Fractals/Iterations in the complex plane/Discrete Lagrangian Descriptors

Lagranian descriptor for continoust-time dynamical systems ( Lagrangian way to describe the flow)[1] [2] [3] [4] is a method for analyzing structure of the phase space. Here[5] [6] [7] [8] this method is extended to discrete dynamical systems: open maps in the complex plane.

Images

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Full source code is on the commons page ( click on the image)

key words

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complex number

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complex map

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Map

 

Riemann sphere

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Point   of the Riemann sphere

 

inverse stereographic projection

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3D illustration of a stereographic projection from the north pole onto a plane below the sphere

inverse stereographic projection maps point   of complex plane to point   of Riemann sphere :

 

so

 

and

  
 
 

 

p-norm

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The  -norm (also called  -norm) of vector   is[9]

 

where

  • number p is a real number  . It is called a power. It affects the steepness of the gradient near singularities (fractal features like a Julia set)

p-norm is used to measure the distance between sequential iterations of the mapping f on the Riemann sphere

Discrete Lagrangian Descriptor = DLD

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  The simple idea is to compute the p-norm version of Lagrangian descriptors, not for the points on the complex plane, but for their projections on the Riemann sphere in the extended complex plane.
  ... in the complex mappings that we consider in this work, the functions that define the dynamics are not invertible, and therefore we will only keep the forward part of the definition.  

DLD:

  • is a scalar value
  • accumulates the p-norm along the orbit (= has information about the history of the orbit) and therefore unveiles the structure of interior and exterior of Julia set
 summing is what the original paper does ( pauldelbrot)
 

where:

  • N is a fixed number of iterations
  •   is any initial condition selected on a bounded subset D of the complex plane
  •   is a point of Riemann sphere:  

Averaging

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 "averaging keeps the coloring stable if maxiters is changed but can lead to low variation over the image" pauldelbrot
 

Steps

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For each point z of complex plane

  • compute DLD ( scalar value)
  • color is proportional to DLD

Substeps: To compute DLD of z :

  • iterate point z under the map f = compute zn
  • map each point zn from complex plane to the Riemann sphere ( Inverse Stereographic projection)
  • for each zn compute summand
  • ... ( to do )

Code

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UltraFractal

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DLD {
; Based on https://arxiv.org/pdf/2001.08937.pdf
; ucl file for UltraFractal by pauldelbrot
init:
  float sum = 0.0
  float lastx = 0.0
  float lasty = 0.0
  float lastz = 0.0
  int i = 0
loop:
  float d = |#z|
  float dd = 1/(d + 1)
  ; Riemann sphere coordinates = (xx, yy,zz)
  float xx = 2*real(#z)*dd
  float yy = 2*imag(#z)*dd
  float zz = (d - 1)*dd     
  :
  IF (i > 0)
    sum = sum + (xx - lastx)^@power + (yy - lasty)^@power + (zz - lastz)^@power
  ENDIF
  i = i + 1
  lastx = xx
  lasty = yy
  lastz = zz
final:
  #index = sum/(i - 1)
default:
  title = "Discrete Langrangian Descriptors"
  param power
    caption = "Power"
    default = 0.25
    hint = "Affects the steepness of the gradient near singularities (fractal features like a Julia set)"
    min = 0.0
  endparam
}
  " Here's the latest version I've been using in UF. It handles escaping points with no-bail formulae via the isInf/isNaN test (puts the Riemann sphere point at the north pole for those), allows averaging or summing (summing is what the original paper does, whereas averaging keeps the coloring stable if maxiters is changed but can lead to low variation over the image), and can use or not use absolute values on the differences being summed." pauldelbrot
DLD {
; Based on https://arxiv.org/pdf/2001.08937.pdf
; ucl file for UltraFractal by pauldelbrot
init:
  float sum = 0.0
  float lastx = 0.0
  float lasty = 0.0
  float lastz = 0.0
  int i = 0
loop:
  float d = |#z|
  float dd = 1/(d + 1)
  float xx = 2*real(#z)*dd
  float yy = 2*imag(#z)*dd
  float zz = (d - 1)*dd     ; Riemann sphere coordinates
  IF (isInf(d) || isNaN(d))
    ; Infinity, or thereabouts
    xx = 0
    yy = 0
    zz = 1
  ENDIF
  IF (i > 0)
    IF(@qabs)
      sum = sum + abs(xx - lastx)^@power + abs(yy - lasty)^@power + abs(zz - lastz)^@power
    ELSE
      sum = sum + (xx - lastx)^@power + (yy - lasty)^@power + (zz - lastz)^@power
    ENDIF
  ENDIF
  i = i + 1
  lastx = xx
  lasty = yy
  lastz = zz
final:
  IF(@qsum)
    #index = sum
  ELSE
    #index = sum/(i - 1)
  ENDIF
default:
  title = "Discrete Langrangian Descriptors"
  param power
    caption = "Power"
    default = 0.25
    hint = "Affects the steepness of the gradient near singularities (fractal features like a Julia set)"
    min = 0.0
  endparam
  param qsum
    caption = "Sum"
    default = false
    hint = "Averages if false, sums if true."
  endparam
  param qabs
    caption = "Abs differences"
    default = false
  endparam
}

Fragmentarium

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Code based on the UF code, modified and optimized for GLSL by 3Dickulus[10]

#include "Complex.frag"
#include "MathUtils.frag"
#include "Progressive2D.frag"
#info Unveiling Fractal Structure with Lagrangian Descriptors
#info https://fractalforums.org/fractal-mathematics-and-new-theories/28/unveiling-the-fractal-structure-of-julia-sets-with-lagrangian-descriptors/3376/msg20446#msg20446

#group Lagrangian

// Number of iterations
uniform int  Iterations; slider[1,200,1000]
uniform vec3 RGB; slider[(0,0,0),(0.0,0.4,0.7),(1,1,1)]
uniform bool Julia; checkbox[false]
uniform vec2 JuliaXY; slider[(-2,-2),(-0.6,1.3),(2,2)]
uniform float p; slider[0,.6,1]

/* partial pnorm
   input: z, c, p
   output ppn
*/

float ppnorm( vec2 z, vec2 c, float p){

	vec3 s0,s1; // for 2 points on the Riemann sphere
	float d; // denominator
	float ds;

	// map from complex plane to riemann sphere
	// z
	d = z.x*z.x + z.y*z.y + 1.0;
	s0 = vec3(2.0*z,(d-2.0))/d;
	// zn
	d = c.x*c.x + c.y*c.y + 1.0;
	s1 = vec3(2.0*c,(d-2.0))/d;
	// sum
	vec3 ss = pow(abs(s1 - s0),vec3(p));
   ds = ss.x+ss.y+ss.z;

	return ds;
}

// DLD = Discret Lagrangian Descriptior
float lagrangian( vec2 z, vec2 c, float p ){

	int i; // number of iteration
	float d = 0.0; // DLD = sum

	for (i=0; i<Iterations; ++i){
		d += ppnorm(z, c, p); // sum z
		z = cMul(z,z) +c; // complex iteration
		if (cAbs(z) > 1e19 ) break; // exterior : upper limit of float type
	}

	d /= float(i); // averaging not summation

	return d;
}

vec3 color(vec2 c) {
	vec2 z = Julia ? c : vec2(0.,0.);
	if(Julia) c = JuliaXY;
	float co = lagrangian( z, c, p );
	return .5+.5*cos(6.2831*co+RGB);
}

#preset Default
Center = -0.724636541,0.025224931
Zoom = 0.64613535
EnableTransform = false
RotateAngle = 0
StretchAngle = 0
StretchAmount = 0
Gamma = 2.2
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
AARange = 2
AAExp = 1
GaussianAA = true
Iterations = 20
RGB = 0,0.4,0.7
p = 0.1444322
Julia = false
JuliaXY = -1.05204872,0
Bailout = 1000
#endpreset

#preset Basilica
Center = -0.025346913,-0.013859176
Zoom = 0.561856826
EnableTransform = false
RotateAngle = 0
StretchAngle = 0
StretchAmount = 0
Gamma = 2.2
ToneMapping = 1
Exposure = 1
Brightness = 1
Contrast = 1
Saturation = 1
AARange = 2
AAExp = 1
GaussianAA = true
Iterations = 20
RGB = 0,0.4,0.7
p = 0.1444322
Julia = true
JuliaXY = -1.05204872,0
Bailout = 1000
#endpreset
/* partial pnorm 
   input: z , zn = f(z), p
   output ppn

*/
double ppnorm( complex double z, complex double zn, double p){

	double s[2][3]; // array for 2 points on the Riemann sphere
	int j; 
	double d; // denominator 
	double x; 
	double y;
	
	double ds;
	double ppn = 0.0;
	
	// map from complex plane to riemann sphere
	// z
	x = creal(z);
	y = cimag(z);
	d = x*x + y*y + 1.0;
	
	s[0][0] = (2.0*x)/d;
	s[0][1] = (2.0*y)/d;  
	s[0][2] = (d-2.0)/d; // (x^2 + y^2 - 1)/d
	
	// zn
	x = creal(zn);
	y = cimag(zn);
	d = x*x + y*y + 1.0;
	s[1][0] = (2.0*x)/d;
	s[1][1] = (2.0*y)/d;  
	s[1][2] = (d-2.0)/d; // (x^2 + y^2 - 1)/d
	
	// sum 
	for (j=0; j <3; ++j){
		ds = fabs(s[1][j] - s[0][j]);
		ppn += pow(ds,p); // |ds|^p
		}
	return ppn;
}

// DLD = Discret Lagrangian Descriptior
double lagrangian( complex double z0, complex double c, int iMax, double p ){

	int i; // number of iteration
	double d = 0.0; // DLD = sum
	double ppn; // partial pnorm
	complex double z = z0;
	complex double zn; // next z
	
	
	if (cabs(z) < AR || cabs(z +1)< AR) return 5.0; // for z= 0.0 d = inf
	
	
	for (i=0; i<iMax; ++i){
	
        zn = z*z +c; // complex iteration
		ppn = ppnorm(z, zn, p);
		d += ppn; // sum
		//
		z = zn; 
		
		if (cabs(z) > ER ) break; // exterior : big values produces NAN error in ppnorm computing 
		if (cabs(z) < AR || cabs(z +1)< AR) 
			{ // interior
				d = -d;
				break; 
				
			}
		}
	 
	d =  d/((double)i); // averaging not summation
	if (d<0.0) {// interior
		d = 2.5 - d;
	}
	return d; 
}

unsigned char ComputeColorOfDLD(complex double z){

 	
  	int iColor;
  	double d;

  	d = lagrangian(z,c, N,p);
  	iColor = (int)(d*255)  % 255; // color is proportional to d
  
  
  return (unsigned char) iColor;
}

Papers

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references

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  1. C. Mendoza, A. M. Mancho. The hidden geometry of ocean flows. Physical Review Letters 105 (2010), 3, 038501-1-038501-4.
  2. A. M. Mancho, S. Wiggins, J. Curbelo, C. Mendoza. Lagrangian Descriptors: A Method for Revealing Phase Space Structures of General Time Dependent Dynamical Systems. Communications in Nonlinear Science and Numerical Simulation. 18 (2013) 3530-3557
  3. C. Lopesino, F. Balibrea-Iniesta, V. J. García-Garrido, S. Wiggins, A. M. Mancho. A theoretical framework for Lagrangian descriptors. International Journal of Bifurcation and Chaos 27, 1730001 (2017).
  4. Lagrangian description of the flow field in wikipedia
  5. C. Lopesino, F. Balibrea, S. Wiggins, A.M. Mancho. Lagrangian Descriptors for Two Dimensional, Area Preserving Autonomous and Nonautonomous Maps. Communications in Nonlinear Science and Numerical Simulation 27 (1-3) (2015) 40-51.
  6. V. J . Garcia Garrido. Unveiling the Fractal Structure of Julia Sets with Lagrangian Descriptors. https://arxiv.org/abs/2001.08937
  7. V. J. García-Garrido, F. Balibrea-Iniesta, S. Wiggins, A. M. Mancho, C. Lopesino. Detection of Phase Space Structures of the Cat Map with Lagrangian Descriptors. Regular and Chaotic Dynamics 23, (6) 751-766 (2018).
  8. G. G. Carlo and F. Borondo. Lagrangian descriptors for open maps Phys. Rev. E 101, 022208 (2020)
  9. Lp space when 0<p <1 in wikipedia
  10. fractalforums.org: lagrangian-descriptors-fragment-code

V. J. García-Garrido. Unveiling the fractal structure of Julia sets with Lagrangian descriptors. Communications in Nonlinear Science and Numerical Simulation 91 (2020) 105417.