Greedy nearest neighbor tracking, that automatically creates and destroys tracks.
The length in pixels of the side of a square to make an initial window size. It will always use the same size. Really it should set this automatically from the particle...
The number of frames to keep the track around before killing it, if it hasn't been updated.
The minimum distance a new track must be from existing tracks.
Inherited from NearestNeighborTracking. If the distance between a particle and a track is larger than this distance, the particle will not be associated with the track. If in addition it is greater than MinNewTrackDistance, a new track will be created.
If two tracks get less than this distance to each other, the shorter one will be destroyed.
The number of tracks. I think.