Animating Weapons for Counter-Strike Source/Exporting the Models
- Open css-lr300-rig.exp
Setting up the Scene
edit- Open up the Scene Explorer by pressing the Scene button on the right.
- Click the light source and press DELETE.
Explanation: This lets the game perform the lighting for you when you export the models.
Fixing the Hierarchy
edit- Press 9 to bring up the schematic view of the scene.
- Select the null called ValveBiped.
- Click the Parent button on the right hand panel under Constrain.
- Click the two black rectangles.
- Select the null called ValveBiped.ValveBiped.
- Click the Parent button on the right hand panel under Constrain.
- Click the Frame null.
- Now right click and press Ctrl+R.
Exporting
edit- Change the selection filter to null. On the right hand panel under Select, click the button that looks like a circle with a triangle inside it. Click null.
- Press Ctrl+A to select all objects.
- On the right hand panel click Transform, and then click Set Neutral Pose.
- Change the selection filter back to object.
- First, find a folder to which you will export your models and animations. You should already have this folder if you read Setting up the Work Folders. Use the tocompile folder.
- Save the scene now.
- Select the LR-300 and delete it by pressing delete.
- On the top menu, click ValveSource>Export SMD.
- Make sure the drop down list has "Model(.SMD)" selected.
- Check only the first box.
- Export it as hands.smd or something meaningful.
- Reopen the scene without saving it.
- Repeat the exporting process for the LR-300.