History of video games/Platforms/Capcom Power System Changer
History
editThe Capcom Power System Changer was essentially an attempt by Capcom to mimic the success of the NEO•GEO home console produced by SNK.[2]
The Capcom Power System Changer saw a limited Japanese release near the end of 1994, with a launch price of 39,800 yen.[2][3] The system was on the market for a short time, and was only supported until 1995.[3]
Technology
editCompute
editGames for the Capcom Power System Changer were based on CPS1 arcade boards, which are essentially self contained in cartridges.[3][4]
The Capcom Power System Changer itself only includes a processor based on the Motorola 68000 clocked at 10 megahertz and a Sony CXA1645 chip to handle converting JAMMA arcade standards into home friendly IO.[3][4]
Hardware
editThe system uses Super Famicom compatible controllers.[3]
Games
edit11 games were released for the Capcom Power System Changer.[3][5]
Gallery
edit-
The CPU used on the CPS1 arcade board.
-
A Motorola 6800 CPU die, similar to what would have been used in the Capcom Power System Changer.
External Resources
edit- Video Game Console Library - Capcom Power System Changer page.
- Video Game Kraken - Capcom Power System Changer page.
References
edit- ↑ "CAPCOM History". www.capcom.co.jp. Retrieved 20 January 2021.
- ↑ a b "CPS Changer by Capcom – The Video Game Kraken". Retrieved 20 January 2021.
- ↑ a b c d e f "Feature: Say Hello To The CPS Changer, Capcom's First And Only Attempt At A Home Console". Nintendo Life. 25 February 2015. Retrieved 25 November 2020.
- ↑ a b "Capcom CPS Changer". Video Game Console Library. Retrieved 25 November 2020.
- ↑ "The Capcom Power System Changer: the next-gen of yesteryear". Retrieved 25 November 2020.