A Field Guide to Final Fantasy's Creatures and Monsters/List 1

The following is a list of non-sentient creatures from the Final Fantasy series and the titles in which they appear. For a list of sentient races and beings, see the Races of Final Fantasy.

Final Fantasy (ファイナルファンタジー, Fainaru Fantajī) is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). Monsters and creatures are common enemies within the games as antagonists to the playable characters, with usually no relevance to the storyline.

For the remainder of the list of creatures, see Final Fantasy bestiary

Abaddon edit

Abaddon (Final Fantasy VIII) (Abaddon Crystal Chronicles) Abaddon (Final Fantasy IX)

Abaddon is an unusual looking enemy that can be found in Final Fantasy. Its designs changes completely from every series. Its first appearance is in VIII as a boss, It has an undead skeleton type design. In IX and Crystal Chronicles they resemble a giant green insect humanoid. Also in Final Fantasy X/X-2, it looked like a typical winged demon, and it was available to fight in the monster arena. In Final Fantasy XII, the Abaddon was a toad-based monster.

Abaddon is in:

Adamantoise edit

Adamantoise (Final Fantasy XI - PC)
Adamantoise (Final Fantasy XI - PC)
Adamantaimai (Final Fantasy VII - PC)

Adamantoise (Final Fantasy VIII - PS)

The Adamantoise resembles a large tortoise. Its shell provides it with a strong defense to its weak body. Its name is a combination of the words adamant, referring to its shell, and the tortoise it resembles. The Adamantoise and other turtle-like monsters are often related to Adamantite, the strongest metal in the game which is used to make the strongest weapons in the game, such as Final Fantasy I's Excalibur. Traditionally the Adamantoise is a mid to high level solitary monster appearing on beaches or in the final dungeon.

Adamantoise has appeared in the following games:

Ahriman edit

Ahriman (Final Fantasy XI - PC)
Ahriman (Final Fantasy XI - PC)
Fatal Eye (Final Fantasy IV - SNES)

Allemagne (Final Fantasy VII - PC)

The Ahriman traditionally appears as a floating creature with a predominant single eye. The appearance of the monster leads to alternative names such as Evil Eye or FloatEye. The word Ahriman is an alternative name of Angra Mainyu, which was used Final Fantasy X-2 as a superboss. Angra Mainyu was the evil spirit in the dualistic strain of Zoroastrianism. Angra Mainyu is the adversary of Ahura Mazda, the god of good.

Ahriman's first appearance in the Final Fantasy series was as one of the final bosses in Final Fantasy III for the Nintendo. It guarded the Dark Crystal of Earth, and defeating it would help to weaken the final boss. In later games it became more of a standard enemy attacking with its Gaze that would paralyse, blind, or even instantly kill its target depending on its type.
In Final Fantasy IV the Plague was an alternate form of Ahriman that guarded a sacred treasure in the final dungeon and cast a death sentence on your party at the start of the battle, giving you only ten turns to defeat it.
In Final Fantasy X a special monster could be created called One-eye through the Monster Arena, this variation of Ahriman is a special challenge and extremely tough.

In Final Fantasy: Dawn of Souls, the remake of Final Fantasy for the Game Boy Advance, the Ahriman from Final Fantasy III was selected with the other four Black Crystal Guards as optional bosses in one of the new special dungeons added to the game.

Ahriman has appeared in the following games:

Antica edit

The Antica are one of the races of Beastmen in Final Fantasy XI. They have transformed the former Galkan capital of Altepa into the central location of their empire, which spreads across the islands of Kuzotz in Vana'diel. Their militaristic society is built upon advanced personnel management abilities. Upon birth, all individuals are given a number, and a job for which they spend the rest of their lives training. Apart from the information needed to perform their duties, the individual is not allowed any other knowledge. An Antica is only allowed to transfer positions to become a gladiator (used for population control).

The Antica have no concept of personal belongings. All equipment is provided by the Empire, and food rations are based solely on the duties performed by the individual. However, due to their lack of emotion, there is not a single Antica who feels discontent towards this system. This can also be seen on the battlefield. No matter the situation, the lack of fluctuation in morale is the Antica's greatest strength.

Another strength lies in the sheer number of Antica soldiers. In addition to their active legions, an enormous surplus of soldiers lies in stasis within the Antica's stronghold. When revived, the size of their army can increase a hundredfold. However, due to their lack of naval technology, only a few of their troops were able to participate in the Great War campaigns carried out on Quon; their presence had little effect on the outcome of the battles. It is widely believed that had the full Antican army participated in the battles on Quon, the allied forces surely would have been defeated.

While the Antica communicate by fricative sounds made within their necks, they are unable to release loud war cries like the other beastmen. This results in an eerie silence on the battlefield that can send chills down the spine of even the bravest warrior.

Antlion edit

Antlion (Final Fantasy XI - PC)
Antlion (Final Fantasy XI - PC)

The Antlion bears an oversized arthropodic appearance. Its appearance is clearly based on the larval Myrmeleontidae of the same name, but its name is in fact a variant of a legendary creature better known as Myrmecoleo. The antlion adult usually reaches lengths of 4 cm, while their Final Fantasy counterparts are much larger.

Antlions in Final Fantasy usually live in deserts. Therefore it is very likely that the antlion will use earth or wind- based attacks.

Unlike other games in the series, Antlion appeared in Final Fantasy VI as a special attack rather than an enemy. It was featured in the dance ability Desert Aria, used by the character Mog. If Antlion was used in the dance, it would inflict instant death to one enemy.

In Final Fantasy IV and IX the Antlion is known to be a tame and placid beast, however in both instances it breaks character and attacks your party, indicating something bad is happening to the world. It commonly attacks royalty, attacking Edward in FFIV, Krile in Final Fantasy V and Puck in FFIX (In Final Fantasy II, the player first encounters antlions on the way to the Arena, with Prince Gordon of Kashuon in the party). In Final Fantasy XII, Antlion is one of the marks that the player can hunt for the bounty on its head.

Antlion has appeared in the following games:

Ark edit

Ark Eidolon (Final Fantasy IX - PS)
Ark Eidolon (Final Fantasy IX - PS)
Ark (Final Fantasy IX - PS)
Ark (Final Fantasy IX - PS)

The Ark is a hybrid of an airship and a dragon that has the ability to transform into a mecha-like form. It is first encountered in Final Fantasy IX as a boss battle while the party is briefly working for Kuja, but can later be acquired as an eidolon by having Hades, The Legendary Synthesist, fuse two pumice pieces together. As a summon, it is extremely powerful.

Bandersnatch edit

Bandersnatch (Final Fantasy IX)
Bandersnatch (Final Fantasy IX)

Bandersnatch is a wolf, lion and bear hybrid monster encountered in the worlds of Final Fantasy. The creature first appeared in the poem Jabberwocky by Lewis Carroll but it was officially described in The Hunting of the Snark. The Final Fantasy description usually makes it a hound/wolf-like monster.

It appears in the games below:

See also: Bandersnatch

Basilisk edit

The Basilisk is based on a creature of ancient Greek and European mythology that was said to be able to kill with a simple glance. It was originally portrayed as a giant lizard, sometimes cockerel similar to the Cockatrice. But in recent games, the Basilsik assumed a more serpentine form.

In Final Fantasy, the Basilisk traditionally appears as a horned lizard with large chameleon-like eyes. However it sometimes appears more serpentlike, particularly in later titles. The Basilisk and its breathren usually have the power to petrify characters using their stare or their breath.

In Final Fantasy X a special monster could be created called Jormungard through the Monster Arena, this variation of Basilisk is a special challenge and extremely tough.

In Final Fantasy X-2 a variation of the Basilisk called Chac was one of the super bosses faced in the Via Infinito in Bevelle.

Basilisk has appeared in the following games:

See also: Basilisk

Beastmen edit

Quadav (Final Fantasy XI - PC/PS2/Xbox360)
Quadav (Final Fantasy XI - PC/PS2/Xbox360)
Yagudo (Final Fantasy XI - PC/PS2/Xbox360)

The Beastmen are fictional humanoid races from the massively multiplayer online role-playing game Final Fantasy XI. The beastmen are a group of beastial, intelligent beings that seek to rid the world of Vana'diel of the five humanoid and playable races; the Humes, the Galkas, the Elvaan, the Tarutaru, and the Mithra. They are constantly launching attacks on the Human cities, trying to destroy them all. They call humans Smoothskin-born.

The San d'Orian cathedral teaches that they were created by the god Promathia during the Age of Darkness, and that their sole purpose is to destroy the Five Humanoid Races, created by the Goddess Altana. Here are all of the Beastmen types that have been discovered so far.

  • Antica (Ant-like humanoids. Their entire species shares one hive mind.)
  • Gigas (Barely intelligent giants.)
  • Goblins (Diverse, intelligent beastmen.)
  • Kindred (Known as "Demons.")
  • Lamiae (A form of organic weapon (also known as a chimera), created by alchemists fusing the parts of multiple organisms which appears to have an upper body of a Hume woman and lower body of a venomous serpent. Divided into Lamiae and Merrows (mermaids).)
  • Mamool Ja (Lizard-like humanoids. Divided into Mamool Ja fighters and Mamool Ja mages.)
  • Moblins (A tribe of non-nomadic Goblins who created and reside in the mining community of Movalpolos.)
  • Orcs (Green-skinned, warlike in comparison to other beastmen.)
  • Poroggos (Frogs made humanoid by a Tarutaru.)
  • Qiqirn (Rat-like humanoids.)
  • Quadav (Turtle-like humanoids. They are without the rage of other beastmen, and fight for reasons of defense.)
  • Sahagin (Fish-like humanoids, rumoured to be a variety of Mamool Ja.)
  • Tonberries (Small beings possessed by murderous hate and rancor.)
  • Trolls (Giant beastmen, similar to Gigas. Divided into Troll cannoneers and Troll hoplites.)
  • Yagudo (Bird-like humanoids noted for their religious fervor.)

Behemoth edit

Behemoth (Final Fantasy XI - PC)
Behemoth (Final Fantasy XI - PC)
Behemoth (Final Fantasy VII - PC)
Behemoth (Final Fantasy VII - PC)

Behemoth (Final Fantasy X/X-2 - PS2)
Behemoth (Final Fantasy X/X-2 - PS2)

The Behemoth is named after a Biblical creature from the Book of Job. In many of the Final Fantasy games, the Behemoth is a large, purple, ruminant beast that uses its horns and magic to kill its opponents. It first appeared as a boss in Final Fantasy II's Coliseum, and has been a series staple ever since.Behemoths are estimated to be ten to twelve feet tall when standing. When attacking, it normally dashes on all fours, but when returning to an idle state it will usually stand upright.

The Behemoth is typically a high-level monster that appears in the final areas of games. In battle, it rarely attacks of its own volition, but will counterattack any hit with a powerful horn rush and thunder magic attacks. A more powerful version of the Behemoth named King Behemoth is a major enemy in the latter stages of many Final Fantasy games, especially if Behemoth was seen mid-way through the game. King Behemoths enjoy large stat advantages over normal Behemoths, and are often characterized by their large size (25ft when standing) and grey color. Behemoth often counterattacks with meteorological spells, examples include the counterattack Storm in Final Fantasy IV and Meteor in Final Fantasy V, Final Fantasy VIII and Final Fantasy X.

In Final Fantasy Mystic Quest, rather than being one of the most powerful monsters, Behemoth is the oppnent in the game's introductory battle. In Final Fantasy VI, the Intangir is an invisible variation of Behemoth that cannot be attacked physically. When attacked with magic it uses a powerful counterattack before casting Sleep on itself again. (This may be becaue it is a creature of dreams) In Final Fantasy X a special monster could be created called Catoblepas through the Monster Arena. This variation of Behemoth is a special challenge and extremely tough. In Final Fantasy II: Soul of Rebirth, a secondary story for Final Fantasy II Dawn of Souls on the Game Boy Advance, A palette swap of Behemoth is used for the Ultima Weapon which guards the Ultima Scroll. In Final Fantasy XII Behemoths are a class of monsters, generally similar previous incarnations except that they are bipedal and more humanoid looking. Only the Behemoth King bears similarity to the previos games' depictions.

Behemoth has appeared in the following games:

Other appearances:

See also: Behemoth

Beholder edit

Beholder (Final Fantasy Mystic Quest - SNES)
Beholder (Final Fantasy Mystic Quest - SNES)

The Beholder is one of the four classic monsters that originate directly from Dungeons and Dragons, the other three being the Sahag, Mind-Flayer, and Ochu.

Beholder has appeared in the following games:

Byblos edit

Biblos (Final Fantasy V - SNES)
Biblos (Final Fantasy V - SNES)

The Byblos is a large demonic-looking monster with two protruding horns on its head. It first appeared in the Ancient Library in Final Fantasy V where it had been sealed in a book for 30 years, hence his name. A palette swap of Biblos is later introduced in the Cleft Of The Dimensions taking the form of Apanda, one of Exdeath's minions, who had been sealed in the Interdimensional Rift for a thousand years. In Final Fantasy Tactics Byblos appears as a secret character who will join the player's party if it can survive the battle at "END", the final floor of the Deep Dungeon in Tactics. The Apanda demons also use the same palette as Byblos.

Biblos has appeared in the following games:

See also: Byblos

Blood Bat edit

Bats in Final Fantasy can usually be found in caves and attack with a variety of HP draining skills and spells, sometimes even able to drain it with normal attacks. Even with their high agility and draining abilities however, they are still a weak low-class enemy. In Final Fantasy IV all three types of bat would be found in large numbers, and often alongside a vampire.

Blood Bat has appeared in the following games:

Bomb edit

Bomb (Final Fantasy XI - PC)
Bomb (Final Fantasy XI - PC)

Bomb (Final Fantasy II - NES) Bomb (Final Fantasy III - NES) Bomb (Final Fantasy IV - SNES) Bomb (Final Fantasy V - SNES) Bomb (Final Fantasy VI - SNES)
Bomb (Final Fantasy VII - PC) Bomb (Final Fantasy X/X-2 - PS2) Bomb (Final Fantasy Tactics - PS) Bomb (Final Fantasy Tactics Advance - GBA) Bomb (Final Fantasy: Crystal Chronicles - GCN)

The Bomb and its counterparts the Grenade and Balloon are relative to the weaponry of the same names, bomb, grenade, etc. Their trademark skill is a self-destruct attack that can potentially cause extraordinary damage. After the Final Fantasy series moved to a 3D engine, the Bomb picked up a new habit of growing and becoming more powerful each time it is attacked until finally exploding, making it even deadlier than before.

In Final Fantasy IV, Bomb was a secret summon for Rydia. There also exists a dummied sprite nicknamed K. Higuchi after one of the game's battle programmers, Katsuhisa Higuchi, identical in appearance to the regular Bomb seen in the hidden Developers Room as an Easter Egg. This enemy speaks to the party rather than attacking. In Final Fantasy IV the Mom Bomb (in the English version) is a boss that consists of several bombs fused together; after the party deals enough damage, it explodes and unleashes three gray Bombs and three Bombs against the party. In Final Fantasy V, Byurobolos is a Bomb-like enemy that appears as a boss. In this battle, the Byurobolos fully revive each other when defeated. In Final Fantasy X a special monster could be created called Bomb King through the Monster Arena. This variation of Bomb does grow every time hit like others of its kind, but his counterattacks also get stronger. When he gets the fourth strike, he does not explode, but continues to live and casts Ultima as a counterattack. In Final Fantasy XII, Bombs react to magic instead of physical attacks, the Bomb King also returns as a boss. A Bomb is also the icon used for the berserk status in Final Fantasy XII. The first time the origin of the Bomb is given is also in FFXII, where it is described as a creature created specifically to fight wizards (since it reacts to magic attacks). In the other games it is assumed to be just another strain of monster.

Bomb has appeared in the following games:

Other Appearances:

Cactuar edit

Cactuar (Final Fantasy XI - PC/PS2)
Cactuar (Final Fantasy XI - PC/PS2)
Cactuar (Final Fantasy VIII - PS)

Cactrot (Final Fantasy VI - SNES)
Cactuar (Final Fantasy VII - PC)

The Cactuar are a race of creatures that physically resemble cacti. The name Cactuar is actually the accepted western localization of the original Japanese Sabotender. The Cactuar is well known for its characteristic "1,000 Needles" attack, able to bypass an opponents defense stat and always deal 1,000 points of damage. Cactuars are usually worth a substantial amount of gil or experience points, but their high evasion stat and tendency to flee make them difficult prey.

In Final Fantasy VII's "Corel prison" desert, there is a rare creature called the Cactuer that bears the same appearance as a regular Cactuar. In Final Fantasy VIII, the Jumbo Cactuar is an optional boss many times larger than a normal Cactuar, characterized by its small moustache. Its "10,000 Needles" attack bypasses defenses, always causing 10,000 points of damage. If defeated, the player is awarded with the Cactuar Guardian Force. In Final Fantasy IX, Cactuar attack from underground and only sometimes emerge to use more deadly attacks. In Final Fantasy X there are many minigames involving Cactuars. A doll of Lulu's is a Cactuar, and a powerful monster called Cactuar King can be created through the Monster Arena. Note that it can run away 10% of the time, just like a normal Cactuar! Final Fantasy X-2's Cactuar Nation is the first canonical proof of an organized Cactuar civilization. A Jumbo Cactuar also appears in one of the game's quests. Final Fantasy XI cactuar are quite dangerous to single players, who often have less than 1,000 hit points total. However the 1,000 points of damage is split between any other party members in the area of effect, including pets. In Final Fantasy XII, Cactoids are a low level group of (generally) non-aggressive monsters, young Cactoids are called Cactites.

Cactuar has appeared in the following games:

Other appearances:

See Also Cactuar

Caterpillar edit

Carrion Worm (Final Fantasy IX)
Carrion Worm (Final Fantasy IX)

Caterpillar is an enemy resembling a Caterpillar. It has an ability called silk or web that causes the status affect slow on to opponents. Not to be confused with the Sand Worms which resemble huge earthworms.

Caterpillar has appeared in the following games:

Catoblepas edit

Catoblepas (Final Fantasy VIII)
Catoblepas (Final Fantasy VIII)
Catoblepas (Final Fantasy IX)

Catoblepas is a boss enemy in the Final Fantasy series, however in V and VI it is a usable summon. It was added in Dawn of souls and Final Fantasy IV Advance as a swap palette of Basilisk which can be fought in random encounters. The design of this monster changes from one Final Fantasy to another. It could be a lizard, a behemoth, or even a demonic purple bull with small demon wings.

Catoblepas is in:

See also Catoblepas

Cerberus edit

Cerberus is a monstrous three-headed dog with a snake for a tail from Greek mythology. It guarded the gate to Hades to prevent both the dead from escaping and the living from entering.

In Final Fantasy III, Cerberus guarded the Dark Crystal of Wind in the final dungeon- defeating it weakens the final boss. In Final Fantasy VIII, Cerberus is an optional Guardian Force. If is it defeated in Galbadia Garden during the battle with Sorceress Edea's forces, it becomes a usable Guardian Force. In Final Fantasy XI, Cerberus appears as an aggressive rare monster at Mount Zhayolm with a long respawn timer. When defeated, it grants the player a special title. In Final Fantasy: Dawn of Souls, Cerberus from Final Fantasy III was selected along with three other "Black Crystal Guards" as optional bosses in one of the new special dungeons added to the game.

Cerberus has appeared in the following games:

Other appearances:

  • Kingdom Hearts and Kingdom Hearts II, as its incarnation from the animated Disney film Hercules. However, this can be viewed as a completely different beast, as it possesses different attributes and was designed for another series.
  • Final Fantasy 7: Dirge of Cerberus uses the name and symbol of the monster as a recurring theme. Specifically within the game, it is the name of Vincent's main gun frame and a gun accessory.

See also: Cerberus

Chaos edit

Chaos is a demon creature. In Final Fantasy I, it is Garlands 2nd form the final boss. In Final Fantasy VII/VII Compilation/AC/BCD.o.C., Vincent has the abitily to transform in to Chaos. In Final Fantasy XII, it is the wind summon.

Chimera edit

Chimera/Proto Chimera (Final Fantasy X/X-2 - PS2)
Chimera/Proto Chimera (Final Fantasy X/X-2 - PS2)
Harpy (Final Fantasy VII - PC)

The Chimera is based usually based on the monster from Greek mythology or the science-notion of an artificial being created from combining organisms. It is usually depicted as a beast with the head of a lion, the body and a head of a she-goat, and the tail of a dragon or serpent, sometimes with multiple heads.

In Final Fantasy V, the Chimera sprite called Kimaira was dummied out in the final version, leaving three other monsters (Chimera Brain, Quadrharpy, and Maximus) as the only Chimeras actually featured in the game. In Final Fantasy X a powerful monster called Chimerageist can be created through at Monster Arena.

In the Final Fantasy X series, Chimera is a "genus" for a "hodge-podge" of fiends. In "Final Fantasy XI" & "Final Fantasy XII", Chimeras were created by combining humans with monsters. In Final Fantasy Mystic Quest, Gidrah was renamed Chimera during its Japanese localization.

Chimera has appeared in the following games:

See also:

Chocobo edit

Chocobo artwork (Final Fantasy X - PS2)
Chocobo artwork (Final Fantasy X - PS2)
Chocobo (Final Fantasy VII - PC)

Chocobo (Final Fantasy XI - PC) Chocobo (Final Fantasy X - PS2)

Possibly the most popular and recognizable symbol of the Final Fantasy series, a Chocobo (pronounced choh-koh-bo) is a large emu-like ratite of fictional origin first featured in Final Fantasy II. Chocobos have starred in several spin-offs, including Chocobo's Mysterious Dungeon , Chocobo Racing, and the Legend of Mana manga by Shiro Amano. Chocobos first appeared in Final Fantasy II, where they were colored pink. Updated versions of the game for the WonderSwan Color, PlayStation, and Game Boy Advance recolored the chocobo yellow. In Final Fantasy 7, Chocobos can be raced at Golden Saucer as a mini game.

But also know that sometimes Chocobos can be fought, use skills, and even be killed in battle!

Chocobos have appeared in the following games:

Chocobos have also played noteworthy parts in the plot of the following Final Fantasy games:

  • In Kingdom Hearts, Sora receives the Metal Chocobo keychain for defeating Cloud and he receives a Chocobo Gummi Ship Blue Print after meeting certain requirements.
  • In Kingdom Hearts II, Sora receives a new version of the Chocobo Gummi Ship through completing Gummi Ship missions.

Chupon edit

A friend of the enemy Ultros. It is a summon monster in Final Fantasy VII and makes an appearance as a boss in Final Fantasy I: Dawn of Souls. It is also a summon in the Final Fantasy anime, Final Fantasy Unlimited.

Chupon has appeared in the following games:

Cockatrice edit

Cockatrice (Final Fantasy XI - PC)
Cockatrice (Final Fantasy XI - PC)
Cockatolis (Final Fantasy VII - PC)

The Cockatrice is a legendary creature about the size and shape of a dragon or wyvern, but in appearance resembling a giant rooster, with some lizard-like characteristics. It was supposed to be born from an egg laid by a Cock and incubated by a toad or serpent. A female Cockatrice is, by analogy, sometimes termed a Chickatrice. Its reputed magical abilities include turning people to stone by either looking at them, touching them, or sometimes breathing on them, like a dragon breathing fire. The Cockatrice is very similar (if not identical) to another legendary creature, the Basilisk. Its name may come from a folk etymology for crocodile.

In early Final Fantasy games the Cockatrice looks far more like an eagle than it does a cockerel and attacks from above using petrifying attacks, however in later games it looks far more like the Cockatrice of myth.

A fan-translation of Final Fantasy III gives a Basilisk sprite the name Cocktrice, this may have been because of the similarities between the two beasts. There is, however, a bird-like monster called DiveEagle which fans widely accept as the game's true Cockatrice.

In Final Fantasy IX and Final Fantasy X there is no true Cockatrice, however fans have chosen to see the Trick Sparrow and Condor family of their respective games as their version of the beast. Also in Final Fantasy X a special monster could be created called Pteryx through the Monster Arena, this variation of Condor is a special challenge and extremely tough.

In Final Fantasy XII, Cockatrice are a species of both wild and domesticated birds with the peculiar habit of moving around by rolling their fat bodies up into a ball. Obtaining the key item "Feather of the Flock" allows you to communicate with the cockatrice. Oddly, they all speak in a very heavy cockney British terminology, much like the denizens of Old Archades. It was rumored that some Cockatrices were used in the ancient experiments that created chimeras along with humans (aka humes, probably). Well, the game does count the Cockatrices and Chimeras as the same specie which can be chained, and they look a lot similar...and their faces resemble Humes...

Cockatrice has appeared in the following games:

See also: Cockatrice

Coeurl edit

Coeurl (Final Fantasy XI - PC)
Coeurl (Final Fantasy XI - PC)
Cuahl (Final Fantasy VII - PC)

The Coeurl is a fictional immortal alien predator which sustains itself by feeding upon the Id of other beings. Its resemblance is comparable to a panther or a leopard. Its token attack Blaster either paralyzes, petrifies or deals instant death to its target. In later Final Fantasy games the Coeurl will remain sitting until it becomes angered and then stands to use its Blaster attack.
In Final Fantasy X a special monster could be created called Coeurlregina through the Monster Arena, this variation of Coeurl is a special challenge and extremely tough.

Coeurl has appeared in the following games:

See also: Coeurl

Crawler edit

Crawler (Final Fantasy IX)
Crawler (Final Fantasy IX)

The Crawler is a worm or lizard fiend with only two arms and a tail. It is an enemy in the Final Fantasy series. They are not usually tough opponents but they can inflict poison and slow status on to the player. In VII it looks like six legs and resembls a scorpion. However, In VIII it appears to be lizard with a head of a skeleton. In IX it looks a a typical sci-fi alien-parasite worms.

Crawler is in:

Death Claw edit

The Death Claw is one of Final Fantasy's more original creations, it is a demonic beast with four to eight hook-like claws protruding from its body. As its name implies it is not without the ability to kill, or heavily incapacitate the target in a single blow.

In Final Fantasy V the Iron Claw disguises itself as a Sergeant and unleashes Cur Nakks against the party as they try to escape Karnak Castle before it explodes. During the final confrontation, after the Cur Nakks are vanquished, Iron Claw will reveal its true form.

Death Claw has appeared in the following games:

Death Gaze edit

Death Gaze
Death Gaze (Final Fantasy IX)
Death Gaze (Final Fantasy IX)

Death Gaze is a gigantic boss enemy with bat wings and a skeleton head. It usually appears when the party is on an airship, and terrorizes most folk that sail on them.

Has appeared in:

Death Machine edit

Death Machine
Death Machine (Final Fantasy VII - PC)
Death Machine (Final Fantasy VII - PC)

Throughout the Final Fantasy series Death Machines have appeared as tough Robotech-like enemies. In the earlier games they would be among the toughest encounters you would face.

In the original Final Fantasy the Death Machine (called WarMech in the 1990 translation) was a large bipedal mech that could only be faced on the top floor of the Floating City as a rare encounter. It is considered to be a mechanical guardian of the ancient civilization and is widely considered the toughest encounter in the game.

In Final Fantasy VI there are two such weapons, the Lethal Weapon which is a large Magitech tank and the Guardian which is The Empire's most powerful Magitech weapon.

In Final Fantasy VII Death Machines are Shinra-built weapons used to secure various areas. They are not nearly as powerful as their predecessors.

In Final Fantasy: Dawn of Souls, the remake of Final Fantasy for the Game Boy Advance, Omega from Final Fantasy V was selected with four other famous enemies as optional bosses in one of the new special dungeons added to the game.

Death Machine has appeared in the following games:

Demon Wall edit

Demon Wall
Demon's Gate (Final Fantasy VII - PC)
Demon's Gate (Final Fantasy VII - PC)

Demon Wall appears as a large demonic figure emerging from, and melding with the walls. It acts as a guardian for sacred treasures and will not appear unless the treasure it guards has been stolen or an unwelcome visitor enters, at which point it will set out to crush the offending thieves.

In Final Fantasy IV it guarded the final Dark Crystal and attacked the party as they attempted to leave the crystal chamber, slowly approaching until it was close enough to use Crush on them, which just kills the character.

In Final Fantasy VII it guarded the exit of the Temple of the Ancients. It is famous for its incredibly high magical defense, with only physical attacks, limit breaks and non-elemental magic doing significant damage to it.

In Final Fantasy XII two Demon Walls function as traps to guard the tomb of the Dynast-King Raithwall, whom they were modeled after. Each wall slowly chases the party down a long bridge. The party may choose to fight the first wall or escape, but both fights must be won before a Demon Wall closes in on them. If the party cannot succeed in doing so, they are crushed to death regardless of current hit points.

Demon Wall has appeared in the following games:

Dragon edit

Dragon (Final Fantasy VII - PC)
Dragon (Final Fantasy VII - PC)
Ancient Dragon (Final Fantasy VII - PC) Ark Dragon (Final Fantasy VII - PC) Blue Dragon (Final Fantasy VII - PC) Dark Dragon (Final Fantasy VII - PC)

Dragon Rider (Final Fantasy VII - PC) Dragon Zombie (Final Fantasy VII - PC) Red Dragon (Final Fantasy VII - PC)

The Dragon is featured in all of the Final Fantasy games in the main series as well as most spin-offs and related material. Final Fantasy VI includes the dragon as part of the storyline, where eight Dragons exist in the World of Ruin, without counting some ordinary Dragons encountered on the field. There was additionally a Dragon called CzarDragon intended to be in Final Fantasy VI, but it was eventually cut out of the game, however, they left the sprite in the game.
In Final Fantasy V there are two dragons which are allies and means of transportation: Hyruu, which transports the party through the air, and Slydra (Hydra) who is a sea dragon that save's the party's lives when the water tower sinks into the sea. The Dragon is mythical and is traditionally depicted as a large and powerful reptile or serpent with magical or spiritual qualities.

Here are the various forms of Dragons:

  • Final Fantasy as White Dragon (or Frost Dragon for the Nintendo Entertainment System), Red Dragon, Zombie Dragon (or Zombie DRGN for the Nintendo Entertainment System), Green Dragon (or Gas Dragon for the Nintendo Entertainment System), Blue Dragon, Holy Dragon, Black Dragon, and Yellow Dragon. Holy, Black, Yellow, and Silver Dragons appear in the Game Boy Advance remake.
  • Final Fantasy II as Sea Dragon, White Dragon, Green Dragon, Blue Dragon and Red Dragon
  • Final Fantasy III as Bone Dragon, Double Dragon, Dragon, Green Dragon, Nept Dragon, Red Dragon, Sea Dragon, Terrible Dragon, Two-Headed Dragon, Yellow Dragon and Zombie Dragon
  • Final Fantasy IV as Blue D. (short for Blue Dragon), Clapper, D. Bone (short for Dragon Bone), D. Fossil (short for Dragon Fossil), Dark Dragon, Ging Ryu, Green D. (short for Green Dragon), KingRyu, Lunasaurs/D. Lunar (short for Lunasaurus/Dragon Lunar), Mech D. (short for Dragon Machine), Mist Dragon, Red D. (short for Red Dragon), Shadow, White Dragon/Pale Dim, Wyvern and YellowD (short for Yellow Dragon)
  • Final Fantasy IV Advance as:
    • Great Dragons: Green Dragon, Yellow Dragon, and Brachioraidos
    • Coil Dragons: Thunder Dragon, Silver Dragon, Gold Dragon, Magic Dragon, and Shadow Dragon (boss)
    • European Dragons: Mech Dragon, Blue Dragon, Red Dragon, and Storm Dragon (Boss)
    • Serpent Dragon: Crystal Dragon, Dark Dragon (Boss), and White Dragon (Boss)
    • Undead Dragons: Bone Dragon, Dinozombie, T-Rex (Boss), and Lunasaur (Boss)
    • Mist Dragons: Mist Dragon (Boss/Summon) and Lunar Dragon (Boss/Special Summon)
    • Other: Dark Bahamut (Boss)
  • Final Fantasy V as BlueDragon, CrystlDrgn (short for Crystal Dragon), DragonAvis, Drgn Great (short for Dragon Great), DrgnZombie (short for Dragon Zombie), MagicDragon, MiniDragon, MithrlDrgn (short for Mithril Dragon), Red Dragon, ShieldDrgn (short for Shield Dragon), Shinryu, Skelesaur (short for Skelesaurus) and YellowDrgn (short for Yellow Dragon)
  • Final Fantasy VI as:
    • Eight Dragons: Blue Drgn (short for Blue Dragon), Dirt Drgn (short for Dirt Dragon), Gold Drgn (short for Gold Dragon), Ice Drgn (short for Ice Dragon), Red Dragon, Skull Drgn (short for Skull Dragon), Storm Drgn (short for Storm Dragon) and White Drgn (short for White Dragon)
    • Dragons: Allosaurus, Black Drgn (short for Black Dragon), Brontaur (short for Bronotaur), Chaos Drgn (short for Chaos Dragon), Doom Drgn (short for Doom Dragon), Dragon, FossilFang (short for Fossil Fang), Tyranosaur, Wirey Drgn (short for Wirey Dragon) and Zombone
    • CzarDragon
  • Final Fantasy VII as Ancient Dragon, Ark Dragon, Blue Dragon, Dark Dragon, Dragon Rider, Dragon Zombie, Dragon and Red Dragon (Boss)
  • Final Fantasy VIII as Blue Dragon, Grendel, Hexadragon and Ruby Dragon
  • Final Fantasy IX as Dracozombie, Gizamaluke, Grand Dragon, Nova Dragon, Red Dragon, Shell Dragon and Silver Dragon
  • Final Fantasy X divided into the Drakes (Nidhogg, Lamashtu, Vouivre, Kusariqqu, Mushussu, Fafnir) & the serpents (Evrae and Shinryu)
    • Final Fantasy X-2 as Flame Dragon, Zalamander, & Claret Dragon. There are also Drake Fiends: Bolt Drake, Elder Drake, Greater Drake, Lesser Drake and Spine Drake
  • Final Fantasy XI as any of three families of monsters: Wyrms, Wyverns, Dread Dragons, and Puks. The Dread Dragon family is comparable to the undead dragons of other games. Also included is the Hydra family, comprised of only the Hydra.
  • Final Fantasy XII as Ring Wyrm, Tiamat, Elder Wyrm, Fafnir, Hell Wyrm (Optional Boss) and Yiazmat (Optional Superboss) with the Tyrant (Wild Saurus, Tyranrox, Earth Tyrant{Earth Dragon}), Wyvern (Wyvern, Lord Wyvern) and Plate Wyrm (Twintania, DeathGaze, Tyrant) subclasses.
  • Final Fantasy Tactics as Blue Dragon, Green Dragon, Holy Dragon and Red Dragon
  • Final Fantasy Tactics Advance as Firewyrm, Icedrake and Thundrake
  • Final Fantasy: Crystal Chronicles as Dragon Zombie

See also:

Dual Horn edit

Dual Horn
Dual Horn (Final Fantasy IX)
Dual Horn (Final Fantasy IX)

Dual Horn is a monster with two big horns, which is where it gets its name from that appears in Final Fantasy. In X/X-2, it is of the Ruminant'-class Fiends with a fire breath.

In the following FFs:

Dullahan edit

Dullahan (Final Fantasy VI - SNES)
Dullahan (Final Fantasy VI - SNES)

The Dullahan is a type of undead legendary creature from Irish Folklore. He is headless, usually seen riding a headless black horse and carrying his head under one arm. He has a reputation for being highly skilled in the use of both sword and whip; without slowing he is able to pluck out a mortal's eyes who would dare to look at him. The Dullahan is an omen of death, and when he stops riding, a mortal dies. In Final Fantasy Mystic Quest Dullahan is an underling of Pazuzu, and is the cause of the great wind from atop Mt. Gale. In Final Fantasy IX the monster Armodullahan is part of a trap. If it is able to catch up with your party it will attack but cannot be killed, rather just slowed down giving the party a chance to escape. In another Square-Enix game Vagrant Story, there are four variations of Dullahan, all fought as part of Boss battles.

Dullahan has appeared in the following games:

See also: Dullahan