Grand Theft Auto: Vice City/Printable version


Grand Theft Auto: Vice City

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Introduction

Grand Theft Auto: Vice City is a non-linear driving and shooting computer and video game released by Rockstar Games on October 27, 2002 for the PlayStation 2 and May 12, 2003 for the personal computer, as well as in November 2003 for the Xbox, along with Grand Theft Auto III in the Grand Theft Auto: Double Pack re-release. As the title implies, the game involves an amount of crime and plenty of carjacking. Vice City is also a loose sequel to Grand Theft Auto III (2001).

Spoiler warning: Plot and/or ending details follow.

The game takes place in 1986, when player character and protagonist Tommy Vercetti is released from prison and dispatched by Sonny Forelli, head of the Forelli Mafia family in Liberty City, to Vice City for the establishment of a narcotics deal. Unfortunately, as the deal was almost complete, gunmen attack the meeting and kill several other men, while Tommy flees, leaving the drugs and the Forelli-supplied money behind. Together with lawyer Ken Rosemberg and with no money, Tommy is forced to find the party responsible for the attack, and eventually seize power of the city. You, the player, will take the role of Tommy Vercetti after he arrives in Vice City.

Spoilers end here.

This Wikibook will guide you on how to play Vice City, and the features and item available to you in game.


Basics

These spoiler-free guides should provide everything you need to know about the basic concepts of the game.


Missions


The following are the missions which relies with the main story. At first the name of the the person/place who gives us the mission/from which we get the mision, then below that the name of the missions are given.

There are three types of missions - storyline missions, asset missions and secondary missions. You have to complete all these missions to complete the game. But there types are different. The storyline missions deals with the main storyline. We get the asset only after buying that asset. And if you complete all the missions of an asset the asset will start collecting revenue up to a limit. You can only buy the assets after the mission - Rub Out. Secondary missions re jobs which neither deals with the storyline nor with our properties/assets but by doing that missions people's respect towards us increases.

Storyline missions

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  • Intro
    • In The Beginning...
  • Ken Rosenberg
    • The Party
    • Back-Alley Brawl
    • Jury Fury
    • Riot
  • Colonel Cortez
    • Treacherous Swine
    • Mall Shootout
    • Guardian Angels
    • Sir, Yes Sir!
    • All Hands on Deck
  • Ricardo Diaz
    • The Chase
    • Phnom Penh '86
    • The Fastest Boat
    • Supply & Demand
  • Tommy Vercetti / Kent Paul / Lance Vance
    • Death Row
    • Rub Out
    • Shakedown
    • Bar Brawl
    • Cop Land
    • Cap the Collector
    • Keep Your Friends Close

Asset missions

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  • The Boatyard
    • Checkpoint Charlie
  • Cherry Popper Ice Cream Factory
    • Distribution
  • The Pole Position Club
    • Stripshow
  • Kaufman Cabs
    • V.I.P.
    • Friendly Rivalry
    • Cabmageddon
  • Sunshine Autos
    • Car delivery
  • Interglobal Films, Inc
    • Recruitment Drive
    • Dildo Dodo
    • Martha's Mug Shot
    • G-Spotlight
  • Printing Works
    • Spilling the Beans
    • Hit the Courier
  • The Malibu Club
    • No Escape?
    • The Shootist
    • The Driver
    • The Job

Secondary missions

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  • Pay Phone Missions
    • Road Kill
    • Waste the Wife
    • Autocide
    • Check Out at the Check In
    • Loose Ends
  • Avery Carrington
    • Four Iron
    • Demolition Man
    • Two Bit Hit
  • Love Fist / Kent Paul
    • Love Juice
    • Psycho Killer
    • Publicity Tour
  • Mitch Baker / Biker Gang
    • Alloy Wheels of Steel
    • Messing With the Man
    • Hog-Tied
  • Phil Cassidy
    • Gun Runner
    • Boomshine Saigon
  • Umberto Robina / Cubans
    • Stunt Boat Challenge
    • Cannon Fodder
    • Naval Engagement
    • Trojan Voodoo
  • Auntie Poulet / Haitians
    • Juju Scramble
    • Bombs Away!
    • Dirty Lickin's


Items


Weapons

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The following is the list of weapons in Vice City, along with locations and costs. It is organized within itself from weakest to strongest.

Spoiler warning: Plot and/or ending details follow.

"Fist" weapons

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  • Unarmed - Hand-to-hand combat, does minimal damage, but costs nothing.
  • Brass Knuckles - Another hand-to-hand weapon, causing a bit more damage than bare fists. They are found in an alley near Ocean View Hotel, or if you kill a security guard at The Malibu.

Melee weapons

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  • Screwdriver - It can be purchased at Bunch of Tools in Washington Beach, Tooled Up at North Point Mall, or at Screw This in Little Havana, for $10.
  • Golf Club - A fun, unconventional weapon. It can be found at Leaf Links Golf Course.
  • Hammer - It is available for purchase at all the locations that the Screwdriver can be bought, for $20.
  • Nightstick - It can be found in the Washington Beach Police Station, or if you kill a policeman, he will drop one.
  • Baseball Bat - It can only be purchased at Bunch of Tools in Washington Beach. It can also be found in the same alley as the brass knuckles.
  • Cleaver - Yet another "just for laughs" melee weapon. For $50, you can buy it anywhere Screwdrivers and Hammers are sold. It is also found behind the Pizza shop in Vice Point.
  • Katana - For $300 you can become Samurai Vercetti-san at Tooled Up at North Point Mall. You can also find the katana in the backroom of the coffee shop at North Point, and also in the driveway of your Starfish Island mansion.
  • Machete - $100 at Screw This will get you this big blade. You can also find it under an awning in one of the many alleys in Washington Beach, or on the sidewalk of the bridge to Starfish Island.
  • Chainsaw - $150 at Screw This, 20 hidden packages, or a search for a room dedicated to Scarface will make you Vice City's resident Lumberjack (or bone-jack).

Projectile weaponry

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  • Hand grenades - For $300 at the North Point Mall Ammu-Nation, you can get 8 of these. It takes a steady hand to master grenading.
  • Molotov Cocktails
  • Tear Gas - This weapon takes a long time to kill people, and is found behind the Washington Beach Police Station. No longer available in PC version
  • Remote Grenades - For $1000 at Phil Cassidy's Armory, you get eight of these. Throw one, then detonate it at will.

smoke greanade_found at the top of the talest building.

Pistols

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  • Colt .45 - $100 at either of the East Island Ammu-Nations. It can also be found at the construction site, and Vice City Marina. When you kill a cop, one drops out of his hand along with the nightstick.
  • Colt Python - The most powerful pistol, a one-hit kill no matter what. $2000 at the Downtown Ammu-Nation, or it appears at your mansion when you collect 30 hidden packages.

Shotguns

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  • Standard Shotgun - $500 at the Ocean Beach Ammu-Nation, or you get one whenever you enter a cop car.
  • Stubby Shotgun - More one-hit kills, but must be reloaded after each shot. $600 at North Point Ammu-Nation.
  • SPAS Shotgun - One-hit kills, with an 8-shot magazine. $4000 at Downtown Ammu-Nation.

Sub-machine guns

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  • TEC-9 - Located near a house on the West side of East Island.
  • Ingram Mac 10 - $300 at the Ocean Beach Ammu-Nation, one of the few weapons you can run with while shooting.
  • Uzi 9mm - $400 at North Point Ammu-Nation, also located north of the Washington Beach Pay'n'Spray, or inside an apartment complex in the same area. More locations include the gang house on Prawn Island, and under the stairs leading to the Skumhole Shack.
  • MP5 - $3000 at Downtown Ammu-Nation. The most powerful SMG; however, it cannot be fired while walking or running.

Assault rifles

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  • Ruger - $1000 at Ocean Beach Ammu-Nation. One-hit kills, but hard to learn how to aim.
  • Colt M4 - $5000 at Downtown Ammu-Nation, for the "best" assault rifle. Also found in the bottom of the Vercetti mansion.

Heavy

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  • Rocket Launcher - A whopping $8000 for 8 of the most conventional ways to blow up cars, boats, and helicopters at Phil's Place. You can also find it in the swimming pool of the hotel near Escobar International, or by collecting 70 hidden packages and going to your mansion.
  • M60 - $8000 at Phil's can get you this weapon, although it has a slow firing rate.
  • Flamethrower - 40 hidden packages, a trip to a garage at Vice Point or a search in the pools of Starfish Island for this one. Beware touching the flame, however, or else you will progressively lose health.
  • Minigun - The most expensive weapon in the game, $10,000 at Phil's Place. You can also get it with 60 hidden packages. Extremely hard to master.

Sniper rifles

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  • Standard Sniper Rifle - $1500 at North Point's Ammu-Nation, or a search in the hedge maze on Starfish Island can get you the same gun from "Bomb Da Base" in Grand Theft Auto III.
  • PSG-1 - $6000 at Downtown Ammu-Nation, or 50 hidden packages. Very accurate.

Miscellaneous

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  • Camera - Not a weapon, but it takes up a slot. It is used in the mission "Martha's Mug Shot". Works like a camera, and is used to take pictures.
  • Detonator - A device given to you with each remote grenade. When you "fire" it blows the grenade up.


Appendices


Rampages

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Rampages are small missions in some hidden places in the 'gangster-crowded' places. The aim is mainly to kill a certain number of gangsters in a given time. There is a total of 35 rampages in Vice City. Given below is a map showing where the rampages are located in Vice City.



Hidden Packages

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Hidden Packages are packages from which we get money (only after taking it). But the money we get is small and therefore not so important. The important thing is if you find these Hidden packages you can complete the game. After collecting Hidden Pacages in incriments of 10 you will get various weapons placed into your motel hideout. There are a total of 100 Hidden Packages in Vice City. Given below is a map showing where the Hidden Packages are located in Vice City.




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