Ring/Printable version
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The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Ring
Lessons/Introduction
Introduction
editWelcome to the Ring programming language!
In this chapter we are going to discuss the goals behind the language design and implementation.
Lessons/Motivation
Motivation
editIn Nov. 2011, I started to think about creating a new version of the Programming Without Coding Technology (PWCT) software from scratch.
I was interested in creating multi-platform edition of the software beside adding support for Web & Mobile development. Most of the PWCT source code was written in VFP and the software comes with a simple scripting language for creating the components called (RPWI). The software contains components that support code generation in programming languages like Harbour, C, Supernova & Python.
What i was looking for is a programming language that can be used to build the development environment, provides multi-platform support, more productivity, better performance, can be used for components scripting & can be used for developing different kinds of applications.
Instead of using a mix of programming languages, I decided to use one programming language for creating the development environment, for components scripting & for creating the applications.
I looked at many programming languages like C, C++, Java, C#, Lua, PHP, Python & Ruby. I avoided using C or C++ directly because i want high-level of productivity more than the level provided by these languages, also a language behind visual programming environment for novice programmers or professionals must be easy to use & productive.
Java & C# are avoided for some reason too! I wanted to use a dynamic programming language and these languages are static typing, Java is multi-platform, also C# through Mono, but the use of huge number of classes and forcing the use of Object-Orientation, using a verbose language is not right for me. I need a small language, but fast and productive, also I need better control on the Garbage Collector (GC), I need a better one that is designed for fast applications.
Lua is small and fast, but it’s avoided because I need more powerful language for large applications.
PHP is a Web programming language and it’s syntax is very similar to C, this leads to a language not general as I want and not simple as I need to have.
Python & Ruby are more like what I need, but I need something more simple, smaller, faster & productive.
Python and Ruby are Case-Sensitive, the list index start counting from 0, you have to define the function before calling it, Ruby usage of Object-Orientation and message passing is more than what I need and decrease performance, Python syntax (indentation, using self, :, pass & _) is not good for my goals.
All of these languages are successful languages, and very good for their domains, but what I need is a different language that comes with new ideas and intelligent implementation (Innovative, Ready, Simple, Small, Flexiable and Fast).
Lessons/History
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History
editIn Sept. 2013 I started the design and the implementation of the Ring programming language. After 21 months of development, In May 2015 the language Compiler & Virtual Machine were ready for use!
After that i spent three months testing the language again, trying to discover any bug to fix, writing better tests, by the end of August 2015, all know bugs were fixed, Writing many tests and testing automation using batch files and diff.exe helped a lot in getting a stable product.
In 12 September 2015, most of the documentation was written. Before releasing the language i started the marketing by writing a post in Arabic language about it to my facebook profile page asking for contributors interested in the language idea after reading a short description, in the same day i got a lot of emails from developers and friends interested to contribute!
The first version of the language Ring 1.0 is released in January 25, 2016
Lessons/Features
Features
editThe Ring language comes with the next features
.. tip:: One of the main goals behind the first release is creating a useful language ready for production!
- Free Open Source (MIT License)
- Interpreter - Hybrid Implementation (Compiler+VM)
- Declarative programming on the top of Object-Oriented programming
- No explicit end for statements (No ; or ENTER is required)
- A small language (Around 100,000 lines of code)
* The compiler + The Virtual Machine are 15,000 lines of C code * The other 85,000 lines of code are related to libraries! * 10,000 lines of C code * 50,000 lines of C++ code * 25,000 lines of Ring code
- Written in ANSI C (The code is generated)
- Developed using Visual Programming (PWCT)
- Optional Printing for Tokens/Grammar/Byte-Code during execution
- Portable (Windows, Linux & Mac OS X)
- Comments (One line & Multi-lines)
- Not Case-Sensitive
- Dynamic Typing
- Weakly typed
- Lexical Scoping (Global, Local & Object State)
- Default scope for variables inside functions (Local)
- Default scope for variables outside functions (global)
- Garbage Collector - Automatic Memory Management (Escape Analysis and Reference Counting)
- Structure Programming
- Rich control structures & Operators
- For in get item by reference not value, you can read/edit the item
- Use exit to go outside from more than one loop
- Procedures/Functions
- Main Function (optional)
- Call Function before the definition
- Recursion
- Multi-line literals
- Access (read/write) string letter by index
- The list index start by 1
- No keyword to end Functions/Classes/Packages
- Range operator ex: 1:10 and "a":"z"
- First Class Variables, Lists, Objects and Functions
- Store/Copy Lists/Objects by value (Deep Copy)
- Pass Lists/Objects by reference
- Native Object-Oriented Support
* Encapsulation * Setter/Getter (optional) * private state (optional) * Instantiation * Polymorphism * Composition * Inheritance (Single Inheritance) * Operator Overloading * Packages
- using { } to access objects and use attributes/methods as variables/functions
- Reflection and Meta-programming
- Clear program structure (Statements then functions then packages & classes)
- Exception Handling
- Eval() to execute code during run-time
- 8-bit clean, work on binary data directly
- I/O commands
- Math functions
- String functions
- List functions
- File processing functions
- Database support (ODBC & MySQL)
- Security Functions (OpenSSL)
- Internet Functions (LibCurl)
- CGI Library (Written in Ring)
* HTTP Get * HTTP Post * File upload * Cookies * URL Encode * HTML Templates * HTML Special Characters * HTML Generation using Functions * HTML Generation using Classes * CRUD Example (using MVC) * Users Example (Register, Login and Check)
- Extension using C/C++ (Simple API)
- Embedding the language in C/C++ programs
- Comes with code generator (Written in Ring) to quickly wrap C/C++ Libraries
* Used to Support Allegro by creating RingAllegro * Used to Support Qt by creating RingQt
- Create 2D Games (Using the Allegro Library)
- Create GUI Applications for Desktop and Mobile (Using the Qt Framework)
Lessons/Variables
Variables
editTo create a new variable, you just need to determine the variable name & value. The value will determine the variable type and you can change the value to switch between the types using the same variable name.
Syntax:
<Variable Name> = <Value>
.. tip::
The operator '=' is used here as an Assignment operator and the same operator can be used in conditions, but for testing equality of expressions.
.. note::
The Variable will contains the real value (not a reference). This means that once you change the variable value, the old value will be removed from memory (even if the variable contains a list or object).
Dynamic Typing
editRing is a dynamic programming language that uses `Dynamic Typing <http://en.wikipedia.org/wiki/Type_system>`_.
x = "Hello" # x is a string
see x + nl
x = 5 # x is a number (int)
see x + nl
x = 1.2 # x is a number (double)
see x + nl
x = [1,2,3,4] # x is a list
see x # print list items
x = date() # x is a string contains date
see x + nl
x = time() # x is a string contains time
see x + nl
x = true # x is a number (logical value = 1)
see x + nl
x = false # x is a number (logical value = 0)
see x + nl
Deep Copy
editWe can use the assignment operator '=' to copy variables. We can do that to copy values like strings & numbers. Also, we can copy complete lists & objects. The assignment operator will do a complete duplication for us. This operation called `Deep Copy <http://en.wikipedia.org/wiki/Object_copy#Deep_copy>`_
list = [1,2,3,"four","five"]
list2 = list
list = []
See list # print the first list - no items to print
See "********" + nl
See list2 # print the second list - contains 5 items
Weakly Typed
editRing is a `weakly typed language <http://en.wikipedia.org/wiki/Strong_and_weak_typing>`_, this means that the language can automatically convert between data types (like string & numbers) when that conversion make sense.
Rules:
<NUMBER> + <STRING> --> <NUMBER>
<STRING> + <NUMBER> --> <STRING>
.. note::
The same operator '+' can be used as an arithmetic operator or for string concatenation.
Example:
x = 10 # x is a number
y = "20" # y is a string
sum = x + y # sum is a number (y will be converted to a number)
Msg = "Sum = " + sum # Msg is a string (sum will be converted to a string)
see Msg + nl
Lessons/Operators
Operators
editIn this chapter we will introduce the operators provided by the Ring programming language.
Arithmetic Operators
editThe next table presents all of the arithmetic operators provided by the Ring language. Assume variable X=50 and variable Y=10 then:
+------------+---------------+----------+---------+
| Operator | Description | Example | Result |
+============+===============+==========+=========+
| + | Add | x+y | 60 |
+------------+---------------+----------+---------+
| - | Subtract | x-y | 40 |
+------------+---------------+----------+---------+
| * | Multiplies | x*y | 500 |
+------------+---------------+----------+---------+
| / | Divide | x/y | 5 |
+------------+---------------+----------+---------+
| % | Modulus | x%y | 0 |
+------------+---------------+----------+---------+
| ++ | Increment | x++ | 51 |
+------------+---------------+----------+---------+
| -- | Decrement | x-- | 49 |
+------------+---------------+----------+---------+
Relational Operators
editThe next table presents all of the relational operators provided by the Ring language. Assume variable X=50 and variable Y=10 then:
+------------+---------------------+-------------+---------+
| Operator | Description | Example | Result |
+============+=====================+=============+=========+
| = | Equal | x = y | False |
+------------+---------------------+-------------+---------+
| != | Not Equal | x != y | True |
+------------+---------------------+-------------+---------+
| > | Greater than | x > y | True |
+------------+---------------------+-------------+---------+
| < | Less than | x < y | False |
+------------+---------------------+-------------+---------+
| >= | Greater or Equal | x >= y | True |
+------------+---------------------+-------------+---------+
| <= | Less than or Equal | x <= y | False |
+------------+---------------------+-------------+---------+
Logical Operators
editThe next table presents all of the logical operators provided by the Ring language. Assume variable X=True and variable Y=False then:
+------------+---------------------+-------------+---------+
| Operator | Description | Example | Result |
+============+=====================+=============+=========+
| and | Logical AND | x and y | False |
+------------+---------------------+-------------+---------+
| or | Logical OR | x or y | True |
+------------+---------------------+-------------+---------+
| not | Logical Not | not x | False |
+------------+---------------------+-------------+---------+
Bitwise Operators
editThe next table presents all of the bitwise operators provided by the Ring language. Assume variable X=8 and variable Y=2 then:
+------------+-----------------------------+-------------+---------+
| Operator | Description | Example | Result |
+============+=============================+=============+=========+
| & | Binary AND | x & y | 0 |
+------------+-----------------------------+-------------+---------+
| | | Binary OR | x | y | 10 |
+------------+-----------------------------+-------------+---------+
| ^ | Binary XOR | x ^ y | 10 |
+------------+-----------------------------+-------------+---------+
| ~ | Binary Ones Complement | ~x | -9 |
+------------+-----------------------------+-------------+---------+
| << | Binary Left Shift | x << y | 32 |
+------------+-----------------------------+-------------+---------+
| >> | Binary Right Shift | x >> y | 2 |
+------------+-----------------------------+-------------+---------+
Assignment Operators
editThe next table presents all of the assignment operators provided by the Ring language.
Assume variable X=8 then:
+------------+-----------------------------+-------------+---------+
| Operator | Description | Example | Result |
+============+=============================+=============+=========+
| = | Assignment | x = 10 | x=10 |
+------------+-----------------------------+-------------+---------+
| += | Add AND assignment | x += 5 | x=13 |
+------------+-----------------------------+-------------+---------+
| -= | Subtract AND assignment | x -= 3 | x=5 |
+------------+-----------------------------+-------------+---------+
| *= | Multiply AND assignment | x *= 2 | x=16 |
+------------+-----------------------------+-------------+---------+
| /= | Divide AND assignment | x /= 3 | x=2.67 |
+------------+-----------------------------+-------------+---------+
| %= | Modulus AND assignment | x %= 2 | x=0 |
+------------+-----------------------------+-------------+---------+
| <<= | Left shift AND assignment | x <<= 2 | x=32 |
+------------+-----------------------------+-------------+---------+
| >>= | Right shift AND assignment | x >>= 2 | x=2 |
+------------+-----------------------------+-------------+---------+
| &= | Bitwise AND assignment | x &= 4 | x=0 |
+------------+-----------------------------+-------------+---------+
| |= | Bitwise OR and assignment | x |= 3 | x=11 |
+------------+-----------------------------+-------------+---------+
| ^= | Bitwise XOR and assignment | x ^= 4 | x=12 |
+------------+-----------------------------+-------------+---------+
Misc Operators
edit============== ======================================================================
Operator Description
============== ======================================================================
:literal using : before identifier mean literal
Start:End create list contains items from start to end
[list items] define list items
list[index] access list item
obj.name using the dot operator to access object members (attributes/methods).
obj {stmts} execute statements with direct access to object attributes & methods
func(para,...) call function using parameters separated by comma
============== ======================================================================
Operators Precedence
editThe next table present operators from higher precedence (Evaluated first) to lower precedence.
+----------------------------------------------------------------+
| Operator |
+================================================================+
| . [] () {} |
+----------------------------------------------------------------+
| - ~ :Literal [list items] |
+----------------------------------------------------------------+
| ++ -- |
+----------------------------------------------------------------+
| Start:End |
+----------------------------------------------------------------+
| * / % |
+----------------------------------------------------------------+
| + - |
+----------------------------------------------------------------+
| << >> |
+----------------------------------------------------------------+
| & |
+----------------------------------------------------------------+
| \| ^ |
+----------------------------------------------------------------+
| < > <= >= |
+----------------------------------------------------------------+
| = != |
+----------------------------------------------------------------+
| not |
+----------------------------------------------------------------+
| and or |
+----------------------------------------------------------------+
| Assignment = += -= \*= /= %=>>= <<= &= ^= \|= |
+----------------------------------------------------------------+
Example:
See 3+5*4 # prints 23
Lessons/Control Structures
Control Structures
editIn this chapter we are going to learn about the control structures provided by the Ring programming language.
Branching
edit- If Statement
Syntax:
if Expression
Block of statements
but Expression
Block of statements
else
Block of statements
ok
Example:
see "
Main Menu
---------
(1) Say Hello
(2) About
(3) Exit
" give nOption
if nOption = 1 see "Enter your name : " give name see "Hello " + name + nl
but nOption = 2 see "Sample : using if statement" + nl
but nOption = 3 bye
else see "bad option..." + nl
ok
- Switch Statement
Syntax:
switch Expression
on Expression
Block of statements
other
Block of statements
off
Example:
See "
Main Menu
---------
(1) Say Hello
(2) About
(3) Exit
" Give nOption
Switch nOption
On 1 See "Enter your name : " Give name See "Hello " + name + nl
On 2 See "Sample : using switch statement" + nl
On 3 Bye
Other See "bad option..." + nl
Off
Looping
edit- While Loop
Syntax:
while Expression
Block of statements
end
Example:
While True
See "
Main Menu
---------
(1) Say Hello
(2) About
(3) Exit
" Give nOption
Switch nOption
On 1
See "Enter your name : "
Give name
See "Hello " + name + nl
On 2
See "Sample : using while loop" + nl
On 3
Bye
Other
See "bad option..." + nl
Off
End
- For Loop
Syntax:
for identifier=expression to expression [step expression]
Block of statements
next
Example:
# print numbers from 1 to 10
for x = 1 to 10 see x + nl next
Example:
# Dynamic loop
See "Start : " give nStart
See "End : " give nEnd
See "Step : " give nStep
For x = nStart to nEnd Step nStep
see x + nl
Next
Example:
# print even numbers from 0 to 10
for x = 0 to 10 step 2
see x + nl
next
Example:
# print even numbers from 10 to 0
for x = 10 to 0 step -2
see x + nl
next
- For in Loop
Syntax:
for identifier in List/String [step expression]
Block of statements
next
Example:
aList = 1:10 # create list contains numbers from 1 to 10
for x in aList see x + nl next # print numbers from 1 to 10
Using The Step option with For in
editWe can use the Step option with For in to skip number of items in each iteration
Example:
aList = 1:10 # create list contains numbers from 1 to 10
# print odd items inside the list
for x in aList step 2
see x + nl
next
Using For in to modify lists
editWhen we use (For in) we get items by reference.
This means that we can read/edit items inside the loop.
Example:
aList = 1:5 # create list contains numbers from 1 to 5
# replace list numbers with strings
for x in aList
switch x
on 1 x = "one"
on 2 x = "two"
on 3 x = "three"
on 4 x = "four"
on 5 x = "five"
off
next
see aList # print the list items
Do Again Loop
editSyntax:
do
Block of statements
again expression
Example:
x = 1
do
see x + nl
x++
again x <= 10
Exit Command
editUsed to go outside one or more of loops.
Syntax:
exit [expression] # inside loop
Example:
for x = 1 to 10
see x + nl
if x = 5 exit ok
next
Exit from two loops
editThe next example presents how to use the exit command to exit from two loops in one jump.
Example:
for x = 1 to 10
for y = 1 to 10
see "x=" + x + " y=" + y + nl
if x = 3 and y = 5
exit 2 # exit from 2 loops
ok
next
next
- Loop Command
Used to jump to the next iteration in the loop.
Syntax:
loop [expression] # inside loop
Example:
for x = 1 to 10
if x = 3
see "Number Three" + nl
loop
ok
see x + nl
next
Exit/Loop inside sub functions
editWhile we are inside a loop, we can call a function then use the exit and/or loop command inside that function and the command will work on the outer loop.
Example:
# print numbers from 1 to 10 except number 5.
for x = 1 to 10
ignore(x,5)
see x + nl
next
func ignore x,y
if x = y
loop
ok
Short-circuit evaluation
editThe logical operators and/or follow the `short-circuit evaluation <http://en.wikipedia.org/wiki/Short-circuit_evaluation>`_.
If the first argument of the AND operator is zero, then there is no need to evaluate the second argument and the result will be zero.
If the first argument of the OR operator is one, then there is no need to evaluate the second argument and the result will be one.
Example:
/* output
** nice
** nice
** great
*/
x = 0 y = 10
if (x = 0 and nice()) and (y = 10 and nice())
see "great" + nl
ok
func nice see "nice" + nl return 1
Example:
# No output
x = 0 y = 10
if (x = 1 and nice()) and (y = 10 and nice())
see "great" + nl
ok
func nice see "nice" + nl return 1
Example:
/* output
** nice
** great
*/
x = 0 y = 10
if (x = 0 and nice()) or (y = 10 and nice())
see "great" + nl
ok
func nice see "nice" + nl return 1
Comments about evaluation
edit- True, False, nl & NULL are variables defined by the language
- True = 1
- False = 0
- nl = new line
- NULL = empty string = ""
- Everything evaluates to true except 0 (False).
Example:
# output = message from the if statement
if 5 # 5 evaluates to true because it's not zero (0).
see "message from the if statement" + nl
ok
Lessons/Getting Input
Getting Input
editWe can get input from the keyboard using
- The Give Command
- The GetChar() Function
- The Input() Function
Give Command
editSyntax:
Give VariableName
Example:
See "Enter the first number : " Give nNum1
See "Enter the second number : " Give nNum2
See "Sum : " + ( 0 + nNum1 + nNum2 )
Output:
Enter the first number : 3
Enter the second number : 4
Sum : 7
GetChar() Function
editWe can get one character from the standard input using the GetChar() function
Syntax:
GetChar() ---> Character
Example:
While True
See "
Main Menu
(1) Say Hello
(2) Exit
"
Option = GetChar()
GetChar() GetChar() # End of line
# the previous two lines can be replaced with the next line
# Give Option
if Option = 1
see "Enter your name : " give cName
see "Hello " + cName
else
bye
ok
End
Input() Function
editWe can get input from the keyboard using the Input() function
Syntax:
Input(nCount) ---> string
The function will wait until nCount characters (at least) are read
Example:
See "Enter message (30 characters) : " cMsg = input(30)
See "Message : " + cMsg
Lessons/Functions
Functions
editIn this chapter we are going to learn about the next topics :-
- Define functions
- Call functions
- Declare parameters
- Send parameters
- Main Function
- Variables Scope
- Program structure
- Return Value
- Recursion
Define Functions
editTo define new function
Syntax:
func <function_name> [parameters]
Block of statements
.. note:: No keyword is required to end the function definition.
Example:
func hello
see "Hello from function" + nl
Call Functions
editTo call function without parameters, we type the function name then ()
.. tip:: We can call the function before the function definition and the function code.
Example:
hello()
func hello
see "Hello from function" + nl
Example:
first() second()
func first see "message from the first function" + nl
func second see "message from the second function" + nl
Declare parameters
editTo declare the function parameters, after the function name type the list of parameters as a group of identifiers separated by comma.
Example:
func sum x,y
see x+y+nl
Send Parameters
editTo send parameters to function, type the parameters inside () after the function name
Syntax:
funcname(parameters)
Example:
/* output
** 8
** 3000
*/
sum(3,5) sum(1000,2000)
func sum x,y see x+y+nl
Main Function
editUsing the Ring programming language, the Main Function is optional, when it's defined, it will be executed after the end of other statements.
if no other statements comes alone, the main function will be the first `entry point <http://en.wikipedia.org/wiki/Entry_point>`_
Example:
# this program will print the hello world message first then execute the main function
See "Hello World!" + nl
func main
see "Message from the main function" + nl
Variables Scope
editThe Ring programming language uses `lexical scoping <http://en.wikipedia.org/wiki/Scope_%28computer_science%29#Lexical_scope_vs._dynamic_scope>`_ to determine the scope of a variable.
Variables defined inside functions (including function parameters) are local variables. Variables defined outside functions (before any function) are global variables.
Inside any function we can access the variables defined inside this function beside the global variables.
Example:
# the program will print numbers from 10 to 1
x = 10 # x is a global variable.
func main
for t = 1 to 10 # t is a local variable
mycounter() # call function
next
func mycounter
see x + nl # print the global variable value
x-- # decrement
.. note:: Using the main function before the for loop declare the t variable as a local variable, It's recommended to use the main functions instead of typing the instructions directly to set the scope of the new variables to local.
Program Structure
edit+--------------------------------+
| Source Code File Sections |
+================================+
| Load Files |
+--------------------------------+
| Statements and Global Variables|
+--------------------------------+
| Functions |
+--------------------------------+
| Packages and Classes |
+--------------------------------+
The application maybe one or more of files.
to include another source file in the project, just use the load command.
Syntax:
Load "filename.ring"
Example:
# File : Start.ring
Load "sub.ring"
sayhello("Mahmoud")
# File : sub.ring
func sayhello cName
see "Hello " + cName + nl
Return Value
editThe function can return a value using the Return command.
Syntax:
Return [Expression]
.. tip:: the Expression after the return command is optional and we can use the return command to end the function execution without returning any value.
.. note:: if the function doesn't return explicit value, it will return NULL (empty string = "" ).
Example:
if novalue() = NULL
See "the function doesn't return a value" + nl
ok
func novalue
Recursion
editThe Ring programming language support `Recursion <http://en.wikipedia.org/wiki/Recursion_%28computer_science%29>`_ and the function can call itself using different parameters.
Example:
see fact(5) # output = 120
func fact x if x = 1 return 1 else return x * fact(x-1) ok
Lessons/Lists
Lists
editIn this chapter we are going to learn how to deal with lists.
Create Lists
editWe can create new lists by defining the list items inside square bracts.
Example:
aList = [1,2,3,4,5]
Also we can create new lists using the : operator
Example:
aList = 1:5
aList2 = "a":"z"
Also we can create lists using the list() function
Syntax:
list = list(size)
Example
aList = list(10) # aList contains 10 items
.. note:: the list index start from 1
Add Items
editTo add new items to the list, we can use the Add() function.
Syntax:
Add(List,Item)
Example:
aList = ["one","two"]
add(aList,"three")
Also we can do that using the + operator.
Syntax:
List + item
Example:
aList = 1:10 # create list contains numbers from 1 to 10
aList + 11 # add number 11 to the list
see aList # print the list
Get List Size
editWe can get the list size using the len() function
Syntax:
Len(List)
Example:
aList = 1:20 see len(aList) # print 20
Delete Item From List
editTo delete an item from the list, we can use the del() function
Syntax:
del(list,index)
Example:
aList = ["one","two","other","three"]
Del(aList,3) # delete item number three
see aList # print one two three
Get List Item
editTo get an item from the list, we uses the next syntax
List[Index]
Example:
aList = ["Cairo","Riyadh"]
see "Egypt : " + aList[1] + nl +
"KSA : " + aList[2] + nl
Set List Item
editTo set the value of an item inside the list, we can use the next syntax
List[Index] = Expression
Example:
aList = list(3) # create list contains three items
aList[1] = "one" aList[2] = "two" aList[3] = "three"
see aList
Search
editTo find an item inside the list we can use the find() function
Syntax:
Find(List,ItemValue) ---> Item Index
Find(List,ItemValue,nColumn) ---> Search in nColumn, returns the Item Index
Example:
aList = ["one","two","three","four","five"]
see find(aList,"three") # print 3
Example:
mylist = [["one",1],
["two",2],
["three",3]]
see find(mylist,"two",1) + nl # print 2
see find(mylist,2,2) + nl # print 2
Also we can use the binarysearch() function to search in sorted list.
Syntax:
BinarySearch(List,ItemValue) ---> Item Index
BinarySearch(List,ItemValue,nColumn) ---> Search in nColumn, returns the Item Index
Example:
aList = ["one","two","three","four","five"]
aList = sort(aList)
see binarysearch(aList,"three")
Output:
five
four
one
three
two
4
Sort
editWe can sort the list using the sort() function.
Syntax:
Sort(List) ---> Sorted List
Sort(List,nColumn) ---> Sorted List based on nColumn
Example:
aList = [10,12,3,5,31,15]
aList = sort(aList) see aList # print 3 5 10 12 15 31
We can sort list of strings
Example:
mylist = ["mahmoud","samir","ahmed","ibrahim","mohammed"]
see mylist # print list before sorting
mylist = sort(mylist) # sort list
see "list after sort"+nl
see mylist # print ahmed ibrahim mahmoud mohammed samir
We can sort a list based on a specific column.
Example:
aList = [ ["mahmoud",15000] ,
["ahmed", 14000 ] ,
["samir", 16000 ] ,
["mohammed", 12000 ] ,
["ibrahim",11000 ] ]
aList2 = sort(aList,1)
see aList2
Output:
ahmed
14000
ibrahim
11000
mahmoud
15000
mohammed
12000
samir
16000
Reverse
editWe can reverse a list using the reverse() function.
Syntax:
Reverse(List) ---> Reversed List
Example:
aList = [10,20,30,40,50]
aList = reverse(aList)
see aList # print 50 40 30 20 10
Insert Items
editTo insert an item in the list we can use the insert() function.
Syntax:
Insert(List,Index,Item)
The inserted item will be after the index
Example:
aList = [1,2,4,5]
insert(aList,2,3)
see aList # print 1 2 3 4 5
Nested Lists
editThe list may contain other lists
Example:
aList = [ 1 , [10,20,30] , 5 , [100,1000,5000] ]
aList2 = [
"one","two",
[3,4],
[20,30], ["three",
"four",
"five",[100,200,300]
]
]
see aList[2] # print 10 20 30
see aList[4][3] + nl # print 5000
see aList2[5][2] + nl # print four
see aList2[5][4][3] # print 300
Copy Lists
editWe can copy lists (including nested lists) using the Assignment operator.
Example:
aList = [
"one","two",
[3,4],
[20,30], ["three",
"four",
"five",[100,200,300]
]
]
aList2 = aList # Copy aList to aList2
aList2[5] = "other" # modify item number five
see aList2[5] + nl # print other
see aList[5] # print three four five 100 200 300
First-class lists
editLists are `first-class citizens <http://en.wikipedia.org/wiki/First-class_citizen>`_ where we can store lists in variables, pass lists to functions, and return lists from functions.
Example:
aList = duplicate( [1,2,3,4,5] )
see aList[10] + nl # print 5
see mylist() # print 10 20 30 40 50
func duplicate list
nMax = len(list)
for x = 1 to nMax
list + list[x]
next
return list
func mylist return [10,20,30,40,50]
Using Lists during definition
editWe can use the list items while we are defining the list for the first time.
Example:
aList = [ [1,2,3,4,5] , aList[1] , aList[1] ]
see aList # print 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
Passing Lists to Functions
editLists are passed to functions by reference, This means that the called function will work on the same list and can modify it.
Example:
func main
aList = [1,2,3,4,5] # create list, local in function main
myfunc(aList) # call function, pass list by reference
see aList # print 1 2 3 4 5 6 7 8 9 10
func myfunc list
list + [6,7,8,9,10]
Access List Items by String Index
editInstead of using numbers to determine the item index when we get item value or set item value, We can access items using string index if the item is a list contains two items and the first item is a string.
Example:
aList = [ ["one",1] , ["two",2] , ["three",3] ]
see aList["one"] + nl +
aList["two"] + nl +
aList["three"] # print 1 2 3
This type of lists can be defined in a better syntax using the : and = operators.
Example:
aList = [ :one = 1 , :two = 2 , :three = 3 ]
see aList["one"] + nl +
aList["two"] + nl +
aList["three"] + nl # print 1 2 3
see aList[1] # print one 1
.. tip:: using : before identifier (one word) means literal
.. note:: using = inside list definition create a list of two items where the first item is the left side and the second item is the right side.
We can add new items to the list using the string index
Example:
aList = []
aList["Egypt"] = "Cairo"
aList["KSA"] = "Riyadh"
see aList["Egypt"] + nl + # print Cairo
aList["KSA"] + nl # print Riyadh
Passing Parameters Using List
editThis type of lists is very good for passing parameters to functions Where the order of parameters will not be important (we can change the order).
Also some parameters maybe optional.
Example:
myconnect ( [ :server = "myserver.com" , :port = 80 ,
:username = "mahmoud" , :password = "password" ] )
func myconnect mypara
# print connection details
see "User Name : " + mypara[:username] + nl +
"Password : " + mypara[:password] + nl +
"Server : " + mypara[:server] + nl +
"Port : " + mypara[:port]
Lessons/Strings
Strings
editIn this chapter we are going to learn about strings creation and manipulation.
String Literals
editSyntax:
cStr = "This is a string"
cStr2 = 'Another string'
cStr3 = :JustAnotherString
cStr4 = `Yet "another" 'string' ! `
Get String Length
editWe can get the string length (letters count inside a string) using the len() function
Syntax:
len(string) ---> string length
Example:
cStr = "How are you?"
see cStr + nl
see "String size : " + len(cStr) + nl
Convert Letters Case
editSyntax:
lower(string) ---> convert string letters to lower case
upper(string) ---> convert string letters to UPPER case
Example:
cStr = "Welcome To The Ring Programming Language"
see cStr + nl + upper(cStr) + nl + lower(cStr)
Access String Letters
editWe can access a letter inside a string by the letter index
Syntax:
string[index] ---> get string letter
string[index] = letter # set string letter
Example:
# print user name letter by letter (each letter in new line)
See "Hello, Enter your name : " give cName
for x = 1 to len(cName)
see nl + cName[x]
next
We can use for in to get string letters.
Example:
# print user name letter by letter (each letter in new line)
See "Hello, Enter your name : " give cName
for x in cName
see nl + x
next
We can modify the string letters
Example:
# convert the first letter to UPPER case
See "Enter your name : " give cName
cName[1] = upper(cName[1])
see "Hello " + cName
Left() Function
editWe can get a specified number of characters from a string using the Left() function.
The starting position is 1.
Syntax:
Left(string,count)
Example:
see left("Hello World!",5) # print Hello
Right() Function
editWe can get a specified number of characters from a string using the Right() function.
The starting position is the last character on the right.
Syntax:
Right(string,count)
Example:
see Right("Hello World!",6) # print World!
Trim() Function
editWe can remove all leading and trailing spaces from a string using the Trim() function.
Syntax:
trim(string)
Example:
cMsg = " Welcome "
see trim(cMsg) # print Welcome
Copy() Function
editWe can duplicate a string more than one time using the copy() function.
Syntax:
copy(string,count) ---> string replicqated count times
Example
see copy("***hello***",3) # print ***hello******hello******hello***
Lines() Function
editWe can count the number of lines inside a string using the Lines() function.
Syntax:
lines(string) ---> Number of lines inside the string
Example:
cStr = "Hello
How are you?
are you fine?"
see lines(cStr) # print 3
Substr() Function
editWe can work on sub strings inside a string using the substr() function. Using Substr() we can
- Find substring
- Get substring from position to end
- Get Number of characters from position
- Transform Substring To Another Substring
Find substring
editSyntax:
substr(string,substring) ---> the starting position of substring in string
Example:
cStr = "Welcome to the Ring programming language"
see substr(cStr,"Ring") # print 16
Get substring from position to end
editSyntax:
substr(string,position) ---> Get substring starting from position to end
Example:
cStr = "Welcome to the Ring programming language"
nPos = substr(cStr,"Ring") # nPos = 16
see substr(cStr,nPos) # print Ring programming language
Get Number of Characters From Position
editSyntax:
substr(string,position,count) ---> Get characters starting from position
Example:
cStr = "Welcome to the Ring programming language"
nPos = substr(cStr,"Ring") # nPos = 16
see substr(cStr,nPos,4) # print Ring
Transform Substring To Another Substring
editSyntax:
substr(string,substring,newsubstring) ---> Transformed string (Match case)
substr(string,substring,newsubstring,1) ---> Transformed string (Ignore case)
Example:
cStr = "Welcome to the New programming language"
see substr(cStr,"New","Ring") + nl # print Welcome to the Ring programming language
see substr(cStr,"new","Ring",1)+ nl # print Welcome to the Ring programming language
strcmp() Function
editWe can compare between two strings using the strcmp() function.
Syntax:
strcmp(cString1,cString2) ---> value = 0 if cString1 = cString2
value < 0 if cString1 < cString2
value > 0 if cString1 > cString2
Example:
see strcmp("hello","hello") + nl +
strcmp("bcd","abc") + nl
Output:
0
-1
1
str2list() and list2str() Functions
editWe can convert string lines to list items using the str2list() function. Also we can convert the list to a string using list2str() function.
Syntax:
str2list(string) ---> list contains the string lines
list2str(list) ---> string contains the list items
Example:
/* output:
** Items : 4
** Item : Hello
** Item : How are you ?
** Item : are you fine ?
** Item : ok
** list2Str result = Hello
** How are you ?
** are you fine ?
** ok
** Done
*/
mystr = "Hello
How are you ?
are you fine ?
ok"
mylist = str2list(mystr)
see "Items : " + len(mylist) + nl
for x in mylist
see "Item : " + x + nl
next
newstr = list2str(mylist)
see "list2Str result = " + newstr
if mystr = newstr
see nl + "Done"
else
see nl + "Error!"
ok
Lessons/Date and Time
Date and Time
editIn this chapter we are going to learn about the date and time functions.
Clock() Function
editSyntax:
Clock() ---> The number of clock ticks from program start
Example:
See "Calculate performance" + nl
t1 = clock()
for x = 1 to 1000000 next
see clock() - t1
Time() Function
editWe can get the system time using the Time() function.
Example:
See "Time : " + time()
Date() Function
editWe can get the date using the Date() function.
Syntax:
Date() ---> String represent the date "dd/mm/yyyy"
Example:
See "Date : " + date() # Date : 24/05/2015
TimeList() Function
editWe can print the date and the time information using the TimeList() function.
Syntax:
TimeList() ---> List contains the time and date information.
The next table presents the list items
====== ===================================
index value
====== ===================================
1 abbreviated weekday name
2 full weekday name
3 abbreviated month name
4 full month name
5 Date & Time
6 Day of the month
7 Hour (24)
8 Hour (12)
9 Day of the year
10 Month of the year
11 Minutes after hour
12 AM or PM
13 Seconds after the hour
14 Week of the year (sun-sat)
15 day of the week
16 date
17 time
18 year of the century
19 year
20 time zone
21 percent sign
====== ===================================
Example:
/* Output:
** Sun abbreviated weekday name
** Sunday full weekday name
** May abbreviated month name
** May full month name
** 05/24/15 09:58:38 Date & Time
** 24 Day of the month
** 09 Hour (24)
** 09 Hour (12)
** 144 Day of the year
** 05 Month of the year
** 58 Minutes after hour
** AM AM or PM
** 38 Seconds after the hour
** 21 Week of the year (sun-sat)
** 0 day of the week
** 05/24/15 date
** 09:58:38 time
** 15 year of the century
** 2015 year
** Arab Standard Time time zone
** % percent sign
*/
See TimeList()
Example:
See "Day Name : " + TimeList()[2] # Sunday
Example:
See "Month Name : " + TimeList()[4] # May
AddDays() Function
editSyntax:
AddDays(cDate,nDays) ---> Date from cDate and after nDays
Example:
cDate = date()
see cDate + nl # 24/05/2015
cDate = adddays(cDate,10)
see cDate + nl # 03/06/2015
DiffDays() Function
editSyntax:
DiffDays(cDate1,cDate2) ---> number of days (Date1 - Date2)
Example:
cDate1 = date()
see cDate1 + nl # 24/05/2015
cDate2 = adddays(cDate1,10)
see cDate2 + nl # 03/06/2015
see "DiffDays = " + diffdays(cDate1,cDate2) + nl # -10
see "DiffDays = " + diffdays(cDate2,cDate1) + nl # 10
Lessons/Check Data Type and Conversion
Check Data Type and Conversion
editIn this chapter we are going to learn about the functions that can be used for
- Checking Data Type
- Checking Character
- Conversion
Check Data Type
editThe next functions can be used to check the data type
- isstring()
- isnumber()
- islist()
- type()
- isnull()
IsString() Function
editUsing the IsString() function we can know if the value is a string or not
Syntax:
IsString(value) ---> 1 if the value is a string or 0 if not
Example:
see isstring(5) + nl + # print 0
isstring("hello") + nl # print 1
IsNumber() Function
editUsing the IsNumber() function we can know if the value is a number or not
Syntax:
IsNumber(value) ---> 1 if the value is a number or 0 if not
Example:
see isnumber(5) + nl + # print 1
isnumber("hello") + nl # print 0
IsList() Function
editUsing the IsList() function we can know if the value is a list or not
Syntax:
IsList(value) ---> 1 if the value is a list or 0 if not
Example:
see islist(5) + nl + # print 0
islist("hello") + nl + # print 0
islist([1,3,5]) # print 1
pair: Data Type; Type()
Type() Function
editWe can know the type of a value using the Type() Function.
Syntax:
Type(value) ---> The Type as String
Example:
see Type(5) + nl + # print NUMBER
Type("hello") + nl + # print STRING
Type([1,3,5]) # print LIST
IsNULL() Function
editWe can check the value to know if it's null or not using the IsNULL() function
Syntax:
IsNULL(value) ---> 1 if the value is NULL or 0 if not
Example:
see isnull(5) + nl + # print 0
isnull("hello") + nl + # print 0
isnull([1,3,5]) + nl + # print 0
isnull("") + nl + # print 1
isnull("NULL") # print 1
Check Character
editThe next functions can be used to check character
- isalnum()
- isalpha()
- iscntrl()
- isdigit()
- isgraph()
- islower()
- isprint()
- ispunct()
- isspace()
- isupper()
- isxdigit()
IsAlNum() Function
editWe can test a character or a string using the IsAlNum() Function
Syntax:
IsAlNum(value) ---> 1 if the value is digit/letter or 0 if not
Example:
see isalnum("Hello") + nl + # print 1
isalnum("123456") + nl + # print 1
isalnum("ABCabc123") + nl + # print 1
isalnum("How are you") # print 0 because of spaces
IsAlpha() Function
editWe can test a character or a string using the IsAlpha() Function
Syntax:
IsAlpha(value) ---> 1 if the value is a letter or 0 if not
Example:
see isalpha("Hello") + nl + # print 1
isalpha("123456") + nl + # print 0
isalpha("ABCabc123") + nl + # print 0
isalpha("How are you") # print 0
IsCntrl() Function
editWe can test a character or a string using the IsCntrl() Function
Syntax:
IsCntrl(value) ---> 1 if the value is a control character (no printing position) or 0 if not
Example:
See iscntrl("hello") + nl + # print 0
iscntrl(nl) # print 1
IsDigit() Function
editWe can test a character or a string using the IsDigit() Function
Syntax:
IsDigit(value) ---> 1 if the value is a digit or 0 if not
Example:
see isdigit("0123456789") + nl + # print 1
isdigit("0123a") # print 0
IsGraph() Function
editWe can test a character or a string using the IsGraph() Function
Syntax:
IsGraph(value) ---> 1 if the value can be printed (Except space) or 0 if not
Example:
see isgraph("abcdef") + nl + # print 1
isgraph("abc def") # print 0
IsLower() Function
editWe can test a character or a string using the IsLower() Function
Syntax:
IsLower(value) ---> 1 if the value is lowercase letter or 0 if not
Example:
see islower("abcDEF") + nl + # print 0
islower("ghi") # print 1
IsPrint() Function
editWe can test a character or a string using the IsPrint() Function
Syntax:
IsPrint(value) ---> 1 if the value occupies a printing position or 0 if not
Example:
see isprint("Hello") + nl + # print 1
isprint("Nice to see you") + nl + # print 1
isprint(nl) # print 0
IsPunct() Function
editWe can test a character or a string using the IsPunct() Function
Syntax:
IsPunct(value) ---> 1 if the value is a punctuation character or 0 if not
Example:
see ispunct("hello") + nl + # print 0
ispunct(",") # print 1
IsSpace() Function
editWe can test a character or a string using the IsSpace() Function
Syntax:
IsSpace(value) ---> 1 if the value is a white-space or 0 if not
Example:
see isspace(" ") + nl + # print 1
isspace("test") # print 0
IsUpper() Function
editWe can test a character or a string using the IsUpper() Function
Syntax:
IsUpper(value) ---> 1 if the value is an uppercase alphabetic letter or 0 if not
Example:
see isupper("welcome") + nl + # print 0
isupper("WELCOME") # print 1
IsXdigit() Function
editWe can test a character or a string using the IsXdigit() Function
Syntax:
IsXdigit(value) ---> 1 if the value is a hexdecimal digit character or 0 if not
Example:
see isxdigit("0123456789abcdef") + nl + # print 1
isxdigit("123z") # print 0
Conversion
editThe next functions can be used for conversion
- number()
- string()
- ascii()
- char()
- hex()
- dec()
- str2hex()
- hex2str()
Number() Function
editWe can convert strings to numbers using the Number() function or the + operator.
Syntax:
Number(string) ---> Number
0 + string ---> Number
Example:
see number("5") + 5 + nl # print 10
see 0 + "10" + 2 # print 12
String() Function
editWe can convert numbers to strings using the String() function or the + operator.
Syntax:
String(number) ---> String
"" + number ---> String
Example:
see string(5) + 5 + nl # print 55
see "" + 10 + 2 # print 102
Ascii() Function
editWe can get the ASCII code for a letter using the Ascii() function
Syntax:
Ascii(character) ---> ASCII Code
Example:
See ascii("m") + nl + # print 109
ascii("M") # print 77
Char() Function
editWe can convert the ASCII code to character using the Char() function.
Syntax:
Char(ASCII Code) ---> character
Example:
See char(109) + nl + # print m
char(77) # print M
Hex() Function
editWe can convert decimal to hexadecimal using the Hex() function.
Syntax:
Hex(decimal) ---> hexadecimal
Example:
See hex(10) + nl + # print a
hex(200) # print c8
Dec() Function
editWe can convert hexadecimal to decimal using the Dec() function
Syntax:
Dec(hexadecimal) ---> decimal
Example:
See dec("a") + nl + # print 10
dec("c8") # print 200
Str2hex() Function
editWe can convert string characters to hexadecimal characters using the Str2hex() function.
Syntax:
Str2hex(string) ---> hexadecimal string
Example:
See str2hex("hello") # print 68656c6c6f
Hex2str() Function
editWe can convert hexadecimal characters to string using the Hex2str() function
Syntax:
Hex2Str(Hexadecimal string) ---> string
Example:
See hex2str("68656c6c6f") # print hello
Lessons/Mathematical Functions
Mathematical Functions
editIn this chapter we are going to learn about the mathematical functions
List of functions
editThe Ring programming language comes with the next mathematical functions
=============== =============================================================================
Function Description
=============== =============================================================================
sin(x) Returns the sine of an angle of x radians
cos(x) Returns the cosine of an angle of x radians
tan(x) Returns the tangent of an angle of x radians
asin(x) Returns the principal value of the arc sine of x, expressed in radians
acos(x) Returns the principal value of the arc cosine of x, expressed in radians
atan(x) Returns the principal value of the arc tangent of x, expressed in radians
atan2(y,x) Returns the principal arc tangent of y/x, in the interval [-pi,+pi] radians
sinh(x) Returns the hyperbolic sine of x radians
cosh(x) Returns the hyperbolic cosine of x radians
tanh(x) Returns the hyperbolic tangent of x radians
exp(x) Returns the value of e raised to the xth power
log(x) Returns the natural logarithm of x
log10(x) Returns the common logarithm (base-10 logarithm) of x
ceil(x) Returns the smallest integer value greater than or equal to x
floor(x) Returns the largest integer value less than or equal to x
fabs(x) Returns the absolute value of x.
pow(x,y) Returns x raised to the power of y
sqrt(x) Returns the square root of x
random(x) Returns a random number in the range [0,x]
unsigned(n,n,c) Perform operation using unsigned numbers
decimals(n) Determine the decimals digits after the point in float/double numbers
=============== =============================================================================
Example
edit See "Mathematical Functions" + nl
See "Sin(0) = " + sin(0) + nl
See "Sin(90) radians = " + sin(90) + nl
See "Sin(90) degree = " + sin(90*3.14/180) + nl
See "Cos(0) = " + cos(0) + nl
See "Cos(90) radians = " + cos(90) + nl
See "Cos(90) degree = " + cos(90*3.14/180) + nl
See "Tan(0) = " + tan(0) + nl
See "Tan(90) radians = " + tan(90) + nl
See "Tan(90) degree = " + tan(90*3.14/180) + nl
See "asin(0) = " + asin(0) + nl
See "acos(0) = " + acos(0) + nl
See "atan(0) = " + atan(0) + nl
See "atan2(1,1) = " + atan2(1,1) + nl
See "sinh(0) = " + sinh(0) + nl
See "sinh(1) = " + sinh(1) + nl
See "cosh(0) = " + cosh(0) + nl
See "cosh(1) = " + cosh(1) + nl
See "tanh(0) = " + tanh(0) + nl
See "tanh(1) = " + tanh(1) + nl
See "exp(0) = " + exp(0) + nl
See "exp(1) = " + exp(1) + nl
See "log(1) = " + log(1) + nl
See "log(2) = " + log(2) + nl
See "log10(1) = " + log10(1) + nl
See "log10(2) = " + log10(2) + nl
See "log10(10) = " + log10(10) + nl
See "Ceil(1.12) = " + Ceil(1.12) + nl
See "Ceil(1.72) = " + Ceil(1.72) + nl
See "Floor(1.12) = " + floor(1.12) + nl
See "Floor(1.72) = " + floor(1.72) + nl
See "fabs(1.12) = " + fabs(1.12) + nl
See "fabs(1.72) = " + fabs(1.72) + nl
See "pow(2,3) = " + pow(2,3) + nl
see "sqrt(16) = " + sqrt(16) + nl
Program Output:
Mathematical Functions
Sin(0) = 0
Sin(90) radians = 0.89
Sin(90) degree = 1.00
Cos(0) = 1
Cos(90) radians = -0.45
Cos(90) degree = 0.00
Tan(0) = 0
Tan(90) radians = -2.00
Tan(90) degree = 1255.77
asin(0) = 0
acos(0) = 1.57
atan(0) = 0
atan2(1,1) = 0.79
sinh(0) = 0
sinh(1) = 1.18
cosh(0) = 1
cosh(1) = 1.54
tanh(0) = 0
tanh(1) = 0.76
exp(0) = 1
exp(1) = 2.72
log(1) = 0
log(2) = 0.69
log10(1) = 0
log10(2) = 0.30
log10(10) = 1
Ceil(1.12) = 2
Ceil(1.72) = 2
Floor(1.12) = 1
Floor(1.72) = 1
fabs(1.12) = 1.12
fabs(1.72) = 1.72
pow(2,3) = 8
sqrt(16) = 4
Random() Function
editThe Random() function generate a random number and we can set the maximum value (optional).
Syntax:
Random(x) ---> Random number in the range [0,x]
Example:
for x = 1 to 20
see "Random number : " + random() + nl +
"Random number Max (100) : " + random(100) + nl
next
Program Output:
Random number : 31881
Random number Max (100) : 80
Random number : 5573
Random number Max (100) : 63
Random number : 2231
Random number Max (100) : 43
Random number : 12946
Random number Max (100) : 39
Random number : 22934
Random number Max (100) : 48
Random number : 4690
Random number Max (100) : 52
Random number : 13196
Random number Max (100) : 65
Random number : 30390
Random number Max (100) : 87
Random number : 4327
Random number Max (100) : 77
Random number : 12456
Random number Max (100) : 17
Random number : 28438
Random number Max (100) : 13
Random number : 30503
Random number Max (100) : 6
Random number : 31769
Random number Max (100) : 94
Random number : 8274
Random number Max (100) : 65
Random number : 14390
Random number Max (100) : 90
Random number : 28866
Random number Max (100) : 12
Random number : 24558
Random number Max (100) : 70
Random number : 29981
Random number Max (100) : 77
Random number : 12847
Random number Max (100) : 63
Random number : 6632
Random number Max (100) : 60
Unsigned() Function
editWe can use unsigned numbers using the Unsigned() function.
Syntax:
Unsigned(nNum1,nNum2,cOperator) --> result of cOperator operation on nNum1,nNum2
Example:
see oat_hash("hello") + nl
# Jenkins hash function - https://en.wikipedia.org/wiki/Jenkins_hash_function
func oat_hash cKey
h = 0
for x in cKey
h = unsigned(h,ascii(x),"+")
h = unsigned(h,unsigned(h,10,"<<"),"+")
r = unsigned(h,6,">>")
h = unsigned(h, r,"^")
next
h = unsigned(h,unsigned(h,3,"<<"),"+")
h = unsigned(h,unsigned(h,11,">>"),"^")
h = unsigned(h,unsigned(h,15,"<<"),"+")
return h
Output:
3372029979.00
Decimals() Functions
editWe can determine the decimals numbers count after the point in float/double numbers using the decimals() function.
Syntax:
Decimals(nDecimalsCount)
Example:
x = 1.1234567890123
for d = 0 to 14
decimals(d)
see x + nl
next
Output:
1
1.1
1.12
1.123
1.1235
1.12346
1.123457
1.1234568
1.12345679
1.123456789
1.1234567890
1.12345678901
1.123456789012
1.1234567890123
1.12345678901230
Lessons/Files
Files
editIn this chapter we are going to learn about files functions.
- Read()
- Write()
- Dir()
- Rename()
- Remove()
- fopen()
- fclose()
- fflush()
- freopen()
- tempfile()
- tempname()
- fseek()
- ftell()
- rewind()
- fgetpos()
- fsetpos()
- clearerr()
- feof()
- ferror()
- perror()
- fgetc()
- fgets()
- fputc()
- fputs()
- ungetc()
- fread()
- fwrite()
- fexists()
Read() Function
editWe can read the file content using the Read() function
Syntax:
Read(cFileName) ---> String contains the file content
Example:
see read("myfile.txt")
The read function can read binary files too
Example:
see read("myapp.exe")
Write() Function
editWe can write string to file using the Write() function
The write function can write binary data to binary files.
Syntax:
Write(cFileName,cString) # write string cString to file cFileName
Example:
# copy file
cFile = read("ring.exe")
write("ring2.exe",cFile)
Dir() Function
editWe can get the folder contents (files & sub folders) using the Dir() function.
Syntax:
Dir(cFolderPath) ---> List contains files & sub folders.
This function returns a list and each list item is a list of two items
- File/sub folder name
- Type (0 = File , 1 = Folder/Directory)
Example:
see "Testing DIR() " + nl
mylist = dir("C:\myfolder")
for x in mylist
if x[2]
see "Directory : " + x[1] + nl
else
see "File : " + x[1] + nl
ok
next
see "Files count : " + len(mylist)
Rename() Function
editWe can rename files using the Rename() function
Syntax:
Rename(cOldFileName,cNewFileName)
Example:
rename("file.txt","help.txt")
Remove() Function
editWe can delete a file using the Remove() function
Syntax:
Remove(cFileName)
Example:
remove("test.txt")
Fopen() Function
editWe can open a file using the Fopen() function
Syntax:
Fopen(cFileName,cMode) ---> File Handle
===== ==========================================
Mode Description
===== ==========================================
"r" Reading (The file must exist)
"w" Writing (create empty file / overwrite)
"a" Appends (create file if it doesn't exist)
"r+" update (reading/writing)
"w+" Create empty file (reading/writing)
"a+" reading & appending
===== ==========================================
Fclose() Function
editWhen we open a file using fopen() function, we can close it using the Fclose() function
Syntax:
Fclose(file handle)
Fflush() Function
editWe can flushes the output buffer of a stream using the Fflush() function
Syntax:
Fflush(file handle)
Freopen() Function
editWe can open another file using the same file handle and at the same file close the old file
Syntax:
Freopen(cFileName,cMode,file handle) ---> file handle
Example:
freopen("myprogoutput.txt","w+",stdout)
see "welcome" + nl
for x = 1 to 10
see x + nl
next
/* ** Read : https://en.wikipedia.org/wiki/Device_file#Device_files ** The next code is not portable, we can use iswindows() before ** using it and we can write special code for each operating system. */
freopen("CON","w",stdout) # For Microsoft Windows see "Done" + nl # print to stdout again
Output:
# Output to stdout
Done
# Output to file : myprogoutput.txt welcome 1 2 3 4 5 6 7 8 9 10
Tempfile() Function
editThe function Tempfile() creates a temp. file (binary).
The file will be deleted automatically when the stream is closed
Syntax:
TempFile() ---> file handle
Tempname() Function
editWe can generate temp. file name using the Tempname() function
The generated name will be different from the name of any existing file
Syntax:
Tempname() ---> generated file name as string
Fseek() Function
editWe can set the file position of the stream using the Fseek() function
Syntax:
Fseek(file handle, nOffset, nWhence) ---> zero if successful
The next table presents the nWhence values
===== ===============================
Value Description
===== ===============================
0 Beginning of file
1 Current position
2 End of file
===== ===============================
Ftell() Function
editWe can know the current file position of a stream using the Ftell() function
Syntax:
Ftell(file handle) ---> file position as number
Rewind() Function
editWe can set the file position to the beginning of the file using the Rewind() function
Syntax:
Rewind(file handle)
Fgetpos() Function
editWe can get handle to the current file position using the Fgetpos() function
Syntax:
Fgetpos(file handle) ---> position handle
Fsetpos() Function
editWe can set the current file position using the Fgetpos() function
Syntax:
Fsetpos(file handle,position handle)
Clearerr() Function
editWe can clear the EOF error and the error indicators of a stream using the clearerr() function
Syntax:
Clearerr(file handle)
Feof() Function
editWe can test the end-of-file indicator using the Feof() function
Syntax:
Feof(file handle) ---> returns 1 if EOF and 0 if not
Ferror() Function
editWe can test the error indicator of a given stream using the Ferror() function
Syntax:
Ferror(file handle) ---> returns 1 if error and 0 if not
Perror() Function
editWe can print error message to the stderr using the Perror() function
Syntax:
Perror(cErrorMessage)
Fgetc() Function
editWe can get the next character from the stream using the Fgetc() function
Syntax:
Fgetc(file handle) ---> returns character or EOF
Fgets() Function
editWe can read new line from the stream using the Fgets() function
Syntax:
Fgets(file handle,nSize) ---> string
The function stop when nSize characters are read, new line character is read or EOF.
Fputc() Function
editWe can write a character to the stream using the Fputc() function
Syntax:
Fputc(file handle,cChar)
Fputs() Function
editWe can write a string to the stream using the Fputs() function
Syntax:
Fputs(file handle,cString)
Ungetc() Function
editWe can push a character to the stream using the Ungetc() function
The character will be available for the next read
Syntax:
Ungetc(file handle,character)
Fread() Function
editWe can read data from a stream using the Fread() function
Syntax:
Fread(file handle,nSize)
Fwrite() Function
editWe can write data to a stream using the Fwrite() function
Syntax:
Fwrite(file handle,cString)
Fexists() Function
editWe can check if a file exists using the Fexists() function
Syntax:
Fexists(cFileName) ---> returns 1 if the file exists
Example:
see fexists("b:\mahmoud\apps\ring\ring.exe") + nl +
fexists("b:\mahmoud\apps\ring\ring2.exe") + nl
Output:
1
0
Example
editThe next program test some of the file functions
See "Testing file functions" + nl
See "open file" + nl
fp = fopen("tests\s65.ring","r")
See "reopen" + nl
fp = freopen("tests\s78.ring","r",fp)
See "close file" + nl
fclose(fp)
see "temp file" + nl
fp = tempfile()
fclose(fp)
see "temp name" + nl
see tempname() + nl
remove("tests\mytest1.txt")
write("tests\test1.txt","hello")
rename("tests\test1.txt","tests\mytest2.txt")
see "print file" + nl
fp = fopen("tests\file.ring","r")
r = fgetc(fp)
while isstring(r)
see r
r = fgetc(fp)
end
fclose(fp)
see nl+"print line from the file" + nl
fp = fopen("tests\file.ring","r")
r = fgets(fp,100)
see r
fclose(fp)
fp = fopen("tests\myfile.txt","rw+")
fseek(fp,0,2) # goto end of file
fputc(fp,"t")
fputc(fp,"e")
fputc(fp,"s")
fputc(fp,"t")
fputs(fp,"test2")
fclose(fp)
see "print file" + nl
see read("tests\myfile.txt")
fp = fopen("tests\myfile.txt","r")
see "testing ungetc() " + nl
for x = 1 to 3
r = fgetc(fp)
see r + nl
ungetc(fp,r)
next
fclose(fp)
see "testing fread() " + nl
fp = fopen("ring.exe","r")
r = fread(fp,100)
see r + nl
fclose(fp)
see "testing fwrite() " + nl
fp = fopen("tests\myfile.txt","wb")
fwrite(fp,r)
fclose(fp)
Lessons/System Functions
System Functions
editIn this chapter we are going to learn about the system functions
- System()
- Get()
- IsMSDOS()
- IsWindows()
- IsWindows64()
- IsUnix()
- IsMacOSX()
- IsLinux()
- IsFreeBSD()
- IsAndroid()
- Windowsnl()
- Get Command Line Arguments
- Get Active Source File Name
System() Function
editWe can execute system commands using the system() function
Syntax:
System(cCommand)
Example:
System("myapp.exe") # Run myapp.exe
System("ls") # print list of files
Get() Function
editWe can get environment variables using the Get() function
Syntax:
Get(cVariable)
Example:
see get("path") # print system path information
IsMSDOS()
editWe can check if the operating system is MSDOS or not using the IsMSDOS() function
Syntax:
IsMSDOS() ---> Returns 1 if the operating system is MS-DOS, Returns 0 if it's not
IsWindows()
editWe can check if the operating system is Windows or not using the IsWindows() function
Syntax:
IsWindows() ---> Returns 1 if the operating system is Windows, Returns 0 if it's not
IsWindows64()
editWe can check if the operating system is Windows 64bit or not using the IsWindows64() function
Syntax:
IsWindows64() ---> Returns 1 if the operating system is Windows64, Returns 0 if it's not
IsUnix()
editWe can check if the operating system is Unix or not using the IsUnix() function
Syntax:
IsUnix() ---> Returns 1 if the operating system is Unix, Returns 0 if it's not
IsMacOSX()
editWe can check if the operating system is Mac OS X or not using the IsMacOSX() function
Syntax:
IsMacOSX() ---> Returns 1 if the operating system is Mac OS X, Returns 0 if it's not
IsLinux()
editWe can check if the operating system is Linux or not using the IsLinux() function
Syntax:
IsLinux() ---> Returns 1 if the operating system is Linux, Returns 0 if it's not
IsFreeBSD()
editWe can check if the operating system is FreeBSD or not using the IsFreeBSD() function
Syntax:
IsFreeBSD() ---> Returns 1 if the operating system is FreeBSD, Returns 0 if it's not
IsAndroid()
editWe can check if the operating system is Android or not using the IsAndroid() function
Syntax:
IsAndroid() ---> Returns 1 if the operating system is Android, Returns 0 if it's not
Example
edit see "IsMSDOS() --> " + ismsdos() + nl
see "IsWindows() --> " + iswindows() + nl
see "IsWindows64() --> " + iswindows64() + nl
see "IsUnix() --> " + isunix() + nl
see "IsMacOSX() --> " + ismacosx() + nl
see "IsLinux() --> " + islinux() + nl
see "IsFreeBSD() --> " + isfreebsd() + nl
see "IsAndroid() --> " + isandroid() + nl
Output:
IsMSDOS() --> 0
IsWindows() --> 1
IsWindows64() --> 0
IsUnix() --> 0
IsMacOSX() --> 0
IsLinux() --> 0
IsFreeBSD() --> 0
IsAndroid() --> 0
Windowsnl()
editWe can get the windows new line string using the Windowsnl() function.
Syntax:
WindowsNL() ---> Returns a string contains CR+LF = CHAR(13) + CHAR(10)
Example:
cStr = read("input.txt")
if iswindows() cStr = substr(cStr,windowsnl(),nl) ok
aList = str2list(cStr) # to do - list items processing using "for in" cStr = list2str(aList)
if iswindows() cStr = substr(cStr,nl,windowsnl()) ok
write("ouput.txt",cStr)
Get Command Line Arguments
editWe can get the command line arguments passed to the ring script using the sysargv variable.
The sysargv variable is a list contains the command line parameters.
Example
see copy("=",30) + nl
see "Command Line Parameters" + nl
see "Size : " + len(sysargv) + nl
see sysargv
see copy("=",30) + nl
nStart = sysargv[3]
nEnd = sysargv[4]
for x = nStart to nEnd
see x + nl
next
Output
b:\mahmoud\apps\ring>ring tests\syspara.ring 1 10
==============================
Command Line Parameters
Size : 4
ring
tests\syspara.ring
1
10
==============================
1
2
3
4
5
6
7
8
9
10
Get Active Source File Name
editWe can get the active source file name (*.ring) using the filename() function
Syntax:
filename() ---> String contains the active source file name.
Example:
see "Active Source File Name : " + filename() + nl
Output:
Active Source File Name : tests\filename.ring
Example:
if sysargv[2] = filename()
see "I'm the main program file!" + nl
# we can run tests here!
else
see "I'm a sub file in a program" + nl
ok
Lessons/Eval() and Debugging
Eval() and Debugging
editIn this chapter we are going to learn about
- Error Handling using Try/Catch/Done
- Eval() function
- Raise() function
- Assert() function
Try/Catch/Done
editSyntax:
Try
Statements...
Catch
Statements...
Done
The statements in the Try block will be executed, if any error happens then the statements in the catch block will be executed.
Inside the catch block we can use the variable cCatchError to get the error message
Example:
Try
see 5/0
Catch
see "Catch!" + nl + cCatchError
Done
Output:
Catch!
Error (R1) : Cann't divide by zero !
Eval() Function
editWe can execute code during the runtime from string using the Eval() function
Syntax:
Eval(cCode)
Example:
Eval("nOutput = 5+2*5 " )
See "5+2*5 = " + nOutput + nl
Eval("for x = 1 to 10 see x + nl next")
Eval("func test see 'message from test!' ")
test()
Output:
5+2*5 = 15
1
2
3
4
5
6
7
8
9
10
message from test!
Raise() Function
editWe can raise an exception using the Raise() function
Syntax:
Raise(cErrorMessage)
The function will display the error message then end the execution of the program.
We can use Try/Catch/Done to avoid exceptions generated by raise() function.
Example:
nMode = 10
if nMode < 0 or nMode > 5 raise("Error : nMode not in the range 1:4") ok
Output:
Line 4 Error : nMode not in the range 1:4
In raise in file tests\raise.ring
Example:
try
testmode(6)
catch
see "avoid raise!"
done
testmode(-1)
func testmode nMode
if nMode < 0 or nMode > 5
raise("Error : nMode not in the range 1:4")
ok
Output:
avoid raise!
Line 12 Error : nMode not in the range 1:4
In raise In function testmode() in file tests\raise2.ring
called from line 7 in file tests\raise2.ring
Assert() Function
editWe can use the Assert() function to test conditions before executing the code
If the test fail the program will be terminated with an error message contains the assert condition.
Syntax:
Assert( condition )
Example:
x = 10
assert( x = 10)
assert( x = 100 )
Output:
Line 3 Assertion Failed!
In assert in file tests\assert.ring
Lessons/Demo Programs
Demo Programs
editIn this chapter we will see simple demo programs
- Language Shell
- Main Menu
Language Shell
editWe can create simple interactive programming environment using the next program
while true
see nl + "code:> "
give cCode
try
eval(cCode)
catch
see cCatchError
done
end
Output:
code:> see "hello world"
hello world
code:> for x = 1 to 10 see x + nl next
1
2
3
4
5
6
7
8
9
10
code:> func test see "Hello from test" + nl
code:> test()
Hello from test
code:> bye
Main Menu
editExample:
# Demo Program
while true
see "
Main Menu
===========
[1] Say Hello
[2] Sum two numbers
[3] Stars
[4] Fact
[5] Exit
" give nMenu see nl
# we can use Switch-ON-Other-OFF instead of IF-BUT-ELSE-OK
if nMenu = 1 sayhello()
but nMenu = 2 Sum()
but nMenu = 3 Stars()
but nMenu = 4
see "Enter Number : " give x
see "Output : "
Try
see Fact(number(x))
Catch
see "Error in parameters!" + nl
Done
but nMenu = "5" return
else see "bad option" + nl
ok
end
func sayhello
see "Enter your name ? " give fname
see "Hello " + fname + nl
func sum
see "number 1 : " give num1 see "number 2 : " give num2
see "Sum : " see 0 + num1 + num2
func stars
for x = 1 to 10
see space(8)
for y = 1 to x see "*" next see nl
next
func fact x if x = 1 return 1 else return x * fact(x-1) ok
func space x y = "" for t=1 to x y += " " next return y
Output:
Main Menu
[1] Say Hello
[2] Sum two numbers
[3] Stars
[4] Fact
[5] Exit
1
Enter your name ? Mahmoud Fayed
Hello Mahmoud Fayed
Main Menu
===========
[1] Say Hello
[2] Sum two numbers
[3] Stars
[4] Fact
[5] Exit
2
number 1 : 3
number 2 : 4
Sum : 7
Main Menu
===========
[1] Say Hello
[2] Sum two numbers
[3] Stars
[4] Fact
[5] Exit
3
*
**
***
****
*****
******
*******
********
*********
**********
Main Menu
===========
[1] Say Hello
[2] Sum two numbers
[3] Stars
[4] Fact
[5] Exit
4
Enter Number : 5
Output : 120
Main Menu
===========
[1] Say Hello
[2] Sum two numbers
[3] Stars
[4] Fact
[5] Exit
5
Lessons/ODBC Functions
ODBC Functions
editThis chapter contains the ODBC functions provided by the Ring programming language. Before using the functions load the odbclib.ring library:
load "odbclib.ring"
- odbc_init()
- odbc_drivers()
- odbc_datasources()
- odbc_close()
- odbc_connect()
- odbc_disconnect()
- odbc_execute()
- odbc_colcount()
- odbc_fetch()
- odbc_getdata()
- odbc_tables()
- odbc_columns()
- odbc_autocommit()
- odbc_commit()
- odbc_rollback()
odbc_init() Function
editWe can create ODBC Handle using the odbc_init() function
Syntax:
odbc_init() ---> ODBC Handle
odbc_drivers() Function
editWe can get a list of ODBC drivers using the odbc_drivers() function
Syntax:
odbc_drivers(ODBC Handle) ---> List of Drivers
odbc_datasources() Function
editWe can get a list of ODBC data sources using the odbc_datasources() function
Syntax:
odbc_datasources(ODBC Handle) ---> List of Data sources
odbc_close() Function
editAfter the end of using ODBC functions we can free resources using ODBC_Close() function
Syntax:
odbc_close(ODBC Handle)
Print List of ODBC Drivers
editThe next example print a list of ODBC drivers.
See "ODBC test 1" + nl
oODBC = odbc_init()
See "Drivers " + nl
see odbc_drivers(oODBC)
odbc_close(oODBC)
Output:
ODBC test 1
Drivers
Microsoft Access-Treiber (*.mdb) - SQLLevel=0
Driver do Microsoft Paradox (*.db ) - SQLLevel=0
Driver do Microsoft Excel(*.xls) - SQLLevel=0
Microsoft Text Driver (*.txt; *.csv) - SQLLevel=0
Driver da Microsoft para arquivos texto (*.txt; *.csv) - SQLLevel=0
Microsoft dBase-Treiber (*.dbf) - SQLLevel=0
SQL Server - CPTimeout=60
Microsoft Excel Driver (*.xls) - SQLLevel=0
Driver do Microsoft dBase (*.dbf) - SQLLevel=0
Microsoft Paradox-Treiber (*.db ) - SQLLevel=0
Microsoft ODBC for Oracle - CPTimeout=120
Microsoft Text-Treiber (*.txt; *.csv) - SQLLevel=0
Microsoft Excel-Treiber (*.xls) - SQLLevel=0
Microsoft Access Driver (*.mdb) - SQLLevel=0
Driver do Microsoft Access (*.mdb) - SQLLevel=0
Microsoft Paradox Driver (*.db ) - SQLLevel=0
Microsoft dBase Driver (*.dbf) - SQLLevel=0
Microsoft Access Driver (*.mdb, *.accdb) - UsageCount=3
Microsoft Excel Driver (*.xls, *.xlsx, *.xlsm, *.xlsb) - UsageCount=3
Microsoft Access Text Driver (*.txt, *.csv) - UsageCount=3
SQL Server Native Client 10.0 - UsageCount=1
SQL Server Native Client 11.0 - UsageCount=1
Microsoft Access dBASE Driver (*.dbf, *.ndx, *.mdx) - UsageCount=3
Microsoft Access Paradox Driver (*.db) - UsageCount=3
MySQL ODBC 5.3 ANSI Driver - UsageCount=1
MySQL ODBC 5.3 Unicode Driver - UsageCount=1
ODBC Driver 11 for SQL Server - UsageCount=1
Lianja ODBC Driver - CPTimeout=60
Microsoft Visual FoxPro Driver - UsageCount=1
Microsoft Visual FoxPro-Treiber - UsageCount=1
Driver para o Microsoft Visual FoxPro - UsageCount=1
Microsoft FoxPro VFP Driver (*.dbf) - UsageCount=1
Print List of ODBC Data Sources
editThe next example print a list of ODBC data sources.
See "ODBC test 2" + nl
pODBC = odbc_init()
See "Data Sources " + nl
see odbc_datasources(pODBC)
odbc_close(pODBC)
Output:
ODBC test 2
Data Sources
Excel Files - Microsoft Excel Driver (*.xls, *.xlsx, *.xlsm, *.xlsb)
MS Access Database - Microsoft Access Driver (*.mdb, *.accdb)
Customer - Microsoft Access Driver (*.mdb)
IdCardData - Microsoft Access Driver (*.mdb)
MyProjectData2 - Microsoft Access Driver (*.mdb)
MyData - Microsoft Access Driver (*.mdb)
MonprojetData - Microsoft Access Driver (*.mdb)
dBASE Files - Microsoft Access dBASE Driver (*.dbf, *.ndx, *.mdx)
myvfpdata - Microsoft Visual FoxPro Driver
FACTORYDATA - Microsoft Access Driver (*.mdb)
TRAININGSYSDATA - Microsoft Access Driver (*.mdb)
RVCSYSDATASQLDB - SQL Server Native Client 11.0
PWCTRVCDATA - Microsoft Access Driver (*.mdb)
MyCompany - Microsoft Access Driver (*.mdb)
HCS - Microsoft Access Driver (*.mdb)
HCS2 - Microsoft Access Driver (*.mdb, *.accdb)
MyProjectData - Microsoft Access Driver (*.mdb)
Xtreme Sample Database 2008 - Microsoft Access Driver (*.mdb)
Lianja_Southwind - Lianja ODBC Driver
Visual FoxPro Database - Microsoft Visual FoxPro Driver
Visual FoxPro Tables - Microsoft Visual FoxPro Driver
odbc_connect() Function
editWe can connect to the database using the odbc_connect() function.
Syntax:
odbc_connect(ODBC Handle, cConnectionString)
odbc_disconnect() Function
editWe can close the connection to the database using the odbc_disconnect() function.
Syntax:
odbc_disconnect(ODBC Handle)
Open and Close Connection
editThe next example connect to the database then close the connection
See "ODBC test 3" + nl
pODBC = odbc_init()
See "Connect to database" + nl
see odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
See "disconnect" + nl
odbc_disconnect(pODBC)
See "Close database..." + nl
odbc_close(pODBC)
Output:
ODBC test 3
Connect to database
1
disconnect
Close database...
odbc_execute() Function
editWe can execute SQL Statements on the database using the odbc_execute() function.
Syntax:
odbc_execute(ODBC Handle, cSQLStatement)
odbc_colcount() Function
editWe can get columns count in the query result using the odbc_colcount() function.
Syntax:
odbc_colcount(ODBC Handle) ---> Columns Count as Number
odbc_fetch() Function
editWe can fetch a row from the query result using the odbc_fetch() function.
Syntax:
odbc_fetch(ODBC Handle)
odbc_getdata() Function
editWe can get column value from the fetched row using the odbc_getdata() function.
Syntax:
odbc_getdata(ODBC Handle, nColumnNumber) ---> Column Value
Execute Query and Print Result
editThe next example execute query then print the query result.
See "ODBC test 4" + nl
pODBC = odbc_init()
See "Connect to database" + nl
see odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
See "Select data" + nl
see odbc_execute(pODBC,"select * from person") + nl
nMax = odbc_colcount(pODBC)
See "Columns Count : " + nMax + nl
while odbc_fetch(pODBC)
See "Row data:" + nl
for x = 1 to nMax
see odbc_getdata(pODBC,x) + " - "
next
end
See "Close database..." + nl
odbc_disconnect(pODBC)
odbc_close(pODBC)
odbc_tables() Function
editWe can get a list of tables inside the database using the odbc_tables() function.
We can access the result of this function as we get any query result.
Syntax:
odbc_tables(ODBC Handle)
Example:
See "ODBC test - Get Database Tables" + nl
pODBC = odbc_init()
See "Connect to database" + nl
odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
See "Select data" + nl
odbc_tables(pODBC) + nl
nMax = odbc_colcount(pODBC)
See "Columns Count : " + nMax + nl
while odbc_fetch(pODBC)
for x = 1 to nMax
see odbc_getdata(pODBC,x)
if x != nMax see " - " ok
next
See nl
end
See "Close database..."
odbc_disconnect(pODBC)
odbc_close(pODBC)
Output:
ODBC test - Get Database Tables
Connect to database
Select data
Columns Count : 5
.\test - NULL - Customer - TABLE - NULL
.\test - NULL - employee - TABLE - NULL
.\test - NULL - person - TABLE - NULL
.\test - NULL - tel - TABLE - NULL
Close database...
odbc_columns() Function
editWe can get a list of columns inside the table using the odbc_columns() function.
Syntax:
odbc_columns(ODBC Handle, cTableName)
Example:
See "ODBC test - Get Table Columns" + nl
pODBC = odbc_init()
See "Connect to database" + nl
odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
See "Get Columns inside the Person Table" + nl
odbc_columns(pODBC,"person") + nl
while odbc_fetch(pODBC)
see odbc_getdata(pODBC,4) + nl
end
See "Close database..." + nl
odbc_disconnect(pODBC)
odbc_close(pODBC)
Output:
ODBC test - Get Table Columns
Connect to database
Get Columns inside the Person Table
FIRST
LAST
STREET
CITY
STATE
ZIP
HIREDATE
MARRIED
AGE
SALARY
NOTES
Close database...
odbc_autocommit() Function
editWe can enable or disable the auto commit feature using the odbc_autocommit() function.
Syntax:
odbc_autocommit(ODBC Handle, lStatus) # lStatus can be True or False
odbc_commit() Function
editWe can commit updates to the database using the odbc_commit() function.
Syntax:
odbc_commit(ODBC Handle)
odbc_rollback() Function
editWe can rollback updates to the database using the odbc_rollback() function.
Syntax:
odbc_rollback(ODBC Handle)
Transactions and Using Commit and Rollback
editExample:
See "ODBC Test - Transactions and using Commit and Rollback" + nl
pODBC = odbc_init()
See "Connect to database" + nl
see odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
see "insert data..." + nl
odbc_autocommit(pODBC,0)
for x = 1 to 10000
odbc_execute(pODBC,"insert into tel values (" + x + ",'mahmoud')")
next
for x = 10001 to 15000
odbc_execute(pODBC,"insert into tel values (" + x + ",'samir')")
next
odbc_commit(pODBC)
for x = 15001 to 20000 odbc_execute(pODBC,"insert into tel values (" + x + ",'fayed')") next
ODBC_ROLLBACK(pODBC) odbc_execute(pODBC,"insert into tel values (" + x + ",'fayed')") odbc_commit(pODBC)
See "Close database..." + nl odbc_disconnect(pODBC) odbc_close(pODBC)
Output:
ODBC Test - Transactions and using Commit and Rollback
Connect to database
1
insert data...
Close database...
Save and Restore images
editThe next example save an image inside the database
See "ODBC test - Save image in the database" + nl
pODBC = odbc_init()
See "Connect to database" + nl
see odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
see "Read Image File..." + nl
cFile = str2hex(read("tests\mahmoud.jpg"))
see "size " + len(CFile)+nl
see "Save image in the database..." + nl
stmt = "insert into tel values (20000,'mahmoud','" + cFile + "');"
odbc_execute(pODBC,stmt)
See "Close database..." + nl
odbc_disconnect(pODBC)
odbc_close(pODBC)
The next example restore the image from the database
See "ODBC Test - Restore image from the database" + nl
pODBC = odbc_init()
See "Connect to database" + nl
see odbc_connect(pODBC,"DBQ=test.mdb;Driver={Microsoft Access Driver (*.mdb)}") + nl
See "Select data" + nl
see odbc_execute(pODBC,"select * from tel") + nl
nMax = odbc_colcount(pODBC)
See "Columns Count : " + nMax + nl
while odbc_fetch(pODBC)
See "Write image file" + nl
write("tests\great.jpg",hex2str( odbc_getdata(pODBC,3) ) )
end
See "Close database..." + nl
odbc_disconnect(pODBC)
odbc_close(pODBC)
Lessons/MySQL Functions
MySQL Functions
editIn this chapter we are going to learn about the MySQL functions provided by the Ring programming language. Before using the functions load the mysqllib.ring library:
load "mysqllib.ring"
- MySQL_Info()
- MySQL_Init()
- MySQL_Error()
- MySQL_Connect()
- MySQL_Close()
- MySQL_Query()
- MySQL_Insert_ID()
- MySQL_Result()
- MySQL_Next_Result()
- MySQL_Columns()
- MySQL_Result2()
- MySQL_Escape_String()
- MySQL_AutoCommit()
- MySQL_Commit()
- MySQL_Rollback()
MySQL_Info() Function
editWe can get the MySQL Client version using the MySQL_Info() function.
Syntax:
MySQL_Info() ---> string contains the MySQL Client version
Example:
see "MySQL Client Version : " + mysql_info()
Output:
MySQL Client Version : 6.1.5
MySQL_Init() Function
editWe can start using MySQL Client through the MySQL_Init() function.
Syntax:
MySQL_Init() ---> MySQL Handle
MySQL_Error() Function
editWe can get the error message from the MySQL Client using the MySQL_Error() function.
Syntax:
MySQL_Error(MySQL Handle) ---> Error message as string
MySQL_Connect() Function
editWe can connect to the MySQL database server using the MySQL_Connect() function.
Syntax:
MySQL_Connect(MySQL Handle, cServer, cUserName, cPassword) ---> lStatus
MySQL_Close() Function
editWe can close the connection to the MySQL database using the MySQL_Close() function
Syntax:
MySQL_Close(MySQL Handle)
MySQL_Query() Function
editWe can execute SQL queries using the MySQL_Query() function
Syntax:
MySQL_Query(MySQL Handle, cSQLQuery)
Create Database
editThe next example connect to MySQL Server then create new database.
See "MySQL Test - Create Database" + nl
con = mysql_init()
See "Connect" + nl
if mysql_connect(con,"localhost","root","root") = 0
see "Cann't connect" + nl
see "Error : " + mysql_error(con) + nl
mysql_close(con)
bye
ok
See "Create Database..." + nl
mysql_query(con,"CREATE DATABASE mahdb")
See "Close Connection" + nl
mysql_close(con)
Output:
MySQL Test - Create Database
Connect
Create Database...
Close Connection
Create Table and Insert Data
editThe next example create new table and insert records
func main
see "Create Table and Insert Records" + nl
con = mysql_init()
see "Connect" + nl
if mysql_connect(con, "localhost", "root", "root","mahdb") = 0
system_error(con)
ok
see "Drop table" + nl
if mysql_query(con, "DROP TABLE IF EXISTS Employee") system_error(con) ok
see "Create table" + nl
if mysql_query(con, "CREATE TABLE Employee(Id INT, Name TEXT, Salary INT)")
system_error(con) ok
see "Insert data" + nl
if mysql_query(con, "INSERT INTO Employee VALUES(1,'Mahmoud',15000)")
system_error(con) ok
if mysql_query(con, "INSERT INTO Employee VALUES(2,'Samir',16000)")
system_error(con) ok
if mysql_query(con, "INSERT INTO Employee VALUES(3,'Fayed',17000)")
system_error(con) ok
see "Close connection" + nl
mysql_close(con)
func system_error con
see mysql_error(con) mysql_close(con) bye
Output:
Create Table and Insert Records
Connect
Drop table
Create table
Insert data
Close connection
MySQL_Insert_ID() Function
editWe can get the inserted row id using the MySQL_Insert_ID() function
Syntax:
MySQL_Insert_ID() ---> Inserted row id as number
Example:
con = mysql_init()
see "connect to database" + nl
mysql_connect(con,"localhost","root","root","mahdb")
see "drop table" + nl
mysql_query(con, "DROP TABLE IF EXISTS Customers")
see "create table" + nl
mysql_query(con, "CREATE TABLE Customers(Id INT PRIMARY KEY AUTO_INCREMENT, Name TEXT)")
see "insert record" + nl
mysql_query(con, "INSERT INTO Customers(Name) VALUES('Mahmoud')")
see "insert record" + nl
mysql_query(con, "INSERT INTO Customers(Name) VALUES('Samir')")
see "insert record" + nl
mysql_query(con, "INSERT INTO Customers(Name) VALUES('Fayed')")
see "insert record" + nl
mysql_query(con, "INSERT INTO Customers(Name) VALUES('Test 2015')")
see "inserted row id : " + mysql_insert_id(con) + nl see "close database" + nl mysql_close(con)
Output:
connect to database
drop table
create table
insert record
insert record
insert record
insert record
inserted row id : 4
close database
MySQL_Result() Function
editWe can get the query result (data without column names) using the MySQL_Result() function.
Syntax:
MySQL_Result(MySQL Handle) ---> List contains the query result
MySQL_Next_Result() Function
editWe can move to the next query result using the MySQL_Next_Result() function. We use this function when we have multiple SQL statements in the same query.
Syntax:
MySQL_Next_Result(MySQL Handle)
Print Query Result
editThe next example execute a query on the database then print the result.
con = mysql_init()
see "Connect to database" + nl
mysql_connect(con, "localhost", "root", "root","mahdb")
see "Execute Query" + nl
mysql_query(con, "SELECT Name FROM Employee WHERE Id=1;"+
"SELECT Name FROM Employee WHERE Id=3")
see "Print Result" + nl
see mysql_result(con)
mysql_next_result(con)
see mysql_result(con)
see "close database" + nl
mysql_close(con)
Output:
Connect to database
Execute Query
Print Result
Mahmoud
Fayed
close database
MySQL_Columns() Function
editWe can get a list of columns names using the MySQL_Columns() function.
Syntax:
MySQL_Columns(MySQL Handle) ---> List contains columns information
Example:
con = mysql_init()
see "Connect to database" + nl
mysql_connect(con, "localhost", "root", "root","mahdb")
see "Execute Query" + nl
mysql_query(con, "SELECT * FROM Employee")
see "Result" + nl
see mysql_columns(con)
see "Close database" + nl
mysql_close(con)
Output:
Connect to database
Execute Query
Result
Id
11
3
32768
Name
65535
252
16
Salary
11
3
32768
Close database
MySQL_Result2() Function
editInstead of using MySQL_Result() to get the result data without columns names, we can use the MySQL_Result2() to get all of the column names then the query result in one list.
Syntax:
MySQL_Result2(MySQL Handle) ---> List (query result starts with columns names)
Example:
con = mysql_init()
see "Connect to database" + nl
mysql_connect(con, "localhost", "root", "root","mahdb")
see "Execute Query" + nl
mysql_query(con, "SELECT * FROM Employee")
see "Print Result" + nl
see mysql_result2(con)
see "Close database" + nl
mysql_close(con)
Output:
Connect to database
Execute Query
Print Result
Id
Name
Salary
1
Mahmoud
15000
2
Samir
16000
3
Fayed
17000
Close database
MySQL_Escape_String() Function
editWe can store binary data and special characters in the database after processing using MySQL_Escape_String() function
Syntax:
MySQL_Escape_String(MySQL Handle, cString) ---> String after processing
Save Image inside the database
editExample:
See "Read file" + nl
cFile = read("tests\mahmoud.jpg")
con = mysql_init()
See "Connect to database..." + nl
mysql_connect(con, "localhost", "root", "root","mahdb")
See "Escape string..." + nl
cFile = mysql_escape_string(con,cFile)
stmt = "INSERT INTO photo(id, data) VALUES(1, '" + cFile + "')"
See "Insert data..." + nl
mysql_query(con,stmt)
See "Close database..." + nl
mysql_close(con)
Output:
Read file
Connect to database...
Escape string...
Insert data...
Close database...
Restore Image From The Database
editExample:
con = mysql_init()
See "Connect to database..." + nl
mysql_connect(con, "localhost", "root", "root","mahdb")
See "Read data from database..." + nl
mysql_query(con,"SELECT data FROM photo WHERE id=1")
See "Write new file" + nl
result = mysql_result(con)
write("tests\mahmoud2.jpg",result[1][1])
See "Close database..." + nl
mysql_close(con)
Output:
Connect to database...
Read data from database...
Write new file
Close database...
MySQL_AutoCommit() Function
editWe can enable or disable the auto commit feature using the MySQL_AutoCommit() function.
Syntax:
MySQL_AutoCommit(MySQL Handle, lStatus) # lstatus can be True/False
MySQL_Commit() Function
editWe can commit updates to the database using the MySQL_Commit() function.
Syntax:
MySQL_Commit(MySQL Handle)
MySQL_Rollback() Function
editWe can rollback updates to the database using the MySQL_Rollback() function.
Syntax:
MySQL_Rollback(MySQL Handle)
Transaction Example
editThe next example presents the usage of MySQL_Autocommit(), MySQL_Commit() & MySQL_RollBack() functions.
Example:
func main
con = mysql_init()
see "Connect" + nl
if mysql_connect(con, "localhost", "root", "root","mahdb") = 0
system_error(con) ok
see "Drop table" + nl
if mysql_query(con, "DROP TABLE IF EXISTS Employee2")
system_error(con) ok
see "Create table" + nl
if mysql_query(con, "CREATE TABLE Employee2(Id INT, Name TEXT, Salary INT)")
system_error(con) ok
see "Insert data" + nl
if mysql_query(con, "INSERT INTO Employee2 VALUES(1,'Mahmoud',15000)")
system_error(con) ok
if mysql_query(con, "INSERT INTO Employee2 VALUES(2,'Samir',16000)")
system_error(con) ok
if mysql_query(con, "INSERT INTO Employee2 VALUES(3,'Fayed',17000)")
system_error(con) ok
mysql_autocommit(con,False)
mysql_query(con, "INSERT INTO Employee2 VALUES(4,'Ahmed',5000)")
mysql_query(con, "INSERT INTO Employee2 VALUES(5,'Ibrahim',50000)")
mysql_query(con, "INSERT INTO Employee2 VALUES(6,'Mohammed',50000)")
See "Save transaction (y/n) " give nChoice
if upper(nChoice) = "Y"
mysql_commit(con)
else
mysql_rollback(con)
ok
see "Close connection" + nl
mysql_close(con)
func system_error con
see mysql_error(con)
mysql_close(con)
bye
Output:
Connect
Drop table
Create table
Insert data
Save transaction (y/n) y
Close connection
Lessons/Security and Internet Functions
Security and Internet Functions
editThis chapter contains the security and internet functions provided by the Ring programming language for Hashing, Encryption & Decryption. Before using the functions load the openssllib.ring library:
load "openssllib.ring"
- MD5()
- SHA1()
- SHA256()
- SHA512()
- SHA384()
- SHA224()
- Encrypt()
- Decrypt()
- Randbytes()
Before using the functions load the internetlib.ring library:
load "internetlib.ring"
- Download()
- SendEmail()
MD5() Function
editWe can calculate the MD5 hash using the MD5() Function
Syntax:
MD5(cString) ---> String contains the MD5 hash of the string cString
Example:
see "md5('happy') = " + md5("happy") + nl +
"md5('Hello') = " + md5("Hello") + nl
Output:
md5('happy') = 56ab24c15b72a457069c5ea42fcfc640
md5('Hello') = 8b1a9953c4611296a827abf8c47804d7
SHA1() Function
editWe can calculate the SHA1 hash using the SHA1() Function
Syntax:
SHA1(cString) ---> String contains the SHA1 hash of the string cString
Example:
see "sha1('hello') : " + sha1("hello") + nl +
"sha1('apple') : " + sha1("apple") + nl
Output:
sha1('hello') : aaf4c61ddcc5e8a2dabede0f3b482cd9aea9434d
sha1('apple') : d0be2dc421be4fcd0172e5afceea3970e2f3d940
SHA256() Function
editWe can calculate the SHA256 hash using the SHA256() Function
Syntax:
SHA256(cString) ---> String contains the SHA256 hash of the string cString
Example:
see "sha256('hello') : " + sha256("hello") + nl +
"sha256('apple') : " + sha256("apple") + nl
Output:
sha256('hello') : 2cf24dba5fb0a30e26e83b2ac5b9e29e1b161e5c1fa7425e73043362938b9824
sha256('apple') : 3a7bd3e2360a3d29eea436fcfb7e44c735d117c42d1c1835420b6b9942dd4f1b
SHA512() Function
editWe can calculate the SHA512 hash using the SHA512() Function
Syntax:
SHA512(cString) ---> String contains the SHA512 hash of the string cString
Example:
see "sha512('hello') : " + sha512("hello") + nl +
"sha512('apple') : " + sha512("apple") + nl +
"sha512('hello world') : " + sha512("hello world") + nl
Output:
sha512('hello') : 9b71d224bd62f3785d96d46ad3ea3d73319bfbc2890caadae2dff72519673c
a72323c3d99ba5c11d7c7acc6e14b8c5da0c4663475c2e5c3adef46f73bcdec043
sha512('apple') : 844d8779103b94c18f4aa4cc0c3b4474058580a991fba85d3ca698a0bc9e52
c5940feb7a65a3a290e17e6b23ee943ecc4f73e7490327245b4fe5d5efb590feb2
sha512('hello world') : 309ecc489c12d6eb4cc40f50c902f2b4d0ed77ee511a7c7a9bcd3ca8
6d4cd86f989dd35bc5ff499670da34255b45b0cfd830e81f605dcf7dc5542e93ae9cd76f
SHA384() Function
editWe can calculate the SHA384 hash using the SHA384() Function
Syntax:
SHA384(cString) ---> String contains the SHA384 hash of the string cString
Example:
see "sha384('hello') : " + sha384("hello") + nl +
"sha384('apple') : " + sha384("apple") + nl +
"sha384('hello world') : " + sha384("hello world") + nl
Output:
sha384('hello') : 59e1748777448c69de6b800d7a33bbfb9ff1b463e44354c3553bcdb9c666fa
90125a3c79f90397bdf5f6a13de828684f
sha384('apple') : 3d8786fcb588c93348756c6429717dc6c374a14f7029362281a3b21dc10250
ddf0d0578052749822eb08bc0dc1e68b0f
sha384('hello world') : fdbd8e75a67f29f701a4e040385e2e23986303ea10239211af907fcb
b83578b3e417cb71ce646efd0819dd8c088de1bd
SHA224() Function
editWe can calculate the SHA224 hash using the SHA224() Function
Syntax:
SHA224(cString) ---> String contains the SHA224 hash of the string cString
Example:
see "sha224('hello') : " + sha224("hello") + nl +
"sha224('apple') : " + sha224("apple") + nl +
"sha224('hello world') : " + sha224("hello world") + nl
Output:
sha224('hello') : ea09ae9cc6768c50fcee903ed054556e5bfc8347907f12598aa24193
sha224('apple') : b7bbfdf1a1012999b3c466fdeb906a629caa5e3e022428d1eb702281
sha224('hello world') : 2f05477fc24bb4faefd86517156dafdecec45b8ad3cf2522a563582b
Encrypt() Function
editWe can use the Encrypt() function to encrypts the data using the Blowfish algorithm.
Syntax:
Encrypt(cString, cKey, cIV) ---> Encrypted string
Decrypt() Function
editWe can use the Decrypt() function to decrypt the data encrypted using the Encrypt() function.
Syntax:
Decrypt(cCipher, cKey, cIV) ---> Decrypted string
Encryption and Decryption Example
editThe next example demonstrates how to use the Encrypt() and Decrypt() functions.
These functions use the Blowfish algorithm.
See "Enter a string : " give cStr
list = 0:15 cKey="" for x in list cKey += char(x) next
list = 1:8 cIV = "" for x in list cIV += char(x) next
cStr = Encrypt(cStr,cKey,cIV)
See "Cipher Text : " + cStr + nl +
"Plain Text : " + Decrypt(cStr,cKey,cIV) + nl
File Hash
editThe next example demonstrates how to calculate the hash functions for files
cStr = read("myapp.exe")
see "Size : " + len(cStr) + nl +
"md5 : " + md5(cStr) + nl +
"sha1 : " + sha1(cStr) + nl +
"sha256 : " + sha256(cStr) + nl +
"sha224 : " + sha224(cStr) + nl +
"sha384 : " + sha384(cStr) + nl +
"sha512 : " + sha512(cStr) + nl
Output:
Size : 58079876
md5 : 762eee15d8d2fd73b71ea52538b28667
sha1 : 9212c0c7258bad89a62bd239e1358a9276a9d070
sha256 : 7d6724e69b6c553da749ba31b6185dddc965129b64d9e9bf3de88f67df3b1cdc
sha224 : 5a9c8a7d662bce4f880ba94f90a79362b672528b9efd5abc718c7a3d
sha384 : 18e23f973abedbeb3981c423f12aeadecf96f9c6fb28aeabe3be4c484f8540afcc3861b
b370ce2b59cf3c99c130b856b
sha512 : da3d5e997d06f8b2a7a9964b77f7d82eedb76b245c611082c1639f83f51d83880bcd08f
cd53dcab1167bdca0b82fec5071971ac17c76479d76985ced4ab0d18e
Randbytes() Function
editWe can generate a string of pseudo-random bytes using the Randbytes() function.
Syntax:
Randbytes(nSize) ---> String contains random bytes (bytes count = nSize)
Example:
salt = randbytes(32)
password = "SecretPassWord@$%123"
see salt + nl
see sha256("test" + salt) + nl
Download() Function
editSyntax:
Download(cURL) ---> String contains the server response
Example:
cStr= download("http://doublesvsoop.sourceforge.net/")
see cStr
write("download.txt",cStr)
SendEmail() Function
editSyntax:
SendEmail(cSMTPServer,cEmail,cPassword,cSender,cReceiver,cCC,cTitle,cContent)
Example:
See "Send email..." + nl
sendemail("smtp://smtp.gmail.com:587",
"email@gmail.com",
"password",
"email@gmail.com",
"somebody@yahoo.com",
"somebodyelse@yahoo.com",
"Sending email from Ring",
"Hello
How are you?
Are you fine?
Thank you!
Greetings,
Mahmoud")
see "Done.." + nl
Lessons/Object Oriented Programming (OOP)
Object Oriented Programming (OOP)
editIn this chapter we are going to learn how to use the Object-Oriented programming paradigm inside the Ring programming language.
We will learn about
- Classes and Objects
- Access Objects Using Braces
- Composition
- Setter and Getter
- Private Attributes and Methods
- Operator Overloading
- Inheritance
- Dynamic Attributes
- Packages
Classes and Objects
editWe can define new classes using the next syntax
Syntax:
Class <Class Name> [From <Parent Class Name>]
[Attributes]
[Methods]
[Private
[Attributes]
[Methods]
]
And we can create objects using the next syntax
Syntax:
New <Object Name> [ (init method parameters) ] |
[ { access object data and methods } ] ---> Object
Example:
New point { x=10 y=20 z=30 print() }
Class Point x y z func print see x + nl + y + nl + z + nl
.. note:: We can use { } to access object data and methods.
.. tip:: we can declare the class attributes directly after the class name.
Output:
10
20
30
We can rewrite the same program in another style
New point # create new object using the point class
{ # access the new object attributes and methods
x = 10 # set the x attribute to 10
y = 20 # set the y attribute to 20
z = 30 # set the z attribute to 30
print() # call the print method
} # end of object access
Class Point # define the Point class
x y z # the class contains three attributes x, y & z
func print # define the print method
see x + nl + # print the x attribute
y + nl + # print the y attribute
z + nl # print the z attribute
Also we can write the same program in another way
P1 = New Point
P1.x = 10
P1.y = 20
P1.z = 30
P1.Print()
Class Point x y z func print see x + nl + y + nl + z + nl
.. note:: we can use the dot operator after the object name to access object members.
Also we can write the same program in another way
new point { print() }
Class Point
x = 10 y = 20 z = 30
func print see x + nl + y + nl + z + nl
.. note:: we can set the default values for the class attributes when we declare them.
Also we can write the same program in another way
new point(10,20,30)
Class Point
x y z
func init p1,p2,p3 x=p1 y=p2 z=p3 print()
func print see x + nl + y + nl + z + nl
.. note:: we can call the init method directly using () when we create new objects
Also we can write the same program in another way
new point( [ :x = 10 , :y = 20 , :z = 30 ] )
Class Point x y z
func init aPara x = aPara[:x] y = aPara[:y] z = aPara[:z] print()
.. tip:: using Hash for passing method parameters enable us to create optional
parameters and change the order of parameters when adding them to the Hash.
Access Objects Using Braces
editWe can access the object at any time using braces { }
Inside the braces we can use the object attributes and methods directly
This can be done when we create the object using the New keyword or at any time using the next syntax
ObjectName { access object data and methods }
Example:
See "Creating the Object" + nl
o1 = new Point
See "Using the Object" + nl
o1 {
x=5
y=15
z=25
print()
}
Class Point x y z func print see x + nl + y + nl + z
We can use braces to access objects when we call functions or methods
Example:
o1 = new Point
print( o1 { x=10 y=20 z=30 } )
func print object
see object.x + nl +
object.y + nl +
object.z
Class Point x y z
We can mix between using braces and the dot operator to access the object in the same expression.
Example:
o1 = new Point
O1 { x=10 y=20 z=30 }.print()
Class Point x y z
func print see x + nl + y + nl + z
Composition
editThe object may contains other objects as attributes.
Using braces to access objects can be nested.
Example:
R1 = New Rectangle
{
Name = "Rectangle 1"
P1
{
X = 10
Y = 20
}
P2
{
X = 200
Y = 300
}
Color = "Blue"
}
see "Name : " + R1.Name + nl +
"Color: " + R1.Color + nl +
"P1 : (" + R1.P1.X + "," + R1.P1.Y + ")" + nl +
"P2 : (" + R1.P2.X + "," + R1.P2.Y + ")"
Class Rectangle
name color
p1 = new Point
p2 = new Point
Class Point x y
Output:
Name : Rectangle 1
Color: Blue
P1 : (10,20)
P2 : (200,300)
Setter and Getter
editWe can define methods to be used when we set and get object attributes.
Syntax:
Class ClassName
AttributeName
...
Func SetAttributeName
...
Func GetAttributeName
...
Example:
o1 = new person
o1.name = "Mahmoud" see o1.name + nl
o1 { name = "Ahmed" see name }
Class Person
name family = "Fayed"
func setname value
see "Message from SetName() Function!" + nl
name = value + " " + family
func getname
see "Message from GetName() Function!" + nl
return "Mr. " + name
Output:
Message from SetName() Function!
Message from GetName() Function!
Mr. Mahmoud Fayed
Message from SetName() Function!
Message from GetName() Function!
Mr. Ahmed Fayed
Private Attributes and Methods
editWe can define private attributes and methods after the keyword private inside the class body
Example:
o1 = new person {
name = "Test"
age = 20
print()
o1.printsalary()
}
try
see o1.salary
catch
see cCatchError + nl
done
try
o1.increasesalary(1000)
catch
see cCatchError + nl
done
Class Person
name age
func print
see "Name : " + name + nl +
"Age : " + age + nl
func printsalary
see "Salary : " + salary + nl
private
salary = 15000
func increasesalary x
salary += x
Output:
Name : Test
Age : 20
Salary : 15000
Error (R27) : Using private attribute from outside the class : salary
Error (R26) : Calling private method from outside the class : increasesalary
Operator Overloading
editWe can add the operator method to our class to enable using operators with the class objects.
Syntax:
Class ClassName
...
Func operator cOperator,Para
...
The function operator takes two paramters, the first represent the operator and the second represent the second parameter after the operator.
Example:
o1 = new point { x = 10 y = 10 print("P1 : ") }
o2 = new point { x = 20 y = 40 print("P2 : ") }
o3 = o1 + o2
o3.print("P1+P2 : ")
class point x y
func operator cOperator,Para
result = new point
switch cOperator
on "+"
result.x = x + Para.x
result.y = y + Para.y
on "-"
result.x = x - Para.x
result.y = y - Para.y
off
return result
func print cPoint
see cPoint + "X : " + x + " Y : " + y + nl
Output:
P1 : X : 10 Y : 10
P2 : X : 20 Y : 40
P1+P2 : X : 30 Y : 50
Inheritance
editWe can create class from another class in the class definition using the keyword from.
Syntax:
Class <Class Name> [From <Parent Class Name>]
We can call a method in the parent class from the child class using the super object.
Syntax:
func methodname
...
super.methodname()
...
Example:
Func main
e1 = new Employee {
Name = "test"
age = 20
job = "programmer"
salary = 20000000
print()
}
Class Human
Name Age
func print
see "Name : " + name + nl + "Age : " + age + nl
Class Employee from Human
Job Salary
func print
super.print()
see "Job : " + job + nl + "Salary : " + salary + nl
Output:
Name : test
Age : 20
Job : programmer
Salary : 20000000
Dynamic Attributes
editWe can write instructions after the class name to be executed when we create new objects
Example:
o1 = new dynamicClass
see o1.var5 + nl # output 5
Class DynamicClass
for x = 1 to 10
cStr = "var" + x + " = " + x
eval(cStr)
next
.. tip:: in the previous example var1, var2, ..., var10 will be defined as attributes.
.. tip:: The problem with the previous example is that x and cStr will be defined as attributes too!
.. note:: we can write class definitions inside a string then using eval() we can execute the string to define the classes
Packages
editWe can create a package (a group of classes under a common name) using the next syntax
package PackageName
Class Class1
...
Class Class2
...
Class Class3
...
...
Example
o1 = new System.output.console
o1.print("Hello World")
Package System.Output
Class Console
Func Print cText
see cText + nl
.. note:: we can use the dot operator as part of the package name
Instead of typing the long name PackageName.ClassName we can use the import command
When we import a package, we can use any class inside this package directly.
Example
import system.output
o1 = new console {
print("Hello World")
}
Package System.Output
Class Console
Func Print cText
see cText + nl
Printing Objects
editWe can print the object state (attributes and values) using the see command.
Example:
see new point { x=10 y=20 z=30 }
class point x y z
Output:
x: 10.000000
y: 20.000000
z: 30.000000
Lessons/Declarative Programming using Nested Structures
Declarative Programming using Nested Structures
editIn this chapter we are going to learn how to build declarative programming world using nested structures on the top of object oriented.
We will learn about
- Creating Objects inside Lists
- Composition and Returning Objects and Lists by Reference
- Executing code after the end of object access
- Declarative Programming on the top of Object-Oriented
Creating Objects inside Lists
editWe can create objects inside lists during list definition. Also we can add objects to the list at any time using the Add() function or the + operator.
Example:
alist = [new point, new point, new point] # create list contains three objects
alist + [1,2,3] # add another item to the list
see "Item 4 is a list contains 3 items" + nl
see alist[4]
add(alist , new point)
alist + new point
alist[5] { x = 100 y = 200 z = 300 }
alist[6] { x = 50 y = 150 z = 250 }
see "Object inside item 5" + nl
see alist[5]
see "Object inside item 6" + nl
see alist[6]
class point x y z
Output:
Item 4 is a list contains 3 items
1
2
3
Object inside item 5
x: 100.000000
y: 200.000000
z: 300.000000
Object inside item 6
x: 50.000000
y: 150.000000
z: 250.000000
Composition and Returning Objects and Lists by Reference
editWhen we use composition and have object as one of the class attributes, when we return that object it will be returned by reference.
if the called used the assignment operator, another copy of the object will be created.
The caller can avoid using the assignment operator and use the returned reference directly to access the object.
The same is done also if the attribute is a list (not object).
.. note:: Objects and Lists are treated using the same rules. When you pass them to function they are passed by reference, when you return them from functions they are returned by value except if it's an object attribute where a return by reference will be done.
Example:
o1 = new Container
myobj = o1.addobj() # the assignment will create another copy
myobj.x = 100
myobj.y = 200
myobj.z = 300
see o1.aobjs[1] # print the object inside the container
see myobj # print the copy
Class Container
aObjs = []
func addobj
aobjs + new point
return aobjs[len(aobjs)] # return object by reference
Class point
x = 10
y = 20
z = 30
Output:
x: 10.000000
y: 20.000000
z: 30.000000
x: 100.000000
y: 200.000000
z: 300.000000
Example(2):
func main
o1 = new screen {
content[point()] {
x = 100
y = 200
z = 300
}
content[point()] {
x = 50
y = 150
z = 250
}
}
see o1.content[1]
see o1.content[2]
Class Screen
content = []
func point
content + new point
return len(content)
Class point
x = 10
y = 20
z = 30
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
Example(3):
func main
o1 = New Screen {
point() { # access the object using reference
x = 100
y = 200
z = 300
}
point() { # access the object using reference
x = 50
y = 150
z = 250
}
}
see o1.content[1]
see o1.content[2]
Class Screen
content = []
func point
content + new point
return content[len(content)] # return the object by reference
Class point x=10 y=20 z=30
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
Executing code after the end of object access
editWe can access an object using { } to use object attributes and methods.
if the object contains a method called BraceEnd(), it will be executed before the end of the object access.
Example:
New Point { See "How are you?" + nl }
Class Point x y z
func braceend
see "I'm fine, Thank you!" + nl
Output:
How are you?
I'm fine, Thank you!
Declarative Programming on the top of Object-Oriented
editThe next features enable us to build and use declarative programming environment using nested structures on the top of object oriented
- using {} to access the object attributes and methods
- BraceEnd() Method
- returning objects by reference
- Setter/Getter Methods (optional)
Example:
# Declartive Programming (Nested Structures)
Screen()
{
point()
{
x = 100
y = 200
z = 300
}
point()
{
x = 50
y = 150
z = 250
}
}
# Functions and Classes
Func screen return new screen
Class Screen
content = []
func point
content + new point
return content[len(content)]
func braceend
see "I have " + len(content) + " points!"
Class point
x=10 y=20 z=30
func braceend
see self
Output:
x: 100.000000
y: 200.000000
z: 300.000000
x: 50.000000
y: 150.000000
z: 250.000000
I have 2 points!
More beautiful Code
editWe can get better results and a more beautiful code when we can avoid writing () after the method name when the methods doesn't take parameters. This feature is not provided directly by the Ring language because there is a difference between object methods and object attributes. We can get a similar effect on the syntax of the code when we define a getter method for the object attribute. For example instead of defining the point() method. we will define the point attribute then the getpoint() method that will be executed once you try to get the value of the point attribute. since we write the variable name direcly without () we can write point instead of point() and the method getpoint() will create the object and return the object reference for us.
Example:
new Container
{
Point
{
x=10
y=20
z=30
}
}
Class Container
aObjs = []
point
func getpoint
aObjs + new Point
return aObjs[len(aObjs)]
Class Point x y z
func braceend
see "3D Point" + nl + x + nl + y + nl + z + nl
Output
3D Point
10
20
30
Lessons/Natural Language Programming
Natural Language Programming
editUsing the Ring programming language, we can create Natural programming languages based on classes and objects.
History
editIn 2010, I developed a new programming language called Supernova (developed using PWCT). This language uses a code that looks similar to Natural Language statements to create simple GUI applications. Now after five years, In the Ring programming language, we can get similar results, but now we have the ability to create/use code similar to Natural language statements in any domain that we like or need.
The Ring programming language comes with the Supernova sprite, but with more generalization and with mix of other languages sprites.
Example
editThe next example presents how to create a class that define two instructions
The first instruction is : I want window
The second instruction is : Window title = <expr>
Also keywords that can be ignored like the 'the' keyword
New App
{
I want window
The window title = "hello world"
}
Class App
# Attributes for the instruction I want window
i want window
nIwantwindow = 0
# Attributes for the instruction Window title
# Here we don't define the window attribute again
title
nWindowTitle = 0
# Keywords to ignore, just give them any value
the=0
func geti
if nIwantwindow = 0
nIwantwindow++
ok
func getwant
if nIwantwindow = 1
nIwantwindow++
ok
func getwindow
if nIwantwindow = 2
nIwantwindow= 0
see "Instruction : I want window" + nl
ok
if nWindowTitle = 0
nWindowTitle++
ok
func settitle cValue
if nWindowTitle = 1
nWindowTitle=0
see "Instruction : Window Title = " + cValue + nl
ok
Output:
Instruction : I want window
Instruction : Window Title = hello world
Lessons/Functional Programming
Functional Programming
editIn previous chapters we learned about Functions and Recursion.
In this chapter we are going to learn about more Functional Programming (FP) concepts like
- Pure Functions
- First-class functions
- Higher-order functions
- Anonymous and nested functions.
- Equality of functions
Pure Functions
editWe can create pure functions (functions that doesn't change the state) by the help of the assignment operator to copy variables (Lists & Objects) by value to create new variables instead of working on the original data that are passed to the function by reference.
Example:
Func Main
aList = [1,2,3,4,5]
aList2 = square(aList)
see "aList" + nl
see aList
see "aList2" + nl
see aList2
Func Square aPara
a1 = aPara # copy the list
for x in a1
x *= x
next
return a1 # return new list
Output:
aList
1
2
3
4
5
aList2
1
4
9
16
25
First-class Functions
editFunctions inside the Ring programming language are first-class citizens, you can pass functions as parameters, return them as value or store them in variables.
We can pass/return the function by typing the function name as literal like "FunctionName" or :FunctionName for example.
We can pass/return functions using the variable that contains the function name.
We can call function from variables contains the function name using the Call command
Syntax:
Call Variable([Parameters])
Example:
Func Main
see "before test2()" + nl
f = Test2(:Test)
see "after test2()" + nl
call f()
Func Test
see "Message from test!" + nl
Func Test2 f1
call f1()
See "Message from test2!" + nl
return f1
Output:
before test2()
Message from test!
Message from test2!
after test2()
Message from test!
Higher-order Functions
editHigher-order functions are the functions that takes other functions as parameters.
Example:
Func Main
times(5,:test)
Func Test
see "Message from the test function!" + nl
Func Times nCount,F
for x = 1 to nCount
Call F()
next
Output:
Message from the test function!
Message from the test function!
Message from the test function!
Message from the test function!
Message from the test function!
Anonymous and Nested Functions
editAnonymous Functions are functions without names that can be passed as parameters to other functions or stored in variables.
Syntax:
Func [Parameters] { [statements] }
Example:
test( func x,y {
see "hello" + nl
see "Sum : " + (x+y) + nl
} )
new great { f1() }
times(3, func { see "hello world" + nl } )
func test x
call x(3,3)
see "wow!" + nl
func times n,x
for t=1 to n
call x()
next
Class great
func f1
f2( func { see "Message from f1" + nl } )
func f2 x
call x()
Output:
hello
Sum : 6
wow!
Message from f1
hello world
hello world
hello world
Example:
Func Main
aList = [1,2,3,4]
Map (aList , func x {
return x*x
} )
see aList
aList = [4,9,14,25]
Map(aList, :myfilter )
see aList
aList = [11,12,13,14]
Map (aList , func x {
if x%2=0
return "even"
else
return "odd"
ok
})
see aList
Func myfilter x
if x = 9
return "True"
else
return "False"
ok
Func Map aList,cFunc
for x in aList
x = call cFunc(x)
next
Output:
1
4
9
16
False
True
False
False
odd
even
odd
even
Equality of functions
editWe can test if function = function or not using the '=' or '!=' operators
Example:
f1 = func { see "hello" + nl }
f2 = func { see "how are you?" + nl }
f3 = f1
call f1()
call f2()
call f3()
see (f1 = f2) + nl
see (f2 = f3) + nl
see (f1 = f3) + nl
Output:
hello
how are you?
hello
0
0
1
Lessons/Reflection and Meta-programming
Reflection and Meta-programming
editSince the Ring programming language is a dynamic language, we can get answers about the program code and we can modify our code during the runtime.
In this chapter we will learn about this and the available functions to use.
locals() Function
editWe can get a list of variables names in the current scope using the locals() function.
Syntax:
locals() --> a list contains the variables names in the current scope
Example:
test("hello")
func test cMsg
see cMsg + nl
x = 10
y = 20
z = 30
see locals()
Output:
hello
cmsg
x
y
z
globals() Function
editWe can get a list of variables names in the global scope using the globals() function.
Syntax:
globals() --> a list contains variables names in the global scope
Example:
x=10 y=20 z=30
test()
func test
see "message from test()" + nl +
"Global Variables:" + nl
see globals()
Output:
message from test()
Global Variables:
x
y
z
functions() Function
editWe can get a list of functions names written in the Ring language using the functions() function.
Syntax:
functions() --> a list contains functions names
Example:
see functions()
func f1
see "f1" + nl
func f2
see "f2" + nl
func f3
see "f3" + nl
Output:
f1
f2
f3
cfunctions() Function
editWe can get a list of functions names written in the C language using the cfunctions() function.
Syntax:
cfunctions() --> a list contains functions names
Example:
aList = cfunctions()
See "Count : " + len(aList) + nl
for x in aList
see x + "()" + nl
next
Output:
Count : 186
len()
add()
del()
get()
clock()
...
.. note:: The complete list is removed from the previous output.
islocal() Function
editWe can check if a variable is defined in the local scope or not using the islocal() function.
Syntax:
islocal(cVariableName) --> returns 1 if the variable is defined in the local scope
returns 0 if the variable is not defined in the local scope
Example:
test()
func test
x=10 y=20
see islocal("x") + nl +
islocal("y") + nl +
islocal("z") + nl
Output:
1
1
0
isglobal() Function
editWe can check if a variable is defined in the global scope or not using the isglobal() function.
Syntax:
isglobal(cVariableName) --> returns 1 if the variable is defined in the global scope
returns 0 if the variable is not defined in the global scope
Example:
x=10 y=20
test()
func test
see isglobal("x") + nl +
isglobal("y") + nl +
isglobal("z") + nl
Output:
1
1
0
isfunction() Function
editWe can check if a Ring function is defined or not using the isfunction() function.
Syntax:
isfunction(cFunctionName) --> returns 1 if the Ring function is defined
returns 0 if the Ring function is not defined
Example:
see isfunction("f1") + nl +
isfunction("f2") + nl +
isfunction("f3") + nl
func f1
see "message from f1()" + nl
func f2
see "message from f2()" + nl
Output:
1
1
0
iscfunction() Function
editWe can check if a C function is defined or not using the iscfunction() function.
Syntax:
iscfunction(cFunctionName) --> returns 1 if the C function is defined
returns 0 if the C function is not defined
Example:
see iscfunction("len") + nl +
iscfunction("test") + nl
Output:
1
1
0
packages() Function
editWe can get a list of packages names using the packages() function.
Syntax:
packages() --> a list contains packages names
Example:
See packages()
Package Package1
Class class1
Func f1
Package Package2
Class class1
Func f1
Package Package3
Class class1
Func f1
Package Package4
Class class1
Func f1
Output:
package1
package2
package3
package4
ispackage() Function
editWe can check if a package is defined or not using the ispackage() function.
Syntax:
ispackage(cPackageName) --> returns 1 if the Package is defined
returns 0 if the Package is not defined
Example:
See ispackage("package1") + nl +
ispackage("package4") + nl +
ispackage("package5") + nl +
ispackage("package3") + nl
Package Package1
Class class1
Func f1
Package Package2
Class class1
Func f1
Package Package3
Class class1
Func f1
Package Package4
Class class1
Func f1
Output:
1
1
0
1
classes() Function
editWe can get a list of classes names using the classes() function.
Syntax:
classes() --> a list contains classes names
Example:
See classes()
Class class1
Func f1
Class class2
Func f1
Class class3
Func f1
Output:
class1
class2
class3
isclass() Function
editWe can check if a class is defined or not using the isclass() function.
Syntax:
isclass(cClassName) --> returns 1 if the Class is defined
returns 0 if the Class is not defined
Example:
see isclass("class4") + nl +
isclass("class3") + nl +
isclass("class2") + nl
Class class1
func f1
class class2
func f1
class class3
func f1
Output:
0
1
1
packageclasses() Function
editWe can get a list of classes names inside a package using the packageclasses() function.
Syntax:
packageclasses(cPackageName) --> a list contains classes names inside the package
Example:
see "classes in Package1" + nl
see packageclasses("Package1")
see "classes in Package2" + nl
see packageclasses("Package2")
Package Package1
Class class1
Func f1
Package Package2
Class class1
Func f1
Class class2
Func f1
Class class3
func f1
Output:
classes in Package1
class1
classes in Package2
class1
class2
class3
ispackageclass() Function
editWe can check if a class is defined inside package or not using the ispackageclass() function.
Syntax:
ispackageclass(cPackageName,cClassName) --> returns 1 if the Class is defined
returns 0 if the Class is not defined
Example:
see ispackageclass("package1","class1") + nl +
ispackageclass("package1","class2") + nl +
ispackageclass("package2","class1") + nl +
ispackageclass("package2","class2") + nl
Package Package1
Class class1
Func f1
Package Package2
Class class1
Func f1
Class class2
Func f1
Class class3
func f1
Output:
1
0
1
1
classname() Function
editWe can know the class name of an object using the classname() function
Syntax:
classname(object) --> Returns the object class name
Example:
o1 = new point
o2 = new rect
see classname(o1) + nl # print point
see classname(o2) + nl # print rect
class point
class rect
objectid() Function
editWe can know the object id using the objectid() function
Syntax:
objectid(object) --> Returns the object id
Example:
o1 = new point
see objectid(o1) + nl
test(o1)
func test v
see objectid(v) + nl
Class point x y z
Output:
021B5808
021B5808
We can check the variable to know if it's an object or not using the isobject() function
Syntax:
isobject(variable) --> Returns True if it's an object, False if it's not
attributes() Function
editWe can get the object attributes using the attributes() function
Syntax:
attributes(object) --> Returns a list contains the object attributes
Example:
o1 = new point
aList = attributes(o1) # we can use see attributes(o1)
for t in aList see t next # print xyz
Class Point x y z
We can get the object methods using the methods() function
Syntax:
methods(object) --> Returns a list contains the object methods
Example:
o1 = new test
aList = methods(o1)
for x in aList
cCode = "o1."+x+"()"
eval(cCode)
next
Class Test
func f1
see "hello from f1" + nl
func f2
see "hello from f2" + nl
func f3
see "hello from f3" + nl
func f4
see "hello from f4" + nl
Output:
hello from f1
hello from f2
hello from f3
hello from f4
isattribute() Function
editWe can test if the object contains an attribute or not using the isattribute() function
Syntax:
isattribute(object,cAttributeName) --> Returns True if the object contains the attribute
Example:
o1 = new point
see isattribute(o1,"x") + nl # print 1
see isattribute(o1,"t") + nl # print 0
see isattribute(o1,"y") + nl # print 1
see isattribute(o1,"z") + nl # print 1
class point x y z
isprivateattribute() Function
editWe can test if the object contains a private attribute or not using the isprivateattribute() function
Syntax:
isprivateattribute(object,cAttributeName) --> Returns True if the object
contains the private attribute
Example:
o1 = new person
see isprivateattribute(o1,"name") + nl +
isprivateattribute(o1,"address") + nl +
isprivateattribute(o1,"phone") + nl +
isprivateattribute(o1,"job") + nl +
isprivateattribute(o1,"salary")
Class Person
name address phone
private
job salary
Output:
0
0
0
1
1
ismethod() Function
editWe can test if the object class contains a method or not using the ismethod() function
Syntax:
ismethod(object,cMethodName) --> Returns True if the object class contains the method
Example:
o1 = new point
see ismethod(o1,"print") + nl # print 1
mylist = []
mylist + new point
see ismethod(mylist[1],"print") + nl # print 1
class point x y z
func print
see x + nl + y + nl + z + nl
isprivatemethod() Function
editWe can test if the object class contains a private method or not using the isprivatemethod() function
Syntax:
isprivatemethod(object,cMethodName) --> Returns True if the object class contains
the private method
Example:
o1 = new Test
see isprivatemethod(o1,"f1") + nl +
isprivatemethod(o1,"f2")
Class Test
func f1
see "message from f1()" + nl
private
func f2
see "message from f2()" + nl
Output:
0
1
addattribute() Function
editWe can add an attribute (or a group of attributes) to the object state (not the class) using the addattribute() function
Syntax:
AddAttribute(object,cAttributeName|aAttributesList)
Example(1):
see new point {x=10 y=20 z=30}
Class Point
AddAttribute(self,["x","y","z"])
Example(2):
o1 = new point
addattribute(o1,"x")
addattribute(o1,"y")
addattribute(o1,"z")
see o1 {x=10 y=20 z=30}
class point
Output:
x: 10.000000
y: 20.000000
z: 30.000000
addmethod() Function
editWe can add a method to the object class using the addmethod() function This method can be used with any object from the same class.
Syntax:
AddMethod(Object,cNewMethodName,cMethodName|AnonymousFunction)
Example:
o1 = new point { x=10 y=20 z=30 }
addmethod(o1,"print", func { see x + nl + y + nl + z + nl } )
o1.print()
Class point
x y z
Output:
10
20
30
Instead of using anonymous function to add new method to the class, we can use the function name
Example:
o1 = new point { x=10 y=20 z=30 }
myfunc = func { see x + nl + y + nl + z + nl }
addmethod(o1,"print", myfunc )
addmethod(o1,"display", myfunc )
addmethod(o1,"show", myfunc )
o1.print()
o1.display()
o1.show()
Class point
x y z
Output:
10
20
30
10
20
30
10
20
30
Since we add the method to the class, any object from that class can use this method
Example:
o1 = new point { x=10 y=20 z=30 }
o2 = new point { x=100 y=200 z=300 }
o3 = new point { x=50 y=150 z=250 }
addmethod(o1,"print", func { see x + nl + y + nl + z + nl } )
o1.print()
o2.print()
o3.print()
Class point
x y z
Output:
10
20
30
100
200
300
50
150
250
getattribute() function
editWe can get the object attribute value using the getattribute() function
Syntax:
GetAttribute(oObject,cAttributeName) ---> Attribute Value
Example:
o1 = new point
see getattribute(o1,"name") + nl +
getattribute(o1,"x") + nl +
getattribute(o1,"y") + nl +
getattribute(o1,"z") + nl
Class Point
x=10 y=20 z=30
name = "3D-Point"
Output:
3D-Point
10
20
30
setattribute() function
editWe can set the object attribute value using the setattribute() function
Syntax:
SetAttribute(oObject,cAttributeName,Value)
Example:
o1 = new person
setattribute(o1,"cName","Mahmoud")
setattribute(o1,"nSalary",1000000)
setattribute(o1,"aColors",["white","blue","yellow"])
see o1
see o1.aColors
Class Person
cName
nSalary
aColors
Output:
cname: Mahmoud
nsalary: 1000000.000000
acolors: List...
white
blue
yellow
mergemethods() Function
editWe can share methods between classes without inheritance using the MergeMethods() function
This function merge class methods to another class.
Syntax:
MergeMethods(cClassNameDestination,cClassNameSource)
Example:
mergemethods("count","share")
mergemethods("count2","share")
o1 = new count { test() }
o1 = new count2 { test() }
Class Share
func one
see "one" + nl
func two
see "two" + nl
func three
see "three" + nl
Class Display
Func printline
see copy("*",20) + nl
Class Count from Display
Func test
printline()
one()
two()
three()
printline()
Class Count2 from Display
Func test
three()
two()
one()
printline()
Output:
********************
one
two
three
********************
three
two
one
********************
Lessons/Extension using the C/C++ languages
Extension using the C/C++ languages
editWe can extend the Ring Virtual Machine (RingVM) by adding new functions written in the C programming language or C++.
The RingVM comes with many functions written in C that we can call like any Ring function.
We can extend the language by writing new functions then rebuilding the RingVM again, or we can create shared library (DLL/So) file to extend the RingVM without the need to rebuild it.
The Ring language source code comes with two files to add new modules to the RingVM, ring_ext.h and ring_ext.c
ring_ext.h
editThe file ring_ext.h contains constants that we can change to include/exclude modules during the build process.
#ifndef ringext_h
#define ringext_h
/* Constants */
#define RING_VM_LISTFUNCS 1
#define RING_VM_REFMETA 1
#define RING_VM_MATH 1
#define RING_VM_FILE 1
#define RING_VM_OS 1
#define RING_VM_MYSQL 1
#define RING_VM_ODBC 1
#define RING_VM_OPENSSL 1
#define RING_VM_CURL 1
#define RING_VM_DLL 1
#endif
ring_ext.c
editThe file ring_ext.c check constants defined in ring_ext.h before calling the start-up function in each module.
Each module contains a function that register the module functions in the RingVM.
#include "ring.h"
void ring_vm_extension ( RingState *pRingState )
{
/* Reflection and Meta-programming */
#if RING_VM_REFMETA
ring_vm_refmeta_loadfunctions(pRingState);
#endif
/* List Functions */
#if RING_VM_LISTFUNCS
ring_vm_listfuncs_loadfunctions(pRingState);
#endif
/* Math */
#if RING_VM_MATH
ring_vm_math_loadfunctions(pRingState);
#endif
/* File */
#if RING_VM_FILE
ring_vm_file_loadfunctions(pRingState);
#endif
/* OS */
#if RING_VM_OS
ring_vm_os_loadfunctions(pRingState);
#endif
/* MySQL */
#if RING_VM_MYSQL
ring_vm_mysql_loadfunctions(pRingState);
#endif
/* ODBC */
#if RING_VM_ODBC
ring_vm_odbc_loadfunctions(pRingState);
#endif
/* OPENSSL */
#if RING_VM_OPENSSL
ring_vm_openssl_loadfunctions(pRingState);
#endif
/* CURL */
#if RING_VM_CURL
ring_vm_curl_loadfunctions(pRingState);
#endif
/* DLL */
#if RING_VM_DLL
ring_vm_dll_loadfunctions(pRingState);
#endif
}
Module Organization
editEach module starts by include the ring header file (ring.h). This files contains the Ring API that we can use to extend the RingVM.
Each module comes with a function to register the module functions in the RingVM The registration is done by using ring_vm_funcregister() function.
The ring_vm_funcregister() function takes two parameters, the first is the function name
that will be used by Ring programs to call the function. The second parameter is the
function pointer in the C program.
for example, the ring_vmmath.c module contains the next code to register the module functions
#include "ring.h"
void ring_vm_math_loadfunctions ( RingState *pRingState )
{
ring_vm_funcregister("sin",ring_vm_math_sin);
ring_vm_funcregister("cos",ring_vm_math_cos);
ring_vm_funcregister("tan",ring_vm_math_tan);
ring_vm_funcregister("asin",ring_vm_math_asin);
ring_vm_funcregister("acos",ring_vm_math_acos);
ring_vm_funcregister("atan",ring_vm_math_atan);
ring_vm_funcregister("atan2",ring_vm_math_atan2);
ring_vm_funcregister("sinh",ring_vm_math_sinh);
ring_vm_funcregister("cosh",ring_vm_math_cosh);
ring_vm_funcregister("tanh",ring_vm_math_tanh);
ring_vm_funcregister("exp",ring_vm_math_exp);
ring_vm_funcregister("log",ring_vm_math_log);
ring_vm_funcregister("log10",ring_vm_math_log10);
ring_vm_funcregister("ceil",ring_vm_math_ceil);
ring_vm_funcregister("floor",ring_vm_math_floor);
ring_vm_funcregister("fabs",ring_vm_math_fabs);
ring_vm_funcregister("pow",ring_vm_math_pow);
ring_vm_funcregister("sqrt",ring_vm_math_sqrt);
ring_vm_funcregister("unsigned",ring_vm_math_unsigned);
ring_vm_funcregister("decimals",ring_vm_math_decimals);
ring_vm_funcregister("murmur3hash",ring_vm_math_murmur3hash);
}
.. tip:: Remember that the function ring_vm_math_loadfunctions() will be called by the ring_vm_extension() function (in the ring_ext.c file).
Function Structure
editEach module function may contains the next steps
1 - Check Parameters Count
2 - Check Parameters Type
3 - Get Parameters Values
4 - Execute Code/Call Functions
5 - Return Value
The structure is very similar to any function (Input - Process - Output) But here we will use the Ring API for the steps 1,2,3 and 5.
Check Parameters Count
editWe can check the parameters count using the RING_API_PARACOUNT macro.
We can compare RING_API_PARACOUNT with any numeric value using == or != operators.
Example:
if ( RING_API_PARACOUNT != 1 ) {
/* code */
}
Example:
if ( RING_API_PARACOUNT == 1 ) {
/* code */
}
Display Error Message
editWe can display error messages using the RING_API_ERROR() function.
The function will display the error and end the execution of the program.
.. note:: the behaviour of this function can be changed by the Ring code using Try/Catch/Done statements, so in your C code, use Return after this function.
Syntax:
RING_API_ERROR(const char *cErrorMsg);
The Ring API comes with some of predefined error messages that we can use
#define RING_API_MISS1PARA "Bad parameters count, the function expect one parameter"
#define RING_API_MISS2PARA "Bad parameters count, the function expect two parameters"
#define RING_API_MISS3PARA "Bad parameters count, the function expect three parameters"
#define RING_API_MISS4PARA "Bad parameters count, the function expect four parameters"
#define RING_API_BADPARATYPE "Bad parameter type!"
#define RING_API_BADPARACOUNT "Bad parameters count!"
#define RING_API_BADPARARANGE "Bad parameters value, error in range!"
#define RING_API_NOTPOINTER "Error in parameter, not pointer!"
#define RING_API_NULLPOINTER "Error in parameter, NULL pointer!"
#define RING_API_EMPTYLIST "Bad parameter, empty list!"
Check Parameters Type
editWe can check the parameter type using the next functions
int RING_API_ISNUMBER(int nParameterNumber);
int RING_API_ISSTRING(int nParameterNumber);
int RING_API_ISLIST(int nParameterNumber);
int RING_API_ISPOINTER(int nParameterNumber);
The output of these functions will be 1 (True) or 0 (False).
Get Parameters Values
editWe can get paramters values using the next functions
double RING_API_GETNUMBER(int nParameterNumber);
const char *RING_API_GETSTRING(int nParameterNumber);
int RING_API_GETSTRINGSIZE(int nParameterNumber);
List *RING_API_GETLIST(int nParameterNumber);
void *RING_API_GETCPOINTER(int nParameterNumber, const char *cPoinerType);
int RING_API_GETPOINTERTYPE(int nParameterNumber);
Return Value
editWe can return values from our function using the next functions.
RING_API_RETNUMBER(double nValue);
RING_API_RETSTRING(const char *cString);
RING_API_RETSTRING2(const char *cString,int nStringSize);
RING_API_RETLIST(List *pList);
RING_API_RETCPOINTER(void *pValue,const char *cPointerType);
Function Prototype
editWhen we define new function to be used for RingVM extension, we use the next prototype
void my_function_name( void *pPointer );
RING_FUNC(my_function_name);
Sin() Function Implementation
editThe next code represents the sin() function implementation using the Ring API and the sin() C function.
void ring_vm_math_sin ( void *pPointer )
{
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( RING_API_ISNUMBER(1) ) {
RING_API_RETNUMBER(sin(RING_API_GETNUMBER(1)));
} else {
RING_API_ERROR(RING_API_BADPARATYPE);
}
}
Fopen() and Fclose() Functions Implementation
editThe next code represents the fopen() function implementation using the Ring API and the fopen() C Function.
The function takes two parameters, the first parameter is the file name as string. The second parameter is the mode as string.
In the file ring_vmfile.h we have some constants to use as the pointer type like
#define RING_VM_POINTER_FILE "file"
#define RING_VM_POINTER_FILEPOS "filepos"
The function implementation in ring_vmfile.c
void ring_vm_file_fopen ( void *pPointer )
{
FILE *fp ;
if ( RING_API_PARACOUNT != 2 ) {
RING_API_ERROR(RING_API_MISS2PARA);
return ;
}
if ( RING_API_ISSTRING(1) && RING_API_ISSTRING(2) ) {
fp = fopen(RING_API_GETSTRING(1),RING_API_GETSTRING(2));
RING_API_RETCPOINTER(fp,RING_VM_POINTER_FILE);
} else {
RING_API_ERROR(RING_API_BADPARATYPE);
}
}
The next code represents the fclose() function implementation
void ring_vm_file_fclose ( void *pPointer )
{
FILE *fp ;
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( RING_API_ISPOINTER(1) ) {
fp = (FILE *) RING_API_GETCPOINTER(1,RING_VM_POINTER_FILE) ;
if ( fp != NULL ) {
RING_API_RETNUMBER(fclose(fp));
RING_API_SETNULLPOINTER(1);
}
} else {
RING_API_ERROR(RING_API_BADPARATYPE);
}
}
From fopen() and fclose() implementation we learned
1 - how to return C pointer using RING_API_RETCPOINTER() function
2 - how to check if the parameter is a pointer using the RING_API_ISPOINTER() function
3 - how to get C pointer value using the RING_API_GETCPOINTER() function
4 - how to set the C pointer variable (in RingVM) to NULL using the RING_API_SETNULLPOINTER() function
Ring API - List Functions
editIn this section we will learn about the list functions provided by the Ring API to create new lists and manipulate the list items.
List * ring_list_new ( int nSize ) ;
void ring_list_newitem ( List *pList ) ;
Item * ring_list_getitem ( List *pList,int index ) ;
List * ring_list_delete ( List *pList ) ;
void ring_list_deleteitem ( List *pList,int index ) ;
void ring_list_print ( List *pList ) ;
int ring_list_gettype ( List *pList, int index ) ;
void ring_list_setint ( List *pList, int index ,int number ) ;
void ring_list_addint ( List *pList,int x ) ;
void ring_list_setpointer ( List *pList, int index ,void *pValue ) ;
void ring_list_addpointer ( List *pList,void *pValue ) ;
void ring_list_setfuncpointer ( List *pList, int index ,void (*pFunc)(void *) ) ;
void ring_list_addfuncpointer ( List *pList,void (*pFunc)(void *) ) ;
int ring_list_isfuncpointer ( List *pList, int index ) ;
void ring_list_setdouble ( List *pList, int index ,double number ) ;
void ring_list_adddouble ( List *pList,double x ) ;
void ring_list_setstring ( List *pList, int index ,const char *str ) ;
void ring_list_setstring2 ( List *pList, int index ,const char *str,int nStrSize ) ;
void ring_list_addstring ( List *pList,const char *str ) ;
void ring_list_addstring2 ( List *pList,const char *str,int nStrSize ) ;
List * ring_list_newlist ( List *pList ) ;
List * ring_list_getlist ( List *pList, int index ) ;
void ring_list_setlist ( List *pList, int index ) ;
void ring_list_setactiveitem ( List *pList, Items *pItems, int index ) ;
void ring_list_copy ( List *pNewList, List *pList ) ;
int ring_list_isnumber ( List *pList, int index ) ;
int ring_list_isstring ( List *pList, int index ) ;
int ring_list_islist ( List *pList, int index ) ;
int ring_list_ispointer ( List *pList, int index ) ;
void ring_list_deleteallitems ( List *pList ) ;
void ring_list_insertitem ( List *pList,int x ) ;
void ring_list_insertint ( List *pList,int nPos,int x ) ;
void ring_list_insertdouble ( List *pList,int nPos,double x ) ;
void ring_list_insertpointer ( List *pList,int nPos,void *pValue ) ;
void ring_list_insertstring ( List *pList,int nPos,const char *str ) ;
void ring_list_insertstring2 ( List *pList,int nPos,const char *str,int nStrSize ) ;
void ring_list_insertfuncpointer ( List *pList,int nPos,void (*pFunc)(void *) ) ;
List * ring_list_insertlist ( List *pList,int nPos ) ;
int ring_list_isiteminsidelist ( List *pList,Item *pItem ) ;
int ring_list_findstring ( List *pList,const char *str,int nColumn ) ;
int ring_list_finddouble ( List *pList,double nNum1,int nColumn ) ;
void ring_list_sortnum ( List *pList,int left,int right,int nColumn ) ;
void ring_list_sortstr ( List *pList,int left,int right,int nColumn ) ;
int ring_list_binarysearchnum ( List *pList,double nNum1,int nColumn ) ;
int ring_list_binarysearchstr ( List *pList,const char *cFind,int nColumn ) ;
void ring_list_swap ( List *pList,int x,int y ) ;
double ring_list_getdoublecolumn ( List *pList,int nIndex,int nColumn ) ;
char * ring_list_getstringcolumn ( List *pList,int nIndex,int nColumn ) ;
void ring_list_genarray ( List *pList ) ;
void ring_list_deletearray ( List *pList ) ;
void ring_list_genhashtable ( List *pList ) ;
void ring_list_genhashtable2 ( List *pList ) ;
void ring_list_refcopy ( List *pNewList, List *pList ) ;
void ring_list_clear ( List *pList ) ;
/* Macro */
ring_list_isdouble(pList,index)
ring_list_isint(pList,index)
ring_list_deletelastitem(x)
ring_list_gethashtable(x)
ring_list_getint(pList,index)
ring_list_getpointer(pList,index)
ring_list_getfuncpointer(pList,index)
ring_list_callfuncpointer(pList,index,x)
ring_list_getdouble(pList,index)
ring_list_getstring(pList,index)
ring_list_getstringobject(pList,index)
ring_list_getstringsize(pList,index)
ring_list_getsize(x) (x->nSize)
Ring API - String Functions
editIn this section we will learn about the string functions provided by the Ring API to create new string and manipulate the string content.
String * ring_string_new ( const char *str ) ;
String * ring_string_new2 ( const char *str,int nStrSize ) ;
String * ring_string_delete ( String *pString ) ;
int ring_string_size ( String *pString ) ;
void ring_string_set ( String *pString,const char *str ) ;
void ring_string_set2 ( String *pString,const char *str,int nStrSize ) ;
void ring_string_add ( String *pString,const char *str ) ;
void ring_string_add2 ( String *pString,const char *str,int nStrSize ) ;
void ring_string_print ( String *pString ) ;
void ring_string_setfromint ( String *pString,int x ) ;
char * ring_string_lower ( char *cStr ) ;
char * ring_string_upper ( char *cStr ) ;
char * ring_string_lower2 ( char *cStr,int nStrSize ) ;
char * ring_string_upper2 ( char *cStr,int nStrSize ) ;
char * ring_string_find ( char *cStr1,char *cStr2 ) ;
char * ring_string_find2 ( char *cStr1,int nStrSize1,char *cStr2,int nStrSize2 ) ;
/* Macro */
ring_string_tolower(x)
ring_string_toupper(x)
ring_string_get(x)
MySQL_Columns() Function Implementation
editThe next code presents the MySQL_Columns() function implementation.
This function returns table columns information.
void ring_vm_mysql_columns ( void *pPointer )
{
MYSQL *con ;
MYSQL_RES *result ;
int nColumns,x ;
MYSQL_ROW row ;
MYSQL_FIELD *field ;
List *pList, *pList2 ;
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( RING_API_ISPOINTER(1) ) {
con = (MYSQL *) RING_API_GETCPOINTER(1,RING_VM_POINTER_MYSQL) ;
if ( con == NULL ) {
return ;
}
result = mysql_store_result(con);
if ( result == NULL ) {
RING_API_RETNUMBER(0);
return ;
}
pList = RING_API_NEWLIST ;
nColumns = mysql_num_fields(result);
if ( row = mysql_fetch_row(result) ) {
while ( field = mysql_fetch_field(result) ) {
pList2 = ring_list_newlist(pList);
ring_list_addstring(pList2,field->name);
ring_list_adddouble(pList2,field->length);
ring_list_adddouble(pList2,field->type);
ring_list_adddouble(pList2,field->flags);
}
}
mysql_free_result(result);
RING_API_RETLIST(pList);
} else {
RING_API_ERROR(RING_API_BADPARATYPE);
}
}
Lists are of type List, in the previoud function we declared two pointers of type List using List *pList, *pList2;
.. note:: The function uses RING_API_NEWLIST to create new list instead of ring_list_new() to create the list in Temp. Memory related to the function scope. This way we can return the list from the function. Also we don't delete the list, if it's stored in a variable by Ring Code it will be saved, if not it will be automatically deleted by RingVM.
The list can contains sub lists, we used the function ring_list_newlist() to create a sublist.
The function ring_list_addstring() is used to add string items to the list/sublist.
The function ring_list_adddouble() is used to add numeric items to the list/sublist.
.. note:: All numeric items in lists returned from RingVM extension functions must be of type double and added to the list using ring_list_adddouble() function.
We return the list from the extension function using the RING_API_RETLIST() function.
Dynamic/Shared Libraries (DLL/So) and LoadLib() function
editInstead of rebuilding the RingVM after writing new functions using C/C++ and the Ring API, we can create a DLL/So file and dynamically use the functions provided by this file in the runtime using the LoadLib() function.
Dynamic library example in C
#include "ring.h"
RING_DLL __declspec(dllexport)
RING_FUNC(ring_ringlib_dlfunc)
{
printf("Message from dlfunc");
}
RING_DLL void ringlib_init(RingState *pRingState)
{
ring_vm_funcregister("dlfunc",ring_ringlib_dlfunc);
}
the idea is to create the ringlib_init() function, this function will be called by the RingVM when we use the generated DLL file though the LoadLib() function.
Inside the ringlib_init() function we can register the module function or call a function that do the registration process for all of the module functions.
The next Ring code demonstrates how to use the DLL library during the runtime.
See "Dynamic DLL" + NL
LoadLib("ringlib.dll")
dlfunc()
Output:
Dynamic DLL
Message from dlfunc
Lessons/Embedding Ring Interpreter in C/C++ Programs
Embedding Ring Interpreter in C/C++ Programs
editWe can call the Ring interpreter from C/C++ programs using the next functions
RingState *ring_state_init();
ring_state_runcode(RingState *pState,const char *cCode);
ring_state_delete(RingState *pState);
Ring State
editThe idea is to use the ring_state_init() to create new state for the Ring Interpreter then call the ring_state_runcode() function to execut Ring code using the same state. When we are done, we call the ring_state_delete() to free the memory.
Example:
#include "ring.h"
#include "stdlib.h"
int main(int argc, char *argv[])
{
RingState *pState = ring_state_init();
printf("welcome\n");
ring_state_runcode(pState,"see 'hello world from the ring programming language'+nl");
ring_state_delete(pState);
}
Output:
welcome
hello world from the ring programming language
Ring State Functions
editThe Ring API comes with the next functions to create and delete the state. Also we have functions to create new variables and get variables values.
RingState * ring_state_init ( void ) ;
RingState * ring_state_delete ( RingState *pRingState ) ;
void ring_state_runcode ( RingState *pRingState,const char *cStr ) ;
List * ring_state_findvar ( RingState *pRingState,const char *cStr ) ;
List * ring_state_newvar ( RingState *pRingState,const char *cStr ) ;
void ring_state_main ( int argc, char *argv[] ) ;
void ring_state_runfile ( RingState *pRingState,const char *cFileName ) ;
Ring State Variables
editWe can create more than one ring state in the same program and we can create and modify variable values.
To get the variable list we can use the ring_state_findvar() function.
To create new variable we can use the ring_state_newvar() function.
Example:
#include "ring.h"
#include "stdlib.h"
int main(int argc, char *argv[])
{
List *pList;
RingState *pState = ring_state_init();
RingState *pState2 = ring_state_init();
printf("welcome\n");
ring_state_runcode(pState,"see 'hello world from the ring programming language'+nl");
printf("Again from C we will call ring code\n");
ring_state_runcode(pState,"for x = 1 to 10 see x + nl next");
ring_state_runcode(pState2,"for x = 1 to 5 see x + nl next");
printf("Now we will display the x variable value from ring code\n");
ring_state_runcode(pState,"see 'x value : ' + x + nl ");
ring_state_runcode(pState2,"see 'x value : ' + x + nl ");
pList = ring_state_findvar(pState,"x");
printf("Printing Ring variable value from C, %.0f\n",
ring_list_getdouble(pList,RING_VAR_VALUE));
printf("now we will set the ring variable value from C\n");
ring_list_setdouble(pList,RING_VAR_VALUE,20);
ring_state_runcode(pState,"see 'x value after update : ' + x + nl ");
pList = ring_state_newvar(pState,"v1");
ring_list_setdouble(pList,RING_VAR_VALUE,10);
pList = ring_state_newvar(pState,"v2");
ring_list_setdouble(pList,RING_VAR_VALUE,20);
ring_state_runcode(pState,"see 'v1 + v2 = ' see v1+v2 see nl");
ring_state_runcode(pState,"see 'end of test' + nl");
ring_state_delete(pState);
ring_state_delete(pState2);
}
Output:
welcome
hello world from the ring programming language
Again from C we will call ring code
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
Now we will display the x variable value from ring code
x value : 11
x value : 6
Printing Ring variable value from C, 11
now we will set the ring variable value from C
x value after update : 20
v1 + v2 = 30
end of test
Lessons/Command Line Options
Command Line Options
editThe ring interpreter takes source code file (*.ring) as input to execute, also the interpreter provide other options like
============ =======================================================
Option Description
============ =======================================================
-tokens Print a list of tokens in the source code file
-rules Print grammar rules applied on the tokens
-ic Print the intermediate byte code (before execution)
-icfinal Print the final byte code (after execution)
-cgi Print http response header before error messages
-norun Don't run the program after compiling
-ins Print instruction operation code before execution
-performance Print clock before and after program execution
============ =======================================================
Printing Tokens
editExample:
Func Main
See "Hello World" + nl
for x = 1 to 10
see x + nl
next
test()
func test
see "welcome" + nl
o1 = new point { x=10 y=20 z=30 }
see o1
class point x y z
Command:
ring test.ring -tokens -norun
Output:
===================================================
Tokens - Generated by the Scanner
===================================================
Keyword : FUNC
Identifier : main
EndLine
Keyword : SEE
Literal : Hello World
Operator : +
Identifier : nl
EndLine
Keyword : FOR
Identifier : x
Operator : =
Number : 1
Keyword : TO
Number : 10
EndLine
Keyword : SEE
Identifier : x
Operator : +
Identifier : nl
EndLine
Keyword : NEXT
EndLine
Identifier : test
Operator : (
Operator : )
EndLine
Keyword : FUNC
Identifier : test
EndLine
Keyword : SEE
Literal : welcome
Operator : +
Identifier : nl
EndLine
Identifier : o1
Operator : =
Keyword : NEW
Identifier : point
Operator : {
Identifier : x
Operator : =
Number : 10
Identifier : y
Operator : =
Number : 20
Identifier : z
Operator : =
Number : 30
Operator : }
EndLine
Keyword : SEE
Identifier : o1
EndLine
Keyword : CLASS
Identifier : point
Identifier : x
Identifier : y
Identifier : z
EndLine
===================================================
Printing Rules
editCommand:
ring test.ring -rules -norun
Output:
===================================================
Grammar Rules Used by The Parser
===================================================
Rule : Program --> {Statement}
Line 1
Rule : Statement --> 'Func' Identifier [ParaList]
Line 2
Rule : Factor --> Literal
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : Arithmetic --> Arithmetic + Arithmetic
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> 'See' Expr
Line 3
Rule : Factor --> Number
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Factor --> Number
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> 'For' Identifier '=' Expr to Expr ['step' Expr]
Line 4
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : Arithmetic --> Arithmetic + Arithmetic
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> 'See' Expr
Line 5
Rule : Next --> 'Next'
Line 6
Rule : Mixer -> '(' [Expr { ',' Expr} ] ')'
Line 8
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Rule : Statement --> 'Func' Identifier [ParaList]
Line 9
Rule : Factor --> Literal
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : Arithmetic --> Arithmetic + Arithmetic
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> 'See' Expr
Line 10
Rule : Factor --> New Identifier {'.' Identifier }
Rule : Mixer --> '{' {Statement} BraceEnd
Rule : Factor --> Number
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Assignment -> '=' Expr
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Rule : Factor --> Number
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Assignment -> '=' Expr
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Rule : Factor --> Number
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Assignment -> '=' Expr
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Rule : BraceEnd --> '}'
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Assignment -> '=' Expr
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Line 11
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> 'See' Expr
Line 13
Rule : Statement --> 'Class' Identifier
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
Rule : Factor --> Identifier [ {Mixer} | Assignment | PlusPlus | MinusMinus]
Rule : Range --> Factor
Rule : Term --> Range
Rule : Arithmetic --> Term
Rule : BitShift --> Arithmetic
Rule : BitAnd --> BitShift
Rule : BitOrXOR --> BitAnd
Rule : Compare --> BitOrXOR
Rule : EqualOrNot --> Compare
Rule : LogicNot -> EqualOrNot
Rule : Expr --> LogicNot
Rule : Statement --> Expr
===================================================
Printing Intermediate Code
editCommand:
ring test.ring -ic -norun
Output:
===================================================
Byte Code - Before Execution by the VM
===================================================
PC OPCode Data
1 ReturnNull
2 Func main
3 NewLine 2
4 FuncExE
5 PushC Hello World
6 LoadA nl 0
7 PushV
8 SUM 0
9 Print
10 NewLine 3
11 ExitMark 29 28
12 LoadAFirst x
13 PushN 1.000000
14 BeforeEqual 0
15 Assignment
16 PushN 1.000000
17 StepNumber
18 JumpVarLENum x 10.000000 29
19 NewLine 4
20 FuncExE
21 LoadA x 0
22 PushV
23 LoadA nl 0
24 PushV
25 SUM 0
26 Print
27 NewLine 5
28 IncJump x 18
29 POPExitMark
30 POPStep
31 NewLine 6
32 LoadFunc test
33 Call 0
34 NoOperation
35 NewLine 8
36 PushV
37 FreeStack
38 ReturnNull
39 Func test
40 NewLine 9
41 FuncExE
42 PushC welcome
43 LoadA nl 0
44 PushV
45 SUM 0
46 Print
47 NewLine 10
48 LoadA o1 0
49 AssignmentPointer
50 New point
51 SetScope
52 PushV
53 BraceStart
54 LoadA x 0 58
55 AssignmentPointer
56 PushN 10.000000
57 BeforeEqual 0
58 Assignment 0 0
59 FreeStack
60 LoadA y 0 64
61 AssignmentPointer
62 PushN 20.000000
63 BeforeEqual 0
64 Assignment 0 0
65 FreeStack
66 LoadA z 0 70
67 AssignmentPointer
68 PushN 30.000000
69 BeforeEqual 0
70 Assignment 0 0
71 FreeStack
72 LoadFunc ismethod
73 LoadA self 0
74 PushV
75 PushC braceend
76 Call
77 NoOperation
78 PushV
79 JumpZ 85
80 LoadFunc braceend
81 Call
82 NoOperation
83 PushV
84 FreeStack
85 BraceEnd
86 FreeStack
87 NewLine 11
88 FuncExE
89 LoadA o1 0
90 PushV
91 Print
92 NewLine 13
93 ReturnNull
94 Class point 006E8BC0
95 NewLabel
96 LoadA x 0
97 PushV
98 FreeStack
99 LoadA y 0
100 PushV
101 FreeStack
102 LoadA z 0
103 PushV
104 FreeStack
105 ReturnNull
===================================================
Printing Final Intermediate Code
editCommand:
ring test.ring -icfinal
Output:
Hello World
1
2
3
4
5
6
7
8
9
10
welcome
x: 10.000000
y: 20.000000
z: 30.000000
===================================================
Byte Code - After Execution by the VM
===================================================
PC OPCode Data
1 ReturnNull
2 Func main
3 NewLine 2
4 FuncExE
5 PushC Hello World
6 PushP 007D3670 0
7 PushV
8 SUM 0
9 Print
10 NewLine 3
11 ExitMark 29 28
12 LoadAFirst x
13 PushN 1.000000
14 BeforeEqual 0
15 Assignment
16 PushN 1.000000
17 StepNumber
18 JumpVarLPLENum x 10.000000 29
19 NewLine 4
20 FuncExE
21 PushPLocal x 0
22 PushV
23 PushP 007D3670 0
24 PushV
25 SUM 0
26 Print
27 NewLine 5
28 IncLPJump x 18
29 POPExitMark
30 POPStep
31 NewLine 6
32 LoadFuncP test
33 Call 0
34 NoOperation
35 NewLine 8
36 PushV
37 FreeStack
38 ReturnNull
39 Func test
40 NewLine 9
41 FuncExE
42 PushC welcome
43 PushP 007D3670 0
44 PushV
45 SUM 0
46 Print
47 NewLine 10
48 PushPLocal o1 0
49 AssignmentPointer
50 New point
51 SetScope
52 PushV
53 BraceStart
54 LoadA x 0 58
55 AssignmentPointer
56 PushN 10.000000
57 BeforeEqual 0
58 SetProperty 0 106
59 FreeStack
60 LoadA y 0 64
61 AssignmentPointer
62 PushN 20.000000
63 BeforeEqual 0
64 SetProperty 0 141
65 FreeStack
66 LoadA z 0 70
67 AssignmentPointer
68 PushN 30.000000
69 BeforeEqual 0
70 SetProperty 0 176
71 FreeStack
72 LoadFunc ismethod
73 LoadA self 0
74 PushV
75 PushC braceend
76 Call
77 NoOperation
78 PushV
79 JumpZ 85
80 LoadFunc braceend
81 Call
82 NoOperation
83 PushV
84 FreeStack
85 BraceEnd
86 FreeStack
87 NewLine 11
88 FuncExE
89 PushPLocal o1 0
90 PushV
91 Print
92 NewLine 13
93 ReturnNull
94 Class point 007D8470
95 NewLabel
96 LoadA x 0
97 PushV
98 FreeStack
99 LoadA y 0
100 PushV
101 FreeStack
102 LoadA z 0
103 PushV
104 FreeStack
105 ReturnNull
106 LoadFunc ismethod
107 LoadA ring_gettemp_var 0
108 PushV
109 PushC setx
110 Call 0
111 NoOperation
112 PushV
113 JumpZ 132
114 NewLine 2
115 LoadA ring_gettemp_var 0
116 LoadMethod setx
117 LoadA ring_settemp_var 0
118 PushV
119 Call 0 1
120 AfterCallMethod
121 PushV
122 FreeStack
123 NewLine 3
124 LoadA ring_tempflag_var 0 128
125 AssignmentPointer
126 PushN 0.000000
127 BeforeEqual 0
128 Assignment 0 0
129 FreeStack
130 NewLine 4
131 Jump 140
132 NewLine 5
133 PushP 007D37D8 0 137
134 AssignmentPointer
135 PushN 1.000000
136 BeforeEqual 0
137 Assignment 0 0
138 FreeStack
139 NewLine 6
140 Return
141 LoadFunc ismethod
142 LoadA ring_gettemp_var 0
143 PushV
144 PushC sety
145 Call 0
146 NoOperation
147 PushV
148 JumpZ 167
149 NewLine 2
150 LoadA ring_gettemp_var 0
151 LoadMethod sety
152 LoadA ring_settemp_var 0
153 PushV
154 Call 0 1
155 AfterCallMethod
156 PushV
157 FreeStack
158 NewLine 3
159 LoadA ring_tempflag_var 0 163
160 AssignmentPointer
161 PushN 0.000000
162 BeforeEqual 0
163 Assignment 0 0
164 FreeStack
165 NewLine 4
166 Jump 175
167 NewLine 5
168 PushP 007D37D8 0 172
169 AssignmentPointer
170 PushN 1.000000
171 BeforeEqual 0
172 Assignment 0 0
173 FreeStack
174 NewLine 6
175 Return
176 LoadFunc ismethod
177 LoadA ring_gettemp_var 0
178 PushV
179 PushC setz
180 Call 0
181 NoOperation
182 PushV
183 JumpZ 202
184 NewLine 2
185 LoadA ring_gettemp_var 0
186 LoadMethod setz
187 LoadA ring_settemp_var 0
188 PushV
189 Call 0 1
190 AfterCallMethod
191 PushV
192 FreeStack
193 NewLine 3
194 LoadA ring_tempflag_var 0 198
195 AssignmentPointer
196 PushN 0.000000
197 BeforeEqual 0
198 Assignment 0 0
199 FreeStack
200 NewLine 4
201 Jump 210
202 NewLine 5
203 PushP 007D37D8 0 207
204 AssignmentPointer
205 PushN 1.000000
206 BeforeEqual 0
207 Assignment 0 0
208 FreeStack
209 NewLine 6
210 Return
===================================================
CGI Support
editCommand:
ring test.ring -cgi
No Run
editCommand:
ring test.ring -norun
Printing Instruction Operation Code
editCommand:
ring test.ring -ins
Output:
===================================================
Operation : ReturnNull
PC : 1
Line Number : 1 , File test.ring
SP (After) : 0 - FuncSP : 0
LineNumber 1
===================================================
.....
.....
.....
.. tip:: Output removed from the previous example because it's very large!
Performance
editCommand:
ring test.ring -performance
Output:
===================================================
Date : 2015/09/15 Time : 15:56:17
Clock : 0
===================================================
Hello World
1
2
3
4
5
6
7
8
9
10
welcome
x: 10.000000
y: 20.000000
z: 30.000000
===================================================
Date : 2015/09/15 Time : 15:56:17
Clock : 0
===================================================
Lessons/Web Development (CGI Library)
Web Development (CGI Library)
editIn this chapter we will learn about developing Web applications using a CGI Library written in the Ring language.
Ring CGI Hello World Program
editThe next program is the Hello World program
#!b:\mahmoud\apps\ring\ring.exe -cgi
See "content-type : text/html" +nl+nl+
"Hello World!" + nl
Hello World Program using the Web Library
editWe can use the web library to write CGI Web applications quickly
Example (1) :
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
Text("Hello World!")
}
Example (2) :
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
WebPage()
{
Text("Hello World!")
}
.. tip:: the difference between ex. 1 and ex. 2 is using WebPage() function to return the page object instead of creating the object using new statement.
Web Library Features
editThe next features are provided by the Web library to quickly create web applications.
- Generate HTML pages using functions
- Generate HTML pages using objects
- HTTP Get
- HTTP Post
- Files Upload
- URL Encode
- Templates
- CRUD MVC Sample
- Users Logic & Registration Sample
HTTP Get Example
editThe Page User Interface
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
Title = "Test HTTP Get"
divstart([ :style = StyleSizeFull() ] )
boxstart()
text( "Test HTTP GET" )
newline()
boxend()
divstart([ :style = Styledivcenter("600px","550px") +
StyleGradient(21) ])
divstart([:style = stylefloatleft() + stylesize("100px","100%") +
stylecolor("black") + stylegradient(58)])
formstart("ex5.ring")
tablestart([ :style = stylesize("65%","90%") +
stylemarginleft("35%") +
stylemargintop("30%") ])
rowstart([])
cellstart([])
text ( "Name : " )
cellend()
cellstart([])
cTextboxStyle = StyleMarginLeft("5%") +
StyleWidth("250px") +
StyleColor("black") +
StyleBackColor("white")
textbox([ :name = "Name", :style = cTextboxStyle ] )
cellend()
rowend()
rowstart([])
cellstart([])
text ( "Address : " )
cellend()
cellstart([])
textbox([ :name = "Address", :style = cTextboxStyle] )
cellend()
rowend()
rowstart([])
cellstart([])
text ( "Phone : " )
cellend()
cellstart([])
textbox([ :name = "Phone", :style = cTextboxStyle ])
cellend()
rowend()
rowstart([])
cellstart([])
text ( "Age : " )
cellend()
cellstart([])
textbox([ :name = "Age", :style = cTextboxStyle ])
cellend()
rowend()
rowstart([])
cellstart([])
text ( "City: " )
cellend()
cellstart([])
listbox([ :name = "City", :items = ["Cairo","Riyadh","Jeddah"],
:style = stylemarginleft("5%") + stylewidth("400px") ] )
cellend()
rowend()
rowstart([])
cellstart([])
text ( "Country : " )
cellend()
cellstart([])
combobox([ :name = "Country",
:items = ["Egypt","Saudi Arabia","USA"],
:style = stylemarginleft("5%") +
stylewidth("400px")+
stylecolor("black")+
stylebackcolor("white")+
stylefontsize("14px") ])
cellend()
rowend()
rowstart([])
cellstart([])
text ( "Note : " )
cellend()
cellstart([])
editbox([ :name = "Notes",
:style = stylemarginleft("5%") +
stylesize("400px","100px")+
stylecolor("black")+
stylebackcolor("white") ,
:value = "write comments here..." ] )
cellend()
rowend()
rowstart([])
cellstart([])
cellend()
cellstart([])
submit([ :value = "Send" , :Style = stylemarginleft("5%") ])
cellend()
rowend()
tableend()
formend()
divend()
divend()
divend()
}
Screen Shot:
The Response
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
divstart([ :style = styledivcenter("800px","500px") ])
boxstart()
text ( "HTTP GET Response" ) newline()
boxend()
divstart([ :style = stylefloatleft()+stylewidth("10%")+
stylecolor("black")+stylegradient(58) ])
newline()
text ( "Name : " )
newline() newline()
text ( "Address : " )
newline() newline()
text ( "Phone : " )
newline() newline()
text ( "Age : " )
newline() newline()
text ( "City : " )
newline() newline()
text ( "Country : " )
newline() newline()
text ( "Note : " )
newline() newline()
divend()
divstart([ :style = stylefloatleft()+stylewidth("90%")+
stylecolor("black")+stylegradient(47) ])
divstart([ :style = stylefloatleft() + stylewidth("1%") ])
newline()
divend()
divstart([ :style = stylefloatleft() + stylewidth("95%") ])
newline()
text ( aPageVars["Name"] )
newline() newline()
text ( aPageVars["Address"] )
newline() newline()
text ( aPageVars["Phone"] )
newline() newline()
text ( aPageVars["Age"] )
newline() newline()
text ( aPageVars["City"] )
newline() newline()
text (aPageVars["Country"] )
newline() newline()
text ( aPageVars["Notes"] )
newline() newline()
divend()
divend()
divend()
}
Screen Shot:
HTTP POST Example
editThe Page User Interface
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text( "Post Test")
newline()
boxend()
divstart([ :style=StyleFloatLeft()+StyleWidth("100px") ])
newline()
text( "Number1 : " ) newline() newline()
text( "Number2 : " ) newline() newline()
divend()
formpost("ex7.ring")
divstart([ :style = styleFloatLeft()+StyleWidth("200px") ])
newline()
textbox([ :name = "Number1" ]) newline() newline()
textbox([ :name = "Number2" ]) newline() newline()
submit([ :value = "Send" ] )
divend()
formend()
}
Screen Shot:
The Response
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text( "Post Result" )
newline()
boxend()
divstart([ :style = styleFloatLeft()+styleWidth("200px") ])
newline()
text( "Number1 : " + aPageVars["Number1"] )
newline() newline()
text( "Number2 : " + aPageVars["Number2"] )
newline() newline()
text( "Sum : " + (0 + aPageVars["Number1"] + aPageVars["Number2"] ) )
newline()
divend()
}
Screen Shot:
Upload Files
editThe Page User Interface
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New page
{
boxstart()
text( "Upload File" )
newline()
boxend()
for x = 1 to 3 newline() next
formupload("ex9.ring")
text( "Customer Name : " )
textbox([ :name = "custname" ])
newline() newline()
divstart([ :style = styleFloatLeft() + styleWidth("90px") ])
uploadfile("file") newline() newline()
uploadfile("file2") newline() newline()
submit([ :value = "Send" ])
divend()
formend()
}
Screen Shot:
The Response
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
cUploadPath = "C:/Apache2.2/htdocs/ringapp/upload/"
cUploadFolder = "/ringapp/upload/"
New page
{
boxstart()
text( "Upload Result" )
newline()
boxend()
newline()
divstart([ :style= styleFloatLeft() + styleWidth("100px") ])
text( "Name : " + aPageVars["custname"] )
newline()
divend()
if aPageVars["file"] != char(13)
getuploadedfile(self,"file")
ok
if aPageVars["file2"] != char(13)
getuploadedfile(self,"file2")
ok
}
Func getuploadedfile oObj,cFile
# here we use object.property
# instead of object { } to avoid executing braceend method
cFileName = cUploadPath + oObj.getfilename(aPageVars,cFile)
write(cFileName,aPageVars[cFile])
system("chmod a+x "+cFileName)
oObj.newline()
oObj.text( "File "+cFileName+ " Uploaded ..." )
oObj.newline()
imageURL = cUploadFolder+oObj.getfilename(aPageVars,cFile)
oObj.link([ :url = imageURL, :title = "Download" ])
oObj.newline()
oObj.image( [ :url = imageURL , :alt = :image ] )
oObj.newline()
Screen Shot:
Cookies
editThe Page User Interface
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New page
{
boxstart()
text( "Cookie Test" )
newline()
boxend()
newline()
link([ :url = "ex11.ring", :title = "Use Cookies" ])
cookie("custname","Mahmoud Fayed")
cookie("custage",28)
}
Screen Shot:
The Response
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text( "Cookies Values" )
newline()
boxend()
link([ :url = "ex10.ring", :title = "back" ])
newline()
divstart([:style="float:left;width:200px"])
text( "Name : " + aPageVars["custname"] )
newline()
text( "Age : " + aPageVars["custage"] )
newline()
divend()
}
Screen Shot:
URL Encode
editThe Page User Interface
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text( "URLEncode" )
newline()
boxend()
link([ :url = "ex5.ring?Name="+URLEncode("-*{Mahmoud}*-")+
"&Address=Egypt&Phone=123456&Age=28&Notes=Programmer",
:title = "Test URL Encode" ])
}
Screen Shot:
Screen Shot:
Templates
editUsing Templates we can write Ring code inside HTML files
Syntax:
<%= Ring Expression %>
<% Ring Statements %>
The HTML Code
<h1>Listing Numbers</h1>
<table>
<tr>
<th> <%= myheader.cColumn1 %> </th>
<th> <%= myheader.cColumn2 %> </th>
<th></th>
<th></th>
<th></th>
</tr>
<% for x in aNumbers %>
<tr>
<td> <%= x.nValue %> </td>
<td> <%= x.nSquare %> </td>
</tr>
<% next %>
</table>
The Ring Code
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New NumbersController { start() }
Class NumbersController
MyHeader aNumbers
Func Start
MyHeader = New Header
{
cColumn1 = "Number" cColumn2 = "Square"
}
aNumbers = list(20)
for x = 1 to len(aNumbers)
aNumbers[x] = new number
{
nValue = x nSquare = x*x
}
next
cTemp = Template("mynumbers.html",self)
New Page
{
boxstart()
text( "Test Templates" )
newline()
boxend()
html(cTemp)
}
Class Header cColumn1 cColumn2
Class Number nValue nSquare
Screen Shot:
HTML Special Characters
editThe text() function display HTML special characters.
If you want to write html code, use the html() function.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text("HTML Special Characters")
newline()
boxend()
text('
<html>
<body>
<p> "hello world" </p>
</body>
</html>
')
}
Screen Shot:
Hash Functions
editThe Page User Interface
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text( "Hash Test")
newline()
boxend()
divstart([ :style = StyleFloatLeft() + StyleWidth("100px") ])
newline()
text( "Value : " )
newline() newline()
divend()
formpost("ex16.ring")
divstart([ :style = StyleFloatLeft() + StyleWidth("300px") ])
newline()
textbox([ :name = "Value" ])
newline() newline()
submit([ :value = "Send" ])
divend()
formend()
}
Screen Shot:
The Response
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
New Page
{
boxstart()
text( "Hash Result" )
newline()
boxend()
divstart([ :style = styleFloatLeft() + styleWidth("100%") ])
newline()
text( "Value : " + aPageVars["Value"] )
newline()
text( "MD5 : " + MD5(aPageVars["Value"]) )
newline()
text( "SHA1 : " + SHA1(aPageVars["Value"]) )
newline()
text( "SHA256 : " + SHA256(aPageVars["Value"]) )
newline()
text( "SHA224 : " + SHA224(aPageVars["Value"]) )
newline()
text( "SHA384 : " + SHA384(aPageVars["Value"]) )
newline()
text( "SHA512 : " + SHA512(aPageVars["Value"]) )
newline()
divend()
}
Screen Shot:
Random Image
edit #!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
cUploadPath = "C:/Apache2.2/htdocs/ringapp/upload/"
New Page
{
boxstart()
text( "Random Test")
newline()
boxend()
divstart([ :style = styleFloatLeft() + styleWidth("400px") ])
newline()
aList = dir(cUploadPath)
if len(aList) > 0
nIndex = random(len(aList))
if nindex = 0 nIndex = 1 ok
cItem = "upload/" + aList[nIndex][1]
newline()
image( [ :url = cItem , :alt = :image ] )
else
text("No images!") newline()
ok
divend()
}
Screen Shot:
HTML Lists
editThe next example print a list contains numbers from 1 to 10
Then print a list from Ring List.
Finally we have a list of buttons and when we press on a button we get a message contains the clicked button number.
To start the list we uses the ulstart() function.
To end the list we uses the ulend() function.
We uses listart() and liend() to determine the list item.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
Func Main
New Page
{
ulstart([])
for x = 1 to 10
listart([])
text(x)
liend()
next
ulend()
list2ul(["one","two","three","four","five"])
ulstart([])
for x = 1 to 10
listart([])
cFuncName = "btn"+x+"()"
button([ :onclick = cFuncName , :value = x])
script(scriptfuncalert(cFuncName,string(x)))
liend()
next
ulend()
}
Screen Shot:
HTML Tables
editIn this example we will learn how to generate HTML tables using the tablestart(), tableend(), rowstart(), rowend() ,headerstart(), headerend(), cellstart() and cellend() functions.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
Func Main
New Page
{
divstart([ :style = styledivcenter("400px","500px") ] )
style(styletable() + styletablerows("t01"))
tablestart([ :id = :t01 , :style = stylewidth("100%") ])
rowstart([])
headerstart([]) text("Number") headerend()
headerstart([]) text("square") headerend()
rowend()
for x = 1 to 10
rowstart([])
cellstart([]) text(x) cellend()
cellstart([]) text(x*x) cellend()
rowend()
next
tableend()
divend()
}
Screen Shot:
Gradient
editIn this example we will learn how to use the StyleGradient() function.
The function takes the style number as input (range from 1 to 60).
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
Func Main
New Page
{
boxstart()
text("StyleGradient() Function")
boxend()
for x = 1 to 60
divstart([ :id = x , :align = "center" ,
:style = stylefloatleft() +
stylesize(string(100/60*6)+"%","50px") +
stylegradient(x) ])
h3(x)
divend()
next
}
Screen Shot:
Generating Pages using Objects
editInstead of using functions/methods to generate HTML pages, we can use an object for each element in the page.
This choice means more beautiful code but slower.
The fastest method is to print HTML code directly, then using functions then using templates then using objects (slower).
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
Func Main
WebPage()
{
Title = "Using objects to create the Web Page content"
h1 { text("welcome") }
link
{
Title = "Google"
Link = "http://www.google.com"
}
div
{
id = "div1"
style = stylegradient(30) + stylesize("50%","50%")
text("Outer Div")
div
{
id = "div2"
color = "white"
backgroundcolor = "green"
width = "50%"
height = "50%"
marginleft = "5%"
margintop = "5%"
text("Inner Div")
}
}
div
{
id = "div3"
color = "black"
backgroundcolor = "silver"
width = "100%"
height = "100%"
text("Form")
form
{
method = "POST"
Action = "helloworld.ring"
Table
{
style = stylewidth("100%") + stylegradient(24)
TR
{
TD { WIDTH="10%" text("Name : " ) }
TD { Input { type = "text" } }
}
TR
{
TD { WIDTH="10%" text("Email : " ) }
TD { Input { type = "text" } }
}
TR
{
TD { WIDTH="10%" text("Password : " ) }
TD { Input { type = "password" } }
}
TR
{
TD { WIDTH="10%" text("Notes") }
TD { TextArea { width="100%" rows = 10 cols = 10
text("type text here...") } }
}
TR
{
TD { WIDTH="10%" text("Gender") }
TD {
select
{
width = "100%"
option { text("Male") }
option { text("Female") }
}
}
}
TR
{
TD { WIDTH="10%" text("Role") }
TD
{
select
{
multiple = "multiple"
width = "100%"
option { text("student") }
option { text("admin") }
}
}
}
}
Input { type = "submit" value = "send" }
Image { src="upload/profile1.jpg" alt="profile"}
Input { type = "checkbox" value = "Old Member"} text("old member")
Input { type = "range" min=1 max=100}
Input { type = "number" min=1 max=100}
Input { type = "radio" color="black" name="one"
value = "one"} text("one")
}
}
div
{
color = "white"
backgroundcolor = "blue"
width = "100%"
UL
{
LI { TEXT("ONE") }
LI { TEXT("TWO") }
LI { TEXT("THREE") }
}
}
div
{
audio
{
src = "horse.ogg"
type = "audio/ogg"
}
video
{
width = 320
height = 240
src = "movie.mp4"
type = "video/mp4"
}
Input
{
type = "color"
value = "#ff0000"
onchange = "clickColor(0, -1, -1, 5)"
}
}
}
Screen Shot:
Using Bootstrap Library using Functions
editThe next example uses the Bootstrap JavaScript Library when generating the HTML page.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
Func Main
new BootstrapPage {
divstart([ :class = "container" ])
divstart([ :class = "jumbotron" ])
h1("Bootstrap Page")
divend()
divstart([ :class = :row ])
divstart([ :class = "col-sm-4" ])
h3("Welcome to the Ring programming language")
p([ :text = "Using a scripting language is very fun!" ])
divend()
divstart([ :class = "col-sm-4" ])
h3("Welcome to the Ring programming language")
p([ :text = "using a scripting language is very fun!" ])
divend()
divstart([ :class = "col-sm-4" ])
h3("Welcome to the Ring programming language")
p([ :text = "using a scripting language is very fun!" ])
divend()
divend()
divend()
}
Screen Shot:
Using Bootstrap Library using Objects
editThe next example uses the Bootstrap JavaScript Library when generating the HTML page.
Instead of using functions to generate the HTML elements, we will use objects.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Import System.Web
Func Main
BootStrapWebPage()
{
div
{
classname = :container
div
{
classname = :jumbotron
H1 { text("Bootstrap Page") }
}
div
{
classname = :row
for x = 1 to 3
div
{
classname = "col-sm-4"
H3 { html("Welcome to the Ring programming language") }
P { html("Using a scripting language is very fun!") }
}
next
}
div
{
classname = :row
div
{
classname = "col-sm-4"
Button
{
classname = "btn btn-info btn-lg"
datatoggle= "modal"
datatarget = "#myModal"
text("Open Large Modal")
}
}
div
{
classname = "col-sm-4"
Button { classname = "btn btn-default btn-lg" text("default") }
Button { classname = "btn btn-primary btn-md" text("primary") }
Button { classname = "btn btn-sucess btn-sm" text("sucess") }
Button { classname = "btn btn-info btn-xs" text("info") }
Button { classname = "btn btn-warning" text("warning") }
Button { classname = "btn btn-danger" text("danger") }
Button { classname = "btn btn-link" text("link") }
}
div
{
classname = "col-sm-4"
Button { classname = "btn btn-default btn-block" text("default") }
Button { classname = "btn btn-primary btn-block" text("primary") }
Button { classname = "btn btn-sucess btn-block" text("sucess") }
Button { classname = "btn btn-info btn-block" text("info") }
Button { classname = "btn btn-warning btn-block" text("warning") }
Button { classname = "btn btn-danger btn-block" text("danger") }
Button { classname = "btn btn-link btn-block" text("link") }
}
div
{
classname = "col-sm-4"
div { classname = "btn-group"
button { classname="btn btn-primary" text("one") }
button { classname="btn btn-primary" text("two") }
button { classname="btn btn-primary" text("three") }
}
}
div
{
classname = "col-sm-4"
div { classname = "btn-group btn-group-lg"
button { classname="btn btn-primary" text("one") }
button { classname="btn btn-primary" text("two") }
button { classname="btn btn-primary" text("three") }
}
}
div
{
classname = "col-sm-4"
div {
classname = "btn-group-vertical btn-group-lg"
button { classname="btn btn-primary" text("one") }
button { classname="btn btn-primary" text("two") }
button { classname="btn btn-primary" text("three") }
}
}
}
div { classname="modal fade" id="myModal" role="dialog"
div { classname = "modal-dialog modal-lg"
div { classname="modal-content"
div { classname="modal-header"
button { classname="close" datadismiss="modal"
html("×")
}
h4 { classname="modal-title"
text("Modal Header")
}
}
div { classname = "modal-body"
p { text("This is a large model.") }
}
div { classname="modal-footer"
button { classname = "btn btn-default" datadismiss="modal"
text("close")
}
}
}
}
}
}
}
Screen Shot:
CRUD Example using MVC
editThe next example uses the weblib.ring & datalib.ring.
The datalib.ring contains classes for creating database applications using MVC pattern.
In this example we create an object from the SalaryController class then call the Routing method.
We define the website variable to contains the basic url of the page.
When we create the SalaryModel class from the ModelBase class, the salary table will be opened and the columns data will be defined as attributes in the model class.
The SalaryView class create an object from the SalaryLanguageEnglish class to be used for translation.
The method AddFuncScript is used to call the form for adding/modifying record data.
The method FormViewContent is used to determine the controls in the form when we add or modify a record.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Import System.Web
website = "ex24.ring"
New SalaryController { Routing() }
Class SalaryModel from ModelBase
Class SalaryController From ControllerBase
Class SalaryView From ViewBase
oLanguage = new SalaryLanguageEnglish
Func AddFuncScript oPage,oController
return oPage.scriptfuncajax("myadd",oController.cMainURL+
oController.cOperation+"=add","mysubpage")
Func FormViewContent oController,oTranslation,oPage
return [
[ oTranslation.aColumnsTitles[2], "textbox", "name",
oController.oModel.Name, oPage.stylewidth("100%") ],
[ oTranslation.aColumnsTitles[3], "textbox", "salary",
oController.oModel.Salary, oPage.stylewidth("50%") ]
]
Class SalaryLanguageEnglish
cTitle = "Salary Table"
cBack = "back"
aColumnsTitles = ["ID","Name","Salary"]
cOptions = "Options"
cSearch = "Search"
comboitems = ["Select Option...","Edit","Delete"]
cAddRecord = "Add Record"
cEditRecord = "Edit Record"
cRecordDeleted = "Record Deleted!"
aMovePages = ["First","Prev","Next","Last"]
cPage = "Page"
cOf = "of"
cRecordsCount = "Records Count"
cSave = "Save"
temp = new page
cTextAlign = temp.StyleTextRight()
cNoRecords = "No records!"
Screen Shot:
Users registration and Login
editWe have the users classes (Model, View & Controller) to deal with the users data like username & email.
The next code is stored in ex25_users.ring
Class UsersModel from ModelBase
cSearchColumn = "username"
Class UsersController From ControllerBase
aColumnsNames = ["id","username","email"]
Func UpdateRecord
oModel.id = aPageVars[cRecID]
oModel.updatecolumn("username", aPageVars[:username] )
oModel.updatecolumn("email", aPageVars[:email] )
oView.UpdateView(self)
Class UsersView from ViewBase
oLanguage = new UsersLanguageEnglish
Func AddFuncScript oPage,oController
return oPage.scriptfunc("myadd",oPage.scriptredirection("ex26.ring"))
Func FormViewContent oController,oTranslation,oPage
return [
[oTranslation.aColumnsTitles[2],"textbox","username",
oController.oModel.UserName,oPage.stylewidth("100%")],
[oTranslation.aColumnsTitles[3],"textbox","email",
oController.oModel.Email,oPage.stylewidth("50%")]
]
Class UsersLanguageEnglish
cTitle = "Users Table"
cBack = "back"
aColumnsTitles = ["ID","User Name","Email"]
cOptions = "Options"
cSearch = "Search"
comboitems = ["Select Option...","Edit","Delete"]
cAddRecord = "Add Record"
cEditRecord = "Edit Record"
cRecordDeleted = "Record Deleted!"
aMovePages = ["First","Prev","Next","Last"]
cPage = "Page"
cOf = "of"
cRecordsCount = "Records Count"
cSave = "Save"
temp = new page
cTextAlign = temp.StyleTextRight()
cNoRecords = "No records!"
In the file ex25.ring we load ex25_users.ring then create an object from UsersController class.
Using the created object, we call the routing method.
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Load "ex25_users.ring"
Import System.Web
website = "ex25.ring"
New UsersController { Routing() }
Screen Shot:
See the next code for the registration page
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Import System.Web
website = "ex26.ring"
new page {
boxstart()
text( "Register")
newline()
boxend()
divstart([:style = stylegradient(6) + stylesize("100%","95%") ])
link([ :url = website, :title = "back" , :style = stylecolor("white")])
newline()
divstart([ :style= styledivcenter("500","160") + stylegradient(52) ])
formpost("ex27.ring")
tablestart([ :Style = stylemarginleft("2%") + stylemargintop("2%") +
stylewidth("90%") ])
rowstart([])
cellstart([:style = stylewidth("20%") + styleheight(30)])
text("User Name")
cellend()
cellstart([ :style = stylewidth("80%") ])
textbox([:name = "username", :style = stylewidth("100%")])
cellend()
rowend()
rowstart([])
cellstart([ :Style = styleheight(30)])
text("Password")
cellend()
cellstart([])
textbox([:name = "password" , :type = "password"])
cellend()
rowend()
rowstart([])
cellstart([ :style = styleheight(30)])
text("Email")
cellend()
cellstart([])
textbox([:name = "email" , :style = stylewidth("100%")])
cellend()
rowend()
rowstart([])
cellstart([ :style = styleheight(30)])
cellend()
cellstart([ :style = styleheight(30)])
submit([:value = "Register" ])
cellend()
rowend()
tableend()
formend()
divend()
divend()
}
Screen Shot:
The Registration response
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Load "ex25_users.ring"
Import System.Web
oUser = new UsersModel
oUser.Connect()
if oUser.findwith("username",aPageVars["username"])
new page {
text("The user name is already registered")
}
return
ok
if oUser.findwith("email",aPageVars["email"])
new page {
text("This email is already registered")
}
return
ok
aPageVars["salt"] = str2hex(RandBytes(32))
aPageVars["pwhash"] = sha256(aPagevars["password"]+aPageVars["salt"])
aPageVars["sessionid"] = str2hex(randbytes(32))
oUser.Insert()
new page {
cookie("sessionid",aPageVars["sessionid"])
text("New User Created!")
newline()
text("User Name : " + aPageVars["username"])
newline()
}
oUser.Disconnect()
See the next code for the Login page
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Import System.Web
website = "ex28.ring"
new page {
boxstart()
text( "Login")
newline()
boxend()
divstart([:style = stylegradient(6) + stylesize("100%","95%") ])
link([ :url = website, :title = "back" , :style = stylecolor("white")])
newline()
divstart([ :style= styledivcenter("500","130") + stylegradient(52) ])
formpost("ex29.ring")
tablestart([ :Style = stylemarginleft("2%") + stylemargintop("2%") +
stylewidth("90%") ])
rowstart([])
cellstart([:style = stylewidth("20%") + styleheight(30)])
text("User Name")
cellend()
cellstart([ :style = stylewidth("80%") ])
textbox([:name = "username", :style = stylewidth("100%")])
cellend()
rowend()
rowstart([])
cellstart([ :style = styleheight(30)])
text("Password")
cellend()
cellstart([])
textbox([:name = "password" , :type = "password"])
cellend()
rowend()
rowstart([])
cellstart([ :style = styleheight(30) ])
cellend()
cellstart([])
submit([:value = "Login" ])
cellend()
rowend()
tableend()
formend()
divend()
divend()
}
Screen Shot:
The response page
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Load "ex25_users.ring"
Import System.Web
oUser = new UsersModel
oUser.Connect()
lResult = oUser.FindWith("username",aPageVars["username"])
new page {
if lResult
if sha256(aPagevars["password"]+oUser.Salt) = oUser.pwhash
text ("Correct Password!")
aPageVars["sessionid"] = str2hex(randbytes(32))
oUser.UpdateColumn("sessionid",aPageVars["sessionid"])
cookie("sessionid",aPageVars["sessionid"])
else
text ("Bad password!")
ok
else
text("Bad User Name!")
ok
}
oUser.Disconnect()
The next code for checking if the user needs to login or not
#!b:\mahmoud\apps\ring\ring.exe -cgi
Load "weblib.ring"
Load "datalib.ring"
Load "ex25_users.ring"
Import System.Web
oUser = new UsersModel
oUser.Connect()
lResult = oUser.FindWith("sessionid",aPageVars["sessionid"])
new page {
if lResult
text("User Name : " + oUser.username )
else
text("Please Login First!")
ok
}
oUser.Disconnect()
Database, ModelBase & ControllerBase classes
editIn this section we will see some code from datalib.ring
The next code presents the Database, ModelBase & ControllerBase classes
Import System.Web
Class Database
cServer = "localhost"
cUserName = "root"
cPassword = "root"
cDatabase = "mahdb"
Func Connect
con = mysql_init()
mysql_connect(con, cServer, cUserName, cPassWord,cDatabase)
Func Disconnect
mysql_close(con)
Func Query cQuery
mysql_query(con,cQuery)
Func QueryResult
return mysql_result(con)
Func QueryResultWithColumns
# return columns names + query result
return mysql_result2(con)
Func QueryValue
aResult = mysql_result(con)
if islist(aResult) and len(aResult) >= 1
aResult = aResult[1]
if len(aResult) >= 1
return aResult[1]
ok
ok
return 0
Func EscapeString x
if isstring(x)
return MySQL_Escape_String(con,x)
else
return MySQL_Escape_String(con,string(x))
ok
Private
con = NULL
Class ModelBase from Database
cTableName = ""
cSearchColumn = "name"
aColumns = []
aQueryResult = []
ID = 0
# set table name from class name
classname = lower(classname(self))
if right(classname,5) = :model
cTablename = left(classname,len(classname)-5)
ok
Func Insert
cValues = ""
for x in aColumns
cValues += "'" + EscapeString(aPageVars[x]) + "',"
Next
cValues = left(cValues,len(cValues)-1) # remove last comma
cColumns = ""
for x in aColumns
cColumns += x + ","
next
cColumns = left(cColumns,len(cColumns)-1)
query("insert into " + cTableName + "("+cColumns+") values (" +
cValues + ")" )
Func Update nID
cStr = ""
for x in aColumns
cStr += x + " = '" + EscapeString(aPageVars[x]) + "' , "
# the space after comma is necessary
Next
cStr = left(cStr,len(cStr)-2)
query("update " + cTableName + " set " + cStr + " where id = " + nID )
Func UpdateColumn cColumn,cValue
query("update " + cTableName + " set " + cColumn + " = '" +
EscapeString(cValue) + "' where id = " + self.ID )
Func Count cValue
query("SELECT count(*) FROM " + cTableName +
" where "+cSearchColumn+" like '" + EscapeString(cValue) + "%'")
return queryValue()
Func Read nStart,nRecordsPerPage
query("SELECT * FROM "+ cTableName+" limit " + EscapeString(nStart) + "," +
EscapeString(nRecordsPerPage) )
aQueryResult = queryResult()
Func Search cValue,nStart,nRecordsPerPage
query("SELECT * FROM "+ cTableName+" where "+cSearchColumn+" like '" +
EscapeString(cValue) + "%'" +
" limit " + EscapeString(nStart) + "," + EscapeString(nRecordsPerPage) )
aQueryResult = queryResult()
Func Find nID
query("select * from " + cTableName + " where id = " + EscapeString(nID) )
aResult = queryResult()[1]
# move the result from the array to the object attributes
ID = nID
cCode = ""
for x = 2 to len(aResult)
cCode += aColumns[x-1] + " = hex2str('" + str2hex(aResult[x]) + "')" + nl
next
eval(cCode)
Func FindWith cColumn,cValue
query("select * from " + cTableName + " where "+cColumn+" = '" +
EscapeString(cValue) + "'" )
aResult = queryResult()
if len(aResult) > 0
aResult = aResult[1]
else
return 0
ok
# move the result from the array to the object attributes
ID = aResult[1]
cCode = ""
for x = 2 to len(aResult)
cCode += aColumns[x-1] + " = hex2str('" + str2hex(aResult[x]) + "')" + nl
next
eval(cCode)
return 1
Func Delete ID
query("delete from " + cTableName + " where id = " + EscapeString(ID) )
Func Clear
cCode = ""
for x in aColumns
cCode += x + ' = ""' + nl
next
eval(cCode)
Func LoadModel
# create the columns array
query("SELECT * FROM "+ cTableName + " limit 0,1")
aQueryResult = QueryResultWithColumns()[1]
for x = 2 to len(aQueryResult)
aColumns + lower(trim(aQueryResult[x]))
next
# create attribute for each column
for x in aColumns
addattribute(self,x)
next
Func Connect
Super.Connect()
if nLoadModel = 0
nLoadModel = 1
LoadModel()
ok
private
nLoadModel = 0
Class ControllerBase
nRecordsPerPage = 5
nRecordsCount = 0
nPagesCount = 0
nActivePage = 0
# Dynamic creation of oView = new tablenameView and oModel = new tablename.Model
classname = lower(classname(self))
if right(classname,10) = :controller
tablename = left(classname,len(classname)-10)
cCode = "oView = new " + tablename+"View" + nl
cCode += "oModel = new " + tablename+"Model" + nl
eval(cCode)
oModel.connect()
ok
cSearchName = "searchname"
cPart = "part"
cPageError = "The page number is not correct"
cLast = "last"
cOperation = "operation"
cRecID = "recid"
aColumnsNames = ["id"]
for t in oModel.aColumns
aColumnsNames + t
next
cMainURL = website + "?"
func Routing
switch aPageVars[cOperation]
on NULL showtable()
on :add addrecord()
on :save saverecord()
on :delete deleterecord()
on :edit editrecord()
on :update updaterecord()
off
func ShowTable
nRecordsCount = oModel.Count( aPageVars[cSearchName] )
nPagesCount = ceil(nRecordsCount / nRecordsPerPage)
if aPageVars[cPart] = cLast
aPageVars[cPart] = string(nPagesCount)
ok
nActivePage = number(aPageVars[cPart])
if nActivePage = 0 nActivePage = 1 ok
if ( nActivePage > nPagesCount ) and nRecordsCount > 0
ErrorMsg(cPageError)
return
ok
nStart = (nActivePage-1)*nRecordsPerPage
if aPageVars[cSearchName] = NULL
oModel.Read( nStart,nRecordsPerPage )
else
oModel.Search( aPageVars[cSearchName],nStart,nRecordsPerPage )
ok
oView.GridView(self)
func AddRecord
oModel.clear()
oView.FormViewAdd(Self,:save,false) # false mean don't include record id
func SaveRecord
oModel.Insert()
oView.SaveView(self)
func EditRecord
oModel.Find( aPageVars[cRecID] )
oView.FormViewEdit(Self,:update,true) # true mean include record id
func UpdateRecord
oModel.update( aPageVars[cRecID] )
oView.UpdateView(self)
func DeleteRecord
oModel.Delete( aPageVars[cRecID] )
oView.DeleteView()
func braceend
oModel.Disconnect()
WebLib API
editIn this section we will see the web library functions, classes and methods.
===================== ============= =====================================================================
Function Parameters Description
===================== ============= =====================================================================
LoadVars None Save the request parameters and cookies to aPageVars List
WebPage None Create new object from the WebPage Class
BootStrapWebPage None Create new object from the BootStrapWebPage Class
HTMLSpecialChars cString Encode Special characters to HTML equivalent
Template cFile,oObject Execute Ring Code in cFile after accessing oObject using {}
Alert cMessage Generate HTML Web Page that display cMessage using JavaScript Alert()
HTML2PDF cString Generate and Display PDF File from HTML String (cString)
===================== ============= =====================================================================
The Package System.Web contains the next classes
===================== ========================================================
Class Name Description
===================== ========================================================
Application Contains methods for Encoding, Decoding, Cookies & More.
Page Contains methods to generate HTML pages.
ScriptFunctions Contains methods to generate some JavaScript Functions.
StyleFunctions Contains methods to generate CSS.
PageBuffer Generate HTML Page in memory (don't print the output).
HTML2PDF Generate PDF File from HTML code.
BootStrapPage Using BootStrap Library.
WebPage Generate page using objects for each element.
BootStrapWebPage Generate page using objects, using BootStrap Library.
ObjsBase Parent Class for page objects.
NewObjectsFunctions Methods to create new objects in the page or element.
H1 Wraps HTML H1.
H2 Wraps HTML H2.
H3 Wraps HTML H3.
H4 Wraps HTML H4.
H5 Wraps HTML H5.
H6 Wraps HTML H6.
P Wraps HTML P.
Link Wraps HTML link.
NewLine Wraps HTML NewLine.
Div Wraps HTML Div.
Form Wraps HTML Form.
Input Wraps HTML Input.
TextArea Wraps HTML TextArea.
Select Wraps HTML Select.
Option Wraps HTML Option.
Image Wraps HTML Image.
UL Wraps HTML UL.
LI Wraps HTML LI.
Table Wraps HTML Table.
TR Wraps HTML TR.
TD Wraps HTML TD.
TH Wraps HTML TH.
Audio Wraps HTML Audio.
Video Wraps HTML Video.
Nav Wraps HTML Nav.
Span Wraps HTML Span.
Button Wraps HTML Button.
===================== ========================================================
Application Class
edit===================== ======================================= =====================================================================
Method Parameters Description
===================== ======================================= =====================================================================
DecodeString cString Decode request parameters
Decode cString Decode multipart/form-data
GetFileName aArray,cVar Get File Name in aArray using cVar
SetCookie name,value,expires,path,domain,secure Set Cookie
Cookie name,value Set Cookie using name and value only
GetCookies None Get Cookies
URLEncode cString URL Encode
ScriptLibs None Add JavaScript Libraries like BootStrap
Print None Print Page Content
Style cStyle Add cStyle to page CSS content
StartHTML None Add HTTP Header to page content
===================== ======================================= =====================================================================
The method DecodeString is used to get HTTP request parameters.
The methods Decode and GetFileName are used for uploading files.
The methods SetCookie, Cookie & GetCookies are used for adding and reading cookies.
The methods StartHTML, ScriptsLibs, Style & Print are used for page structure and JS/CSS support.
The method URLEncode is used to encode a URL to be used in HTML pages.
Page Class
edit===================== ======================== =====================================================================
Method Parameters Description
===================== ======================== =====================================================================
text x add HTMLSpecialChars(x) to page content (accept strings and numbers)
html cString add html code to page content
h1 x add x to page content between <h1> and </h1>
h2 x add x to page content between <h2> and </h2>
h3 x add x to page content between <h3> and </h3>
h4 x add x to page content between <h4> and </h4>
h5 x add x to page content between <h5> and </h5>
h6 x add x to page content between <h6> and </h6>
p aPara HTML <p> </p>, uses aPara List as Hash to get attributes
NewLine None add <br /> to page content
AddAttributes aPara Convert aPara list as hash to HTML element attributes
Link aPara HTML <a href> and </a>, uses aPara List as Hash to get attributes
Image aPara HTML <img>, uses aPara List as Hash to get attributes
Button aPara HTML <input type="button">, uses aPara List as Hash to get attributes
ButtonLink aPara HTML <input type="button">, uses link attribute to navigate to link
Textbox aPara HTML <input type="text">, uses aPara List as Hash to get attributes
Editbox aPara HTML <textarea> and </textarea>, uses aPara to get attributes
Combobox aPara HTML <select>, uses items attribute as list for <option>
Listbox aPara HTML <select multiple='multiple'>, uses items attribute for <option>
ulstart aPara HTML <ul>
ulend aPara HTML </ul>
listart aPara HTML <li>
liend aPara HTML </li>
List2UL aList Generate HTML <ul> including items from Ring List items
DivStart aPara HTML <div>, uses aPara List as Hash to get attributes
NavStart aPara HTML <nav>, uses aPara List as Hash to get attributes
SpanStart aPara HTML <span>, uses aPara List as Hash to get attributes
BoxStart None Generate Div with black background to be used as page header
DivEnd None HTML </div>
NavEnd None HTML </nav>
SpanEnd None HTML </span>
BoxEnd None HTML </div>, the same as divend()
FormStart cAction HTML <form>, with cAction as the action attribute or an empty value
FormPost cAction HTML <form method="post"> , with cAction as the action attribute
FormEnd None HTML </form>
Submit aPara HTML <input type="submit">
Hidden cName,cValue HTML <input type="hidden">
FormUpload x HTML Form, method="post" enctype="multipart/form-data" and x = action
UploadFile x HTML <input type="file"> and name = x
Video aPara HTML <video>
Audio aPara HTML <audio>
GetColor aPara Select Color
Radio aPara HTML <input type="radio">
Checkbox aPara HTML <input type="checkbox">
Spinner aPara HTML <input type="number">
Slider aPara HTML <input type="range">
TableStart aPara HTML <table>
TableEnd None HTML </table>
RowStart aPara HTML <tr>
RowEnd None HTML </tr>
CellStart aPara HTML <td>
CellEnd None HTML </td>
HeaderStart aPara HTML <th>
HeaderEnd None HTML </th>
===================== ======================== =====================================================================
aPara in the page methods is a list contains attributes and values. Using aPara we can set values for the next attributes
classname id name align style dir value onclick oncontextmenu ondblclick
onmousedown onmouseenter onmouseleave onmousemove onmouseover onmouseout
onmouseup onkeydown onkeypress onkeyup onabort onbeforeunload onerror
onhashchange onload onpageshow onpagehide onresize onscroll onunload
onblur onchange onfocus onfocusin onfocusout oninput oninvalid onreset
onsearch onselect onsubmit ondrag ondragend ondragenter ondragleave
ondragover ondragstart ondrop oncopy oncut onpaste onafterprint
onbeforeprint oncanplay oncanplaythrough ondurationchange onemptied
onended onloadeddata onloadedmetadata onloadstart onpause onplay
onplaying onprogress onratechange onseeked onseeking onstalled onsuspend
ontimeupdate onvolumechange onwaiting animationend animationiteration
animationstart transitionend onmessage onopen onmousewheel ononline
onoffline onpostate onshow onstorage ontoggle onwheel ontouchcancel
ontouchend ontouchmove ontouchstart color opacity background backgroundattachment
backgroundcolor backgroundimage backgroundposition backgroundrepeat backgroundclip
backgroundorigin backgroundsize border borderbottom borderbottomcolor
borderbottomleftradius borderbottomrightradius borderbottomstyle borderbottomwidth
bordercolor borderimage borderimageoutset borderimagerepeat borderimageslice
borderimagesource borderimagewidth borderleft borderleftcolor borderleftstyle
borderleftwidth borderradius borderright borderrightcolor borderrightstyle
borderrightwidth borderstyle bordertop bordertopcolor bordertopleftradius
bordertoprightradius bordertopstyle bordertopwidth borderwidth boxdecorationbreak
boxshadow bottom clear clip display float height left margin marginbottom marginleft
marginright margintop maxheight maxwidth minheight minwidth overflow overflowx
overflowy padding paddingbottom paddingleft paddingright paddingtop position
right top visibility width verticalalign zindex aligncontent alignitems alignself
flex flexbasis flexdirection flexflow flexgrow flexshrink flexwrap justifycontent
order hangingpunctuation hyphens letterspacing linebreak lineheight overflowwrap
tabsize textalign textalignlast textcombineupright textindent textjustify
texttransform whitespace wordbreak wordspacing wordwrap textdecoration
textdecorationcolor textdecorationline textdecorationstyle textshadow
textunderlineposition @fontface @fontfeaturevalues font fontfamily fontfeaturesettings
fontkerning fontlanguageoverride fontsize fontsizeadjust fontstretch fontstyle
fontsynthesis fontvariant fontvariantalternates fontvariantcaps fontvarianteastasian
fontvariantligatures fontvariantnumeric fontvariantposition fontweight direction
textorientation unicodebidi writingmode bordercollapse borderspacing captionside
emptycells tablelayout counterincrement counterreset liststyle liststyleimage
liststyleposition liststyletype @keyframes animation animationdelay animationdirection
animationduration animationfillmode animationiterationcount animationname
animationplaystate animationtimingfunction backfacevisibility perspective
perspectiveorigin transform transformorigin transformstyle transition
transitionproperty transitionduration transitiontimingfunction transitiondelay
boxsizing content cursor imemode navdown navindex navleft navright navup
outline outlinecolor outlineoffset outlinestyle outlinewidth resize textoverflow
breakafter breakbefore breakinside columncount columnfill columngap columnrule
columnrulecolor columnrulestyle columnrulewidth columnspan columnwidth columns
widows orphans pagebreakafter pagebreakbefore pagebreakinside marks quotes
filter imageorientation imagerendering imageresolution objectfit objectposition
mask masktype mark markafter markbefore phonemes rest restafter restbefore
voicebalance voiceduration voicepitch voicepitchrange voicerate voicestress
voicevolume marqueedirection marqueeplaycount marqueespeed marqueestyle datatoggle
dataride datatarget dataslideto dataslide datadismiss dataplacement datacontent
datatrigger dataspy dataoffset dataoffsettop
ScriptFunctions Class
editThis class contains methods for adding JavaScript code to the generated web page.
The class methods are merged to the Page class, so we can use the next methods with page objects directly.
================== ============================================== ============================================================
Method Parameters Description
================== ============================================== ============================================================
Script cCode Add cCode string between <script> and </script>
ScriptRedirection cURL set window.location to cURL
ScriptFunc cFuncName,cCode Define function cFuncName that contains cCode
ScriptFuncAlert cFuncName,cMsg Define function cFuncName that uses alert() to print cMsg
ScriptFuncAjax cFuncName,cLink,cDiv Define function cFuncName that load cLink in cDiv
ScriptFuncClean cFuncName,cDiv Define function cFuncName that clear the cDiv
ScriptFuncSelect cF,aL,cD,cR,cGR,cFC,nTO,cL1,cL2 Used to Edit/Delete Grid Record
ScriptScrollFixed cDiv,nSize Set cDiv as Fixed Div with Size = nSize
================== ============================================== ============================================================
StyleFunctions Class
editThis class contains methods for adding CSS to the generated web page.
Like ScriptFunctions Class, The StyleFunctions class methods are merged to the Page class, so we can use the next methods with page objects directly.
===================== ==================== =====================================================
Method Parameters Description
===================== ==================== =====================================================
StyleFloatLeft None Return float: left ;
StyleFloatRight None Return float: right ;
StyleSizeFull None Return width: 100% ; height: 100% ;
Stylecolor x Return " color: " + x + " ; "
Stylebackcolor x Return " background-color: " + x + " ;"
StyleTextCenter None Return "text-align: center ;"
StyleTextRight None Return "text-align: right ;"
StyleTextLeft None Return "text-align: left ;"
StyleSize x,y Return " width: " + x + " ; height: " + y + " ;"
StyleWidth x Return " width: " + x + " ;"
StyleHeight x Return " height: " + x + " ;"
StyleTop x Return " top: " + x + " ;"
StyleLeft x Return " Left: " + x + " ;"
StylePos x,y Return " top: " + x + " ;" + " Left: " + y + " ;"
StyleHorizontalCenter None Return " margin-right:auto ; margin-left:auto; "
StyleMarginTop x Return " margin-top: " + x + " ;"
StyleMarginRight x Return " margin-right: " + x + " ;"
StyleMarginLeft x Return " margin-left: " + x + " ;"
StyleDivCenter nWidth,nHeight Create Div in the center of the page
StyleAbsolute None Return " position:absolute ;"
StyleFixed None Return " position:fixed ;"
StyleZIndex x Return " z-index: " + x + " ;"
StyleFontSize x Return " font-size: " + x + " ;"
StyleGradient x Generate Gradient (x values from 1 to 60)
StyleTable None Set table properties
StyleTableRows id Set different color to even and odd rows in the table
StyleTableNoBorder None Return " border-style: none;"
===================== ==================== =====================================================
Lessons/Code Generator for wrapping C/C++ Libraries
Code Generator for wrapping C/C++ Libraries
editIn this chapter we will learn how to use the code generator to wrap C/C++ Libraries to use it in our Ring applications.
Using the tool
editThe code generator program is parsec.ring that can be executed as any ring code using the ring interpreter.
for example to read a configuration file called test.cf to generate the source code file test.c run parsec.ring as in the next command
ring parsec.ring test.cf test.c
Configuration file
editThe configuration file (*.cf) is the input file that we pass to the code generator. This file determine the functions prototypes that we need to use from a C/C++ library.
Writing configuration files is simple according to the next rules
Using the function prototype
edit- To generate code that wraps a C function, we just write the C function prototype
Example:
ALLEGRO_DISPLAY *al_create_display(int w, int h)
void al_destroy_display(ALLEGRO_DISPLAY *display)
int al_get_new_display_flags(void)
void al_set_new_display_flags(int flags)
int al_get_new_display_option(int option, int *importance)
The previous example will guide the code generator to generate five functions that wrap the al_create_display(), al_destroy_display(), al_get_new_display_flags(), al_set_new_display_flags() and al_get_new_display_option() functions.
The generated code will be as in the next example
RING_FUNC(ring_al_create_display)
{
if ( RING_API_PARACOUNT != 2 ) {
RING_API_ERROR(RING_API_MISS2PARA);
return ;
}
if ( ! RING_API_ISNUMBER(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
if ( ! RING_API_ISNUMBER(2) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
RING_API_RETCPOINTER(al_create_display( (int ) RING_API_GETNUMBER(1),
(int ) RING_API_GETNUMBER(2)),"ALLEGRO_DISPLAY");
}
RING_FUNC(ring_al_destroy_display)
{
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( ! RING_API_ISPOINTER(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
al_destroy_display((ALLEGRO_DISPLAY *) RING_API_GETCPOINTER(1,"ALLEGRO_DISPLAY"));
}
RING_FUNC(ring_al_get_new_display_flags)
{
if ( RING_API_PARACOUNT != 0 ) {
RING_API_ERROR(RING_API_BADPARACOUNT);
return ;
}
RING_API_RETNUMBER(al_get_new_display_flags());
}
RING_FUNC(ring_al_set_new_display_flags)
{
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( ! RING_API_ISNUMBER(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
al_set_new_display_flags( (int ) RING_API_GETNUMBER(1));
}
RING_FUNC(ring_al_get_new_display_option)
{
if ( RING_API_PARACOUNT != 2 ) {
RING_API_ERROR(RING_API_MISS2PARA);
return ;
}
if ( ! RING_API_ISNUMBER(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
if ( ! RING_API_ISSTRING(2) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
RING_API_RETNUMBER(al_get_new_display_option( (int ) RING_API_GETNUMBER(1),
RING_API_GETINTPOINTER(2)));
RING_API_ACCEPTINTVALUE(2) ;
}
from the previous example we can see how much of time and effort is saved using the Code Generator.
Adding code to the generated code
edit- To generate code directly type it between
and
Example :
<code>
/* some C code will be written here */
</code>
We use this feature when we need to do something without the help of the code generator. for example including header files and defining constants using Macro.
Prefix for Functions Names
edit- To determine a prefix in all of the functions names type it between <funcstart> and </funcstart>
for example when we wrap the Allegro game programming library and we need all of the library functions to start with "al" we type the next code in the configuration file
<funcstart>
al
</funcstart>
Generate function to wrap structures
edit- To generate functions that wrap structures (create/delete/get structure members)
just type the structures names between <struct> and </struct> also after the structure name you can type the structure members between { } separated by comma.
Example
<struct>
ALLEGRO_COLOR
ALLEGRO_EVENT { type , keyboard.keycode , mouse.x , mouse.y }
</struct>
from the previous example we will generate two function to create/delete the structure ALLEGRO_COLOR Also we will generate two functions to create/delete the structure ALLEGRO_EVENT and four functions to get the structure ALLEGRO_EVENT members (type, keyboard.keycode, mouse.x, mouse.y).
Register New Functions
editWe can register functions by typing the function prototype between <register> and </register> We need this feature only when we don't provide the function prototype as input directly where we need to write the code of this function.
Example:
<register>
void al_exit(void)
</register>
<code>
RING_FUNC(ring_al_exit)
{
if ( RING_API_PARACOUNT != 0 ) {
RING_API_ERROR(RING_API_BADPARACOUNT);
return ;
}
exit(0);
}
</code>
In the previous example we register the al_exit() function. This function is not part of the Allegro
Library, it's just an extra function that we need to add. Then the code if this function is written
inside and
. This function call the exit() function from the C language library.
Writing comments in the configuration file
edit- To type comments just type it between <comment> and </comment>
Example:
<comment>
configuration files
</comment>
Executing code during code generation
edit- To ask from the code generator to execute Ring code during reading the configuration file, just
write the code between <runcode> and </runcode>
Example:
<runcode>
aNumberTypes + "al_fixed"
</runcode>
The previoud line of code add the string "al_fixed" to the list aNumberTypes, This list contains types that can be considered as numbers when the code generator find it in the function prototype.
Configuration file for the Allegro Library
editThe next configuration file enable us to use the Allegro library functions. The configuration file size is less than 1000 lines. when the code generator take this file as input the generated source code file in the C language will be 12000 lines of code!
We can see this configuration file as a complete example about using the code generator Also we can use it to know the functions that can be used from RingAllegro when you use it to create 2D games!
<code>
#define ALLEGRO_NO_MAGIC_MAIN
#include <allegro5/allegro.h>
#include "allegro5/allegro_image.h"
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_ttf.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_opengl.h>
#include <allegro5/allegro_direct3d.h>
#include <allegro5/allegro_color.h>
#include <allegro5/allegro_memfile.h>
#include "allegro5/allegro_native_dialog.h"
#include <allegro5/allegro_physfs.h>
#include <allegro5/allegro_primitives.h>
</code>
<funcstart>
al
</funcstart>
<struct>
ALLEGRO_EVENT { type , keyboard.keycode , mouse.x , mouse.y }
ALLEGRO_TIMEOUT
ALLEGRO_SAMPLE_ID
ALLEGRO_COLOR
</struct>
<register>
void al_exit(void)
</register>
<code>
RING_FUNC(ring_al_exit)
{
if ( RING_API_PARACOUNT != 0 ) {
RING_API_ERROR(RING_API_BADPARACOUNT);
return ;
}
exit(0);
}
</code>
int al_init(void)
<comment>
configuration files
</comment>
<runcode>
aNumberTypes + "al_fixed"
</runcode>
ALLEGRO_CONFIG *al_create_config(void)
void al_destroy_config(ALLEGRO_CONFIG *config)
ALLEGRO_CONFIG *al_load_config_file(const char *filename)
ALLEGRO_CONFIG *al_load_config_file_f(ALLEGRO_FILE *file)
bool al_save_config_file(const char *filename, const ALLEGRO_CONFIG *config)
bool al_save_config_file_f(ALLEGRO_FILE *file, const ALLEGRO_CONFIG *config)
void al_add_config_section(ALLEGRO_CONFIG *config, const char *name)
.. note:: we just provided part of the configuration file, for complete copy check the Ring source
code distribution.
Threads Support
editNext, another part of the configutaiton file, it's important because we can learn from it how to add threads to our Ring applications by using a threads library.
The idea is using ring_vm_mutexfunctions() and ring_vm_runcodefromthread() to execute Ring code.
<comment>
Threads
</comment>
<code>
void *al_func_thread(ALLEGRO_THREAD *thread, void *pPointer)
{
List *pList;
VM *pVM;
const char *cStr;
pList = (List *) pPointer ;
pVM = (VM *) ring_list_getpointer(pList,2);
cStr = ring_list_getstring(pList,1);
ring_vm_runcodefromthread(pVM,cStr);
ring_list_delete(pList);
return NULL;
}
RING_FUNC(ring_al_create_thread)
{
ALLEGRO_THREAD *pThread;
List *pList;
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( ! RING_API_ISSTRING(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
pList = ring_list_new(0);
ring_list_addstring(pList,RING_API_GETSTRING(1));
ring_list_addpointer(pList,pPointer);
ring_vm_mutexfunctions((VM *) pPointer,al_create_mutex,
al_lock_mutex,al_unlock_mutex,al_destroy_mutex);
pThread = al_create_thread(al_func_thread, pList);
al_start_thread(pThread);
RING_API_RETCPOINTER(pThread,"ALLEGRO_THREAD");
}
RING_FUNC(ring_al_run_detached_thread)
{
List *pList;
if ( RING_API_PARACOUNT != 1 ) {
RING_API_ERROR(RING_API_MISS1PARA);
return ;
}
if ( ! RING_API_ISSTRING(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
pList = ring_list_new(0);
ring_list_addstring(pList,RING_API_GETSTRING(1));
ring_list_addpointer(pList,pPointer);
ring_vm_mutexfunctions((VM *) pPointer,al_create_mutex,
al_lock_mutex,al_unlock_mutex,al_destroy_mutex);
al_run_detached_thread(al_func_thread, pList);
}
</code>
<register>
ALLEGRO_THREAD *al_create_thread(void)
void al_run_detached_thread(void)
</register>
void al_start_thread(ALLEGRO_THREAD *thread)
void al_join_thread(ALLEGRO_THREAD *thread, void **ret_value)
void al_set_thread_should_stop(ALLEGRO_THREAD *thread)
bool al_get_thread_should_stop(ALLEGRO_THREAD *thread)
void al_destroy_thread(ALLEGRO_THREAD *thread)
ALLEGRO_MUTEX *al_create_mutex(void)
ALLEGRO_MUTEX *al_create_mutex_recursive(void)
void al_lock_mutex(ALLEGRO_MUTEX *mutex)
void al_unlock_mutex(ALLEGRO_MUTEX *mutex)
void al_destroy_mutex(ALLEGRO_MUTEX *mutex)
ALLEGRO_COND *al_create_cond(void)
void al_destroy_cond(ALLEGRO_COND *cond)
void al_wait_cond(ALLEGRO_COND *cond, ALLEGRO_MUTEX *mutex)
Code Generator Rules for Wrapping C++ Classes
edit- We can define classes between <class> and </class>
- Between <class> and <class> we set attributes like "name, nonew, para, parent, codename, passvmpointer and abstract"
- we set the attributes using the style attributename:value or attributename only if no values are required
- The "name" attribute determine the class name in C++ code and this name will be the default name in the Ring code
- The nonew instruction means that we don't need new/delete methods
- The parent attribute determine the parent class name
- The codename attribute determine another class name in C++ code
- The passvmpoint instruction means passing the Ring VM pointer to the class constructor when we create new objects, this happens when we set the codename attribute to a class the we will define and this class need the Virtual Machine pointer (for example to use it to execute Ring code from C++ code).
- The abstract instruction means that no new method is required for this class "no objects will be created".
- Using <nodllstartup> we can avoid #include "ring.h", We need this to write our startup code.
- Using <libinitfunc> we can change the function name that register the library functions
- Using <ignorecpointertype> we can ignore pointer type check
- Using the aStringTypes list when can defined new types that treated like const char *
- Using the aBeforeReturn list when can define code that is inserted after the variable name when we return that variable from a function
- Using the aNewMethodName list we can define another method name to be used in Ring code when we call the C++ method. this feature is required because some C++ method may be identical to Ring Keywords like "load","next","end" and "done".
Using configuration file that wrap C++ Library
editTo run the code generator to generate code for using C++ library in the Ring application, we can do that as we did with using C libraries but here we will generate *.cpp file instead of *.c file. Also we will determine another file to be generated (*.ring). This file will contains classes in Ring code that wraps C++ functions for using C++ classes and objects.
ring parsec.ring qt.cf ring_qt.cpp ring_qt.ring
Configuration file for the Qt Framework
editThe next configuration file is used to wrap many Qt classes The configuration file is around 3500 lines and generate C++ code around 56000 lines and generate also Ring code around 9000 lines.
<nodllstartup>
<libinitfunc> ring_qt_start
<ignorecpointertype>
<code>
extern "C" {
#include "ring.h"
}
#include "ring_qt.h"
#include "gpushbutton.h"
#include "gaction.h"
#include "glineedit.h"
#include "gtextedit.h"
#include "glistwidget.h"
#include "gtreeview.h"
#include "gtreewidget.h"
#include "gcombobox.h"
#include "gtabwidget.h"
#include "gtablewidget.h"
#include "gprogressbar.h"
#include "gspinbox.h"
#include "gslider.h"
#include "gdial.h"
#include "gwebview.h"
#include "gcheckbox.h"
#include "gradiobutton.h"
#include "gbuttongroup.h"
#include "gvideowidget.h"
#include "gtimer.h"
#include "gtcpserver.h"
#include "giodevice.h"
#include "gabstractsocket.h"
#include "gtcpsocket.h"
#include "gcolordialog.h"
#include "gallevents.h"
#include <QApplication>
#include <QObject>
#include <QWidget>
#include <QLabel>
#include <QPixmap>
#include <QIcon>
#include <QSize>
#include <QPushButton>
#include <QMainWindow>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLineEdit>
#include <QTextEdit>
#include <QListWidget>
#include <QTreeView>
#include <QDir>
#include <QFileSystemModel>
#include <QTreeWidget>
#include <QTreeWidgetItem>
#include <QComboBox>
#include <QVariant>
#include <QMenuBar>
#include <QMenu>
#include <QToolBar>
#include <QMainWindow>
#include <QStatusBar>
#include <QDockWidget>
#include <QTabWidget>
#include <QTableWidget>
#include <QTableWidgetItem>
#include <QSizePolicy>
#include <QFrame>
#include <QAbstractScrollArea>
#include <QAbstractItemView>
#include <QProgressBar>
#include <QSpinBox>
#include <QSlider>
#include <QAbstractSlider>
#include <QDateEdit>
#include <QDateTimeEdit>
#include <QAbstractSpinBox>
#include <QDial>
#include <QWebView>
#include <QUrl>
#include <QCheckBox>
#include <QRadioButton>
#include <QButtonGroup>
#include <QMediaPlayer>
#include <QMediaPlaylist>
#include <QVideoWidget>
#include <QPrinter>
#include <QAction>
#include <QEvent>
#include <QMessageBox>
#include <QTimer>
#include <QFileDialog>
#include <QPainter>
#include <QPicture>
#include <QPen>
#include <QColor>
#include <QPrinter>
#include <QFont>
#include <QWebSettings>
#include <QBrush>
#include <QByteArray>
#include <QIODevice>
#include <QAbstractSocket>
#include <QTcpSocket>
#include <QTcpServer>
#include <QNetworkProxy>
#include <QHostAddress>
#include <QHostInfo>
#include <QList>
#include <QFileInfo>
#include <QDirModel>
#include <QModelIndex>
#include <QFontDialog>
#include <QDialog>
#include <QTextCursor>
#include <QTextBlock>
#include <QTextDocumentFragment>
#include <QColorDialog>
#include <QHeaderView>
#include <QStringList>
#include <QKeySequence>
#include <QLCDNumber>
#include <QInputDialog>
#include <QDesktopWidget>
#include <QRect>
#include <QTextDocument>
extern "C" {
#define RING_DLL __declspec(dllexport)
RING_DLL void ringlib_init(RingState *pRingState)
{
new QApplication(pRingState->argc,pRingState->argv);
ring_qt_start(pRingState) ;
}
}
</code>
<runcode>
aStringTypes + "QString"
aBeforeReturn + ["QString",".toStdString().c_str()"]
aNewMethodName + ["QWebView","load","loadpage"]
aNewMethodName + ["QMediaPlaylist","load","loadfile"]
aNewMethodName + ["QMediaPlaylist","next","movenext"]
aNewMethodName + ["QPainter","end","endpaint"]
aNewMethodName + ["QPicture","load","loadfile"]
aNewMethodName + ["QLineEdit","end","endtext"]
aNewMethodName + ["QDialog","done","donedialog"]
aNewMethodName + ["QTextDocument","end","enddoc"]
aNewMethodName + ["QTextBlock","next","nextblock"]
</runcode>
<class>
name: qApp
nonew
</class>
<register>
void exec(void)
void quit(void)
void processEvents(void)
</register>
<code>
RING_FUNC(ring_qApp_quit)
{
qApp->quit();
}
RING_FUNC(ring_qApp_exec)
{
qApp->exec();
}
RING_FUNC(ring_qApp_processEvents)
{
qApp->processEvents();
}
</code>
<class>
name: QObject
para: void
</class>
bool blockSignals(bool block)
QObjectList children(void)
void dumpObjectInfo(void)
void dumpObjectTree(void)
bool inherits(const char *className)
void installEventFilter(QObject *filterObj)
bool isWidgetType(void)
void killTimer(int id)
void moveToThread(QThread *targetThread)
QString objectName(void)
QObject *parent(void)
QVariant property(const char *name)
void removeEventFilter(QObject *obj)
void setObjectName(QString)
void setParent(QObject *parent)
bool setProperty(const char *name, QVariant)
bool signalsBlocked(void)
int startTimer(int interval)
QThread *thread(void)
void deleteLater(void)
<class>
name: QWidget
para: void
parent: QObject
</class>
bool acceptDrops(void)
QString accessibleDescription(void)
QString accessibleName(void)
void activateWindow(void)
void addAction(QAction *action)
void adjustSize(void)
bool autoFillBackground(void)
int backgroundRole(void)
QSize baseSize(void)
QWidget *childAt(int x, int y)
QRect childrenRect(void)
QRegion childrenRegion(void)
void clearFocus(void)
void clearMask(void)
QMargins contentsMargins(void)
QRect contentsRect(void)
int contextMenuPolicy(void)
QCursor cursor(void)
int effectiveWinId(void)
void ensurePolished(void)
int focusPolicy(void)
QWidget *focusProxy(void)
QWidget *focusWidget(void)
QFont font(void)
QFontInfo fontInfo(void)
QFontMetrics fontMetrics(void)
int foregroundRole(void)
QRect frameGeometry(void)
QSize frameSize(void)
QRect geometry(void)
void getContentsMargins(int *left, int *top, int *right, int *bottom)
void grabGesture(int gesture, int flags)
void grabKeyboard(void)
void grabMouse(void)
int grabShortcut(QKeySequence , int context)
QGraphicsEffect *graphicsEffect(void)
QGraphicsProxyWidget *graphicsProxyWidget(void)
bool hasFocus(void)
bool hasMouseTracking(void)
int height(void)
int heightForWidth(int w)
int inputMethodHints(void)
QVariant inputMethodQuery(int query)
void insertAction(QAction *before, QAction *action)
bool isActiveWindow(void)
bool isAncestorOf(QWidget *child)
bool isEnabled(void)
bool isEnabledTo(QWidget *ancestor)
bool isFullScreen(void)
bool isHidden(void)
bool isMaximized(void)
bool isMinimized(void)
bool isModal(void)
bool isVisible(void)
bool isVisibleTo(QWidget *ancestor)
bool isWindow(void)
bool isWindowModified(void)
QLayout *layout(void)
int layoutDirection(void)
QLocale locale(void)
QPoint mapFrom(QWidget *parent, QPoint)
QPoint mapFromGlobal(QPoint)
QPoint mapFromParent(QPoint)
QPoint mapTo(QWidget *parent, QPoint)
QPoint mapToGlobal(QPoint pos)
QPoint mapToParent(QPoint pos)
QRegion mask(void)
int maximumHeight(void)
QSize maximumSize(void)
int maximumWidth(void)
int minimumHeight(void)
QSize minimumSize(void)
int minimumWidth(void)
void move(int x, int y)
QWidget *nativeParentWidget(void)
QWidget *nextInFocusChain(void)
QRect normalGeometry(void)
void overrideWindowFlags(int flags)
QPalette palette(void)
QWidget *parentWidget(void)
QPoint pos(void)
QWidget *previousInFocusChain(void)
QRect rect(void)
void releaseKeyboard(void)
void releaseMouse(void)
void releaseShortcut(int id)
void removeAction(QAction *action)
void render(QPaintDevice *target, QPoint,QRegion, int)
void repaint(int x, int y, int w, int h)
void resize(int w, int h)
bool restoreGeometry(QByteArray)
QByteArray saveGeometry(void)
void scroll(int dx, int dy)
void setAcceptDrops(bool on)
void setAccessibleDescription(QString)
void setAccessibleName(QString)
void setAttribute(int attribute, bool on)
void setAutoFillBackground(bool enabled)
void setBackgroundRole(int role)
void setBaseSize(int basew, int baseh)
void setContentsMargins(int left, int top, int right, int bottom)
void setContextMenuPolicy(int policy)
void setCursor(QCursor)
void setFixedHeight(int h)
void setFixedSize(int w, int h)
void setFixedWidth(int w)
void setFocus(int reason)
void setFocusPolicy(int policy)
void setFocusProxy(QWidget *w)
void setFont(QFont)
void setForegroundRole(int role)
void setGeometry(int x, int y, int w, int h)
void setGraphicsEffect(QGraphicsEffect *effect)
void setInputMethodHints(int hints)
void setLayout(QLayout *layout)
void setLayoutDirection(int direction)
void setLocale(QLocale)
void setMask(QBitmap)
void setMaximumHeight(int maxh)
void setMaximumSize(int maxw, int maxh)
void setMaximumWidth(int maxw)
void setMinimumHeight(int minh)
void setMinimumSize(int minw, int minh)
void setMinimumWidth(int minw)
void setMouseTracking(bool enable)
void setPalette(QPalette)
void setParent(QWidget *parent)
void setShortcutAutoRepeat(int id, bool enable)
void setShortcutEnabled(int id, bool enable)
void setSizeIncrement(int w, int h)
void setSizePolicy(int horizontal, int vertical)
void setStatusTip(QString)
void setStyle(QStyle *style)
void setToolTip(QString)
void setUpdatesEnabled(bool enable)
void setWhatsThis(QString)
void setWindowFilePath(QString)
void setWindowFlags(int type)
void setWindowIcon(QIcon)
void setWindowIconText(QString)
void setWindowModality(int windowModality)
void setWindowOpacity(double level)
void setWindowRole(QString)
void setWindowState(int windowState)
QSize size(void)
QSize sizeIncrement(void)
QSizePolicy sizePolicy(void)
void stackUnder(QWidget *w)
QString statusTip(void)
QStyle *style(void)
QString styleSheet(void)
bool testAttribute(int attribute)
QString toolTip(void)
bool underMouse(void)
void ungrabGesture(int gesture)
void unsetCursor(void)
void unsetLayoutDirection(void)
void unsetLocale(void)
void update(int x, int y, int w, int h)
void updateGeometry(void)
bool updatesEnabled(void)
QRegion visibleRegion(void)
QString whatsThis(void)
int width(void)
int winId(void)
QWidget *window(void)
QString windowFilePath(void)
int windowFlags(void)
QIcon windowIcon(void)
QString windowIconText(void)
int windowModality(void)
double windowOpacity(void)
QString windowRole(void)
int windowState(void)
QString windowTitle(void)
int windowType(void)
int x(void)
int y(void)
bool close(void)
void hide(void)
void lower(void)
void raise(void)
void setDisabled(bool disable)
void setEnabled(bool)
void setHidden(bool hidden)
void setStyleSheet(QString)
void setWindowModified(bool)
void setWindowTitle(QString)
void show(void)
void showFullScreen(void)
void showMaximized(void)
void showMinimized(void)
void showNormal(void)
QWidget *find(int id)
QWidget *keyboardGrabber(void)
QWidget *mouseGrabber(void)
void setTabOrder(QWidget *first, QWidget *second)
<class>
name: QLabel
para: QWidget *
parent: QWidget
</class>
int alignment(void)
QWidget *buddy(void)
bool hasScaledContents(void)
bool hasSelectedText(void)
int indent(void)
int margin(void)
QMovie *movie(void)
bool openExternalLinks(void)
QPicture *picture(void)
QPixmap *pixmap(void)
QString selectedText(void)
int selectionStart(void)
void setAlignment(int)
void setBuddy(QWidget *buddy)
void setIndent(int)
void setMargin(int)
void setOpenExternalLinks(bool open)
void setScaledContents(bool)
void setSelection(int start, int length)
void setTextFormat(int)
void setTextInteractionFlags(int flags)
void setWordWrap(bool on)
QString text(void)
int textFormat(void)
int textInteractionFlags(void)
bool wordWrap(void)
void clear(void)
void setMovie(QMovie *movie)
void setNum(double num)
void setPicture(QPicture)
void setPixmap(QPixmap)
void setText(QString)
<class>
name: QPushButton
para: QWidget *
parent: QWidget
codename: GPushButton
passvmpointer
</class>
void setText(const char *)
void setClickEvent(const char *)
void setIcon(QIcon)
void setIconSize(QSize)
<class>
name: QLineEdit
para: QWidget *
parent: QWidget
codename: GLineEdit
passvmpointer
</class>
int alignment(void)
void backspace(void)
QCompleter *completer(void)
QMenu *createStandardContextMenu(void)
void cursorBackward(bool mark, int steps)
void cursorForward(bool mark, int steps)
int cursorMoveStyle(void)
int cursorPosition(void)
int cursorPositionAt(QPoint)
void cursorWordBackward(bool mark)
void cursorWordForward(bool mark)
void del(void)
void deselect(void)
QString displayText(void)
bool dragEnabled(void)
int echoMode(void)
void end(bool mark)
void getTextMargins(int *left, int *top, int *right, int *bottom)
bool hasAcceptableInput(void)
bool hasFrame(void)
bool hasSelectedText(void)
void home(bool mark)
QString inputMask(void)
void insert(QString)
bool isModified(void)
bool isReadOnly(void)
bool isRedoAvailable(void)
bool isUndoAvailable(void)
int maxLength(void)
QString placeholderText(void)
QString selectedText(void)
int selectionStart(void)
void setAlignment(int flag)
void setCompleter(QCompleter *c)
void setCursorMoveStyle(int style)
void setCursorPosition(int)
void setDragEnabled(bool b)
void setEchoMode(int)
void setFrame(bool)
void setInputMask(QString)
void setMaxLength(int)
void setModified(bool)
void setPlaceholderText(QString)
void setReadOnly(bool)
void setSelection(int start, int length)
void setTextMargins(int left, int top, int right, int bottom)
void setValidator(QValidator *v)
QString text(void)
QMargins textMargins(void)
QValidator *validator(void)
void clear(void)
void copy(void)
void cut(void)
void paste(void)
void redo(void)
void selectAll(void)
void setText(QString)
void undo(void)
void setTextChangedEvent(const char *)
void setcursorPositionChangedEvent(const char *)
void seteditingFinishedEvent(const char *)
void setreturnPressedEvent(const char *)
void setselectionChangedEvent(const char *)
void settextEditedEvent(const char *)
.. note:: Most of the content of the previous configuration file is removed from this documentation, for a complete version see the Ring source code distribution.
Lessons/Graphics and 2D Games programming using RingAllegro
Graphics and 2D Games programming using RingAllegro
editIn this chapter we will learn how to use the allegro game programming library in our Ring applications.
We have the file gamelib.ring that load the DLL library that contains wrappers for the Allegro functions
Load "allegro.rh"
Loadlib("ring_allegro.dll")
The file gamelib.ring uses the Load instruction to execute the file allegro.rh which is a ring source code file contains constants to be used in our programs. Then using the function LoadLib() we can load the DLL library "ring_allegro.dll".
To write portable code we can change the gamelib.ring to check the platform before loading the DLL/So file.
Drawing, Animation and Input
editThe next example uses the Allegro library for drawing, moving objects on the screen and getting input from the keyboard and the mouse.
Load "gamelib.ring"
al_init()
al_init_image_addon()
display = al_create_display(640,480)
al_show_native_message_box(display, "Hello", "Welcome",
"Using Allegro from the Ring programming language",
"", 0);
al_clear_to_color(al_map_rgb(0,0,255))
BOUNCER_SIZE = 40
bouncer_x = 10
bouncer_y = 20
bouncer = al_create_bitmap(BOUNCER_SIZE, BOUNCER_SIZE)
al_set_target_bitmap(bouncer)
al_clear_to_color(al_map_rgb(255,0,255))
for x = 1 to 30
bouncer_x += x
bouncer_y += x
al_set_target_bitmap(al_get_backbuffer(display))
al_clear_to_color(al_map_rgb(0,0,0))
al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0)
al_draw_bitmap(bouncer, 200+bouncer_x,200+ bouncer_y, 0)
al_flip_display()
al_rest(0.1)
next
al_clear_to_color(al_map_rgb(255,255,255))
image = al_load_bitmap("man2.jpg")
al_draw_bitmap(image,200,200,0)
al_flip_display()
al_rest(2)
event_queue = al_create_event_queue()
al_register_event_source(event_queue, al_get_display_event_source(display))
ev = al_new_allegro_event()
timeout = al_new_allegro_timeout()
al_init_timeout(timeout, 0.06)
FPS = 60
timer = al_create_timer(1.0 / FPS)
al_register_event_source(event_queue, al_get_timer_event_source(timer))
al_start_timer(timer)
redraw = true
SCREEN_W = 640
SCREEN_H = 480
BOUNCER_SIZE = 32
bouncer_x = SCREEN_W / 2.0 - BOUNCER_SIZE / 2.0
bouncer_y = SCREEN_H / 2.0 - BOUNCER_SIZE / 2.0
bouncer_dx = -4.0
bouncer_dy = 4.0
al_install_mouse()
al_register_event_source(event_queue, al_get_mouse_event_source())
al_install_keyboard()
al_register_event_source(event_queue, al_get_keyboard_event_source())
KEY_UP = 1
KEY_DOWN = 2
KEY_LEFT = 3
KEY_RIGHT = 4
Key = [false,false,false,false]
while true
al_wait_for_event_until(event_queue, ev, timeout)
switch al_get_allegro_event_type(ev)
on ALLEGRO_EVENT_DISPLAY_CLOSE
exit
on ALLEGRO_EVENT_TIMER
# Animation
if bouncer_x < 0 or bouncer_x > SCREEN_W - BOUNCER_SIZE
bouncer_dx = -bouncer_dx
ok
if bouncer_y < 0 or bouncer_y > SCREEN_H - BOUNCER_SIZE
bouncer_dy = -bouncer_dy
ok
bouncer_x += bouncer_dx
bouncer_y += bouncer_dy
# Keyboard
if key[KEY_UP] and bouncer_y >= 4.0
bouncer_y -= 4.0
ok
if key[KEY_DOWN] and bouncer_y <= SCREEN_H - BOUNCER_SIZE - 4.0
bouncer_y += 4.0
ok
if key[KEY_LEFT] and bouncer_x >= 4.0
bouncer_x -= 4.0
ok
if key[KEY_RIGHT] and bouncer_x <= SCREEN_W - BOUNCER_SIZE - 4.0
bouncer_x += 4.0
ok
redraw = true
on ALLEGRO_EVENT_MOUSE_AXES
bouncer_x = al_get_allegro_event_mouse_x(ev)
bouncer_y = al_get_allegro_event_mouse_y(ev)
on ALLEGRO_EVENT_MOUSE_ENTER_DISPLAY
bouncer_x = al_get_allegro_event_mouse_x(ev)
bouncer_y = al_get_allegro_event_mouse_y(ev)
on ALLEGRO_EVENT_MOUSE_BUTTON_UP
exit
on ALLEGRO_EVENT_KEY_DOWN
switch al_get_allegro_event_keyboard_keycode(ev)
on ALLEGRO_KEY_UP
key[KEY_UP] = true
on ALLEGRO_KEY_DOWN
key[KEY_DOWN] = true
on ALLEGRO_KEY_LEFT
key[KEY_LEFT] = true
on ALLEGRO_KEY_RIGHT
key[KEY_RIGHT] = true
off
on ALLEGRO_EVENT_KEY_UP
switch al_get_allegro_event_keyboard_keycode(ev)
on ALLEGRO_KEY_UP
key[KEY_UP] = false
on ALLEGRO_KEY_DOWN
key[KEY_DOWN] = false
on ALLEGRO_KEY_LEFT
key[KEY_LEFT] = false
on ALLEGRO_KEY_RIGHT
key[KEY_RIGHT] = false
on ALLEGRO_KEY_ESCAPE
exit
off
off
if redraw and al_is_event_queue_empty(event_queue)
redraw = false
al_clear_to_color(al_map_rgb(0,0,0))
al_draw_bitmap(bouncer, bouncer_x, bouncer_y, 0)
al_flip_display()
ok
callgc()
end
al_destroy_timer(timer)
al_destroy_allegro_event(ev)
al_destroy_allegro_timeout(timeout)
al_destroy_event_queue(event_queue)
al_destroy_bitmap(bouncer)
al_destroy_bitmap(image)
al_destroy_display(display)
.. note:: In the previous example we used the function callgc() which is a Ring function to force calling the Garbage collector inside the While/End loop.
Program Output:
At first the program display a messagebox
Then we see two rectangles are moving on the screen
Then we see an image displayed on the screen
Finally we have one rectangle, and we see it moving all of the time on the screen but we can control it using the Mouse and/or the Keyborad
Using TrueType Fonts
editIn this example we will see how to use TrueType Fonts *.ttf in our Games using Allegro
Load "gamelib.ring"
al_init()
al_init_font_addon()
al_init_ttf_addon()
display = al_create_display(800,600)
al_clear_to_color(al_map_rgb(0,0,255))
font = al_load_ttf_font("pirulen.ttf",14,0 )
al_draw_text(font, al_map_rgb(255,255,255), 10, 10,ALLEGRO_ALIGN_LEFT,
"Welcome to the Ring programming language")
al_flip_display()
al_rest(2)
al_destroy_display(display)
Screen Shot:
Playing Sound Files
editThe next example play a sound file
Load "gamelib.ring"
al_init()
al_install_audio()
al_init_acodec_addon()
al_reserve_samples(1)
sample = al_load_sample( "footstep.wav" )
sampleid = al_new_allegro_sample_id()
al_play_sample(sample, 1.0, 0.0,1.0,ALLEGRO_PLAYMODE_LOOP,sampleid)
display = al_create_display(640,480)
al_clear_to_color(al_map_rgb(0,0,255))
al_flip_display()
al_rest(10)
al_destroy_allegro_sample_id(sampleid)
al_destroy_sample(sample)
al_destroy_display(display)
al_exit()
Scaling and Rotating Images
editThe next example display and rotate an image
Load "gamelib.ring"
al_init()
al_init_image_addon()
display = al_create_display(640,480)
al_set_target_bitmap(al_get_backbuffer(display))
al_clear_to_color(al_map_rgb(255,255,255))
image = al_load_bitmap("man2.jpg")
al_draw_rotated_bitmap(image,0,0,250,250,150,0)
al_draw_scaled_bitmap(image,0,0,250,250,20,20,400,400,0)
al_flip_display()
al_rest(2)
al_destroy_bitmap(image)
al_destroy_display(display)
Screen Shot:
Display Transparent Image
editThe next example display image with white background on another image
Load "gamelib.ring"
al_init()
al_init_image_addon()
display = al_create_display(640,480)
imageback = al_load_bitmap("palace.jpg")
al_draw_bitmap(imageback,0,0,0)
image = al_load_bitmap("man4.png")
al_convert_mask_to_alpha(image,al_map_rgb(255,255,255))
al_draw_bitmap(image,0,0,0)
al_flip_display()
al_rest(10)
al_destroy_bitmap(image)
al_destroy_display(display)
Screen Shot:
Using Threads
editIn this example we will learn how to users threads from the Allegro library
Load "gamelib.ring"
o1 = new mythreads
Func Main
al_init()
for k = 1 to 5
al_create_thread("o1.thread1()")
al_create_thread("o1.thread2()")
al_create_thread("o1.thread3()")
next
al_rest(2)
Class Mythreads
cAppName = "Threads Application"
Func Thread1
for x = 1 to 5
see x + nl
next
See 'Thread(1) : Application Name : ' + cAppName + nl
Func Thread2
for x = 1 to 5
see '*****' + x + nl
next
See 'Thread(2) : Application Name : ' + cAppName + nl
Func Thread3
for x = 1 to 5
see '!!!!' + x + nl
next
See 'Thread(3) : Application Name : ' + cAppName + nl
Output:
1
2
3
4
5
Thread(1) : Application Name : Threads Application
*****1
*****2
*****3
*****4
*****5
Thread(2) : Application Name : Threads Application
!!!!1
!!!!2
!!!!3
!!!!4
!!!!5
Thread(3) : Application Name : Threads Application
1
2
3
4
5
Thread(1) : Application Name : Threads Application
!!!!1
!!!!2
!!!!3
!!!!4
!!!!5
Thread(3) : Application Name : Threads Application
*****1
*****2
*****3
*****4
*****5
Thread(2) : Application Name : Threads Application
*****1
*****2
*****3
*****4
*****5
Thread(2) : Application Name : Threads Application
!!!!1
!!!!2
!!!!3
!!!!4
!!!!5
Thread(3) : Application Name : Threads Application
1
2
3
4
5
Thread(1) : Application Name : Threads Application
*****1
*****2
*****3
*****1
*****4
*****2
!!!!1
*****5
*****3
1
!!!!2
Thread(2) : Application Name : Threads Application
1
*****4
!!!!1
2
!!!!3
!!!!4
*****5
!!!!2
3
2
!!!!5
Thread(2) : Application Name : Threads Application
!!!!3
4
3
Thread(3) : Application Name : Threads Application
!!!!4
5
4
!!!!5
Thread(1) : Application Name : Threads Application
5
Thread(3) : Application Name : Threads Application
Thread(1) : Application Name : Threads Application
Lessons/Desktop and Mobile development using RingQt
Desktop and Mobile development using RingQt
editIn this chapter we will learn how to use the Qt framework classes in our Ring applications to create Desktop and Mobile Applications.
The First GUI Application
editIn this example we will create an application to ask the user about his/her name. When the user type the name in the textbox then click on "Say Hello" button, the textbox value will be updated by adding "Hello " to the name.
Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Hello World")
setGeometry(100,100,370,250)
label1 = new qLabel(win1) {
settext("What is your name ?")
setGeometry(10,20,350,30)
setalignment(Qt_AlignHCenter)
}
btn1 = new qpushbutton(win1) {
setGeometry(10,200,100,30)
settext("Say Hello")
setclickevent("pHello()")
}
btn1 = new qpushbutton(win1) {
setGeometry(150,200,100,30)
settext("Close")
setclickevent("pClose()")
}
lineedit1 = new qlineedit(win1) {
setGeometry(10,100,350,30)
}
show()
}
exec()
}
Func pHello
lineedit1.settext( "Hello " + lineedit1.text())
Func pClose
MyApp.quit()
Program Output:
At first we type the name in the textbox
Then we click on the say hello button
Using Layout
editThe next example is just an upgrade to the previous application to use the vertical layout.
Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Hello World")
setGeometry(100,100,400,130)
label1 = new qLabel(win1) {
settext("What is your name ?")
setGeometry(10,20,350,30)
setalignment(Qt_AlignHCenter)
}
btn1 = new qpushbutton(win1) {
setGeometry(10,200,100,30)
settext("Say Hello")
setclickevent("pHello()")
}
btn2 = new qpushbutton(win1) {
setGeometry(150,200,100,30)
settext("Close")
setclickevent("pClose()")
}
lineedit1 = new qlineedit(win1) {
setGeometry(10,100,350,30)
}
layout1 = new qVBoxLayout() {
addwidget(label1)
addwidget(lineedit1)
addwidget(btn1)
addwidget(btn2)
}
win1.setlayout(layout1)
show()
}
exec()
}
Func pHello
lineedit1.settext( "Hello " + lineedit1.text())
Func pClose
MyApp.quit()
The application during the runtime!
Using the QTextEdit Class
editIn this example we will use the QTextEdit Class
Load "guilib.ring"
New qApp {
win1 = new qWidget() {
setwindowtitle("QTextEdit Class")
setGeometry(100,100,500,500)
new qtextedit(win1) {
setGeometry(10,10,480,480)
}
show()
}
exec()
}
During the runtime we can paste rich text in the qtextedit widget
Using the QListWidget Class
editIn this example we will use the QListWidget Class
Load "guilib.ring"
New qApp {
win1 = new qWidget() {
setGeometry(100,100,400,400)
list1 = new qlistwidget(win1) {
setGeometry(150,100,200,200)
alist = ["one","two","three","four","five"]
for x in alist additem(x) next
setcurrentrow(3,2)
win1.setwindowtitle("Items Count : " + count() )
}
btn1 = new qpushbutton(win1) {
setGeometry(10,200,100,30)
settext("selected item")
setclickevent("pWork()")
}
btn2 = new qpushbutton(win1) {
setGeometry(10,240,100,30)
settext("Delete item")
setclickevent("pWork2()")
}
show()
}
exec()
}
func pWork
btn1.settext(string(list1.currentrow()))
func pWork2
list1 {
takeitem(currentrow())
}
The application during the runtime
Using QTreeView and QFileSystemModel
editIn this example we will learn how to use the QTreeView widget to represent the File System
Load "guilib.ring"
New qApp {
win1 = New qWidget() {
setwindowtitle("Using QTreeView and QFileSystemModel")
setGeometry(100,100,500,400)
New qtreeview(win1) {
setGeometry(00,00,500,400)
oDir = new QDir()
ofile = new QFileSystemModel()
ofile.setrootpath(oDir.currentpath())
setmodel(ofile)
}
show()
}
exec()
}
The application during the runtime
Using QTreeWidget and QTreeWidgetItem
editIn this example we will learn about using the QTreeWidget and QTreeWidgetItem classes
Load "guilib.ring"
New qApp {
win1 = new qWidget() {
setwindowtitle("TreeWidget")
setGeometry(100,100,400,400)
layout1 = new qvboxlayout(win1)
tree1 = new qtreewidget(win1) {
setGeometry(00,00,400,400)
setcolumncount(1)
myitem = new qtreewidgetitem()
myitem.settext(0,"The First Step")
addtoplevelitem(myitem)
for x = 1 to 10
myitem2 = new qtreewidgetitem()
myitem2.settext(0,"hello"+x)
myitem.addchild(myitem2)
for y = 1 to 10
myitem3 = new qtreewidgetitem()
myitem3.settext(0,"hello"+x)
myitem2.addchild(myitem3)
next
next
setheaderlabel("Steps Tree")
}
layout1.addwidget(tree1)
setlayout(layout1)
show()
}
exec()
}
The application during the runtime
Using QComboBox Class
editIn this example we will learn about using the QComboBox class
Load "guilib.ring"
New qApp {
win1 = new qWidget() {
setwindowtitle("Using QComboBox")
setGeometry(100,100,400,400)
New QComboBox(win1) {
setGeometry(150,100,200,30)
alist = ["one","two","three","four","five"]
for x in aList additem(x,0) next
}
show()
}
exec()
}
The application during the runtime
Creating Menubar
editIn this example we will learn about using the QMenuBar class
Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Using QMenubar")
setGeometry(100,100,400,400)
menu1 = new qmenubar(win1) {
sub1 = addmenu("File")
sub2 = addmenu("Edit")
sub3 = addmenu("Help")
sub1 {
oAction = new qAction(win1) {
settext("New")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Open")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Save")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Save As")
}
addaction(oAction)
addseparator()
oAction = new qaction(win1) {
settext("Exit")
setclickevent("myapp.quit()")
}
addaction(oAction)
}
sub2 {
oAction = new qAction(win1) {
settext("Cut")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Copy")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Paste")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
settext("Select All")
}
addaction(oAction)
}
sub3 {
oAction = new qAction(win1) {
settext("Reference")
}
addaction(oAction)
sub4 = addmenu("Sub Menu")
sub4 {
oAction = new qAction(win1) {
settext("Website")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Forum")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Blog")
}
addaction(oAction)
}
addseparator()
oAction = new qAction(win1) {
settext("About")
}
addaction(oAction)
}
}
show()
}
exec()
}
The application during the runtime
Creating Toolbar
editIn this example we will learn about using the QToolBar class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QToolbar")
setGeometry(100,100,600,400)
abtns = [
new qpushbutton(win1) { settext("Add") } ,
new qpushbutton(win1) { settext("Edit") } ,
new qpushbutton(win1) { settext("Find") } ,
new qpushbutton(win1) { settext("Delete") } ,
new qpushbutton(win1) { settext("Exit")
setclickevent("win1.close()") }
]
tool1 = new qtoolbar(win1) {
for x in abtns addwidget(x) addseparator() next
setmovable(true)
setGeometry(0,0,500,30)
setFloatable(true)
}
show()
}
exec()
}
The application during the runtime
Creating StatusBar
editIn this example we will learn about using the QStatusBar class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QStatusbar")
setGeometry(100,100,400,400)
status1 = new qstatusbar(win1) {
showmessage("Ready!",0)
}
setstatusbar(status1)
show()
}
exec()
}
The application during the runtime
Using QDockWidget
editIn this example we will learn about using the QDockWidget class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QDockWidget")
setGeometry(100,100,400,400)
label1 = new qlabel(win1) {
settext("Hello")
setGeometry(300,300,100,100)
}
label2 = new qlabel(win1) {
settext("How are you ?")
setGeometry(100,100,100,100)
}
dock1 = new qdockwidget(win1,0) {
setwidget(label1)
SetAllowedAreas(1)
}
dock2 = new qdockwidget(win1,0) {
setwidget(label2)
SetAllowedAreas(2)
}
adddockwidget(Qt_LeftDockWidgetArea,dock1,Qt_Horizontal)
adddockwidget(Qt_LeftDockWidgetArea,dock2,Qt_Vertical)
show()
}
exec()
}
The application during the runtime
Using QTabWidget
editIn this example we will learn about using the QTabWidget class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QTabWidget")
setGeometry(100,100,400,400)
page1 = new qwidget() {
new qpushbutton(page1) {
settext("The First Page")
}
}
page2 = new qwidget() {
new qpushbutton(page2) {
settext("The Second Page")
}
}
page3 = new qwidget() {
new qpushbutton(page3) {
settext("The Third Page")
}
}
tab1 = new qtabwidget(win1) {
inserttab(0,page1,"Page 1")
inserttab(1,page2,"Page 2")
inserttab(2,page3,"Page 3")
setGeometry(100,100,400,400)
}
status1 = new qstatusbar(win1) {
showmessage("Ready!",0)
}
setstatusbar(status1)
showMaximized()
}
exec()
}
The application during the runtime
Using QTableView
editIn this example we will learn about using the QTableView class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setGeometry(100,100,1100,370)
setwindowtitle("Using QTableWidget")
Table1 = new qTableWidget(win1) {
setrowcount(10) setcolumncount(10)
setGeometry(0,0,800,400)
setselectionbehavior(QAbstractItemView_SelectRows)
for x = 1 to 10
for y = 1 to 10
item1 = new qtablewidgetitem("R"+X+"C"+Y)
setitem(x-1,y-1,item1)
next
next
}
setcentralwidget(table1)
show()
}
exec()
}
The application during the runtime
Using QProgressBar
editIn this example we will learn about using the QProgressBar class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setGeometry(100,100,600,150)
setwindowtitle("Using QProgressBar")
for x = 10 to 100 step 10
new qprogressbar(win1) {
setGeometry(100,x,350,30)
setvalue(x)
}
next
show()
}
exec()
}
The application during the runtime
Using QSpinBox
editIn this example we will learn about using the QSpinBox class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setGeometry(100,100,450,260)
setwindowtitle("Using QSpinBox")
new qspinbox(win1) {
setGeometry(50,100,350,30)
setvalue(50)
}
show()
}
exec()
}
The application during the runtime
Using QSlider
editIn this example we will learn about using the QSlider class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setGeometry(100,100,500,400)
setwindowtitle("Using QSlider")
new qslider(win1) {
setGeometry(100,100,50,130)
settickinterval(50)
}
new qslider(win1) {
setGeometry(100,250,250,30)
settickinterval(50)
setorientation(Qt_Horizontal)
}
show()
}
exec()
}
The application during the runtime
Using QDateEdit
editIn this example we will learn about using the QDateEdit class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QDateEdit")
setGeometry(100,100,250,100)
new qdateedit(win1) {
setGeometry(20,40,220,30)
}
show()
}
exec()
}
The application during the runtime
Using QDial
editIn this example we will learn about using the QDial class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setGeometry(100,100,450,500)
setwindowtitle("Using QDial")
new qdial(win1) {
setGeometry(100,100,250,300)
}
show()
}
exec()
}
The application during the runtime
Using QWebView
editIn this example we will learn about using the QWebView class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QWebView")
myweb = new qwebview(win1) {
setGeometry(10,10,600,600)
loadpage(new qurl("http://google.com"))
}
setcentralwidget(myweb)
showMaximized()
}
exec()
}
The application during the runtime
Using QCheckBox
editIn this example we will learn about using the QCheckBox class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QCheckBox")
new qcheckbox(win1) {
setGeometry(100,100,100,30)
settext("New Customer!")
}
showMaximized()
}
exec()
}
The application during the runtime
Using QRadioButton and QButtonGroup
editIn this example we will learn about using the QRadioButton and QButtonGroup classes
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QRadioButton")
new qradiobutton(win1) {
setGeometry(100,100,100,30)
settext("One")
}
new qradiobutton(win1) {
setGeometry(100,150,100,30)
settext("Two")
}
new qradiobutton(win1) {
setGeometry(100,200,100,30)
settext("Three")
}
group2 = new qbuttongroup(win1) {
btn4 = new qradiobutton(win1) {
setGeometry(200,150,100,30)
settext("Four")
}
btn5 = new qradiobutton(win1) {
setGeometry(200,200,100,30)
settext("Five")
}
addbutton(btn4,0)
addbutton(btn5,0)
}
showMaximized()
}
exec()
}
The application during the runtime
Adding Hyperlink to QLabel
editIn this example we will learn about creating Hyperlink using the QLabel class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QLabel - Hyperlink")
new qlabel(win1) {
setGeometry(100,100,100,30)
setopenexternallinks(true)
settext('<a href="http://google.com">Google</a>')
}
showMaximized()
}
exec()
}
The application during the runtime
QVideoWidget and QMediaPlayer
editIn this example we will learn about using the QVideoWidget and QMediaPlayer classes to play a group of movies from different positions at the same time
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QVideoWidget")
btn1 = new qpushbutton(win1) {
setGeometry(0,0,100,30)
settext("play")
setclickevent("player.play() player2.play()
player3.play() player4.play()")
}
videowidget = new qvideowidget(win1) {
setGeometry(50,50,600,300)
setstylesheet("background-color: black")
}
videowidget2 = new qvideowidget(win1) {
setGeometry(700,50,600,300)
setstylesheet("background-color: black")
}
videowidget3 = new qvideowidget(win1) {
setGeometry(50,370,600,300)
setstylesheet("background-color: black")
}
videowidget4 = new qvideowidget(win1) {
setGeometry(700,370,600,300)
setstylesheet("background-color: black")
}
player = new qmediaplayer() {
setmedia(new qurl("1.mp4"))
setvideooutput(videowidget)
setposition(35*60*1000)
}
player2 = new qmediaplayer() {
setmedia(new qurl("2.mp4"))
setvideooutput(videowidget2)
setposition(23*60*1000)
}
player3 = new qmediaplayer() {
setmedia(new qurl("3.mp4"))
setvideooutput(videowidget3)
setposition(14.22*60*1000)
}
player4 = new qmediaplayer() {
setmedia(new qurl("4.avi"))
setvideooutput(videowidget4)
setposition(8*60*1000)
}
showfullscreen()
}
exec()
}
The application during the runtime
Using QFrame
editIn this example we will learn about using the QFrame class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Using QFrame")
for x = 0 to 10
frame1 = new qframe(win1,0) {
setGeometry(100,20+50*x,400,30)
setframestyle(QFrame_Raised | QFrame_WinPanel)
}
next
showMaximized()
}
exec()
}
The application during the runtime
Display Image using QLabel
editIn this example we will learn about displaying an image using the QLabel widget
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QLabel - Display image")
new qlabel(win1) {
image = new qpixmap("b:/mahmoud/photo/advice.jpg")
setpixmap(image)
setGeometry(0,0,image.width(),image.height())
}
showMaximized()
}
exec()
}
The application during the runtime
Menubar and StyleSheet Example
editIn this example we will learn about creating menubar and setting the window stylesheet
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("Menubar")
menu1 = new qmenubar(win1) {
sub1 = addmenu("File")
sub1 {
oAction = new qAction(win1) {
settext("New")
setenabled(false)
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Open")
setcheckable(true)
setchecked(true)
setstatustip("open new file")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Save")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("Save As")
}
addaction(oAction)
addseparator()
oAction = new qaction(win1)
oAction.settext("Exit")
oAction.setclickevent("myapp.quit()")
addaction(oAction)
}
}
status1 = new qstatusbar(win1) {
showmessage("Ready!",0)
}
setmenubar(menu1)
setmousetracking(true)
setstatusbar(status1)
setStyleSheet("color: black; selection-color: black;
selection-background-color:white ;
background: QLinearGradient(x1: 0, y1: 0, x2: 0, y2: 1,
stop: 0 #eef, stop: 1 #ccf);")
showmaximized()
}
exec()
}
The application during the runtime
QLineEdit Events and QMessageBox
editIn this example we will learn about using QLineEdit Events and displaying a Messagebox
Load "guilib.ring"
MyApp = New qApp {
win1 = new qWidget() {
setwindowtitle("Welcome")
setGeometry(100,100,400,300)
label1 = new qLabel(win1) {
settext("What is your name ?")
setGeometry(10,20,350,30)
setalignment(Qt_AlignHCenter)
}
btn1 = new qpushbutton(win1) {
setGeometry(10,200,100,30)
settext("Say Hello")
setclickevent("pHello()")
}
btn1 = new qpushbutton(win1) {
setGeometry(150,200,100,30)
settext("Close")
setclickevent("pClose()")
}
lineedit1 = new qlineedit(win1) {
setGeometry(10,100,350,30)
settextchangedevent("pChange()")
setreturnpressedevent("penter()")
}
show()
}
exec()
}
Func pHello
lineedit1.settext( "Hello " + lineedit1.text())
Func pClose
MyApp.quit()
Func pChange
win1 { setwindowtitle( lineedit1.text() ) }
Func pEnter
new qmessagebox(win1) {
setwindowtitle("Thanks")
settext("Hi " + lineedit1.text() )
setstylesheet("background-color : white")
show()
}
The application during the runtime
Other Widgets Events
editEach Qt signal can be used in RingQt, just add Set before the signal name and add event after the signal name to get the method that can be used to determine the event code.
For example the QProgressBar class contains a signal named valueChanged() To use it just use the function setValueChangedEvent()
Example:
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QProgressBar valueChanged Event")
progress1 = new qprogressbar(win1) {
setGeometry(100,100,350,30)
setvalue(10)
setvaluechangedevent("pChange()")
}
new qpushbutton(win1) {
setGeometry(10,10,100,30)
settext("increase")
setclickevent("pIncrease()")
}
showMaximized()
}
exec()
}
func pIncrease
progress1 { setvalue(value()+1) }
func pchange
win1.setwindowtitle("value : " + progress1.value() )
The application during the runtime
Another example for the stateChanged event of the QCheckBox class
Load "guilib.ring"
New qApp {
win1 = new qMainWindow() {
setwindowtitle("QCheckBox")
new qcheckbox(win1) {
setGeometry(100,100,100,30)
settext("New Customer!")
setstatechangedevent("pchange()")
}
showMaximized()
}
exec()
}
Func pChange
new qMessageBox(Win1) {
setWindowTitle("Checkbox")
settext("State Changed!")
show()
}
The application during the runtime
Using the QTimer Class
editIn this example we will learn about using the QTimer class
Load "guilib.ring"
new qApp {
win1 = new qwidget() {
setgeometry(100,100,200,70)
setwindowtitle("Timer")
label1 = new qlabel(win1) {
setgeometry(10,10,200,30)
settext(thetime())
}
new qtimer(win1) {
setinterval(1000)
settimeoutevent("pTime()")
start()
}
show()
}
exec()
}
func ptime
label1.settext(thetime())
Func thetime
return "Time : " + Time()
The application during the runtime
Using the QFileDialog Class
editExample
Load "guilib.ring"
New qapp {
win1 = new qwidget() {
setwindowtitle("open file")
setgeometry(100,100,400,400)
new qpushbutton(win1) {
setgeometry(10,10,200,30)
settext("open file")
setclickevent("pOpen()")
}
show()
}
exec()
}
Func pOpen
new qfiledialog(win1) {
cName = getopenfilename(win1,"open file","c:\","source files(*.ring)")
win1.setwindowtitle(cName)
}
The application during the runtime
Drawing using QPainter
editIn this example we will learn about drawing using the QPainter class
Load "guilib.ring"
New qapp {
win1 = new qwidget() {
setwindowtitle("Drawing using QPainter")
setgeometry(100,100,500,500)
label1 = new qlabel(win1) {
setgeometry(10,10,400,400)
settext("")
}
new qpushbutton(win1) {
setgeometry(200,400,100,30)
settext("draw")
setclickevent("draw()")
}
show()
}
exec()
}
Func draw
p1 = new qpicture()
color = new qcolor() {
setrgb(0,0,255,255)
}
pen = new qpen() {
setcolor(color)
setwidth(10)
}
new qpainter() {
begin(p1)
setpen(pen)
drawline(500,150,950,450)
drawline(950,550,500,150)
endpaint()
}
label1 { setpicture(p1) show() }
The application during the runtime
Printing using QPrinter
editIn this example we will learn how to print to PDF file using QPrinter
Load "guilib.ring"
new qApp {
win1 = new qwidget() {
setwindowtitle("Printer")
setgeometry(100,100,500,500)
myweb = new qwebview(win1) {
setgeometry(100,100,1000,500)
loadpage(new qurl("http://google.com"))
}
new qpushbutton(win1) {
setGeometry(20,20,100,30)
settext("Print")
setclickevent("print()")
}
showmaximized()
}
exec()
}
func print
printer1 = new qPrinter(0) {
setoutputformat(1) # 1 = pdf
setoutputfilename("test.pdf")
painter = new qpainter() {
begin(printer1)
myfont = new qfont("Times",50,-1,0)
setfont(myfont)
drawtext(100,100,"test")
printer1.newpage()
drawtext(100,100,"test2")
endpaint()
}
}
printer1 = new qPrinter(0) {
setoutputformat(1)
setoutputfilename("test2.pdf")
myweb.print(printer1)
myweb.show()
}
system ("test.pdf")
system ("test2.pdf")
Creating More than one Window
editThe next example demonstrates how to create more than one window
Load "guilib.ring"
app1 = new qapp {
win1 = new qwidget() {
setwindowtitle("First")
setgeometry(100,100,500,500)
new qpushbutton(win1) {
setgeometry(100,100,100,30)
settext("close")
setclickevent("app1.quit()")
}
new qpushbutton(win1) {
setgeometry(250,100,100,30)
settext("Second")
setclickevent("second()")
}
showmaximized()
}
exec()
}
func second
win2 = new qwidget() {
setwindowtitle("Second")
setgeometry(100,100,500,500)
setwindowflags(Qt_dialog)
show()
}
The application during the runtime
Playing Sound
editExample:
Load "guilib.ring"
new qapp {
win1 = new qwidget() {
setwindowtitle("play sound!") show()
}
new qmediaplayer(win1) {
setmedia(new qurl("footstep.wav"))
setvolume(50) play()
}
exec()
}
Color Dialog
editExample:
Load "guilib.ring"
oApp = new myapp { start() }
Class MyApp
oColor win1
Func start
myapp = new qapp
win1 = new qMainWindow() {
setwindowtitle("Color Dialog")
setgeometry(100,100,400,400)
}
new qpushbutton(win1) {
setgeometry(10,10,100,30)
settext("Get Color")
setclickevent("oApp.pColor()")
}
win1.show()
myapp.exec()
Func pColor
myobj = new qcolordialog()
aColor = myobj.GetColor()
r=acolor[1] g=acolor[2] b=acolor[3]
win1.setstylesheet("background-color: rgb("+r+", " + g+ "," + b + ")")
The application during the runtime
Using qLCDNumber Class
editIn this example we will learn about using the qLCDNumber class
Load "guilib.ring"
New qApp
{
win1 = new qWidget()
{
setwindowtitle("LCD Number")
setgeometry(100,100,250,120)
new qLCDNumber(win1)
{
setgeometry(10,10,100,40)
display(100)
}
new qLCDNumber(win1)
{
setgeometry(10,60,100,40)
display(80)
}
show()
}
exec()
}
The application during the runtime
Movable Label Example
edit Load "guilib.ring"
new qApp {
win1 = new qWidget()
{
label1 = new qLabel(win1)
{
setText("Welcome")
setgeometry(10,10,200,50)
setstylesheet("color: purple ; font-size: 30pt;")
}
new qTimer(win1)
{
setInterVal(10)
setTimeOutEvent("pMove()")
start()
}
setWindowTitle("Movable Label")
setgeometry(100,100,600,80)
setStyleSheet("background-color: white;")
show()
}
exec()
}
Func pMove
label1
{
move(x()+1,y())
if x() > 600
move(10,y())
ok
}
The application during the runtime
QMessagebox Example
editIn this section we will learn how to check the output of the Message box
Load "guilib.ring"
new qApp {
win1 = new qWidget()
{
label1 = new qpushbutton(win1)
{
setText("Test")
setgeometry(10,10,200,50)
setstylesheet("color: purple ; font-size: 30pt;")
setclickevent("pWork()")
}
setWindowTitle("Messagebox")
setgeometry(100,100,600,80)
setStyleSheet("background-color: white;")
show()
}
exec()
}
func pWork
new qmessagebox(win1)
{
setwindowtitle("messagebox title")
settext("messagebox text")
setInformativeText("Do you want to save your changes?")
setstandardbuttons(QMessageBox_Yes | QMessageBox_No | QMessageBox_Close)
result = exec()
win1 {
if result = QMessageBox_Yes
setwindowtitle("Yes")
but result = QMessageBox_No
setwindowtitle("No")
but result = QMessageBox_Close
setwindowtitle("Close")
ok
}
}
The application during the runtime
Using QInputDialog Class
editIn the next example we will learn about using the QInputDialog class
Load "guilib.ring"
New QApp {
Win1 = New QWidget () {
SetGeometry(100,100,400,400)
SetWindowTitle("Input Dialog")
New QPushButton(win1)
{
SetText ("Input Dialog")
SetGeometry(100,100,100,30)
SetClickEvent("pWork()")
}
Show()
}
exec()
}
Func pWork
oInput = New QInputDialog(win1)
{
setwindowtitle("What is your name?")
setgeometry(100,100,400,50)
setlabeltext("User Name")
settextvalue("Mahmoud")
lcheck = exec()
if lCheck win1.setwindowtitle(oInput.textvalue()) ok
}
The application during the runtime
KeyPress and Mouse Move Events
editIn this example we will learn how to use the Events Filter to know about KeyPress and Mouse Move Events
Load "guilib.ring"
new qApp {
win1 = new qWidget()
{
setWindowTitle("Test using Event Filter!")
setGeometry(100,100,400,400)
setmousetracking(true)
myfilter = new qallevents(win1)
myfilter.setKeyPressEvent("pWork()")
myfilter.setMouseButtonPressevent("pClick()")
myfilter.setmousemoveevent("pMove()")
installeventfilter(myfilter)
show()
}
exec()
}
func pWork
win1.setwindowtitle('KeyPress! : ' + myfilter.getkeycode())
func pClick
new qmessagebox(win1) {
setgeometry(100,100,400,100)
setwindowtitle("click event!")
settext("x : " + myfilter.getx() +
" y : " + myfilter.gety() + " button : " +
myfilter.getbutton() )
show()
}
func pMove
win1.setwindowtitle("Mouse Move , X : " + myfilter.getx() +
" Y : " + myfilter.gety() )
The application during the runtime
Moving Objects using the Mouse
editIn the next example we will learn how to program movable objects where the user can move a label
Load "guilib.ring"
lPress = false
nX = 0
nY = 0
new qApp {
win1 = new qWidget()
{
setWindowTitle("Move this label!")
setGeometry(100,100,400,400)
setstylesheet("background-color:white;")
Label1 = new qLabel(Win1){
setGeometry(100,100,200,50)
setText("Welcome")
setstylesheet("font-size: 30pt")
myfilter = new qallevents(label1)
myfilter.setEnterevent("pEnter()")
myfilter.setLeaveevent("pLeave()")
myfilter.setMouseButtonPressEvent("pPress()")
myfilter.setMouseButtonReleaseEvent("pRelease()")
myfilter.setMouseMoveEvent("pMove()")
installeventfilter(myfilter)
}
show()
}
exec()
}
Func pEnter
Label1.setStyleSheet("background-color: purple; color:white;font-size: 30pt;")
Func pLeave
Label1.setStyleSheet("background-color: white; color:black;font-size: 30pt;")
Func pPress
lPress = True
nX = myfilter.getglobalx()
ny = myfilter.getglobaly()
Func pRelease
lPress = False
pEnter()
Func pMove
nX2 = myfilter.getglobalx()
ny2 = myfilter.getglobaly()
ndiffx = nX2 - nX
ndiffy = nY2 - nY
if lPress
Label1 {
move(x()+ndiffx,y()+ndiffy)
setStyleSheet("background-color: Green;
color:white;font-size: 30pt;")
nX = nX2
ny = nY2
}
ok
The application during the runtime
Inheritance from GUI Classes
editExample :
Load "guilib.ring"
New MyWindow()
new qApp { exec() }
class mywindow from qwidget
Func init
super.init()
setwindowtitle("First Window")
setgeometry(100,100,400,400)
setstylesheet("background-color: purple;")
settooltip("my first window!")
show()
The application during the runtime
Using QDesktopWidget Class
editIn the next example we will learn about using the QDesktopWidget class
Load "guilib.ring"
New qApp {
win1 = New qWidget()
{
resize(400,400)
btn1 = new qPushbutton(win1)
{
setText("Center")
move(100,100)
resize(100,30)
setClickEvent("pCenter()")
}
Show()
}
exec()
}
Func pCenter
oDesktop = new qDesktopWidget()
oRect = oDesktop.screenGeometry( oDesktop.primaryScreen() )
win1.move((oRect.width()-win1.width()) /2 , (oRect.Height()-win1.Height())/2 )
win1.show()
The application during the runtime
Simple Client and Server Example
editIn this section we will learn about creating simple Client and Server Application
Load "guilib.ring"
new qApp {
oClient = new Client { client() }
oServer = new Server { server() }
exec()
}
Class Client
win1 lineedit1 cOutput=""
oTcpSocket
func client
win1 = new qwidget()
new qpushbutton(win1) {
setgeometry(50,50,100,30)
settext("connect")
setclickevent("oClient.Connect()")
}
lineedit1 = new qtextedit(win1) {
setGeometry(150,50,200,300)
}
win1 {
setwindowtitle("client")
setgeometry(10,100,400,400)
show()
}
func connect
cOutput = "Connect to host 127.0.0.1 port 9999" + nl
lineedit1.settext(cOutput)
oTcpSocket = new qTcpSocket(win1) {
setconnectedevent("oClient.pConnected()")
setreadyreadevent("oClient.pRead()")
connecttohost("127.0.0.1",9999,3,0)
waitforconnected(5000)
}
func pConnected
cOutput += "Connected!" + nl
lineedit1.settext(cOutput)
func pRead
cOutput += "Ready Read!" + nl
lineedit1.settext(cOutput)
cOutput += oTcpSocket.readall().data() + nl
lineedit1.settext(cOutput)
Class Server
win1 lineedit1
oTcpServer oTcpClient
cOutput = ""
func server
win1 = new qwidget()
lineedit1 = new qtextedit(win1) {
setGeometry(150,50,200,300)
}
win1 {
setwindowtitle("Server")
setgeometry(450,100,400,400)
show()
}
oTcpServer = new qTcpServer(win1) {
setNewConnectionEvent("oServer.pNewConnection()")
oHostAddress = new qHostAddress()
oHostAddress.SetAddress("127.0.0.1")
listen(oHostAddress,9999)
}
cOutput = "Server Started" + nl +
"listen to port 9999" + nl
lineedit1.settext(cOutput)
Func pNewConnection
oTcpClient = oTcpServer.nextPendingConnection()
cOutput += "Accept Connection" + nl
lineedit1.settext(cOutput)
oTcpClient {
cStr ="Hello from server to client!"+char(13)+char(10)
write(cStr,len(cStr))
flush()
waitforbyteswritten(300000)
close()
}
The application during the runtime
Notepad Application
editIn the next example we will see simple Notepad developed using the RingQt
Load "guilib.ring"
cActiveFileName = ""
aTextColor = [0,0,0]
aBackColor = [255,255,255]
cFont = "MS Shell Dlg 2,14,-1,5,50,0,0,0,0,0"
cWebsite = "http://www.google.com"
oSearch = NULL
oSearchValue = NULL
oSearchCase = NULL
oSearchFilter = NULL
oReplaceValue = NULL
lAskToSave = false
MyApp = New qApp {
win1 = new qMainWindow() {
setwindowtitle("Ring Notepad")
setGeometry(100,100,400,400)
aBtns = [
new qpushbutton(win1) {
setbtnimage(self,"image/new.png")
setclickevent("pNew()")
settooltip("New File")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/open.png")
setclickevent("pOpen()")
settooltip("Open File")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/save.png")
setclickevent("pSave()")
settooltip("Save")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/saveas.png")
setclickevent("pSaveAs()")
settooltip("Save As")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/cut.png")
setclickevent("pCut()")
settooltip("Cut")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/copy.png")
setclickevent("pCopy()")
settooltip("Copy")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/paste.png")
setclickevent("pPaste()")
settooltip("Paste")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/font.png")
setclickevent("pFont()")
settooltip("Font")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/colors.jpg")
setclickevent("pColor()")
settooltip("Text Color")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/search.png")
setclickevent("pFind()")
settooltip("Find and Replace")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/print.png")
setclickevent("pPrint()")
settooltip("Print")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/debug.png")
setclickevent("pDebug()")
settooltip("Debug (Run then wait!)")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/run.png")
setclickevent("pRun()")
settooltip("Run the program")
} ,
new qpushbutton(win1) {
setbtnimage(self,"image/close.png")
setclickevent("pQuit()")
settooltip("Quit")
}
]
tool1 = addtoolbar("files") {
for x in aBtns addwidget(x) addseparator() next
}
menu1 = new qmenubar(win1) {
sub1 = addmenu("File")
sub2 = addmenu("Edit")
sub3 = addmenu("View")
sub4 = addmenu("Help")
sub1 {
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+n"))
setbtnimage(self,"image/new.png")
settext("New")
setclickevent("pNew()")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+o"))
setbtnimage(self,"image/open.png")
settext("Open")
setclickevent("pOpen()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+s"))
setbtnimage(self,"image/save.png")
settext("Save")
setclickevent("pSave()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+e"))
setbtnimage(self,"image/saveas.png")
settext("Save As")
setclickevent("pSaveAs()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+p"))
setbtnimage(self,"image/print.png")
settext("Print to PDF")
setclickevent("pPrint()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+d"))
setbtnimage(self,"image/debug.png")
settext("Debug (Run then wait!)")
setclickevent("pDebug()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+r"))
setbtnimage(self,"image/run.png")
settext("Run")
setclickevent("pRun()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+F5"))
setbtnimage(self,"image/run.png")
settext("Run GUI Application (No Console)")
setclickevent("pRunNoConsole()")
}
addaction(oAction)
addseparator()
oAction = new qaction(win1) {
setShortcut(new QKeySequence("Ctrl+q"))
setbtnimage(self,"image/close.png")
settext("Exit")
setstatustip("Exit")
setclickevent("pQuit()")
}
addaction(oAction)
}
sub2 {
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+x"))
setbtnimage(self,"image/cut.png")
settext("Cut")
setclickevent("pCut()")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+c"))
setbtnimage(self,"image/copy.png")
settext("Copy")
setclickevent("pCopy()")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+v"))
setbtnimage(self,"image/paste.png")
settext("Paste")
setclickevent("pPaste()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+i"))
setbtnimage(self,"image/font.png")
settext("Font")
setclickevent("pFont()")
}
addseparator()
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+t"))
setbtnimage(self,"image/colors.jpg")
settext("Text Color")
setclickevent("pColor()")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+b"))
setbtnimage(self,"image/colors.jpg")
settext("Back Color")
setclickevent("pColor2()")
}
addaction(oAction)
addseparator()
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+g"))
settext("Go to line")
setclickevent("pGoto()")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+f"))
setbtnimage(self,"image/search.png")
settext("Find and Replace")
setclickevent("pFind()")
}
addaction(oAction)
}
sub3 {
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+p"))
setbtnimage(self,"image/project.png")
settext("Project Files")
setclickevent("pProject()")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+u"))
setbtnimage(self,"image/source.png")
setclickevent("pSourceCode()")
settext("Source Code")
}
addaction(oAction)
oAction = new qAction(win1) {
setShortcut(new QKeySequence("Ctrl+w"))
setbtnimage(self,"image/richtext.png")
setclickevent("pWebBrowser()")
settext("Web Browser")
}
addaction(oAction)
}
sub4 {
sub5 = addmenu("Development Tools")
sub5 {
oAction = new qAction(win1) {
settext("Programming Language")
setclickevent("pLang()")
}
addaction(oAction)
oAction = new qAction(win1) {
settext("GUI Library")
setclickevent("pGUI()")
}
addaction(oAction)
}
addseparator()
oAction = new qAction(win1) {
settext("About")
setclickevent("pAbout()")
}
addaction(oAction)
}
}
setmenubar(menu1)
status1 = new qstatusbar(win1) {
showmessage("Ready!",0)
}
setstatusbar(status1)
tree1 = new qtreeview(win1) {
setclickedevent("pChangeFile()")
setGeometry(00,00,200,400)
oDir = new QDir()
ofile = new QFileSystemModel() {
setrootpath(oDir.currentpath())
myfiles = new qstringlist()
myfiles.append("*.ring")
myfiles.append("*.rh")
setnamefilters(myfiles)
setNameFilterDisables(false)
}
setmodel(ofile)
myindex = ofile.index(oDir.currentpath(),0)
for x = 1 to ofile.columncount()
hidecolumn(x)
next
setcurrentindex(myindex)
setexpanded(myindex,true)
header().hide()
}
oDock1 = new qdockwidget(win1,0) {
setGeometry(00,00,200,200)
setwindowtitle("Project Files")
setwidget(tree1)
}
textedit1 = new qtextedit(win1) {
setCursorPositionChangedevent("pCursorPositionChanged()")
setLineWrapMode(QTextEdit_NoWrap)
setAcceptRichText(false)
setTextChangedEvent("lAskToSave = true")
}
oDock2 = new qdockwidget(win1,0) {
setwidget(textedit1)
setwindowtitle("Source Code")
}
oWebBrowser = new qWidget() {
setWindowFlags(Qt_SubWindow)
oWBLabel = new qLabel(win1) {
setText("Website: ")
}
oWBText = new qLineEdit(win1) {
setText(cWebSite)
setReturnPressedEvent("pWebGo()")
}
oWBGo = new qPushButton(win1) {
setText("Go")
setClickEvent("pWebGo()")
}
oWBBack = new qPushButton(win1) {
setText("Back")
setClickEvent("pWebBack()")
}
oWBLayout1 = new qHBoxLayout(win1) {
addWidget(oWBLabel)
addWidget(oWBText)
addWidget(oWBGo)
addWidget(oWBBack)
}
oWebView = new qWebView(win1) {
loadpage(new qurl(cWebSite))
}
oWBlayout2 = new qVBoxLayout(win1) {
addLayout(oWBLayout1)
addWidget(oWebView)
}
setLayout(oWBLayout2)
}
oDock3 = new qdockwidget(win1,0) {
setwidget(oWebBrowser)
setwindowtitle("Web Browser")
setFeatures(QDockWidget_DocWidgetClosable)
}
adddockwidget(1,oDock1,1)
adddockwidget(2,oDock2,2)
adddockwidget(2,oDock3,1)
setwinicon(self,"image/notepad.png")
showmaximized()
}
RestoreSettings()
exec()
}
func pWebGo
cWebsite = oWBText.text()
oWebView.LoadPage( new qurl( cWebSite ) )
func pWebBack
oWebView.Back()
func pProject
oDock1.Show()
func pSourceCode
oDock2.Show()
func pWebBrowser
oDock3.Show()
func pChangeFile
myitem = tree1.currentindex()
if ofile.isdir(myitem)
return
ok
cActiveFileName = ofile.filepath(myitem)
textedit1.settext(read(cActiveFileName))
textedit1.setfocus(0)
pCursorPositionChanged()
pSetActiveFileName()
func pSetActiveFileName
oDock2.setWindowTitle("Source Code : " + cActiveFileName)
func pCursorPositionChanged
status1.showmessage(" Line : "+(textedit1.textcursor().blocknumber()+1)+
" Column : " +(textedit1.textcursor().columnnumber()+1) +
" Total Lines : " + textedit1.document().linecount() ,0)
func pGoto
oInput = New QInputDialog(win1)
{
setwindowtitle("Enter the line number?")
setgeometry(100,100,400,50)
setlabeltext("Line")
settextvalue("1")
exec()
nLine = 0 + oInput.textvalue()
oBlock = textedit1.document().findBlockByLineNumber(nLine-1)
oCursor = textedit1.textcursor()
oCursor.setposition(oBlock.position(),0)
textedit1.settextcursor(oCursor)
}
func pFind
if isobject(oSearch)
oSearch.activatewindow()
return
ok
oSearch = new qWidget()
{
new qLabel(oSearch)
{
setText("Find What : ")
setgeometry(10,10,50,30)
}
oSearchValue = new qlineedit(oSearch)
{
setgeometry(80,10,460,30)
setReturnPressedEvent("pFindValue()")
}
new qLabel(oSearch)
{
setText("Replace with ")
setgeometry(10,45,80,30)
}
oReplaceValue = new qlineedit(oSearch)
{
setgeometry(80,45,460,30)
}
oSearchCase = new qCheckbox(oSearch)
{
setText("Case Sensitive")
setgeometry(80,85,100,30)
}
new qPushButton(oSearch)
{
setText("Find/Find Next")
setgeometry(80,120,100,30)
setclickevent("pFindValue()")
}
new qPushButton(oSearch)
{
setText("Replace")
setgeometry(200,120,100,30)
setclickevent("pReplace()")
}
new qPushButton(oSearch)
{
setText("Replace All")
setgeometry(320,120,100,30)
setclickevent("pReplaceAll()")
}
new qPushButton(oSearch)
{
setText("Close")
setgeometry(440,120,100,30)
setclickevent("pSearchClose()")
}
setwinicon(oSearch,"image/notepad.png")
setWindowTitle("Find/Replace")
setStyleSheet("background-color:white;")
setFixedsize(550,160)
setwindowflags( Qt_CustomizeWindowHint |
Qt_WindowTitleHint | Qt_WindowStaysOnTopHint)
oSearchFilter = new qallevents(oSearch)
oSearchFilter.setKeyPressEvent("pSearchKeyPress()")
installeventfilter(oSearchFilter)
show()
}
Func pReplace
oCursor = textedit1.textCursor()
if oCursor.HasSelection() = false
new qMessagebox(oSearch)
{
SetWindowTitle("Replace")
SetText("No Selection")
show()
}
return false
ok
cValue = oSearchValue.text()
cSelected = oCursor.SelectedText()
if oSearchCase.checkState() = Qt_Unchecked
cValue = lower(cValue)
cSelected = lower(cSelected)
ok
if cSelected != cValue
new qMessagebox(oSearch)
{
SetWindowTitle("Replace")
SetText("No Match")
show()
}
return false
ok
cValue = oReplaceValue.text()
nStart = oCursor.SelectionStart()
nEnd = oCursor.SelectionEnd()
cStr = textedit1.toPlainText()
cStr = left(cStr,nStart)+cValue+substr(cStr,nEnd+1)
textedit1.setText(cStr)
return pFindValue()
Func pReplaceAll
cStr = textedit1.toPlainText()
cOldValue = oSearchValue.text()
cNewValue = oReplaceValue.text()
if oSearchCase.checkState() = Qt_Unchecked
# Not Case Sensitive
cStr = SubStr(cStr,cOldValue,cNewValue,true)
else
# Case Sensitive
cStr = SubStr(cStr,cOldValue,cNewValue)
ok
textedit1.setText(cStr)
new qMessagebox(oSearch)
{
SetWindowTitle("Replace All")
SetText("Operation Done")
show()
}
Func pSearchClose
oSearch.close()
oSearch = NULL
func pSearchKeyPress
if oSearchFilter.getKeyCode() = Qt_Key_Escape
pSearchClose()
ok
func pFindValue
oCursor = textedit1.textcursor()
nPosStart = oCursor.Position() + 1
cValue = oSearchValue.text()
cStr = textedit1.toplaintext()
cStr = substr(cStr,nPosStart)
if oSearchCase.checkState() = Qt_Unchecked
cStr = lower(cStr) cValue = lower(cValue)
ok
nPos = substr(cStr,cValue)
if nPos > 0
nPos += nPosStart - 2
oCursor = textedit1.textcursor()
oCursor.setposition(nPos,0)
textedit1.settextcursor(oCursor)
oCursor = textedit1.textcursor()
oCursor.setposition(nPos+len(cValue),1)
textedit1.settextcursor(oCursor)
return true
else
new qMessagebox(oSearch)
{
SetWindowTitle("Search")
SetText("Cannot find :" + cValue)
show()
}
return false
ok
func pNofileopened
New qMessageBox(win1) {
setWindowTitle("Sorry")
setText("Save the file first!")
show()
}
func pDebug
if cActiveFileName = Null return pNofileopened() ok
cCode = "start run " + cActiveFileName + nl
system(cCode)
func pRun
if cActiveFileName = Null return pNofileopened() ok
cCode = "start ring " + cActiveFileName + nl
system(cCode)
func pRunNoConsole
if cActiveFileName = Null return pNofileopened() ok
cCode = "start /b ring " + cActiveFileName + nl
system(cCode)
func pSave
if cActiveFileName = NULL return pSaveAs() ok
writefile(cActiveFileName,textedit1.toplaintext())
status1.showmessage("File : " + cActiveFileName + " saved!",0)
lAskToSave = false
func pSaveAs
new qfiledialog(win1) {
cName = getsavefilename(win1,"Save As","","source files(*.ring)")
if cName != NULL
cActiveFileName = cName
writefile(cActiveFileName,textedit1.toplaintext())
status1.showmessage("File : " + cActiveFileName + " saved!",0)
pSetActiveFileName()
lAskToSave = false
ok
}
func pPrint
status1.showmessage("Printing to File : RingDoc.pdf",0)
printer1 = new qPrinter(0) {
setoutputformat(1) # 1 = pdf
setoutputfilename("RingDoc.pdf")
textedit1.print(printer1)
}
status1.showmessage("Done!",0)
system("RingDoc.pdf")
func pCut
textedit1.cut()
status1.showmessage("Cut!",0)
func pCopy
textedit1.copy()
status1.showmessage("Copy!",0)
func pPaste
textedit1.paste()
status1.showmessage("Paste!",0)
func pFont
oFontDialog = new qfontdialog(win1) {
aFont = getfont()
}
textedit1.selectall()
cFont = aFont[1]
pSetFont()
Func pSetFont
myfont = new qfont("",0,0,0)
myfont.fromstring(cFont)
textedit1.setcurrentfont(myfont)
Func pColor
new qcolordialog() { aTextColor = GetColor() }
pSetColors()
Func pColor2
new qcolordialog() { aBackColor = GetColor() }
pSetColors()
Func pSetColors
textedit1.setstylesheet("color: rgb(" + aTextColor[1] + "," + aTextColor[2] +
"," + aTextColor[3] + ");" + "background-color: rgb(" +
aBackColor[1] + "," + aBackColor[2] + "," +
aBackColor[3] + ")")
func pOpen
new qfiledialog(win1) {
cName = getopenfilename(win1,"open file","c:\","source files(*.ring)")
if cName != NULL
cActiveFileName = cName
textedit1.settext(read(cActiveFileName))
ok
}
func pNew
new qfiledialog(win1) {
cName = getsavefilename(win1,"New file","","source files(*.ring)")
if cName != NULL
write(cName,"")
cActiveFileName = cName
textedit1.settext(read(cActiveFileName))
ok
}
Func WriteFile cFileName,cCode
aCode = str2list(cCode)
fp = fopen(cFileName,"wb")
for cLine in aCode
fwrite(fp,cLine+char(13)+char(10))
next
fclose(fp)
Func MsgBox cTitle,cMessage
new qMessagebox(win1) {
setwindowtitle(cTitle)
setText(cMessage)
show()
}
Func pLang
MsgBox("Programming Language",
"This application developed using the Ring programming language")
Func pGUI
MsgBox("GUI Library",
"This application uses the Qt GUI Library through RingQt")
Func pAbout
MsgBox("About",
"2016, Mahmoud Fayed <msfclipper@yahoo.com>")
Func pSaveSettings
cSettings = "aTextColor = ["+aTextColor[1]+","+aTextColor[2]+
","+aTextColor[3]+"]" + nl +
"aBackColor = ["+aBackColor[1]+","+aBackColor[2]+
","+aBackColor[3]+"]" + nl +
"cFont = '" + cFont + "'" + nl +
"cWebSite = '" + cWebsite + "'" + nl
cSettings = substr(cSettings,nl,char(13)+char(10))
write("ringnotepad.ini",cSettings)
if lAsktoSave
new qmessagebox(win1)
{
setwindowtitle("Save Changes?")
settext("Some changes are not saved!")
setInformativeText("Do you want to save your changes?")
setstandardbuttons(QMessageBox_Yes |
QMessageBox_No | QMessageBox_Cancel)
result = exec()
win1 {
if result = QMessageBox_Yes
pSave()
but result = QMessageBox_Cancel
return false
ok
}
}
ok
return true
Func pSetWebsite
oWebView { loadpage(new qurl(cWebSite)) }
oWBText { setText(cWebSite) }
Func RestoreSettings
eval(read("ringnotepad.ini"))
pSetColors()
pSetFont()
pSetWebsite()
Func pQuit
if pSaveSettings()
myapp.quit()
ok
The application during the runtime
The next screen shot demonstrates the "File" menu
The next window for "search and replace"
The next screen shot demonstrates the application main window
.. Note:: the functions pDebug(), pRun() and pRunNoConsole() in the previous sample are not portable! They are written in this sample for MS-Windows and we can update them for other operating systems.
The Cards Game
editIn the next example we will see a simple Cards game developed using RingQt
Each player get 5 cards, the cards are unknown to any one. each time one player click on one card to see it. if the card is identical to another card the play get point for each card. if the card value is "5" the player get points for all visible cards.
Load "guilib.ring"
nScale = 1
app1 = new qApp
mypic = new QPixmap("cards.jpg")
mypic2 = mypic.copy(0,(124*4)+1,79,124)
Player1EatPic = mypic.copy(80,(124*4)+1,79,124)
Player2EatPic= mypic.copy(160,(124*4)+1,79,124)
aMyCards = []
aMyValues = []
for x1 = 0 to 3
for y1 = 0 to 12
temppic = mypic.copy((79*y1)+1,(124*x1)+1,79,124)
aMyCards + temppic
aMyValues + (y1+1)
next
next
nPlayer1Score = 0 nPlayer2Score=0
do
Page1 = new Game
Page1.Start()
again Page1.lnewgame
mypic.delete()
mypic2.delete()
Player1EatPic.delete()
Player2EatPic.delete()
for t in aMyCards
t.delete()
next
func gui_setbtnpixmap pBtn,pPixmap
pBtn {
setIcon(new qicon(pPixmap.scaled(width(),height(),0,0)))
setIconSize(new QSize(width(),height()))
}
Class Game
nCardsCount = 10
win1 layout1 label1 label2 layout2 layout3 aBtns aBtns2
aCards nRole=1 aStatus = list(nCardsCount) aStatus2 = aStatus
aValues aStatusValues = aStatus aStatusValues2 = aStatus
Player1EatPic Player2EatPic
lnewgame = false
nDelayEat = 0.5
nDelayNewGame = 1
func start
win1 = new qWidget() {
setwindowtitle("Five")
setstylesheet("background-color: White")
showfullscreen()
}
layout1 = new qvboxlayout()
label1 = new qlabel(win1) {
settext("Player (1) - Score : " + nPlayer1Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: White; background-color: Purple;
font-size:20pt")
setfixedheight(200)
}
closebtn = new qpushbutton(win1) {
settext("Close Application")
setstylesheet("font-size: 18px ; color : white ;
background-color: black ;")
setclickevent("Page1.win1.close()")
}
aCards = aMyCards
aValues = aMyValues
layout2 = new qhboxlayout()
aBtns = []
for x = 1 to nCardsCount
aBtns + new qpushbutton(win1)
aBtns[x].setfixedwidth(79*nScale)
aBtns[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns[x],mypic2)
layout2.addwidget(aBtns[x])
aBtns[x].setclickevent("Page1.Player1click("+x+")")
next
layout1.addwidget(label1)
layout1.addlayout(layout2)
label2 = new qlabel(win1) {
settext("Player (2) - Score : " + nPlayer2Score)
setalignment(Qt_AlignHCenter | Qt_AlignVCenter)
setstylesheet("color: white; background-color: red;
font-size:20pt")
setfixedheight(200)
}
layout3 = new qhboxlayout()
aBtns2 = []
for x = 1 to nCardsCount
aBtns2 + new qpushbutton(win1)
aBtns2[x].setfixedwidth(79*nScale)
aBtns2[x].setfixedheight(124*nScale)
gui_setbtnpixmap(aBtns2[x],mypic2)
layout3.addwidget(aBtns2[x])
aBtns2[x].setclickevent("Page1.Player2click("+x+")")
next
layout1.addwidget(label2)
layout1.addlayout(layout3)
layout1.addwidget(closebtn)
win1.setlayout(layout1)
app1.exec()
Func Player1Click x
if nRole = 1 and aStatus[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns[x],aCards[nPos])
del(aCards,nPos)
nRole = 2
aStatus[x] = 1
aStatusValues[x] = aValues[nPos]
del(aValues,nPos)
Player1Eat(x,aStatusValues[x])
checknewgame()
ok
Func Player2Click x
if nRole = 2 and aStatus2[x] = 0
nPos = ((random(100)+clock())%(len(aCards)-1)) + 1
gui_setbtnpixmap(aBtns2[x],aCards[nPos])
del(aCards,nPos)
nRole = 1
aStatus2[x] = 1
aStatusValues2[x] = aValues[nPos]
del(aValues,nPos)
Player2Eat(x,aStatusValues2[x])
checknewgame()
ok
Func Player1Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus2[x] = 1 and (aStatusValues2[x] = nValue or nValue=5)
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
if (x != nPos) and (aStatus[x] = 1) and
(aStatusValues[x] = nValue or nValue=5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player1EatPic)
lEat = True
nPlayer1Score++
ok
next
if lEat
nPlayer1Score++
gui_setbtnpixmap(aBtns[nPos],Player1EatPic)
aStatus[nPos] = 2
label1.settext("Player (1) - Score : " + nPlayer1Score)
ok
Func Player2Eat nPos,nValue
app1.processEvents()
delay(nDelayEat)
lEat = false
for x = 1 to nCardsCount
if aStatus[x] = 1 and (aStatusValues[x] = nValue or nValue = 5)
aStatus[x] = 2
gui_setbtnpixmap(aBtns[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
if (x != nPos) and (aStatus2[x] = 1) and
(aStatusValues2[x] = nValue or nValue=5 )
aStatus2[x] = 2
gui_setbtnpixmap(aBtns2[x],Player2EatPic)
lEat = True
nPlayer2Score++
ok
next
if lEat
nPlayer2Score++
gui_setbtnpixmap(aBtns2[nPos],Player2EatPic)
aStatus2[nPos] = 2
label2.settext("Player (2) - Score : " + nPlayer2Score)
ok
Func checknewgame
if isnewgame()
lnewgame = true
if nPlayer1Score > nPlayer2Score
label1.settext("Player (1) Wins!!!")
ok
if nPlayer2Score > nPlayer1Score
label2.settext("Player (2) Wins!!!")
ok
app1.processEvents()
delay(nDelayNewGame)
win1.delete()
app1.quit()
ok
Func isnewgame
for t in aStatus
if t = 0
return false
ok
next
for t in aStatus2
if t = 0
return false
ok
next
return true
Func delay x
nTime = x * 1000
oTest = new qTest
oTest.qsleep(nTime)
The application during the runtime
.. note:: in the previous screen shot the player get the card number '5' but his score is not increased because he opened this card while no other cards are visible!
The next screen shot while running the game using a Mobile (Android)
.. note:: using Qt we can run the same application on other Mobile systems