Lore of Learning/Patterns of Learning


Inspired by Alexander's architectural patterns and software design patterns.

These are learning/ teaching/ educating/ facilitating learning patterns.

Template edit

Name of the pattern edit

A concise name which communicates the scenario.

Problem statement edit

Describe the context and the challenge(s).

Motivation edit

Why this needs to be achieved, or why it is desirable.

Forces edit

Forces involved in meeting the challenge in context.

Solution edit

Instructions for this pedagogical design.

Relation to other patterns edit

Describe other patterns relating to this one.

Examples of Use edit

Real world examples of where this pattern is observed.


Example edit

Chalk and Talk edit

One educator at the front of the class talking to a number of learners.

Problem statement edit

Communicating a lot of information in broadcast style. May be useful as a prelude to other more engaging learning activities.

Motivation edit

It is highly criticised, and perhaps should be listed among the Anti-patterns. However, given the frequency of auditorium-style class-rooms, it is a good idea to specify how to do this well.

Forces edit

A large amount of information to be communicated in a limited amount of time to a large number of people.


Solution edit

Preparation. Engagement ... etc. (describe the solution - instructions)

Relation to other patterns edit

aka "Sage on the Stage" ....

Examples of Use edit

This is a common way of "teaching" around the world, ....


See Also edit