Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. Qxd4

Center Game Accepted
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black queene8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black pawne7 black kingf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 white queene4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 black kinge2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 black kinge1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2. d4 exd4 3. Qxd4
ECO code: C22
Parent: Open Game

Center Game Accepted

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In the Center Game, White is happy with himself for knocking out Black's only foothold in the center square, e5. At the time, all four central squares are controlled by White. This may seem like a huge advantage for White, but if Black simply plays Nc6, the queen is forced to move. Conversely, it may seem like a bad idea to develop the queen before any other pieces; however, Black can get into trouble if careless.

Black's responses

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Usually, Black responds to the center game by playing 3...Nc6 forcing White's queen to leave its central outpost.

Theory table

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1. e4 e5 2. d4 exd4 3. Qxd4

  3 4 5 6 Evaluation
Center Game ...
Nc6
Qe3
Nf6
Bd2
Be7
Nc3
O-O
=
...
Nf6
=

References

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