History of video games/Platforms/Super Cassette Vision

History edit

 
Despite the name, the Super Cassette Vision actually used cartridges, as shown here.

Launch edit

The Super Cassette Vision was released by Epoch in 1984 to replace the older 1981 Epoch Cassette Vision and the cost reduced 1983 Epoch Cassette Vision Jr.[1]

On launch the Super Cassette Vision sold well in Japan, as well as in France.[2]

The Super Cassette Vision Lady was launched in 1985 and marketed to women.[3][4][1] This was the first notable console to pursue this strategy, later followed by others such as the Casio Loopy.[5]

Technology edit

Compute edit

The Super Cassette Vision used an 8-bit NEC PD7801G CPU (Based on the Z80) clocked at 4 megahertz.[6]

The system had 128 bytes of RAM and four kilobytes of VRAM.[6]

Notable games edit

  • Lupin III
  • Dragon Ball: Dragon Daihikyō
  • Miner 2049er
  • Boulder Dash
  • Doraemon Nobita's Time Machine the Great Adventure
  • Mappy
  • Pole Position II

Gallery edit

Super Cassette Vision edit

Motherboard edit

References edit

  1. a b "Japanese Company Made Consoles For Girls, And Also Cute Toys". Kotaku. Retrieved 24 October 2020.
  2. "Epoch Super Cassette Vision (1984 - late 1980s)". Museum of Obsolete Media. 8 March 2014. Retrieved 28 October 2020.
  3. "Super Lady Cassette Vision – The Video Game Kraken". Retrieved 27 November 2020.
  4. "The Most Unusual Video Game Consoles" (in en). PCMAG. https://www.pcmag.com/news/the-most-unusual-video-game-consoles. Retrieved 24 October 2020. 
  5. Packwood, Lewis (15 July 2018). "In the Loopy: the story of Casio's crazy 90s console" (in en). Eurogamer. https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-the-story-of-casios-crazy-90s-console. Retrieved 24 October 2020. 
  6. a b "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 29 October 2020.