Chess Opening Theory/1. d4/1...d5/2. e4/2...dxe4/3. Nc3/3...e5

Blackmar-Diemer Gambit (BDG)
a b c d e f g h
8 a8 b8 c8 d8 e8 f8 g8 h8 8
7 a7 b7 c7 d7 e7 f7 g7 h7 7
6 a6 b6 c6 d6 e6 f6 g6 h6 6
5 a5 b5 c5 d5 e5 f5 g5 h5 5
4 a4 b4 c4 d4 e4 f4 g4 h4 4
3 a3 b3 c3 d3 e3 f3 g3 h3 3
2 a2 b2 c2 d2 e2 f2 g2 h2 2
1 a1 b1 c1 d1 e1 f1 g1 h1 1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. d4 d5 2. e4 dxe4 3. Nc3 e5

Blackmar-Diemer Gambit (BDG): Lemberger Countergambit edit

3... e5 edit

Black has advanced their pawn to e5 and offers a pawn transfer. If White takes the e5 pawn, then Qxd4 forces White to either give up the right to castle with Kxd1 or undevelop the knight with Nxd1. However, there are better options such as Nxe4, encouraging Black to take d4 with the queen and make a queen trade, or Nge2, declining the countergambit and protecting the d4 pawn.

Traps edit

The Sneiders attack with Qh5 can lead to a winning position on the 6th move with Nd5?!, with most opponents going Qd7? and blundering Qe5+! and Nxc7!. However, there are players who refute this with a counterattack of their own with Nf6, leading to a queen exchange with both knights capturing the opposing queens.

Theory table edit

For explanation of theory tables, see theory table and for notation, see algebraic notation..

1. d4 d5 2. e4 dxe4 3. Nc3 e5

4 5 6 7 8
Lange Gambit Nxe4

Qxd4

Qxd4
exd4
Bf4
Bf5
Bd3
Bxe4
Bxe4

c6

Endgame Variation dxe5
Qxd1+
Nxd1
Nc6
Bf4

Bf5

Nc3

O-O-O

Bb5

Nd4

=
Sneiders Attack Qh5

exd4

Bc4

Qe7

Nd5?!

Qd7?

Qe5+!

Ne7??

Nxc7+!

Kd8

+ −
...

...

...

...

...

Nf6

Nxe7

Nxh5

Nxc8

Nc6

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References edit