Physics Study Guide/Print version
Newton's First law of motion :a Body remain at rest or continue moving at a constant velocity unless an unbalanced force acts on it
Newton's second law of motion :when an unbalanced force acts on an object ,the object will accelerate the direction of the net force ,Acceleration is directly proportional to the net force and inversely proportional to the mass of the object
Uniform Circular Motion
Speed and frequency
Uniform circular motion assumes that an object is moving (1) in circular motion, and (2) at constant speed ; then
where is the radius of the circular path, and is the time period for one revolution.
Any object travelling on a circle will return to its original starting point in the period of one revolution, . At this point the object has travelled a distance . If is the time that it takes to travel distance then the object's speed is
where
Angular frequency
Uniform circular motion can be explicitly described in terms of polar coordinates through angular frequency, :
where is the angular coordinate of the object (see the diagram on the righthand side for reference).
Since the speed in uniform circular motion is constant, it follows that
From that fact, a number of useful relations follow:
The equations that relate how changes with time are analogous to those of linear motion at constant speed. In particular,
The angle at , , is commonly referred to as phase.
Velocity, centripetal acceleration and force
The position of an object in a plane can be converted from polar to cartesian coordinates through the equations
Expressing as a function of time gives equations for the cartesian coordinates as a function of time in uniform circular motion:
Differentiation with respect to time gives the components of the velocity vector:
Velocity in circular motion is a vector tangential to the trajectory of the object. Furthermore, even though the speed is constant the velocity vector changes direction over time. Further differentiation leads to the components of the acceleration (which are just the rate of change of the velocity components):
The acceleration vector is perpendicular to the velocity and oriented towards the centre of the circular trajectory. For that reason, acceleration in circular motion is referred to as centripetal acceleration.
The absolute value of centripetal acceleration may be readily obtained by
For centripetal acceleration, and therefore circular motion, to be maintained a centripetal force must act on the object. From Newton's Second Law it follows directly that the force will be given by
the components being
and the absolute value
Torque and Circular Motion
Circular motion is the motion of a particle at a set distance (called radius) from a point. For circular motion, there needs to be a force that makes the particle turn. This force is called the 'centripetal force.' Please note that the centripetal force is not a new type of forceit is just a force causing rotational motion. To make this clearer, let us study the following examples:
 If Stone ties a piece of thread to a small pebble and rotates it in a horizontal circle above his head, the circular motion of the pebble is caused by the tension force in the thread.
 In the case of the motion of the planets around the sun (which is roughly circular), the force is provided by the gravitational force exerted by the sun on the planets.
Thus, we see that the centripetal force acting on a body is always provided by some other type of force  centripetal force, thus, is simply a name to indicate the force that provides this circular motion. This centripetal force is always acting inward toward the center. You will know this if you swing an object in a circular motion. If you notice carefully, you will see that you have to continuously pull inward. We know that an opposite force should exist for this centripetal force(by Newton's 3rd Law of Motion). This is the centrifugal force, which exists only if we study the body from a noninertial frame of reference(an accelerating frame of reference, such as in circular motion). This is a socalled 'pseudoforce', which is used to make the Newton's law applicable to the person who is inside a noninertial frame. e.g. If a driver suddenly turns the car to the left, you go towards the right side of the car because of centrifugal force. The centrifugal force is equal and opposite to the centripetal force. It is caused due to inertia of a body.
Average angular velocity is equal to onehalf of the sum of initial and final angular velocities assuming constant acceleration, and is also equal to the angle gone through divided by the time taken.
Angular acceleration is equal to change in angular velocity divided by time taken.
Angular momentum
Angular momentum of an object revolving around an external axis is equal to the crossproduct of the position vector with respect to and its linear momentum.
Angular momentum of a rotating object is equal to the moment of inertia times angular velocity.
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Rotational Kinetic Energy is equal to onehalf of the product of moment of inertia and the angular velocity squared.
 IT IS USEFUL TO NOTE THAT
The equations for rotational motion are analogous to those for linear motionjust look at those listed above. When studying rotational dynamics, remember:
 the place of force is taken by torque
 the place of mass is taken by moment of inertia
 the place of displacement is taken by angle
 the place of linear velocity, momentum, acceleration, etc. is taken by their angular counterparts.
Definition of terms
Torque ( ): Force times distance. A vector. Moment of inertia ( ): Describes the object's resistance to torque — the rotational analog to inertial mass. Angular momentum ( ): Angular velocity ( ): Angular acceleration ( ): Rotational kinetic energy ( ): Time ( ): 
Buoyancy
Buoyancy is the force due to pressure differences on the top and bottom of an object under a fluid (gas or liquid).
Net force = buoyant force  force due to gravity on the object
Bernoulli's Principle
Fluid flow is a complex phenomenon. An ideal fluid may be described as:
 The fluid flow is steady i.e its velocity at each point is constant with time.
 The fluid is incompressible. This condition applies well to liquids and in certain circumstances to gases.
 The fluid flow is nonviscous. Internal friction is neglected. An object moving through this fluid does not experience a retarding force. We relax this condition in the discussion of Stokes' Law.
 The fluid flow is irrotational. There is no angular momentum of the fluid about any point. A very small wheel placed at an arbitrary point in the fluid does not rotate about its center. Note that if turbulence is present, the wheel would most likely rotate and its flow is then not irrotational.
As the fluid moves through a pipe of varying crosssection and elevation, the pressure will change along the pipe. The Swiss physicist Daniel Bernoulli (17001782) first derived an expression relating the pressure to fluid speed and height. This result is a consequence of conservation of energy and applies to ideal fluids as described above.
Consider an ideal fluid flowing in a pipe of varying crosssection. A fluid in a section of length moves to the section of length in time . The relation given by Bernoulli is:
where:
 is pressure at crosssection
 is height of crosssection
 is density
 is velocity of fluid at crosssection
In words, the Bernoulli relation may be stated as:
As we move along a streamline the sum of the pressure ( ), the kinetic energy per unit volume and the potential energy per unit volume remains a constant.
(To be concluded)
Fields
A field is one of the more difficult concepts to grasp in physics. A field is an area or region in which an influence or force is effective regardless of the presence or absence of a material medium. Simply put, a field is a collection of vectors often representing the force an object would feel if it were placed at any particular point in space. With gravity, the field is measured in newtons, as it depends solely on the mass of an object, but with electricity, it is measured in newtons per coulomb, as the force on an electrical charge depends on the amount of that charge. Typically these fields are calculated based on canceling out the effect of a body in the point in space that the field is desired. As a result, a field is a vector, and as such, it can (and should) be added when calculating the field created by TWO objects at one point in space.
Fields are typically illustrated through the use of what are called field lines or lines of force. Given a source that exerts a force on points around it, sample lines are drawn representing the direction of the field at points in space around the forceexerting source.
There are three major categories of fields:
 Uniform fields are fields that have the same value at any point in space. As a result, the lines of force are parallel.
 Spherical fields are fields that have an origin at a particular point in space and vary at varying distances from that point.
 Complex fields are fields that are difficult to work with mathematically (except under simple cases, such as fields created by two point object), but field lines can still typically be drawn. Dipoles are a specific kind of complex field.
Magnetism also has a field, measured in Tesla, and it also has field lines, but its use is more complicated than simple "force" fields. Secondly, it also only appears in a twopole form, and as such, is difficult to calculate easily.
The particles that form these magnetic fields and lines of force are called electrons and not magnetons. A magneton is a quantity in magnetism.
Definition of terms
Field: A collection of vectors that often represents the force that an object would feel if it were placed in any point in space. 
Newtonian Gravity
Newtonian Gravity (simplified gravitation) is an apparent force (a.k.a. pseudoforce) that simulates the attraction of one mass to another mass. Unlike the three fundamental (real) forces of electromagnetism and the strong and weak nuclear forces, gravity is purely attractive. As a force it is measured in newtons. The distance between two objects is measured between their centers of mass.
Gravitational force is equal to the product of the universal gravitational constant and the masses of the two objects, divided by the square of the distance between their centers of mass.
The value of the gravitational field which is equivalent to the acceleration due to gravity caused by an object at a point in space is equal to the first equation about gravitational force, with the effect of the second mass taken out.
Gravitational potential energy of a body to infinity is equal to the universal gravitational constant times the mass of a body from which the gravitational field is being created times the mass of the body whose potential energy is being measured over the distance between the two centers of mass. Therefore, the difference in potential energy between two points is the difference of the potential energy from the position of the center of mass to infinity at both points. Near the earth's surface, this approximates:
Potential energy due to gravity near the earth's surface is equal to the product of mass, acceleration due to gravity, and height (elevation) of the object.
If the potential energy from the body's center of mass to infinity is known, however, it is possible to calculate the escape velocity, or the velocity necessary to escape the gravitational field of an object. This can be derived based on utilizing the law of conservation of energy and the equation to calculate kinetic energy as follows:

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Variables
F: force (N) 
Definition of terms
Universal constant of gravitation (G): This is a constant that is the same everywhere in the known universe and can be used to calculate gravitational attraction and acceleration due to gravity. 
A black hole is a geometrically defined region of space time exhibiting such large centripetal gravitational effects that nothing such as particles and electromagnetic radiation such as light may escape from inside of it. That is the escape velocity upon the event horizon is equivalent to the speed of light. General relativity is a metric theory of gravitation generalizing space time and Newton's law of universal gravitational attraction as a geometric property of space time.
Waves
Wave is defined as the movement of any periodic motion like a spring, a pendulum, a water wave, an electric wave, a sound wave, a light wave, etc.
Any periodic wave that has amplitude varied with time, phase sinusoidally can be expressed mathematically as
 R(t , θ) = R Sin (ωt + θ)
 Minimum wave height (trough) at angle 0, π, 2π, ...
 F(R,t,θ) = 0 at θ = nπ
 Maximum wave height (peak or crest) at π/2, 3π/2, ...
 F(R,t,θ) = R at θ = (2n+1)π/2
 Wavelength (distance between two crests) λ = 2π.
 λ = 2π  A circle or a wave
 2λ = 2(2π)  Two circles or two waves
 kλ = k2π  Circle k or k amount of waves
 Wave Number,
 k
 Velocity (or Angular Velocity),
 ω = 2πf
 Time Frequency,
 f = 1 / t
 Time
 t = 1 / f
Wave speed is equal to the frequency times the wavelength. It can be understood as how frequently a certain distance (the wavelength in this case) is traversed.
Frequency is equal to speed divided by wavelength.
Period is equal to the inverse of frequency.
Variables
λ: wavelength (m) 
Definition of terms
Wavelength (λ): The length of one wave, or the distance from a point on one wave to the same point on the next wave. Units: meters (m). In light, λ tells us the color. 
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The wave’s extremes, its peaks and valleys, are called antinodes. At the middle of the wave are points that do not move, called nodes.
Examples of waves: Water waves, sound waves, light waves, seismic waves, shock waves, electromagnetic waves …
Oscillation
A wave is said to oscillate, which means to move back and forth in a regular, repeating way. This fluctuation can be between extremes of position, force, or quantity. Different types of waves have different types of oscillations.
Longitudinal waves: Oscillation is parallel to the direction of the wave. Examples: sound waves, waves in a spring.
Transverse waves: Oscillation is perpendicular to direction of the wave. Example: light
Interference
When waves overlap each other it is called interference. This is divided into constructive and destructive interference.
Constructive interference: the waves line up perfectly and add to each others’ strength.
Destructive interference: the two waves cancel each other out, resulting in no wave.This happens when angle between them is 180degrees.
Resonance
In real life, waves usually give a mishmash of constructive and destructive interference and quickly die out. However, at certain wavelengths standing waves form, resulting in resonance. These are waves that bounce back into themselves in a strengthening way, reaching maximum amplitude.
Resonance is a special case of forced vibration when the frequency of the impressed periodic force is equal to the natural frequency of the body so that it vibrates with increased amplitude, spontaneously.
Wave overtones
For resonance in a taut string, the first harmonic is determined for a wave form with one antinode and two nodes. That is, the two ends of the string are nodes because they do not vibrate while the middle of the string is an antinode because it experiences the greatest change in amplitude. This means that one half of a full wavelength is represented by the length of the resonating structure.
The frequency of the first harmonic is equal to wave speed divided by twice the length of the string. (Recall that wave speed is equal to wavelength times frequency.)
F_{1} = v/2L 
The wavelength of the first harmonic is equal to double the length of the string.
λ_{1} = 2L 
The "nth" wavelength is equal to the fundamental wavelength divided by n.
λ_{n} = λ_{1}/n 
Harmonics for a taut string*
Harmonic number  Overtone number  F =  λ =  
F_{1}  First harmonic    F_{1} = v/2L  λ_{1} = 2L 
F_{2}  Second harmonic  First overtone  F_{2} = 2F_{1}  λ_{2} =λ_{1}/2 
F_{3}  Third harmonic  Second overtone  F_{3} = 3F_{1}  λ_{3} = λ_{1}/3 
F_{n}  Nth harmonic  (Nth  1) overtone  F_{n} = nF_{1}  λ_{n} = λ_{1}/n 
* or any wave system with two identical ends, such as a pipe with two open or closed ends. In the case of a pipe with two open ends, there are two antinodes at the ends of the pipe and a single node in the middle of the pipe, but the mathematics work out identically.
Definition of terms
Frequency (F): Units: (1/s), hertz (Hz) 
The first overtone is the first allowed harmonic above the fundamental frequency (F_{1}).
In the case of a system with two different ends (as in the case of a tube open at one end), the closed end is a node and the open end is an antinode. The first resonant frequency has only a quarter of a wave in the tube. This means that the first harmonic is characterized by a wavelength four times the length of the tube.
F_{1} = v/4L 
The wavelength of the first harmonic is equal to four times the length of the string.
λ_{1} = 4L 
The "nth" wavelength is equal to the fundamental wavelength divided by n.
λ_{n} = λ_{1}/n 
Note that "n" must be odd in this case as only odd harmonics will resonate in this situation.
Harmonics for a system with two different ends*
Harmonic number  Overtone number  F =  λ =  
F_{1}  First harmonic    F_{1} = v/4L  λ_{1} = 4L 
F_{2}  Third harmonic  First overtone  F_{2} = 3F_{1}  λ_{2} = λ_{1}/3 
F_{3}  Fifth harmonic  Second overtone  F_{3} = 5F_{1}  λ_{3} = λ_{1}/5 
F_{n}  Nth harmonic†  (Nth  1)/2 overtone  F_{(n1)/2} = nF_{1}  λ_{n} = λ_{1}/n 
* such as a pipe with one end open and one end closed
†In this case only the odd harmonics resonate, so n is an odd integer.
V_{s}: velocity of sound
 dependent on qualities of the medium transmitting the sound, (the air) such as its density, temperature, and “springiness.” A complicated equation, we concentrate only on temperature.
 increases as temperature increases (molecules move faster.)
 is higher for liquids and solids than for gasses (molecules are closer together.)
 for “room air” is 340 meters per second (m/s).
 Speed of sound is 343 meters per second at 20 degrees C. Based on the material sound is passing through and the temperature, the speed of sound changes.
Standing waves
Wave speed is equal to the square root of tension divided by the linear density of the string.
μ = m/L

Linear density of the string is equal to the mass divided by the length of the string.
λ_{max} = 2L

The fundamental wavelength is equal to two times the length of the string.
Variables
λ: wavelength (m) 
Definition of terms
Tension (F): (not frequency) in the string (t is used for time in these equations). Units: newtons (N) 
Fundamental frequency: the frequency when the wavelength is the longest allowed, this gives us the lowest sound that we can get from the system.
In a string, the length of the string is half of the largest wavelength that can create a standing wave, called its fundamental wavelength.
Sound is defined as mechanical sinosodial vibratory longitudinal impulse waves which oscillate the pressure of a transmitting medium by means of adiabatic compression and decompression consequently resulting in the increase in the angular momentum and hence rotational kinetic energy of the particles present within the transmitting medium producing frequencies audible within hearing range, that is between the threshold of audibility and the threshold of pain on a Fletchford Munson equal loudness contour diagram.
Intro
When two glasses collide, we hear a sound. When we pluck a guitar string, we hear a sound.
Different sounds are generated from different sources. Generally speaking, the collision of two objects results in a sound.
Sound does not exist in a vacuum; it travels through the materials of a medium. Sound is a longitudinal wave in which the mechanical vibration constituting the wave occurs along the direction of the wave's propagation.
The velocity of sound waves depends on the temperature and the pressure of the medium. For example, sound travels at different speeds in air and water. We can therefore define sound as a mechanical disturbance produced by the collision of two or more physical quantities from a state of equilibrium that propagates through an elastic material medium.
Sound
The amplitude is the magnitude of sound pressure change within a sound wave. Sound amplitude can be measured in pascals (Pa), though its more common to refer to the sound (pressure) level as Sound intensity(dB,dBSPL,dB(SPL)), and the perceived sound level as Loudness(dBA, dB(A)). Sound intensity is flow of sound energy per unit time through a fixed area. It has units of watts per square meter. The reference Intensity is defined as the minimum Intensity that is audible to the human ear, it is equal to 10^{12} W/m^{2}, or one picowatt per square meter. When the intensity is quoted in decibels this reference value is used. Loudness is sound intensity altered according to the frequency response of the human ear and is measured in a unit called the Aweighted decibel (dB(A), also used to be called phon).
The Decibel
The decibel is not, as is commonly believed, the unit of sound. Sound is measured in terms of pressure. However, the decibel is used to express the pressure as very large variations of pressure are commonly encountered. The decibel is a dimensionless quantity and is used to express the ratio of one power quantity to another. The definition of the decibel is , where x is a squared quantity, ie pressure squared, volts squared etc. The decibel is useful to define relative changes. For instance, the required sound decrease for new cars might be 3 dB, this means, compared to the old car the new car must be 3 dB quieter. The absolute level of the car, in this case, does not matter.
Definition of terms
Intensity (I): the amount of energy transferred through 1 m^{2} each second. Units: watts per square meter 
Lowest audible sound: I = 0 dB = 10^{12} W/m^{2} (A sound with dB < 0 is
inaudible to a human.) 
Sample equation: Change in sound intensity
Δβ = β_{2}  β_{1}
= 10 log(I_{2}/I_{0})  10 log(I_{1}/I_{0})
= 10 [log(I_{2}/I_{0})  log(I_{1}/I_{0})]
= 10 log[(I_{2}/I_{0})/(I_{1}/I_{0})]
= 10 log(I_{2}/I_{1})
where log is the base10 logarithm.
Doppler effect

f' is the observed frequency, f is the actual frequency, v is the speed of sound ( ), T is temperature in degrees Celsius is the speed of the observer, and is the speed of the source. If the observer is approaching the source, use the top operator (the +) in the numerator, and if the source is approaching the observer, use the top operator (the ) in the denominator. If the observer is moving away from the source, use the bottom operator (the ) in the numerator, and if the source is moving away from the observer, use the bottom operator (the +) in the denominator.
Example problems
A. An ambulance, which is emitting a 400 Hz siren, is moving at a speed of 30 m/s towards a stationary observer. The speed of sound in this case is 339 m/s.
B. An M551 Sheridan, moving at 10 m/s is following a Renault FT17 which is moving in the same direction at 5 m/s and emitting a 30 Hz tone. The speed of sound in this case is 342 m/s.
Introduction
Thermodynamics deals with the movement of heat and its conversion to mechanical and electrical energy among others.
Laws of Thermodynamics
First Law
The First Law is a statement of conservation of energy law:

The First Law can be expressed as the change in internal energy of a system ( ) equals the amount of energy added to a system (Q), such as heat, minus the work expended by the system on its surroundings (W).
If Q is positive, the system has gained energy (by heating).
If W is positive, the system has lost energy from doing work on its surroundings.
As written the equations have a problem in that neither Q or W are state functions or quantities which can be known by direct measurement without knowing the history of the system.
In a gas, the first law can be written in terms of state functions as

Zeroth Law
After the first law of Thermodynamics had been named, physicists realised that there was another more fundamental law, which they termed the 'zeroth'.
This is that:
If two bodies are at the same temperature, there is no resultant heat flow between them. 
An alternate form of the 'zeroth' law can be described:
If two bodies are in thermal equilibrium with a third, all are in thermal equilibrium with each other. 
This second statement, in turn, gives rise to a definition of Temperature (T):
Temperature is the only thing that is the same between two otherwise unlike bodies that are in thermal equilibrium with each other. 
Second Law
This law states that heat will never flow from a cold object to a hot object.
where is the Boltzmann constant ( ) and is the partition function, i. e. the number of all possible states in the system.
This was the statistical definition of entropy, there is also a "macroscopic" definition:
where T is the temperature and dQ is the increment in energy of the system.
Third Law
The third law states that a temperature of absolute zero cannot be reached.
Temperature Scales
There are several different scales used to measure temperature. Those you will most often come across in physics are degrees Celsius and kelvins.
Celsius temperatures use the symbol Θ. The symbol for degrees Celsius is °C. Kelvin temperatures use the symbol T. The symbol for kelvins is K.
The Celsius Scale
The Celsius scale is based on the melting and boiling points of water.
The temperature for freezing water is 0 °C. This is called the freezing point
The temperature of boiling water is 100 °C.
This is called the steam point.
The Celsius scale is sometimes known as 'Centigrade', but the CGPM chose degrees Celsius from among the three names then in use way back in 1948, and centesimal and centigrade should no longer be used. See Wikipedia for more details.
The Kelvin Scale
The Kelvin scale is based on a more fundamental temperature than the melting point of ice. This is absolute zero (equivalent to −273.15 °C), the lowest possible temperature anything could be cooled to—where the kinetic energy of any system is at its minimum. The Kelvin scale was developed from an observation on how the pressure and volume of a sample of gas changes with temperature PV/T is a constant. If the temperature ( T)was reduced, then the pressure ( P) exerted by Volume (V) the Gas would also reduce, in direct proportion. This is a simple experiment and can be carried out in most school labs. Gases were assumed to exert no pressure at 273 degree Celsius. ( In fact all gases will have condensed into liquids or solids at a somewhat higher temperature)
Although the Kelvin scale starts at a different point to Celsius, its units are of exactly the same size.
Therefore:
Temperature in kelvins (K) = Temperature in degrees Celsius (°C) + 273.15 
Specific Latent Heat
Energy is needed to break bonds when a substance changes state. This energy is sometimes called the latent heat. Temperature remains constant during changes of state.
To calculate the energy needed for a change of state, the following equation is used:
Heat transferred, ΔQ (J) = Mass, m (kg) x specific latent heat capacity, L (J/kg) 
The specific latent heat, L, is the energy needed to change the state of 1 kg of the substance without changing the temperature.
The latent heat of fusion refers to melting. The latent heat of vapourisation refers to boiling.
Specific Heat Capacity
The specific heat capacity is the energy needed to raise the temperature of a given mass by a certain temperature.
The change in temperature of a substance being heated or cooled depends on the mass of the substance and on how much energy is put in. However, it also depends on the properties of that given substance. How this affects temperature variation is expressed by the substance's specific heat capacity (c). This is measured in J/(kg·K) in SI units.
Change in internal energy, ΔU (J) = mass, m (kg) x specific heat capacity, c (J/(kg·K)) x temperature change, ΔT (K) 
Electricity

The force resulting from two nearby charges is equal to k times charge one times charge two divided by the square of the distance between the charges. This what force of attraction between to charged particle says, according to coulomb's law.

The electric field created by a charge is equal to the force generated divided by the charge.

Electric field is equal to a constant, “k”, times the charge divided by the square of the distance between the charge and the point in question.

Electric potential energy is equal to a constant, “k” multiplied by the two charges and divided by the distance between the charges.
Variables
F: Force (N) 
Electricity acts as if all matter were divided into four categories:
 Superconductors, which allow current to flow with no resistance. (However these have only been produced in relatively extreme laboratory conditions, such as at temperatures approaching absolute zero)
 Conductors, which allow electric current to flow with little resistance.
 Semiconductors, which allow some electric current to flow but with significant resistance.
 Insulators, which do not allow electric current to flow.
Charges are positive (+) or negative (). Any two like charges repel each other, and opposite charges attract each other.
Electric fields
A charge in an electrical field feels a force. The charge is not a vector, but force is a vector, and so is the electric field. If a charge is positive, then force and the electric field point in the same direction. If the charge is negative, then the electric field and force vectors point in opposite directions.
A point charge in space causes an electric field. The field is stronger closer to the point and weaker farther away.
Electricity is made of subatomic particles called Electrons and so are Electric Fields and Magnetic Fields. One must also note that electrical fields come under the category of spherical fields as the inverse square law may be applied to the electrical field. This means that the electrical force, exhibited by the electrical field emitted by the subatomic electron charge (), acting upon a body is inversely proportional to the distance between the center point of the electric field (subatomic electron) and the body on which the electric force is acting upon.
An electric circuit is composed of conducting wires (through which an electric current flows through), a key or switch which is utilized to open and close the circuit, components which transfer electrical energy to a form of energy required by the component and an electromotive source (such as a voltaic cell). A voltaic cell is an electromotive source in which are present two plates, zinc and copper, placed in dilute sulphuric acid. Whence the circuit is closed the zinc reacts with the sulphuric acid to produce zinc sulphate. The electromotive force which discharges the electrical energy in the electric current is considered to be originated on the surface of the zinc plate in the voltaic cell. However, depending upon the cell, closing the circuit gives rise to polarization, accumulation of hydrogen bubbles on the surface of the copper plate which seriously interferes with the movement of electricity and reduces the magnitude of the electromotive force. For this reason Leclanché cells are utilized. Consisting of similar characteristics as that of the voltaic cell however a Mage difference is present. Instead of the use of copper plates, a carbon plate is used. For this reason, magneze dioxide may be placed on the carbon to react to form a compound which whence in contact with hydrogen bubbles will turn the hydrogen into water, hence increasing the size of the electromotive force produced by the cell. The resistance encountered in conducting wires: Inversely proportional to the diameter of the conducting wire. Directly proportional to the length of the conducting wire. Varies with different substances. Varies with temperature of the conducting wire.
In order to maintain a constant flow of an electric current a constant expenditure of chemical or mechanical energy is required. An electric current is accompanied by an electric field and a magnetic field. A device employed into determining the presence of an electric current is known as a galvanoscope. The conducting wire through which the electric current flows through is he led over and parallel to the galvanoscope the magnetoscope preset inside of the galvanoscope being deflected in the opposite direction to which the electric current flows in. So with the aid of a galvanoscope one may not only deduce the magnetic properties of an electric current, the exhibition of a magnetic field, but the direction in which the current flows through. An electromotive force may also be generators by a dynamo. A rotating magnet present inside of a helix. The magnetic properties of electric currents may be used to construct magnets. An electromagnet is commonly described as a mass of iron on which is placed a helix/solenoid through which flows an electric current. The magnetic field emitted by the electric current is increased if the solenoid is placed around a magnetic mass of iron or any other substance possessing magnetic properties, that is the magnetic field of the iron is added to that of the electric current producing a more powerful magnetic field. Conductors may be arranged in two variants. Series and parallel circuits. In series, the current passes through each conductor in turn, where Ohm's law changes to I = nE/(nr + R), where I is the current intensity, n is the number of cells arranged in series in the circuit, E is the electromotive force applied to the circuit, r is the internal resistance ( the resistance the current that is produced in the cell experiences whence passing from the zinc plate to the copper or carbon plate through the sulphuric acid ) and R is the external resistance.
 For a good introduction to Gauss' Law and Ampere's Law, check out this website
Magnetism
The magnetic force exerted on a moving particle in a magnetic field is the cross product of the magnetic field and the velocity of the particle, multiplied by the charge of the particle.
Because the magnetic force is perpendicular to the particle's velocity, this causes uniform circular motion. That motion can be explained by the following
The radius of this circle is directly proportional to the mass and the velocity of the particle and inversely proportional to the charge of the particle and the field strength of the magnetic field.

The period and frequency of this motion (referred to as the cyclotron period and frequency) can be derived as well.

The magnetic field created by charge flowing through a straight wire is equal to a constant, , multiplied by the current flowing through the wire and divide by the distance from the wire.

The magnetic field created by a magnetic dipole (at distances much greater than the size of the dipole) is approximately equal to a constant, , multiplied by the dipole moment divided by the cube of the distance from the dipole. EDIT: This forumla is incomplete. The field from a dipole is a vector that depends not only on the distance from the dipole, but also the angle relative to the orientation of the magnetic moment. This is because of the vector nature of the magnetic moment and its associated magnetic field. The field component pointing in the same directions as the magnetic moment is the above formula multiplied by (3*(Cos[theta])^21).

The magnetic field created by an ideal solenoid is equal to a constant, , times the number of turns of the solenoid times the current flowing through the solenoid.

The magnetic field created by an ideal toroid is equal to a constant, , times the number of turns of the toroid times the current flowing through the toroid divided by the circumference of the toroid.

The magnetic force between two wires is equal to a constant, , times the current in one wire times the current in the other wire times the length of the wires divided by the distance between the wires.

The torque on a current loop in a magnetic field is equal to the cross product of the magnetic field and the area enclosed by the current loop (the area vector is perpendicular to the current loop).

The dipole moment of a current loop is equal to the current in the loop times the area of the loop times the number of turns of the loop.

The magnetic potential energy is the opposite of the dot product of the magnetic field and the dipole moment.
Variables
F: Force (N) 
Electronics is the application of electromagnetic (and quantum) theory to construct devices that can perform useful tasks, from as simple as electrical heaters or light bulbs to as complex as the Large Hadron Collider.
Print version;component of electronics
Electronics
Introduction
To discuss electronics we need the basic concepts from electricity: charge, current which is flow of charge, and potential which is the potential energy difference between two places. Please make sure these concepts are familiar before continuing.
Circuits
The interest of electronics is circuits. A circuit consists of wires that connect components. Typical components are resistors, voltage sources. In order to maintain a constant electrical current a continued exhaustion of chemical or mechanical energy is required.
A voltaic cell is a common electromotive power source for a circuit. It consists primarily of two plates, a positive copper plate and a negative zinc plate. One must note that the plates are placed in dilute sulfuric acid. Whence a key is switched or the circuit is closed the zinc reacts with the sulfuric in which it is placed in. One may discern that the electromotive force which is then applied to the circuit is believed to be converted from chemical to electrical energy upon the surface of the zinc cell. Whence the E.M.F is converted from chemical to electrical energy the electromotive force travels through the sulfuric acid. However disadvantages occur whence utilizing a voltaic or galvanic cell. Whence the circuit is closed, simultaneously hydrogen bubbles accumulate upon the copper plate surface hence decreasing the total electromotive power source applied to the circuit in question. The resistance with which the electromotive source encounters as it flows form the zinc plate to the copper plate through the dilute sulfuric acid is distinguished as internal resistance. Hence the voltaic cell uses diluted rather than concentrated sulfuric acid so as to reduce the internal resistance present inside of the component which applies the electromotive force to the circuit.
A circuit can be open, when there is a break so that no current can flow, or it can be closed, so that current can flow. These definitions allow us to discuss electronics efficiently.
Direct current and alternating Current
When the Electrons moves through a particular medium in straight without oscillating on their mean position then it is Direct Current. This DC is used in almost every electronical component. Alternating Current on the other hand as the name suggest, the Electrons alter back and forth and hence produces much electrical energy. AC is mainly used to reduce the wastage of electrons and passing much energy at one time.
Basic components
Ohm's law
If 'V' is Potential Difference applied at two ends of conductor and 'I' is Current flowing through the conductor then 'I' is directly proportional to its 'V'. V = I x R
Kirchoff's laws
Kirchoff's laws generally hold for direct current (DC) circuits, but fail when dealing with changing electric current and voltage such as alternating current (AC) or signal processing in combination with capacitors, inductors, and antennas.
Kirchoff's current law
The sum of all the currents entering and leaving any point in a circuit is equal to zero.
It is based on the assumption that current flows only in conductors, and that whenever current flows into one end of a conductor it immediately flows out the other end.
Kirchoff's voltage law
The sum of all the voltages around the circuit loop is equal to zero.
It is based on the assumption that there is no fluctuating magnetic field linking the closed circuit loop.
Power
p=work done/time taken p=I*V (current * Voltage) Other Equations for P can also be derived using Ohm's Law, such as P = IR^2, because V=IR, which can be plugged in to get P= I * (IR) and another equation being P = V^2/R.
Resistors in series
In a series circuit, resistance increases as more resistors are added.Each resistor makes an addition to the restriction of the flow of charge.The current through the battery is inversely proportional to the total resistance. The equivalent(total) resistance is calculated by adding the resistances together. R =R +R +R +
Resistors in parallel
1/R = 1/R1+1/R2+1/R3+......
Superposition of sources
Capacitors
Inductances
Frequencydependent circuits
Semiconductors
Current is the rate of flow of charge.
= Current [amperes  A]
= Charge [coulombs  C]
= Time [seconds  s]
Voltage is equal to current multiplied by resistance
Power is equal to the product of voltage and current
Electronics is the flow of current through semiconductor devices like silicon and germanium.
Semiconductor devices are those which behave like conductors at higher temperature.
Transistor, diode, SCR are some electronic devices.
Light
Light is that range of electromagnetic energy that is visible to the human eye, the visible colors. The optical radiation includes not only the visible range, but a broader range of invisible electromagnetic radiation that could be influenced in its radiation behavior in a similar way as the visible radiation, but needs often other transmitters or receivers for this radiation. Dependent on the kind of experimental question light  optical radiation behaves as a wave or a particle named lightwave or photon. The birth or death of photons needs electrons  electromagnetic charges, that change their energy.
The speed of light is fastest in the vacuum.
In a wave we have to distinguish between the speed of transport of energy or the speed of the transport of on phase state of a wave of a defined frequency. In vacuum the speed of waves of any photon energy  wavelength is the same, but the transmission speed through material is dependent on wavelength  photon energy. At the time the measurement of the speed of light in vacuum reached the uncertainty of the unit of length, the meter, this basic unit got in 1960 a new definition, based on the unit of time. Taking the best known measurement values it was defined without any uncertainties of length, that the speed of light is 299,792,458 meters per second. For this reason the only uncertainty in the speed of light is the uncertainty of the realization of the unit of time, the second. (If you like to get the standard of length, cooperate with the watchmaker).
However, when electromagnetic radiation enters a medium with refractive index, , its speed would become
where is the speed of light in the medium.
Refraction
Refraction occurs when light travels from one medium into another (i.e. from air into water). Refraction is the changing of direction of light due to the changing speed of light. Refraction occurs toward the normal when light travels from a medium into a denser medium. Example when light travels from air into a block of glass, light is refracted towards the normal. The ratio between the sine of the angle of the incident ray and sine of the angle of the refracted ray is the same as the ratios of the indexes of refraction.
This is known as Snell's Law  an easy way to remember this is that 'Snell' is 'lens' backwards.
Mirrors and lenses
Focal length
 is the focal length.
 is negative in convex mirror and concave lens.
 is positive in concave mirror and convex lens.
 is the distance from the image to the mirror or lens
 For a mirror, it is positive if the image appears in front of the mirror. It is negative if the image appears behind.
 For a lens, it is positive if the image appears on the opposite side of the lens as the light source. It is negative if the image appears on the same side of the lens as the light source.
 is the distance from the object to the mirror or the lens (always positive). The only case, when it is negative, is the case, when you don't have a real object, but you do have an imaginary object  a converging set of rays from another optical system.
 an easy way to remember the formula is to memorize "if I Do I Die", which stands for
Magnification
 is the magnification.
 If it is positive the image is upright
 If it is negative the image is inverted
 is the image height.
 is the object height.
 is the distance from the image to the mirror or lens (also often )
 For a mirror, it is positive if the image appears in front of the mirror. It is negative if the image appears behind.
 For a lens, it is positive if the image appears on the opposite side of the lens as the light source. It is negative if the image appears on the same side of the lens as the light source.
 is the distance from the object to the mirror or lens (also often )
Commonly Used Physical Constants
Name  Symbol  Value  Units  Relative Uncertainty 

Speed of light (in vacuum)  (exact)  
Magnetic Constant  (exact)  
Electric Constant  (exact)  
Newtonian Gravitaional Constant  
Plank's Constant  
Elementary charge  
Mass of the electron  
Mass of the proton  
Fine structure constant  dimensionless  
Molar gass constant  
Boltzmann's constant  
Avogadro's Number  
Rydberg constant  
Standard acceleration of gravity  defined  
Atmospheric pressure  defined  
Bohr Radius  
Electron Volt  
Luminous efficacy of monochromatic radiation  (exact)  
hyperfine transition frequency of Cs133  (exact)  
Reduced Planck constant  (exact)  
atomic mass of Carbon 12  
molar mass of Carbon12  
atomic mass constant  
molar mass constant  
molar volume of silicon  
molar Planck constant  
StefanBoltzmann constant  
first radiation constant  
first radiation constant for spectral radiance  ^{[1]}  
second radiation constant  
Wien wavelength displacement constant  
Wien frequency displacement constant  
Wien entropy displacement constant  
Faraday constant  ^{[2]} 
To Be Merged Into Table
This list is prepared in the format
 Constant (symbol) : value
 Coulomb's Law Constant (k) : 1/(4 π ε_{0}) = 9.0 × 10^{9} N·m^{2}/C^{2}
 Faraday constant (F) : 96,485 C·mol^{−1}
 Mass of a neutron (m_{n}) : 1.67495 × 10^{−27} kg
 Mass of Earth : 5.98 × 10^{24} kg
 Mass of the Moon : 7.35 × 10^{22} kg
 Mean radius of Earth : 6.37 × 10^{6} m
 Mean radius of the Moon : 1.74 × 10^{6} m
 Dirac's Constant ( ) : = 1.05457148 × 10^{−34} J·s
 Speed of sound in air at STP : 3.31 × 10^{2} m/s
 Unified Atomic Mass Unit (u) : 1.66 × 10^{−27} kg
Item  Proton  Neutron  Electron 
Mass  1  1  Negligible 
Charge  +1  0  1 
See Also
Wikilinks
External Links
Approximate Coefficients of Friction
Material  Kinetic  Static 
Rubber on concrete (dry)  0.68  0.90 
Rubber on concrete (wet)  0.58  . 
Rubber on asphalt (dry)  0.72  0.68 
Rubber on asphalt (wet)  0.53  . 
Rubber on ice  0.15  0.15 
Waxed ski on snow  0.05  0.14 
Wood on wood  0.30  0.42 
Steel on steel  0.57  0.74 
Copper on steel  0.36  0.53 
Teflon on teflon  0.04  . 
About the Common uses in Physics
While these are indeed common usages, it should be pointed out that there are many other usages and that other letters are used for the same purpose. The reason is quite simple: there are only so many symbols in the Greek and Latin alphabets, and scientists and mathematicians generally do not use symbols from other languages. It is a common trap to associate a symbol exclusively with some particular meaning, rather than learning and understanding the physics and relations behind it.
Capital  Lower case  Name  Common use in Physics 

alpha  Angular acceleration Linear expansion Coefficient Alpha particle (helium nucleus) Fine Structure Constant  
beta  Beta particle — high energy electron Sound intensity  
gamma  Gamma ray (high energy EM wave) Ratio of heat capacities (in an ideal gas) Relativistic correction factor Shear strain  
delta  Δ="Change in" δ="Infinitesimal change in (), also used to denote the Dirac delta function (reference needed)"  
epsilon  Emissivity Strain (Direct e.g. tensile or compression) Permittivity EMF  
zeta  (no common use)  
eta  Viscosity Energy efficiency  
theta  Angle (°, rad) Temperature  
iota  The lower case is rarely used, while is sometimes used for the identity matrix or the moment of inertia. Note that is not to be confused with the Roman character (which has a dot and is much more widely used in mathematics and physics).  
kappa  Spring constant Dielectric constant  
lambda  Wavelength Thermal conductivity Constant Eigenvalue of a matrix Linear density  
mu  Coefficient of friction Electrical mobility Reduced mass Permeability  
nu  Frequency  
xi  Damping cofficient  
omicron  (no common use)  
pi  Product symbol Circle number  
rho  Volume density Resistivity  
sigma  Sum symbol Boltzmann constant Electrical conductivity Uncertainty Stress (Direct e.g. tensile, compression) Surface density  
tau  Torque Tau particle (a lepton) Time constant Shear stress  
upsilon  mass to light ratio  
phi  Magnetic/electric flux Angle (°, rad)  
chi  Rabi frequency (lasers) Susceptibility  
psi  Wave function  
omega  Ohms (unit of electrical resistance) ω Angular velocity 
See Also
Review of logs
Been a while since you used logs? Here is a quick refresher for you.
The log (short for logarithm) of a number N is the exponent used to raise a certain "base" number B to get N. In short, means that .
Typically, logs use base 10. An increase of "1" in a base 10 log is equivalent to an increase by a power of 10 in normal notation. In logs, "3" is 100 times the size of "1". If the log is written without an explicit base, 10 is (usually) implied.
therefore: log(10^{–12}) = –12 
also: log(1000) = 3 
Another common base for logs is the trancendental number , which is approximately 2.7182818.... Since , these can be more convenient than . Often, the notation is used instead of
.
The following properties of logs are true regardless of whether the base is 10, , or some other number.
logA + logB = log(AB) 
Adding the log of A to the log of B will give the same result as taking the log of the product A times B.
Subtracting the log of B from the log of A will give the same result as taking the log of the quotient A divided by B.
The log of (A to the Bth power) is equal to the product (B times the log of A).
A few examples:
log(2) + log(3) = log(6)
log(30) – log(2) = log(15)
log(8) = log(2^{3}) = 3log(2)
Vectors are quantities that are characterized by having both a numerical quantity (called the "magnitude" and denoted as v) and a direction. Velocity is an example of a vector; it describes the time rated change in position with a numerical quantity (meters per second) as well as indicating the direction of movement.
The definition of a vector is any quantity that adds according to the parallelogram law (there are some physical quantities that have magnitude and direction that are not vectors).
Scalars are quantities in physics that have no direction. Mass is a scalar; it can describe the quantity of matter with units (kilograms) but does not describe any direction.
Multiplying vectors and scalars
 A scalar times a scalar gives a scalar result.
 A vector scalarmultiplied by a vector gives a scalar result (called the dotproduct).
 A vector crossmultiplied by a vector gives a vector result (called the crossproduct).
 A vector times a scalar gives a vector result.
Frequently Asked Questions about Vectors
When are scalar and vector compositions essentially the same?
Answer: when multiple vectors are in same direction then we can just add the magnitudes.so, the scalar and vector composition will be same as we do not add the directions.
What is a "dotproduct"? (work when force not parallel to displacement)
Answer: Let's take gravity as our force. If you jump out of an airplane and fall you will pick up speed. (for simplicity's sake, let's ignore air drag). To work out the kinetic energy at any point you simply multiply the value of the force caused by gravity by the distance moved in the direction of the force. For example, a 180 N boy falling a distance of 10 m will have 1800 J of extra kinetic energy. We say that the man has had 1800 J of work done on him by the force of gravity.
Notice that energy is not a vector. It has a value but no direction. Gravity and displacement are vectors. They have a value plus a direction. (In this case, their directions are down and down respectively) The reason we can get a scalar energy from vectors gravity and displacement is because, in this case, they happen to point in the same direction. Gravity acts downwards and displacement is also downwards.
When two vectors point in the same direction, you can get the scalar product by just multiplying the value of the two vectors together and ignoring the direction.
But what happens if they don't point in the same direction?
Consider a man walking up a hill. Obviously it takes energy to do this because you are going against the force of gravity. The steeper the hill, the more energy it takes every step to climb it. This is something we all know unless we live on a salt lake.
In a situation like this we can still work out the work done. In the diagram, the green lines represent the displacement. To find out how much work against gravity the man does, we work out the projection of the displacement along the line of action of the force of gravity. In this case it's just the y component of the man's displacement. This is where the cos θ comes in. θ is merely the angle between the velocity vector and the force vector.
If the two forces do not point in the same direction, you can still get the scalar product by multiplying the projection of one force in the direction of the other force. Thus:
There is another method of defining the dot product which relies on components.
What is a "crossproduct"? (Force on a charged particle in a magnetic field)
Answer: Suppose there is a charged particle moving in a constant magnetic field. According to the laws of electromagnetism, the particle is acted upon by a force called the Lorentz force. If this particle is moving from left to right at 30 m/s and the field is 30 Tesla pointing straight down perpendicular to the particle, the particle will actually curve in a circle spiraling out of the plane of the two with an acceleration of its charge in coulombs times 900 newtons per coulomb! This is because the calculation of the Lorentz force involves a crossproduct.when cross product can replace the sin0 can take place during multiplication. A cross product can be calculated simply using the angle between the two vectors and your right hand. If the forces point parallel or 180° from each other, it's simple: the crossproduct does not exist. If they are exactly perpendicular, the crossproduct has a magnitude of the product of the two magnitudes. For all others in between however, the following formula is used:
But if the result is a vector, then what is the direction? That too is fairly simple, utilizing a method called the "righthand rule".
The righthand rule works as follows: Place your righthand flat along the first of the two vectors with the palm facing the second vector and your thumb sticking out perpendicular to your hand. Then proceed to curl your hand towards the second vector. The direction that your thumb points is the direction that crossproduct vector points! Though this definition is easy to explain visually it is slightly more complicated to calculate than the dot product.
How to draw vectors that are in or out of the plane of the page (or board)
Answer: Vectors in the plane of the page are drawn as arrows on the page. A vector that goes into the plane of the screen is typically drawn as circles with an inscribed X. A vector that comes out of the plane of the screen is typically drawn as circles with dots at their centers. The X is meant to represent the fletching on the back of an arrow or dart while the dot is meant to represent the tip of the arrow.
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5. COMBINING DOCUMENTS
You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice, and that you preserve all their Warranty Disclaimers.
The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.
In the combination, you must combine any sections Entitled "History" in the various original documents, forming one section Entitled "History"; likewise combine any sections Entitled "Acknowledgements", and any sections Entitled "Dedications". You must delete all sections Entitled "Endorsements".
6. COLLECTIONS OF DOCUMENTS
You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.
You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.
7. AGGREGATION WITH INDEPENDENT WORKS
A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, is called an "aggregate" if the copyright resulting from the compilation is not used to limit the legal rights of the compilation's users beyond what the individual works permit. When the Document is included in an aggregate, this License does not apply to the other works in the aggregate which are not themselves derivative works of the Document.
If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one half of the entire aggregate, the Document's Cover Texts may be placed on covers that bracket the Document within the aggregate, or the electronic equivalent of covers if the Document is in electronic form. Otherwise they must appear on printed covers that bracket the whole aggregate.
8. TRANSLATION
Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License, and all the license notices in the Document, and any Warranty Disclaimers, provided that you also include the original English version of this License and the original versions of those notices and disclaimers. In case of a disagreement between the translation and the original version of this License or a notice or disclaimer, the original version will prevail.
If a section in the Document is Entitled "Acknowledgements", "Dedications", or "History", the requirement (section 4) to Preserve its Title (section 1) will typically require changing the actual title.
9. TERMINATION
You may not copy, modify, sublicense, or distribute the Document except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense, or distribute it is void, and will automatically terminate your rights under this License.
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, receipt of a copy of some or all of the same material does not give you any rights to use it.
10. FUTURE REVISIONS OF THIS LICENSE
The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.
Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License "or any later version" applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation. If the Document specifies that a proxy can decide which future versions of this License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Document.
11. RELICENSING
"Massive Multiauthor Collaboration Site" (or "MMC Site") means any World Wide Web server that publishes copyrightable works and also provides prominent facilities for anybody to edit those works. A public wiki that anybody can edit is an example of such a server. A "Massive Multiauthor Collaboration" (or "MMC") contained in the site means any set of copyrightable works thus published on the MMC site.
"CCBYSA" means the Creative Commons AttributionShare Alike 3.0 license published by Creative Commons Corporation, a notforprofit corporation with a principal place of business in San Francisco, California, as well as future copyleft versions of that license published by that same organization.
"Incorporate" means to publish or republish a Document, in whole or in part, as part of another Document.
An MMC is "eligible for relicensing" if it is licensed under this License, and if all works that were first published under this License somewhere other than this MMC, and subsequently incorporated in whole or in part into the MMC, (1) had no cover texts or invariant sections, and (2) were thus incorporated prior to November 1, 2008.
The operator of an MMC Site may republish an MMC contained in the site under CCBYSA on the same site at any time before August 1, 2009, provided the MMC is eligible for relicensing.
How to use this License for your documents
To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:
 Copyright (c) YEAR YOUR NAME.
 Permission is granted to copy, distribute and/or modify this document
 under the terms of the GNU Free Documentation License, Version 1.3
 or any later version published by the Free Software Foundation;
 with no Invariant Sections, no FrontCover Texts, and no BackCover Texts.
 A copy of the license is included in the section entitled "GNU
 Free Documentation License".
If you have Invariant Sections, FrontCover Texts and BackCover Texts, replace the "with...Texts." line with this:
 with the Invariant Sections being LIST THEIR TITLES, with the
 FrontCover Texts being LIST, and with the BackCover Texts being LIST.
If you have Invariant Sections without Cover Texts, or some other combination of the three, merge those two alternatives to suit the situation.
If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.
 ↑ "first radiation constant for spectral radiance". NIST.gov. NIST. Retrieved 5 June 2022.
 ↑ "Faraday constant". NIST.gov. NIST. Retrieved 5 June 2022.