K3D does not support a "camera" as such. It does not generate a full 3D scene with a movable "observer" or "look at" vectors. Instead a very simple 2D perspective projection is used - a fixed observer looking down the Z-axis towards the origin. See also A2k0n's "donut math" for a description of the basic math behind 3D perspective rendering.
CanvasK3D runs on any modern HTML5 compatible browser. It does not use Web-GL so will also run on Android phones and Apple iOS devices. Recommend the use of Chome, Firefox, Safari, Opera or IE9 browsers.
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