Final Fantasy IV/Characters/Cecil

Cecil is a Dark Knight and the captain of the Red Wings, the military airships of the empire of Baron.

FF4 Cecil.jpg

StoryEdit

Amidst dissent by his crew, unhappy with what they consider to be robbery from innocents, Cecil maintains order through insistence upon the correctness of the royal command. He orders the killing of three wizards that stand between his crew and the Crystal of Water in Mysidia.

As the leader of the Red Wings, Cecil is supplied with the destructive magical items FireBomb and Lit-Bolt.

After returning to Baron, Cecil airs his doubts about the Mysidian attack to Baigan, Baron's chancellor. Baigan reports on these doubts to the King of Baron, who dismisses Cecil from leadership of the Red Wings after Cecil gives him the Crystal. The King then gives Cecil a Package to deliver to Mist and orders him to hunt Summoned Monsters in the Misty Valley. Cecil's friend Kain comes to Cecil's aid, and is ordered to accompany Cecil on this mission.

ClassesEdit

Dark KnightEdit

A Dark Knight is a physically oriented character that uses dark swords. He combines physical power with impressive defense. However, he is mostly useless against the undead, and levels up slowly. At the beginning of the game, Cecil starts as a Level 10 Dark Knight with 3000 experience.

  • Main weapons: swords, dark swords
  • Other weapons: none
  • Magic: none
  • Abilities: Dark: A multi-target attack that hits all monsters at the cost of 1/8 of his health points. (Unavailable in the North American SNES release named Final Fantasy II)
Level Experience HP Str Agil Vit Wis Wil
10 3000 200 13 10 11 6 3
11 3334 220 - 222 14 11 12 6 3
12 4520 240 - 244 15 12 12 6 3
13 6006 260 - 266 16 12 13 7 3
14 7840 280 - 288 17 13 14 7 3
15 10073 300 - 310 17 13 14 7 2
16 12761 320 - 332 18 14 15 8 2
17 15954 340 - 354 19 14 15 8 2
18 19744 360 - 376 20 15 15 8 2

PaladinEdit

After reaching a certain point in the story, Cecil begins again as a level 1 paladin, a physical class with white magic. This class starts strong, can use basic White Magic, and retains the strong offense and defense of the Dark Knight. His chief weakness is his limits as a magic user and his incompatibility with any of his old equipment.

  • Main weapons: holy swords, swords
  • Other weapons: axes, daggers, bows
  • Magic: White
  • Abilities: Cover: Protects a given party member. Also activates automatically if a party member is critically wounded.