- changes the color of the next objects to be drawn
- Will work anywhere in Display loop but normally used between glBegin and glEnd.
- Affects everything following until it is called again or the loop starts over.
- glEnd(); and glBegin(); do not affect it.
- draws 7 points and 3 different colors
- starting from x center y .5+ and moving to x .6+ y .5+
- shows that the color will stay even if you restart a new gl section
- shows that the color will stay even if the loop starts over
- replace the display function with this in the basic testing app program to see the results
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex3f(0.0,0.5,0.0);//drawn white or default color first loop and green all other loops
glColor3f(1.0,0.5,0.0);//set red 100% green 50% blue 0%
glVertex3f(0.1,0.5,0.0);//drawn orange
glVertex3f(0.2,0.5,0.0);//drawn orange
glColor3f(1.0,0.0,0.0);//set red 100% green 0% blue 0%
glVertex3f(0.3,0.5,0.0);//drawn red
glEnd();
glBegin(GL_POINTS);
glVertex3f(0.4,0.5,0.0);//drawn red
glColor3f(0.0,1.0,0.0);//set red 0% green 100% blue 0%
glVertex3f(0.5,0.5,0.0);//drawn green
glVertex3f(0.6,0.5,0.0);//drawn green
glEnd();
glutSwapBuffers();
}
Function definitions
edit
- WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
- WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
- WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
- WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
- WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
- WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
- WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
- WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
- WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
- WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
- WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
- WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
- WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
- WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
- WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
- WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
- WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
- WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
- WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
- WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
- WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
- WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
- WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
- WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
- WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
- WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
- WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
- WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
- WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
- WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);