Animating Weapons for Counter-Strike Source/Setting up the Source SDK
Setting up the Source SDKEdit
Purpose: To simplify access to studiomdl for compiling
In experienced user terms:
- Install the Source SDK.
- Add a new filetype called QC.
- Associate a batch file that takes the first input of studiomdl and pauses when you right click a QC file and click compile.
- Unhide extensions for known file types.
- Change the Source SDK's startup options to -engine ep1
- Log into Steam.
- Click the "Tools" tab.
- Install Source SDK if you have not done so already.
- Right click Source SDK.
- Click properties.
- Click set launch options.
- Enter the following into the text box:
(This makes sure you can change what game for which you are compiling.)
- Press OK and close as necessary to exit the windows.
- Go Start>Run and type in %sourcesdk%. This is the location of your Source SDK directory.
- Navigate to sourcesdk\bin\ep1\bin folder. Here you will find all of the programs that are included with the Source SDK.
- Create a new file called compile.bat in this folder.
- In a text editor, add the following code to compile.bat.
studiomdl.exe %1 pause
- Drag any file onto compile.bat. If it says studiomdl.exe is not recognized, then replace "studiomdl.exe" in compile.bat with the full path of your studiomdl.exe in quotes. Example:
"C:\program files\steam\steamapps\username\sourcesdk\bin\ep1\bin\studiomdl.exe" %1
- Press windows key + E. This opens up windows explorer.
- Go to Tools>Folder Options.
- Click the file types tab.
- Click New and enter QC in the box.
- Click the Change... button and choose a text editor.
- Click the Advanced button.
- Click New.
- Under Action, type in Compile.
- Under Application used to Perform Action, select the compile.bat that you just made.
- Keep clicking OK or close as necessary until you have closed the windows explorer window.
- Now you can right click a QC file and click compile whenever you want to compile your model.