User-Generated Content in Education

User-generated content is becoming accepted for curriculum materials in many schools and states. What Wikipedia started has grown into a system that produces not only encyclopedia articles, but also K-12 and higher education textbooks and primary reading curricula. In some ways, user-generated content is a reflection of both the changing nature of knowledge and expertise and changing teaching practices and learning theory. This book will focus on user-generated content that can be used to support the curriculum in a bricks-and-mortar or online classroom.

Table of Contents

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  1.   21st Century Physics Flexbook and Virginia
  2.   CK-12 Flexbooks and California
  3.   FreeReading.net and Florida
  4.   Curriki and Other User-Generated Curriculum Portals
  5.   Pennsylvania's Portal to User-Contributed Curriculum Resources
  6.   Wikibooks Textbooks
  7.   Wikipedia Encyclopedia
  8.   YouTube and TeacherTube
  9.   Learning by Creating User-Generated Content
  10.   The Internet Archive
  11.   OER: Open Educational Resources
  12.   OER Commons
  13.   Podcasting in the 21st Century
  14.   User Generated Content through Second Life
  15.   Virtual Field Trips
  16.   Blogs
  17.   Digital Storytelling
  18.   Twitter in Schools
  19.   Skype
  20.   Educational Videogames
  21.   Wikis in Education
  22.   User-Generated Music
  23.   App Stores
  24.   iTunes University
  25.   Image Content
  26.   Classroom Management Systems
  27.   Algodoo
  28.   MentorMob
  29.   iTunesU
  30.   Social Learning and Information Processing Theory
  31.   Web Based Learning and Teaching
  32.   Blogging In The Classroom
  33.   Podcasting
  34.   Edmodo