Stardew Valley/Printable version


Stardew Valley

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Stardew_Valley

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Getting Started

This page covers the mechanics of starting a new game and continuing a saved game.

The opening screen

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The four main buttons on the opening screen are pretty self-explanatory:

  • New - to start a new game.
  • Load - to resume a saved game, you can also delete existing saved games.
  • Co-op - to join or host a Co-op game.
  • Exit - to exit the game.

In addition:

  • The notes in upper left corner toggle background music on and off.
  • The square(s) in the upper right corner toggle between full-screen and window mode.
  • The small box with a speech bubble in the lower right corner allows you to select the language you want to play in. There are 12 languages built in: English, German, Spanish, Italian, Russian, Portuguese, Japanese, Turkish, Chinese, French, Korean, and Hungarian. You may also find mods for additional languages to download.
  • The small box with a question mark opens the Credits screen.

Easter eggs

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  • Clicking on the leaves growing on the title sign shakes out leaves and petals. If you do this enough, Junimos will appear.
  • Clicking on the 'E' in Stardew multiple times opens a door with an alien behind it.
  • Clicking on the lower left nail in the 'W' multiple times causes butterflies to appear.
  • Clicking the lower left corner of the sign causes popcorn to appear. If you do this enough a shape with a smiling face is added to your cursor. If you then move this to the hole in the 'R', plant appear at around the sign and birds fly out.

Character creation

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Pressing the New button opens the character creation screen. You can customize the following characteristics of your character:

  • Gender
  • Skin color (24 options)
  • Hair style (74 options)
  • Shirt (112 options)
  • Pants/Skirt style (4 options)
  • Accessories (20 options) This allows you to select things like facial hair, jewelry and glasses.

You can use the arrow keys next to your portrait to see yourself from different angles, and clicking the dice with generate a random appearance which you can then adjust. None of the options are gender specific, though the hairstyle defaults to 1 for male and 17 for female.

You can also set your character's eye, hair and pants color using the color sliders provided.

You must fill in your character's name, the name of your farm, and your favorite thing. (Your favorite thing is mentioned as a reward when you find a certain special item.)

You can choose between 3 types of dog and 3 types on cat using Animal Preference. This will eventually determine what type of pet you can adopt.

The Skip Intro check box allows you to skip the opening cutscene. It's recommended to leave this unchecked if you're a new player.

To the right of the character creation screen you can select the farm type. This determines the terrain you'll find on your farm. The options are:

  • Standard - The basic type, recommended for beginners.
  • Riverland - Several streams will flow through your farm, recommended if you like fishing.
  • Forest - Your farm will contain several wooded areas. Recommended for foraging.
  • Hilltop - Your farm will contain rocky areas. Recommended for mining.
  • Wilderness - Monsters come out at night. Recommended for battle.
  • Four Corners - The farm is divided into four sections. Recommended for multiplayer.
  • Beach - The farm is on an ocean beach. Good for fishing and foraging, but the soil is poor.

Finally, to the left of the character creation screen is a wrench button which allows you to set advanced options. You shouldn't need this unless you're a seasoned player.

Introduction cutscene

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Your grandfather, on his deathbed, gives you a sealed envelope and tells you to open it when you feel overwhelmed by modern life. Many years later, you're working in a cubicle farm at the giant Joja corporation and you realize that you are, indeed, feeling overwhelmed by modern life. You open your grandfather's envelope and discover a deed to your grandfather's old farm located in Stardew Valley. You hop on the bus to be taken there and land at the Bus Stop where you are greeted by Robin, the local carpenter.

Robin takes you to your farm, which is now wild and overgrown after many years of neglect. There is a cabin there and Lewis, the mayor of the nearby Pelican Town, comes out. Lewis welcomes you to the valley and he and Robin leave you to settle into you new home.

The game officially starts the next morning.

Saving and continuing a game

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There is no way to manually save your progress in Stardew Valley. Instead, your progress is saved automatically at the end of each day when you go to bed. The day begins at 6 AM and continues until 2 AM, a total of 20 game hours. But if you don't make it into bed by that time you will pass out from exhaustion; and if you are outside when this happens a passing neighbor will carry you to bed and your progress will also be saved. (The neighbor takes a certain percentage of your cash as compensation for their trouble.) You should try to make it to bed at a reasonable hour (around midnight) every night to make sure you're rested the next day.

At any time you can exit either to the start screen or exit the game entirely. All the progress for the day you've made will be lost, so normally this is done first thing in the morning. You can then start the day over by loading the saved game.


Controls

This page covers game controls and other basic features of the game.

Display

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While you're playing, you can find the following helpful information on the screen:

Upper right corner
  • There is a box with the day and date on the top row.
  • Beneath this are windows with the current weather (left) and season (right).
  • The third level shows the current time. A dial to the left gives you the time as well.
  • Underneath this box you can see how much cash you have. The currency is displayed as "g".
  • Finally there is a small box with an exclamation point below. Click on this to open your farm journal; if flashes when there is a new quest or an update on an existing quest.
Lower right corner
  • There is a bar showing you energy level. You use up energy be doing work such as farming. You can restore energy by eating food and by sleeping in bed. If your energy reaches zero, you will become exhausted. Using tools is slower and continuing to do stamina-reducing actions will make you pass out. This is similar to what happens if you don't get to bed by 2 AM; a villager will put you to bed, but will charge a fee.
  • Under certain conditions there is a bar showing your health. You lose health if you are attacked by hostile creatures. Again, you can restore health by eating food and by sleeping in bed. As with energy, if your health reaches zero you will pass out.
  • You must go to bed before midnight to fully rest or heal. Otherwise the amount of rest or healing depends on how late you went to bed.
Top or bottom of screen
  • Here you can see the contents of your backpack, your current inventory.
As in many games, your inventory is divided into slots. At the start of the game you get 12 slots, but you can eventually upgrade this to 24 and then 36 slots. Some items, such as tools and furniture, use up an entire inventory slot. Smaller items can be stacked, meaning several can be put into a single slot, though different items can't be combined.

Basic Controls

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Keyboard and mouse (PC)
  • A, W, S, D: Use these to move left (west), up (north), down (south), and right (east) respectively. If you have the auto-run feature switched off, then you can hold down the left Shift key to run. You change these, along with several other user interface keys, in the options tab of the main menu.
  • Left click: Pick up an item (and place it in your backpack). Put down an items you're currently holding.
  • Right click: Interact with something in the game. For example open a door, light or put out the fire in a fireplace, or check your mailbox.
  • Esc: This opens the main menu.
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This has eight tabs:

Inventory

This shows the current contents of your backpack. Below this is your portrait and name along with slots for clothing. There are two slots for rings, and a slot each for shoes, hat, shirt, and pants/skirt. At the start of the game you start you have only shirt and pants/skirt. You can take these items off and put them in your backpack, or even throw them out. If you want to walk around in your underwear, the game won't judge you.

To the right of your portrait you'll see the name of your farm. your current cash, and your total earnings so far in the game.

To the right of the inventory screen there is a button with a square white symbol. Press this to organize the items in a specific order; this will also combine multiple stacks of the same item. Below this is a trash can; drag items into them to permanently throw them away.

Skill

The game tracks your skill level in five areas: Farming, Mining, Foraging, Fishing and Combat. With each skill level you may learn to craft new items related to that skill. At levels 5 and 10 (the top level) you can choose specialties which give you perks related to the skill. And increasing your skill level will decrease the amount of energy used by doing work related to the skill.

To the left, you'll see your portrait and your current title. The title is based on the combined total of of your skill levels, with Newcomer being your title at the start of the game.

Below skill you can see the contents of you wallet. This contains special items related to your progress in the game.

Social

This shows the start of your relationships with your neighbors. One of the goals of the game is to become friends with your neighbors, and this screen shows your progress in this area. There are 28 "villagers" and your first quest is to meet all of them. You'll also see additional characters, such as Wizard, who appear on the social tab but are not villagers. There are also a few characters you can interact with, but which don't appear on this tab.

You "friendship level" with each character is shown in hearts, with the number of hearts ranging from 0 to 10. (The level can increase beyond 10 for your spouse.) The hearts actually represent friendship points which aren't directly visible in the game; it takes many friendship points to increase the level by one heart. Friendship is affected by several things.

  • Talking to the person will increase friendship slightly. You don't need to talk to a person more than once per day, though most characters have additional dialog if you talk to them a second time. Conversely, the person's friendship will decrease each day you don't talk to them.
  • Completing quests - most characters will send you mail asking for a favor. Doing this will increase their friendship. In addition, performing tasks found on the "Help Wanted" board will increase the friendship of the person to posted the request. Certain other quests and events also affect friendship.
  • Giving the person a gift may either increase or decrease their friendship depending on how well they like the gift. The game contains many clues about each person's favorite gifts are. You can give a person only one gift per day, and at most two gifts each week.

There are many cutscenes and other events which can't be triggered unless you reach a certain friendship level with a certain character. Characters who are friendly with you may also send you gifts in the mail. Many share their cooking recipes with you when your friendship with you reaches a certain level. When your friendship level reaches 8 hearts, which is the maximum for single, marriageable characters, you can start dating, which may eventually lead to marriage. Note that the game does not restrict you to dating or marrying characters with a specific gender.

Map

This shows a map of Stardew Valley and your position in it. Hover the mouse over buildings and certain other areas for more information, though at the beginning of the game some areas just show "???" until you enter them for the first time.

Crafting

This allows you to craft new items from existing raw materials. You start the game with 10 crafting recipes, and learn more as you progress in the game, mostly by increasing your skill levels. The most useful item to start with is a Chest, which give you a place to store items which don't fit in your backpack. Just click on an item to craft an item, assuming you have the required materials with you. But be sure you have room to keep it, otherwise you will have to throw something out.

Collections

This has seven sub-tabs which keep track of the various items you have encountered in the game.

  • Items shipped: This tracks 145 different items; hover over a picture to see the name and how many you've shipped to sell. Things you can grow, gather, mine, and some which you can obtain through other activities, are tracked here.
  • Fish: This tracks all the fish you've caught so far. There are 67 kinds of fish in total.
  • Artifacts: This tracks the artifacts you've found. These are often found in the ground with your hoe. There are 42 different artifacts.
  • Minerals: This tracks the minerals you've found. These are semi-precious to precious stones you may find minding. There are 53 different minerals.
  • Recipes: These are cooking recipes you have learned. Some you can learn by watching "The Queen of Sauce" on your television, some are sent to you by friendly neighbors, and some you learn other ways. There are 80 different recipes.
  • Achievements: This tracks the achievements you earning in the current playthrough. They covers such areas as earning money, making friends, and filling in the other collections.
  • Letters: This tracks all the letters you have received so far.
Options

This allow you to set gameplay options. For most, the default setting is fine for normal gameplay, but there are a few you may want so consider changing:

  • Always Show Tool Hit Location: This shows where your hoe or water from you watering can will land. This can be hard to tell otherwise and hitting the wrong spot with your hoe may damage a precious plant.
  • Show Advanced Crafting Information: This shows how many of the item you've crafted so far, and how much of each of the required materials you have with you.
  • UI Scale: Use the + and - buttons to increase the size of menus and information displays.
  • Lock Toolbar: If checked then your inventory will always appear at the bottom of the screen. If unchecked then the inventory will be at the top or bottom, depending on where you are on the screen.
  • Zoom Level: Use the + and - buttons to zoom in and out in the game screen. Zooming in allows you to see more detail, but zooming out allows you to see a wider area.
  • Controls: Use these to configure which keyboard keys perform which actions. You might use this, for example, to use arrow keys instead of AWSD for movement.
Exit Game

This has two options:

  • Exit to Title - If you want to return to the title screen. Useful if you want to restart the day or switch to a different character.
  • Exit to Desktop - If you want to exist the game completely.

Using either option will cause your progress for the day to be lost, so you'd normally only use this at the start of a new day.

Using tools

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There are a number of tools available in the game, from watering cans to weapons. To use a tool, first make sure it's selected in your inventory. After getting a backpack upgrade, your backpack will have multiple rows of items, but only the top row will be visible when not in the inventory tab, and only items in the top row can be selected. Stand in the general neighborhood of the thing of piece of ground you want to use the tool on, then click on it to use the tool. You can also press C to use the tool, but aiming is more difficult. (This, along with other keyboard shortcuts, can be changed in the Options tab.) The "Always Show Tool Hit Location" option in the Options tabs can be helpful for aiming. Most tools can be used on any of the eight squares immediately surrounding you, and the watering can be used on the square you're standing on as well. The range of some tools can be extended by pressing and holding down the mouse button (or C). See the Tools section for details on individual tools.

Time

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Time in the game is divided into days, with each day starting at 6 AM and continuing to 2 AM. If time is left to run normally then an entire game day (20 hours) would take about 15 min. of real time. But game time stops when you're in a menu screen and in certain other circumstance. Also, time does not continue normally when you attend a community festival.

There are seven days in a week, and four weeks in a game season. (There are no individual months in the game.) The four seasons are Spring, Summer, Fall, and Winter. making 112 days in ta game year. Most crops only grow during a certain season, items you can obtain by foraging change from season to season, and the season also affects when many fish will appear. The game keeps track of years starting from when you arrive, so the game starts on the first day of Spring, Year 1. You can see the current day, date and season in the upper right corner of the screen.

Since being able to locate villagers is often important, and it helps to know where they will be on a given day. But there are a number of factors which can determine this:

  • Day of the week
  • Weather
  • Season
  • The specific date.
  • For some characters, you friendship level may affect their schedule.

Chests

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Managing you inventory is important in the game, so you'll want to create at least one chest at the start of the game to hold items you don't need to carry around with you; use the Crafting tab to do this. You'll probably want to create more chests as you obtain more wood. When the chest in your inventory, click on it hold it, then place on any nearby unoccupied square; these appear green when you hover the chair over them. The same mechanic applies when you place any piece of furniture.

Once the chest is in place, right click to open it. Two inventories appear on the screen, the chest contents on top and your backpack on the bottom. Click on a square to move its contents to the other container. For stackable items, right click to move a single items to the other container. Shift+right click divides the stack in two as evenly as possible, have moves half to the other container. Items moved will be combined with an existing stack if possible, and place in the first available empty slot otherwise. If there are no available slots then you just pick up the item. You can then put it back or decide which item you want to replace.

There are three buttons next to the chest inventory:

  • Toggle Color Picker - This toggles a color picker control above the chest inventory. Click on a color to change the chest to that color. This may be useful for keeping track of the contents of chests when you have a lot of them. (A sign can be used for this as well.)
  • Add to Existing Stacks - This is a useful shortcut which allows you to rapidly move items. If you have the some of the same stackable item in both chests, then the button will combine the stacks and put the combined stacks in the chest. It does this for all applicable items at once.
  • Organize - This works the same way as the Organize button in the main inventory tab.

In addition there is a trash can, as in your the Inventory tab, which can also be used to permanently toss certain items. Press OK or press Escape when you're done.

Shopping

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You'll interact with many merchants over the course of the game. To start trading, click the counter in front of the merchant. In most cases you can also talk to the merchant to say hello by walking around the counter and clicking on the person directly. When the trade screen opens, click on an item one or more times to hold as many of the item as you want to buy. Then place them in an open inventory slot. (Make sure you actually have an open slot before you buy, otherwise you may have to throw away some items.) To speed things up, Shift+click on an item to buy 5 at a time. To sell, left click (or a on controllers) to sell an entire stack, and right click (y on controllers) to sell one at time.


Story

This page outlines the story line in the game. The game is open ended, and more centered on exploration, advancing you skills, and day-to-day tasks than plot, so the story is rather minimal. Much of the content focuses on getting to know your neighbors and learning their history and hopes for the future. In some cases you can help them achieve their goals.

The main quest

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You have inherited your grandfather's old farm in Stardew Valley, and being dissatisfied with urban life, you decide to move there and try to get it up and running again. You'll spend a lot of time in the first season or two just clearing the land of trees and debris, and over the course of the game you will add farm buildings to make the farm run more smoothly and be more profitable.

Soon after arriving, you'll discover that the Community Center in town has fallen into disrepair and is now closed. Mayor Lewis wants to restore it, but there is no money in the city budget for the project. In fact, Lewis is seriously considering selling the building to Joja Corporation, a large shopping conglomerate who wants to convert it into warehouse. Joja Corporation has a store in town, Joja Mart, which is run by Morris, the local Joja representative. JojaMart's competition in town is Pierre's general store, and you soon learn that Pierre is struggling because of JojaMart's shady business practices.

Meanwhile, you learn that Junimos, magical forest creatures, have moved into the Community Center. They are willing to help restore it if you can bring them the items they request. There are are sets of items called bundles, and each time you bring them the items to fill up a bundle, the Junimos give you a mini-reward. Most rooms in the Community Center have a set of bundles to complete, and when you have completed all the bundles in a room the Junimos will give you a larger reward; this is usually the repair of some run-down building or piece of machinery, and will improve you're overall quality of life in the game. If you manage to complete all the rooms, then the Junimos will restore the Community Center itself. If this happens, JojaMart will close, Pierre expands his business hours, and many of your neighbors regularly visit the Community Center.

Alternatively, you can side with Morris and not bother with the Junimos. You can buy a JojaMart Membership, then purchase the repairs which would otherwise be done by the Junimos. When you complete the repairs this way, Joja Corporation takes over the Community Center and turns it into a warehouse as they planned.

Day-to-day

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The fate of the Community Center doesn't really affect you're day-to-day activities. These include:

  • Tending to crops and animals - Crops must be watered every day it doesn't rain, otherwise they stop growing. Once you obtain animals, they too need attention in order to thrive. Animals can eat grass around the farm when the weather is nice, but you have to feed them Hay in winter.
  • Harvesting and selling farm products - Once your crops have matured, you can harvest them and place them in the Shipping Bin to be sold. They are collected overnight and you receive the proceeds the next morning. You can also collect animal products such as eggs and milk to sell. Eventually you will be able to process these items on your own to create more valuable products such as wine and cheese.
  • Foraging and logging - You can find many items just growing wild around the valley. These can be collected and sold, or you can eat them yourself as food. You can also chop down trees around the valley; this gives you wood, a valuable resource. Trees you chop down outside the farm will eventually grow back. Trees on your farm grow from seed dropped by other trees.
  • Socializing - One of the goals in the game is to become friendly with your neighbors. So when you have time, say hello to them. Giving them gifts will help (especially on their birthday), but only if you know what gifts they will appreciate.
  • Exploring - There are many places in Stardew Valley to explore. Many of these can't be reached until you have upgraded equipment or some other condition has been met. A place you explore early in the game is an abandoned mine. There you can mine for minerals and fight hostile creatures.
  • Quests - There are many side-quests you can complete in the game. Some are requests from you neighbors, and completing them will make them more friendly to you.


Characters

There are many characters is Stardew Valley. Some have special routines and they all have favorite gifts and disliked gifts. Some characters are single and you can eventually date and even marry them. (The game does restrict you to dating people of a specific gender based on the gender of your player character.) You're friendship level for single characters is 8 hearts; but can be increased if you begin dating.

Villagers

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There are 28 villagers; all of them are listed in the Social tab, and you can become friendly with them.

Abigail is the daughter of Caroline and Pierre. She lives at Pierre's General Store and can sometime be seen working there.
  • Alex - Single, male.
Alex is the grandson of Evelyn and George. He lives at 1 River Road and his hobby is bodybuilding.
Caroline is Abigail's mother and Pierre's wife. She lives at Pierre's General Store.
  • Clint - Non-datable, male.
Clint lives and works at the Blacksmith's.
Demetrius is Maru's father, Sebastian's step-father, Robin's husband. He lives at the Carpenter's Shop where he works as a scientist.
Elliott is a writer. He lives in Elliott's Cabin but can be seen walking around town gathering inspiration.
Emily lives with her sister Haley at 2 Willow Lane. She works at the Saloon afternoons.
Evelyn is Alex's grandmother and George's wife. She lives at 1 River Road and her hobby is baking.
George is Alex's grandfather and Evelyn's husband. He lives at 1 River Road.
  • Gus - Non-datable, male.
Gus lives in the Saloon, which he owns and operates.
Haley lives with her sister Emily at 2 Willow Lane. Her hobby is photography.
Harvey is the local doctor and you can purchase medical supplies from his shop when it's open. He works and lives at Harvey's Clinic, but can often be seen walking outdoors.
  • Jas - Child, female.
Jas is Marnie's Niece. She is often seen with Vincent, and receives tutoring from Penny.
  • Jodi - Married, female.
Jodi is Sam and Victor's mother, and Kent's wife. She lives at 1 Willow Lane and spends most of the time caring for her children.
  • Kent - Married, male.
Jodi is Sam and Victor's father, and Jodi's husband. He lives at 1 Willow Lane but can often be seen walking around town. (Kent does not appear in the game until the second year.)
  • Leah - Single, female.
Leah is a sculptor and painter. She lives in Leah's Cottage, but often visits different locations in the valley to set up her easel.
  • Lewis - Non-datable, male.
Lewis lives in the Mayor's Manor. He can often be seen in the town square.
  • Linus - Non-datable, male.
Linus is practically homeless and lives in a Tent.
Marnie is Shane and Vincent's aunt. She lives on Marnie's Ranch and you can purchase animals and related supplies when she's there.
  • Maru - Single, female.
Maru is the daughter of Robin and Demetrius. She lives in the Carpenter's Shop, but works part time at Harvey's Clinic.
  • Pam - Non-datable, female.
Pan is Robin's mother. She lives in the Trailer, but she spends afternoons at JojaMart and evenings in the Saloon.
Penny is the daughter of Pam. She lives in the Trailer and tutors Jas and Vincent, the neighborhood children.
Pierre is Abigail's father and Caroline's husband. He lives at Pierre's General Store, which he owns and operates.
Robin is Maru and Sebastian's mother, and Demetrius' wife. She lives at the Carpenter's Shop which she owns and operates.
  • Sam - Single, male.
Sam is the son of Jodi and Kent, and the brother of Vincent. He works part-time at Jojamart.
Sebastian is Robin's son and Demetrius' step-son. He works as a freelance computer programmer.
Shane is Marnie's Nephew. He lives at Marnie's Ranch and works at Jojamart; he spends evenings in the Saloon.
Vincent is Jodi's and Kent's son, and Sam's brother. He is often seen with Jas, and receives tutoring from Penny.
Willie lives in the Fish Shop, which he owns and operates. He can often be seen fishing around the valley.

Friendable Non-Villagers

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In addition to villager, there are other characters in the game you can become friends with.

The Dwarf lives in a secret location near town.
The Krobus lives in a secret location near town.
Sandy lives in the Calico Desert, which can't be reached without the bus.
The Wizard lives in the Wizard's Tower where he practices his magical arts.

Other characters in Stardew Valley

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There are a few other characters in Stardew Valley which you can interact with, but are not listed in the Social tab.

  • Gunther
Gunther runs the Stardew Library Museum & Library.
  • Marlon
Marlon runs the Adventurer's Guild.
  • Gil
Spends his time in the Adventurer's Guild.
  • Morris
Morris runs the JojaMart and is the local representative of Joja Corporation.

Visitors

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Finally, there are some characters which are only seen on special occasions.

  • Grandpa
This is your grandfather who left you his farm.
  • Governor
This is governor of the region where Stardew Valley is location. He visits once a year.


Locations

There are many locations to explore in Stardew Valley. In most cases, you can't enter people's bedrooms (or homes if they live in a small house) until you achieve a certain level of friendship with them.

Bus Stop

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This is where the bus drops you off when you arrive in Stardew Valley. After that the bus is out of service until later in the game, when it takes you to Calico Desert. You can follow the road on foot to the west though, this takes you to the Backwoods. You can reach your farm by following the path to the west, and Pelican Town by following the path to the east.

Pelican Town

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This is located to the east of the Bus Stop. To the north are the Mountains, to the south is Pelican Beach, and to the southwest is W. Pelican Town.

  • Town Square
This is open area in the middle of Pelican Town.
  • Graveyard
This is a small graveyard located on the south end of town, near the entrance to Pelican Beach. There's not much to do here except try to read the gravestones. Just to the north of this is a set of benches where some villagers come to sit and relax.
  • Sewer
To the southwest of the Graveyard, on the bank of the southern river, you can see the entrance to the sewer, but it's locked at the start of the game.
  • Harvey's Clinic
Hours - 9:00 AM to 3:00 PM
Residents - Harvey
Harvey's Clinic is located on the north side of the town square. The clinic itself is on the ground floor and Harvey lives in a separate area upstairs.
  • Pierre's General Store
Hours - 9:00 AM to 9:00 PM
Residents - Abigail, Caroline, Pierre
Pierre's General Store is located on the north side of the town square. Many of the town's residents go there for supplies, and you can buy most crop seeds there. It's also the location of Altar of Yoba, where several villagers worship on Sundays.
  • 1 River Road
Hours - 8:00 AM to 8:00 PM
Residents - Alex, Evelyn, George
1 River Road is a house located between Pierre's General Store and the river. Evelyn and George, a retired couple, live there with their grandson Alex.
  • The Stardrop Saloon
Hours - 12:00 AM to 12:00 PM
Residents - Gus
The Stardrop Saloon is located on the east side of the town square. You can buy snacks and, of course, beverages. On Friday evenings it's a gathering place for many of the villagers.
  • Trailer
Hours - 9:00 AM to 8:00 PM
Residents - Penny, Pam
This is a small trailer home located on the west bank of the river.
  • 1 Willow Lane
Hours - 9:00 AM to 8:00 PM
Residents - Jodi, Kent, Sam, Vincent
1 Willow Lane is a house located in the southwest corner of town, near the entrance to Cedarsap Forest.
  • 2 Willow Lane
Hours - 9:00 AM to 8:00 PM
Residents - Emily, Haley
2 Willow Lane is a house located one door west of 1 Willow Lane.
  • Mayor's Manor
Hours - 8:30 AM to 10:00 PM
Residents - Lewis
The Mayor's Manor is a house located near the west back of the river. It's enclose by a fence and there is an old pickup truck parked next to it.
  • JojaMart
Hours - 9:00 AM to 11:00 PM
JojaMart is located on the east side of the river, near the northern bridge. Several villagers work or shop there.
  • Blacksmith
Hours - 9:00 AM to 4:00 PM
Residents - Clint
The Blacksmith's shop is located on the east side of the river. You can visit it to upgrade your tools and open Geodes. Just to the north is a fenced in area with trees.
  • Stardew Library Museum & Library
Hours - 8:00 AM to 6:00 PM
This is the town museum, located in the southwest corner of town. At the start of the game there is nothing on display, but you can donate artifacts and minerals. It's also a library, but most of the interesting books are missing. You can often find missing books and return them to learn more about the world of Stardew Valley. Near this is an ice cream stand where you can buy ice cream in summer.
  • Community Center
This is located on the hill north of town. At the start of the game it's abandoned and dilapidated, but you can restore it with the help of Junimos. To the west is a park with a fountain and playground, and you can often see villagers there.

Mountains/Mountain Lake

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This is located north of Pelican Town. There is a Mountain Lake on the east side which makes a good fishing spot. Further to the east is a bridge, but it's broken at the start of the game. The Backwoods is to the west, and the Railroad is to the north.

  • Carpenter's Shop
Hours - 9:00 AM to 8:00 PM
Residents - Robin, Demetrius, Maru, Sebastian
The Carpenter's Shop is located on the main path through the mountains. You can buy wood and stone, and various items of furniture.
  • Tent
Residents - Linus
This is located north of the Carpenter's Shop.
  • Mines
This is a mine you can explore, but it's been abandoned for years and dangerous creatures have moved in. It's not possible to reach at the start of the game, but it opens soon.
  • Adventurer's Guild
Hours - 2:00 PM to 10:00 PM
You can buy weapons and armor here for your adventures in the mine. You can also collect rewards for clearing hostile creatures from the mine.

Railroad

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This is located north of the Mountains. Although there is a station here, the trains which pass by occasionally never stop.

Occasionally, useful items may fall off passing trains.
  • Spa
The Spa is located in the western part of the Railroad area. You can go there to enjoy a dip in the warm water, which will relieve you of some of your tiredness.

Pelican Beach

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This is located to the south of Pelican Town. There are docks you can fish from, and this is the only place in Stardew Valley where you can find salt water fish. There is an area to the each which you can reach only after the bridge is repaired.

  • Fish Shop
Hours - 9:00 AM to 5:00 PM
Residents - Willy
The Fish Shop is located on the docks. You can buy fishing supplies here.
  • Elliott's Cabin
Hours - 10:00 AM to 6:00 PM
Residents - Elliott
This is a rustic cabin where Elliott lives and works. It's located near the bridge leading to the eastern end of the beach.
  • Lonely Stone
This is just what it sounds like, a stone in the ocean. There are rumors that merpeople have been spotted here.

Backwoods

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This is a path leading from your farm to the Mountains. There is also an entrance from the Bus Stop. There usually isn't much to do here. However it can serve as a useful shortcut with a small number foraging opportunities.

W. Pelican Town/Cindersap Forest

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This is located west of Pelican Town and south of your farm. The eastern half is W. Pelican Town and the western half is Cindersap Forest; the location name shown on the map changes according to where you are. There is a river running through the area, and several bridges connecting the eastern and western banks, as well as some islands in the river. You can fish in the river and in the center is a large pond where you can also fish.

  • Marnie's Ranch
Hours - 9:00 AM to 6:00 PM
Residents - Marnie, Shane, Jas
This is a house with an attached barn and fenced in area with cows. It's located north of the path leading to Pelican Town. You can buy items related to raising animals here, as well as the animals themselves.
  • Leah's Cottage
Hours - 10:00 AM to 6:00 PM
Residents - Leah
This is a cottage where Leah lives and works. It's located south of the path leading to Pelican Town.
  • Ruined House
An old abandoned house located west of the mouth of the river. When you've started to earn achievements, a shop opens here.
  • Sewer Pipe
There is a second entrance to the sewers located at the the southern end, east of the river. It's locked at the start of the game.

Ginger Island

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The Farmhouse

This page describes your cabin/farmhouse and feature of the furniture inside. Different farm types come with different different decor and items of furniture, but they are functionally similar.

The farmhouse

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At the start of the game your farmhouse is really just a one room cabin. Inside is a small bed, a TV, a fireplace, and various decorative items.

  • The bed - Get into the bed and the game will ask if you want to go to sleep for the day/night. If you say yes, then your game is saved and is resumed the next morning.
  • The TV - Turn on the TV to get a choice of programs:
    • Weather Report - Tells you what the weather will be the next day. Weather affects the results of certain activities, especially fishing, and how your neighbors will spend the day.
    • Fortune Teller - Tells you what your luck will be on that day. Luck is most important for exploring the mine, since you can make more progress when your luck is good. Good lock has other effects as well, such as increasing the chance of getting certain items while mining, or the chance of rare fish when fishing.
    • Livin' Off The Land (Mondays and Thursdays) - These are tips to help you succeed at farming and other activities. There are new episodes for the first two years, then they start repeating.
    • The Queen of Sauce (Sundays) - This teaches you a new recipe which you can use once you get a kitchen. There is a randomly selected rerun on Wednesdays. Again, there are new episodes for the first two years, then they start repeating.
    • The Fishing International Broadcast Service ("Fishing info" on the TV menu), "F.I.B.S" for short. Despite the unfortunate name, it gives the most accurate info on the fish that can be caught that season and where. Unlocked after compleating the special order "Pam needs juice!".
  • The fireplace - You can click this to light or put out a fire. This doesn't really have any effect on gameplay, except to give you a warm feeling when it's cold outside.

Outside the house

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There are two important features outside the farmhouse:

  • Shipping Bin - This is located to the right of the house; place items in it to sell. Every night, Lewis will stop by and pick up any items that are there. You get a report of the items sold and their value, and you receive the proceeds in cash.
  • Mailbox - Every so often your neighbors will send you letters and these are placed in your mailbox before you get up in the morning. The letter may ask you for a certain item or contain a gift. The chance for this rises as your friendship from the townsfolk raises. Occasionally you may receive a letter from your parents.

Farmhouse upgrades

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Talk to Robin during business hours to see about improving your farmhouse. There are several levels:

  • Upgrade 1 adds a kitchen so you can start cooking. You also get a separate bedroom and a larger bed, allowing you to get married.
  • Cost: 10,000g and 450 Wood
  • Upgrade 2 adds an upper floor with an empty room you can use for storage, and a nursery with child beds. With the nursery you can start having children, assuming you're married.
  • Cost: 50,000g and 150 Hardwood (Hardwood is difficult to obtain until you've upgraded your axe.)
  • Upgrade 3 adds a cellar. Place casks here to age certain products, like wine and cheese, for higher quality.
  • Cost: 100,000g



Farm Buildings

There are several types of buildings you can add to your farm. Some are simple quality life enhancements, others enable you to raise animals. Each building has a footprint using up area on your farm which could be used for other things.

Coop

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  • Footprint: 3x6
  • Initial cost:
    • 4000g
    • Wood x400
    • Stone x100

Coops allow you to keep chickens and other small animals. The base level coop can hold 4 animals. At first, only chickens are available from Marnie, but you can unlock others by upgrading the coop.

Barn

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  • Footprint: 4x7
  • Initial cost:
    • 6000g
    • Wood x350
    • Stone x150

Barns allow you to keep cows and other large animals. The base level barn can hold 4 animals. At first, only cows will be available from Marnie, but you can unlock others by upgrading the barn.

Well

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  • Footprint: 3x3
  • Cost:
    • 1000g
    • Stone x75

This is a quality of life upgrade which allows you to fill your watering can at additional location, since at the start of the game it can only be done from a pond.

Silo

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  • Footprint: 3x3
  • Cost:
  • 100g
    • Stone x100
    • Clay x10
    • Copper Bar x5

A Silo allows you to store animal food (in other words Hay). Animals can't graze in the winter, and prefer to stay inside in winter, so it's a good idea to keep Hay available for them, and to build a silo before getting any animals. A Silo holds up to 240 pieces of hay.

Mill

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  • Footprint: 2x4
  • Cost:
  • 2500g
  • Wood x150
  • Stone x50
  • Cloth x4

A windmill allows you to process certain foods:

  • Wheat to Flour
  • Unmilled Rice to Rice
  • Beet to Sugar x3

Shed

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  • Footprint: 3x7
  • Initial cost:
    • 15000g
    • Wood x300

You can use a shed to store various equipment, for example Kegs, while they are processing raw materials into other products. The interior of the Shed is 9 by 11, so it can place many more pieces of equipment inside than you'd be able to place in the 3 by 7 area of land that the shed uses up. The capacity is reduced somewhat by the need to have paths so you can reach all the equipment.

Fish Pond

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  • Footprint: 6x6
  • Cost:
    • 5000g
    • Stone x200
    • Seaweed x5
    • Green Algae x5

Stock this with fish and you can later fish from the pond for more fish.

Cabin

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  • Footprint: 3x5
  • Initial cost:
    • 100g
    • Stone x10
  • Or:
    • 100g
    • Wood x5
    • Fiber x10
  • Or:
    • 100g
    • Wood x10

Guest players can reside here in Co-op mode. There are three styles, each with different materials costs.

Stable

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  • Footprint: 2x4
  • Cost:
    • 10000g
    • Hardwood x100
    • Iron Bar x5

Building this will give you a horse which you can ride around the valley. This allows you to travel much faster than on foot.

Slime Hutch

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  • Footprint: 6x11
  • Cost:
    • 10000g
    • Stone x500
    • Refined Quartz x10
    • Iridium Bar

You can raise your own Slimes in this building, just like the game Slime Rancher. Note, just like slimes found in the mines, slimes in the Slime Hutch are hostile, though wearing a certain ring will tame them. The slime hutch contains four water buckets on the east side of the room; fill them with water to produce Slime Balls. This is an ideal place to place an egg incubator.

Shipping Bin

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  • Footprint: 1x2
  • Cost:
    • 250g
    • Wood x150

Place this on your farm for an additional location to place your items to be shipped. This is another shipping bin in addition to the shipping bin that's right next to your farmhouse.



Items

There are hundreds of different items to find in Stardew Valley. This is a farming simulator, so yes, there are the fruits and vegetables you can grow on you're farm. But there are also animal products, fish and items you can get by foraging, meals you can cook, tools, equipment and devices, weapons, furniture, etc. In addition to items you can carry in your normal inventory, there are items that you carry in your wallet; these appear in you Skills tab.

Item Quality

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In addition to normal quality, many items also appear in higher quality versions which are of higher value. Higher quality items also provide more benefit when eaten, assuming they are edible. Increasing a skill will often increase the chance of getting high quality for related items. Using certain fertilizers on your soil will increase the likelihood of harvesting high quality produce, and contented animals are more likely to produce high quality animal products. There are four levels:

Quality Levels
Level Price increase Health/Energy increase
Normal 0% 0%
Silver 25% 40%
Gold 50% 80%
Iridium 100% 160%

Inventory items

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These are items that you can carry with you in your inventory.

Shippable items

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These are items that you can place in the shipping box for sale. We'll group these by where they appear in the sales report overnight when they're shipped.

Non-shippable items

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Wallet

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These items provide passive effects.

Dwarvish Translation Guide

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Allows the player character to understand Dwarvish language.

Obtained from making museum donations.

Rusty Key

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Allows access to the sewer.

Obtained from making museum donations.

Club Card

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Allows access to the casino.

Obtained from a sidequest series.

Bear's Knowledge

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Increases the value of certain berries.

Obtained from a sidequest.

Skeleton Key

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Unlocks the skull mine and the "Jumino Cart" minigame arcade machine.

Can be obtained by reaching level 120 in the mines.

Dark Talisman

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Magic Ink

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Used in a sidequest for the Wizard.

Magnifying Glass

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Allows the player to find the secret notes, of which there are 25.

Inventory Items

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Crops Items
Name Description Uses Season Seed Price (Pierre's) Seed Price (Joja) Seed Price (Other) Sale Price
Parsnip Starter plant Spring 35
Green Bean 40
Cauliflower 175
Potato 80
Garlic 60
Kale 110
?
Melon Summer 250
Tomato 60
Blueberry 50
?
Hot Pepper 40
Wheat Cooking 25
Radish 90
Red Cabbage 260
Starfruit High cost, but higher reward. Pairs well with a greenhouse. 750
Corn 50
Unmilled Rice 30
Eggplant 60
Artichoke 160
Pumpkin Fall 320
Bok Choy 80
Yam 160
Beet 100
?
Hops Used to make pale ale. 25
Grape 80
Strawberry 120
Sweet Gem Berry 3000
Coffee Bean 5 beans can brew one cup of coffee. 15
Ancient Fruit 550
Tulip Spring 30
Summer Spangle Summer 90
Fairy Rose 290
Blue Jazz 50
Poppy 140
Apple 100
Apricot 50
Orange Summer 100
Peach 140
Pomegranate 140
Cherry Spring 80
Forage Items
Name Description Uses Location Season Sale Price
Wild Horseradish Overworld Spring 50
Daffodil Gift Overworld Spring 30
Leek Good gift for George. Overworld Spring 60
Dandelion Overworld 40
Cave Carrot Eating Foraging in Mine Year round 25
Coconut Cooking Desert Year round 100
Cactus Fruit Desert Year round 75
Sap Crafting Trees Year round 2
Morel Mushroom Secret Forest 150
Chanterell Mushroom 160
Cranberries Winter 75
Holly Winter 80
Salmonberry Spring 5
Clam Beach 50
Wood 2
Stone 2
Nautilus Shell Beach 120
Coral Beach 80
Rainbow Shell Beach 300
Spice Berry 80
Sea Urchin 160
?
Sweet Pea Summer 50
Common Mushroom 40
Wild Plum 80
Hazelnut 90
Blackberry Fall 20
Winter Root Winter 70
Crystal Fruit Winter 150
Snow Yam Winter 100
Crocus Winter 60
Red Mushroom 75
?
Purple Mushroom 250
Hardwood 15
Maple Syrup 200
Oak Resin 150
Pine Tar 100
Fiber 1
Animal Items
Name Description Uses Source Sale Price
Egg (White) Used to make Mayonnaise. Chickens 50
Large Egg (White) Happy chickens
Egg (Brown) Used to make Mayonnaise. Chickens 50
Large Egg (Brown) Happy chickens
Milk Used to make cheese. Cows 125
Large Milk Used to make cheese. Cows 190
Void Egg Used to make Void Mayonnaise. Void Chicken 65
Honey Nearby flowers can affect honey 100
Cheese Milk 230
Goat Cheese Goat Milk 400
Cloth Wool 470
Truffle Pigs 625
Truffle Oil 1065
Goat Milk Goats 225
L. Goat Milk One Gallon Happy Goats 345
Wool Sheep, Rabbits 340
Duck Egg Ducks 95
?
Rabbit's Foot Doesn't actually harm the rabbit, somehow Rabbits 565
?
Food
Name Description Uses Price
Pale Ale More valuable then regular beer. 300
Mayonnaise Made from chicken eggs. 160
Duck Mayonnaise Made from duck eggs. 375
Void Mayonnaise Made from void eggs. 275
Pickels 100
Jelley 100
Beer Made from wheat. 200
Wine 400
Juice 150
Mead Made from honey. 200
Green Tea 100
Roe 30
Caviar Comes from curing sturgeon fish roe 500
Combat
Name Description Uses Price
Bug Meat 8
Slime 5
Bat Wing 15
Solar Essence 40
Void Essence 50
Mined & Smithing
Name Description Uses Price
Clay Buildings 20
Copper Bar Upgrading tools 60
Iron Bar Upgrading tools 120
Gold Bar Upgrading tools 250
Iridium Bar Upgrading tools 1000
Refined Quartz Crafting 50
Copper Ore The least valuable ore Making copper bars 5
Iron Ore The second least valuable ore. Making iron bars 10
Coal 15
Gold Ore The third most valuable ore. Making gold bars 25
Iridium Ore The second most valuable ore. Making iridium bars 100
Radioactive ore The most valuable ore. Used to make special items. 600
Battery Pack 500


Foraging

Foraging is an important activity in Stardew Valley, and is one of the few activities that doesn't rely much on tools or player stamina. Particularly in the early game, Foraging is a great way to earn an income, giftable items, and stamina recovery items. Foraging is a good activity for players interested in exploring the game world, or for players low on stamina but with lots of time remaining in a day.

The mechanics of foraging it pretty simple; just spot something unusual on the ground and go pick it up. The items you can collect this way vary by season, and some items appear more frequently than others. Also, some items appear in some areas but not others. If you don't pick up an item, it will usually persist a few days, but no longer. Clearing rocks and weeks allows more area for items to appear, to it pays to clean up debris.


Seasonal Items

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Most common forage items are seasonal, meaning you can only find them one season of the year.

Spring items

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  • Daffodil - Bus Stop, Pelican Town, Railroad
  • Dandelion - Bus Stop, W. Pelican Town, Railroad
  • Leek - Bus Stop, Mountains, Backwoods, Railroad
  • Wild Horseradish - W. Pelican Town, Mountains, Backwoods

Summer items

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  • Spice Berry - Bus Stop, W. Pelican Town, Mountains, Backwoods, Railroad
  • Grape - Bus Stop, Mountains, Backwoods, Railroad
You can also grow Grapes as a crop.
  • Sweet Pea - Bus Stop, W. Pelican Town, Pelican Town, Railroad
  • Wild Plum - Bus Stop, Mountains, Backwoods, Railroad

Fall items

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  • Common Mushroom - W. Pelican Town, Mountains, Backwoods
  • Wild Plum - Bus Stop, Mountains, Backwoods, Railroad
  • Hazelnut - Bus Stop, Mountains, Backwoods, Railroad
  • Blackberry - W. Pelican Town, Pelican Town, Railroad

Winter items

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  • Holly - Bus Stop, W. Pelican Town, Pelican Town, Mountains, Backwoods
  • Crystal Fruit - Bus Stop, W. Pelican Town, Pelican Town, Mountains, Backwoods, Railroad
  • Crocus - Bus Stop, W. Pelican Town, Pelican Town, Mountains, Backwoods, Railroad

In addition, you can dig up Snow Yam and Winter Root by digging at roots.

Seasonal Seeds

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There are four types of seeds from which you can grow most of these items, one type for each season. You can craft a set of 10 by combining four different items, and you can obtains larger sets as rewards for completing Community Center bundles. Plant and grow them as with regular seeds, the result will be a random assortment of Forage items.

Pelican Beach

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Pelican Beach has its own set of items, various shellfish which wash up on shore.

  • Clam
  • Cockle
  • Mussel
  • Oyster
  • Rainbow Shell (Summer only)
  • Nautilus Shell (Winter only)

The tidal pool

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There is a broken bridge connecting the main Pelican Beach area to a tidal pool to the east. Repairing the bridge is relatively easy, you need 300 Wood. (This may seem like a lot at the beginning of the game, but later on it should be no problem. You can find Coral and Sea Urchins there; these are difficult to obtain otherwise.

Wild berry seasons

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In mid-spring you may notice that many of bushes have berries growing on then. Click on a bush to shake the berries off and collect them. They are Salmonberries, a convenient source of energy. Similarly in early fall, you can find wild Blackberries the same way. You can also grow Blackberries as a crop. Unlike farm crops, wild berries only appear in normal quality. The in game television show Livin' Off The Land mentions these seasons when they arrive.

Wild Onions

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In spring, Wild Onions grow in W. Pelican Town. To find them, cross the bridge southwest of Marnie's house to a small island in the middle of the river. Then cross another bridge south to a large section of land east of the river. There are four sandy area here where you can find the onions. Unlike regular forage items, you have to pull these out of the ground instead of just picking them up. Later in the game, you can learn how to clean the onions better to get more value from them.

Mines

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You can find Forage items in the mines, sometimes lying on the ground and sometimes by digging at soft ground. These include:

  • Red Mushrooms
  • Purple Mushrooms
  • Cave Carrots

The Secret Woods

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When you've upgraded you axe to the point that it can chop through fallen trees, you can clear the path in the northwest corner of W. Pelican Town. The path leads to the Secret Woods. There are several Forage items you can find there, some of which are difficult to obtain any other way.

  • Wild Horseradish
  • Morel (spring only)
  • Fiddlehead Fern (summer only)
  • Chanterelle (fall only)
  • Holly (winter only)
  • Common Mushroom (spring and fall)
  • Red Mushroom (summer and fall)

The Farm Cave

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At a certain point in the game, Demetrius offers to set up some specimens in the cave next to your farmhouse. You can choose either a mushroom box, in which case you can harvest six mushrooms from the cave every day, or fruit bats, in which case you can harvest various pieces of fruit which occasionally appear. Both options give the product every other day. There are more reliable ways of obtaining fruit in the game, but this seems to be the easiest way to obtain certain rare mushrooms, so the mushroom box will be the better choice for most people.

Sap is listed as a Forage item, but instead of picking it up off the ground it's a by-product of chopping trees. It may also be obtained by using a Tapper on a Mahogany Tree or killing any slime besides Big Slimes.


Fishing

Fishing is available in Stardew Valley starting which a cutscene with Willie, who runs the fish shop. Willie sends you a letter the day after you arrive inviting you to Pelican Beach, and the scene starts as you enter. Willie gives you a Bamboo Rod, which is the basic level rod, but if you're new to the game then it's a good idea to buy a Practice Rod from him as well. Use the practice rod until you been able to practice reeling in fish for a while.

Before starting

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Before starting you should probably have some idea when, where, and for how long you're going to be fishing. Store any unneeded items in chests before you leave the farm, especially if you haven't upgraded your backpack yet. Fishing tends to fill up your inventory quickly, so it's best to remove any clutter before you start. If you plan on fishing a long time, it may help to bring some food with you to replenish your energy.

Fishing mechanics

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To start fishing, first make sure you have a pole selected in your inventory. Stand facing a body of water, and click on the water and hold to start casting; you can also press C. While casting, you'll see a meter moving left and right, and changing from red to green and back. The further to the right the meter, in other words the more green it is, when you release the mouse, the stronger the cast will be, and the farther the line will travel. The idea is to cast so the line lands as far as possible from the nearest land, and the stronger your cast, the farther you can get the line.

Once the line is cast, just wait until you get a nibble on the line. You'll a kind of chirping sound and see an exclamation point when this happens, press the mouse button to set the hook. You must set the hook quickly, otherwise whatever was on the line will get away. There are three types of things you might get when you set the hook:

  • Various types of trash - This gets pulled out of the water without any struggle. As implied by the name, it's nominally worthless. But don't throw it out because there is a way to turn it into useful items.
  • Algae or seaweed (depending on location) - This also gets pulled out of the water without any struggle. This has several uses, for example you can eat it to restore a small amount of energy.
  • Fish - This does put up a struggle and you have to play the fish in order to reel it in successfully.

Reeling in a fish

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A vertical bar appears representing the water appears, and a fish appear representing the location of the fish in the water. You control a green segment on the bar, pressing the mouse button (or C) raises the bar, and releasing the button lets the bar drop down. The idea is to keep the bar under the fish as much as possible. When the fish is over the bar the meter on the right will go up meaning you are reeling in the fish. When the fish is not over the bar then the meter goes down, meaning the fish is starting to free itself. If you manage to get the meter full, then you pull the fish out of the water, but if you let the meter get to the bottom then the fish escapes.

Fish vary widely in difficulty so don't be discouraged if you lose a fish every so often. First, it takes practice to judge when and how long to hold down the button/key in order to place the bar where you want. You also have to master the technique of lightly tapping on the button/key to hold the bar in place. Meanwhile, the fish moves around in the water so you have to keep moving the bar to keep it under the fish. The more difficult the fish, the more and faster it moves around. The easiest fish to catch is the Carp; is moves very slowly and often stays near the bottom. So it's an idea fish to target if you're a beginner at fishing. As your Fishing Level increases, the green bar becomes larger, and fishing more difficult fish becomes more manageable.

Game time stops while you're reeling a fish, and continues again when you either pull it out of the water or it escapes.

Bubbles

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Occasionally you may see bubbles on the water. This means there is a school underneath and if you can get you line to land on it, the fish take much less time to nibble at the line. The bubbles sparkle when you successfully land the line on them.

Chests

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Sometimes when you hook a fish, you'll see a treasure chest on the fishing bar as well as the fish. The chest does not move, but otherwise it's reeled in about the same way; when the green bat is under it the chest meter increases and when that meter fills up you've caught the chest. But you can't pull up the chest by itself, in other words you have to successfully real in the fish to actually bring up the chest. So before going after a chest, it's best to get the fish meter almost to the top so you have time to fill the chest meter while the fish meter is decreasing. This is much easier when the fish is easy, and for difficult fish you may want to just ignore a chest if it appears.

Most of the time chests contain token items such as coal. But many different items can be "caught" this way, including weapons and armor.

Fish size and quality

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When you reel in a fish, the game records its size and lets you know if it's a size record for that type of fish. You can see the record size in the Fish Collection tab, but otherwise there isn't any difference. Fish also have levels of quality. The higher your Fishing level you greater your chances of catching high level fish. Getting you line to hit far way from the nearest land will improve the average size and quality of the fish you catch.


Combat

The Stardew Valley combat system is quite simple compared to most modern games. You press the left mouse button (If you are playing on a computer) and your character attacks in the direction you're facing.


Cooking

You can start cooking after complete the first farmhouse upgrade. In order to cook you need the recipe, which can come from different sources, and the ingredients. The monetary value of the result is usually less than the ingredients, so cooking is not a good way to increase your profits. But cooking does increase the food value of the ingredients, and many prepared dishes give you buff useful for fishing, mining, etc. Many dishes make good gifts as well.

The Queen of Sauce

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The main source of recipes is watching The Queen of Sauce on your television. This airs with a new episode every Sunday for the first 2 years, and then episodes are re-run after that. Randomly selected re-runs are shown on Wednesdays.

Living of the Land
Year Season Date Recipe
1 Spring 7 Stir Fry
1 Spring 14 Coleslaw
1 Spring 21 Radish Salad
1 Spring 28 Omelet
1 Summer 7 Baked Fish
1 Summer 14 Pancakes
1 Summer 21 Maki Roll
1 Summer 28 Bread
1 Fall 7 Tortilla
1 Fall 14 Trout Soup
1 Fall 21 Glazed Yams
1 Fall 28 Artichoke Dip
1 Winter 7 Plum Pudding
1 Winter 14 Chocolate Cake
1 Winter 21 Pumpkin Pie
1 Winter 28 Cranberry Candy
2 Spring 7 Pizza
2 Spring 14 Hashbrowns
2 Spring 21 Complete Breakfast
2 Spring 28 Lucky Lunch
2 Summer 7 Carp Surprise
2 Summer 14 Maple Bar
2 Summer 21 Pink Cake
2 Summer 28 Roasted Hazelnuts
2 Fall 7 Fruit Salad
2 Fall 14 Blackberry Cobbler
2 Fall 21 Crab Cakes
2 Fall 28 Fiddlehead Risotto
2 Winter 7 Poppyseed Muffins
2 Winter 14 Lobster Bisque
2 Winter 21 Bruschetta
2 Winter 28 Stir Fry (repeat)

Recipes from friendly villagers

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Most of the villagers send you recipes after reaching certain levels of friendship with them. You receive the recipe in the mail overnight.

3 heart recipes

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  • Caroline - Parsnip Soup
  • Clint - Algae Soup
  • Demetrius - Fried Mushroom
  • Emily - Salad
  • George - Fried Eel
  • Gus - Salmon Dinner
  • Jodi - Fried Calamari
  • Kent - Crispy Bass
  • Lewis - Spaghetti
  • Linus - Sashimi
  • Marnie - Pale Broth
  • Pam - Cheese Cauliflower
  • Pierre - Blueberry Tart
  • Shane - Pepper Poppers
  • Willy - Chowder

7 heart recipes

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  • Caroline - Vegetable Stew
  • Clint - Bean Hotpot
  • Demetrius - Autumn's Bounty
  • Emily - Red Plate
  • Evelyn - Rice Pudding
  • George - Spicy Eel
  • Gus - Cranberry Sauce
  • Jodi - Ice Cream
  • Kent - Super Meal
  • Lewis - Eggplant Parmesan
  • Linus - Fish Taco
  • Marnie - Rhubarb Pie
  • Pam - Stuffing
  • Robin - Pumpkin Soup
  • Sandy - Tom Kha Soup
  • Willy - Fish Stew
  • Shane - Strange Bun

In addition, Willy sends you Escargot at 5 hearts and Lobster Bisque at 9 hearts. Evelyn gives you a recipe for Cookie in person in a cutscene that can take place after you reach 4 hearts.


Dumpster Diving

Dumpster diving is a good way to obtain items early on, since it offers more consistent locations than foraging with a wider item variety. There are eight different garbage cans around town that occasionally will give items when clicked on.

Items gained while dumpster diving tend to be linked to the buildings near where they are located. For example, food items can often be found at the trash can of the Stardrop Saloon on lucky days. On unlucky days, typically only trash can be found at most locations. Some items in the trash can only be found after completing certain achievements.

Every character, except Linus, does not like dumpster diving, and their opinion of the player will be reduced if they see them looking in the trash, voicing their displeasure.

One rare item you can get is a trash can lid, a wearable hat, with the description A trash can lid, "upcycled" into a hat.


Events

There are many cutscenes, festivals, and other events which occur in Stardew Valley. Many tell you something about your neighbors, whose lives can be very colorful.

Festivals

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There are two festivals each month in Stardew Valley, a total of eight every year. In addition, there is a Night Market held every year where merchants from other area set up shop. The normal flow of time is interrupted when you enter a festival; you can enter the festival area any time it's active, you arrive back at your farm house when you exit the festival or it ends. You can talk to your neighbors there, and each festival has a "main event", a ceremony to witness or a mini-game to play.

Egg Festival

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This takes place on the 13th day of Spring, from 9 AM to 2 PM, in Pelican Town. The main event is the Egg Hunt, where you compete with some of the younger villagers to find the most Easter eggs.

Winning the egg hunt isn't too hard, but scouting the locations of the eggs and some prior planning will help a great deal. Remember that you don't have to collect all the eggs, just more eggs than the other competitors. In effect you have to find 9 eggs, since the real competition is Abigail who finds 8. The prize for winning is a Straw Hat, and if you already have a Straw Hat, 1000g. You can, of course, collect more eggs if you are able, and videos of people collecting many more than 9 eggs can be found on YouTube. But you don't get any extra reward in the game for getting more than 9 eggs.

In case you don't want to plan out your own route, this will get you the 9 eggs needed to win. From the starting point:

1) Go west, get the egg near the south end of the fence.
2) Go north to the bench, then east to the two bushes and get the egg behind them.
3) Go east to the clinic and get the egg to the left of it.
4) Continue east to George and Evelyn’s house (avoiding getting caught by the extra table in front of Pierre’s door), get the egg near the trash can.
5) Continue east past Pam’s trailer and get the egg on the riverbank.
6) Circle back to George and Evelyn’s house, get egg behind the tree to the right of it.
7) Go northwest to the wall behind George and Evelyn’s house, get the egg there.
8,9) Start up the path to the Community Center but turn left behind Pierre’s, go west to the barrels and find 2 eggs there.

Letters

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You'll often get mail; sometimes this is a gift from a friendly neighbor, sometimes it's an announcement of an upcoming event, sometimes it's a request which starts a side quest. It's a good idea to check your mailbox every morning; an envelope icon appears when there is unread mail for you. After reading your mail, you can review it any time in the Letters sub-tab of the Collections tab.

Annual announcements

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You receive these every year.

  • 12 Spring, Egg Festival Notice: Announcing the Egg Festival the next day.
  • 23 Spring, Flower Dance Notice: Announcing the Flower Dance the next day.
  • 10 Summer, Luau Notice: Announcing the Luau the next day.
  • 28 Summer, Dance Of The Moonlight Jellies: Announcing the Moonlight Jellies gathering that same evening.
  • 9 Fall, Stardew Valley Fair Notice: Announcing the Stardew Valley Fair the following week. You get a week's notice to prepare your grange display.
  • 15 Fall, Stardew Valley Fair Reminder: Reminder for the Stardew Valley Fair the next day.
  • 26 Fall, Spirit's Eve Notice: Announcing the Spirit's Eve Festival the next evening.
  • 7 Winter, Festival Of Ice Notice: Announcing the Festival Of Ice Notice the next day.
  • 14 Winter, Night Market Notice: Announcing the Night Market starting the next day and continuing for three days.
  • 18 Winter, Secret Gift-Giver: Announcing the Feast of the Winter Star the following week. You get a week's notice to prepare your gift.
  • 24 Winter, Feast Of The Winter Star Reminder: Reminder for the Feast of the Winter Star the next day.

Living of the Land topics

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You can watch Living of the Land on your television every Monday and Thursday. Almost all the episodes are different for the first two years, and reruns start in year 3. The topics cover all kinds of hints on the game.

Living of the Land
Year Season Date Topic
1 Spring 1 Wood and forage for startup
1 Spring 4 Spring onions
1 Spring 8 Fences
1 Spring 11 Scarecrows/Backpack upgrade
1 Spring 15 Salmonberry Season
1 Spring 18 Rain, no watering needed
1 Spring 22 Factors which determine possible fish
1 Spring 25 Fruit Trees
1 Summer 1 Summer crops, multiple harvests
1 Summer 4 Summer fish, locations and times
1 Summer 8 Corn, lasts for two seasons
1 Summer 11 Beachcombing, many shells starting 12th
1 Summer 15 Restoring energy in spa
1 Summer 18 Lightning Rods & Battery Packs
1 Summer 22 Calendar and job postings at the general store
1 Summer 25 Seed money for Fall
1 Fall 1 Sunflowers
1 Fall 4 Blackberry season
1 Fall 8 Grange displays
1 Fall 11 Salmon, locations and times
1 Fall 15 Tappers and tree products
1 Fall 18 Having enough hay to last the winter
1 Fall 22 Walleye, locations and times
1 Fall 25 No crops in winter
1 Winter 1 What to do in Winter
1 Winter 4 Refined Quartz
1 Winter 8 Planting tree seeds
1 Winter 11 Squid & Lingcod, locations and times
1 Winter 15 Geodes and geode types
1 Winter 18 Give people gifts on their birthdays
1 Winter 22 Artifact Spots (little brown stems)
1 Winter 25 Bin diving
2 Spring 1 New year, check for new types of seeds
2 Spring 4 Eels, locations and times
2 Spring 8 Having a kitchen
2 Spring 11 Crab pots
2 Spring 15 Salmonberry Season (repeat)
2 Spring 18 Honey and Bee Houses
2 Spring 22 Special attacks for weapon types
2 Spring 25 Adventurer's Guild
2 Summer 1 Debris from trains
2 Summer 4 Pigs & truffles
2 Summer 8 Summer fish, locations and times
2 Summer 11 Super Cucumber, times and locations
2 Summer 15 Horses can find their way home
2 Summer 18 Wild tree orchards
2 Summer 22 Kegs, wine and juice
2 Summer 25 Check your journal
2 Fall 1 Rare Seeds
2 Fall 4 Blackberry season (repeat)
2 Fall 8 When Cauliflower, Melon, Pumpkin mature
2 Fall 11 Marriage, Mermaid's Pendant
2 Fall 15 Recycling Machine
2 Fall 18 Albacore, times and locations
2 Fall 22 Woodskip, Sandfish, Scorpion Carp, locations
2 Fall 25 Spirit's Eve, the Golden Pumpkin
2 Winter 1 Nursery in your house
2 Winter 4 Crystalarium
2 Winter 8 Animals giving birth
2 Winter 11 Catfish, times and locations
2 Winter 15 Worm Bins
2 Winter 18 Tidying farm in Spring
2 Winter 22 Panning for treasure
2 Winter 25 Last episode


Getting rich quick

If you want to get lots of money, you will need to find methods to farm high value items. The best methods allow you to make at least 1 million a month, but give you enough time to do other things as well, like fishing, mining, and trying to reach true perfection (the end of the game). This page helps with that by giving some helpful tips to try.

The pig method

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  • Money per day: aprox. 3000 gold
  • Estimated time to set up: 11 - 30 days, depending on how much money you have

Pigs can give truffles, which give quite a lot of money. If you have the "gatherer" and "botanist" foraging profession, you can get even more truffles, and more money from each truffle!

Truffles are worth lots, and with truffles alone, you could make over a million in a month, except in winter.

This is the least time-consuming method. You feed your pigs in the morning, and come back at evening and pick up your truffles and sell them. Easy.

Tips
  • Keep your pigs in a confined area to limit how much you must explore your farm for your truffles.
  • Only have pigs, or have few of anything other than pigs, at least for the barn.
  • Collect all the truffles by the end of the month (28th day). Any truffles remaining as the season turns will disappear.
  • You don't need an oil maker if you have the "botanist" forager profession, unless you also have the "artisan" farmer profession, in which case using an oil maker would give more money, and the next strategy would be much more effective than before, too.

The ancient fruit wine method

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  • Money per day: Approx. 1900 gold
  • Estimated time to set up: 2 - 5 months

Fill the greenhouse with ancient fruit. around the edges of the crop area and walls, place kegs. In 14 days, the fruit will grow. Then, every 7 days, collect the ancient fruit into the kegs.

Next week, when you go to re-harvest your ancient fruit, empty and refill the kegs. You will get between 150 to 20000 gold a week. To maximise the money obtained, use low quality ancient fruit first, then sell the excess once every keg is filled. Do not put gold or iridium quality fruit in the kegs, and don't put iron quality in unless you have the artisan profession.

To check: you should have 85 ancient fruit wine and 32 ancient fruit left over, assuming you fill every keg.

The diamond method

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  • Money per day: Approx. 130 - 1000 +
  • Estimated time to set up: up to 5 years if you plan to make millions with this method

For this, you need lots of crystalariums (recipe unlocked on mining level 9). In each one, place a diamond.

Every 3 days a diamond is duplicated in each crystalarium, meaning an endless supply, for either gifting (loved by all except Haley) or selling.

The crop method

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  • Money per day: Approx. 500 2000 gold
  • Estimated time to set up: 1 - 3 days of planning the layout, 1 day to harvest and replant

For this, it helps to have iridium sprinklers and an iridium hoe. Make a massive square of crops and wait for them to grow. It should be around 650 or more crops. Try using cauliflowers, melons or pumpkins as they sell for a fortune.

It may also help to know that fruit tree crops quality increases over time, so it reaches iridium (maximum) quality in 2 years, then every fruit they produce are iridium quality. The only fruit tree worth having many of however, are banana and mango trees. Plant these on ginger island or inside your greenhouse so they give fruit all year around.


Achievements

Achievements are listed in the menu interface. Selecting an achievement, earned or not, displays a basic one sentence description of how to obtain it. Once achievements are earned, a star graphic is added to the page showing a unique graphic.

Achievements based on earnings

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Greenhorn

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Greenhorn is earned by simply earning 15,000 g cumulatively.

This achievement is typically earned by standard gameplay, and it is hard to not earn this achievement. Simply sell produced and products made by participating in activities for a few seasons to earn this achievement.

The Greenhorn star is shown as a star wearing rounded blue glasses.

Cowpoke

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Cowpoke is earned by earning 50,000 g cumulatively.

This achievement is somewhat harder than Greenhorn, but not by much. Continue shipping produce and products to earn it.

The Cowpoke achievement is shown as a star with an open mouthed smile, similar to this emoji: 😃.

Homesteader

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Homesteader is earned by earning 250,000 g cumulatively.

This achievement is harder than Cowpoke. A substantial playtime is required to obtain it through normal play.

The Homesteader achievement is shown as a star with an mustache.

Millionaire

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Millionaire is earned by earning 1,000,000 g cumulatively.

This achievement is harder than Homesteader. A substantial playtime is required to obtain it through normal play.

The Millionaire achievement is shown as a grinning star.

Achievements based on friendship

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Though these achievements can be completed with any character. here are some suggested easy characters to befriend. These characters were chosen because they have easy to obtain loved items, and because they don't involve marriage mechanics.

  • Linus, who can easily be won over without spending money by gifting him most foraged items.
  • Pam, who loves beer, which can be conveniently be purchased from Gus a few steps away most nights.
  • George, who loves the Leek, which can be easily foraged in the spring.

A New Friend

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This achievement requires the player to reach a friend level of 5 hearts with any character. This is easily done with a characters who has simple loved items. There is no need to be concerned with marriage mechanics for this achievement.

Best Friends

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This achievement requires the player to reach a friend level of 10 hearts with any character. This is easiest done with a character who can not be married.

The Beloved Farmer

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This achievement requires the player to reach a friend level of 10 hearts with any eight characters.

Cliques

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This achievement requires the player to reach a friend level of 5 hearts with any four characters.

Networking

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This achievement requires the player to reach a friend level of 5 hearts with any ten characters.

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This achievement requires the player to reach a friend level of 5 hearts with any twenty characters.

Achievements based the museum

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A Complete Collection

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This achievement requires the full completion of the collection in the museum. It ultimately is the most difficult museum achievement to earn.

Curiously it is the first museum related achievement listed in the menu, in a far different location then the other museum achievement.

Treasure Trove

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This achievement requires the player to donate 40 different items to the collection in the museum. By donating every mineral, artifact, and such to the museum before choosing to ship them, this achievement is easily earned in a typical play through.

Achievements based on activities

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Cook

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This achievement requires the player to cook 10 different kinds of food from recipes. This can be prepared for by keeping a stockpile of common ingredients and checking the television's cooking channel every morning. Then used the kitchen of an expanded house to prepare ten different food recipes.

Moving Up

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This achievement simply requires the player to get Robin to complete one house upgrade. This requires a bit of resources, but is overall easily achieved.

Living Large

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This achievement requires the player to get Robin to complete all house upgrades. This is a bit more challenging than Moving Up, but will probably occur after a few in game years of playtime.

D.I.Y.

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This achievement requires the player to craft 15 different items. D.I.Y. is short for "Do it yourself" so the 15 items can't just be craftable and obtained from something else, they have to be crafted by the player.

Artisan

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The artisan achievement is earned by crafting 30 different kinds of items.

Gofer

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This achievement is earned by completing 10 help wanted requests, which can be accepted on the board outside Pierre's shop in Pelican town square.

A Big Help

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This achievement is earned by completing 40 help wanted requests, which can be accepted on the board outside Pierre's shop in Pelican town square.

Achievements based on fishing

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Fisherman

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Fisherman is earned by catching 10 different kinds of fish, which is fairly easy for any player who tries to fish seriously.

Ol' Mariner

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Ol' Mariner is earned by catching 24 different kinds of fish, which is somewhat more difficult.

Master Angler

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Master Angler is earned by catching every kind of fish in the game. This is substantially more difficult than the other fishing achievements.

Master Catch

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Master Catch is earned by simply catching 100 fish. Simply fishing on rainy days will result in this being earned relatively easily.

Achievements based on shipments

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Polyculture

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This achievement requires the player to ship each crop 15 times.

This essentially can not be completed before the end of the second year, since it requires substantial upfront capital and access to the new second year seeds. It requires that players are able to either maintain a substantial farm, or play over multiple years.

Monoculture

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This achievement requires the player to ship one crop 300 times.

This is substantially easier for players aiming for profit optimized crop yields, which tend to focus on the maximum profit through growing large numbers of a single plant.

Full Shipment

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This achievement requires the player to ship one of every item.

This achievement is among the hardest, because it requires the player to ship and not simply obtain each item. Many rare items are best used in other capacities when first obtained, as they are worth far more to the player than their shipment value. This makes pursuing this achievement best left to the endgame.


 

To do:
Flesh out tips for completion.


Secret Notes

Secret notes are found by doing various activities throughout Stardew Valley after a certain point in the game, when the Magnifying Glass is obtained by following the footprints in the snow during Winter.

# Description
1 A list of items Abigail loves from her diary: Amethyst, Carved Pumpkin, Chocolate Cake, Spicy Eel, Blackberry Cobbler.
2 A shopping list by Sam of favorite items for a number of characters.

Sebastian likes the gem Frozen Tear and the food Sashimi.

Penny likes the gem Emerald and the Poppy flower.

Vincent likes Cranberry Candy and Grapes. Grapes can easily be foraged when the time is right, so it's recommended that you stock up and distribute them over time.

Kent likes Risotto and Roasted Hazelnuts.

Jodi likes Pancakes and Crispy Bass

Sam himself likes Pizza, Cactus, and Maple Bars. Pizza is easily obtained from the Stardrop Saloon.

3 A note from Leah describing her perfect dinner. Items include Wine, Truffle, Goat Cheese, Salad, and Poppyseed Muffin.


Of these, Salad is the easiest to obtain, as it can simply be purchased from Gus. A late game farm can easily produce most of the other items.

4 Maru's list of items wanted for an invention, which include Gold Bar, Iridium Bar, Battery Pack, Diamond, and Strawberries.


Of these items, Gold Bar is most easily generally obtained year round without an advanced farm. Strawberries are the best item to give seasonally, and should be stockpiled to avoid giving more expensive items. Farms with appropriate equipment can mass produce Diamonds, Battery Packs, and even Iridium Bars, but these valuable items should generally be saved for your own use.

5 Penny has a list of loved items for a number of people:

Pam's list includes Glazed Yams, and Parsnip. Penny notes not to get her Beer, which not only hints that Pam loves beer, but also that Penny hates beer.

George likes Fried Mushrooms and Leeks. Of these Leeks can easily be foraged, so stock up and dole them out for a free loved gift.

Evelyn likes Tulip flowers and beets.

Jas Likes Plum Pudding and Fairy Rose.

Vincent likes Pink Cake and Grapes.

6 A note, apparently by Gus, listing special orders at the Stardrop Saloon.

Lewis orders Autumn's Bounty

Marnie orders Pumpkin Pie

Caroline orders Fish Taco

Demetrius orders Bean Hotpot

7 A diary page discussing bachelors in town. It includes items they like.

Shane likes Pizza, Beer, and Pepper Poppers

Harvey likes Pickles and Coffee.

Elliott likes Pomegranates and Crab Cakes

8 A note to Emily and Haley from their parents.

This note reveals that Emily is partial to Wool and Gemstones.

This note reveals that Haley is partial to Sunflowers and Pink Cake.

Note: One item comes from the farm, and the other comes from crafting or mining.

9 A note on Alex's Diet. He likes protein rich food including Complete Breakfast and Salmon Dinner.
10 Mr. QI is on level 100 in the skull mines. Reaching it for the first time will permamently increase your max health by 25.
11 An old Photograph of two people at Marnie's Farm.
12 A list of good dumpster diving spots, and what can be found there on lucky days.

Cans by the Museum and Blacksmith on the east side of town sometimes include treasure.

Cans by George and Evelyn Mullner's House often have dessert.

The can at the Stardrop Saloon sometimes includes the "Dish of the day"

As always, be sure that you are not seen by other characters while dumpster diving.

13 A note instructing the player to check the bush above the playground when the clock strikes noon on the last day of the season. Precision with the time is important.
14 A note about something hidden. To find it, look behind the community center. It may be hidden by other graphics.
15 A cryptic note about the mermaid show. It actually refers to the pattern in which the shells need to be pressed, in the order of 1-5-4-2-3.
16 A treasure map, showing an X referring to a patch of ground to the right of a rock in the very northwest side of the train and spa exterior area.
17 A treasure map, showing an X referring to a small alcove to the northeast of a plank crossing the river in town.
18 A treasure map, showing an X at the cliff corner directly to the west of the north facing bench in the desert.
19 A map. Starting from the blue house in town.

Step left

Step up

Step right

Step up


Step left

Step down

Step left

Step down


Step left

Step down

Finish

20 A map. Starting from the center of the town square.

Step Right

Step Down

Step Right

Step Up

Step Right


Step Up

Step Right

Step Down

Step Left

Step Up


Step Left

Step Up

Step Right

Step Up

Step Left


Step Up

Step Left

Done

21 A map indicating that the player should check the second bush to the west of the southern bridge in town. The time specified is 12:40AM.

Be ready to book it back to the farm after seeing this event.

22 Go to the tunnel next to the bus stop with a battery pack. on the wall is an object that needs one. Giving the battery pack to it kickstarts a series of quests that allow you to go to the upper floor in The Oasis.
23 A request to bring Maple Syrup to the Secret Woods.
24 A note from a book by M. Jasper regarding lore about the Junimos / Forest Spirits.
25 A note indicating that a lost necklace is near the bath house.


Influences

Influences

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Harvest Moon

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Stardew Valley takes inspiration from the Harvest Moon series, though it possesses significant differences and innovations in it's own right.[1][2]

References

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About

This wikibook was started on July 20, 2021. A trio of users substantially expanded this Wikibook in July of 2022.

Original Contributors

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