History of video games/Print version/Computer games

Computer Gaming

Early Computer GamesEdit

See the chapters early games and Dr. Nim for early examples of computer games.

1970-1979Edit

GamesEdit

1980-1989Edit

Notable Devices of the 1980'sEdit

CPUsEdit

Regional ComputersEdit

In the 1980's there was a rivalry between Iraqi users of the Al Warkaa and the Sakhr 170 home gaming computers.[1][2]

In Wales, Dragon computers were popular.[3]

GalleryEdit

1990-1999Edit

By 1990 well used dithering was being used in EGA games to create the illusion of better colors.[4] From the early to late 1990's Color Cycling, the shifting of a palette on a still image, was used to produce resource efficient animations in computer games.[4][5]

The 1990's saw the first common graphics cards, as well as the first common 3D API's for graphics cards such as Glide.

The introduction of CD-ROMs was initially seen as a way to reduce costs and piracy compared to floppy disks,[6] though pirates quickly gained familiarity with the new format.[7]

In 1994, the first Dreamhack was held in Malung, Sweden.[8]

In 1996 the Marine Doom is made for US military training, a notable early use of FPS games for military training.[9]

2000-2009Edit

Valve launches Steam on September 12th, 2003.[10]

Audio Cards remain popular till the end of the decade in many high end gaming rigs, along with brief experiments in gaming themed network and physics acceleration cards.

EventsEdit

ComponentsEdit

2010-2019Edit

Rise of SteamEdit

We think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. If a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate's service is more valuable.
—Gabe Newell, Interview with the The Cambridge Student - 2011.[11][12]

In 2011 Valve identifies game piracy as a service problem.[13] In 2013 Steam distributed 75% of digital games on PC.[14]

In 2015 Steam and Bethesda briefly introduced paid mods as a feature, before quickly withdrawing it in response to widespread criticism.[15][16]

2010's galleyEdit

2020-2029Edit

The COVID-19 pandemic caused a shortage of computer parts.[17] Despite this the Folding@Home distributed computing project reaches quickly 1.5 Exaflops of capability as thousands of PC gamers donate unused cycles from their computers to tackle biomedical research in the fight against COVID-19.[18]

The Trump Administration began enforcing a new tariff on computer components from China near the end of it's term in mid January 2021, causing GPU prices to significantly increase, sometimes by several hundred dollars.[19][20]

Some manufactures experimented with PCs in handheld console formfactors.[21]

ReferencesEdit

  1. "History of computers in Iraq". http://blog.hardcoregaming101.net/2012/03/history-of-computers-in-iraq.html. Retrieved 8 November 2020. 
  2. Byford, Sam (1 May 2012). "Al-Warkaa: the Iraqi home computer series that took on the MSX 'enemy'" (in en). https://www.theverge.com/2012/5/1/2992926/al-warkaa-iraqi-home-computer-series. Retrieved 8 November 2020. 
  3. Evans, Jason (23 December 2019). "When a Welsh computer was the must-have Christmas gift" (in en). WalesOnline. https://www.walesonline.co.uk/news/wales-news/dragon-computer-32-64-vintage-17433026. 
  4. a b "8 Bit & '8 Bitish' Graphics-Outside the Box". https://www.youtube.com/watch?v=aMcJ1Jvtef0. Retrieved 17 November 2020. 
  5. "Old School Color Cycling with HTML5 EffectGames.com". http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html. Retrieved 17 November 2020. 
  6. "WATCH OUT FOR THE CD-ROM HYPE Some industry executives tout the luminescent disks as the hottest thing since the VCR. But that view rests on seven myths you should know about. - September 19, 1994". https://archive.fortune.com/magazines/fortune/fortune_archive/1994/09/19/79746/index.htm. 
  7. D'Alessio, Vittoria. "Chinese pirates target software on CD". https://www.newscientist.com/article/mg14519613-200-chinese-pirates-target-software-on-cd/. 
  8. "Dreamhack on Twitter" (in en). https://twitter.com/DreamHack/status/586498461069135872. Retrieved 3 November 2020. 
  9. Riddell, Rob. "Doom Goes To War". Wired. https://www.wired.com/1997/04/ff-doom/. 
  10. Sayer, Matt; Wilde, Tyler (12 September 2018). "The 15-year evolution of Steam". https://www.pcgamer.com/steam-versions/. Retrieved 14 November 2020. 
  11. "Valve's Gabe Newell Says Piracy Is a Service Problem". https://v1.escapistmagazine.com/news/view/114391-Valves-Gabe-Newell-Says-Piracy-Is-a-Service-Problem. 
  12. "Gabe Says Piracy Isn't About Price - IGN" (in en). https://www.ign.com/articles/2011/11/25/gabe-says-piracy-isnt-about-price. 
  13. Cifaldi, Frank. "Valve: Piracy Is More About Convenience Than Price". https://www.gamasutra.com/view/news/127812/Valve_Piracy_Is_More_About_Convenience_Than_Price.php. Retrieved 14 November 2020. 
  14. "Valve Lines Up Console Partners in Challenge to Microsoft, Sony" (in en). 4 November 2013. https://www.bloomberg.com/news/articles/2013-11-04/valve-lines-up-console-partners-in-challenge-to-microsoft-sony. 
  15. Prescott, Shaun (27 April 2015). "Valve has removed paid mods functionality from Steam Workshop". PC Gamer. https://www.pcgamer.com/valve-has-removed-paid-mods-functionality-from-steam-workshop/. 
  16. McWhertor, Michael (27 April 2015). "Valve kills paid mods on Steam, will refund Skyrim mod buyers" (in en). Polygon. https://www.polygon.com/2015/4/27/8505883/valve-removing-paid-mods-from-steam. 
  17. Leon, Nicholas De. "How to Buy a Computer During the Great Laptop Shortage of 2020". https://www.consumerreports.org/laptop-computers/how-to-buy-a-computer-during-the-great-laptop-shortage-of-2020/. 
  18. Merritt, Rick (1 April 2020). "NVIDIA Blogs: Virus War Goes Viral: Folding@Home Gets 1.5 Exaflops to Fight COVID-19". The Official NVIDIA Blog. https://blogs.nvidia.com/blog/2020/04/01/foldingathome-exaflop-coronavirus/. 
  19. "With Tariffs Back in Place, GPU Vendors EVGA, Zotac Raise Prices on Graphics Cards" (in en). PCMAG. https://www.pcmag.com/news/with-tariffs-back-in-place-gpu-vendors-evga-zotac-raise-prices-on-graphics. 
  20. Hollister, Sean (13 January 2021). "Sure enough, EVGA and Zotac have raised prices on the Nvidia RTX 3080 and beyond" (in en). The Verge. https://www.theverge.com/2021/1/13/22228470/nvidia-evga-zotac-raise-prices-rtx-3080-3070-3060-3090. 
  21. Palladino, Valentina (6 January 2020). "Dell’s new Concept UFO puts PC gaming on a Nintendo Switch-like device" (in en-us). Ars Technica. https://arstechnica.com/gaming/2020/01/dells-new-concept-ufo-puts-pc-gaming-on-a-nintendo-switch-like-device/. 


2020-2029 · Web

HistoryEdit

LaunchEdit

The Commodore Amiga 1000 was launched in 1985 for $1,295.[1]At the launch of the Amiga, artist Andy Warhol promoted the capabilities of the system for use in art.[2]

The cost reduced low end Amiga 500 followed in 1987.[3]

Use by creativesEdit

Many game developer studios such as Psygnosis and Sensible Software got their start developing games for the Amiga.[4] To keep publishers updated before the proliferation of the internet, Amiga Developer Krister Karlsson recounted sending VHS tapes and floppy disks to his publisher in the mail.[5]

Other developers used the audio and graphical capabilities of the Amiga to develop games for other platforms. Junichi Masuda used an Amiga when creating the music for Pokémon Gold and Silver.[6]

TechnologyEdit

Specs are for the Amiga 1000. Following models had different specs.

ComputeEdit

The Amiga 1000 is powered by the 16 bit Motorola 68000 clocked at 7.14 megahertz.[7][8]

The Amiga 1000 has 256 kilobytes of RAM by default.[8][7]

SoftwareEdit

Amiga computers ran the Amiga Workbench operating system, with Amiga Workbench 1.0 released in October 1985 with powerful multitasking and graphical capabilities.[9][10]

GalleryEdit

ReferencesEdit


HistoryEdit

 
Lord Sugar in 2009.

The Amstrad CPC 464 was launched on April 12, 1984.[1]

CPC is short for Colour Personal Computer.[1]

Over two million CPC computers were sold, with high popularity in continental western Europe.[2][3]

TechnologyEdit

The CPC 464 is powered by an 8-bit Zilog Z80 processor clocked at four megahertz.[4]

The system has 64 kilobytes of RAM, with 42 kilobytes being available to the user.[5]

GalleryEdit

ReferencesEdit


HistoryEdit

The Apple II was launched in April 1977.[1]

The Apple II was discontinued in 1993,[2] having been a critical platform in the Computer market, and by extension the computer gaming market, for well over a decade and a half.

Around 2017 a massive effort was made to preserve as much Apple II software as possible, before media degradation made some software lost to history.[3]

TechnologyEdit

These specs are for the original Apple II. Later models offered enhanced capabilities.[4]

ComputeEdit

The Apple II is powered by an 6502 processor clocked at 1 megahertz.[5]

The Apple II originally shipped with 4 kilobytes of RAM, and could be expanded to 48 kilobytes.[5]

HardwareEdit

The Apple II shipped with an 8 kilobyte ROM.[5]

GalleryEdit

ReferencesEdit


HistoryEdit

The Atari 800 and 400 were released in 1979 with the 400 costing $550 and the 800 costing $1000.[1]

TechnologyEdit

ComputeEdit

The Atari 400 and the Atari 800 are powered by an 8-bit 6502 processor clocked at 1.79 megahertz.[2][3]

The Atari 400 has eight kilobytes of RAM in early models and 16 kilobytes of RAM in later models.[4] The Atari 800 has 16 kilobytes of RAM in early models and 48 kilobytes of RAM in later models.[5]

GalleryEdit

Atari 400Edit

Atari 800Edit

AccessoriesEdit

External ResourcesEdit

ReferencesEdit


HistoryEdit

The BBC Micro was launched in December 1981.[1]

The BBC Micro is sometimes nicknamed the Beeb.[2]

The BBC Micro was discontinued in 1994.[1]

BBC Micro developer Acorn Computers would later develop the ARM architecture,[3] which would later be used by a number of gaming systems.

TechnologyEdit

The BBC Micro is powered by an 8-bit MOS 6502 processor.[3][4]

The BBC Micro has 32 kilobytes of RAM.[3]

GalleryEdit

ReferencesEdit


HistoryEdit

The Classic Mac operating systems are considered to be releases from System 1 in 1984 to System 9 in 1999.[1][2]

Despite Apple's troubles during the run of the Classic Mac OS, the Classic Mac OS did see some games released for it.[3][4]

Notable gamesEdit

1989Edit

Caper in the CastroEdit

A 1989 point and click hypercard game for MacOS which was among the first video games to feature a significant plot focused on LGBTQ subject matter.[5]

1993Edit

Pathways into DarknessEdit

A first person action adventure game by Bungie.

Read more about Pathways into Darkness on Wikipedia.

1994Edit

Emora KartEdit

An early clone of the then recently released Super Famicom and Super Nintendo Entertainment System game Mario Kart.[6][7][8]

MarathonEdit

The first game in the Marathon trilogy of sci-fi first person shooters by Bungie.

Read more about Marathon on Wikipedia.

1995Edit

Marathon 2: DurandalEdit

The second game in the Marathon trilogy of sci-fi first person shooters by Bungie.

Read more about Marathon 2: Durandal on Wikipedia.

1996Edit

Marathon InfinityEdit

The final game in the Marathon trilogy by Bungie.

Read more about Marathon Infinity on Wikipedia.

GalleryEdit

ReferencesEdit

  1. Biersdorfer, J. D. (14 September 2000). "Apple Breaks The Mold (Published 2000)". https://www.nytimes.com/2000/09/14/technology/apple-breaks-the-mold.html. 
  2. "October 23, 1999: Mac OS 9 Released - AppleMatters". https://www.applematters.com/article/october-23-1999-mac-os-9-released/. 
  3. "Editorial: Will Apple's 1990's "Golden Age" collapse repeat itself?" (in en). https://appleinsider.com/articles/18/04/28/editorial-will-apples-1990s-golden-age-collapse-repeat-itself. 
  4. Staff, Ars (11 September 2016). "An OS 9 odyssey: Why these Mac users won’t abandon 16-year-old software" (in en-us). https://arstechnica.com/gadgets/2016/09/an-os-9-odyssey-why-do-some-mac-users-still-rely-on-16-year-old-software/. 
  5. "You Can Now Play the First LGBTQ Computer Game, For the First Time" (in en). www.vice.com. https://www.vice.com/en/article/ne4nzz/play-the-first-lgbtq-computer-game-for-the-first-time-caper-in-the-castro. 
  6. "Random: Check Out Emora Kart, A Macintosh-Exclusive Super Mario Kart Clone From 1994". Nintendo Life. 3 November 2021. https://www.nintendolife.com/news/2021/11/random-check-out-emora-kart-a-macintosh-exclusive-super-mario-kart-clone-from-1994. 
  7. "Mouse-controlled Super Mario Kart clone for classic Macintosh ⌘I Get Info". blog.gingerbeardman.com. https://blog.gingerbeardman.com/2021/10/31/mouse-controlled-super-mario-kart-clone-for-classic-macintosh/. 
  8. "えもらのカート (Emora Kart)". June 1994. https://archive.org/details/emora-kart. 


HistoryEdit

The Commodore 64 was introduced in 1982 for $595, a price considered low given it's specs and enabled by Commodore's in house manufacturing.[1][2] The manufacturing price of each commodore 64 was about $135[3] giving Commodore about a $460 margin before shipping, advertising, and other costs are considered.

In time, the price of the Commodore 64 would drop to $200 and the manufacturing costs of the Commodore 64 would drop to $25.[4]

The Commodore 64 was discontinued in 1994, with 17 million Commodore 64 computers sold.[1][2]

TechnologyEdit

ComputeEdit

The Commodore 64 is powered by the 8-bit MOS Technology 6510 CPU, clocked at 1.023 megahertz in NTSC regions or 0.985 megahertz in PAL regions.[5]

The Commodore 64 has 64 kilobytes of RAM.[4]

HardwareEdit

The Commodore 64 can generate three channels of audio via a SID 6581 chip.[4]

MediaEdit

The only type of media that the Commodore 64 accepts without needing external peripherals are ROM cartridges. Cartridges were mostly used for video games and programming languages, but later also saw (and continue to see) usage for hardware enhancement.

The system was compatible with the Commodore Datasette tape drive, on which many users relied to load software, both retail, pirate or simply custom-written.

Much of the software was also distributed on 5¼-inches floppy disks to be read by Commodore 1541 or compatible drives, connected to the system through its "Commodore" bus. Similarly to previous Commodore disk drives, the 1541s worked like computers on their own, running Commodore DOS to load and save data, as well as interacting with the C64.

Notable GamesEdit

1987Edit

GalleryEdit

Commodore 64Edit

Audio outputEdit

- This is an example of the Audio capabilities of the SID 6581 chip.

- This is an example of Automatic Mouth speech synthesis output from a Commodore 64.

ReferencesEdit


 
The Digicomp I computer, a distant relative of Dr. Nim.

HistoryEdit

Dr. Nim was a mechanical consumer computed dedicated to playing a single computer game released in the 1960's.[1]

TechnologyEdit

Dr. Nim can play against a human opponent, or it can play against itself.[1] Dr. Nim also had a difficulty setting between perfect play which was between un-winnable without cheating, and winnable.[2]

Dr. Nim uses a special board and 18 marbles for operation.[3]

ReferencesEdit

HistoryEdit

 
The Fujitsu pavilion at Expo 85.

The FM Towns was a Fujitsu computer that excelled at gaming and released in Japan in February 1989 for 338,000 yen.[1][2]

 
The die of an Intel 80386DX processor, similar to the one used in the FM Towns.

The Towns part of the name is said to be a reference to Charles Hard Townes, who won the Nobel Prize in Physics in 1964.[2][3] As Charles Hard Townes invented the laser[4] , the name is perhaps appropriate for the CD-ROM based computer, which uses a laser to read optical media.

TechnologyEdit

ComputeEdit

The FM Towns is powered by a 32 bit Intel 80386dx processor clocked at 16 megahertz, with a 80387 coprocessor.[2]

The FM Towns contained between 1 and 6 megabytes of RAM depending on the configuration.[1]

HardwareEdit

The FM Towns contained a built in CD-ROM drive standard.[1]

SoftwareEdit

The FM Towns ran the custom Towns OS made by Fujitsu.[1]

ReferencesEdit


HistoryEdit

DevelopmentEdit

The IBM 5100 of 1975 was the first minicomputer made by IBM.[1] APL models of the 5100 could essentially emulate a IBM System 360 mainframe.[1]

The accelerate development the IBM PC was developed in the span of 12 months by extensively using components made by other companies.[2]

LaunchEdit

A press release by IBM in late August 1981 touts the capabilities of the IBM 5150, including a brief mention that the system can be used to easily play video games.[3]

The IBM 5150 was released in September of 1981 at a base cost of around $1,565, a home use setup costing around $3005, and a business system costing around $4,500.[4][3] Because the only thing IBM actually made for the IBM PC was the BIOS, clones of the system existed within a year, though were quickly stopped by legal action.[5] Compaq made a clone with a legally engineered compatible BIOS, paving the way for other clones to create the modern PC platform.[6][7]

TechnologyEdit

There are many iterations of the IBM Personal Computer. This section covers the IBM 5150 model.

An 16-bit x86 architecture Intel 8088 CPU clocked at 4.77 megahertz powers the IBM 5150.[4] The IBM 5150 came with 16 kilobytes of RAM standard, and could be configured with up to 256 kilobytes of RAM.[8] The IBM 5150 shipped with 40 kilobytes of ROM.[8]

The only custom part was the BIOS chip. As mentioned earlier, once that was reverse engineered using clean room techniques, many legal clone machines were brought to the market.[9] These clones were often cheaper or sported features the official IBM PC models lacked.[10]

GalleryEdit

IBM 5150Edit

Related IBM ComputersEdit

Compaq PortableEdit

Ad-Lib sound outputEdit

- An example music file similar to what would run on real Ad-Lib hardware. Note that the IBM PC did not originally ship with this hardware.

ReferencesEdit


HistoryEdit

LaunchEdit

The MSX computer standard was announced in 1983 to promote compatibility between computers.[1] The MSX standard was regionally popular in Japan and also in Brazil.[2]

LegacyEdit

Over five million MSX computers were sold.[3]

A Sony HB-G900 MSX2 computer and HBI-G900 videotizer was used on the MIR space station.[4][5]

TechnologyEdit

MSX1 specEdit

MSX1 computers use 8-bit Z80A processors clocked at 3.58 megahertz.[6] Permitted video coprocessors include the TMS 9918/A, TMS 9928/A, or TMS 9929/A.[6]

GalleryEdit

ReferencesEdit


HistoryEdit

LaunchEdit

NEC launched the PC-8800 line in 1981.[1] The system would quickly become a mainstay in Japanese home computer gaming.

Use by creativesEdit

The PC88 was a popular platform for Japanese indie game developers during the 1980's.[2]

Composer Yuzo Koshiro often used the PC-88 when developing music for console games, actively using the system for commercial title development as recently as 2016 with his work on Etrian Odyssey V.[2][3]

TechnologyEdit

The technical attributes of the system resulted games for the system possessing a unique aesthetic.[2]

GamesEdit

  • Snatcher[2] - An early story based game by Hideo Kojima.
  • Excite Bike[2]
  • Balloon Fight[2]

Super Mario Bros. SpecialEdit

An infamously poor yet official port of Super Mario Bros for the computer.[2][1][4]

GalleryEdit

Read MoreEdit

ReferencesEdit


HistoryEdit

 
TI Basic on a TI-99/4A

The Texas Instruments TI-99/4 was released in 1979 at a cost of $1,150.[1][2]

The improved Texas Instruments TI-99/4A was released in June 1981 at a cost of $525.[1][3]

Despite costing less then $100 by fall of 1982, and by being promoted by then popular comedian Bill Cosby, the TI-99/4A was severely challenged in the market by fierce competition in the low end segment, and by the video game crash of 1983.[2]

Production of the Texas Instruments TI-99/4A ended in 1984 with about 2.5 million systems sold.[4][5]

TechnologyEdit

ComputeEdit

The Texas Instruments TI-99/4A is powered by the 16-bit TMS9900 processor clocked at three megahertz.[3]

A TMS 9918 or TMS 9929 handles video processing.[4]

The TI-99/4A has 16 kilobytes of RAM and 16 kilobytes of video RAM.[3][4]

HardwareEdit

The TI-99/4A has 26 kilobytes of ROM.[3]

GalleryEdit

360 ViewEdit

DetailsEdit

AccessoriesEdit

ReferencesEdit


HistoryEdit

Like previous versions of Windows, Windows 95 and 98 were based on MS-DOS.[1][2][3] However unlike previous versions, starting with Windows 95 DOS became integrated with MS-DOS, rather then a separate product running on top of it.[3] Windows 95 also introduced DirectX, an API that allowed game developers to avoid direct access to hardware.[4] Windows 98 offered improvements related to networking.[5]

Notable gamesEdit

  • Wolfenstein 3D
  • Doom
  • Quake
  • Duke Nukem 3D
  • Myst
  • Lionel Trains Presents Trans-Con!
  • RollerCoaster Tycoon

GalleryEdit

ComputersEdit

AudioEdit

- An example of MIDI music, a common choice for game music on Windows PCs at the time.

TechnologyEdit

Computer componentsEdit

CPUsEdit

Expansion cardsEdit

ReferencesEdit


HistoryEdit

 
Sir Clive Sinclair in 1992.

LaunchEdit

The ZX Spectrum was launched in 1982.[1]

A number of Spectrum focused periodicals were in print.[2]

LegacyEdit

In 1992 the ZX Spectrum was discontinued with five million systems sold.[3][4]

Sir Clive Sinclair passed away in London on Thursday, September 16th, 2021.[5]

TechnologyEdit

ComputeEdit

The ZX Spectrum is powered by an 8-bit Z80A processor clocked at 3.5 megahertz.[3][6]

Depending on the model the ZX Spectrum has either 16 kilobytes of RAM or 48 kilobytes of RAM.[3]

HardwareEdit

The ZX Spectrum has 16 kilobytes of RAM.[3]

The unintentional "Colour Clash" effect of the ZX Spectrum created a unique aesthetic for games on the system.[7]

GamesEdit

1985Edit

Don't Buy ThisEdit

An early game compilation of poor quality games.

Read more about Don't Buy This on Wikipedia.

GalleryEdit

NotesEdit

NamingEdit

Being primarily used in the UK, the name is pronounced as "Zed" X Spectrum.[8] The system was sometimes known by the nickname "Speccy".[9]

ReferencesEdit