History of video games/Platforms/Super Cassette Vision

History

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Despite the name, the Super Cassette Vision actually used cartridges, as shown here.

Launch

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The Super Cassette Vision was released by Epoch in 1984 to replace the older 1981 Epoch Cassette Vision and the cost reduced 1983 Epoch Cassette Vision Jr.[1]

On launch the Super Cassette Vision sold well in Japan, as well as in France.[2]

The Super Cassette Vision Lady was launched in 1985 and marketed to women.[3][4][1] This was the first notable console to pursue this strategy, later followed by others such as the Casio Loopy.[5]

Technology

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Compute

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The Super Cassette Vision used an 8-bit NEC PD7801G CPU (Based on the Z80) clocked at 4 megahertz.[6]

The system had 128 bytes of RAM and four kilobytes of VRAM.[6]

Notable games

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  • Lupin III
  • Dragon Ball: Dragon Daihikyō
  • Miner 2049er
  • Boulder Dash
  • Doraemon Nobita's Time Machine the Great Adventure
  • Mappy
  • Pole Position II
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Super Cassette Vision

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Motherboard

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References

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  1. a b "Japanese Company Made Consoles For Girls, And Also Cute Toys". Kotaku. Retrieved 24 October 2020.
  2. "Epoch Super Cassette Vision (1984 - late 1980s)". Museum of Obsolete Media. 8 March 2014. Retrieved 28 October 2020.
  3. "Super Lady Cassette Vision – The Video Game Kraken". Retrieved 27 November 2020.
  4. "The Most Unusual Video Game Consoles" (in en). PCMAG. https://www.pcmag.com/news/the-most-unusual-video-game-consoles. Retrieved 24 October 2020. 
  5. Packwood, Lewis (15 July 2018). "In the Loopy: the story of Casio's crazy 90s console" (in en). Eurogamer. https://www.eurogamer.net/articles/2018-07-15-in-the-loopy-the-story-of-casios-crazy-90s-console. Retrieved 24 October 2020. 
  6. a b "OLD-COMPUTERS.COM : The Museum". www.old-computers.com. Retrieved 29 October 2020.