Paper Mario/Printable version
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Star Spirit Powers
Eldstar
edit- Boss Defeated: Koopa Brothers
- Chapter Obtained: Chapter 1: Storming Koopa Bros. Fortress
- Power
- Focus: Boosts Star Energy.
- Refresh: Replenishes 5 HP and 5 FP. Star Power Needed: 1
Mamar
edit- Boss Defeated: Tutankoopa and Chompy
- Chapter Obtained: Chapter 2: The Mystery of Dry Dry Ruins
- Power: Lullaby: Puts enemies to sleep.
- Star Power Needed: 1
Skolar
edit- Boss Defeated: Tubba Blubba and his heart
- Chapter Obtained: Chapter 3: The "Invincible" Tubba Blubba
- Power: Star Storm: Decreases enemies' HP by 7.
- Star Power Needed: 2
Muskular
edit- Boss Defeated: General Guy and his troops
- Chapter Obtained: Chapter 4: Trials in the Toy Box
- Power: Chill Out: Lowers enemies' attack power by 3.
- Star Power Needed: 2
Misstar
edit- Boss Defeated: Lava Piranha and the Lava Buds
- Chapter Obtained: Chapter 5: Hot, Hot Times on Lavalava Island
- Power: Smooch: Replenishes 20 HP.
- Star Power Needed: 3
Klevar
edit- Boss Defeated: Huff N. Puff and the Tuff Puffs
- Chapter Obtained: Chapter 6: Dark Days in Flower Fields
- Power: Time Out: Immobilizes all enemies
- Star Power Needed: 2
Kalmar
edit- Boss Defeated: Crystal King
- Chapter Obtained: Chapter 7: A Star Spirit On Ice
- Power: Up and Away: Turns enemies into stars, knocking them out.
- Star Power Needed: 2
Ultimate Star Spirit Power
edit- Chapter Obtained: Chapter 8: A Star-Powered Showdown!
- Star Beam: Used to negate the effects of the Star Rod. After Peach and Twink defeat Kammy, it is upgraded to Peach Beam as Kammy uses the device to increase Bowser's power.
Party Members
- Headbonk (0 FP): Bonks single enemy, like Mario's jump.
- Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell you about the people you meet and the places you visit.
- Charge (1 FP): Boosts Headbonk attack by 2.
- Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.
- Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
- Power Shell (3 FP): Attacks all enemies.
- Dizzy Shell (4 FP): Makes enemies dizzy.
- Fire Shell (5 FP): A fiery move that attacks all grounded enemies.
- Body Slam (0 FP): Charges at one grounded enemy.
- Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
- Power Bomb (6 FP): Attacks all grounded enemies.
- Mega Bomb (8 FP): Attacks grounded and airborne enemies.
- Sky Dive (0 FP): Kicks one enemy while airborne.
- Shell Shot (3 FP): Charges at one enemy while airborne.
- Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
- Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.
- Smack (0 FP): Smacks an enemy 5 times.
- Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
- Spook (3 FP): Scares enemies away from battlefield.
- Fan Smack (5 FP): Smacks an enemy 5 times with her fan.
- Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
- Power Shock (2 FP): Paralyzes single enemy.
- Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
- Mega Shock (5 FP): Paralyzes all enemies.
- Belly Flop (0 FP): Hop on one enemy.
- Squirt (3 FP): Shoots water at one enemy.
- Water Block (3 FP): Boosts Mario's defense.
- Tidal Wave (6 FP): Launches water attacks against all enemies.
- Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
- Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
- Cloud Nine (4 FP): Boosts Mario's evasion rate.
- Hurricane (5 FP): Blows enemies out of the battlefield.
Bosses
Boss stats
editGoomba King and Goomba Bros.
editGoomba King's stats: HP: 10, Attack: 1, Defense: 0
Goomba Bros. stats: HP: 2, Attack: 1, Defense: 0
Koopa Bros. and Bowser???
editBowser???'s stats: HP: 10, Attack: 1, Defense: 1
Koopa Bros. stats: HP: 5 of each, Attack: 1, Defense: 1
Tutankoopa and Chompy
editTutankoopa's stats: HP: 30, Attack: 3, Defense: 0
Chomp's Stats: HP: 4, Attack: 3, Defense: 3
Tubba Blubba and his heart
editTubba Blubba's stats: HP: 10, Attack: 4, Defense: 0
Heart's Stats: HP: 50, Attack: 6, Defense: 0
Shy Guy Army
editShy Squad's stats: HP: 15, Attack: 1, Defense: 0
Stilt Guy's stats: HP: 7, Attack: 4, Defense: 0
Shy Stack's stats: HP: 10, Attack: 1, Defense: 0
General Guy's stats: HP: 30, Attack: 4, Defense: 2
Lava Piranha and the Lava Buds
editLava Piranha's stats: HP: 40, Attack: 5 (normal), 7 (on fire)
Lava Buds' stats: HP: 8, Attack: 4 (regular only), Defense: 0
Petit Piranhas' stats: HP: 1, Attack: 6, Defense: 0
Huff N. Puff and the Tuff Puffs
editHuff N. Puff's stats: HP: 60, Attack: 5, Defense: 0
Tuff Puffs' stats: HP: 1, Attack: 2, Defense: 0
Crystal King and the Crystal Bits
editCrystal King's stats: HP: 70, Attack: 6, Defense: 2
Crystal Bits' stats: HP: 1, Attack: 4 (basically, when the Crystal King swallows them and spits them at Mario), Defense: 0
King Bowser and Kammy Koopa
editBowser's stats
- Round 1: HP: 50, Attack: 6/8, Defense: 1
- Round 2: HP: 99, Attack: 8/10, Defense: 2
Kammy's stats: HP: 10, Attack: 4, Defense: 0
Badges
Name of Badge | Badge Points Needed | Found In | Effect |
---|---|---|---|
All or Nothing | 4 | Bought at Rowf's Badge Shop after Chapter 4 (100 Coins) | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. |
Attack FX A | 0 | Traded from Merlow for 1 Star Piece | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX B | 0 | Pleasant Path | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX C | 0 | Dry Dry Desert | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX D | 0 | From Pop Diva in Toad Town after giving the Lyricist the Melody | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX E | 0 | Shiver City | Changes the sound effects from Mario's hammer and jump attacks. |
Attack FX F | 0 | -Dummied Out- | Changes the sound effects from Mario's hammer and jump attacks. |
Bump Attack | 5 | Third purchase from Rip Cheato in Toad Town Tunnels | Mario can defeat weak enemies (who no longer give Star Points) by walking into them. |
Chill Out | 2 | Traded from Merlow for 3 Star Pieces | Prevents enemies from making First Strikes. |
Close Call | 1 | Goomba Road | When Mario has low HP and is in "danger", the enemies will occasionally miss when attacking. |
D-Down Jump | 2 | Tubba Blubba's Castle | For 2 FP, you can use the "D-Down Jump" ability, which will cause damage and lower the enemy's defense. |
D-Down Pound | 2 | Bought at Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, you can use the "D-Down Pound" ability, which will cause damage and lower the enemy's defense. |
Damage Dodge | 3 | Mt. Rugged; Bought at Rowf's Badge Shop after Chapter 5 (150 Coins) | The amount of damage Mario takes when he performs the action command while being attacked decreases by 1. |
Deep Focus | 1 | Princess Peach's Castle; Shy Guy's Toybox; Bowser's Castle | When using the "Focus" command, more Star Power is refilled than normal. |
Defend Plus | 6 | Shy Guy's Toybox | Reduces the damage Mario receives per attack by 1. |
Dizzy Attack | 2 | Pleasant Path | If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. |
Dizzy Stomp | 1 | Mt. Lavalava | For 2 FP, Mario can use the "Dizzy Stomp" attack, which attacks the enemy and can cause the enemy to get dizzy. |
Dodge Master | 2 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | With this badge, the action command will work a little more frequently. |
Double Dip | 1 | Bought at Rowf's Badge Shop after Chapter 2 (100 Coins) | For 3 FP, it lets you use 2 items in 1 round, if you want. |
Feeling Fine | 3 | Traded from Merlow for 5 Star Pieces | Protects Mario from the "Poisoning" and "Dizziness" status ailments. |
Fire Shield | 2 | Mt. Lavalava | Reduces the damage caused by fire attacks by 1. Also allows Mario to jump on fire enemies without taking any damage. |
First Attack | 1 | Bought at Rowf's Badge Shop after Chapter 1 (100 Coins) | If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle. |
Flower Finder | 3 | Traded from Merlow for 12 Star Pieces | You win more flowers than usual after winning battles. |
Flower Saver | 6 | Flower Fields; Traded from Merlow for 25 Star Pieces | All abilities cost 1 FP less than they normally would. |
FP Plus | 3 | Pleasant Path; Forever Forest; Bought at Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes your maximum FP to go up by 5, as long as it's equipped. |
Group Focus | 2 | Bought at Rowf's Badge Shop after Chapter 3 (100 Coins) | Allows Mario's partners to also use the "Focus" command. |
Hammer Throw | 2 | Goomba Road | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. |
Happy Flower | 3 | Traded from Merlow for 8 Star Pieces; Flower Fields | Mario slowly regains FP as he battles enemies. |
Happy Heart | 3 | Traded from Merlow for 8 Star Pieces; Jade Jungle | Mario slowly regains HP as he battles enemies. |
Heart Finder | 3 | Traded from Merlow for 12 Star Pieces | You win more hearts than usual after winning battles. |
HP Drain | 3 | Traded from Merlow for 15 Star Pieces | Reduces Mario's attack power by 1, but he regains 1 HP per attack. |
HP Plus | 3 | Path behind Kooper's house; Forever Forest; Bought from Rowf's Badge Shop after Chapter 4 (150 Coins) | Causes your maximum HP to go up by 5, as long as it's equipped. |
I Spy | 1 | Given by Rowf after returning his Calculator | A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. |
Ice Power | 2 | Shy Guy's Toybox | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. |
Jump Charge | 1 | Bought from Rowf's Badge Shop after Chapter 3 (50 Coins) | For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. |
Last Stand | 1 | Princess Peach's Castle | When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal. |
Lucky Day | 7 | Received from Goompapa after the letter trading sequence | Causes enemies' attacks against Mario miss more frequently. |
Mega Jump | 3 | Shiver Mountain | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. |
Mega Quake | 3 | Bought from Rowf's Badge Shop after Chapter 5 (200 Coins) | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. |
Mega Rush | 1 | Tubba Blubba's Castle | When Mario's HP drops really low and he's in "peril", his attack power goes up by 4. |
Mega Smash | 3 | Flower Fields | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. |
Money Money | 7 | Traded from Merlow for 20 Star Pieces | Mario wins twice the amount of coins from battle as he usually does. |
Multibounce | 1 | Bought from Rowf's Badge Shop after Chapter 1 (75 Coins) | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. |
P-Down, D-Up | 2 | Crystal Palace | Your attack power goes down by 1, but your defense power goes up by 1. |
P-Up, D-Down | 2 | Crystal Palace | Your attack power goes up by 1, but your defense power goes down by 1. |
Pay-Off | 2 | Traded by Merlow for 1 Star Piece | The more damage Mario receives, the more coins he will receive if he wins the battle. |
Peekaboo | 3 | Traded by Merlow for 10 Star Pieces | Allows you to see the enemies' HP without using Goombario's "Tattle" ability. |
Power Bounce | 2 | Koopa Bros. Fortress | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. |
Power Jump | 1 | Goomba Village | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. |
Power Plus | 6 | Shy Guy's Toybox; Traded by Merlow for 25 Star Pieces | Mario's attack power for both his hammer and his jump go up by 1. |
Power Quake | 2 | Jade Jungle | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. |
Power Rush | 1 | Princess Peach's Castle | When Mario's HP is low, and he's in "danger", his attack power will go up by 2. |
Power Smash | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. |
Pretty Lucky | 3 | Traded from Merlow for 5 Star Pieces | Enemies will occasionally miss Mario when it's equipped. |
Quake Hammer | 1 | Mt. Rugged | For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. |
Quick Change | 4 | Toad Town (Merlon's place. Spin Jump twice to get badge) | Allows Mario to switch partners in the midst of battle without using up a turn. |
Refund | 1 | Koopa Bros. Fortress | If you use an item in battle, you'll be given some coins. |
Runaway Pay | 2 | Dry Dry Desert | If you run from a battle, you'll still receive Star Points from the enemies you defeated. |
S. Jump Chg. | 2 | Cloudy Climb | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. |
S. Smash Chg. | 2 | Bought from Rowf's Badge Shop after Chapter 5 (100 Coins) | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. |
Shrink Stomp | 1 | Toad Town Tunnels | For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power. |
Sleep Stomp | 1 | Bought from Rowf's Badge Shop after Chapter 2 (75 Coins) | For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep. |
Slow Go | 0 | Dry Dry Ruins | Prevents Mario from running. |
Smash Charge | 1 | Koopa Bros. Fortress | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. |
Speedy Spin | 1 | Bought from Rowf's Badge Shop after Chapter 1 (50 Coins) | When Mario uses his Spin Dash, he will go further (and faster) than normal. |
Spike Shield | 2 | Dry Dry Ruins | Allows Mario to safely jump on spiky enemies without getting hurt. |
Spin Attack | 3 | Dry Dry Desert | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. |
Spin Smash | 1 | Bought from Rowf's Badge Shop after Chapter 3 (75 Coins) | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. |
Triple Dip | 3 | Crystal Palace | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. |
Zap Tap | 4 | Traded from Merlow for 10 Star Pieces | Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies. |
Bestiary
Bestiary
editEnemy names in Bold Print are bosses.
Name | Stats | Location |
---|---|---|
Amazy Dayzee | HP: 20, Attack: 20, Defense: 1 | Flower Fields |
Anti-Guy AKA Deadly Guy | HP: 50, Attack: 10, Defense: 0 | Shy Guy's Toy Box Bowser's Castle |
Bandit | HP: 5, Attack: 2, Defense: 0 | Dry, Dry Desert |
B. Bill Blaster | HP: 10, Attack: 0, Defense: 4 | Bowser's Castle |
Big Lantern Ghost | HP: 40, Attack: 5, Defense: 0 | Shy Guy's Toy Box |
Bill Blaster | HP: 4, Attack: 0, Defense: 1 | Koopa Bros. Fortress |
Blooper Clan: | *Regular Blooper: HP: 30, Attack: 3, Defense: 0
|
Toad Town Tunnels |
Bob-Omb | HP: 3, Attack: 1, Defense: 0 | Koopa Bros. Fortress |
Bombshell Bill | HP: 3, Attack: 6, Defense: 0 | Bowser's Castle |
Bony Beetle | HP: 8, Attack: 3, Defense: 4 | Bowser's Castle |
Bowser | *First Time: HP: 50, Attack: 6/8, Defense: 1
|
Peach's Castle Arena atop Peach's Castle |
Bowser??? aka Mecha Bowser | HP: 10, Attack: 1, Defense: 1 | Koopa Bros. Fortress |
Bullet Bill | HP: 2, Attack: 2, Defense: 0 | Koopa Bros. Fortress |
Buzzar | HP: 40, Attack: 3, Defense: 0 | Mt. Rugged |
Buzzy Beetle | HP: 3, Attack: 2, Defense: 2 | Dry, Dry Ruins Toad Town Tunnels |
Bzzap! | HP: 3, Attack: 6, Defense: 0 | Flower Fields |
Chan | HP: 15, Attack: 2, Defense: 2 | Toad Town Dojo |
Cleft | HP: 2, Attack: 2, Defense: 2 | Mt. Rugged |
Clubba | HP: 8, Attack: 3, Defense: 0 | Tubba Blubba's Castle Shy Guy's Toy Box |
Crazee Dayzee | HP: 8, Attack: 3, Defense: 0 | Flower Fields |
Crystal King and the Crystal Bits | *King: HP: 70, Attack: 6, Defense: 2
|
Crystal Palace |
Dark Koopa | HP: 8, Attack: 3, Defense: 2 | Toad Town Tunnels |
Dry Bones | HP: 8, Attack: 4, Defense: 2 | Bowser's Castle |
Duplighost | HP: 15, Attack: 4, Defense: 0 | Shiver Mountain Crystal Palace Bowser's Castle |
Ember | HP: 10, Attack: 4, Defense: 0 | Star Way |
Forest Fuzzy | HP: 6, Attack: 1, Defense: 0 | Forever Forest |
Frost Piranha | HP: 6, Attack: 1, Defense: 0 | Shiver Snowfield Shiver Mountain |
Fuzzipede | HP: 6, Attack: 1, Defense: 0 | Inside the Whale (Toad Town Harbor) |
Fuzzy | HP: 3, Attack: 1, Defense: 0 | Koopa Village, behind Kooper's house Shy Guy's Toy Box |
Gloomba | HP: 7, Attack: 2, Defense: 0 | Toad Town Tunnels |
Goomba | HP: 2, Attack: 1, Defense: 0 | Goomba Village Goomba Road Pleasant Path Shy Guy's Toy Box |
Goomba Bros. Red and Blue and the Goomba King | *First Time (Red): HP: 7, Attack: 1, Defense: 0
|
Goomba Road Goomba King's Fortress |
Gray Magikoopa | HP: 11, Attack: 3, Defense: 0 | Crystal Palace |
Green Magikoopa | HP: 11, Attack: 3, Defense: 0 | Flower Fields Crystal Palace |
Groove Guy | HP: 5, Attack: 1, Defense: 1 | Shy Guy's Toy Box |
Gulpit | HP: 12, Attack: 2, Defense: 0 | Shiver Snowfield Shiver Mountain |
Hammer Bro | HP: 12, Attack: 5, Defense: 1 | Shy Guy's Toy Box Bowser's Castle |
Huff N. Puff and the Tuff Puffs | *Huff N. Puff: HP: 60, Attack: 5, Defense: 0
|
Cloudy Climb |
Hurt Plant | HP: 8, Attack: 2, Defense: 0 | Jade Jungle |
Hyper Cleft | HP: 4, Attack: 3, Defense: 3 | Gusty Gulch |
Hyper Goomba | HP: 7, Attack: 1, Defense: 0 | Gusty Gulch Windy Mill |
Hyper Paragoomba | HP: 7, Attack: 1, Defense: 0 | Gusty Gulch |
Jr. Troopa | *First Time: HP: 5, Attack: 1, Defense: 0
|
Goomba Village Pleasant Path Forever Forest Toad Town Harbor Shiver Snowfield Bowser's Castle |
Jungle Fuzzy | HP: 7, Attack: 2, Defense: 0 | Yoshi's Village Jade Jungle |
Kammy Koopa | HP: 10, Attack: 3, Defense: 3-0 | Arena atop Peach's Castle |
Kent C. Koopa | HP: 70, Attack: 10, Defense: 6 | Pleasant Path |
Koopa Bros. (Ninjakoopas): | HP: 5, Attack: 1, Defense: 1 | Koopa Bros. Fortress |
Koopa Troopa | HP: 4, Attack: 1, Defense: 1 | Pleasant Path Koopa Bros. Fortress |
Koopatrol | HP: 8, Attack: 4, Defense: 3 | Shy Guy's Toy Box Bowser's Castle |
Lakitu | HP: 12, Attack: 3, Defense: 0 | Flower Fields |
Lava Bubble | HP: 9, Attack: 4, Defense: 0 | Mt. Lavalava |
Lava Piranha and the Lava Buds | *Lava Piranha: HP: 80 (has 40 HP per round), Attack: 5-7, Defense: 0
|
Mt. Lavalava |
Lee | HP: 20, Attack: 5, Defense: 0 | Toad Town Dojo |
M. Bush | HP: 20, Attack: 5, Defense: 0 | Jade Jungle |
Magikoopa | *Mini-Boss: HP: 8, Attack: 3, Defense: 0
|
Shooting Star Summit (Mini-Boss) Bowser's Castle |
The Master | *First Time: HP: 50, Attack: 6, Defense: 0
|
Toad Town Dojo |
Medi Guy | HP: 7, Attack: 1, Defense: 0 | Shy Guy's Toy Box |
Monstar | HP: 20, Attack: 1, Defense: 0 | Shiver Snowfield |
Monty Mole | Mt. Rugged: HP: 3, Attack: 2, Defense: 0
Flower Fields: HP: 12, Attack: 3, Defense: 0 |
Mt. Rugged Flower Fields |
Paragloomba | HP: 7, Attack: 2, Defense: 0 | Toad Town Tunnels |
Paragoomba | HP: 2, Attack: 1, Defense: 0 | Goomba Village Goomba Road Pleasant Path |
Paratroopa | HP: 4, Attack: 1, Defense: 1 | Pleasant Path Koopa Bros. Fortress |
Piranha Plant | HP: 5, Attack: 3, Defense: 0 | Forever Forest |
Pokey | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Desert Shy Guy's Toy Box |
Pokey Mummy | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Ruins |
Putrid Piranha | HP: 12, Attack: 3, Defense: 0 | Jade Jungle Mt. Lavalava |
Pyro Guy | HP: 7, Attack: 4, Defense: 0 | Shy Guy's Toy Box |
Red Magikoopa | HP: 11, Attack: 3, Defense: 0 | Mt. Lavalava Crystal Palace |
Ruff Puff | HP: 10, Attack: 4, Defense: 0 | Flower Fields |
Shy Guy | HP: 7, Attack: 2, Defense: 0 | Shy Guy's Toy Box, Jade Jungle |
Shy Guy Army:
|
*Shy Squad: HP: 15, Attack: 1, Defense: 0
|
Shy Guy's Toy Box |
Sky Guy | HP: 7, Attack: 2, Defense: 0 | Shy Guy's Toy Box |
Spear Guy | HP: 7, Attack: 2, Defense: 0 | Jade Jungle |
Spike? (actually Lakilester) | HP: 50, Attack: 4, Defense: 0 | Flower Fields |
Spiked Gloomba | HP: 7, Attack: 3, Defense: 0 | Toad Town Tunnels |
Spiked Goomba | HP: 2, Attack: 2, Defense: 0 | Goomba Village Goomba Road Pleasant Path |
Spiketop | HP: 4, Attack: 3, Defense: 4 | Mt. Lavalava Toad Town Tunnels |
Spiny | HP: 2, Attack: 2, Defense: 0 | Flower Fields Toad Town Tunnels |
Spy Guy | HP: 2, Attack: 2, Defense: 0 | Shy Guy's Toy Box |
Stone Chomp | HP: 4, Attack: 3, Defense: 1 | Dry, Dry Ruins |
Swooper | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Ruins |
Swoopula | HP: 8, Attack: 2, Defense: 0 | Crystal Palace |
Tubba Blubba and his heart | *Heart: HP: 50, Attack: 6, Defense: 0 Tubba Blubba: HP: 10, Attack: 4, Defense: 0 |
*Tubba Blubba: Tubba Blubba's Castle and Gusty Gulch
|
Tutankoopa and Chompy | *Tutankoopa: HP: 30, Attack: 3, Defense: 0
|
Dry, Dry Ruins |
White Clubba | HP: 12, Attack: 5, Defense: 0 | Shiver Mountain Crystal Palace |
White Magikoopa | HP: 11, Attack: 3, Defense: 0 | Jade Jungle Mt. Lavalavabr>Crystal Palace |
Yellow Magikoopa | HP: 11, Attack: 3, Defense: 0 | Flower Fields Crystal Palace |
Twink
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Twink is a Star Kid (a star shaped child) which deliver messages to the Star Spirits. He is also a major character in Paper Mario.
Twink first appears at the end of the prologue where he attempts to help Princess Peach, unfortunately he is not strong enough to help her escape. Twink is still helpful, acting as a messenger between Mario and the princess, delivering information on the location of Star Spirits and other useful information. Eventually when Bowser planned on imprisoning the princess on his newly built battlefield Twink attempts to stop him, unfortunately Bowser simply swats Twink out a nearby window.
Twink reappears near the end of the game, here the player takes direct control of Twink to battle Kammy Koopa. At first capable of only minimal damage, Twink gradually grows stronger with help from Princess Peach, whose wishes empower him. Defeating Kammy, Twink manages to distract Bowser long enough for the Star Spirits to give Mario the "Peach Beam", an attack that can counter Bowser's battlefield and the Star Rods power.
When Bowser is defeated Twink, for his bravery, is given the honor of becoming a full-fledged star.
Twink makes a small appearance in the victory parade at the end of the game, briefly seen on Mario and Peach's float.