Minecraft/Enchantments
Enchantments can be added to tools, weapons and armor with an enchantment table or an enchanted book.
Up to five (more on books) enchantments can be put one one item, with the use of an anvil. More than five can be added to books, so careful selection will allow to create, for e.g, a maxed-out sword.
Warning: do not repair enchanted items on a crafting grid as any enchantments will be lost!
Enchantments can be removed by force with a grindstone, which gives you some exp. points back.
Enchantability
editEach enchantable item has enchantability, a value decides how rare, powerful and how many enchantments it gets from an enchantment table. The weaker the material, the higher the enchantability, with few exceptions (chain armour has a higher enchantability higher than leather armour, even though it is stronger). Books have an enchantability of 1, but enchantability seems to be ignored for them, almost always getting 2 or more enchantments.
Enchantment protection factor
editEach protection enchantment provides an enchantment protection factor, or EPF for short. When protection enchantments are on multiple peices of equipped armour, EPF is added up, and capped to 20. Each point grants 4% protection, for a maximum of 80% damage reduced.
Enchantment | Damage reduced for | EPF on level I | EPF on level II | EPF on level III | EPF on level IV |
---|---|---|---|---|---|
Protection | All damage types below and mob/player attacks | 1 | 2 | 3 | 4 |
Fire protection | Fire, lava and fireballs | 2 | 4 | 6 | 8 |
Blast protection | Explosions | 2 | 4 | 6 | 8 |
Projectile protection | Arrows, fireballs, tridents, ect. | 2 | 4 | 6 | 8 |
Feather falling | Fall damage | 3 | 6 | 9 | 12 |
Conflicting enchantments
editSome enchantments conflict with each-other. This means that they cannot be both placed on one item at the same time. Attempting to place an enchantment to an item removes all enchantments that conflict with it. This only happens on bedrock and java edition. On other editions, the only way to put a conflicting enchantment on an item is to start fresh: make a new one or use a crafting table to repair the item and remove enchantments. Why not just use a grindstone? They don't exist on editions that you would have this problem on - except for PS4.
Enchanted books
editYou can place any enchantment on a book, or find the books all around the world. They can be a way to ensure you don't accidentally get an enchantment that you don't like. They are also used to add more enchantments on one item, or increase an enchantment's level.
Treasure enchantments
editThese are enchantments that can only be obtained from enchanted books around the world.
Enchantment | Location |
---|---|
Mending | Fishing, trading |
Frost walker | Fishing, some chests |
Curse of binding | Fishing, end city loot |
Curse of vanishing | Fishing, end city loot |
Sneak speed | Ancient city loot |
Soul speed | Nether bastion loot |
List of enchantments
editKey:
Primary items: Items that can get an enchantment from an enchantment table.
Secondary items: Items that can only get an enchantment from an enchanted book or be found with this enchantment through other means.
Max power level: The maximum level an enchantment can reach. Enchantments cannot get more powerful than this without cheating.
Weight: The chance to get it on an enchantment table.
Conflicts with: Enchantments that cannot be added to an item along with this one.
Aqua affinity | |
Primary items | helmet |
Secondary items | none |
Max power level | I (1) |
weight | 2 |
Conflicts with | nothing |
Increases mining speed while underwater. |
Bane of arthropods | |
Primary items | sword |
Secondary items | axe |
Max power level | V (5) |
weight | 5 |
Conflicts with | sharpness, smite |
Increased damage to arthropods (insects, basically), also slows them. |
Blast protection | |
Primary items | armour |
Secondary items | none |
Max power level | IV (4) |
weight | 2 |
Conflicts with | fire protection, protection, projectile protection |
Lowers damage and knockback from explosions. |
Channelling | |
Primary items | trident |
Secondary items | none |
Max power level | I (1) |
weight | 2 |
Conflicts with | riptide |
When thrown, if it hits a mob that is exposed to sky, it summons a bolt lightning during a thunderstorm. |
Curse of binding | |
Primary items | none |
Secondary items | armour, elytra, mob heads, pumpkin |
Max power level | I (1) |
weight | treasure only |
Conflicts with | nothing |
Makes you unable to remove the enchanted piece of equipment. |
Curse of vanishing | |
Primary items | none |
Secondary items | everything |
Max power level | I (1) |
weight | treasure only |
Conflicts with | nothing |
Instead of dropping when you die, the enchanted item is destroyed. Only occurs if it keep inventory is off. |
Depth strider | |
Primary items | boots |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | frost walker |
Increases speed while in water, and makes it easier to swim against a current. |
Efficiency | |
Primary items | pickaxe, axe, shovel |
Secondary items | shears |
Max power level | V (5) |
weight | 10 |
Conflicts with | nothing |
Increases mining speed when mining a block the enchanted tool was designed to break. |
Feather falling | |
Primary items | boots |
Secondary items | none |
Max power level | IV (4) |
weight | 5 |
Conflicts with | nothing |
Decreases fall damage and damage from using an ender pearl. |
Fire aspect | |
Primary items | sword |
Secondary items | none |
Max power level | II (2) |
weight | 2 |
Conflicts with | nothing |
Sets mobs on fire when you hit them. |
Fire protection | |
Primary items | armour |
Secondary items | none |
Max power level | I (1) |
weight | 2 |
Conflicts with | blast protection, projectile protection, protection |
Decreases damage taken from fire and lava, and reduces the time you're on fire. Wearing full netherite armour, if one piece has fire protection 4, you are completly immune to fire. |
Flame | |
Primary items | bow |
Secondary items | none |
Max power level | I (1) |
weight | 2 |
Conflicts with | nothing |
Sets mobs on fire when you hit them with fire, and allows setting TNT alight. |
Fortune | |
Primary items | pickaxe, axe, shovel |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | silk touch |
Increases the item drops when breaking blocks. Only works for blocks that do not drop themselves. |
Frost Walker | |
Primary items | none |
Secondary items | boots |
Max power level | II (2) |
weight | treasure only |
Conflicts with | depth strider |
Prevents damage from magma blocks and turns nearby water to temporary ice that lasts longer on higher levels. |
Infinity | |
Primary items | bow |
Secondary items | none |
Max power level | II (2) |
weight | 1 |
Conflicts with | nothing |
You never consume regular arrows when you shoot. |
Knockback | |
Primary items | sword |
Secondary items | none |
Max power level | II (2) |
weight | 5 |
Conflicts with | nothing |
Increases knockback for your weapon. |
Looting | |
Primary items | sword |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | nothing |
Increases mob loot drops when you kill a mob. |
Loyalty | |
Primary items | trident |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | riptide |
When thrown, the trident comes back to you and cannot be picked up by other players. |
Luck of the sea | |
Primary items | fishing rod |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | nothing |
Increases fishing luck, making you more likely to catch treasure. |
Lure | |
Primary items | fishing rod |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | nothing |
Decreases the time it takes for you to hook something with your rod while fishing and increases chance to get fish. |
Mending | |
Primary items | none |
Secondary items | all items with durability |
Max power level | I (1) |
weight | treasure only |
Conflicts with | infinity |
If the enchanted item is held or worn and is not on full durability when you pick up exp. points, its durability goes up by 2 points, but you won't gain exp. when this happens. |
Multishot | |
Primary items | crossbow |
Secondary items | none |
Max power level | I (1) |
weight | 5 |
Conflicts with | piercing |
Shoots 3 arrows at once in a spread. Only consumes one. |
Piercing | |
Primary items | crossbow |
Secondary items | none |
Max power level | I (1) |
weight | 5 |
Conflicts with | multishot |
Makes arrows pierce enemies, so they go through them instead of sticking into them, potentially hitting multiple enemies. |
Power | |
Primary items | bow, crossbow |
Secondary items | none |
Max power level | V (5) |
weight | 10 |
Conflicts with | nothing |
Increases arrow damage by a lot. |
Projectile protection | |
Primary items | armour |
Secondary items | none |
Max power level | IV (4) |
weight | 5 |
Conflicts with | blast protection, fire protection, protection |
Decreases damage from projectiles (any flying object, like arrows, fire balls and thrown tridents). |
Protection | |
Primary items | armour |
Secondary items | none |
Max power level | IV (4) |
weight | 10 |
Conflicts with | nothing |
Decreases damage from all sources, exept for falling, hunger and the void. |
Punch | |
Primary items | bow |
Secondary items | none |
Max power level | II (2) |
weight | 2 |
Conflicts with | nothing |
Increases arrow knockback. |
Quick charge | |
Primary items | crossbow |
Secondary items | none |
Max power level | III (3) |
weight | 5 |
Conflicts with | nothing |
Decreases the time needed to reload the crossbow. |
Respiration | |
Primary items | helmet |
Secondary items | none |
Max power level | III (3) |
weight | 2 |
Conflicts with | nothing |
Increases underwater breathing time by 15 seconds per level. Also increases underwater visibility slightly. |
Riptide | |
Primary items | trident |
Secondary items | none |
Max power level | I (1) |
weight | 5 |
Conflicts with | channelling, loyalty |
When you throw your trident, you hold onto it. It can only be thrown if you are in water or in rain. |
Sneak speed | |
Primary items | none |
Secondary items | leggings |
Max power level | III (3) |
weight | treasure only |
Conflicts with | nothing |
Increases speed while sneaking. |
Soul speed | |
Primary items | none |
Secondary items | boots |
Max power level | III (3) |
weight | treasure only |
Conflicts with | nothing |
Increases speed when walking on soul sand, however it damages the enchanted gear when doing so. |
Sharpness | |
Primary items | sword |
Secondary items | axe |
Max power level | V (5) |
weight | 10 |
Conflicts with | smite, bane of arthropods |
Increases damage. Formula is (0.5 * power level) + 0.5. |
Silk touch | |
Primary items | axe, shovel, pickaxe |
Secondary items | shears |
Max power level | III (3) |
weight | 1 |
Conflicts with | fortune |
Causes certain blocks to drop themselves instead of another item. See the block description page to see what an item drops, with and without silk touch. |
Smite | |
Primary items | sword |
Secondary items | axe |
Max power level | V (5) |
weight | 5 |
Conflicts with | sharpness, bane of arthropods |
Increases damage to the undead. |
Sweeping edge | |
Primary items | sword (java edition only) |
Secondary items | none |
Max power level | III (3) |
weight | 1 |
Conflicts with | nothing |
Increases damage of the swords sweep attack. |
Thorns | |
Primary items | chestplate |
Secondary items | other armour |
Max power level | III (3) |
weight | 1 |
Conflicts with | nothing |
When you take damage, the attacker takes damage too, but halves the armour's durability. |
Unbreaking | |
Primary items | armour, tools, all weapons, fishing rod |
Secondary items | elytra, shield |
Max power level | III (3) |
weight | 5 |
Conflicts with | nothing |
Decreases the durability lost. |