Proxy
Control the access to an object.
The example creates first an interface against which the pattern creates the classes. This interface contains only one method to display the image, called displayImage()
, that has to be coded by all classes implementing it.
The proxy class ProxyImage
is running on another system than the real image class itself and can represent the real image RealImage
over there. The image information is accessed from the disk. Using the proxy pattern, the code of the ProxyImage
avoids multiple loading of the image, accessing it from the other system in a memory-saving manner.
interface ICar
{
void DriveCar() ;
}
// Real Object
public class Car : ICar
{
public void DriveCar()
{
Console.WriteLine("Car has been driven!");
}
}
// Proxy Object
public class ProxyCar : ICar
{
private Driver driver;
private ICar realCar;
public ProxyCar(Driver driver)
{
this.driver = driver;
this.realCar = new Car();
}
public void DriveCar()
{
if (driver.Age < 16)
Console.WriteLine("Sorry, the driver is too young to drive.");
else
this.realCar.DriveCar();
}
}
public class Driver
{
public int Age { get; set; }
public Driver(int age)
{
this.Age = age;
}
}
// How to use above Proxy class?
private void btnProxy_Click(object sender, EventArgs e)
{
ICar car = new ProxyCar(new Driver(15));
car.DriveCar();
car = new ProxyCar(new Driver(25));
car.DriveCar();
}
Output
Sorry, the driver is too young to drive. Car has been driven!
Notes:
- A proxy may hide information about the real object to the client.
- A proxy may perform optimization like on demand loading.
- A proxy may do additional house-keeping job like audit tasks.
- Proxy design pattern is also known as surrogate design pattern.
Another example:
using System;
namespace Proxy
{
class Program
{
interface IImage
{
void Display();
}
class RealImage : IImage
{
public RealImage(string fileName)
{
FileName = fileName;
LoadFromFile();
}
private void LoadFromFile()
{
Console.WriteLine("Loading " + FileName);
}
public String FileName { get; private set; }
public void Display()
{
Console.WriteLine("Displaying " + FileName);
}
}
class ProxyImage : IImage
{
public ProxyImage(string fileName)
{
FileName = fileName;
}
public String FileName { get; private set; }
private IImage image;
public void Display()
{
if (image == null)
image = new RealImage(FileName);
image.Display();
}
}
static void Main(string[] args)
{
IImage image = new ProxyImage("HiRes_Image");
for (int i = 0; i < 10; i++)
image.Display();
}
}
}
The program's output is:
Loading HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image Displaying HiRes_Image
#include <iostream>
#include <memory>
class ICar {
public:
virtual ~ICar() { std::cout << "ICar destructor!\n"; }
virtual void DriveCar() = 0;
};
class Car : public ICar {
public:
void DriveCar() override { std::cout << "Car has been driven!\n"; }
};
class ProxyCar : public ICar {
public:
ProxyCar(int driver_age) : driver_age_(driver_age) {}
void DriveCar() override {
if (driver_age_ > 16) {
real_car_->DriveCar();
} else {
std::cout << "Sorry, the driver is too young to drive.\n";
}
}
private:
std::unique_ptr<ICar> real_car_ = std::make_unique<Car>();
int driver_age_;
};
int main() {
std::unique_ptr<ICar> car = std::make_unique<ProxyCar>(16);
car->DriveCar();
car = std::make_unique<ProxyCar>(25);
car->DriveCar();
}
abstract class AbstractCar
abstract def drive
end
class Car < AbstractCar
def drive
puts "Car has been driven!"
end
end
class Driver
getter age : Int32
def initialize(@age)
end
end
class ProxyCar < AbstractCar
private getter driver : Driver
private getter real_car : AbstractCar
def initialize(@driver)
@real_car = Car.new
end
def drive
if driver.age <= 16
puts "Sorry, the driver is too young to drive."
else
@real_car.drive
end
end
end
# Program
driver = Driver.new(16)
car = ProxyCar.new(driver)
car.drive
driver = Driver.new(25)
car = ProxyCar.new(driver)
car.drive
Output
Sorry, the driver is too young to drive. Car has been driven!
// Proxy Design pattern
unit DesignPattern.Proxy;
interface
type
// Car Interface
ICar = interface
procedure DriveCar;
end;
// TCar class, implementing ICar
TCar = Class(TInterfacedObject, ICar)
class function New: ICar;
procedure DriveCar;
End;
// Driver Interface
IDriver = interface
function Age: Integer;
end;
// TDriver Class, implementing IDriver
TDriver = Class(TInterfacedObject, IDriver)
private
FAge: Integer;
public
constructor Create(Age: Integer); Overload;
class function New(Age: Integer): IDriver;
function Age: Integer;
End;
// Proxy Object
TProxyCar = Class(TInterfacedObject, ICar)
private
FDriver: IDriver;
FRealCar: ICar;
public
constructor Create(Driver: IDriver); Overload;
class function New(Driver: IDriver): ICar;
procedure DriveCar;
End;
implementation
{ TCar Implementation }
class function TCar.New: ICar;
begin
Result := Create;
end;
procedure TCar.DriveCar;
begin
WriteLn('Car has been driven!');
end;
{ TDriver Implementation }
constructor TDriver.Create(Age: Integer);
begin
inherited Create;
FAge := Age;
end;
class function TDriver.New(Age: Integer): IDriver;
begin
Result := Create(Age);
end;
function TDriver.Age: Integer;
begin
Result := FAge;
end;
{ TProxyCar Implementation }
constructor TProxyCar.Create(Driver: IDriver);
begin
inherited Create;
Self.FDriver := Driver;
Self.FRealCar := TCar.Create AS ICar;
end;
class function TProxyCar.New(Driver: IDriver): ICar;
begin
Result := Create(Driver);
end;
procedure TProxyCar.DriveCar;
begin
if (FDriver.Age <= 16)
then WriteLn('Sorry, the driver is too young to drive.')
else FRealCar.DriveCar();
end;
end.
Usage
program Project1;
{$APPTYPE Console}
uses
DesignPattern.Proxy in 'DesignPattern.Proxy.pas';
begin
TProxyCar.New(TDriver.New(16)).DriveCar;
TProxyCar.New(TDriver.New(25)).DriveCar;
end.
Output
Sorry, the driver is too young to drive. Car has been driven!
The following Java example illustrates the "virtual proxy" pattern. The ProxyImage
class is used to access a remote method.
The example creates first an interface against which the pattern creates the classes. This interface contains only one method to display the image, called displayImage()
, that has to be coded by all classes implementing it.
The proxy class ProxyImage
is running on another system than the real image class itself and can represent the real image RealImage
over there. The image information is accessed from the disk. Using the proxy pattern, the code of the ProxyImage
avoids multiple loading of the image, accessing it from the other system in a memory-saving manner. The lazy loading demonstrated in this example is not part of the proxy pattern, but is merely an advantage made possible by the use of the proxy.
interface Image {
public void displayImage();
}
// On System A
class RealImage implements Image {
private final String filename;
/**
* Constructor
* @param filename
*/
public RealImage(String filename) {
this.filename = filename;
loadImageFromDisk();
}
/**
* Loads the image from the disk
*/
private void loadImageFromDisk() {
System.out.println("Loading " + filename);
}
/**
* Displays the image
*/
public void displayImage() {
System.out.println("Displaying " + filename);
}
}
// On System B
class ProxyImage implements Image {
private final String filename;
private RealImage image;
/**
* Constructor
* @param filename
*/
public ProxyImage(String filename) {
this.filename = filename;
}
/**
* Displays the image
*/
public void displayImage() {
if (image == null) {
image = new RealImage(filename);
}
image.displayImage();
}
}
class ProxyExample {
/**
* Test method
*/
public static void main(final String[] arguments) {
Image image1 = new ProxyImage("HiRes_10MB_Photo1");
Image image2 = new ProxyImage("HiRes_10MB_Photo2");
image1.displayImage(); // loading necessary
image1.displayImage(); // loading unnecessary
image2.displayImage(); // loading necessary
image2.displayImage(); // loading unnecessary
image1.displayImage(); // loading unnecessary
}
}
Output
Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1
// Driver class
class Driver {
constructor (age) {
this.age = age
}
}
// Car class
class Car {
drive () {
console.log('Car has been driven!')
}
}
// Proxy car class
class ProxyCar {
constructor (driver) {
this.car = new Car()
this.driver = driver
}
drive () {
if (this.driver.age <= 16) {
console.log('Sorry, the driver is too young to drive.')
} else {
this.car.drive()
}
}
}
// Run program
const driver = new Driver(16)
const car = new ProxyCar(driver)
car.drive()
const driver2 = new Driver(25)
const car2 = new ProxyCar(driver2)
car2.drive()
Output
Sorry, the driver is too young to drive. Car has been driven!
More advanced proxies involve the Proxy
object, which can intercept and redefine fundamental operations such as accessing properties. The handler functions in this case are sometimes called traps.[1]
<?php
interface Image
{
public function displayImage();
}
// On System A
class RealImage implements Image
{
private string $filename = null;
public function __construct(string $filename)
{
$this->filename = $filename;
$this->loadImageFromDisk();
}
/**
* Loads the image from the disk
*/
private function loadImageFromDisk()
{
echo "Loading {$this->filename}" . \PHP_EOL;
}
/**
* Displays the image
*/
public function displayImage()
{
echo "Displaying {$this->filename}" . \PHP_EOL;
}
}
// On System B
class ProxyImage implements Image
{
private ?Image $image = null;
private string $filename = null;
public function __construct(string $filename)
{
$this->filename = $filename;
}
/**
* Displays the image
*/
public function displayImage()
{
if ($this->image === null) {
$this->image = new RealImage($this->filename);
}
$this->image->displayImage();
}
}
$image1 = new ProxyImage("HiRes_10MB_Photo1");
$image2 = new ProxyImage("HiRes_10MB_Photo2");
$image1->displayImage(); // Loading necessary
$image1->displayImage(); // Loading unnecessary
$image2->displayImage(); // Loading necessary
$image2->displayImage(); // Loading unnecessary
$image1->displayImage(); // Loading unnecessary
Output
Loading HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Displaying HiRes_10MB_Photo1 Loading HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo2 Displaying HiRes_10MB_Photo1
"""
Proxy pattern example.
"""
from abc import ABCMeta, abstractmethod
NOT_IMPLEMENTED = "You should implement this."
class AbstractCar:
__metaclass__ = ABCMeta
@abstractmethod
def drive(self):
raise NotImplementedError(NOT_IMPLEMENTED)
class Car(AbstractCar):
def drive(self) -> None:
print("Car has been driven!")
class Driver:
def __init__(self, age: int) -> None:
self.age = age
class ProxyCar(AbstractCar):
def __init__(self, driver) -> None:
self.car = Car()
self.driver = driver
def drive(self) -> None:
if self.driver.age <= 16:
print("Sorry, the driver is too young to drive.")
else:
self.car.drive()
driver = Driver(16)
car = ProxyCar(driver)
car.drive()
driver = Driver(25)
car = ProxyCar(driver)
car.drive()
Output
Sorry, the driver is too young to drive. Car has been driven!
trait ICar {
fn drive(&self);
}
struct Car {}
impl ICar for Car {
fn drive(&self) {
println!("Car has been driven!");
}
}
impl Car {
fn new() -> Car {
Car {}
}
}
struct ProxyCar<'a> {
real_car: &'a ICar,
driver_age: i32,
}
impl<'a> ICar for ProxyCar<'a> {
fn drive(&self) {
if self.driver_age > 16 {
self.real_car.drive();
} else {
println!("Sorry, the driver is too young to drive.")
}
}
}
impl<'a> ProxyCar<'a> {
fn new(driver_age: i32, other_car: &'a ICar) -> ProxyCar {
ProxyCar {
real_car: other_car,
driver_age: driver_age,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_underage() {
let car = Car::new();
let proxy_car = ProxyCar::new(16, &car);
proxy_car.drive();
}
#[test]
fn test_can_drive() {
let car = Car::new();
let proxy_car = ProxyCar::new(17, &car);
proxy_car.drive();
}
}
Output
Sorry, the car is to young for you to drive. Car has been driven!
- ↑ "Proxy - JavaScript | MDN". developer.mozilla.org. Retrieved 21 January 2022.