A Field Guide to Final Fantasy's Creatures and Monsters/List 2

The following is a list of non-sentient creatures from the Final Fantasy series and the titles in which they appear. For a list of sentient races and beings, see the Races of Final Fantasy.

Final Fantasy (ファイナルファンタジー, Fainaru Fantajī) is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). Monsters and creatures are common enemies within the games as antagonists to the playable characters, with usually no relevance to the storyline.

Script error: No such module "For".

Facer

edit
Facer
Brainpan (Final Fantasy VI)
 
Phase (Final Fantasy VI

Facers are machines that function as guardians to ancient ruins and temples, such as the Stillshrine of Miriam. Facers are like a big boulder with a face on one side, and the insides of their eyes and mouths tends to have a colored glow.

Appeared in:


Fang

edit

Fangs are wolf-like creatures that have appeared since the very first Final Fantasy. In the later games they will often bear the name of the area they prowl such as Kalm Fang or Mi'ihen Fang. They will usually attack in packs or with other enemies rather than be seen alone.

In Final Fantasy IX they were included in the Festival of the Hunt as one of the monsters you could hunt. In Final Fantasy X a special monster could be created called Fenrir through the Monster Arena, this variation of Fang is a special challenge and extremely tough. Not to mention quick enough to get dozen turns before an underleveled party.

Appeared in:

  • Final Fantasy (Original) as Wolf, Grey Wolf, Werewolf and Frost Wolf
  • Final Fantasy (Origins) as Wolf, Warg Wolf, Werewolf, and Winter Wolf
  • Final Fantasy (Dawn of Souls) as Wolf, Warg Wolf, Werewolf, Winter Wolf, Wild Nakk, and Dark Wolf
  • Final Fantasy II (Origins) as Werewolf and Fenrir
  • Final Fantasy II (Dawn of Souls) as Werewolf, Devil Wolf, and Warg Wolf
  • Final Fantasy V as Wild Dog, Karnak, and Blind Wolf
  • Final Fantasy VI as Lobo, Red Fang, Lunaris, and Red Wolf
  • Final Fantasy VII as Kalm Fang, Nibel Wolf, and Bandersnatch
  • Final Fantasy IX as Fang
  • Final Fantasy X as the Lupine-Class Fiends: Dingo, Mi'ihen Fang, Garm, Snow Wolf, Sand Wolf, Skoll, Bandersnatch, and Fenrir
  • Final Fantasy XI as the undead hound family, including Bandersnatch, Barghest, Black Wolf, Bog Dog, Cwn Annwn, Garm, Hati, Hecatomb Hound, Hell Hound, Mad Fox, Marchosias, Mauthe Doog, Scavenging Hound, Tainted Hound, Tomb Wolf, Wolf Zombie, and Fenrir (summon)
  • Final Fantasy X-2 as the Lupine-Class Fiends: Coyote, Wild Wolf, Killer Hound, White Fang, Canis Major, Lupus, and Tindalos
  • Final Fantasy XII as the Wolf-Class Beasts: Wolf, Hyena, Hell Hound, White Wolf, Silver Lobo, Worgen, Tartarus, Cerberus, Wary Wolf (CounterWolf), Kaizer Wolf, Lindbur Wolf, Thextera, and Enkidu, Gilgamesh's companion.

Flan

edit
Flan
Flan (Final Fantasy IX - PS) Cream (Final Fantasy Tactics Advance - GBA)

The Flan also called Pudding is a small, magical creature, which moves with motion comparable to jelly. They usually possess a certain affinity to a certain element and therefore are vulnerable to opposing elemental magic. Physical attacks seem almost worthless in breaking the Flan's defense. A special Flan called Jumbo Flan could be created through the arena, which is very tough, has auto-reflect on and cast Ulitma very often. In Final Fantasy X-2, the Flan's names is accompanied with a Spanish name relating to its color and element. They are Amarillo (yellow), Azabache (jet [black]), Azul (blue), Blanco (white), Palido (pale; "pearl" in the Japanese version), and Rojo (red). They bear the same appearance as their respective counterparts in Final Fantasy X based on color. In the remake Final Fantasy IV Advance for Game Boy Advance, an optional boss has been added named Master Flan, who will summon Flans to her aid in battle.

Appeared in:

Friendly Dragon

edit
Friendly Dragon
Friendly Dragon (Final Fantasy V - SNES)

Friendly Dragons are featured in only four games in the Final Fantasy series. They are also known as Hiryuu and are a gentle version to the typical Dragons of the series. In the original Final Fantasy, Bahamut, who is later known as a Summon is the King of Dragons.

Friendly Dragons have appeared in the following games:

Funguar

edit
Funguar
Batterycap (Final Fantasy VII) Funguar (Final Fantasy VIII
Myconid (Final Fantasy IX)

A mushroom type enemy in the Final Fantasy series. They resemble a poisonous agaric mushroom. They sometimes have multiple eyes. They use spore attacks that cause sleep, and even fire magic in Final Fantasy X, which they happen to be weak against.

Appears in:

Gargant

edit
Gargant
Gargant (Final Fantasy IX - PS)

Gargants are huge insect-like creatures that travel underground in the world of Final Fantasy IX. Travelers can use them by luring them with gargant grass, their favorite food, and either hanging onto their backs, or by using a special carriage rigged up underneath them. Their habitat is a series of underground tunnels called Gargant Roo (Roo possibly from the French word "rue" meaning street).

See also: Races of Final Fantasy#Gargant


Gargoyle

edit
Gargoyle
Gargoyle (Final Fantasy IX)
Gargoyle (Final Fantasy IX)

Gargoyles take their name from the statues used since medieval times to convey water away from the sides of a building which often have a grotesque demon-like appearance. The gargoyles in Final Fantasy will frequently use petrifying attacks and often take the form of humanoid demons with bat-like wings.

In Final Fantasy V, a pair of gargoyles guards the entrance to each dungeon with a Tablet. If the player defeats one, the other will revive it unless it is quickly defeated.

In Final Fantasy VII the Gargoyles would be stone at the start of battle and if attacked while stone they couldn't be damaged. If you had hit them during that time however they would cast L4 Death when they were killed, taking out anyone with a level in a multiple of four.

In Final Fantasy VIII Everet and Enoyle, the two boss enemies resembled gargoyles, but not their stone qualities. Also, the Iguion boss enemies could be considered as gargoyles, since they were originally statues brought to life.

In Final Fantasy IX a Gargoyle would appear alongside the monster Agares. Agares would awaken the Gargoyle during battle, however if a soft is used on it, or Agares is defeated before it's awakened, it is instantly defeated.

Appeared in:

See also: Gargoyle

Garuda

edit
Garuda
Garuda Friendly (Final Fantasy IX)

Garuda is an enemy depicted as an avian humanoid in the Final Fantasy Series. It first appeared in Final Fantasy III as a boss monster. As with other bird enemies like Zuu and Cockatrice, Garuda isn't always featured as a boss, but is more commonly a regular enemy, such as in Final Fantasy VII, IX, X and X-2. In most of these encounters against Garuda it is usually an easily defeated enemy. There is an exception in IX with a "friendly" version in addition to the standard hostile monster. The former is one of a number of "friendly" monsters that appear in Final Fantasy IX and which do not attack on encounter but instead ask to be "fed" various gemstone items for considerable AP (Ability points - see Final Fantasy IX gameplay for more details). The two look the same except for the colour: the regular Garuda is predominantly red and green, while the friendly version in rainbow-coloured.

In X/X-2 it has a new attack called Sonic Boom, which it uses often, and is highly similar in appearance to a number of other bird monsters. In XI Garuda is a usable summon if the player completes certain quests and defeats it in battle. Garuda is considered the summon of the element "wind", and as such mostly uses the wind magic Aero, Aerora, Aeroga and rarely Aeroja. In Final Fantasy XII it appears first as a boss and then later as a regular enemy.

Appeared in:

See also: Garuda

Gigan Toad

edit

The Gigan Toad is a common monster in the Final Fantasy series of video games. It usually an enemy that is found early or midway through the game. It often is immune to water and can cause poison or toad status.

Appeared in:

Gigas

edit
Gigas
 
Gigas (Final Fantasy II)

Gigas is a term for races of giants in the Final Fantasy series. The name was first used in this sense in the Squaresoft game Final Fantasy II, and was subsequently used in many other Squaresoft games, such as Secret of Mana, often appearing as sub-bosses. In Final Fantasy VI, one character, Umaro, is said to have the strength of a Gigas, and Terra's father, Maduin, is a Gigas Esper. Gigas appear in Final Fantasy XI as a race of Beastmen who live in Northern regions of Vana'diel, the fictional world depicted in the game. In the first game for NES/Famicom, the ogres were most likely the prototypical version of the gigas.

Appeared in:

  • Final Fantasy as Giant, FrostGiant, RedGiant, Ogre, GrOgre, and WizardOgre
  • Final Fantasy II as Gigas.
  • Final Fantasy VI as Hadesgigas, Gigantos, and Borras.
  • Final Fantasy VII as Death Gigas
    • This is a transformation and is not fought, as well as a somewhat hidden enemy that is a 50-foot tall purple giant named Gigas at the location Whirlwind maze after receiving the Neo Bahamut Materia and going back towards the top of the crater (Gigas is not mentioned in the bestiary of the official strategy guide and will not necessarily be found every time.) On occasion it can also be encountered in the Gold Saucer Battle Arena.
  • Final Fantasy IX as Hilgigars (Hill Gigas) (Boss)
  • Final Fantasy X/Final Fantasy X-2 as Ogre-type Fiends: Ogre, Gigas, Gug, Hrimthrus, Bashura, Kottos, Wendigo (Boss)
  • Final Fantasy XI as Ranger, Beastmaster, Warrior, or Monk Gigas beastmen
  • Final Fantasy XII as Headless type Giants: Blood Gigas, Striker, Wendigo, Daedalus(Boss). The Esper Belias is a powerful gigas that Raithwall defeated in his youth and a summonable Esper
  • Secret of Mana - another Squaresoft game
  • Final Fantasy: Crystal Chronicles as Gigas and Jack Moschet or Gigas Lord
See also: Gigas and Ogre

Goblin

edit
Goblin
Goblin (Final Fantasy XI - PC)
Goblin (Final Fantasy VII - PC)
Goblin (Final Fantasy IX)
Goblin (Final Fantasy IX)
Goblin (Final Fantasy Crystal Chronicles)
Goblin (Final Fantasy Crystal Chronicles)
Goblin (Final Fantasy V)
Goblin (Final Fantasy V)

The Goblin is an evil or mischievous creature of folklore, often described as a grotesquely disfigured or elf-like phantom. The creature that appears in the series has always been called Goblin (except in the Nintendo Entertainment System release of Final Fantasy), but this is not to be confused with Final Fantasy VI, where an original monster called Satan in the Japanese version was mistranslated as Goblin. In Final Fantasy V, there is a slight difference in appearance between the Goblins that Bartz (the main character) fights in solo battles and the Goblins that subsequently appear as ordinary monsters on the field. In Final Fantasy XI, the Goblin race is capable of coexistence with 'civilized races', and several appear in the city of Jeuno. In some of the games, their special attack 'Goblin Punch' can often be learned by the party via blue magic or other methods.

Appeared in:

See also: Goblin

Gods & Goddesses

edit
Gods & Goddesses
Kefka Palazzo Final Form (Final Fantasy VI - SNES Goddess (Final Fantasy VI - SNES)

Gods and Goddesses are often bosses in the Final Fantasy series. They are either ancient entities, like the Occuria, or mortals that have ascended via nefarious means (ie, Kefka Palazzo using the Statues, Sephiroth using Lifestream, Ultimecia using Time Compression and so on). Final Fantasy X's Yu Yevon is technically a god, as he is the subject of worship by the Yevonite religion. Additionally Final Fantasy Tactics' Ajora is a religious figure at the center of the Glabados Church, and the final boss Altima, leader of the Zodiac demons, could be considered one as well.

Gods and goddesses are typically faced in the last parts of the game, and are often the final bosses.

Appeared in:

Golem

edit

The Golems originate from Jewish folklore where they are beings crafted and animated out of otherwise inanimate material (such as clay).

In Final Fantasy the Golems are giant humanoid monsters made of stone, metal, and are sometimes portrayed as machines that have high defence and primarily attack with sheer brute force. In Final Fantasy IX you only had to destroy the Sand Golem's core to kill it. In Final Fantasy V, VI, and Tactics it also appears as a summon.

In Final Fantasy Mystic Quest the Ice Golem is one of the four monsters that have usurped the Crystals powers, it has used the Water Crystal to freeze the land, and is in possession of the River Coin. The Stone Golem is one of the four guardians of Doom Castle, and is the boss in the Sand Maze.

Appeared in:

See also: Golem

Hecteyes

edit

Hecteyes is a jelly with multiple eyes. Its appearance may be based on the mythological creature named Argus combined with a Flan.

In Final Fantasy VII, it is called Eight Eyes, though it clearly has more than 15.

Appeared in:

See also: Argus Panoptes

Helms

edit

A classification of Fiend from Final Fantasy X series. It has a hard carapace which protects it from physical attacks, but somehow makes it vulnerable to magic like the game says. While there is no magical weakness it still succumbs rather quickly with magical attacks. It is immune to curse spells.

Hornet

edit
Hornet
Granaldo Hornet (Final Fantasy VIII)
Hornet (Final Fantasy IX)

Hornet enemies are well known in the Final Fantasy series, they look like real life hornets but larger in size. In Final Fantasy X the special arena version of the bee enemies are called Hornet.

Appeared in:

Iguion

edit

A type of Lizard monster. An arena-version called Ornitholostes could be fought in Final Fantasy X. Most of them are sometimes mixed with the Basilisks, especially in earlier games.

Appeared in:

Imp
Imp (Final Fantasy XI - PC/PS2)
Imp/Arast (Final Fantasy X/X-2 - PS2)

The Imp is a term for a supernatural being similar to a fairy, frequently found in folklore. A being described as an imp would be more likely to be mischievous than seriously threatening, which is displayed in their Final Fantasy impressions. Additionally, in Final Fantasy VI, the Imp does not appear as a regular monster, but rather as a status effect, which can be inflicted on monsters as well as on playable characters, which mutates them into a so-called Imp. The characters resemble Kappa, but "Imp" is still used, while the monsters transform into, and are actually addressed as Kappa differing on color depending on the monster which was transformed.

The creature that appears in the series has always been called Imp, but this is not to be confused with the original game, Final Fantasy for the Nintendo Entertainment System, or Final Fantasy IV, where the Goblin was mistranslated as an Imp. Additionally, in Final Fantasy IV, there was a sprite for a real Imp and not a Goblin mistranslated, but it got dummied, leaving two other monsters as the only "official" Imps left. They are Fiend and Gremlin. Final Fantasy X-2 has a monster named Arast looking exactly the same as the Imp from Final Fantasy X.

Appeared in:

See also: Imp

Iron Giant

edit
Iron Giant
Iron Giant (Final Fantasy X/X-2 - PS2)
Iron Giant (Final Fantasy X/X-2 - PS2)

Iron Man (Final Fantasy VII - PC)

The Iron Giant is a formidable opponent of the series. It appears as a towering, oversized empty suit of armor who often possesses an equally oversized sword. In Final Fantasy Tactics, Iron Giant makes its appearance under the name Steel Giant, sharing the same appearance with the characters Worker 8 and Worker 7 - New whose character class is Iron Giant.

Also there is Wolfmeister who is a swap palette of Iron Giant, It is in Red armor rather than black. A boss variation of this form was used in Final Fantasy VIII, under the name Red Giant. It would taunt and laugh at the party when most attacks were used against it, but was weak against gravity-type magic. A unique type of Iron Giant called Ironclad could be created via the arena in Final fantasy X.

Appeared in:

Kraken

edit

The Kraken comes from sea folklore. It is said to be a gigantic squid-like monster, which snares ships on the far sea with its tentacles and lead its sailors to doom. Because it lives in the sea, the Kraken is often associated with the Water crystal.

Appeared in:

Kindred

edit

The Kindred (also known as Demons) are winged beastmen found mainly in the Valdeaunia Region in Final Fantasy XI. It is said that their damage-absorbing outer shell was once armor that was enhanced by an evil enchantment. In addition to their highly advanced fighting skills, they are also known to possess high levels of intelligence, which they have used to acquire various types of potent magic. Due to their pitch-black color and ominous appearance, the inhabitants of Vana'diel came to call these beastmen "Demons." However, Demons refer to themselves as "the Kindred." This, along with many other questions about their origins, still remain unanswered.

During the Great War, the Demons served as the Shadow Lord's elite guard, ruling over the other beastmen with fear. To ensure the other beastmen were following orders, many of the Demons would act as messengers, traveling to and from Castle Zvahl. When the Great War was over, the Demons vanished. However, with recent rumors of the Shadow Lord's return, there have been Demon sightings in Valdeaunia. While there are many theories about their origin, the most popular one is that the Shadow Lord made a pact with them after traveling deep into hell.

See also: Demon

Lamia/Marilith

edit
Lamia
Lamia (Final Fantasy IX - PS)
Lamia (Final Fantasy IX - PS)
Marilith (Final Fantasy IX)
Marilith (Final Fantasy IX)

The Lamia is a mythological person: the daughter of Poseidon and Lybie. Lamia was a queen of Libya, whom Zeus loved. But Hera's jealousy got her and made her in to a half-snake women, which would now steal babies. Lamia is described as having a serpent's body, but female breasts and head, however, in certain games, her appearance is totally snake-like and sometimes slug-like.

Appeared in:

See also: Lamia (mythology)

Lich

edit

The Lich is an another creature from Dungeons and Dragons. The lich is an undead sorcerer, who used his magick to gain unnatural immortality. They usually scheme evil plots that could take decades and centuries to fruition, since they don't have the fear of time and death.

Since the Final Fantasy series make undeads related to the Earth crystal, Lich gets to be the Fiend/Guardian of Earth.

Appeared in:

Magic Pot

edit
Magic Pot
Magic Pot (Final Fantasy XI - PC/PS2) Magic Pot (Final Fantasy X - PS2) Magic Pot (Final Fantasy VII - PC)

The Magic Pot is the name of the creature which inhabits a pot and chooses to fight inside the pot using it to its defense. Because of it's general immobility, it favours magical attacks. Final Fantasy V and Final Fantasy VI use the same sprite for this monster.

In Final Fantasy V, the party may give the Magic Pot elixirs when it asks for them; when it has enough, it will flee and the party will receive a large amount of ABP. In Final Fantasy VI, the MagiUrn is found in the Tower of Fanatics, and instead of asking for items, gives them to the player (in the form of using them on the player). In Final Fantasy VII, Magic Pots can only be found in the last area of the game. Rather than attacking, they request that the player give them an elixir item - until one is given, they take zero (0) damage from any and all attacks, magic or physical, and alternately attack the party with what appear to be cursewords, or flee the battle entirely. Note that the cursewords may also steal items from the party. If an Elixir is given, they become susceptible to damage and, once killed, bestow a large amount of AP (Ability Points) on the party. This behavior is replicated in the PuPu in Final Fantasy VIII, who requests several Elixirs in order to receive his Triple Triad card, and the nine fairy spirits in Final Fantasy IX, which request various precious stones from the player in exchange for AP, hints, and the ability to reach optional boss Ozma with melee weapons (thereby making the battle much easier).

In Final Fantasy X, Magic Pots do nothing, but when a player attacks one, they will either give them an item or explode. In Final Fantasy XI, magic pots are aggressive to spellcasting but do not request any items. It appears only three Magic Pots exist in Final Fantasy XII and are all found in a late secret subterra area in the Pharos dungeon (each in one of the different floors). Like in Final Fantasy VII, a Magic Pot would ask for an Elixir and can only be subdued after been given one. The player can, however, steal back the Elixir after giving. Defeating a Magic Pot results in 123LP gained by each character. The FFXII Magic Pots also does a ton of damage and can drop players at level 99 in a matter of seconds if not given the Elixir and provoked.

Appeared in:

  • Final Fantasy V, Final Fantasy VII, Final Fantasy X, Final Fantasy XI, and Final Fantasy XII as Magic Pot
  • Final Fantasy VI as Magic Urn

Malboro

edit
Malboro
Morbol (Final Fantasy XI - PC)
Malboro (Final Fantasy VII - PC)

The Malboro is a mutanous form of plantlife that lacks the ability of photosynthesis and must feed on other creatures to survive. The Malboro is a fearsome foe most despised due to its horrible "Bad Breath" attack that often inflicts multiple random status effects. This can incapacitate a character until he or she is healed.

The Malboro as seen in the various Final Fantasy titles developed by Squaresoft (now known as Square Enix) is a powerful enemy often encountered middle to late parts of the game. The name 'Malboro' may also be a joke within the Final Fantasy series, naming it after the cigarette brand Marlboro as it uses the ability 'Bad Breath'. It is also possible it was comprised from Latin Mal, meaning bad, and Greek Boros, meaning breath.

Appeared in:

Other Appearances:

Mamool Ja

edit

A race of lizard-like Beastmen in Final Fantasy XI that rule over the Mamool Ja Savagelands. Their name meaning "brethren of the shining scale," the Mamool Ja are divived into four castes: warriors, aquatics, sages, and knights. One from each caste is selected to be a member of the four overlords that lead the race.

Mandragora

edit
Mandragora
Mandragora (Final Fantasy IX)
Mandragora (Final Fantasy IX)

Mandragora is a tiny plant monster that made numerous appearances in Final Fantasy. Sometimes known as Mandrake. They commonly use an attack call pollen that inflicts sleep or silence on its enemies. In FFXII, one of the boss fights involve Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star, & Topstalk, which are superpowered versions of Mandragora, Alraune, Wild Onion, Pumkinhead, and Deadly Nightshade respectively.

Appeared in:

See also: Mandragoras

Manta

edit
Manta
Friendly Curved Circle (Final Fantasy IX) Curved Circle (Final Fantasy IX)
Manta (Final Fantasy)

Manta is a Final Fantasy monster that strongly resembles a manta ray. It made its first appearance in Final Fantasy II. In Final Fantasy IX There is a "friendly" one as well as a "hostile" one.

Appeared in:


Mermaid

edit
Mermaid
Mermaid (Final Fantasy - PS)
Mermaid (Final Fantasy - PS)

Mermaids are a race of legendary creatures bearing the appearance of half-fish, half-human and are featured in Final Fantasy. They have the ability to breathe underwater. They also appear in Final Fantasy III as monsters on the field.

See also: Mermaid


Mimic

edit

A creature that imprisonates the form of a treasure chest, ambushing those fooled by its trick. Mimics in Final Fantasy IX appeared only briefly in the city of Burmecia. In FFXII, the creatures were the result of a researcher crafting a weapon for use against the dragon Yiazmat. He crafted the insectoid Mimics to possess the ability to "learn" and "grow", with some able to feed on electrity. But both his experiments and his being rejected by the client who commissioned his work drove him insane. One of these Mimics, the Omega Mark XIII was more advanced as was able to grow independently via an invention called the Growth Lattice, generating the energy it needs to live by filtering and condensing Mist from the air. It escaped from his client's basement along with the Mimic Queen that set up a colony in the Barheim Passage until it was killed by Vaan and company. Omega MK. XII, remains missing, and lives at the Great Crystal.

Mindflayer

edit
Mindflayer
Drakan (Final Fantasy IX - PS)

The MindFlayer is one of the four classic monsters to originate directly from Dungeons and Dragons, the other three being the Sahag, Beholder, and Ochu. MindFlayers are semi-humanoid beings with a squid-like head with psychic powers that often live in moist caverns and underground cities. They capture cave dwellers and other creatures living underground such as drow and dwarves, using them as slaves and as a food source, much like cattle. Their signature attack is Mind Blast which is thought to cause confusion.

Appeared in:

See also: Illithid

Minotaur

edit
Minotaur
Minotaur (Final Fantasy XI - PC/PS2)
Minotaur (Final Fantasy VIII - PS)

In Greek mythology, the Minotaur was a creature that was half-man and half-bull. It dwelt in the Labyrinth, which was an elaborate maze constructed by King Minos of Crete and designed by the architect Daedalus to hold the Minotaur. The Minotaur was eventually killed by Theseus.

The enemy Minotaur appears as an optional boss battle and also as a Guardian force, Minotaur will use earth attacks and fights with his younger (although bigger) brother named Sacred. Using float on the party and the bosses will mean an easy victory, as when they are touching the ground they can heal themselves every turn.

In Final Fantasy V, the Minotaur appeared at the top of the Fork Tower's "might" branch, guarding the ultimate White Magic, Holy, and using strong physical attacks to defend it. Strangely enough, while he is supposed to cast Holy on the player's party as his final attack before dying, because he has no MP, he cannot do so.

Appeared in:

See also: Minotaur and Bull (mythology)

Mover

edit
Mover
Mover (Final Fantasy IX - PS) Mover (Final Fantasy VII - PC)

The Mover is a small, bug-like, bouncing or hyperactive sphere. It is a low lifeform and isn't capable of much and therefore does not prove much of a difficulty in battle, but it has a very high flee rate and can dodge almost every attack.

In Final Fantasy V, Final Fantasy VII and Final Fantasy IX, it appears in groups of three units and if not defeated quickly they can use an ultimate attack, Delta Attack, that can cause instant death/petrification to a party member. Movers are usually worth lots of experience points and Gil.

Appeared in:

Mu are squirrel-like creatures that are usually no threat. However, they may have some devastating moves.

Appeared in: