Windows Programming/Driver Structure

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Drivers, unlike user-mode programs, have a number of different entry points, and each entry point is specifically designed to handle a single type of interface. In this chapter, we will talk about the required interfaces, and we will also talk about adding additional interfaces.

DRIVER_OBJECT edit

Driver routines all receive a pointer to a DRIVER_OBJECT structure. The driver must fill in the appropriate fields of this structure, so that Windows can learn the whereabouts of the different access routines, and any other information about the driver.

I/O Request Packets edit

Device Object Structures edit

DeviceExtensions edit

DriverEntry and DriverUnload edit

StartIo and AddDevice edit

Service Routines edit