Unreal Tournament 2004/Core Basics/Movement

UT2004 is a very fast game and mastering movement and speed is crucial. There are multiple ways of movement, but the most common is the WASD technique.

Movement & Movement KeysEdit

The default movement keys are -

  • W, Up Arrow = Forward
  • S, Down Arrow = Backward
  • A, Left Arrow = Strafe Left
  • D, Right Arrow = Strafe Right

The most common keyset of movement is by using the WASD keys. This way, the user is able to quickly access other keys, such as Space, C, Q, E etc. The Arrow Key movement system is not recommended, as it leads to inconvenience, especially in Onslaught or Assault matches, which require multiple keys. However, if you do choose to use the Arrow Keys, it is easiest if you set the 'shift' key as your crouch action and the 'Ctrl' key as your jump action. This allows you to keep your left hand nearby all of the necessary keys and the only keys which are excluded from your reach would be the number configurations for switching positions in vehicles.

The number one tip given to all players is to constantly keep moving. Standing still makes the player an easier target. Constantly moving, especially in unpredictable patterns makes the likelihood of being shot lesser.

Another common tip is to "run laps" around the map. This means running around the map in a particular course. This course should cover most important objects such as Shield and Health packs. This way the player can constantly stay ready for action. This technique is used best in Deathmatch matches and its' variants.

TurningEdit

Turning is achieved through the mouse. Moving the mouse forward will cause the player to turn upwards. Moving the mouse backwards causes the player to turn downwards. Similarly, moving the mouse to the right will make the player turn right and moving the mouse left makes the player turn left. You can invert these controls by going to Settings>Input>Invert Mouse.

Keep turning at all times to get the widest view possible. If you are engaging an enemy, keep turning your mouse so that it is constantly pointing towards the enemy. You will know this is so if you see the enemy player's name below the crosshair in green. This requires practice, as it is difficult to maintain the aim while moving or dodging.

JumpingEdit

CrouchingEdit

The Crouch key is usually set as a default 'shift' key. Crouching allows you to get as far out as possible on a ledge without falling off. This only works for building ledges and cliff ledges, not on a Manta's side or any other vehicle.

DodgingEdit

Dodging is a very useful tool to get somewhere on the map a little faster, (if a vehicle is not around), or to dodge enemy fire. To successfully 'dodge', you must double tap the key of your choice depending on the direction you wish to go.

Double JumpingEdit

Double Jump is a useful ability to get to a higher edge that jumping once just will not reach. In order to double jump you must first hit your default jump key, then at the peak of the jump you must hit the jump key again and your character will get an extra boost into the air.