User-Generated Content in Education
User-generated content is becoming accepted for curriculum materials in many schools and states. What Wikipedia started has grown into a system that produces not only encyclopedia articles, but also K-12 and higher education textbooks and primary reading curricula. In some ways, user-generated content is a reflection of both the changing nature of knowledge and expertise and changing teaching practices and learning theory. This book will focus on user-generated content that can be used to support the curriculum in a bricks-and-mortar or online classroom.
Table of Contents
edit- 21st Century Physics Flexbook and Virginia
- CK-12 Flexbooks and California
- FreeReading.net and Florida
- Curriki and Other User-Generated Curriculum Portals
- Pennsylvania's Portal to User-Contributed Curriculum Resources
- Wikibooks Textbooks
- Wikipedia Encyclopedia
- YouTube and TeacherTube
- Learning by Creating User-Generated Content
- The Internet Archive
- OER: Open Educational Resources
- OER Commons
- Podcasting in the 21st Century
- User Generated Content through Second Life
- Virtual Field Trips
- Blogs
- Digital Storytelling
- Twitter in Schools
- Skype
- Educational Videogames
- Wikis in Education
- User-Generated Music
- App Stores
- iTunes University
- Image Content
- Classroom Management Systems
- Algodoo
- MentorMob
- iTunesU
- Social Learning and Information Processing Theory
- Web Based Learning and Teaching
- Blogging In The Classroom
- Podcasting
- Edmodo