The Legend of Zelda: The Minish Cap/Printable version


The Legend of Zelda: The Minish Cap

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Characters

This is a list of fictional characters that appear in the video game The Legend of Zelda: The Minish Cap.

Main charactersEdit

LinkEdit

Link is the recurring hero of The Legend of Zelda series. He is the grandson of Smith and the childhood friend of Princess Zelda. Link goes on an adventure to reawaken the cursed Zelda, and meets Ezlo on the way.

Princess ZeldaEdit

Princess Zelda is the recurring princess of Hyrule in The Legend of Zelda series. She contains the mysterious Light Force and early in the game she is turned into stone by Vaati, prompting Link to save her.

EzloEdit

Ezlo is a Minish sorcerer who invented a hat that makes the wearer's dreams come true. His apprentice, Vaati, steals the hat and transfigures Ezlo into a beaked hat form himself. After Ezlo sets out to stop Vaati, he meets Link, and spends most of the time sitting on Link's head giving advice. Ezlo can also transform Link into the size of a Minish to help him on his quest, and can be used as a parachute.

VaatiEdit

Vaati is a recurring villain in The Legend of Zelda series, introduced in The Legend of Zelda: Four Swords. The Minish Cap reveals Vaati's backstory, showing that he was originally a Minish who was corrupted by the evil in the hearts of men. Stealing his master Ezlo's magical hat, he transformed into a sorcerer and went on a quest to steal the powerful Light Force.

Secondary charactersEdit

Minish/PicoriEdit

Called Picori by humans, though they refer to themselves as the Minish, are a tiny, gnome-like race of people who traveled from their land to Hyrule. The relative size of a Minish is about that of a human's thumb. Despite this, they possess magical abilities to forge and make magical items, and they purposely tend to leave them where humans can find them. It is said that the Minish will only show themselves to children. Various types of Minish live throughout Hyrule.

Forest MinishEdit

The Forest Minish live outside human towns, they help humans by scattering money, items, and their special "kinstones" across the lands, hiding them in pots, grass, rocks and even the ground under people's feet. They mostly live in forests and dense growth, but sometimes go into town to visit their urban counterparts. They also cultivate "picolyte", which is a type of mystical blossom that, when consumed, changes chances on finding certain things. They will make a home in just about anything. Pots, boots and even barrels are fair game. They also live in hollowed out toadstools. They tend to forests, help plants grow, and also protect the shrine of the "Earth Element". They wear a green poncho-like tunic, red caps, use clovers as umbrellas, and are led by Festari.

Town MinishEdit

The Town Minish are the city folk of the Minish. They live in walls, on book shelves, eves in ceilings, and anywhere a mouse could live. They make walkways, tunnels, and various paths out of the way of humans to get around. They are slightly more "sophisticated" when it comes to living. They use lost toys, broken things and lint for cushioning in their furniture. They also use candles as lighting, and prefer "finer-foods". They build establishments above human shops to "recycle" what humans do not use. They wear various colors on their clothes. Yellow is the most uncommon, while blue is very popular. They host Forest Minish at parties, and are led by Librari.

Mountain MinishEdit

The Mountain Minish dwell within Mount Crenel. They spend their time mining and smithing, and are quite adept at it. They dig out their homes, and usually live in large groups. They wear orange, pale blue, and white zig-zagged clothes and are led by Melari.

King DaltusEdit

Daltus is the king of Hyrule, and the father of Princess Zelda. Halfway through the game he is imprisoned by Vaati, who transforms himself into the king and orders his soldiers to find the Light Force for him.

Blade BrothersEdit

The Blade Brothers are seven brothers who are all expert swordsmen. They teach Link various sword skills, though all but the first one (the Spin Attack), are optional. The brothers consist of Swiftblade, Grayblade, Waveblade, Grimblade, Splitblade, Scarblade and Greatblade. Swiftblade is the strongest of the seven, and teaches Link the most skills. The brothers also have another, older brother named Swiftblade the First, who appears in a ghostly form to teach Link the final skill (Great Spin Attack).

SmithEdit

Smith is Link's Grandfather, and the blacksmith of Hyrule's royal family. He is a friend of King Daltus, and the two were friendly rivals and swordsmen in their youths. Smith gives Link the first sword in the game, known as "Smith's Sword".

CarlovEdit

Carlov is a character introduced in The Wind Waker, where he made figurines from the player's "pictographs". He serves a similar role in The Minish Cap, selling figurines with short explanations of characters and enemies in exchange for Mysterious Shells.

DampéEdit

Dampé is a gravekeeper that was introduced in Ocarina of Time, and has reappeared in several games since its release. In each game he works as a gravekeeper. In The Minish Cap, Dampé lives in the graveyard in Royal Valley, and gives Link the key needed to access the grave of Gustaf.

GustafEdit

Gustaf is an ancient king of Hyrule, who appears as a ghost to give Link a Kinstone needed to enter the Cloud Tops where the Wind Tribe lives.

Wind TribeEdit

The Wind Tribe is a group of humans who live inside the Tower of the Winds upon the Cloud Tops, guarding the entrance to the Palace of the Winds. They used to reside in what is by The Minish Cap the Wind Ruins, in southwestern Hyrule, where they took care of the Wind Element, but used their powers over the winds to relocate and build a home in the clouds to escape the problems in the surface world. When Link arrives at the fortress, he finds that they have left behind the Ocarina of Wind, which can be used to summon Zeffa, one of their many birds, who can fly Link to the various "Wind Crests" located around Hyrule. They seem to have later been expelled by Vaati, as he is seen dwelling in the Palace of Winds in Four Swords and Four Swords Adventures.

The Wind Tribe knew the Minish, who crafted Armos statues to protect the Wind Ruins surrounding the Fortress of Winds. The tribe also created Mazaal, a large, mechanical construct, resembling a Mayan Bust, which guards the fortress. Besides architecture, they are so skilled at finding Kinstones that they claim to have more than they can deal with. Additionally, they use their power over the winds to support their airborne tower, as well as to travel throughout the sky.

Tingle, Ankle, Knuckle and David Jr.Edit

Tingle is a recurring character in The Legend of Zelda series, introduced in Majora's Mask. His siblings, Ankle and Knuckle, along with an unrelated man named David Jr., were introduced in The Wind Waker. In The Minish Cap, the four characters can be found in various locations of Hyrule, where they tell Link how many Kinstone fusions he has left. Finding and fusing kinstones with all of them earns the player the Magic Boomerang.



Characters/Ezlo

Ezlo is a character from the The Minish Cap He is Primarily a Craftsman of the Minish race but was turned into a Duck like hat by the Wind Mage Vaati. He serves as a Guide throughout the Game and helps Link with Various Tasks.

StorylineEdit

Ezlo is first encountered by Link being attacked by two octorocks inside the Minish Woods. Upon saving him Ezlo decides to accompany Link on his quest. Because he is unable to move very fast, having no legs, throughout the adventure he rides on top of Link's head like a hat.

Later in the game, it is revealed that Ezlo was once a highly skilled Minish Craftsman who created a magical cap with the power to grant wishes. However, his young apprentice (Vaati) stole the cap and used it to turn himself into a powerful sorcerer and transform Ezlo into his hat-like form.

At the end of the Game Ezlo is transformed back to normal and gives Link a new hat as a parting gift.

AbilitiesEdit

As a Minish he was able to create a magical cap that granted wishes, but he can do very little in his hat form.

Upon finding a Minish portal (A disguised object that allows one to change size) Ezlo is able to transform Link to the size of a Minish to let him explore areas where only someone the size of a bug can. Ezlo is very knowledgeable and is able to aid Link with information on the various places around Hyrule. He can also be used as a parachute when Link Jumps into a Whirlwind.

He is also one of the few Picori that can speak Hylian without use of the Jabber Nut.

External linksEdit



Characters/Minish

In The Legend of Zelda: The Minish Cap, the Minish (known as Picori for the Hylian) are the thumb-sized people living in Hyrule.

They came from another world, through a portal that only opens every 100 years, and they are the ones hiding items in tall grass, under rocks and so on. They do this to make people happy.



Weapons and items

This is a list of weapons and other items for the game The Legend of Zelda: The Minish Cap.

Description of ItemsEdit

Many items are needed to perform different tasks and solve puzzles, and can sometimes be used as weapons, in addition to Link's sword, shield, bow, bombs and boomerang.

Special ItemsEdit

Following are descriptions of special items found in The Minish Cap. These must be used actively by the player to have any effect. Some of them double as weapons.

File:Gustjar.jpg
The Gust Jar
  • Gust Jar: a magic jar which can suck in air then shoot it out. Link can use it to bring objects closer to him and suck in enemies. The longer you hold the button, the farther it will shoot the air when you release the button.
  • Roc's Cape: a cape allowing Link to jump to dodge attacks and avoid traps. He can also learn to thrust down to enemies with his sword while jumping.
  • Mole Mitts: clawed gloves which Link uses to dig through soft ground and walls.
  • Flame Lantern: a lantern found in numerous Zelda games, this item is used to illuminate dark locations, as well as to melt ice.
  • Pegasus Boots: magic boots which grant the bearer the ability to run four times the speed of a regular man.
  • Cane of Pacci: a magic staff used to flip objects over and to allow Link to jump very high out of some small holes.
  • Ocarina of Winds: a magical ocarina that calls a bird called Zeffa, who brings you to any wind crest you have activated.

Item UpgradesEdit

In The Minish Cap, Link can acquire upgraded versions of his weaponry items. Although he uses only two different swords during the game, the second one, The White Sword gains power as Link imbues it with elemental power along his quest (see plot summary below).

  • Magic Boomerang: a boomerang that the player can make change direction.
  • Light Arrows: stronger than normal arrows but only when charged up before you use them.
  • Remote Bombs: bombs that explode when the player presses the bombs button. Only one can be out at a time, instead of the 3 normal bombs.
  • Mirror Shield: a stronger shield that can reflect projectiles.
  • White Sword: the sacred blade reforged, only without the elements to power.
  • Four Sword: the white sword powered up by the four elements, link can use its power to split into four at glowing panels.

BottlesEdit

Bottles can be used to store various items and carry them wherever you go. It is required to have at least one bottle to complete the game. Link can find up to 4 bottles in the game. Items stored in bottles:

  • Lon Lon Milk: used twice, heals 5 hearts each time.
  • Water: used either to grow beans.
  • Mt. Crenel Spring Water: used to grow special beans which don't like regular water.
  • Blue Potion: used to heal 10 hearts.
  • Red Potion: used to heal 20 hearts.
  • Fairies: used to heal 4 hearts.
  • Din's Charm: used to double strength for a while.
  • Nayru's Charm : used to double Defense for a while.
  • Farore's Charm: used to raise Strength and Defense for a while.
  • Red Picolyte: used to increase the chance of finding hearts.
  • Green Picolyte: used to increase the chance of finding Mysterious shells.
  • White Picolyte: used to increase the chance of finding Kinstone pieces.
  • Blue Picolyte: used to increase the chance of finding items.
  • Yellow Picolyte: used to increase the chance of finding rupees.
  • Orange Picolyte: used to increase the chance of finding fairies.

Permanent ItemsEdit

The following items permanently grant Link abilities he needs to fulfill his quest:

  • Power Bracelet: unlike power bracelets from other Zelda games, the power bracelet gives you strength to move objects too big when you are a minish.
  • Grip Ring: a ring allowing you to climb mountains.
  • Flippers: flippers that are used to swim.

ContainersEdit

The following are item holders:

  • Quiver: used to keep arrows.
  • Bomb Bag: used to keep bombs/remote bombs.
  • Kinstone Bags: used to collect kinstones.
  • Wallet: used to carry rupees.

Permanent Upgrade ItemsEdit

  • Pieces of Hearts: 4 heart containers gives you a full heart container.
  • Tiger Scrolls: describes the technique learnt by the different masters.
  • Red Joy Butterfly: lets you fire your arrows faster with the Bow.
  • Blue Joy Butterfly: lets you swim faster with the Flippers.
  • Green Joy Butterfly: lets you dig faster with the Mole Mitts.

Other ItemsEdit

The following are other items not described in the previous sections.

  • Mysterious Shells: used to trade for figurines.

Location of ItemsEdit

Basic ItemsEdit

  • Smith's Sword: given by your grandfather
  • Small Shield: given by Princess Zelda at the festival
  • Bow: found at Castor Wilds
  • Boomerang: bought for 300 rupees at Stockwell's Shop
  • Bombs: given by picori in the minish woods


Special ItemsEdit

  • Gust Jar: found in Deepwood Shrine
  • Roc's Cape: found in Palace of Winds
  • Mole Mitts: found in Fortress of Winds
  • Flame Lantern: found in Temple of Droplets
  • Pegasus Boots: found in the Shoe Shop
  • Cane of Pacci: found in Cave of Flames
  • Ocarina of Winds: found in Fortress of Winds

Item UpgradesEdit

  • Magic Boomerang: found by fusing stones with all 4 Tingles siblings then going down the ladder that appeared from activating the swithes in the cave below where Vaati's Spear Moblins ambushed you.
  • Light Arrows: given by Gregal (the sick man in the Wind Tribe's house if you suck the ghost making him sick into the gust jar before getting to the wind tribe's house the correct way (without using the portal that appeared from fusing kinstones with the guy from a faraway place in hyruletown).
  • Remote Bombs: after fusing stones with the elder of the Minish Village in Minish Woods talk to the Minish who gave you bombs.
  • Mirror Shield: complete the Goron quest and fuse with one of the Gorons. Then you beat the game (the Biggoron will ask you to do something important). When you return, let Biggoron chew on your shield. Then go buy a new one. Come back to the big guy every once in a while until he gives you the Mirror Shield. If you ever lose it, buy a new shield and let him eat it.
  • White Sword: talk to the Melari in the mining city after the 2nd dungeon.
  • Four Sword: after you have all the elements, go to the Elemental Santuary.

BottleEdit

  • Bottle 1: bought from business scrub in Trilby highlands for 20 rupees.
  • Bottle 2: found in Stockwell's shop and is kept after feeding his dog
  • Bottle 3: fuse kinstones with your grandfather and a bottle shall appear in Lon Lon Ranch.
  • Bottle 4: after finishing Goron Quest.

Bottled ItemsEdit

  • Lon Lon Milk: bought for 100 rupees from Malon in Hyrule.
  • Water: anywhere with water.
  • Mt. Crenel Spring Water: Mt. Crenel
  • Potions: sold by the witch in Minish Woods. Red is activated when you fuse with picori in southern Hyrule Field.
  • Fairies: in bushes, dungeons, caves and many other places.
  • Charms: only possible to get 2 out of 3 charms. Given for free after the Nayru, Din or Farore moves into a house.(Get Farors because it raises both your attack and defence, not to mention turns you purple.)
  • Picolytes: bought in Hyrule Town Market if you cleaned the dust off with your Gust Jar.

Permanent ItemsEdit

  • Power Bracelets: found in mini-dungeon during the book quest
  • Grip Rings: bought for 40 rupees from business scrub on Mt. Crenel
  • Flippers: found in the mini-dungeon after you returned all the overdue library books.

Permanent Upgrade ItemsEdit

  • Red Joy Butterfly: After kinfusing with Din, catch it in the Wind Ruins.
  • Blue Joy Butterfly: After kinfusing with Nayru, catch it in the Royal Valley Graveyard.
  • Green Joy Butterfly: After kinfusing with Farore, catch it in the Castor Wilds.

Ammunition HoldersEdit

  • Quiver: received with bow.
  • Bomb Bag: received with bombs.

Wallet, Quiver and Bomb Bag UpgradesEdit

WalletEdit

  • Basic: can carry 100 rupees.
  • Upgrade 1: bought at Hyrule after Festival for 80 rupees. Can carry 300 rupees.
  • Upgrade 2: found at Minish Woods by using the Cane of Pacci in a Hole in at Eastern Hills when you visit the Great Fairy. Can carry 500 rupees.
  • Upgrade 3: after fusing with mayor of Hyrule, go to Lon Lon Ranch. Can carry 999 rupees.

-Note: these upgrades do not give you more rupees.

File:OcarinaofWinds.png
Link playing the Ocarina of Winds

QuiverEdit

  • Basic: can carry 30 arrows.
  • Upgrade 1: bought in Stockwell's Shop for 600 rupees. Can carry 50 arrows.
  • Upgrade 2: found in Royal Valley when you visit the Great Fairy. Can carry 70 arrows.
  • Upgrade 3: kinfuse with Minish in Wind Ruins, and a giant plant will grow. Can carry 99 arrows.

Bomb BagEdit

  • Basic: can carry 10 bombs.
  • Upgrade 1: found in Mt. Crenel when you visit the Great Fairy. Can carry 30 bombs. To make the fairy appear, throw a bomb into the fountain.
  • Upgrade 2: kinfuse with Beleri and open chest in Wind Ruins. Can carry 50 bombs.
  • Upgrade 3: can't be found in the European version. However, it can be bought at the shop in other versions, also can be found in wind ruins in a chest. Can hold 99 bombs.



Items/Kinstone

Kinstones are special artifacts first introduced in The Legend of Zelda: The Minish Cap which Link can find throughout his quest. They are kept in bags called Kinstone Bag. You receive the bag for free after you completed the first dungeon. Kinstones are generally green, blue or red although they can be gold if they are '"fused" with the wall.

Fusing KinstonesEdit

By pressing L, it allows the player to "fuse Kinstones" with non-player characters (NPCs) in the game. Two kinstones with complementary shapes be combined to form a coin. If the player can find the NPCs who possess a kinstone complementary to his, he can perform Kinstone Fusion, which causes special events to happen. For example, fusing Kinstones can reveal a secret passageway in a different area, or make a treasure chest appear.