Super Smash Bros. Melee/Movelists/Falco

Basic Techniques edit

Standard Attacks edit

Button(s) Description/notes
A A... well, a quick punch. 3-4 damage.
A A Two quick punches. 3-4 damage each.
AAAAA etc A series of very fast and weak kicks which you can continue for as long as you wish (minimum five kicks).
Forward + A A basic yet quite effective kick doing about 7 damage. Very little lag, and a decent setup.
Dash + A Falco uses his running momentum to do a jumping kick that hits once for decent damage
Down + A Falco swishes his tail along the ground. Despite its appearance, this move only hits in front of Falco, not behind him. About 10 damage. Sends the opponent straight up. Surprisingly good.
Up + A Falco defies conventional avian anatomy by kicking the spot directly above his own head somehow. About 9 damage. Extremely useful as a juggle out of an upthrow or another vertical setup.
Smash Forward + A Falco does a little sideways flip forwards and kicks you very, very hard. About 12 damage uncharged, and up to 20 charged. Very strong, with good horizontal knockback and fairly short lag.
Smash Down + A Falco defies anatomy again by doing the splits impossibly quickly and hitting whoever is on either side of him. This move is best used as a ledge guarding technique, since it sends people downwards and sideways.
Smash Up + A Infamous in the SSBM community, Falco's Flip Kick (usually refered to as the "upsmash") is truly something to be feared. Like many of Falco's moves, this one is fairly quick yet impossibly strong. It sends people straight up and is one of the most satisfying attacks to hit somebody with in the game. About 16 damage uncharged and 24 charged.
A (When lying down) Falco gets up, punches in front of him then kicks behind him.
A (When holding onto a ledge) Falco combines climbing up from the ledge with a spinning kick attack. Very quick for this type of attack. While it gets good range, Falco finishes with a backflip which places him right next to the edge he climbed up from.

Aerial Attacks edit

Button(s) Description/notes
A A kick that stays deployed for a while and continues to do damage for its entire duration (although it gets progressively weaker as it stays out longer). Very useful for "sloppy" aerial intercepts and other attacks where short timing windows would be difficult to hit with.
Forward + A Falco kicks five times as he hurtles through the air. Very cool and does decent damage if you can land several kicks. However, you usually can't, making this move mediocre at best. Very dangerous to use off a ledge since it will take forever for the attack to end and you will fall to your death.
Back + A Similar to his neutral air, only Falco sticks his foot behind him and slightly up, and the attack gets progressively weaker as it stays out. Probably better than his neutral air, as well, as it has slightly better range and damage.
Down + A One of the major differences between Falco and Fox is this move, the down air. Falco's variant of this move is a quick and powerful spike. Although Falco's falling speed prevents this from being used off the ledge much, it's still one of the if not the best and most useful spike in the game.
Up + A Now THIS is an aerial attack. Falco does a little backflip and kicks the opponent. The move actually hits twice, but the hits are so quick that you'll rarely miss the second hit. The first hit does about the same amount of damage as the second, but has zero knockback. The second is the powerhouse. This monster of an attack is almost as powerful as a smash attack and can be used as a juggle, finisher, or just to deal out some hot steaming pain.

Special Attacks edit

Button(s) Attack Description/notes
B Blaster Falco's blaster is a rather useful projectile; it's fast and it stuns, unlike Fox's blaster. Short hop while using it for best results.
Up + B Fire Bird Falco engulfs himself in flames and rockets in any direction (which you specify with the control stick). It has a nice big hitbox and is fairly quick, so it's usually a safe way to return to the ledge providing you are coming from above rather than below.
Down + B Reflector (Shine) Known as the shine among smash elites, Falco's reflector's intended function is to reflect projectile attacks. Be advised that it can actually break like a shield if you abuse it, as it will add power to whatever it reflects. However, it has a few more useful and interesting functions. Falco's reflecter sends an opponent straight up; it can be combo'd with the spike for interesting results.
Forward + B Phantasm Falco dashes forwards and prodcuces several nifty little blue versions of himself behind him. It's better to use this to get back on the ledge than the Up+B, because it's faster. However, it only goes horizontally. As an attack, it's not too spectacular, though it is a weak spike.

Throws edit

Button(s) Description/notes
Down Falco throws the opponent down onto the ground and shoots the poor fellow a few times with his blasters. This throw is your best bet against any friends you might have who are unable to tech roll efficiently, because you can follow it up with a shine or down smash to rack up some serious damage. However, if your opponent learns to tech roll away from the throw, you're better off with the up throw.
Forward Falco throws the opponent out in front of him with a smack. Not very good.
Up Your best bet against people who don't fall for down throw comboes, this is a sweet setup, especially against fastfallers such as Fox (or another Falco). The possibilities are endless, but one of the best things to do is to follow it up with an upsmash or some uptilts.
Back Throws backward and fires a few lasers.

Advanced Techniques edit

Short Hop Blaster edit

If you jump, pull out your blaster, and land, the blaster is automatically put away, as opposed to the normal half-second or so delay when normally putting away the blaster. Thus, short-hopping while using your blaster is a much safer way of adding damage at a distance.

Chain Throwing edit

Although Falco is not the first character who comes to mind when you think chain-throwing, he can do it to Fox and other Falcos. Simply upthrow, turn around, catch, upthrow, repeat. Eventually their damage will get too high and they will recover before you can catch them. They might also be able to DI out of it. Still, pretty tricky stuff.

Star Fox Easter Egg edit

While playing on Corneria or Venom in vs. or training mode, rapidly mash left and right on the d-pad. Falco will eventually spin around quickly and hunch over with a clenched fist. After holding this position for about ten seconds, a conversation among the other three Star Fox members will triger. If Falco is hit during the hunch, it will be interupted. This can be done only once per battle, whether it is fully executed or not. This serves no attack purpose and is simply used for summoning a brief laugh, suprising your friends, and ensighting SF64 nostalagia.