Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nf6/3. Nxe5/3...Nc6/4. Nxc6/4...dxc6/5. d3/5...Bc5/6. Be2

< Chess Opening Theory‎ | 1. e4‎ | 1...e5‎ | 2. Nf3‎ | 2...Nf6‎ | 3. Nxe5‎ | 3...Nc6‎ | 4. Nxc6‎ | 4...dxc6‎ | 5. d3‎ | 5...Bc5
Stafford Gambit - Main Line
a b c d e f g h
8a8 black rookb8 black kingc8 black bishopd8 black queene8 black kingf8 black kingg8 black kingh8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black kinge7 black kingf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black pawnd6 black kinge6 black kingf6 black knightg6 black kingh6 black king6
5a5 black kingb5 black kingc5 black bishopd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 white pawnf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 black kingd3 white pawne3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 black kinge2 white bishopf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 white knightc1 white bishopd1 white queene1 white kingf1 black kingg1 black kingh1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 e5 2. Nf3 Nf6 3. Nxe5 Nc6 4. Nxc6 dxc6 5. d3 Bc5 6. Be2

Stafford Gambit - Main Line

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6. Be2

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White tries to prevent Ng4.

A common response for Stafford gambit players is 6...h5, still fighting for the g4-square. Black can also immediately play 6...Ng4 (7. Bxg4 Qh4 winning back the bishop) but Black would prefer not to trade and instead keep up the attack on the f-pawn.

From here, the main line goes 7. c3 Ng4 8. d4 Qh4 9. g3 Qf6, and White has a significant advantage. However, White needs to be careful still. If 10. Bxg4?, then 10... Bxg4 11. Qd3 (11. Qd2? Qf3! and Black is already winning) O-O-O, and Black gets a dangerous attack and plenty of development, along with a safe king, giving more than enough compensation for the pawn. Instead, the way to continue is 10. f3! (10. Bf3 also works) h4!? 11. fxg4 hxg3 12. Be3 (not 12. hxg3?? Rxh1+ winning the rook or 12. dxc5?? Qf2+ with a crushing attack. 12. Rf1 gxh2 isn't good for white either) Rxh2 13. Rg1! (Rf1 and Rxh2 are alright according to computer analysis, but 13. Rg1 is the most straightforward way to maintain advantage) Be7 14. Nd2! Qh4?! 15. Nf3 Qh3 16. Kd2!, with complications favoring White in a chaotic position.

If white does manage to get through the attack black gets (or tries to get), white should be completely winning, but this is harder than most people think, and even many titled players have struggled with the long-term attack that black gets.


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References

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