hand glove, and it moves about by floating, with an unknown method of propulsion. General knowledge states that it is a villain, as it appears as the final boss of each game. Master Hand also has a corresponding left glove, Crazy Hand, who appears in Super Smash Bros. Melee when certain conditions are met.

The games have revealed that the Hands are a tiny link between the real world and the imaginary world in which the Smash Bros. games take place. This fits into the constant implications that the battling characters in the game are actually nothing more than toys. While Master Hand is the game's greatest opponent, it is also interesting to note that the game suggests that it gives the characters their life, a theory supported by the fact that all characters revert to their statue state when they defeat it. Whether Master Hand is merely the hand of a child with a toy collection and an overactive imagination, or a real entity with actual power is unknown.

In battle, Master Hand uses a variety of attacks, most of them related to its shape and size: it dwarfs the characters, slapping, punching, and throwing them around the platform. There are some exceptions, such as its ability to fire missiles similar to Bullet Bills and fire laser beams. Because of its size and ability to fly, it cannot be thrown off the platform as normal characters are. Instead, it has a set amount of HP which the player must bring to zero. Also, Master Hand becomes more powerful as its HP drops, as opposed to regular characters who become weaker as they accumulate damage. Master Hand's counterpart, Crazy Hand, also possesses these characteristics; however, Crazy Hand has a greater library of abilities than Master Hand (Including other strange attacks, such as dropping bombs, as well as having different effects: for instance, Master Hand's "poke" attack simply deals damage, but when Crazy Hand uses it, it freezes the target in ice on contact) and can team up with Master Hand to use still more attacks (There are three: Both hands punch together, both hands clap together, and Crazy Hand punches into Master Hand's palm. The former two begin with releasing a sleeping gas to prevent escape). Furthermore Crazy Hand is far more sporadic in combat, often prone to lengthy periods of inactivity. Crazy Hand is characterized by its twitching fingers, and is described as being the manifestation of a childish desire to destroy one's creations for amusement.

AttacksEdit

Slap - Master Hand smashes the stage with his palm from behind. This buries the opponent upon impact.

Poke - Master Hand pokes the air, and hopefully hits his target three times.

Punch - Master Hand simply punches the ground.

Smack - Master Hand slaps the stage, but not from behind, and can be damaged while charging up.

Sweep - Master Hand moves across the stage, attacking everything along the way.

Flick - Master Hand flicks the stage, much like sweep, but the attack comes in three bursts, instead of being one big attack.

Drill - Master Hand drills the opponent into the stage. This attack is rarely fatal, but does tremendous amounts of damage.

Rocket Punch - Master Hand punches from behind the stage.

Rocket Grind - Master Hand rockets from behind the stage, and attempts to obliterate the target.

Lasers - Master Hand fires lasers from his fingertips, though only the endpoints hurt.

There are also three combination moves that are used in conjunction with Crazy Hand. They are predictable because Crazy Hand will twitch his fingers violently with small purple dots all around him right before any of the three attacks.

Double Punch - Master Hand and Crazy Hand punch together.

Fist - Crazy Hand punches into Master Hand's open palm.

Applause - Master Hand and Crazy Hand clap several times after releasing sleeping gas.

Playable Master HandEdit

Master Hand also can be playable, but not without an Action Replay. Also, only the controller in the GameCube's Socket 3 can control him. Crazy Hand can be playable also when plugged into controller socket 4. There have been many hoaxes created for unlocking Master Hand without an Action Replay, all of them false.

External linksEdit



Characters/Crazy Hand

Crazy Hand is a fictional character in the Super Smash Brothers universe. It uses attacks that generally have little to no connection with its hand shape. This is not completely true, however. Some attacks are very closely related to it (Slap), and others are somewhat related (Seizure). Crazy Hand is not usually thought of as the "main" hand, and is quite often overshadowed by Master Hand, his alter ego Crazy Hand is said to be the result of a child wanting to destroy one of his toys, while Master Hand is the result of the same child wanting to play with his toys. It is unknown whether the two of them are just the hands of a child or real beings that actually possess power. For a very brief moment in the beginning of the introduction sequence for the game, we see a Mario action figure/miniature grabbed by a hand (Without a glove and with a full arm). Whether this is one of the hands, the hand of the child playing with the toys (Meaning that Master Hand and Crazy Hand are real beings), or something completely different is unknown. When alongside Master Hand, the two of them can use combination attacks.

Crazy Hand's appearances in Super Smash Brothers Melee are as follows:

  • In single-player Classic Mode, Crazy Hand appears on Normal difficulty or higher when the player halves Master Hand's hit points in under one minute.
  • In Event 50: Final Destination Match, Crazy Hand appears alongside Master Hand with 300 hit points each. The player must take down both hands using any character to complete the event.

AttacksEdit

  • Slap: Crazy Hand smashes the stage with his palm from behind. This buries the target in the ground on impact.
  • Poke: Crazy Hand pokes the air, and hopefully his target, three times, with the last one inducing freeze.
  • Punch: One of the simplest attacks. Crazy Hand simply punches the ground.
  • Smack: Another very simple attack. Crazy Hand slaps the stage, but not from behind and can be damaged while charging up.
  • Sweep: Crazy Hand moves across the stage, attacking everything along the way.
  • Flick: Crazy Hand flicks the stage, much like sweep, only the flicks come in bursts, instead of being one big attack.
  • Grind: Crazy Hand drills the target into the ground. This attack is rarely fatal, but does extreme amounts of damage.
  • Rocket Grind: Crazy Hand rockets from behind the stage and attempts to obliterate the target.
  • Seizure: Crazy Hand goes insane, swinging wildly to deadly effect.
  • Rocket Punch: Much like Slap and Rocket Grind, Crazy Hand punches from behind the stage.
  • Lasers: Crazy Hand fires Lasers from his fingertips, though only the endpoints hurt.
  • Bombs: Crazy Hand drops several Bombs on the field.
  • Nightcrawler: Crazy Hand forms a Spider-like pose and walks across the arena.

There are also three combination moves that are used in conjunction with Master Hand. They are predictable because Crazy Hand's fingers will twitch violently and small purple dots will appear all around him right before any of the three attacks.

  • Double Punch: Crazy Hand and Master Hand punch together.
  • Applause: Crazy Hand and Master Hand clap together many times after releasing sleeping gas.
  • Fist: Crazy Hand punches into Master Hand's open palm.

Other appearancesEdit

Crazy Hand is a miniboss (Alongside Master Hand) in Kirby and the Amazing Mirror. There is also a Crazy Hand Trophy in Super Smash Brothers: Melee obtainable by clearing Adventure Mode on "Hard" or "Very Hard" difficulty with no continuations.

TriviaEdit

  • Although Crazy Hand and Master Hand both have distinctly male voices (Heard when they enter and when they die, and are also the first tracks in the Master Hand section of the Sound Test), they are referred to as being genderless in their trophy descriptions, with the pronoun "it."
  • Many of Crazy Hand's moves have different effects than Master Hand's (Poke induces freeze, Grab induces poison, Slap induces burial, etc.).
  • The main difference between the Hand Bros. is that Master Hand is a "righty" while Crazy Hand is a "lefty".

Playable Crazy HandEdit

Just as Master Hand can be played with an Action Replay (Activate Debug Mode), Crazy Hand can also be played. Crazy Hand can only be played by Player 4 (A controller in Socket 4), just like Master Hand is restricted to Player 3. There have been many hoax cheats to unlock Crazy Hand without Debug Mode, all of them disproved.

External linksEdit