Roblox Studio Tutorials/Printable version


Roblox Studio Tutorials

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Roblox_Studio_Tutorials

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Beginning to build

Every Roblox PC or Mac player already has Roblox Studio downloaded. So just open Roblox Studio, then click install. Once that is done, log in to your Roblox account. You should now be on the templates page. We are going to start an obby now. Click on baseplate, a new place should be opened. Select "Baseplate" then use CTRL+X to delete it. Click on part and a new block should spawn in the middle of your screen. Click on scale and make the block look like a floor. Insert three new blocks and scale them like walls that fits the floor. Use the move tool to move your walls in the right spot. Select your floor and click on duplicate. Use the move tool and move it on top of the walls. Now we just need a spawn so the players will spawn in your lobby. Go to models and click on spawn. move the spawn in your lobby. The lobby for your obby is now finished(VIP doors are in future tutorials). Click next again and your game should be saved.


Effects and lighting

This tutorial will be about how to make a light that goes off in the day and goes on at night. First, make the part that shines. Insert a script and a PointLight inside it. And let's say it is named "Light". Script:

light = game.workspace.Light
minutesAfterMidnight = 0
while true do()
            minutesAfterMidnight =[press space]minutesAfterMidnight+10


Effects

Campfire

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You can make a cool campfire using effects! First, build the campfire with surroundings and a base and some logs. Then, add a fire effect by going to models>effects>fire. You will see a fire coming out from the base. The fire might be too small, but we can make it bigger by going to the properties of the fire. You can change the size of the fire by changing the size property. You can also change the brightness, and the color, also the range to make a cool campfire!

Fountain

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This one is a little bit harder than campfire. But it is really cool. First, add a ring of water, then, add surrounding and a middle. Add a part that would spray water into the air in the middle. Insert a ParticleEmitter inside the sprayer. You will see that the sprayer starts to "spray" out sparkles. But sparkles look nothing like water. We need water. Copy this smoke: wiki.roblox.com/index.php?title=File:Smoke.png&filetimestamp=20150731221157&

copy this website.

Add the new smoke file to replace the sparkles file. You should see smoke coming out of the sprayer. That still doesn't look like water though, we need to change the properties. Change Color>Start to light teal, then change LightEmission to 0.5, click on size and click ... and drag the right endpoint to the bottom. Do the same thing to transparency. But this time, drag the left endpoint to about in the middle. Now they look good but they don't fall. To make the particles fall, we need to change acceleration to 0,-10,0. Now for the finishing touches. Change RotSpeed to -90,90, change speed to 15, velocity spread to 5, rate to 200 and LifeTime to 4.


Treasure Hunt Simulator

Currencies

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There are two types of currency in Treasure Hunt Simulator: Coins and Rubies.

Coins are earned by selling sand and by opening Chests found underground. Coins are used to purchase Tools, Backpacks, Pets and Crates.

Rubies are earned by Rebirthing and opening Chests found underground.

Rebirths

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Rebirths reset the player's progress, removing all Tools, Backpacks and Pets. After rebirthing, the player starts with the Bucket and Starterpack. Rebirths can be purchased using the Coin currency, with each subsequent rebirth costing more than the previous.

Each rebirth grants the player a 0.5 multiplier to Coins earned from selling Sand and opening Chests, and 50 Rubies.

Crates

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Crates are items containing one random Skin or Hat. Skin and Hat Crates can be purchased at the Upgrade Shop with Coins or Rubies. The Crates that require Rubies have a higher chance of granting rare items.

Skins can be applied to the player's Tool or Backpack. Skins do not grant any bonuses to Tool strength or Backpack storage and are purely cosmetic. Rebirthing does not remove skins from the player's inventory.


Hat crates

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tier 1: 5000 coins 70% chance of common 20% chance of rare 7% chance of epic 2.9% chance of legendary 0.1% chance of mythical

tier 2: 250K coins 49% chance of common 20% chance of rare 15% chance of epic 5% chance of legendary 1% chance of mythical

tier 3: 5M coins 23% chance of common 45% chance of rare 20% chance of epic 10% chance of legendary 1.9% chance of mythical 0.1% chance of sacred

tier 4: 250 gems 0% chance of common 54.5% chance of rare 25% chance of epic 15% chance of legendary 5% chance of mythical 0.5% chance of sacred

tier 5: 500 gems 0% chance of common 30% chance of rare 36.5% chance of epic 25% chance of legendary 7.5% chance of mythical 1% chance of sacred

tier 6: 1500 gems 0% chance of common 10% chance of rare 20% chance of epic 40% chance of legendary 25% chance of mythical 5% chance of sacred 0.01% chance of GODLY

Hats

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Hats grant a bonus to Tool strength. Most importantly, Hats are not removed when rebirthing, so spending Coins on Hat Crates is a good strategy to start rebirths with plenty of strength, even when the player only has the starting Bucket.

The player may equip hats in the Hats tab of the inventory screen. Up to three hats can be equipped at once.

Minimum and Maximum bonus values were obtained from the in-game Hat Index.

Quality Color Minimum Bonus Maximum Bonus Notes
Common White 10 50
Rare Yellow 130 170
Epic Purple 250 380
Legendary Red 500 750 The White Sparkle Time Fedora emits a visual effect around the player's head that can significantly obstruct the player's view, especially in first-person view. This effect is visible even when hats display is turned off in game.
Mythical Green 1,030 1,480
Sacred Orange 2,310 3,250
GODLY Pink 4,560 6,200

Tools

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Tools can be purchased at the Upgrade Shop (also referred to as simply Shop). Some tools are only available for purchase in specific areas. When a new tool is purchased, it will automatically be equipped. The player can switch between purchased tools at the Shop. BEWARE!!! Some tools dig automatically and only dig straight down, which makes it very difficult to mine a chest above or beside you; these tools are primarily used for getting to lower depths very quickly, without regard for chests you pass along the way down.

Tool Strength Time (seconds) Cost Robux Area Shop Dig Type Notes
Bucket 1 2 0 Manual Can target blocks above, beside and below the player, up to four blocks away (excluding the block the player is in).
Spade 2 2 100 Manual
Toy Shovel 3 2 250 Manual
Small Shovel 4 1.5 600 Manual
Medium Shovel 5 1.5 2,100 Manual
Large Shovel 7 1.5 8,800 Manual
Big Scooper 10 1 24,000 Manual
Rake 15 1 40,000 Manual
Vacuum 20 1 65,000 Automatic Unlike regular tools, the Vacuum tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Dynamite 50 0.5 185,000 Manual When used, dynamite is dropped near the feet and explodes. Cannot be used to target blocks like regular tools.
Giant Shovel 75 0.5 250,000 Manual
Metal Detector 100 0.5 500,000 Automatic Unlike regular tools, the Metal Detector tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Lollipop 100 0.5 200,000 Candy Manual
Chisel 125 0.5 300,000 Dino Manual
Magical Message Bottle 150 0.5 400,000 Pirate Manual
C4 150 0.5 1,500,000 Manual
Jack Hammer 250 0.5 3,000,000 Automatic Unlike regular tools, the Jack Hammer tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Golden Spoon 500 0.5 10,000,000 Manual
Dual Scoops 750 0.5 22,000,000 Manual
Candy Hammer 800 0.5 20,000,000 Candy Manual
Pickaxe 900 0.5 25,000,000 Dino Manual
Drill 1,000 0.5 45,000,000 Automatic Unlike regular tools, drill-type tools will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Golden Bucket 1,000 0.5 30,000,000 Pirate Manual
Easter Basket 2,000 0.5 250,000,000 Manual
Nuke 2,000 0.5 100,000,000 Manual Nukes are dropped on the floor and eventually explode, like the dynamite tool.
Dual Drills 2,000 0.5 500,000,000 Automatic Unlike regular tools, the Dual Drills tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Golden Nuke 4,000 0.5 300,000,000 Manual
Lightning Bolt 3,500 0.3 N/A 500 Automatic Unlike regular tools, the Lightning Bolt tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Magnifying Glass 3,000 0.25 1,000,000,000 Automatic Unlike regular tools, the Magnifying Glass tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Golden Metal Detector 3,500 0.25 3,000,000,000 Automatic Unlike regular tools, the Golden Metal Detector tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Claw Scooper 4,750 0.25 4,000,000,000 Candy Manual
Magical Map 4,900 0.25 5,000,000,000 Pirate
Grenade 5,000 0.25 1,500,000,000 Manual
Spiked Shovel 5,000 0.25 6,000,000,000 Dino Manual
Firework 6,000 0.25 80,000,000,000 Manual
Sword 5,000 0.2 5,000,000,000 Medieval Manual
Black Hole 5,000 0.15 N/A 1,299 Automatic Unlike regular tools, the Black Hole tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Double Big Scooper 5,500 0.15 20,000,000,000 Manual
Hoover 6,000 0.15 100,000,000,000 Automatic Unlike regular tools, the Hoover tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Golden Fork 6,150 0.15 125,000,000,000 Manual
Lawn Mower 6,500 0.15 250,000,000,000 Automatic Unlike regular tools, the Lawn Mower tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.
Trident 6,500 0.15 300,000,000,000 Atlantis Manual
Lazer Gun 6,750 0.15 500,000,000,000 Toy Land Manual
Great Sword 7,000 0.15 650,000,000,000 Medieval Manual
Alien Lazer Gun 7,250 0.15 700,000,000,000 Mars Manual
Police Baton 7,350 0.15 800,000,000,000 Prison Manual
Flaming Axe 7,500 0.15 1,000,000,000,000 Volcano Manual
Scythe 10,000 0.125 N/A 3,000 Automatic Unlike regular tools, the Scythe tool will continuously dig at the block directly below the player when active. With careful positioning, the player can dig adjacent blocks, but not ones above.

Backpacks

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Like tools, backpacks can be purchased at the Upgrade Shop. Similarly, backpacks are automatically equipped when first purchased, and can only be switched at the shop.

When the backpack is filled, a prompt will appear on screen that allows the player to return to the Sell area. The player may ignore the prompt and continue digging through blocks, but will not be able to accumulate any more sand until they've emptied their backpack.

Backpack Storage Cost Robux Area Shop Notes
Starterpack 10 0 This is the backpack the player starts with.
Small Bag 25 150
Medium Bag 40 375
Large Bag 140 900
XL Bag 250 3,150
XXL Bag 480 13,200
SuperStorage 1,000 36,000
SuperStorage 2 1,500 75,000
Sand Safe 2,500 150,000
Sand Vault 5,000 350,000
SuperStorage 3 7,500 700,000
Small Canister 10,000 1,500,000
Medium Canister 15,000 4,000,000
Ice Cream Sandwich 25,000 5,000,000 Candy
Large Canister 25,000 8,000,000
Duffle Bag 35,000 12,000,000
Empty Crate 50,000 7,500,000 Pirate
Dual Canister 50,000 24,000,000
Giant Canister 75,000 48,000,000
Magical Fanny Pack 100,000 100,000,000
Hiking Pack 100,000 10,000,000 Dino
Humongous Canister 200,000 250,000,000
Candy Bucket 200,000 200,000,000 Candy
Giant Magical Fanny Pack 300,000 500,000,000
Bucket O 350,000 250,000,000 Pirate
Brief Case 400,000 750,000,000
Chest 500,000 1,000,000,000
Dinosaur Cage 500,000 330,000,000 Dino
Candy Bag 700,000 1,250,000,000 Candy
Popcorn Bucket 750,000 5,000,000,000
Golden Chest 900,000 1,500,000,000 Pirate
Giant Safe 1,000,000 2,500,000,000
Egg Preserver 1,200,000 2,000,000,000 Dino
Present 2,000,000 20,000,000,000
Rubix Cube 10,000,000 50,000,000,000 Toy
Shield 15,000,000 70,000,000,000 Medieval
Double Humongous Canister 20,000,000 80,000,000,000
Rainbow Rock 30,000,000 100,000,000,000
Infinite N/A 800

Pets

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Pets can be purchased at the Upgrade Shop. Like tools and backpacks, they are automatically equipped when purchased, and can be switched at the Shop.

When equipped, a pet will give the player a passive bonus to digging strength that is added to their tool strength. This bonus remains active as long as the pet is equipped.

Pet Strength Cost Robux Area Shop Notes
Duck 5 7,500
Squid 10 14,000
Hedgehog 15 27,000
Turtle 17 34,000
Snow Fairy 18 33,750
Cat 20 43,000
Duckling 22 49,000
Red Orb 24 53,750
Ocelot 25 52,500
Elephant 26 61,250
Fighter Jet 28 67,187
Parrot 28 80,000
Alpaca 30 110,000
Iguana 35 150,000
Penguin 40 170,000
Candy 40 100,000 Candy
Shark 45 205,000
Eyepatch Parrot 45 125,000 Pirate
Elf 48 125,000
White Orb 50 150,000 Dino
Seagull 50 260,000
Siamese Cat 54 256,250
Hound 54 256,250
Gummy Bear 54 156,250
Crab 54 256,250
Crocodile 60 300,000
Octopus 64 320,312
Eagle 70 375,000
Robot Dog 80 450,000
Sloth 100 500,000
Robot 120 1,500,000
Panda 140 2,500,000
Red Panda 160 7,500,000
Rocket Cat 168 3,125,000
Robot Horse 168 3,125,000
RC Tank 200 12,500,000
Doge 240 17,500,000
Polar Bear 280 35,000,000
Dragon 320 50,000,000
Walrus 336 43,750,000
Pony 360 65,000,000
Seahorse 384 62,500,000
Robot Bunny 390 72,500,000
Phoenix 420 87,500,000
Fairy 468 90,625,000
Donuts 750 100,000,000 Candy
Unicorn 750 125,000,000
Black Orb 1,000 125,000,000 Pirate
Dinosaur 1,250 150,000,000 Dino
Pegasus 1,500 200,000,000
Magical Frog 1,750 500,000,000
Monkey 2,000 1,000,000,000
Dark Pegasus 2,000 N/A 1299
Snowman 2,100 625,000,000
Car 2,250 1,500,000,000
Butterfly 2,500 2,500,000,000
Pufferfish 3,000 5,000,000,000 Atlantis
Pinata 3,500 10,000,000,000 Candy
Ship 4,000 15,000,000,000 Pirate
Santa 4,040 18,000,000,000
Booga 4,500 20,000,000,000 Dino
Jellyfish 4,650 30,000,000,000
Swamp Monster 4,800 35,000,000,000
Magical Umbrella 5,000 40,000,000,000
Snow Fox 5,050 60,000,000,000
Gurt 5,100 80,000,000,000
Blue Doge 5,250 100,000,000,000
Blimp 5,400 250,000,000,000
Moon 5,760 337,500,000,000 Moon
Satellites 6,120 500,000,000,000
Pink Jellyfish 6,250 550,000,000,000 Atlantis
K-9 6,500 650,000,000,000 Prison

Dig Sites

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Dig sites are what the player interacts with for the bulk of the game. When starting out, the player only has access to the initial dig site. Other dig sites are walled off with messages indicating the entrance requirements, which can be total sand extracted, total rebirths, or Robux.

Each dig site covers a 10-block by 10-block area, with an indeterminate depth. Every 30 minutes, all dig sites are reset and refilled with sand and chests.

Players use their equipped tool to dig up blocks and chests.

Notes for the table below:

- Sand Value is how much the seller pays for each unit of sand sold in the area. While it's possible to dig sand from the Start area and move to the seller in another area to sell for a higher price, the time it takes to do this is largely negated by the time it takes to climb back out of the dig site (if it's even possible), and walk to another dig site. - 1 to 100 indicates the strength of each block of sand between depth 1 and 100. 101 to 200 indicates the strength of each block between depth 101 and 200, and so on.

Area Sand to Unlock Rebirths to Unlock Robux to Unlock Sand Value 1 to 100 101 to 200 201 to 300 301 to 666 667 to 900 901 to 1300 1301 to ? Notes
Start 5 5 50 150 500 1,500 3,000 5,000
Candy Land 5,000 10 15 150 450 1,500 4,500 9,000 15,000 This site is at the end of the path to the left of the spawn location.
Pirate Isle 25,000 15 25 250 750 2,500 7,500 15,000 25,000 The portal to this site is at the pier just past the Start site.
Dino Land 125,000 20 35 350 1,050 3,500 10,500 21,000 35000 This site is at the end of the path opposite the Start site.
Launch Site 625,000 25 45 450 1,350 4,500 13,500 27,000 45,000 This site is at the end of the path to the right of the spawn location.
Moon Landing 10 30 55 550 1,650 5,500 16,500 33,000 55,000 The portal to this site is accessed from the Launch Site.
Atlantis 50 40 75 750 2,250 7,500 22,500 45,000 75,000 The portal to this site is at the pier just past the Start site.
VIP Island N/A 400 50 The portal to this site is the helicopter next to the spawn location.
Toy Land 75 55 100 1,000 3,000 10,000 30,000 60,000 100,000 The portal to this site is to the right of the spawn location.
Medieval 100 65 125 1,250 3,750 12,500 37,500 75,000 125,000 The portal to this site is to the left of the spawn location.
Mars Landing 125 75 150 1,500 4,500 15,000 45,000 90,000 150,000 The portal to this site is accessed from the Launch Site.
Prison 150 85 175 1,750 5,250 17,500 52,500 105,00 175,000 The portal to this site is to the right of the spawn location.
Dominus Land 250,000,000 75 95 200 2,000 6,000 20,000 60,000 120,000 200,000 The portal to this site is to the left of the spawn location.
Volcano 500,000,000 150 110 250 2,500 7,500 25,000 75,000 150,000 250,000 The portal to this site is to the right of the spawn location.
Private Islands N/A 35 The portal to this site is at the pier just past the Start site.

Chests

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Normal: Normal layer+ Rare: Gray layer+ Epic: Brown layer+ Legendary: Underworld+ Mythical: Mythtic+

General Strategies

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- The first rebirth takes the longest. Each subsequent rebirth takes less and less time as the player accumulates more strength bonuses through hats.

- Before rebirthing, spend Coins and/or Rubies on the most expensive Hat Crates possible, leaving just enough for the rebirth cost. Since Hats are not removed when rebirthing, they are the main source of boosts when starting over after rebirthing.

- Look for Dice Chests from depth 50 and below in any dig site. They offer the highest reward to work ratio. Often times, the first Dice Chest the player opens after a rebirth will contain enough Coins to do the next rebirth.

- The site-specific Tools and Backpacks found in the Candy, Pirate and Dino sites offer the best value, once those sites are accessible. However, once the player has rebirthed eight times or more, the differences in cost become more and more negligible.

- For max efficency, immediately BEFORE you hit the rebirth button, FIND, & stand next to a very HIGH value chest, e.g. a "Dice Chest" or a "Mars Chest".

Hit the rebirth button (Purple swirl @ bottom left). Everything then goes back to "zero", so, equip the bucket & dig out the valuable chest. You will now have several millions of cash to zoom off to the Shop with & kit yourself out again with little time wasted. Check the "rebirth" button to see what is the next cash total that you need to collect.

And repeat. (Set aside half a day to get 150 rebirths)

- Check the chart above for the best "Sand values" & always dig the highest value site you can access.

- A big rucksack is ALMOST as important as your preferred digging tool. You will be very surprised at the value of the sand you have dug when you sell it, especially when you times by the "rebirth multiplier", (screen bottom left) ( Value is x76 when "rebirth" = 150) - SO DON'T WASTE YOUR SAND, sell it as soon as your backpack is full.

- Digging tools - A personal preference, "Drill type" tools are VERY fast & VERY hard to control.

I used the "Giant Shovel" for a very long time as It was cheap and totally controllable for "cherry picking" the best chests on the way down. Take your pick (lol).


Beginning to script

Oops. I forgot to tell you to go to models, then use the anchor tool to anchor everything. Do it right now. I apologize for that. But anyways, we are going to start scripting today! The first thing we are going to script is lava. Insert a new part then rename it "Lava" by clicking on its name, delete its current name, and type in "Lava". Now click on the plus sign on the right side of lava. search "Script" and click on script. Now type this in the script:

local LavaPart = script.Parent

local function onPartTouch(otherPart)

       local partParent = otherPart.Parent
       local humanoid = partParent:FindFirstChildWhichIsA("Humanoid")

       if ( Humanoid ) then
             humanoid.Health = 0
       end
end
LavaPart.Touched:Connect(onPartTouch)

Test it by touching the lava. If you died, then the script is working. The other thing we are going to script is a conveyor that pushes players off. Make a new part and insert another script inside this one. Put the following script inside: while wait() do script.Parent.Velocity=script.Parent. CFrame.lookVector*10 Change 10 to how fast you want the player to move on it. Don't forget to anchor everything!


Ways to die in Roblox Natural Disaster Survival

  1. Fall damage
  2. Drowned
  3. Burnt
  4. Hit by a piece of lava
  5. Fell off the edge
  6. Hit by a piece of thing in a sandstorm
  7. Staying outside in a blizzard
  8. Hit by a meteor
  9. Attempting to cross over a tsunami when not high enough
  10. Struck by lightning
  11. Falling into the volcano
  12. Volcano spawned on you
  13. Staying on the edge in an earthquake
  14. Staying outside in an acid rain
  15. Walking into the tornado
  16. Falling off second floor of lobby
  17. Staying on green or black stuff in an acid rain
  18. Staying on white stuff in a blizzard
  19. Attempting to reach the volcano when you have orange or red health bar
  20. Falling off the play area
  21. Reset your character


New spawns

You will need new spawns for each level in your obby, but when you put multiple spawns, if you test your game a died, you will spawn at random positions. To prevent that, we needed teams. We can do that by click on the advanced section, then click on services, then select teams. We can add a new team by click on the plus sign by teams, then insert the object "team". Change the team color to whatever color you want and change the spawn you want to have that color in properties and change neutral to false and change TeamColorChangeOnTouch to true. Keep the lobby spawn neutral though, because the player is not going to spawn on the lobby spawn if you don't do so.


Day and night cycle

Have you ever wondered how to set the time of day? It is easy. Just go to Workspace -> Lighting, and change the property (clock time) to whatever you want (0:00 - 23:59). To make the time change in game, we just need to insert a script. Also, "_" in the script section is empty space. This is the simplest way to do it:__________________ while wait(1) do --change one to whatever speed you want. less is faster________ game.Lighting.SetMinutesAfterMidnight((+1)_________________________________end --30 is the minutes changed

Basically, press enter whenever you see "_".


Basic hinges and jump boost

This will be our final obby tutorial, we are going to move on to lighting and effects next. One basic hinge is a seesaw.

To build it, first we need to make two supporters for the seesaw. Make sure that the supporters have anchored true and CanCollide false so that the player don't just pass the level by jumping on the supporter. Now, make the part that the player have to balance on so they're not dumped into empty space. Make sure that the balancing part is NOT anchored. Go to models and select surface select hinge inside surface. Put hinges on the supporters and name them Hinge0 or something(If I'm wrong then I will say the correct name in discussion). And put hinges on the opposite sides of the seesaw and rename them Hinge1. Test your game and the seesaw should not fall into empty space(If it did I apologize for that and I will say the correct way in discussion). You can also make doors with this strategy too.

The other kind of hinge we are going to talk about is spinning blocks. (I think it is like this, if not, same thing, discussion)First, you make one supporter for the spinning block. Put the block that is going to spin on top of the supporter. Connect them using hinges again and change the hinge type to motor. Test your game and the block should spin! You can also use spinning lava too. Now it is time for jump boost. First, insert a new part, go to properties, expand velocity, change y velocity to something no bigger than 200. Test your game and your character should be able to jump very high!